scalevillain Начинающий Начинающий Статус Оффлайн Регистрация 28 Апр 2020 Сообщения 125 Реакции 24 6 Сен 2021 #1 /del Последнее редактирование: Воскресенье в 13:54
i_had_moneybot Забаненный I Забаненный Статус Оффлайн Регистрация 6 Сен 2021 Сообщения 13 Реакции 4 6 Сен 2021 #2 Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки. xdf написал(а): char *__cdecl standingResolver(int a1) { int v1; // ecx char *currentPlayer; // esi int v4; // ebx char *result; // eax char *v6; // eax __int64 v7; // xmm0_8 int v8; // eax int someYaw; // xmm0_4 int missedShots; // eax float v11; // xmm0_4 int v12; // eax char *finalYaw; // ecx char v14[4]; // [esp+10h] [ebp-34h] BYREF float v15; // [esp+14h] [ebp-30h] int v16[3]; // [esp+1Ch] [ebp-28h] BYREF __int64 v17; // [esp+28h] [ebp-1Ch] float v18; // [esp+30h] [ebp-14h] float v19; // [esp+34h] [ebp-10h] BYREF float v20; // [esp+38h] [ebp-Ch] float v21; // [esp+3Ch] [ebp-8h] int lby; // [esp+4Ch] [ebp+8h] float v23; // [esp+4Ch] [ebp+8h] int playerLby; // [esp+4Ch] [ebp+8h] currentPlayer = (char *)v1; v4 = 3 * (*(int (__thiscall **)(int))(*(_DWORD *)(v1 + 8) + 40))(v1 + 8); if ( *(_DWORD *)(*(_DWORD *)(a1 + 4) + 4) == 1 ) { lby = *(_DWORD *)getLbyProxy(currentPlayer); result = getm_angEyeAngles_0_(currentPlayer); *((_DWORD *)result + 1) = lby; return result; } v15 = 0.0; v6 = getm_vecOrigin(currentPlayer); v19 = 0.0; v20 = 0.0; v7 = *(_QWORD *)v6; v18 = *((float *)v6 + 2); v8 = *(_DWORD *)dword_38597554; v21 = 0.0; v17 = v7; (*(void (__thiscall **)(int, float *))(v8 + 1108))(dword_38597554, &v19); *(float *)v16 = *(float *)&v7 - v19; *(float *)&v16[1] = *((float *)&v7 + 1) - v20; *(float *)&v16[2] = v18 - v21; sub_384E6CD0((float *)v16, (int)v14); *(float *)&someYaw = v15; v23 = v15; if ( v15 >= 180.0 ) { do *(float *)&someYaw = *(float *)&someYaw - 360.0; while ( *(float *)&someYaw >= 180.0 ); v23 = *(float *)&someYaw; } missedShots = dword_385B5330[v4]; if ( missedShots <= 0 ) { if ( !**(_DWORD **)(a1 + 4) || (float)(*(float *)getSimulationTime(currentPlayer) - *(float *)(*(_DWORD *)(a1 + 8) + 8)) < 0.22 ) { playerLby = *(_DWORD *)getLbyProxy(currentPlayer); result = getm_angEyeAngles_0_(currentPlayer); *((_DWORD *)result + 1) = playerLby; return result; } *(float *)&someYaw = clampYaw(v23); goto LABEL_28; } if ( missedShots == 1 ) { for ( ; *(float *)&someYaw >= 180.0; *(float *)&someYaw = *(float *)&someYaw - 360.0 ) ; for ( ; *(float *)&someYaw <= -180.0; *(float *)&someYaw = *(float *)&someYaw + 360.0 ) ; LABEL_28: v11 = COERCE_FLOAT(supremacyAntiFreestanding((int *)dword_38597554, *(float *)¤tPlayer, someYaw)); goto LABEL_29; } if ( missedShots != 2 ) { if ( missedShots == 3 ) { v11 = *(float *)&someYaw + 90.0; LABEL_29: v23 = v11; goto LABEL_30; } if ( missedShots != 4 ) { if ( missedShots == 5 ) { v11 = *(float *)&someYaw + 180.0; goto LABEL_29; } v12 = sub_384B4D40((int *)dword_38597554, currentPlayer); if ( v12 != 1 ) { finalYaw = currentPlayer; if ( v12 == 2 ) v23 = v23 + 90.0; goto LABEL_31; } *(float *)&someYaw = v23; } v11 = *(float *)&someYaw - 90.0; goto LABEL_29; } LABEL_30: finalYaw = currentPlayer; LABEL_31: result = getm_angEyeAngles_0_(finalYaw); *((float *)result + 1) = v23; return result; } Переделайте под супримаси пожалуйста Нажмите для раскрытия... this shit pseudo code maaan del
xdf написал(а): char *__cdecl standingResolver(int a1) { int v1; // ecx char *currentPlayer; // esi int v4; // ebx char *result; // eax char *v6; // eax __int64 v7; // xmm0_8 int v8; // eax int someYaw; // xmm0_4 int missedShots; // eax float v11; // xmm0_4 int v12; // eax char *finalYaw; // ecx char v14[4]; // [esp+10h] [ebp-34h] BYREF float v15; // [esp+14h] [ebp-30h] int v16[3]; // [esp+1Ch] [ebp-28h] BYREF __int64 v17; // [esp+28h] [ebp-1Ch] float v18; // [esp+30h] [ebp-14h] float v19; // [esp+34h] [ebp-10h] BYREF float v20; // [esp+38h] [ebp-Ch] float v21; // [esp+3Ch] [ebp-8h] int lby; // [esp+4Ch] [ebp+8h] float v23; // [esp+4Ch] [ebp+8h] int playerLby; // [esp+4Ch] [ebp+8h] currentPlayer = (char *)v1; v4 = 3 * (*(int (__thiscall **)(int))(*(_DWORD *)(v1 + 8) + 40))(v1 + 8); if ( *(_DWORD *)(*(_DWORD *)(a1 + 4) + 4) == 1 ) { lby = *(_DWORD *)getLbyProxy(currentPlayer); result = getm_angEyeAngles_0_(currentPlayer); *((_DWORD *)result + 1) = lby; return result; } v15 = 0.0; v6 = getm_vecOrigin(currentPlayer); v19 = 0.0; v20 = 0.0; v7 = *(_QWORD *)v6; v18 = *((float *)v6 + 2); v8 = *(_DWORD *)dword_38597554; v21 = 0.0; v17 = v7; (*(void (__thiscall **)(int, float *))(v8 + 1108))(dword_38597554, &v19); *(float *)v16 = *(float *)&v7 - v19; *(float *)&v16[1] = *((float *)&v7 + 1) - v20; *(float *)&v16[2] = v18 - v21; sub_384E6CD0((float *)v16, (int)v14); *(float *)&someYaw = v15; v23 = v15; if ( v15 >= 180.0 ) { do *(float *)&someYaw = *(float *)&someYaw - 360.0; while ( *(float *)&someYaw >= 180.0 ); v23 = *(float *)&someYaw; } missedShots = dword_385B5330[v4]; if ( missedShots <= 0 ) { if ( !**(_DWORD **)(a1 + 4) || (float)(*(float *)getSimulationTime(currentPlayer) - *(float *)(*(_DWORD *)(a1 + 8) + 8)) < 0.22 ) { playerLby = *(_DWORD *)getLbyProxy(currentPlayer); result = getm_angEyeAngles_0_(currentPlayer); *((_DWORD *)result + 1) = playerLby; return result; } *(float *)&someYaw = clampYaw(v23); goto LABEL_28; } if ( missedShots == 1 ) { for ( ; *(float *)&someYaw >= 180.0; *(float *)&someYaw = *(float *)&someYaw - 360.0 ) ; for ( ; *(float *)&someYaw <= -180.0; *(float *)&someYaw = *(float *)&someYaw + 360.0 ) ; LABEL_28: v11 = COERCE_FLOAT(supremacyAntiFreestanding((int *)dword_38597554, *(float *)¤tPlayer, someYaw)); goto LABEL_29; } if ( missedShots != 2 ) { if ( missedShots == 3 ) { v11 = *(float *)&someYaw + 90.0; LABEL_29: v23 = v11; goto LABEL_30; } if ( missedShots != 4 ) { if ( missedShots == 5 ) { v11 = *(float *)&someYaw + 180.0; goto LABEL_29; } v12 = sub_384B4D40((int *)dword_38597554, currentPlayer); if ( v12 != 1 ) { finalYaw = currentPlayer; if ( v12 == 2 ) v23 = v23 + 90.0; goto LABEL_31; } *(float *)&someYaw = v23; } v11 = *(float *)&someYaw - 90.0; goto LABEL_29; } LABEL_30: finalYaw = currentPlayer; LABEL_31: result = getm_angEyeAngles_0_(finalYaw); *((float *)result + 1) = v23; return result; } Переделайте под супримаси пожалуйста Нажмите для раскрытия... this shit pseudo code maaan del
MuhaPaster контора пидорасов Забаненный Забаненный Статус Оффлайн Регистрация 1 Июл 2021 Сообщения 191 Реакции 42 6 Сен 2021 #3 Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки. pseudocode, just make it better and not pseudo