-
Автор темы
- #1
Hey was wondering if u guys know what causes my chams to look sorta see through?
oops i kinda posted this in the wrong place, my bad.
[CODE = cpp]
if (C :: Get <bool> (Vars.bChamsXQZ))
{
pMaterial-> IncrementReferenceCount ();
pMaterial-> SetMaterialVarFlag (MATERIAL_VAR_IGNOREZ, true);
I :: StudioRender-> SetColorModulation (colHidden.Base (). Data ());
I :: StudioRender-> SetAlphaModulation (colHidden.aBase ());
I :: StudioRender-> ForcedMaterialOverride (pMaterial);
oDrawModel (I :: StudioRender, 0, pResults, info, pBoneToWorld, flFlexWeights, flFlexDelayedWeights, vecModelOrigin, nFlags);
}
[/ CODE]
oops i kinda posted this in the wrong place, my bad.
[CODE = cpp]
if (C :: Get <bool> (Vars.bChamsXQZ))
{
pMaterial-> IncrementReferenceCount ();
pMaterial-> SetMaterialVarFlag (MATERIAL_VAR_IGNOREZ, true);
I :: StudioRender-> SetColorModulation (colHidden.Base (). Data ());
I :: StudioRender-> SetAlphaModulation (colHidden.aBase ());
I :: StudioRender-> ForcedMaterialOverride (pMaterial);
oDrawModel (I :: StudioRender, 0, pResults, info, pBoneToWorld, flFlexWeights, flFlexDelayedWeights, vecModelOrigin, nFlags);
}
[/ CODE]
Вложения
-
864 KB Просмотры: 76
Последнее редактирование: