Тьомчик
-
Автор темы
- #1
C++:
for (size_t x = 0; x <= g_engine.get_max_players(); x++)
{
c_base_entity entity = g_engine.get_entity_from_index(x);
if (entity.address)
{
if (entity.get_team() == local.get_team())
g_engine.glow_entity(entity, team);
else
g_engine.glow_entity(entity, enemy);
}
}
C++:
int get_max_players()
{
return rpm<int>(client_state + signatures::dwClientState_MaxPlayer);
}
C++:
void glow_entity(c_base_entity entity, glow settings)
{
wpm<glow>(settings, glow_manager + ((entity.get_glow_index() * 0x38) + 0x4));
}
C++:
DWORD get_entity_from_index(int idx)
{
return rpm<DWORD>(client + signatures::dwEntityList + (idx * 0x10));
}