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Автор темы
- #1
Ускорение перезарядки дт != ускорение дт. Приятной игры.
SS:
SS:
JavaScript:
UI.AddMultiDropdown("Doubletap improvements", ["Recharge", "Two shot", "Prefer baim", "Prefer safepoint"])
//Doubletap improvements function
var can_shot = [];
function DT_improvements(){
//Doubletap recharge function
if(UI.GetDropdownvalue(UI.GetValue('Script items', 'Doubletap improvements'), 0)) {
var me = Entity.GetLocalPlayer();
var wpn = Entity.GetWeapon(me);
var tickbase = Entity.GetProp(me, "CCSPlayer", "m_nTickBase");
var curtime = Globals.TickInterval() * (tickbase-14)
if (me == null || wpn == null || curtime < Entity.GetProp(me, "CCSPlayer", "m_flNextAttack") || curtime < Entity.GetProp(wpn, "CBaseCombatWeapon", "m_flNextPrimaryAttack")) can_shot = false
else can_shot == true;
var is_charged = Exploit.GetCharge()
Exploit[(is_charged != 1 ? "Enable" : "Disable") + "Recharge"]()
if (can_shot == true && is_charged != 1) {
Exploit.DisableRecharge();
Exploit.Recharge()
}
}
else {
Exploit.EnableRecharge();
}
//Two shot
if (UI.GetDropdownvalue(UI.GetValue('Script items', 'Doubletap improvements'), 1) && UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap") && !UI.IsHotkeyActive('Script items', 'Damage override key')) {
var weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))
var enemyhp = Entity.GetProp(Ragebot.GetTarget(), "CPlayerResource", "m_iHealth");
if (enemyhp < 40) return;
if (weapon_name == "g3sg1" || weapon_name == "scar 20") {
Ragebot.ForceTargetMinimumDamage(Ragebot.GetTarget(), enemyhp/2)
}
}
//Prefer baim on DT function
if(UI.GetDropdownvalue(UI.GetValue('Script items', 'Doubletap improvements'), 2)) {
if(UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap") && UI.GetValue("Rage", "GENERAL", "Exploits", "Doubletap") && Exploit.GetCharge() === 1) UI.SetValue("Rage", "AUTO", "Accuracy", "Prefer body aim", 1);
else UI.SetValue("Rage", "AUTOSNIPER", "Accuracy", "Prefer body aim", 0);
}
//Prefer safepoint on DT function
if(!UI.GetDropdownvalue(UI.GetValue('Script items', 'Doubletap improvements'), 3)) {
if(UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap") && UI.GetValue("Rage", "GENERAL", "Exploits", "Doubletap")) return;
enemies = Entity.GetEnemies();
for (i = 0; i < enemies.length; i++) {
if (!Entity.IsAlive(enemies[i])) continue;
Ragebot.ForceTargetSafety(enemies[i]);
}
}
}
Cheat.RegisterCallback("CreateMove", "DT_improvements")
function doubletap_recharge_unload() {
Exploit.EnableRecharge();
}
Cheat.RegisterCallback("Unload", "doubletap_recharge_unload");
UI.GetDropdownvalue = function(value, index) {
var mask = 1 << index;
return value & mask ? true : false;
}
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