local spawnParams = {}
spawnParams.class = "BasicEntity"
spawnParams.position = entity.pos — or = { x = 0, y = 0, z = 0 }
spawnParams.orientation = { x = 0, y = 0, z = 1 }
spawnParams.name = "BasicEntityInstance"
spawnParams.properties = {}
spawnParams.properties.bSaved_by_game = 0
spawnParams.properties.object_Model = "objects/nature/stones/dry_stone_a.cgf";
local ent = System.SpawnEntity(spawnParams)