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Ищу скрипт Отображение попадания/мисса

  • Автор темы Автор темы europe
  • Дата начала Дата начала
t.me/mordeless2
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2 Авг 2020
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мне нужен скрипт крч который глоу чамсы рисует около противника как на скрине
1632236614768.png




я видел такой же но там не глоу чамсы были


если глоу нельзя сделать то дайте хотяб старую жс
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
онлм скилет
JavaScript:
Expand Collapse Copy
var hitlist = [[], [], []]; // array to store hits
function drawSkel(hitboxPos, color) { // function to draw chams, hitboxPos = array with hitbox positions, color = color of skeleton
    var skelMesh = [
        [0, 1],
        [1, 6],
        [6, 5],
        [5, 4],
        [4, 3],
        [3, 2],
        [2, 7],
        [2, 8],
        [8, 10],
        [10, 12],
        [7, 9],
        [9, 11],
        [6, 15],
        [15, 16],
        [16, 13],
        [6, 17],
        [17, 18],
        [18, 14]
    ]; // mesh for the skeleton, basically what hitbox positions should be connected with a line
    for (var i = 0; i < skelMesh.length; i++) { // loop through the mesh
        var p1 = Render.WorldToScreen(hitboxPos[skelMesh[i][0]]); // w2s p1
        var p2 = Render.WorldToScreen(hitboxPos[skelMesh[i][1]]); // w2s p2
        Render.Line(p1[0], p1[1], p2[0], p2[1], color); // render line
    }
} function h() { // gets called when a player gets hurt
    var attackerplayer = Entity.GetEntityFromUserID(Event.GetString("attacker")) // getting the attacker from the event
    var localplayer = Entity.GetLocalPlayer(); // getting the local player
    if (attackerplayer == localplayer) { // checking if we are the attacker
        var victimplayer = Entity.GetEntityFromUserID(Event.GetString("userid")) // getting the victim we hit
        var color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Color Hit"); // getting the color fot hit
        if (Event.GetInt("health") < 1) { // check if the player we hit is dead
            color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Color Kill"); // if yes we change color to color for kill
        }
        var hitboxPos = []; // initializing empty array to fetch hitbox positions
        for (var i = 0; i < 19; i++) { // loop for all hitbox positions
            var p = Entity.GetHitboxPosition(victimplayer, i);
            hitboxPos.push(p); // push the received array into the hitbox position array
        }
        hitlist[0].push(Global.Curtime() + UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Draw Time"));
        hitlist[1].push(hitboxPos);
        hitlist[2].push(color);
        // then we push everything into the hitlist
    }
} function d() { // gets called on draw
    if (hitlist[0].length == 0 || !UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Draw Lagcomp")) return; // check if checkbox is enabled and that the hitlist has entries
    for (var i = 0; i < hitlist[0].length; i++) { // loop through the hitlist
        if (Global.Curtime() < hitlist[0][i]) { // check if item should be rendered
            drawSkel(hitlist[1][i], hitlist[2][i]); // if yes render
        } else { // else remove item from the list
            hitlist[0].splice(i, 1);
            hitlist[1].splice(i, 1);
            hitlist[2].splice(i, 1);
        }
    }
} function s() { // setup function
    // add ui elements
    UI.AddCheckbox("Draw Lagcomp");
    UI.AddSliderFloat("Draw Time", .1, 10);
    UI.AddColorPicker("Color Hit");
    UI.AddColorPicker("Color Kill");
    // register callbacks
    Cheat.RegisterCallback("Draw", "d");
    Cheat.RegisterCallback("player_hurt", "h");
} s(); // call setup function
UI.AddSliderInt("                  ", 0, 0);
 
онлм скилет
JavaScript:
Expand Collapse Copy
var hitlist = [[], [], []]; // array to store hits
function drawSkel(hitboxPos, color) { // function to draw chams, hitboxPos = array with hitbox positions, color = color of skeleton
    var skelMesh = [
        [0, 1],
        [1, 6],
        [6, 5],
        [5, 4],
        [4, 3],
        [3, 2],
        [2, 7],
        [2, 8],
        [8, 10],
        [10, 12],
        [7, 9],
        [9, 11],
        [6, 15],
        [15, 16],
        [16, 13],
        [6, 17],
        [17, 18],
        [18, 14]
    ]; // mesh for the skeleton, basically what hitbox positions should be connected with a line
    for (var i = 0; i < skelMesh.length; i++) { // loop through the mesh
        var p1 = Render.WorldToScreen(hitboxPos[skelMesh[i][0]]); // w2s p1
        var p2 = Render.WorldToScreen(hitboxPos[skelMesh[i][1]]); // w2s p2
        Render.Line(p1[0], p1[1], p2[0], p2[1], color); // render line
    }
} function h() { // gets called when a player gets hurt
    var attackerplayer = Entity.GetEntityFromUserID(Event.GetString("attacker")) // getting the attacker from the event
    var localplayer = Entity.GetLocalPlayer(); // getting the local player
    if (attackerplayer == localplayer) { // checking if we are the attacker
        var victimplayer = Entity.GetEntityFromUserID(Event.GetString("userid")) // getting the victim we hit
        var color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Color Hit"); // getting the color fot hit
        if (Event.GetInt("health") < 1) { // check if the player we hit is dead
            color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Color Kill"); // if yes we change color to color for kill
        }
        var hitboxPos = []; // initializing empty array to fetch hitbox positions
        for (var i = 0; i < 19; i++) { // loop for all hitbox positions
            var p = Entity.GetHitboxPosition(victimplayer, i);
            hitboxPos.push(p); // push the received array into the hitbox position array
        }
        hitlist[0].push(Global.Curtime() + UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Draw Time"));
        hitlist[1].push(hitboxPos);
        hitlist[2].push(color);
        // then we push everything into the hitlist
    }
} function d() { // gets called on draw
    if (hitlist[0].length == 0 || !UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Draw Lagcomp")) return; // check if checkbox is enabled and that the hitlist has entries
    for (var i = 0; i < hitlist[0].length; i++) { // loop through the hitlist
        if (Global.Curtime() < hitlist[0][i]) { // check if item should be rendered
            drawSkel(hitlist[1][i], hitlist[2][i]); // if yes render
        } else { // else remove item from the list
            hitlist[0].splice(i, 1);
            hitlist[1].splice(i, 1);
            hitlist[2].splice(i, 1);
        }
    }
} function s() { // setup function
    // add ui elements
    UI.AddCheckbox("Draw Lagcomp");
    UI.AddSliderFloat("Draw Time", .1, 10);
    UI.AddColorPicker("Color Hit");
    UI.AddColorPicker("Color Kill");
    // register callbacks
    Cheat.RegisterCallback("Draw", "d");
    Cheat.RegisterCallback("player_hurt", "h");
} s(); // call setup function
UI.AddSliderInt("                  ", 0, 0);
в4?
 
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