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Автор темы
- #1
привет пастерам лв
hooked_painttraverse.cpp
пастите это:
под этим:
hooked_painttraverse.cpp
пастите это:
C++:
static std::vector <const char*> molly_materials =
{
"particle/fire_burning_character/fire_env_fire.vmt",
"particle/fire_burning_character/fire_env_fire_depthblend.vmt",
"particle/fire_burning_character/fire_burning_character_depthblend.vmt",
"particle/fire_burning_character/fire_burning_character.vmt",
"particle/fire_burning_character/fire_burning_character_nodepth.vmt",
"particle/particle_flares/particle_flare_001.vmt",
"particle/particle_flares/particle_flare_004.vmt",
"particle/particle_flares/particle_flare_004b_mod_ob.vmt",
"particle/particle_flares/particle_flare_004b_mod_z.vmt",
"particle/fire_explosion_1/fire_explosion_1_bright.vmt",
"particle/fire_explosion_1/fire_explosion_1b.vmt",
"particle/fire_particle_4/fire_particle_4.vmt",
"particle/fire_explosion_1/fire_explosion_1_oriented.vmt"
};
for (auto material_name : molly_materials)
{
auto material = m_materialsystem()->FindMaterial(material_name, nullptr);
if (!material)
continue;
material->SetMaterialVarFlag(MATERIAL_VAR_WIREFRAME, true);
}
C++:
misc::get().zeus_range();
misc::get().desync_arrows();