Crack Lua Tryway.Lua legendware

Начинающий
Статус
Оффлайн
Регистрация
23 Июн 2021
Сообщения
8
Реакции[?]
2
Поинты[?]
0

Данный скрипт не проверялся модераторами, так как является кряком приватной LUA и в нём может присутствовать обфускация. Даже известные пользователи могут выложить вредоносный скрипт под видом крякнутого, поэтому любое использование исключительно на свой страх и риск.

1632573159365.png
вот сюда вбиваете ваш ник легендвара и можете юзелесс играть
Удачи!
Апдейтнул*
Код:
local username = globals.get_username()
console.execute("clear")
print("================================")
print(" [tryway] loaded successfully.")
print(" [tryway] Welcome To tryway.lua.")
print(" [tryway] Developers: restenj.")
print(" [tryway] Discord: https://discord.gg/3yapDRs7.")
print(" [tryway] Logged in as: " .. username .. "")
print("================================")
menu.add_check_box("keybinds") menu.add_color_picker("Keybinds color")
menu.add_check_box("Watermark") menu.add_color_picker( "Watermark color" )
menu.add_check_box("Indicator under crosshair") menu.add_color_picker("line-color")
menu.add_check_box("Manual Arrows Indicators") menu.add_color_picker("Color Active Manual")
menu.add_check_box( "Advance logg" )
menu.add_check_box("Skeet indicators")
menu.add_check_box("Leg breaker")
menu.add_check_box("Inverted on shot")
menu.add_check_box("better edgeyaw") menu.add_key_bind("better edge yaw key")
menu.add_check_box("Low Delta") menu.add_key_bind("Low Delta key")
menu.add_check_box("Legit AA") menu.add_key_bind("Legit AA key")
menu.add_check_box("Clantag")
menu.add_check_box( "Killsay" )
menu.add_check_box("Thirdperson Distance") menu.add_slider_int("Distance", 0, 300  )
menu.add_slider_int("X", 0, engine.get_screen_width())
menu.add_slider_int("Y", 0, engine.get_screen_height())
local font = render.create_font("Verdana", 12, 400, true, false, false)
local font1 = render.create_font("Verdana", 11, 400, true, false, false)
local types = {"always", "holding", "toggled"}
local get_state, get_mode = menu.get_key_bind_state, menu.get_key_bind_mode
local screen_x, screen_y = engine.get_screen_width(), engine.get_screen_height()
local count = 0
local function add_bind(name, bind_name, x, y)
    if get_state(bind_name) then
        render.draw_text(font, x + 9, y + 20 + (15 * count), color.new(255, 255, 255), name)     
        text_width = render.get_text_width(font, "[" .. types[get_mode(bind_name) + 1] .. "]")
        render.draw_text(font1, x + 148 - text_width - 5, y + 23 + (15 * count), color.new(255, 255, 255), "[" .. types[get_mode(bind_name) + 1] .. "]")     
        count = count + 1   
    end
end
local function on_paint()
    if not menu.get_bool("keybinds") then
        return
    end
    if not engine.is_in_game() then
        return
    end
local watermarkcolor = menu.get_color("Keybinds color")
    local pos_x = menu.get_int("X")
    local pos_y = menu.get_int("Y")
    render.draw_rect_filled(pos_x, pos_y, 150, 19,color.new(17, 17, 17))
    render.draw_text(font, pos_x + 50, pos_y + 2, color.new(255, 255, 255), "keybinds")
    render.draw_rect_filled(pos_x, pos_y - 3, 150, 2, watermarkcolor)
    count = 0
    add_bind("On-shot anti-aim", "rage.hide_shots_key", pos_x + 3, pos_y + 1)
    add_bind("Jump at edge", "misc.edge_jump_key", pos_x + 3, pos_y + 1)
    add_bind("Double tap", "rage.double_tap_key", pos_x + 3, pos_y + 1)
    add_bind("Slow motion", "misc.slow_walk_key", pos_x + 3, pos_y + 1)
    add_bind("Force damage", "rage.force_damage_key", pos_x + 3, pos_y + 1)
    add_bind("Anti-aim inverter", "anti_aim.invert_desync_key", pos_x + 3, pos_y + 1)
    add_bind("Duck peek assist", "anti_aim.fake_duck_key", pos_x + 3, pos_y + 1)
    add_bind("Quick peek assist", "misc.automatic_peek_key", pos_x + 3, pos_y + 1)
end
client.add_callback("on_paint", on_paint)
local font = render.create_font("Verdana", 13, 400, true, true, false)
client.add_callback("on_paint", function()
    if menu.get_bool("Watermark") then
        local screen_width = engine.get_screen_width()
        local username = globals.get_username()
        local ping = tostring(globals.get_ping())
        local tickrate = math.floor(1.0 / globals.get_intervalpertick())
        local text
        if engine.is_connected() then
            text = tostring(" tryway [beta] | version: 1 [release] | user: [" .. username .. "] | " .. ping .. " / " .. tickrate .. "")
        else
            text = tostring(" tryway [beta] | user: [" .. username .. "]")
        end
        local width = render.get_text_width(font, text)
        local watermarkcolor1 = menu.get_color("Watermark color")
        local text_color = color.new(255, 255, 255)
        local x = screen_width - 10 - width - 4
        local y = 10
        local w = width + 5
        render.draw_rect_filled(x, y - 1, w, 2,watermarkcolor1)
        render.draw_rect_filled(x,11, w, 18,color.new(17, 17, 17))
        render.draw_text(font, x + 2, y + 4, text_color, text)
    end
end)
local ffi = require "ffi"
ffi.cdef[[
    typedef uintptr_t (__thiscall* GetClientEntity_4242425_t)(void*, int);
]]
local ClientEntinyList = ffi.cast("void***", utils.create_interface("client.dll", "VClientEntityList003"))
local GetClientEntity = ffi.cast("GetClientEntity_4242425_t", ClientEntinyList[0][3])
local ffi_helpers = {
    GetEntinyAdress = function(Index)
        local adress = GetClientEntity(ClientEntinyList, Index)
        return adress
    end
}
client.add_callback( "on_paint", function()
    local localplayer = entitylist.get_local_player()
    if not localplayer then return end
    if menu.get_bool("Leg breaker") then
    ffi.cast("float*", ffi_helpers.GetEntinyAdress(localplayer:get_index()) + 10100)[0] = 0
    if globals.get_tickcount() % 2 == 1 then
        menu.set_int( "misc.leg_movement", 1 )
    else
        menu.set_int( "misc.leg_movement", 2 )
    end
     end
end)
local desync_range = menu.get_int("anti_aim.desync_range")
local desync_range_inverted = menu.get_int("anti_aim.desync_range_inverted")
client.add_callback("on_paint", function()
    if menu.get_bool("Low Delta") then
    if menu.get_key_bind_state("Low Delta key") then
        menu.set_int("anti_aim.desync_range", 17)
        menu.set_int("anti_aim.desync_range_inverted", 22)
    else
        menu.set_int("anti_aim.desync_range", desync_range)
        menu.set_int("anti_aim.desync_range_inverted", desync_range_inverted)
    end
    end
end)
client.add_callback("on_paint", function()
    if menu.get_bool("Legit AA") then
if menu.get_key_bind_state("Legit AA key") then
            menu.set_int("anti_aim.pitch", 0)
            menu.set_int("anti_aim.yaw_offset", 180)
        else
           menu.set_int("anti_aim.pitch", 1)
           menu.set_int("anti_aim.yaw_offset", 7)
        end
        end
end)
local ffi = require "ffi"
ffi.cdef[[
    typedef int(__fastcall* clantag_t)(const char*, const char*);
]]
local fn_change_clantag = utils.find_signature("engine.dll", "53 56 57 8B DA 8B F9 FF 15")
local set_clantag = ffi.cast("clantag_t", fn_change_clantag)
function round(num, numDecimalPlaces)
    local mult = 3^(numDecimalPlaces or 0)
    return math.floor(num * mult + 0.4) / mult
end
local animation = {
"t",
"tr",
"try",
"tryw",
"trywa",
"tryway",
"tryway",
"tryway.",
"tryway.l",
"tryway.lu",
"tryway.lua",
"tryway.lu",
"tryway.l",
"tryway.",
"tryway",
"trywa",
"tryw",
"try",
"tr",
"t",
"",
}
local old_time = 0
client.add_callback("on_paint", function()
   if menu.get_bool("Clantag") then
    local curtime = math.floor(globals.get_curtime()*5)
    if old_time ~= curtime and (globals.get_tickcount() % 3) == 1 then
        set_clantag(animation[curtime % #animation+1], animation[curtime % #animation+1])
       old_time = curtime
    end
  end
end)
function on_shot(shot_info)
    if menu.get_bool("Inverted on shot") then
            if menu.get_key_bind_state("anti_aim.invert_desync_key") then
                menu.set_bool("anti_aim.invert_desync_key", false)
            else
                menu.set_bool("anti_aim.invert_desync_key", true)
            end
        end
end
client.add_callback("on_shot", on_shot)
console.execute( "con_filter_enable 1 ")
console.execute( "con_filter_text  out hajksddsnkjcakhkjash" )
console.execute( "con_filter_text  hjkasdhjadskdhasjkasd 1" )
local function thirdperson()
    if menu.get_bool("Thirdperson Distance") then
        local tpd = menu.get_int("Distance")
            menu.set_int("misc.third_person_distance", tpd)
    end
end
client.add_callback("create_move", thirdperson)
local font = render.create_font( "Calibri", 23, 700, true, true, false )
local color0 = color.new(132, 195, 16)
local x, y = engine.get_screen_width() / 115 , engine.get_screen_height() / 1.30
local offset = 40
    local offsety = 50
    local offsety1 = 60
    local offsety2 =  285
    local offsety3 =  255
    local offsetx = 100
    local offsetx1 = 15
local function indicatorss()
    if menu.get_bool("Skeet indicators") then
    local is_ingame = engine.is_in_game()
    local dt = menu.get_key_bind_state( "rage.double_tap_key" )
    local fd = menu.get_key_bind_state( "anti_aim.fake_duck_key" )
    local dmg = menu.get_key_bind_state( "rage.force_damage_key" )
    local hs = menu.get_key_bind_state( "rage.hide_shots_key" )
    local fl = menu.get_int("anti_aim.fake_lag_limit")
    local fl1 = menu.get_bool("anti_aim.enable_fake_lag")
    local ahs = menu.get_key_bind_state( "rage.hide_shots_key" )
    if is_ingame then
        local lp = entitylist.get_local_player()
        local lp_health  = lp:get_health()
        if lp_health > 0 then
            if dt then
                space1 = 25
                render.draw_text( font, engine.get_screen_width()/2 - 944, engine.get_screen_height()/2 + offsety2, color.new(255, 255, 255), "DT" )
            else
                space1 = 0
            end
            if fd then
                space2 = 25
                render.draw_text( font, x, y + space1,  color.new(255, 255, 255), "DUCK" )
            else
                space2 = 0
            end
            if dmg then
                space3 = 25
                render.draw_text( font, x, y + space1 + space2,  color.new(255, 255, 255), "DMG" )
            else
                space3 = 0
            end
            if hs then
                space4 = 25
                render.draw_text( font, x, y + space1 + space2 + space3, color0, "ONSHOT" )
            else
                space4 = 0
            end
            if fl1 then
                space3 = 25
                render.draw_text( font, engine.get_screen_width()/2 - 944, engine.get_screen_height()/2 + offsety3, color.new(129, 133, 252,255), "FL: "..fl)
            else
                space3 = 0
            end
         end
        end
    end
end
client.add_callback( "on_paint", indicatorss )
local randomNo
local killtext
function killsay(event)
    if menu.get_bool("Killsay") then
    local attacker = engine.get_player_for_user_id(event:get_int("attacker"))
    local dead = engine.get_player_for_user_id(event:get_int("userid"))
    local me = engine.get_local_player_index()
        if attacker == me and dead ~= me then
        killtext = {
        "Nice cfg you sell",
        "Прикупи кордик у restenj на legendware",
        "best lua tryway.lua",
        "tryway the best",
        "Мамонт, без tryway.lua",
        "Хочешь в gum? Попробуй tryway.lua",
        "Интересный факт , у tryway.lua юзеров член 100 см",
        "Устал от ненужных и однотипных  скриптов? Попробуй tryway.lua",
        "Жду оправданий в чате ◣_◢",
        "by best lua * tryway.lua *",
        "Это так, да, это так, сосать это талант",}
        randomNo = math.random (1,13)
        console.execute ("say " .. killtext[randomNo])
        end
    end
end
events.register_event("player_death", killsay)
client.add_callback( "on_shot", function(shot_info)
local result = shot_info.result
    local unreg_hitbox = shot_info.client_hitbox
    local reg_hitbox = shot_info.server_hitbox
    local safe = shot_info.safe
    local i = shot_info.target_index
    local name = engine.get_player_info(i).name
    local unreg_dmg = shot_info.client_damage
    local reg_dmg = shot_info.server_damage
    local hc = shot_info.hitchance
    if menu.get_bool( "Advance logg" ) == false then return end
    if result == "Hit" then
        client.log("[Tryway.lua] Registed shot in "..name.." in the "..reg_hitbox.. "("..unreg_hitbox..") for damage ["..reg_dmg.. "("..unreg_dmg..") (hc="..hc.."%%) (safepoint="..tostring(safe)..")]")
    elseif result == "Spread" then
        if hc ~= 100 then
            client.log("[Tryway.lua] Missed shot in "..name.." due to [ spread ] in the ("..unreg_hitbox..") for damage ["..reg_dmg.. "("..unreg_dmg..") (hc="..hc.."%%) (safepoint="..tostring(safe)..")]")
        else
            client.log("[Tryway.lua] Missed shot in "..name.." due to [ occlusion ] in the ("..unreg_hitbox..") for damage ["..reg_dmg.. "("..unreg_dmg..") (hc="..hc.."%%) (safepoint="..tostring(safe)..")]")
        end
    elseif result == "Resolver" then
        client.log("[Tryway.lua] Missed shot in "..name.." due to [ resolver ] in the  ("..unreg_hitbox..") for damage ["..reg_dmg.. "("..unreg_dmg..") (hc="..hc.."%%) (safepoint="..tostring(safe)..")]")
    else
        client.log("[Tryway.lua] Missed shot in "..name.." due to [ unknown ] in the  ("..unreg_hitbox..") for damage ["..reg_dmg.. "("..unreg_dmg..") (hc="..hc.."%%) (safepoint="..tostring(safe)..")]")
    end
end)
client.add_callback( "unload", function()
  ffi.cast("CCSGOPlayerAnimationState_534535_t**", ffi_helpers.get_entity_address(localplayer:get_index()) + 14612)[0].flDurationInAir = 1 -- 99 to enable / 1 to disable
  ffi.cast("CCSGOPlayerAnimationState_534535_t**", ffi_helpers.get_entity_address(localplayer:get_index()) + 14612)[0].flHitGroundCycle = 0
  ffi.cast("CCSGOPlayerAnimationState_534535_t**", ffi_helpers.get_entity_address(localplayer:get_index()) + 14612)[0].bHitGroundAnimation = false
    menu.set_bool( "misc.logs", cache )
end)
local user = {
    ["cracker22811337"] = true,
    ["MayersFX"] = true,
    ["ZHOPSIK2222SSS"] = true,
    ["M3rf1"] = true,
    ["tos"] = true,
    ["ilushagas"] = true,
    ["Reich"] = true,
    ["shoitt1337"] = true,
    ["xerion"] = true,
    ["melnaruto"] = true,
    ["corny"] = true,
    ["ampheplaya"] = true,
    ["TheWrey"] = true,
    ["mafronix1337"] = true,
    ["hvhlegend1337"] = true,
    ["ryobi28"] = true,
    ["N1lanser"] = true,
    ["Kinder"] = true,
    ["ganzu"] = true,
    ["Wozawush"] = true,
    ["triplex1337"] = true,
    ["M1dRi9hT"] = true,
    ["WIther1488"] = true,
    ["kokolight21"] = true,
    ["Thornax"] = true,
    ["Varynchi"] = true,
    ["Dexenber"] = true,
    ["TromI4I"] = true,
    ["markell"] = true,
    ["egoran900"] = true,
    ["crouje"] = true,
}
local ffi = require("ffi")
local UnhsAEhFcg = 1839226496
local function pqhUziiLXh()
local NdkBMTqxLS = 4194228727
end
client.add_callback( "on_paint", pqhUziiLXh)
local function pqhUziiLXh()
end
client.add_callback( "on_paint", pqhUziiLXh)
local entity=render.create_font("Calibri Bold",16,4,false,true,false)
local cpfont = render.create_font("Calibri Bold", 16, 4, false, true, false)
local sw, sh = engine.get_screen_width(), engine.get_screen_height()
ffi.cdef[[
    typedef unsigned char BYTE;
    typedef void *PVOID;
    typedef PVOID HMODULE;
    typedef const char *LPCSTR;
    typedef int *FARPROC;
    
    HMODULE GetModuleHandleA(
        LPCSTR lpModuleName
    );
    
    FARPROC GetProcAddress(
        HMODULE hModule,
        LPCSTR  lpProcName
    );
    
    typedef struct{
        BYTE r, g, b, a;
    } Color;
    
    typedef void(__cdecl *ColorMsgFn)(Color&, const char*);
]]
local ConsolePrint = function(label, r, g, b, a)
    local ConColorMsg = ffi.cast("ColorMsgFn", ffi.C.GetProcAddress(ffi.C.GetModuleHandleA("tier0.dll"), "?ConColorMsg@@YAXABVColor@@PBDZZ"))
    local color = ffi.new("Color") 
    color.r = r
    color.g = g
    color.b = b
    color.a = a
    ConColorMsg( color, label )
end
local function l()
    local pula=menu.get_color("line-color")
    ballchunks = 1
    local desync = menu.get_key_bind_state("anti_aim.invert_desync_key")
    if menu.get_bool("Indicator under crosshair") then
    if engine.is_connected() then
    if desync then
         render.draw_text(entity, sw/2-render.get_text_width(cpfont, "way")/2+ 8, sh/2+29, color.new(255, 255, 255), "way")
 render.draw_text(entity, sw/2-render.get_text_width(cpfont, "try")/2- 11, sh/2+29, color.new(0, 0, 0, 50), "try")
        render.draw_text(entity, sw/2-render.get_text_width(cpfont, "try")/2- 11, sh/2+28, color.new(128, 128, 128, 255), "try")
                render.draw_text(entity, sw/2-render.get_text_width(cpfont, "________")/2, sh/2+32, pula, "________")
    else
        render.draw_text(entity, sw/2-render.get_text_width(cpfont, "try")/2- 11, sh/2+29, color.new(255, 255, 255), "try")
       render.draw_text(entity, sw/2-render.get_text_width(cpfont, "way")/2+ 8, sh/2+29, color.new(0, 0, 0, 50), "way")
       render.draw_text(entity, sw/2-render.get_text_width(cpfont, "way")/2+ 8, sh/2+28, color.new(128, 128, 128, 255), "way")
        render.draw_text(entity, sw/2-render.get_text_width(cpfont, "________")/2, sh/2+32, pula, "________")
            ballchunks = ballchunks + 1
        end
        end
        end
    end
client.add_callback("on_paint",l)
local font = render.create_font("Small Fonts", 10, 200, true, false, true)
local function bindactive(bind)
    if menu.get_key_bind_state(bind) then
        return true
    else
        return false
    end
end
client.add_callback("on_paint", function()
    if menu.get_bool("Indicator under crosshair") then
    local dt = bindactive("rage.double_tap_key")
    local offset = 2
    local offset1 = -12
    if(dt) then
        render.draw_text(font, engine.get_screen_width()/2 - 4, engine.get_screen_height()/2 + 50, color.new(255, 255, 255), "DT")
    end
    end
end)
local screen_width = engine.get_screen_width()
local screen_x, screen_y = engine.get_screen_width(), engine.get_screen_height()
local localplayer = entitylist.get_local_player()
local font4 = render.create_font("Calibri", 17, 300, true, true, false) --Arrows
local font5 = render.create_font("Calibri", 17, 280, true, true, false) --Backward Arrow
local function bindactive(bind)
    if menu.get_key_bind_state(bind) then
        return true
    else
        return false   
    end
end
client.add_callback("on_paint", function()
    if menu.get_bool("Manual Arrows Indicators") then
    local color = menu.get_color("Color Active Manual")
    local right = bindactive("anti_aim.manual_right_key")
    local left = bindactive("anti_aim.manual_left_key")
    local back = bindactive("anti_aim.manual_back_key")
    local desync = menu.get_key_bind_state("anti_aim.invert_desync_key")
    render.draw_text(font4, engine.get_screen_width()/2 + 29, engine.get_screen_height()/2  - 15, color.new(40, 40, 40), ">")
    if(right) then
        render.draw_text(font4, engine.get_screen_width()/2 + 29, engine.get_screen_height()/2  - 15, color, ">")
        end
    render.draw_text(font4, engine.get_screen_width()/2 -39, engine.get_screen_height()/2 -15 , color.new(40, 40, 40), "<")
    if(left) then
        render.draw_text(font4, engine.get_screen_width()/2 -39, engine.get_screen_height()/2 - 15, color, "<")
        end
         if desync then
      render.draw_text(font4, engine.get_screen_width()/2 + 18, engine.get_screen_height()/2 - 15, color, ">")
    else
      render.draw_text(font4, engine.get_screen_width()/2 - 29, engine.get_screen_height()/2 - 15, color, "<")
    end   
end 
end)
client.add_callback("on_paint" , function()
    if menu.get_bool("better edgeyaw") then
    if menu.get_key_bind_state("better edge yaw key") == true then
        menu.set_bool("anti_aim.edge_yaw", false)
    elseif menu.get_key_bind_state("misc.slow_walk_key") == false then
        menu.set_bool("anti_aim.edge_yaw", true)
    end
    if menu.get_key_bind_state("misc.slow_walk_key") == true then
        menu.set_bool("anti_aim.edge_yaw", false)
    end
     end
end)
local name = globals.get_username()
if user[name] == nil then
print("не, нихуя")
console.execute("quit")
else
end
 
Последнее редактирование:
legacy king
Начинающий
Статус
Оффлайн
Регистрация
29 Апр 2021
Сообщения
156
Реакции[?]
17
Поинты[?]
1K
Скрытое содержимое
Посмотреть вложение 173307
вот сюда вбиваете ваш ник легендвара и можете юзелесс играть
Удачи!
console.execute("quit") else end, restenj, нахуя? Зачем... Можно же просто добавить в блек лист, через метод ника (в защите не ебу, просто видел) (изменил: метод ника, через стим, ато щас пизды дадут)
 
Эксперт
Статус
Оффлайн
Регистрация
22 Мар 2020
Сообщения
2,187
Реакции[?]
484
Поинты[?]
3K
console.execute("quit") else end, restenj, нахуя? Зачем... Можно же просто добавить в блек лист, через метод ника (в защите не ебу, просто видел)
хз, у некоторых просто кс залагивает с открытой консолью) Надо же послать нахуй)
 
Начинающий
Статус
Оффлайн
Регистрация
9 Янв 2019
Сообщения
45
Реакции[?]
6
Поинты[?]
0
Начинающий
Статус
Оффлайн
Регистрация
23 Июн 2021
Сообщения
8
Реакции[?]
2
Поинты[?]
0
Сверху Снизу