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В этой теме нельзя размещать новые ответы.
Начинающий
Статус
Оффлайн
Регистрация
25 Авг 2019
Сообщения
109
Реакции[?]
20
Поинты[?]
15K
Menu.Text("Info", " <-Last update 25.10.2021->")

local legbreaker = Menu.Switch("Anti-Aim", "Legbreaker", false, "Breaker your leg animation ")
local leg = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Leg Movement")
local dt = Menu.FindVar("Aimbot", "Ragebot", "Exploits", "Double Tap")
local Dtspeed = Menu.SliderInt("Rage", "DoubleTap speed", 10, 10, 20, "Select DoubleTap ticks")
local indicatordt = Menu.SwitchColor("Rage", "DoubleTap indicator", false, Color.new(16.0, 34.0, 54.0, 1.0), "show info")

local usernames = {}
local username = { "Meatwar88" }
for i in ipairs(username) do
table.insert(usernames, username.." ")
end

-- Help by рќ—±рќ‚рќЂрќЃрќ—¶рќ—»в„ў#5189


local function dtfast()
Exploits.OverrideDoubleTapSpeed(Dtspeed)
end

verdana = Render.InitFont("Corbel", 12, {'b', '1', '1'})
verdana2 = Render.InitFont("Corbel", 12, {'b', '1', '1'})
verdana3 = Render.InitFont("Arial", 12, {'b', '1', 'r'})

local url = "
Пожалуйста, авторизуйтесь для просмотра ссылки.
"
local bytes = Http.Get(url)
local image_size = Vector2.new(20, 35)
local image_loaded = Render.LoadImage(bytes, image_size)

local url2 = "
Пожалуйста, авторизуйтесь для просмотра ссылки.
"
local image_size2 = Vector2.new(12, 12)
local image_loaded2 = Render.LoadImage(Http.Get(url2), image_size)

verdana4 = Render.InitFont("Verdana", 13, {'1', '1', '1'})

local function legabug()
if legbreaker:GetBool() then
leg:SetInt(math.random(0,2))
end
end

Cheat.RegisterCallback("createmove", legabug)

local function dtindicator()
local chrg = Exploits.GetCharge()
local color = indicatordt:GetColor()

if in_game then
local selocal server_ip = EngineClient:GetNetChannelInfo():GetAddress()
local ping = EngineClient:GetNetChannelInfo():GetLatency(0) * 1000
ping = math.floor(ping + .5)
Render.GradientBoxFilled(Vector2.new(1760.0, 17.0), Vector2.new(1900.0, 21.0), Color.new(255, 0, 0, 1), Color.new(0, 255, 0, 1), Color.new(0, 55, 255, 1), Color.new(0, 0, 255, 1))
Render.GradientBoxFilled(Vector2.new(1760.0, 37.0), Vector2.new(1900.0, 41.0), Color.new(255, 0, 0, 1), Color.new(0, 255, 0, 1), Color.new(0, 55, 255, 1), Color.new(0, 0, 255, 1))
Render.Blur(Vector2.new(1760.0, 20.0), Vector2.new(1900.0, 40.0))
Render.Text("Fake flicker | " .. Cheat.GetCheatUserName() .. " | " .. server_ip .. " | ping " .. ping .. "ms", Vector2.new(1710, 20),Color.new(255, 255, 255), 13, verdana4)
Render.Image(image_loaded2, Vector2.new(1817,20), image_size2)
else

Render.GradientBoxFilled(Vector2.new(1760.0, 17.0), Vector2.new(1900.0, 21.0), Color.new(255, 0, 0, 1), Color.new(0, 255, 0, 1), Color.new(0, 55, 255, 1), Color.new(0, 0, 255, 1))
Render.GradientBoxFilled(Vector2.new(1760.0, 37.0), Vector2.new(1900.0, 41.0), Color.new(255, 0, 0, 1), Color.new(0, 255, 0, 1), Color.new(0, 55, 255, 1), Color.new(0, 0, 255, 1))
Render.Blur(Vector2.new(1760.0, 20.0), Vector2.new(1900.0, 40.0))
Render.Text("Fake flicker " .. Cheat.GetCheatUserName() .. " ", Vector2.new(1770, 20),Color.new(255, 255, 255), 13, verdana4)
Render.Image(image_loaded2, Vector2.new(1836,20), image_size2)
end
if indicatordt:GetBool() then
Render.CircleFilled(Vector2.new(1755.0, 540.0), 5.1, 999, color)
Render.CircleFilled(Vector2.new(1855.0, 540.0), 5.1, 999, color)
Render.CircleFilled(Vector2.new(1755.0, 584.0), 5.1, 999, color)
Render.CircleFilled(Vector2.new(1855.0, 585.0), 5.1, 999, color)
Render.BoxFilled(Vector2.new(1750.0, 543.0), Vector2.new(1860.0, 582.0), indicatordt:GetColor())
Render.BoxFilled(Vector2.new(1755.0, 535.0), Vector2.new(1853.0, 590.0), indicatordt:GetColor())
Render.Text("Mode:", Vector2.new(1760.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana)
if Dtspeed:GetInt() == 10 then
Render.Text("10 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 11 then
Render.Text("11 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 12 then
Render.Text("12 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 13 then
Render.Text("13 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 14 then
Render.Text("14 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 15 then
Render.Text("15 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana)
elseif Dtspeed:GetInt() == 16 then
Render.Text("16 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 17 then
Render.Text("17 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 18 then
Render.Text("18 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 19 then
Render.Text("19 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 20 then
Render.Text("20 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
end
Render.Text("status:", Vector2.new(1760.0, 565.0), Color.new(1.0, 1.0, 1.0), 12, verdana)
if dt:GetBool() then
Render.Text("on", Vector2.new(1798.0, 565.0), Color.new(0.0, 1.0, 0.0), 12, verdana3)
Render.Circle(Vector2.new(1817, 572), 3.0, 300, Color.new(1.0, 1.0, 1.0, 1.0), 1.8, 750 * chrg , 365)
else
Render.Text("off", Vector2.new(1798.0, 565.0), Color.new(1.0, 0.0, 0.0), 12, verdana3)
end
end
end

Cheat.RegisterCallback("draw", dtindicator)

local flick_antiaim = Menu.Switch("Anti-Aim", "Yaw Flick", false, "Flicks your yaw with freestanding")
local flick_line = Menu.Switch("Anti-Aim", "Yaw Flick lines", false, "Show line where yaw is flicking")
local flick_arrow = Menu.Switch("Anti-Aim", "Yaw Flick arrow", false, "Show arrow where yaw is flicking")

local flick_side = true
local dont_flick = false

function get_velocity(player)
local vel = {}
-- Velocity calculation
vel[1] = player:GetProp("m_vecVelocity[0]")
vel[2] = player:GetProp("m_vecVelocity[1]")
vel[3] = math.sqrt(vel[1] * vel[1] + vel[2] * vel[2])
return math.floor(math.min(350, vel[3]))
end

function anti_aim(cmd)
if not flick_antiaim:Get() then return end
local localplayer = EntityList.GetLocalPlayer()
if (localplayer == nil) then
return
end
if get_velocity(localplayer) > 15 or dont_flick then return end
if GlobalVars.tickcount % 64 == 1 or GlobalVars.tickcount % 64 == 2 then
AntiAim.OverrideYawOffset(95 * (flick_side and 1 or -1))
AntiAim.OverrideInverter(flick_side)
end
actual_yaw = cmd.viewangles.yaw
end

function m_createmove(cmd)
anti_aim(cmd)
end

verdana5 = Render.InitFont("Corbel", 22, {'b', '1', '1'})
function render()
if not flick_antiaim:Get() then return end
local player = EntityList.GetLocalPlayer()
if player == nil then return end
local lp_origin = player:GetHitboxCenter(3)
lp_origin = lp_origin + Vector.new(0, 0, 0)
local lp_screen = Render.ScreenPosition(lp_origin)
local viewangles = EngineClient.GetViewAngles()
local closest_left = {
length = nil,
angle = nil,
}
for i = 20, 120, 10 do
local trace_angle = lp_origin + Cheat.AngleToForward(QAngle.new(0, i + viewangles.yaw, 0)) * 100
local current_trace = EngineTrace.TraceRay(lp_origin, trace_angle, player, 0xFFFFFFFF)
local screen_trace = Render.ScreenPosition(current_trace.endpos)
local length = lp_origin:DistTo(current_trace.endpos)
if closest_left.length == nil or length - 1 > closest_left.length then
closest_left.length = length
closest_left.angle = i
end
end
local closest_right = {
length = nil,
angle = nil,
}
for i = -20, -120, -10 do
local trace_angle = lp_origin + Cheat.AngleToForward(QAngle.new(0, i + viewangles.yaw, 0)) * 100
local current_trace = EngineTrace.TraceRay(lp_origin, trace_angle, player, 0xFFFFFFFF)
local screen_trace = Render.ScreenPosition(current_trace.endpos)
local length = lp_origin:DistTo(current_trace.endpos)
if closest_right.length == nil or length - 1 > closest_right.length then
closest_right.length = length
closest_right.angle = i
end
end
if math.abs(closest_left.angle) < math.abs(closest_right.angle) then
flick_side = false
dont_flick = false
if flick_arrow:GetBool() then
Render.Text("<" , Vector2.new(930.0, 532.0), Color.new(0.0, 1.0, 0.0), 22, verdana5)
end
local trace_angle = lp_origin + Cheat.AngleToForward(QAngle.new(0, closest_left.angle + viewangles.yaw, 0)) * 100
local current_trace = EngineTrace.TraceRay(lp_origin, trace_angle, player, 0xFFFFFFFF)
local screen_trace = Render.ScreenPosition(current_trace.endpos)
if flick_line:GetBool() then
Render.Line(lp_screen - 1, screen_trace, Color.new(0.0, 0.0, 1.0, 1.0))
Render.Line(lp_screen, screen_trace, Color.new(0.0, 1.0, 0.0, 1.0))
Render.Line(lp_screen + 1, screen_trace, Color.new(1.0, 0.0, 0.0, 1.0))
end
-- print("Your yaw is flicking left")
elseif math.abs(closest_left.angle) > math.abs(closest_right.angle) then
flick_side = true
dont_flick = false
if flick_arrow:GetBool() then
Render.Text(">" , Vector2.new(980.0, 532.0), Color.new(0.0, 1.0, 0.0), 22, verdana5)
end
local trace_angle = lp_origin + Cheat.AngleToForward(QAngle.new(0, closest_right.angle + viewangles.yaw, 0)) * 100
local current_trace = EngineTrace.TraceRay(lp_origin, trace_angle, player, 0xFFFFFFFF)
local screen_trace = Render.ScreenPosition(current_trace.endpos)
if flick_line:GetBool() then
Render.Line(lp_screen - 1, screen_trace, Color.new(0.0, 0.0, 1.0, 1.0))
Render.Line(lp_screen, screen_trace, Color.new(0.0, 1.0, 0.0, 1.0))
Render.Line(lp_screen + 1, screen_trace, Color.new(1.0, 0.0, 0.0, 1.0))
end
-- print("Your yaw is flicking right")
elseif math.abs(closest_left.angle) == math.abs(closest_right.angle) then
dont_flick = true
end
end

Cheat.RegisterCallback("prediction", m_createmove )
Cheat.RegisterCallback("draw", function()
render()
dtindicator()
end)

хз работает или нет но запускается
а так я не тестил на серверах
 
Эксперт
Статус
Оффлайн
Регистрация
22 Мар 2020
Сообщения
2,187
Реакции[?]
484
Поинты[?]
3K
Menu.Text("Info", " <-Last update 25.10.2021->")

local legbreaker = Menu.Switch("Anti-Aim", "Legbreaker", false, "Breaker your leg animation ")
local leg = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Leg Movement")
local dt = Menu.FindVar("Aimbot", "Ragebot", "Exploits", "Double Tap")
local Dtspeed = Menu.SliderInt("Rage", "DoubleTap speed", 10, 10, 20, "Select DoubleTap ticks")
local indicatordt = Menu.SwitchColor("Rage", "DoubleTap indicator", false, Color.new(16.0, 34.0, 54.0, 1.0), "show info")

local usernames = {}
local username = { "Meatwar88" }
for i in ipairs(username) do
table.insert(usernames, username.." ")
end

-- Help by рќ—±рќ‚рќЂрќЃрќ—¶рќ—»в„ў#5189


local function dtfast()
Exploits.OverrideDoubleTapSpeed(Dtspeed)
end

verdana = Render.InitFont("Corbel", 12, {'b', '1', '1'})
verdana2 = Render.InitFont("Corbel", 12, {'b', '1', '1'})
verdana3 = Render.InitFont("Arial", 12, {'b', '1', 'r'})

local url = "
Пожалуйста, авторизуйтесь для просмотра ссылки.
"
local bytes = Http.Get(url)
local image_size = Vector2.new(20, 35)
local image_loaded = Render.LoadImage(bytes, image_size)

local url2 = "
Пожалуйста, авторизуйтесь для просмотра ссылки.
"
local image_size2 = Vector2.new(12, 12)
local image_loaded2 = Render.LoadImage(Http.Get(url2), image_size)

verdana4 = Render.InitFont("Verdana", 13, {'1', '1', '1'})

local function legabug()
if legbreaker:GetBool() then
leg:SetInt(math.random(0,2))
end
end

Cheat.RegisterCallback("createmove", legabug)

local function dtindicator()
local chrg = Exploits.GetCharge()
local color = indicatordt:GetColor()

if in_game then
local selocal server_ip = EngineClient:GetNetChannelInfo():GetAddress()
local ping = EngineClient:GetNetChannelInfo():GetLatency(0) * 1000
ping = math.floor(ping + .5)
Render.GradientBoxFilled(Vector2.new(1760.0, 17.0), Vector2.new(1900.0, 21.0), Color.new(255, 0, 0, 1), Color.new(0, 255, 0, 1), Color.new(0, 55, 255, 1), Color.new(0, 0, 255, 1))
Render.GradientBoxFilled(Vector2.new(1760.0, 37.0), Vector2.new(1900.0, 41.0), Color.new(255, 0, 0, 1), Color.new(0, 255, 0, 1), Color.new(0, 55, 255, 1), Color.new(0, 0, 255, 1))
Render.Blur(Vector2.new(1760.0, 20.0), Vector2.new(1900.0, 40.0))
Render.Text("Fake flicker | " .. Cheat.GetCheatUserName() .. " | " .. server_ip .. " | ping " .. ping .. "ms", Vector2.new(1710, 20),Color.new(255, 255, 255), 13, verdana4)
Render.Image(image_loaded2, Vector2.new(1817,20), image_size2)
else

Render.GradientBoxFilled(Vector2.new(1760.0, 17.0), Vector2.new(1900.0, 21.0), Color.new(255, 0, 0, 1), Color.new(0, 255, 0, 1), Color.new(0, 55, 255, 1), Color.new(0, 0, 255, 1))
Render.GradientBoxFilled(Vector2.new(1760.0, 37.0), Vector2.new(1900.0, 41.0), Color.new(255, 0, 0, 1), Color.new(0, 255, 0, 1), Color.new(0, 55, 255, 1), Color.new(0, 0, 255, 1))
Render.Blur(Vector2.new(1760.0, 20.0), Vector2.new(1900.0, 40.0))
Render.Text("Fake flicker " .. Cheat.GetCheatUserName() .. " ", Vector2.new(1770, 20),Color.new(255, 255, 255), 13, verdana4)
Render.Image(image_loaded2, Vector2.new(1836,20), image_size2)
end
if indicatordt:GetBool() then
Render.CircleFilled(Vector2.new(1755.0, 540.0), 5.1, 999, color)
Render.CircleFilled(Vector2.new(1855.0, 540.0), 5.1, 999, color)
Render.CircleFilled(Vector2.new(1755.0, 584.0), 5.1, 999, color)
Render.CircleFilled(Vector2.new(1855.0, 585.0), 5.1, 999, color)
Render.BoxFilled(Vector2.new(1750.0, 543.0), Vector2.new(1860.0, 582.0), indicatordt:GetColor())
Render.BoxFilled(Vector2.new(1755.0, 535.0), Vector2.new(1853.0, 590.0), indicatordt:GetColor())
Render.Text("Mode:", Vector2.new(1760.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana)
if Dtspeed:GetInt() == 10 then
Render.Text("10 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 11 then
Render.Text("11 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 12 then
Render.Text("12 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 13 then
Render.Text("13 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 14 then
Render.Text("14 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 15 then
Render.Text("15 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana)
elseif Dtspeed:GetInt() == 16 then
Render.Text("16 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 17 then
Render.Text("17 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 18 then
Render.Text("18 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 19 then
Render.Text("19 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 20 then
Render.Text("20 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
end
Render.Text("status:", Vector2.new(1760.0, 565.0), Color.new(1.0, 1.0, 1.0), 12, verdana)
if dt:GetBool() then
Render.Text("on", Vector2.new(1798.0, 565.0), Color.new(0.0, 1.0, 0.0), 12, verdana3)
Render.Circle(Vector2.new(1817, 572), 3.0, 300, Color.new(1.0, 1.0, 1.0, 1.0), 1.8, 750 * chrg , 365)
else
Render.Text("off", Vector2.new(1798.0, 565.0), Color.new(1.0, 0.0, 0.0), 12, verdana3)
end
end
end

Cheat.RegisterCallback("draw", dtindicator)

local flick_antiaim = Menu.Switch("Anti-Aim", "Yaw Flick", false, "Flicks your yaw with freestanding")
local flick_line = Menu.Switch("Anti-Aim", "Yaw Flick lines", false, "Show line where yaw is flicking")
local flick_arrow = Menu.Switch("Anti-Aim", "Yaw Flick arrow", false, "Show arrow where yaw is flicking")

local flick_side = true
local dont_flick = false

function get_velocity(player)
local vel = {}
-- Velocity calculation
vel[1] = player:GetProp("m_vecVelocity[0]")
vel[2] = player:GetProp("m_vecVelocity[1]")
vel[3] = math.sqrt(vel[1] * vel[1] + vel[2] * vel[2])
return math.floor(math.min(350, vel[3]))
end

function anti_aim(cmd)
if not flick_antiaim:Get() then return end
local localplayer = EntityList.GetLocalPlayer()
if (localplayer == nil) then
return
end
if get_velocity(localplayer) > 15 or dont_flick then return end
if GlobalVars.tickcount % 64 == 1 or GlobalVars.tickcount % 64 == 2 then
AntiAim.OverrideYawOffset(95 * (flick_side and 1 or -1))
AntiAim.OverrideInverter(flick_side)
end
actual_yaw = cmd.viewangles.yaw
end

function m_createmove(cmd)
anti_aim(cmd)
end

verdana5 = Render.InitFont("Corbel", 22, {'b', '1', '1'})
function render()
if not flick_antiaim:Get() then return end
local player = EntityList.GetLocalPlayer()
if player == nil then return end
local lp_origin = player:GetHitboxCenter(3)
lp_origin = lp_origin + Vector.new(0, 0, 0)
local lp_screen = Render.ScreenPosition(lp_origin)
local viewangles = EngineClient.GetViewAngles()
local closest_left = {
length = nil,
angle = nil,
}
for i = 20, 120, 10 do
local trace_angle = lp_origin + Cheat.AngleToForward(QAngle.new(0, i + viewangles.yaw, 0)) * 100
local current_trace = EngineTrace.TraceRay(lp_origin, trace_angle, player, 0xFFFFFFFF)
local screen_trace = Render.ScreenPosition(current_trace.endpos)
local length = lp_origin:DistTo(current_trace.endpos)
if closest_left.length == nil or length - 1 > closest_left.length then
closest_left.length = length
closest_left.angle = i
end
end
local closest_right = {
length = nil,
angle = nil,
}
for i = -20, -120, -10 do
local trace_angle = lp_origin + Cheat.AngleToForward(QAngle.new(0, i + viewangles.yaw, 0)) * 100
local current_trace = EngineTrace.TraceRay(lp_origin, trace_angle, player, 0xFFFFFFFF)
local screen_trace = Render.ScreenPosition(current_trace.endpos)
local length = lp_origin:DistTo(current_trace.endpos)
if closest_right.length == nil or length - 1 > closest_right.length then
closest_right.length = length
closest_right.angle = i
end
end
if math.abs(closest_left.angle) < math.abs(closest_right.angle) then
flick_side = false
dont_flick = false
if flick_arrow:GetBool() then
Render.Text("<" , Vector2.new(930.0, 532.0), Color.new(0.0, 1.0, 0.0), 22, verdana5)
end
local trace_angle = lp_origin + Cheat.AngleToForward(QAngle.new(0, closest_left.angle + viewangles.yaw, 0)) * 100
local current_trace = EngineTrace.TraceRay(lp_origin, trace_angle, player, 0xFFFFFFFF)
local screen_trace = Render.ScreenPosition(current_trace.endpos)
if flick_line:GetBool() then
Render.Line(lp_screen - 1, screen_trace, Color.new(0.0, 0.0, 1.0, 1.0))
Render.Line(lp_screen, screen_trace, Color.new(0.0, 1.0, 0.0, 1.0))
Render.Line(lp_screen + 1, screen_trace, Color.new(1.0, 0.0, 0.0, 1.0))
end
-- print("Your yaw is flicking left")
elseif math.abs(closest_left.angle) > math.abs(closest_right.angle) then
flick_side = true
dont_flick = false
if flick_arrow:GetBool() then
Render.Text(">" , Vector2.new(980.0, 532.0), Color.new(0.0, 1.0, 0.0), 22, verdana5)
end
local trace_angle = lp_origin + Cheat.AngleToForward(QAngle.new(0, closest_right.angle + viewangles.yaw, 0)) * 100
local current_trace = EngineTrace.TraceRay(lp_origin, trace_angle, player, 0xFFFFFFFF)
local screen_trace = Render.ScreenPosition(current_trace.endpos)
if flick_line:GetBool() then
Render.Line(lp_screen - 1, screen_trace, Color.new(0.0, 0.0, 1.0, 1.0))
Render.Line(lp_screen, screen_trace, Color.new(0.0, 1.0, 0.0, 1.0))
Render.Line(lp_screen + 1, screen_trace, Color.new(1.0, 0.0, 0.0, 1.0))
end
-- print("Your yaw is flicking right")
elseif math.abs(closest_left.angle) == math.abs(closest_right.angle) then
dont_flick = true
end
end

Cheat.RegisterCallback("prediction", m_createmove )
Cheat.RegisterCallback("draw", function()
render()
dtindicator()
end)

хз работает или нет но запускается
а так я не тестил на серверах
что за кринж...
 
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Олдфаг
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28 Дек 2018
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1,437
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1K
Menu.Text("Info", " <-Last update 25.10.2021->")

local legbreaker = Menu.Switch("Anti-Aim", "Legbreaker", false, "Breaker your leg animation ")
local leg = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Leg Movement")
local dt = Menu.FindVar("Aimbot", "Ragebot", "Exploits", "Double Tap")
local Dtspeed = Menu.SliderInt("Rage", "DoubleTap speed", 10, 10, 20, "Select DoubleTap ticks")
local indicatordt = Menu.SwitchColor("Rage", "DoubleTap indicator", false, Color.new(16.0, 34.0, 54.0, 1.0), "show info")

local usernames = {}
local username = { "Meatwar88" }
for i in ipairs(username) do
table.insert(usernames, username.." ")
end

-- Help by рќ—±рќ‚рќЂрќЃрќ—¶рќ—»в„ў#5189


local function dtfast()
Exploits.OverrideDoubleTapSpeed(Dtspeed)
end

verdana = Render.InitFont("Corbel", 12, {'b', '1', '1'})
verdana2 = Render.InitFont("Corbel", 12, {'b', '1', '1'})
verdana3 = Render.InitFont("Arial", 12, {'b', '1', 'r'})

local url = "
Пожалуйста, авторизуйтесь для просмотра ссылки.
"
local bytes = Http.Get(url)
local image_size = Vector2.new(20, 35)
local image_loaded = Render.LoadImage(bytes, image_size)

local url2 = "
Пожалуйста, авторизуйтесь для просмотра ссылки.
"
local image_size2 = Vector2.new(12, 12)
local image_loaded2 = Render.LoadImage(Http.Get(url2), image_size)

verdana4 = Render.InitFont("Verdana", 13, {'1', '1', '1'})

local function legabug()
if legbreaker:GetBool() then
leg:SetInt(math.random(0,2))
end
end

Cheat.RegisterCallback("createmove", legabug)

local function dtindicator()
local chrg = Exploits.GetCharge()
local color = indicatordt:GetColor()

if in_game then
local selocal server_ip = EngineClient:GetNetChannelInfo():GetAddress()
local ping = EngineClient:GetNetChannelInfo():GetLatency(0) * 1000
ping = math.floor(ping + .5)
Render.GradientBoxFilled(Vector2.new(1760.0, 17.0), Vector2.new(1900.0, 21.0), Color.new(255, 0, 0, 1), Color.new(0, 255, 0, 1), Color.new(0, 55, 255, 1), Color.new(0, 0, 255, 1))
Render.GradientBoxFilled(Vector2.new(1760.0, 37.0), Vector2.new(1900.0, 41.0), Color.new(255, 0, 0, 1), Color.new(0, 255, 0, 1), Color.new(0, 55, 255, 1), Color.new(0, 0, 255, 1))
Render.Blur(Vector2.new(1760.0, 20.0), Vector2.new(1900.0, 40.0))
Render.Text("Fake flicker | " .. Cheat.GetCheatUserName() .. " | " .. server_ip .. " | ping " .. ping .. "ms", Vector2.new(1710, 20),Color.new(255, 255, 255), 13, verdana4)
Render.Image(image_loaded2, Vector2.new(1817,20), image_size2)
else

Render.GradientBoxFilled(Vector2.new(1760.0, 17.0), Vector2.new(1900.0, 21.0), Color.new(255, 0, 0, 1), Color.new(0, 255, 0, 1), Color.new(0, 55, 255, 1), Color.new(0, 0, 255, 1))
Render.GradientBoxFilled(Vector2.new(1760.0, 37.0), Vector2.new(1900.0, 41.0), Color.new(255, 0, 0, 1), Color.new(0, 255, 0, 1), Color.new(0, 55, 255, 1), Color.new(0, 0, 255, 1))
Render.Blur(Vector2.new(1760.0, 20.0), Vector2.new(1900.0, 40.0))
Render.Text("Fake flicker " .. Cheat.GetCheatUserName() .. " ", Vector2.new(1770, 20),Color.new(255, 255, 255), 13, verdana4)
Render.Image(image_loaded2, Vector2.new(1836,20), image_size2)
end
if indicatordt:GetBool() then
Render.CircleFilled(Vector2.new(1755.0, 540.0), 5.1, 999, color)
Render.CircleFilled(Vector2.new(1855.0, 540.0), 5.1, 999, color)
Render.CircleFilled(Vector2.new(1755.0, 584.0), 5.1, 999, color)
Render.CircleFilled(Vector2.new(1855.0, 585.0), 5.1, 999, color)
Render.BoxFilled(Vector2.new(1750.0, 543.0), Vector2.new(1860.0, 582.0), indicatordt:GetColor())
Render.BoxFilled(Vector2.new(1755.0, 535.0), Vector2.new(1853.0, 590.0), indicatordt:GetColor())
Render.Text("Mode:", Vector2.new(1760.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana)
if Dtspeed:GetInt() == 10 then
Render.Text("10 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 11 then
Render.Text("11 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 12 then
Render.Text("12 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 13 then
Render.Text("13 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 14 then
Render.Text("14 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 15 then
Render.Text("15 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana)
elseif Dtspeed:GetInt() == 16 then
Render.Text("16 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 17 then
Render.Text("17 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 18 then
Render.Text("18 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 19 then
Render.Text("19 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 20 then
Render.Text("20 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
end
Render.Text("status:", Vector2.new(1760.0, 565.0), Color.new(1.0, 1.0, 1.0), 12, verdana)
if dt:GetBool() then
Render.Text("on", Vector2.new(1798.0, 565.0), Color.new(0.0, 1.0, 0.0), 12, verdana3)
Render.Circle(Vector2.new(1817, 572), 3.0, 300, Color.new(1.0, 1.0, 1.0, 1.0), 1.8, 750 * chrg , 365)
else
Render.Text("off", Vector2.new(1798.0, 565.0), Color.new(1.0, 0.0, 0.0), 12, verdana3)
end
end
end

Cheat.RegisterCallback("draw", dtindicator)

local flick_antiaim = Menu.Switch("Anti-Aim", "Yaw Flick", false, "Flicks your yaw with freestanding")
local flick_line = Menu.Switch("Anti-Aim", "Yaw Flick lines", false, "Show line where yaw is flicking")
local flick_arrow = Menu.Switch("Anti-Aim", "Yaw Flick arrow", false, "Show arrow where yaw is flicking")

local flick_side = true
local dont_flick = false

function get_velocity(player)
local vel = {}
-- Velocity calculation
vel[1] = player:GetProp("m_vecVelocity[0]")
vel[2] = player:GetProp("m_vecVelocity[1]")
vel[3] = math.sqrt(vel[1] * vel[1] + vel[2] * vel[2])
return math.floor(math.min(350, vel[3]))
end

function anti_aim(cmd)
if not flick_antiaim:Get() then return end
local localplayer = EntityList.GetLocalPlayer()
if (localplayer == nil) then
return
end
if get_velocity(localplayer) > 15 or dont_flick then return end
if GlobalVars.tickcount % 64 == 1 or GlobalVars.tickcount % 64 == 2 then
AntiAim.OverrideYawOffset(95 * (flick_side and 1 or -1))
AntiAim.OverrideInverter(flick_side)
end
actual_yaw = cmd.viewangles.yaw
end

function m_createmove(cmd)
anti_aim(cmd)
end

verdana5 = Render.InitFont("Corbel", 22, {'b', '1', '1'})
function render()
if not flick_antiaim:Get() then return end
local player = EntityList.GetLocalPlayer()
if player == nil then return end
local lp_origin = player:GetHitboxCenter(3)
lp_origin = lp_origin + Vector.new(0, 0, 0)
local lp_screen = Render.ScreenPosition(lp_origin)
local viewangles = EngineClient.GetViewAngles()
local closest_left = {
length = nil,
angle = nil,
}
for i = 20, 120, 10 do
local trace_angle = lp_origin + Cheat.AngleToForward(QAngle.new(0, i + viewangles.yaw, 0)) * 100
local current_trace = EngineTrace.TraceRay(lp_origin, trace_angle, player, 0xFFFFFFFF)
local screen_trace = Render.ScreenPosition(current_trace.endpos)
local length = lp_origin:DistTo(current_trace.endpos)
if closest_left.length == nil or length - 1 > closest_left.length then
closest_left.length = length
closest_left.angle = i
end
end
local closest_right = {
length = nil,
angle = nil,
}
for i = -20, -120, -10 do
local trace_angle = lp_origin + Cheat.AngleToForward(QAngle.new(0, i + viewangles.yaw, 0)) * 100
local current_trace = EngineTrace.TraceRay(lp_origin, trace_angle, player, 0xFFFFFFFF)
local screen_trace = Render.ScreenPosition(current_trace.endpos)
local length = lp_origin:DistTo(current_trace.endpos)
if closest_right.length == nil or length - 1 > closest_right.length then
closest_right.length = length
closest_right.angle = i
end
end
if math.abs(closest_left.angle) < math.abs(closest_right.angle) then
flick_side = false
dont_flick = false
if flick_arrow:GetBool() then
Render.Text("<" , Vector2.new(930.0, 532.0), Color.new(0.0, 1.0, 0.0), 22, verdana5)
end
local trace_angle = lp_origin + Cheat.AngleToForward(QAngle.new(0, closest_left.angle + viewangles.yaw, 0)) * 100
local current_trace = EngineTrace.TraceRay(lp_origin, trace_angle, player, 0xFFFFFFFF)
local screen_trace = Render.ScreenPosition(current_trace.endpos)
if flick_line:GetBool() then
Render.Line(lp_screen - 1, screen_trace, Color.new(0.0, 0.0, 1.0, 1.0))
Render.Line(lp_screen, screen_trace, Color.new(0.0, 1.0, 0.0, 1.0))
Render.Line(lp_screen + 1, screen_trace, Color.new(1.0, 0.0, 0.0, 1.0))
end
-- print("Your yaw is flicking left")
elseif math.abs(closest_left.angle) > math.abs(closest_right.angle) then
flick_side = true
dont_flick = false
if flick_arrow:GetBool() then
Render.Text(">" , Vector2.new(980.0, 532.0), Color.new(0.0, 1.0, 0.0), 22, verdana5)
end
local trace_angle = lp_origin + Cheat.AngleToForward(QAngle.new(0, closest_right.angle + viewangles.yaw, 0)) * 100
local current_trace = EngineTrace.TraceRay(lp_origin, trace_angle, player, 0xFFFFFFFF)
local screen_trace = Render.ScreenPosition(current_trace.endpos)
if flick_line:GetBool() then
Render.Line(lp_screen - 1, screen_trace, Color.new(0.0, 0.0, 1.0, 1.0))
Render.Line(lp_screen, screen_trace, Color.new(0.0, 1.0, 0.0, 1.0))
Render.Line(lp_screen + 1, screen_trace, Color.new(1.0, 0.0, 0.0, 1.0))
end
-- print("Your yaw is flicking right")
elseif math.abs(closest_left.angle) == math.abs(closest_right.angle) then
dont_flick = true
end
end

Cheat.RegisterCallback("prediction", m_createmove )
Cheat.RegisterCallback("draw", function()
render()
dtindicator()
end)

хз работает или нет но запускается
а так я не тестил на серверах
1635865032706.png

ВАХЗЫВХЪАЩЫХВЗАЩХЗЫВЩЗХА ДА ЭТО САМОЕ НАИСОЧНЕЙШЕЕ ЧТО Я ВИДЕЛ В ЖИЗНИ ВООБШЕ
 
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Оффлайн
Регистрация
10 Фев 2021
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1,740
Реакции[?]
559
Поинты[?]
2K
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