for (auto k = 0; k < g_csgo.m_entlist->GetHighestEntityIndex(); k++)
{
Player* entity = g_csgo.m_entlist->GetClientEntity(k)->as<Player*>();
if (entity == nullptr ||
!entity->GetClientClass() ||
entity == g_cl.m_local)
continue;
g_grenades_pred.grenade_warning(entity);
g_grenades_pred.get_local_data().draw();
}