Ищу скрипт BLUHGANG INDICATOR

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19 Июн 2019
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JavaScript:
var screen_size = Global.GetScreenSize()

UI.AddCheckbox("Display indicators")
UI.AddColorPicker("Topbar Color")

alpha_main = 0
alpha_anim = 0
add_anim   = 0

value_duck = 0
alpha_duck_anim = 0
alpha_duck = 0
add_duck   = 0

value_damage = 0
alpha_damage = 0
add_damage   = 0

value_FS = 0
alpha_FS = 0
add_FS   = 0

value_SP = 0
alpha_SP = 0
add_SP   = 0

value_BAIM = 0
alpha_BAIM = 0
add_BAIM   = 0

value_onshot = 0
alpha_onshot = 0
add_onshot   = 0

value_autopeek = 0
alpha_autopeek = 0
add_autopeek   = 0

value_dt = 0
alpha_dt = 0
add_dt   = 0
red_dt   = 0
green_dt = 0

value_hs = 0
alpha_hs = 0
add_hs   = 0

value_arc = 0
alpha_anim_state = false
alpha_duck_state = false

//animation function

clamp = function (val, min, max) {
   if (val > max)
      return max
   if (min > val)
      return min
   return val
}
function indication() {
   if (World.GetServerString() == "")
      return;

   player = Entity.GetLocalPlayer()
  
   isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap") && !(Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS" ))
   IsSAFEP = UI.IsHotkeyActive("Rage", "General", "Force safe point")
   isHideShot = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots") && !(Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS" ))
   isForceBody = UI.IsHotkeyActive("Rage", "General", "Force body aim")
   isDamageOverride = UI.IsHotkeyActive("Script items", "Minimum damage")
   isFakeDuck = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck") && !(Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS" ))
   isAutoPick = UI.IsHotkeyActive("Misc", "GENERAL", "Movement","Auto peek")
   //-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
   add_y = 40
   //animation
   add_factor = 10
   fade_factor = ((1 / .15) * Globals.Frametime() * 200) / 200
  
  
   fade_factor_anim = ((1 / .9) * Globals.Frametime()) * 200
   fade_factor_duck = ((1 / .1) * Globals.Frametime()) * 200
  
   //main
   //Dead animation
   if ((!Entity.IsAlive(player) && alpha_main != 0 || Input.IsKeyPressed(0x09)) )
      alpha_main = clamp(alpha_main - fade_factor * 100, 0, 255)
   if (Entity.IsAlive(player) && alpha_main != 255 && !Input.IsKeyPressed(0x09) )
      alpha_main = clamp(alpha_main + fade_factor * 100, 0, 255)
   //buttons
       if(UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Display indicators' ))
    {
   //Damage animation
    if (isDamageOverride && alpha_damage != 1 && alpha_main == 255){
       value_damage = clamp(value_damage + fade_factor, 0, 1.0)
       alpha_damage = clamp(alpha_damage + fade_factor * value_damage, 0, 1.0)
       add_damage   = clamp(add_damage + fade_factor * value_damage, 0, 1.0)
    }
    if (!isDamageOverride && alpha_damage != 0 || alpha_main != 255){
       value_damage = clamp(value_damage - fade_factor, 0, 1)
       alpha_damage = clamp(alpha_damage - fade_factor * alpha_damage, 0, 1)
       add_damage = clamp(add_damage - fade_factor * add_damage, 0, 1)
    }
    if(alpha_damage < 0.01) alpha_damage = 0
    if(add_damage < 0.01)   add_damage   = 0
   //Baim animation
    if (isForceBody && alpha_BAIM != 1 && alpha_main == 255){
       value_BAIM = clamp(value_BAIM + fade_factor, 0, 1.0)
       alpha_BAIM = clamp(alpha_BAIM + fade_factor * value_BAIM, 0, 1.0)
       add_BAIM   = clamp(add_BAIM + fade_factor * value_BAIM, 0, 1.0)
    }
    if (!isForceBody && alpha_BAIM != 0 || alpha_main != 255){
       value_BAIM = clamp(value_BAIM - fade_factor, 0, 1)
       alpha_BAIM = clamp(alpha_BAIM - fade_factor * alpha_BAIM, 0, 1)
       add_BAIM = clamp(add_BAIM - fade_factor * add_BAIM, 0, 1)
    }
    if(alpha_BAIM < 0.01) alpha_BAIM = 0
    if(add_BAIM < 0.01)   add_BAIM   = 0
   //Auto Peek animation
   if (isAutoPick && alpha_autopeek != 1 && alpha_main == 255){
      value_autopeek = clamp(value_autopeek + fade_factor, 0, 1)
      alpha_autopeek = clamp(alpha_autopeek + fade_factor * value_autopeek, 0, 1)
      add_autopeek   = clamp(add_autopeek   + fade_factor * value_autopeek, 0, 1)
   }
   if (!isAutoPick && alpha_autopeek != 0 || alpha_main != 255){
      value_autopeek = clamp(value_autopeek - fade_factor, 0, 1)
      alpha_autopeek = clamp(alpha_autopeek - fade_factor * alpha_autopeek, 0, 1)
      add_autopeek   = clamp(add_autopeek   - fade_factor * add_autopeek, 0, 1)
   }
      if(alpha_autopeek < 0.01) alpha_autopeek = 0
      if(add_autopeek < 0.01)   add_autopeek   = 0
   //SP animation
   if (IsSAFEP && alpha_SP != 1 && alpha_main == 255){
      value_SP = clamp(value_SP + fade_factor, 0, 1)
      alpha_SP = clamp(alpha_SP + fade_factor * value_SP, 0, 1)
      add_SP   = clamp(add_SP   + fade_factor * value_SP, 0, 1)
   }
   if (!IsSAFEP && alpha_SP != 0 || alpha_main != 255){
      value_SP = clamp(value_SP - fade_factor, 0, 1)
      alpha_SP = clamp(alpha_SP - fade_factor * alpha_SP, 0, 1)
      add_SP   = clamp(add_SP   - fade_factor * add_SP, 0, 1)
   }
      if(alpha_SP < 0.01) alpha_SP = 0
      if(add_SP < 0.01)   add_SP   = 0
   //ANIM animation
    if (!isDoubletap && !isHideShot && alpha_main == 255) {
       add_anim = clamp(add_anim + fade_factor, 0, 1)
       if (alpha_anim_state == false) {
          alpha_anim = clamp(alpha_anim + fade_factor_anim, 0, 255)
          if (alpha_anim == 255)
             alpha_anim_state = true
       } else {
          alpha_anim = clamp(alpha_anim - fade_factor_anim, 0, 255)
         if (alpha_anim == 0)
             alpha_anim_state = false
      }
    } else {
      alpha_anim = clamp(alpha_anim - fade_factor * 100, 0, 255)
      add_anim   = clamp(add_anim - fade_factor * add_anim, 0, 1)
    }

   //Fake Duck animation
   if (isFakeDuck) {
      if (alpha_duck_state == false) {
         alpha_duck_anim = clamp(alpha_duck_anim + fade_factor_duck, 0, 255)
         if (alpha_duck_anim == 255)
            alpha_duck_state = true
      } else {
         alpha_duck_anim = clamp(alpha_duck_anim - fade_factor_duck, 0, 255)
         if (alpha_duck_anim == 0)
            alpha_duck_state = false
      }
   }
   if(!isFakeDuck)
      alpha_duck_anim = alpha_duck * 255
  
   if (isFakeDuck && add_duck != 1 && alpha_main == 255){
      value_duck = clamp(value_duck + fade_factor, 0, 1)
      add_duck   = clamp(add_duck   + fade_factor * value_duck, 0, 1)
      alpha_duck = clamp(alpha_duck + fade_factor * value_duck, 0, 1)
   }
   if (!isFakeDuck && alpha_duck != 0  || alpha_main != 255){
      value_duck = clamp(value_duck - fade_factor, 0, 1)
      add_duck   = clamp(add_duck   - fade_factor * add_duck, 0, 1)
      alpha_duck = clamp(alpha_duck - fade_factor * alpha_duck, 0, 1)
   }
   if(alpha_duck < 0.01) alpha_duck = 0
   if(add_duck < 0.01) add_duck = 0

   //Double tap animation
if(!isFakeDuck && isDoubletap && green_dt != 1 && Exploit.GetCharge() >= 0.3 && alpha_main == 255){
   value_dt = clamp(value_dt + fade_factor , 0, 1)
   alpha_dt = clamp(alpha_dt + fade_factor  * value_dt, 0, 1)
   green_dt = clamp(green_dt + fade_factor  * value_dt, 0, 1)
}

if(!isFakeDuck && isDoubletap) add_dt   = clamp(add_dt   + fade_factor  * value_dt, 0, 1)
if(!isDoubletap || alpha_main != 255 || isFakeDuck) alpha_dt = clamp(alpha_dt - fade_factor  * alpha_dt, 0, 1)
if(!isDoubletap || alpha_main != 255 || isFakeDuck) add_dt   = clamp(add_dt   - fade_factor  * add_dt, 0, 1)

if(!isDoubletap && alpha_dt != 0 || Exploit.GetCharge() <= 0.3  || alpha_main != 255){
   value_dt = clamp(value_dt - fade_factor , 0, 1)
   green_dt = clamp(green_dt - fade_factor * green_dt, 0, 1)
  
}
if(isDoubletap && red_dt != 150 && Exploit.GetCharge() >= 0.3 && alpha_main == 255)
red_dt = clamp(red_dt   - fade_factor * 75, 150, 255)

if(!isDoubletap && red_dt != 255 || Exploit.GetCharge() <= 0.3 || alpha_main != 255)
red_dt = clamp(red_dt   + fade_factor * 75 , 150, 255)
if(alpha_dt < 0.01) alpha_dt = 0
if(add_dt < 0.01) add_dt = 0
dt_color = [red_dt ,255 * green_dt,0,255 * alpha_dt]
   //Hide Shots Animation
   if(!isFakeDuck && isHideShot && !isDoubletap && alpha_hs != 1 && Exploit.GetCharge() >= 0.3 && alpha_main == 255){
      value_hs = clamp(value_hs + fade_factor , 0, 1)
      alpha_hs = clamp(alpha_hs + fade_factor  * value_hs, 0, 1)
      add_hs = clamp(alpha_hs + fade_factor  * value_hs, 0, 1)
   }

   if(!isHideShot || isDoubletap && alpha_hs != 0 || alpha_main != 255 || isFakeDuck){
      value_hs = clamp(value_hs - fade_factor , 0, 1)
      alpha_hs = clamp(alpha_hs - fade_factor  * alpha_hs, 0, 1)
      add_hs = clamp(alpha_hs - fade_factor  * add_hs, 0, 1)
   }
  
   hs_color = [250,200,0,alpha_hs * 255]
   colind = UI.GetColor("Misc", "Script items", "Topbar Color")
   hp = Entity.GetProp(lEntity, "DT_BasePlayer", "m_iHealth");

   Render.String(screen_size[0] /2, screen_size[1] /2 + add_y + 1, 1, "BRUHGANG", [0, 0, 0, alpha_main],3);
   Render.String(screen_size[0] /2, screen_size[1] /2 + add_y, 1, "BRUHGANG", [colind[0], colind[1], colind[2], alpha_main],3);

   if(alpha_dt != 0){
       add_y = add_y + add_dt * add_factor
   Render.String(screen_size[0] /2, screen_size[1] / 2  + add_y + 1 , 1, "DT MUSLIM CRY", [0, 0, 0, dt_color[3]], 3);
   Render.String(screen_size[0] /2, screen_size[1] / 2  + add_y, 1, "DT MUSLIM CRY", dt_color, 3);
   }

   if(alpha_hs != 0){
       add_y = add_y + add_hs * add_factor
   Render.String(screen_size[0] /2, screen_size[1] / 2  + add_y + 1 , 1, "HS SANCHEZJ CANT HIT", [0, 0, 0, hs_color[3]], 3);
   Render.String(screen_size[0] /2, screen_size[1] / 2  + add_y, 1, "HS SANCHEJZ CANT HIT", hs_color, 3);
   }
  
   if (isFakeDuck || alpha_duck_anim > 0 && alpha_main > 50) {
      add_y = add_y + add_duck * add_factor;
      Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "DUCK BOTS CRY", [0, 0, 0, alpha_duck_anim], 3);
      Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "DUCK BOTS CRY", [158, 181, 113, alpha_duck_anim], 3);
   }

  if (alpha_autopeek > 0) {
      add_y = add_y + add_autopeek * add_factor ;
  
      Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "PEEK", [0, 0, 0, alpha_autopeek * 255], 3);
      Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "PEEK", [73, 71, 166, alpha_autopeek * 255], 3);
   }
   if (alpha_SP > 0) {
      add_y = add_y + add_SP * add_factor ;
  
      Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 3, "SAFE", [0, 0, 0, alpha_SP * 255], 3);
      Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 3, "SAFE", [141, 140, 197, alpha_SP * 255], 3);
   }
    if (alpha_damage > 0) {
       add_y = add_y + add_damage * add_factor;
  
       Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "DMG IQ TEST RN", [0, 0, 0, alpha_damage * 255], 3);
       Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "DMG IQ TEST RN", [158, 181, 113, alpha_damage * 255], 3);
    }
    if (alpha_BAIM > 0) {
       add_y = add_y + add_BAIM * add_factor;
  
       Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "BAIM", [0, 0, 0, alpha_BAIM * 255], 3);
       Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "BAIM", [141, 140, 197, alpha_BAIM * 255], 3);
    }

//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

          }
         }

Global.RegisterCallback("Draw", "indication")
Треш код - ✔
Не фулл - ✔
Не идеал - ✔
 
Начинающий
Статус
Оффлайн
Регистрация
11 Апр 2021
Сообщения
20
Реакции[?]
1
Поинты[?]
0
JavaScript:
var screen_size = Global.GetScreenSize()

UI.AddCheckbox("Display indicators")
UI.AddColorPicker("Topbar Color")

alpha_main = 0
alpha_anim = 0
add_anim   = 0

value_duck = 0
alpha_duck_anim = 0
alpha_duck = 0
add_duck   = 0

value_damage = 0
alpha_damage = 0
add_damage   = 0

value_FS = 0
alpha_FS = 0
add_FS   = 0

value_SP = 0
alpha_SP = 0
add_SP   = 0

value_BAIM = 0
alpha_BAIM = 0
add_BAIM   = 0

value_onshot = 0
alpha_onshot = 0
add_onshot   = 0

value_autopeek = 0
alpha_autopeek = 0
add_autopeek   = 0

value_dt = 0
alpha_dt = 0
add_dt   = 0
red_dt   = 0
green_dt = 0

value_hs = 0
alpha_hs = 0
add_hs   = 0

value_arc = 0
alpha_anim_state = false
alpha_duck_state = false

//animation function

clamp = function (val, min, max) {
   if (val > max)
      return max
   if (min > val)
      return min
   return val
}
function indication() {
   if (World.GetServerString() == "")
      return;

   player = Entity.GetLocalPlayer()
 
   isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap") && !(Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS" ))
   IsSAFEP = UI.IsHotkeyActive("Rage", "General", "Force safe point")
   isHideShot = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots") && !(Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS" ))
   isForceBody = UI.IsHotkeyActive("Rage", "General", "Force body aim")
   isDamageOverride = UI.IsHotkeyActive("Script items", "Minimum damage")
   isFakeDuck = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck") && !(Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS" ))
   isAutoPick = UI.IsHotkeyActive("Misc", "GENERAL", "Movement","Auto peek")
   //-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
   add_y = 40
   //animation
   add_factor = 10
   fade_factor = ((1 / .15) * Globals.Frametime() * 200) / 200
 
 
   fade_factor_anim = ((1 / .9) * Globals.Frametime()) * 200
   fade_factor_duck = ((1 / .1) * Globals.Frametime()) * 200
 
   //main
   //Dead animation
   if ((!Entity.IsAlive(player) && alpha_main != 0 || Input.IsKeyPressed(0x09)) )
      alpha_main = clamp(alpha_main - fade_factor * 100, 0, 255)
   if (Entity.IsAlive(player) && alpha_main != 255 && !Input.IsKeyPressed(0x09) )
      alpha_main = clamp(alpha_main + fade_factor * 100, 0, 255)
   //buttons
       if(UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Display indicators' ))
    {
   //Damage animation
    if (isDamageOverride && alpha_damage != 1 && alpha_main == 255){
       value_damage = clamp(value_damage + fade_factor, 0, 1.0)
       alpha_damage = clamp(alpha_damage + fade_factor * value_damage, 0, 1.0)
       add_damage   = clamp(add_damage + fade_factor * value_damage, 0, 1.0)
    }
    if (!isDamageOverride && alpha_damage != 0 || alpha_main != 255){
       value_damage = clamp(value_damage - fade_factor, 0, 1)
       alpha_damage = clamp(alpha_damage - fade_factor * alpha_damage, 0, 1)
       add_damage = clamp(add_damage - fade_factor * add_damage, 0, 1)
    }
    if(alpha_damage < 0.01) alpha_damage = 0
    if(add_damage < 0.01)   add_damage   = 0
   //Baim animation
    if (isForceBody && alpha_BAIM != 1 && alpha_main == 255){
       value_BAIM = clamp(value_BAIM + fade_factor, 0, 1.0)
       alpha_BAIM = clamp(alpha_BAIM + fade_factor * value_BAIM, 0, 1.0)
       add_BAIM   = clamp(add_BAIM + fade_factor * value_BAIM, 0, 1.0)
    }
    if (!isForceBody && alpha_BAIM != 0 || alpha_main != 255){
       value_BAIM = clamp(value_BAIM - fade_factor, 0, 1)
       alpha_BAIM = clamp(alpha_BAIM - fade_factor * alpha_BAIM, 0, 1)
       add_BAIM = clamp(add_BAIM - fade_factor * add_BAIM, 0, 1)
    }
    if(alpha_BAIM < 0.01) alpha_BAIM = 0
    if(add_BAIM < 0.01)   add_BAIM   = 0
   //Auto Peek animation
   if (isAutoPick && alpha_autopeek != 1 && alpha_main == 255){
      value_autopeek = clamp(value_autopeek + fade_factor, 0, 1)
      alpha_autopeek = clamp(alpha_autopeek + fade_factor * value_autopeek, 0, 1)
      add_autopeek   = clamp(add_autopeek   + fade_factor * value_autopeek, 0, 1)
   }
   if (!isAutoPick && alpha_autopeek != 0 || alpha_main != 255){
      value_autopeek = clamp(value_autopeek - fade_factor, 0, 1)
      alpha_autopeek = clamp(alpha_autopeek - fade_factor * alpha_autopeek, 0, 1)
      add_autopeek   = clamp(add_autopeek   - fade_factor * add_autopeek, 0, 1)
   }
      if(alpha_autopeek < 0.01) alpha_autopeek = 0
      if(add_autopeek < 0.01)   add_autopeek   = 0
   //SP animation
   if (IsSAFEP && alpha_SP != 1 && alpha_main == 255){
      value_SP = clamp(value_SP + fade_factor, 0, 1)
      alpha_SP = clamp(alpha_SP + fade_factor * value_SP, 0, 1)
      add_SP   = clamp(add_SP   + fade_factor * value_SP, 0, 1)
   }
   if (!IsSAFEP && alpha_SP != 0 || alpha_main != 255){
      value_SP = clamp(value_SP - fade_factor, 0, 1)
      alpha_SP = clamp(alpha_SP - fade_factor * alpha_SP, 0, 1)
      add_SP   = clamp(add_SP   - fade_factor * add_SP, 0, 1)
   }
      if(alpha_SP < 0.01) alpha_SP = 0
      if(add_SP < 0.01)   add_SP   = 0
   //ANIM animation
    if (!isDoubletap && !isHideShot && alpha_main == 255) {
       add_anim = clamp(add_anim + fade_factor, 0, 1)
       if (alpha_anim_state == false) {
          alpha_anim = clamp(alpha_anim + fade_factor_anim, 0, 255)
          if (alpha_anim == 255)
             alpha_anim_state = true
       } else {
          alpha_anim = clamp(alpha_anim - fade_factor_anim, 0, 255)
         if (alpha_anim == 0)
             alpha_anim_state = false
      }
    } else {
      alpha_anim = clamp(alpha_anim - fade_factor * 100, 0, 255)
      add_anim   = clamp(add_anim - fade_factor * add_anim, 0, 1)
    }

   //Fake Duck animation
   if (isFakeDuck) {
      if (alpha_duck_state == false) {
         alpha_duck_anim = clamp(alpha_duck_anim + fade_factor_duck, 0, 255)
         if (alpha_duck_anim == 255)
            alpha_duck_state = true
      } else {
         alpha_duck_anim = clamp(alpha_duck_anim - fade_factor_duck, 0, 255)
         if (alpha_duck_anim == 0)
            alpha_duck_state = false
      }
   }
   if(!isFakeDuck)
      alpha_duck_anim = alpha_duck * 255
 
   if (isFakeDuck && add_duck != 1 && alpha_main == 255){
      value_duck = clamp(value_duck + fade_factor, 0, 1)
      add_duck   = clamp(add_duck   + fade_factor * value_duck, 0, 1)
      alpha_duck = clamp(alpha_duck + fade_factor * value_duck, 0, 1)
   }
   if (!isFakeDuck && alpha_duck != 0  || alpha_main != 255){
      value_duck = clamp(value_duck - fade_factor, 0, 1)
      add_duck   = clamp(add_duck   - fade_factor * add_duck, 0, 1)
      alpha_duck = clamp(alpha_duck - fade_factor * alpha_duck, 0, 1)
   }
   if(alpha_duck < 0.01) alpha_duck = 0
   if(add_duck < 0.01) add_duck = 0

   //Double tap animation
if(!isFakeDuck && isDoubletap && green_dt != 1 && Exploit.GetCharge() >= 0.3 && alpha_main == 255){
   value_dt = clamp(value_dt + fade_factor , 0, 1)
   alpha_dt = clamp(alpha_dt + fade_factor  * value_dt, 0, 1)
   green_dt = clamp(green_dt + fade_factor  * value_dt, 0, 1)
}

if(!isFakeDuck && isDoubletap) add_dt   = clamp(add_dt   + fade_factor  * value_dt, 0, 1)
if(!isDoubletap || alpha_main != 255 || isFakeDuck) alpha_dt = clamp(alpha_dt - fade_factor  * alpha_dt, 0, 1)
if(!isDoubletap || alpha_main != 255 || isFakeDuck) add_dt   = clamp(add_dt   - fade_factor  * add_dt, 0, 1)

if(!isDoubletap && alpha_dt != 0 || Exploit.GetCharge() <= 0.3  || alpha_main != 255){
   value_dt = clamp(value_dt - fade_factor , 0, 1)
   green_dt = clamp(green_dt - fade_factor * green_dt, 0, 1)
 
}
if(isDoubletap && red_dt != 150 && Exploit.GetCharge() >= 0.3 && alpha_main == 255)
red_dt = clamp(red_dt   - fade_factor * 75, 150, 255)

if(!isDoubletap && red_dt != 255 || Exploit.GetCharge() <= 0.3 || alpha_main != 255)
red_dt = clamp(red_dt   + fade_factor * 75 , 150, 255)
if(alpha_dt < 0.01) alpha_dt = 0
if(add_dt < 0.01) add_dt = 0
dt_color = [red_dt ,255 * green_dt,0,255 * alpha_dt]
   //Hide Shots Animation
   if(!isFakeDuck && isHideShot && !isDoubletap && alpha_hs != 1 && Exploit.GetCharge() >= 0.3 && alpha_main == 255){
      value_hs = clamp(value_hs + fade_factor , 0, 1)
      alpha_hs = clamp(alpha_hs + fade_factor  * value_hs, 0, 1)
      add_hs = clamp(alpha_hs + fade_factor  * value_hs, 0, 1)
   }

   if(!isHideShot || isDoubletap && alpha_hs != 0 || alpha_main != 255 || isFakeDuck){
      value_hs = clamp(value_hs - fade_factor , 0, 1)
      alpha_hs = clamp(alpha_hs - fade_factor  * alpha_hs, 0, 1)
      add_hs = clamp(alpha_hs - fade_factor  * add_hs, 0, 1)
   }
 
   hs_color = [250,200,0,alpha_hs * 255]
   colind = UI.GetColor("Misc", "Script items", "Topbar Color")
   hp = Entity.GetProp(lEntity, "DT_BasePlayer", "m_iHealth");

   Render.String(screen_size[0] /2, screen_size[1] /2 + add_y + 1, 1, "BRUHGANG", [0, 0, 0, alpha_main],3);
   Render.String(screen_size[0] /2, screen_size[1] /2 + add_y, 1, "BRUHGANG", [colind[0], colind[1], colind[2], alpha_main],3);

   if(alpha_dt != 0){
       add_y = add_y + add_dt * add_factor
   Render.String(screen_size[0] /2, screen_size[1] / 2  + add_y + 1 , 1, "DT MUSLIM CRY", [0, 0, 0, dt_color[3]], 3);
   Render.String(screen_size[0] /2, screen_size[1] / 2  + add_y, 1, "DT MUSLIM CRY", dt_color, 3);
   }

   if(alpha_hs != 0){
       add_y = add_y + add_hs * add_factor
   Render.String(screen_size[0] /2, screen_size[1] / 2  + add_y + 1 , 1, "HS SANCHEZJ CANT HIT", [0, 0, 0, hs_color[3]], 3);
   Render.String(screen_size[0] /2, screen_size[1] / 2  + add_y, 1, "HS SANCHEJZ CANT HIT", hs_color, 3);
   }
 
   if (isFakeDuck || alpha_duck_anim > 0 && alpha_main > 50) {
      add_y = add_y + add_duck * add_factor;
      Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "DUCK BOTS CRY", [0, 0, 0, alpha_duck_anim], 3);
      Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "DUCK BOTS CRY", [158, 181, 113, alpha_duck_anim], 3);
   }

  if (alpha_autopeek > 0) {
      add_y = add_y + add_autopeek * add_factor ;
 
      Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "PEEK", [0, 0, 0, alpha_autopeek * 255], 3);
      Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "PEEK", [73, 71, 166, alpha_autopeek * 255], 3);
   }
   if (alpha_SP > 0) {
      add_y = add_y + add_SP * add_factor ;
 
      Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 3, "SAFE", [0, 0, 0, alpha_SP * 255], 3);
      Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 3, "SAFE", [141, 140, 197, alpha_SP * 255], 3);
   }
    if (alpha_damage > 0) {
       add_y = add_y + add_damage * add_factor;
 
       Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "DMG IQ TEST RN", [0, 0, 0, alpha_damage * 255], 3);
       Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "DMG IQ TEST RN", [158, 181, 113, alpha_damage * 255], 3);
    }
    if (alpha_BAIM > 0) {
       add_y = add_y + add_BAIM * add_factor;
 
       Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "BAIM", [0, 0, 0, alpha_BAIM * 255], 3);
       Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "BAIM", [141, 140, 197, alpha_BAIM * 255], 3);
    }

//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

          }
         }

Global.RegisterCallback("Draw", "indication")
Треш код - ✔
Не фулл - ✔
Не идеал - ✔
не воркают
 
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