// this is with the display of your side
var clock = 0
var clock1 = 0
var frame = 0;
var alpha = 0;
var maxwidth = 0;
var width = 153;
var stored = false;
var x_offs = 0;
var y_offs = 0;
var swalpha = 0;
var fdalpha = 0;
var apalpha = 0;
var aialpha = 0;
var spalpha = 0;
var fbalpha = 0;
var dtalpha = 0;
var hsalpha = 0;
var doalpha = 0;
var textalpha = 0;
var h = new Array();
var isNotActive = false
var drawLeft = 0;
var drawNotActive = 1;
var drawRight = 0;
var leftWasPressed = false;
var rightWasPressed = false;
var screen_size = Global.GetScreenSize();
var oldTick = 0
var lastPressed = 0
var curtick = 0
var leftWasPressed = 0
var rightWasPressed = 0
var backWasPressed = 0
var upWasPressed = 0
var isHideRealActive = 0
var legitaa_time = Global.Realtime();
var original_aa = true;
var lp = Entity.GetLocalPlayer();
var positions = [];
var trace = [];
var render = [];
var heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
var scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
var awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
var auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
function drainyaw(){
var isInAir = function(){
if (Global.IsKeyPressed((0x20))){
return true;
} else {
return false;
}
}
function dormant() {
enemies = Entity.GetEnemies()
for(var i in enemies)
if(Entity.IsDormant(enemies[i])) {
return true
}
return false
}
var isCtrl = function(){
if (Global.IsKeyPressed((0x43))){
return true;
} else {
return false;
}
}
t1 = Render.AddFont("Tahoma", 7, 600);
t = Render.AddFont("Small Fonts", 5, 500);
fd1 = UI.IsHotkeyActive("Extra", "Fake duck");
mdmg1 = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Minimum damage override");
dt1 = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap");
hs1 = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots");
baim1 = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim");
safe1 = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point");
freestand1 = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction")
legitaa1 = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Legit Anti-aims Key");
inverter1 = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
function draw_shadow(x, y, int, text, outline_color, font) {
Render.StringCustom(x + 1, y + 1, int, text, outline_color, font);
Render.StringCustom(x, y + 1, int, text, outline_color, font);
Render.StringCustom(x + 1, y, int, text, outline_color, font);
Render.StringCustom(x - 1, y - 1, int, text, outline_color, font);
Render.StringCustom(x - 1, y, int, text, outline_color, font);
Render.StringCustom(x, y - 1, int, text, outline_color, font);
Render.StringCustom(x + 1, y - 1, int, text, outline_color, font);
};
add_y = 15;
if(Entity.IsAlive(Entity.GetLocalPlayer())){
if (UI.IsHotkeyActive('Anti-Aim','Fake angles','Inverter')){
Render.StringCustom(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "drai", [0, 0, 0, 200], t1);
Render.StringCustom(screen_size[0] / 2 - 21, screen_size[1] / 2 + add_y, 0, "drai", [255, 255, 255, 255], t1);
Render.StringCustom(screen_size[0] / 2 - 1, screen_size[1] / 2 + add_y, 0, "nyaw", [0, 0, 0, 200], t1);
Render.StringCustom(screen_size[0] / 2 - 1, screen_size[1] / 2 + add_y, 0, "nyaw", [135, 206, 235, 255], t1);
}else{
Render.StringCustom(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "drai", [0, 0, 0, 200], t1);
Render.StringCustom(screen_size[0] / 2 - 21, screen_size[1] / 2 + add_y, 0, "drai", [135, 206, 235, 255], t1);
Render.StringCustom(screen_size[0] / 2 - 1, screen_size[1] / 2 + add_y, 0, "nyaw", [0, 0, 0, 200], t1);
Render.StringCustom(screen_size[0] / 2 - 1, screen_size[1] / 2 + add_y, 0, "nyaw", [255, 255, 255, 255], t1);
}
}
if(freestand1) {
add_y = add_y + 11
draw_shadow(screen_size[0] / 2 - 25, screen_size[1] / 2 + add_y, 0, "FREESTANDING", [0, 0, 0, 200], t);
Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] / 2 + add_y, 0, "FREESTANDING", [135, 206, 235, 255], t);
} else if (isInAir()) {
add_y = add_y + 11
draw_shadow(screen_size[0] / 2 - 15, screen_size[1] / 2 + add_y, 0, "AEROBIC", [0, 0, 0, 200], t);
Render.StringCustom(screen_size[0] / 2 - 15, screen_size[1] / 2 + add_y, 0, "AEROBIC", [135, 206, 235, 255], t);
} else if (isCtrl()) {
add_y = add_y + 11
draw_shadow(screen_size[0] / 2 - 19, screen_size[1] / 2 + add_y, 0, "CROUCHED", [0, 0, 0, 200], t);
Render.StringCustom(screen_size[0] / 2 - 19, screen_size[1] / 2 + add_y, 0, "CROUCHED", [135, 206, 235, 255], t);
} else if (dormant()) {
add_y = add_y + 11
draw_shadow(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "DORMANT", [0, 0, 0, 200], t);
Render.StringCustom(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "DORMANT", [135, 206, 235, 255], t);
} else {
add_y = add_y + 11
draw_shadow(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [0, 0, 0, 200], t);
Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [135, 206, 235, 255], t);
}
if(fd1 && dt1) {
add_y = add_y + 11
draw_shadow(screen_size[0] / 2 - 6, screen_size[1] / 2 + add_y, 0, "DT", [0, 0, 0, 200], t);
Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + add_y, 0, "DT", [255, 0, 0, 255], t);
} else if(dt1) {
add_y = add_y + 11
draw_shadow(screen_size[0] / 2 - 6, screen_size[1] / 2 + add_y, 0, "DT", [0, 0, 0, 200], t);
Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [135, 206, 235, 255] : [255, 0, 0, 255], t);
}
if(hs1) {
add_y = add_y + 11
draw_shadow(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "HIDE", [0, 0, 0, 200], t);
Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "HIDE", [135, 206, 235, 255], t);
}
if(mdmg1) {
add_y = add_y + 11
draw_shadow(screen_size[0] / 2 - 10, screen_size[1] / 2 + add_y, 0, "DMG", [0, 0, 0, 200], t);
Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + add_y, 0, "DMG", [135, 206, 235, 255], t);
}
}
Cheat.RegisterCallback("Draw", "drainyaw")