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Автор темы
- #1
как сделать чтобы гранат таимер рендерился поверх 3DCircle
Код:
void worldesp::molotov_timer(entity_t* entity)
{
if (!g_cfg.esp.molotov_timer)
return;
auto inferno = reinterpret_cast<inferno_t*>(entity);
auto origin = inferno->GetAbsOrigin();
Vector screen_origin;
if (!math::world_to_screen(origin, screen_origin))
return;
auto spawn_time = inferno->get_spawn_time();
auto factor = (spawn_time + inferno_t::get_expiry_time() - m_globals()->m_curtime) / inferno_t::get_expiry_time();
static auto size = Vector2D(360.0f, 5.0f);
auto weapon = (weapon_t*)entity; //-V1027
auto distance = g_ctx.local()->GetAbsOrigin().DistTo(weapon->GetAbsOrigin()) / 12.0f;
auto color_g = Color(0, 0, 0, 255);
auto color_a = Color(247, 57, 57, 197);
if (distance < 20)
{
color_g = Color(150, 20, 20, 245);
}
render::get().circle_filled(screen_origin.x, screen_origin.y - 17.0f, 18, 20, color_g);
render::get().Draw3DFilledCircle(origin, 144.0f, color_a);
render::get().CircularProgressBar(screen_origin.x, screen_origin.y - 17.0f, 20, 18, 40, size.x * factor, g_cfg.esp.molotov_timer_color, false);
render::get().text(fonts[WARNING_icon], screen_origin.x + 1.0f, screen_origin.y - 20.5f, Color(220, 220, 220, 245), HFONT_CENTERED_X | HFONT_CENTERED_Y, "l");
render::get().text(fonts[ESP], screen_origin.x, screen_origin.y - size.y * 0.5f, Color(220, 220, 220, 245), HFONT_CENTERED_X | HFONT_CENTERED_Y, "%i M", (int)distance);
}
Вложения
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