UE4 Exclusive Multiplayer First Person Shooter Kit + Ballistics FX + UE5

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Кто может помочь ?

Running D:/Epic Games/UE_5.0EA/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe Development Win64 -Project="D:/Data/FPSTemplate/FPSTemplate.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor AscentCombatFramework
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor AdvancedRPGSystem
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor CinematicCameraManager
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor CollisionsManager
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor TargetingSystem
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor AbilitySystem
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor CraftingSystem
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor CombinedAnimationsSystem
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor MountSystem
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor ExecutionsSystem
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor LevelStreamer
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor MusicManager
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor SpellActions
WARNING: Visual Studio 2019 is installed, but is missing the C++ toolchain. Please verify that the "VC++ 2019 toolset" component is selected in the Visual Studio 2019 installation options.
ERROR: Visual Studio 2019 must be installed in order to build this target.
LogInit: Warning: Still incompatible or missing module: FPSTemplate
LogCore: Engine exit requested (reason: EngineExit() was called)
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module DesktopPlatform (48)
LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (46)
LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (44)
LogModuleManager: Shutting down and abandoning module PlatformCrypto (42)
LogModuleManager: Shutting down and abandoning module XGEController (40)
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
 
Пользователь
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19 Авг 2020
Сообщения
222
Реакции[?]
138
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6K
Кто может помочь ?

Running D:/Epic Games/UE_5.0EA/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe Development Win64 -Project="D:/Data/FPSTemplate/FPSTemplate.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor AscentCombatFramework
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor AdvancedRPGSystem
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor CinematicCameraManager
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor CollisionsManager
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor TargetingSystem
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor AbilitySystem
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor CraftingSystem
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor CombinedAnimationsSystem
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor MountSystem
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor ExecutionsSystem
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor LevelStreamer
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor MusicManager
WARNING: Unknown platform XboxOneGDK while parsing whitelist for module descriptor SpellActions
WARNING: Visual Studio 2019 is installed, but is missing the C++ toolchain. Please verify that the "VC++ 2019 toolset" component is selected in the Visual Studio 2019 installation options.
ERROR: Visual Studio 2019 must be installed in order to build this target.
LogInit: Warning: Still incompatible or missing module: FPSTemplate
LogCore: Engine exit requested (reason: EngineExit() was called)
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module DesktopPlatform (48)
LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (46)
LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (44)
LogModuleManager: Shutting down and abandoning module PlatformCrypto (42)
LogModuleManager: Shutting down and abandoning module XGEController (40)
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
Ты не установил что-то в VS19 если быть точным то "Visual Studio 2019 is installed, but is missing the C++ toolchain. Please verify that the "VC++ 2019 toolset""
 
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