Вопрос Может кто поможет вырезать индикатор

Начинающий
Статус
Оффлайн
Регистрация
1 Мар 2021
Сообщения
13
Реакции[?]
0
Поинты[?]
0
может кто нибудь вырезать сливной индикатор рыскания
 

Вложения

Забаненный
Статус
Оффлайн
Регистрация
23 Авг 2020
Сообщения
2,110
Реакции[?]
597
Поинты[?]
10K
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Забаненный
Статус
Оффлайн
Регистрация
23 Авг 2020
Сообщения
2,110
Реакции[?]
597
Поинты[?]
10K
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Начинающий
Статус
Оффлайн
Регистрация
1 Фев 2021
Сообщения
22
Реакции[?]
1
Поинты[?]
0
может кто нибудь вырезать сливной индикатор рыскания
JavaScript:
var clock = 0
var clock1 = 0
var frame = 0;
var alpha = 0;
var maxwidth = 0;
var width = 153;
var stored = false;
var x_offs = 0;
var y_offs = 0;
var swalpha = 0;
var fdalpha = 0;
var apalpha = 0;
var aialpha = 0;
var spalpha = 0;
var fbalpha = 0;
var dtalpha = 0;
var hsalpha = 0;
var doalpha = 0;
var textalpha = 0;
var h = new Array();
var isNotActive = false
var drawLeft = 0;
var drawNotActive = 1;
var drawRight = 0;
var leftWasPressed = false;
var rightWasPressed = false;
var screen_size = Global.GetScreenSize();
var oldTick = 0
var lastPressed = 0
var curtick = 0
var leftWasPressed = 0
var rightWasPressed = 0
var backWasPressed = 0
var upWasPressed = 0
var isHideRealActive = 0
var legitaa_time = Global.Realtime();
var original_aa = true;
var lp = Entity.GetLocalPlayer();
var positions = [];
var trace = [];
var render = [];
var heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
var scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
var awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
var auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
function drainyaw(){

    var isInAir = function(){
        if (Global.IsKeyPressed((0x20))){
       return true;
    } else {
       return false;
     }
    }
   
    function dormant() {
        enemies = Entity.GetEnemies()
        for(var i in enemies)
            if(Entity.IsDormant(enemies[i])) {
                return true
            }
        return false
    }
    var isCtrl = function(){
        if (Global.IsKeyPressed((0x43))){
       return true;
    } else {
       return false;
     }
    }
    t1 = Render.AddFont("Tahoma", 7, 600);
    t = Render.AddFont("Small Fonts", 5, 500);
    fd1 = UI.IsHotkeyActive("Extra", "Fake duck");
    mdmg1 = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Minimum damage override");
    dt1 = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap");
    hs1 = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots");
    baim1 = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim");
    safe1 = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point");
    freestand1 = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction")
    legitaa1 = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Legit Anti-aims Key");
    inverter1 = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
     function draw_shadow(x, y, int, text, outline_color, font) {
         Render.StringCustom(x + 1, y + 1, int, text, outline_color, font);
         Render.StringCustom(x, y + 1, int, text, outline_color, font);
         Render.StringCustom(x + 1, y, int, text, outline_color, font);
         Render.StringCustom(x - 1, y - 1, int, text, outline_color, font);
         Render.StringCustom(x - 1, y, int, text, outline_color, font);
         Render.StringCustom(x, y - 1, int, text, outline_color, font);
         Render.StringCustom(x + 1, y - 1, int, text, outline_color, font);
       };
       add_y = 15;
         Render.StringCustom(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "drai", [0, 0, 0, 200], t1);
         Render.StringCustom(screen_size[0] / 2 - 21, screen_size[1] / 2 + add_y, 0, "drai", [255, 255, 255, 255], t1);
         Render.StringCustom(screen_size[0] / 2 - 1, screen_size[1] / 2 + add_y, 0, "nyaw", [0, 0, 0, 200], t1);
         Render.StringCustom(screen_size[0] / 2 - 1, screen_size[1] / 2 + add_y, 0, "nyaw", [135, 206, 235, 255], t1);
       if(freestand1) {
           add_y = add_y + 11
           draw_shadow(screen_size[0] / 2 - 25, screen_size[1] / 2 + add_y, 0, "FREESTANDING", [0, 0, 0, 200], t);
           Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] / 2 + add_y, 0, "FREESTANDING", [135, 206, 235, 255], t);
       } else if (isInAir()) {
           add_y = add_y + 11
           draw_shadow(screen_size[0] / 2 - 15, screen_size[1] / 2 + add_y, 0, "AEROBIC", [0, 0, 0, 200], t);
           Render.StringCustom(screen_size[0] / 2 - 15, screen_size[1] / 2 + add_y, 0, "AEROBIC", [135, 206, 235, 255], t);
       } else if (isCtrl()) {
           add_y = add_y + 11
           draw_shadow(screen_size[0] / 2 - 19, screen_size[1] / 2 + add_y, 0, "CROUCHED", [0, 0, 0, 200], t);
           Render.StringCustom(screen_size[0] / 2 - 19, screen_size[1] / 2 + add_y, 0, "CROUCHED", [135, 206, 235, 255], t);
       } else if (dormant()) {
           add_y = add_y + 11
           draw_shadow(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "DORMANT", [0, 0, 0, 200], t);
           Render.StringCustom(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "DORMANT", [135, 206, 235, 255], t);
        } else {
            add_y = add_y + 11
            draw_shadow(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [0, 0, 0, 200], t);
            Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [135, 206, 235, 255], t);
          }
            if(fd1 && dt1) {
                add_y = add_y + 11
                draw_shadow(screen_size[0] / 2 - 6, screen_size[1] / 2 + add_y, 0, "DT", [0, 0, 0, 200], t);
                Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + add_y, 0, "DT", [255, 0, 0, 255], t);
            } else if(dt1) {
                add_y = add_y + 11
                draw_shadow(screen_size[0] / 2 - 6, screen_size[1] / 2 + add_y, 0, "DT", [0, 0, 0, 200], t);
                Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [135, 206, 235, 255] : [255, 0, 0, 255], t);
            }
            if(hs1) {
                add_y = add_y + 11
                draw_shadow(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "HIDE", [0, 0, 0, 200], t);
                Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "HIDE", [135, 206, 235, 255], t);
            }
          if(mdmg1) {
              add_y = add_y + 11
              draw_shadow(screen_size[0] / 2 - 10, screen_size[1] / 2 + add_y, 0, "DMG", [0, 0, 0, 200], t);
              Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + add_y, 0, "DMG", [135, 206, 235, 255], t);
           }
         }
    Cheat.RegisterCallback("Draw", "drainyaw")
 
Начинающий
Статус
Оффлайн
Регистрация
1 Фев 2021
Сообщения
22
Реакции[?]
1
Поинты[?]
0
может кто нибудь вырезать сливной индикатор рыскания
JavaScript:
// this is with the display of your side
var clock = 0
var clock1 = 0
var frame = 0;
var alpha = 0;
var maxwidth = 0;
var width = 153;
var stored = false;
var x_offs = 0;
var y_offs = 0;
var swalpha = 0;
var fdalpha = 0;
var apalpha = 0;
var aialpha = 0;
var spalpha = 0;
var fbalpha = 0;
var dtalpha = 0;
var hsalpha = 0;
var doalpha = 0;
var textalpha = 0;
var h = new Array();
var isNotActive = false
var drawLeft = 0;
var drawNotActive = 1;
var drawRight = 0;
var leftWasPressed = false;
var rightWasPressed = false;
var screen_size = Global.GetScreenSize();
var oldTick = 0
var lastPressed = 0
var curtick = 0
var leftWasPressed = 0
var rightWasPressed = 0
var backWasPressed = 0
var upWasPressed = 0
var isHideRealActive = 0
var legitaa_time = Global.Realtime();
var original_aa = true;
var lp = Entity.GetLocalPlayer();
var positions = [];
var trace = [];
var render = [];
var heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
var scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
var awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
var auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
function drainyaw(){

    var isInAir = function(){
        if (Global.IsKeyPressed((0x20))){
       return true;
    } else {
       return false;
     }
    }
   
    function dormant() {
        enemies = Entity.GetEnemies()
        for(var i in enemies)
            if(Entity.IsDormant(enemies[i])) {
                return true
            }
        return false
    }
    var isCtrl = function(){
        if (Global.IsKeyPressed((0x43))){
       return true;
    } else {
       return false;
     }
    }
    t1 = Render.AddFont("Tahoma", 7, 600);
    t = Render.AddFont("Small Fonts", 5, 500);
    fd1 = UI.IsHotkeyActive("Extra", "Fake duck");
    mdmg1 = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Minimum damage override");
    dt1 = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap");
    hs1 = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots");
    baim1 = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim");
    safe1 = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point");
    freestand1 = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction")
    legitaa1 = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Legit Anti-aims Key");
    inverter1 = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
     function draw_shadow(x, y, int, text, outline_color, font) {
         Render.StringCustom(x + 1, y + 1, int, text, outline_color, font);
         Render.StringCustom(x, y + 1, int, text, outline_color, font);
         Render.StringCustom(x + 1, y, int, text, outline_color, font);
         Render.StringCustom(x - 1, y - 1, int, text, outline_color, font);
         Render.StringCustom(x - 1, y, int, text, outline_color, font);
         Render.StringCustom(x, y - 1, int, text, outline_color, font);
         Render.StringCustom(x + 1, y - 1, int, text, outline_color, font);
       };
       add_y = 15;
       if(Entity.IsAlive(Entity.GetLocalPlayer())){
            if (UI.IsHotkeyActive('Anti-Aim','Fake angles','Inverter')){
        Render.StringCustom(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "drai", [0, 0, 0, 200], t1);
        Render.StringCustom(screen_size[0] / 2 - 21, screen_size[1] / 2 + add_y, 0, "drai", [255, 255, 255, 255], t1);
        Render.StringCustom(screen_size[0] / 2 - 1, screen_size[1] / 2 + add_y, 0, "nyaw", [0, 0, 0, 200], t1);
        Render.StringCustom(screen_size[0] / 2 - 1, screen_size[1] / 2 + add_y, 0, "nyaw", [135, 206, 235, 255], t1);
           }else{
        Render.StringCustom(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "drai", [0, 0, 0, 200], t1);
        Render.StringCustom(screen_size[0] / 2 - 21, screen_size[1] / 2 + add_y, 0, "drai", [135, 206, 235, 255], t1);
        Render.StringCustom(screen_size[0] / 2 - 1, screen_size[1] / 2 + add_y, 0, "nyaw", [0, 0, 0, 200], t1);
        Render.StringCustom(screen_size[0] / 2 - 1, screen_size[1] / 2 + add_y, 0, "nyaw", [255, 255, 255, 255], t1);
              }
       }
       if(freestand1) {
           add_y = add_y + 11
           draw_shadow(screen_size[0] / 2 - 25, screen_size[1] / 2 + add_y, 0, "FREESTANDING", [0, 0, 0, 200], t);
           Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] / 2 + add_y, 0, "FREESTANDING", [135, 206, 235, 255], t);
       } else if (isInAir()) {
           add_y = add_y + 11
           draw_shadow(screen_size[0] / 2 - 15, screen_size[1] / 2 + add_y, 0, "AEROBIC", [0, 0, 0, 200], t);
           Render.StringCustom(screen_size[0] / 2 - 15, screen_size[1] / 2 + add_y, 0, "AEROBIC", [135, 206, 235, 255], t);
       } else if (isCtrl()) {
           add_y = add_y + 11
           draw_shadow(screen_size[0] / 2 - 19, screen_size[1] / 2 + add_y, 0, "CROUCHED", [0, 0, 0, 200], t);
           Render.StringCustom(screen_size[0] / 2 - 19, screen_size[1] / 2 + add_y, 0, "CROUCHED", [135, 206, 235, 255], t);
       } else if (dormant()) {
           add_y = add_y + 11
           draw_shadow(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "DORMANT", [0, 0, 0, 200], t);
           Render.StringCustom(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "DORMANT", [135, 206, 235, 255], t);
        } else {
            add_y = add_y + 11
            draw_shadow(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [0, 0, 0, 200], t);
            Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [135, 206, 235, 255], t);
          }
            if(fd1 && dt1) {
                add_y = add_y + 11
                draw_shadow(screen_size[0] / 2 - 6, screen_size[1] / 2 + add_y, 0, "DT", [0, 0, 0, 200], t);
                Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + add_y, 0, "DT", [255, 0, 0, 255], t);
            } else if(dt1) {
                add_y = add_y + 11
                draw_shadow(screen_size[0] / 2 - 6, screen_size[1] / 2 + add_y, 0, "DT", [0, 0, 0, 200], t);
                Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [135, 206, 235, 255] : [255, 0, 0, 255], t);
            }
            if(hs1) {
                add_y = add_y + 11
                draw_shadow(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "HIDE", [0, 0, 0, 200], t);
                Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "HIDE", [135, 206, 235, 255], t);
            }
          if(mdmg1) {
              add_y = add_y + 11
              draw_shadow(screen_size[0] / 2 - 10, screen_size[1] / 2 + add_y, 0, "DMG", [0, 0, 0, 200], t);
              Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + add_y, 0, "DMG", [135, 206, 235, 255], t);
           }
         }

    Cheat.RegisterCallback("Draw", "drainyaw")
 
Начинающий
Статус
Оффлайн
Регистрация
1 Мар 2021
Сообщения
13
Реакции[?]
0
Поинты[?]
0
JavaScript:
// this is with the display of your side
var clock = 0
var clock1 = 0
var frame = 0;
var alpha = 0;
var maxwidth = 0;
var width = 153;
var stored = false;
var x_offs = 0;
var y_offs = 0;
var swalpha = 0;
var fdalpha = 0;
var apalpha = 0;
var aialpha = 0;
var spalpha = 0;
var fbalpha = 0;
var dtalpha = 0;
var hsalpha = 0;
var doalpha = 0;
var textalpha = 0;
var h = new Array();
var isNotActive = false
var drawLeft = 0;
var drawNotActive = 1;
var drawRight = 0;
var leftWasPressed = false;
var rightWasPressed = false;
var screen_size = Global.GetScreenSize();
var oldTick = 0
var lastPressed = 0
var curtick = 0
var leftWasPressed = 0
var rightWasPressed = 0
var backWasPressed = 0
var upWasPressed = 0
var isHideRealActive = 0
var legitaa_time = Global.Realtime();
var original_aa = true;
var lp = Entity.GetLocalPlayer();
var positions = [];
var trace = [];
var render = [];
var heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
var scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
var awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
var auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
function drainyaw(){

    var isInAir = function(){
        if (Global.IsKeyPressed((0x20))){
       return true;
    } else {
       return false;
     }
    }
  
    function dormant() {
        enemies = Entity.GetEnemies()
        for(var i in enemies)
            if(Entity.IsDormant(enemies[i])) {
                return true
            }
        return false
    }
    var isCtrl = function(){
        if (Global.IsKeyPressed((0x43))){
       return true;
    } else {
       return false;
     }
    }
    t1 = Render.AddFont("Tahoma", 7, 600);
    t = Render.AddFont("Small Fonts", 5, 500);
    fd1 = UI.IsHotkeyActive("Extra", "Fake duck");
    mdmg1 = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Minimum damage override");
    dt1 = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap");
    hs1 = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots");
    baim1 = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim");
    safe1 = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point");
    freestand1 = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction")
    legitaa1 = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Legit Anti-aims Key");
    inverter1 = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
     function draw_shadow(x, y, int, text, outline_color, font) {
         Render.StringCustom(x + 1, y + 1, int, text, outline_color, font);
         Render.StringCustom(x, y + 1, int, text, outline_color, font);
         Render.StringCustom(x + 1, y, int, text, outline_color, font);
         Render.StringCustom(x - 1, y - 1, int, text, outline_color, font);
         Render.StringCustom(x - 1, y, int, text, outline_color, font);
         Render.StringCustom(x, y - 1, int, text, outline_color, font);
         Render.StringCustom(x + 1, y - 1, int, text, outline_color, font);
       };
       add_y = 15;
       if(Entity.IsAlive(Entity.GetLocalPlayer())){
            if (UI.IsHotkeyActive('Anti-Aim','Fake angles','Inverter')){
        Render.StringCustom(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "drai", [0, 0, 0, 200], t1);
        Render.StringCustom(screen_size[0] / 2 - 21, screen_size[1] / 2 + add_y, 0, "drai", [255, 255, 255, 255], t1);
        Render.StringCustom(screen_size[0] / 2 - 1, screen_size[1] / 2 + add_y, 0, "nyaw", [0, 0, 0, 200], t1);
        Render.StringCustom(screen_size[0] / 2 - 1, screen_size[1] / 2 + add_y, 0, "nyaw", [135, 206, 235, 255], t1);
           }else{
        Render.StringCustom(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "drai", [0, 0, 0, 200], t1);
        Render.StringCustom(screen_size[0] / 2 - 21, screen_size[1] / 2 + add_y, 0, "drai", [135, 206, 235, 255], t1);
        Render.StringCustom(screen_size[0] / 2 - 1, screen_size[1] / 2 + add_y, 0, "nyaw", [0, 0, 0, 200], t1);
        Render.StringCustom(screen_size[0] / 2 - 1, screen_size[1] / 2 + add_y, 0, "nyaw", [255, 255, 255, 255], t1);
              }
       }
       if(freestand1) {
           add_y = add_y + 11
           draw_shadow(screen_size[0] / 2 - 25, screen_size[1] / 2 + add_y, 0, "FREESTANDING", [0, 0, 0, 200], t);
           Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] / 2 + add_y, 0, "FREESTANDING", [135, 206, 235, 255], t);
       } else if (isInAir()) {
           add_y = add_y + 11
           draw_shadow(screen_size[0] / 2 - 15, screen_size[1] / 2 + add_y, 0, "AEROBIC", [0, 0, 0, 200], t);
           Render.StringCustom(screen_size[0] / 2 - 15, screen_size[1] / 2 + add_y, 0, "AEROBIC", [135, 206, 235, 255], t);
       } else if (isCtrl()) {
           add_y = add_y + 11
           draw_shadow(screen_size[0] / 2 - 19, screen_size[1] / 2 + add_y, 0, "CROUCHED", [0, 0, 0, 200], t);
           Render.StringCustom(screen_size[0] / 2 - 19, screen_size[1] / 2 + add_y, 0, "CROUCHED", [135, 206, 235, 255], t);
       } else if (dormant()) {
           add_y = add_y + 11
           draw_shadow(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "DORMANT", [0, 0, 0, 200], t);
           Render.StringCustom(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "DORMANT", [135, 206, 235, 255], t);
        } else {
            add_y = add_y + 11
            draw_shadow(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [0, 0, 0, 200], t);
            Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [135, 206, 235, 255], t);
          }
            if(fd1 && dt1) {
                add_y = add_y + 11
                draw_shadow(screen_size[0] / 2 - 6, screen_size[1] / 2 + add_y, 0, "DT", [0, 0, 0, 200], t);
                Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + add_y, 0, "DT", [255, 0, 0, 255], t);
            } else if(dt1) {
                add_y = add_y + 11
                draw_shadow(screen_size[0] / 2 - 6, screen_size[1] / 2 + add_y, 0, "DT", [0, 0, 0, 200], t);
                Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [135, 206, 235, 255] : [255, 0, 0, 255], t);
            }
            if(hs1) {
                add_y = add_y + 11
                draw_shadow(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "HIDE", [0, 0, 0, 200], t);
                Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "HIDE", [135, 206, 235, 255], t);
            }
          if(mdmg1) {
              add_y = add_y + 11
              draw_shadow(screen_size[0] / 2 - 10, screen_size[1] / 2 + add_y, 0, "DMG", [0, 0, 0, 200], t);
              Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + add_y, 0, "DMG", [135, 206, 235, 255], t);
           }
         }

    Cheat.RegisterCallback("Draw", "drainyaw")
thanks!
 
Сверху Снизу