Покинул портал. Не писать.
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V4.26 - V4.27
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Технические детали / Technical Details:
Features:
- V 1.6 FULL ACCESS (planned release December 10th, 2021):
THIS UPDATE MAY BUT SHOULD NOT, BREAK YOUR CODE, THE SAME FUNCTIONS STILL EXIST JUST IN A DIFFERENT CLASS; DOUBLE-CHECK TO ENSURE, AND RECOMPILE ALL CODE!!!
-Improve Array & Map Support (add new functions)
-added DataTable Support - V 1.5 MAP VARIABLE SUPPORT UPDATE (current version, released October 10th, 2021):
-added Wildcard Map Support
-added Impure Getter Function
-reorganize code by adding 4 classes (Getters, Setters, General, Impure) for cleaner code structure and easier additions - V 1.4 WILDCARD ARRAY UPDATE (released September 20th, 2021):
- added Get & Set Wildcard Array Support for all common variable types (structs are excluded and require their own function)
-> Remove & Add may not be required and can be accessed with the get function that's why I skipped them. let me know if they are required
- Support 4.27
-remove unused function library class
-Get All Variable Names
-Get All Variables Name of Type
-Get Variable Type by prefix (add a prefix like f. or b. to get the specific variable type)
-Get All Functions by Target
-Find Function by name
-Open Function by name
-added UMG Variable Types Support
-Easy Transform Functions
t Location of Transformet Rotation of Transform- Set Scale of Transform
- V1.3: Plugin Settings under ProjectSettings>Plugins>VariableAccess to toggle global debugging (print to log/screen) for easier debugging (displaying the Actor the function is triggered from and/or the name of the variable which couldn't be found)
- V1.2: Add Support for Int64, Vector2d, IntVector, IntPoint, Object
- V1.1: Add Support for Transform, Rotator, LinearColor, Name, Text, String
- V1.0: Support Bool, Byte, Float, Int, Vector
- Access Variables of any actor, anywhere, by its name
- Check if desired variables exist (bool return result)
- Set/Get Functions of all the above supported variable types
- Scale Vector Function
- Math Functions for Float & Int
- Replicated Variables supported!
- VariableAccessLib (Runtime)
Number of C++ Classes: 3 [VariableAccessFuncLib, VariableAccessSettings, VariablesAccessLogging]
Network Replicated: Functions are not replicated but can be called on Server or Client for replicated variables.
Supported Development Platforms: PC (Win,Mac)
Supported Target Build Platforms: Any
Documentation:
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Example Project:
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Important/Additional Notes: I will support older engine versions if requested.
V1.3 V4.26
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V1.5 V4.26 - V4.27
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