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class CEconItemSchema : public IEconItemSchema
{
public:
//void* SomePtr1; //0x0000
//void* SomePtr2; //0x0004
// Then -8 offset bc we r in CEconItemSchema not CEconItemSystem
CUtlHashMapLarge<int, void*> CUtlHashMapLarge_0008; //0x0008
char pad_002C[40]; //0x002C
CUtlVector<attr_type_t> m_vecAttributeTypes; //0x0054
CUtlHashMapLarge<int, CEconItemRarityDefinition> m_mapRarities; //0x0068
CUtlHashMapLarge<int, CEconItemQualityDefinition> m_mapQualities; //0x008C
CUtlVector<void*> CUtlVector_00B0; //0x00B0
char pad_00C4[16]; //0x00C4
void* m_pItemDefinition; //0x00D4
char pad_00D8[16]; //0x00D8
int m_iItemDefinitionCount; //0x00E8
char pad_00EC[12]; //0x00EC
CUtlHashMapLarge<int, CEconItemDefinition*> m_mapItems; //0x0F8
CEconItemDefinition* m_pDefaultItem; //0x011C
CUtlVector<CEconItemAttributeDefinition*> m_vecAttributes; //0x0120
CUtlHashMapLarge<int, CEconCraftingRecipeDefinition*> m_mapCraftingRecipes; //0x0134
CUtlMap<const char*, CEconItemSetDefinition> m_mapItemSets; //0x0158
char pad_0174[8]; //0x0174
CUtlHashMapLarge<int, const char*> m_mapRevolvingLootLists; //0x017C
CUtlHashMapLarge<int, const char*> m_mapQuestRewardLootLists; //0x01A0
CUtlMap<const char*, void*> CUtlMap_01C4; //0x01C4
char pad_01E0[64]; //0x01E0
CUtlHashMapLarge<int, AlternateIconData_t> m_mapAlternateIcons; //0x0220
char pad_0244[36]; //0x0244
CUtlHashMapLarge<int, void*> CUtlHashMapLarge_0268; //0x0268
CUtlHashMapLarge<int, CPaintKit*> m_mapPaintKits; //0x028C
CUtlHashMapLarge<int, CStickerKit*> m_mapStickerKits; //0x02B0
CUtlMap<const char*, CStickerKit*> m_mapStickerKitsByName; //0x02D4
char pad_02F0[48]; //0x02F0
CUtlHashMapLarge<int, void*> CUtlHashMapLarge_0320; //0x0320
char pad_0344[20]; //0x0344
CUtlMap<const char*, KeyValues*> m_mapPrefabs; //0x0358
char pad_0374[8]; //0x0374
CUtlVector<CEconColorDefinition*> m_vecColor; //0x037C
CUtlVector<CEconGraffitiTintDefinition*> m_vecGraffitiTint; //0x0390
CUtlStringMap< CEconGraffitiTintDefinition* > m_mapGraffitiTintByName; //0x03A4
CUtlHashMapLarge<int, CEconMusicDefinition*> m_mapMusic; //0x03F0
CUtlHashMapLarge<int, CEconQuestDefinition*> m_mapQuests; //0x0414
CUtlHashMapLarge<int, CEconCampaignDefinition*> m_mapCampaigns; //0x0438
CUtlHashMapLarge<int, void*> CUtlHashMapLarge_045С; //0x045С
CUtlHashMapLarge<int, void*> CUtlHashMapLarge_0480; //0x0480
char pad_04A4[72]; //0x04A4
CUtlHashMapLarge<int, void*> CUtlHashMapLarge_04EC; //0x04EC
CUtlHashMapLarge<int, void*> CUtlHashMapLarge_0510; //0x0510
CUtlHashMapLarge<int, void*> CUtlHashMapLarge_0534; //0x0534
char pad_0558[72]; //0x0558
CUtlHashMapLarge<int, void*> CUtlHashMapLarge_05A0; //0x05A0
CUtlHashMapLarge<int, void*> CUtlHashMapLarge_05C4; //0x05C4
char pad_05E8[164]; //0x05E8
CUtlVector<void*> CUtlVector_068C; //0x068C
char pad_06A0[172]; //0x06A0
CUtlHashMapLarge<int, void*> CUtlHashMapLarge_074C; //0x074C
CUtlVector<const char*> m_vecClassUsabilityStrings; //0x0770
CUtlVector<const char*> m_vecLoadoutStrings; //0x0784
CUtlVector<const char*> m_vecLoadoutStringsSubPositions; //0x0798
CUtlVector<const char*> m_vecLoadoutStringsForDisplay; //0x07AC
char pad_07C0[20]; //0x07C0
CUtlVector<const char*> m_vecLoadoutStringsOrder; //0x07D4
};
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz