БамбуК#8278Ищу исходный код fake flick. Либо для спирт хака, либо для неверлуза.
что за кринж...Menu.Text("Info", " <-Last update 25.10.2021->")
local legbreaker = Menu.Switch("Anti-Aim", "Legbreaker", false, "Breaker your leg animation ")
local leg = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Leg Movement")
local dt = Menu.FindVar("Aimbot", "Ragebot", "Exploits", "Double Tap")
local Dtspeed = Menu.SliderInt("Rage", "DoubleTap speed", 10, 10, 20, "Select DoubleTap ticks")
local indicatordt = Menu.SwitchColor("Rage", "DoubleTap indicator", false, Color.new(16.0, 34.0, 54.0, 1.0), "show info")
local usernames = {}
local username = { "Meatwar88" }
for i in ipairs(username) do
table.insert(usernames, username.." ")
end
-- Help by рќ—±рќ‚рќЂрќЃрќ—¶рќ—»в„ў#5189
local function dtfast()
Exploits.OverrideDoubleTapSpeed(Dtspeed)
end
verdana = Render.InitFont("Corbel", 12, {'b', '1', '1'})
verdana2 = Render.InitFont("Corbel", 12, {'b', '1', '1'})
verdana3 = Render.InitFont("Arial", 12, {'b', '1', 'r'})
local url = "Пожалуйста, авторизуйтесь для просмотра ссылки."
local bytes = Http.Get(url)
local image_size = Vector2.new(20, 35)
local image_loaded = Render.LoadImage(bytes, image_size)
local url2 = "Пожалуйста, авторизуйтесь для просмотра ссылки."
local image_size2 = Vector2.new(12, 12)
local image_loaded2 = Render.LoadImage(Http.Get(url2), image_size)
verdana4 = Render.InitFont("Verdana", 13, {'1', '1', '1'})
local function legabug()
if legbreaker:GetBool() then
leg:SetInt(math.random(0,2))
end
end
Cheat.RegisterCallback("createmove", legabug)
local function dtindicator()
local chrg = Exploits.GetCharge()
local color = indicatordt:GetColor()
if in_game then
local selocal server_ip = EngineClient:GetNetChannelInfo():GetAddress()
local ping = EngineClient:GetNetChannelInfo():GetLatency(0) * 1000
ping = math.floor(ping + .5)
Render.GradientBoxFilled(Vector2.new(1760.0, 17.0), Vector2.new(1900.0, 21.0), Color.new(255, 0, 0, 1), Color.new(0, 255, 0, 1), Color.new(0, 55, 255, 1), Color.new(0, 0, 255, 1))
Render.GradientBoxFilled(Vector2.new(1760.0, 37.0), Vector2.new(1900.0, 41.0), Color.new(255, 0, 0, 1), Color.new(0, 255, 0, 1), Color.new(0, 55, 255, 1), Color.new(0, 0, 255, 1))
Render.Blur(Vector2.new(1760.0, 20.0), Vector2.new(1900.0, 40.0))
Render.Text("Fake flicker | " .. Cheat.GetCheatUserName() .. " | " .. server_ip .. " | ping " .. ping .. "ms", Vector2.new(1710, 20),Color.new(255, 255, 255), 13, verdana4)
Render.Image(image_loaded2, Vector2.new(1817,20), image_size2)
else
Render.GradientBoxFilled(Vector2.new(1760.0, 17.0), Vector2.new(1900.0, 21.0), Color.new(255, 0, 0, 1), Color.new(0, 255, 0, 1), Color.new(0, 55, 255, 1), Color.new(0, 0, 255, 1))
Render.GradientBoxFilled(Vector2.new(1760.0, 37.0), Vector2.new(1900.0, 41.0), Color.new(255, 0, 0, 1), Color.new(0, 255, 0, 1), Color.new(0, 55, 255, 1), Color.new(0, 0, 255, 1))
Render.Blur(Vector2.new(1760.0, 20.0), Vector2.new(1900.0, 40.0))
Render.Text("Fake flicker " .. Cheat.GetCheatUserName() .. " ", Vector2.new(1770, 20),Color.new(255, 255, 255), 13, verdana4)
Render.Image(image_loaded2, Vector2.new(1836,20), image_size2)
end
if indicatordt:GetBool() then
Render.CircleFilled(Vector2.new(1755.0, 540.0), 5.1, 999, color)
Render.CircleFilled(Vector2.new(1855.0, 540.0), 5.1, 999, color)
Render.CircleFilled(Vector2.new(1755.0, 584.0), 5.1, 999, color)
Render.CircleFilled(Vector2.new(1855.0, 585.0), 5.1, 999, color)
Render.BoxFilled(Vector2.new(1750.0, 543.0), Vector2.new(1860.0, 582.0), indicatordt:GetColor())
Render.BoxFilled(Vector2.new(1755.0, 535.0), Vector2.new(1853.0, 590.0), indicatordt:GetColor())
Render.Text("Mode:", Vector2.new(1760.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana)
if Dtspeed:GetInt() == 10 then
Render.Text("10 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 11 then
Render.Text("11 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 12 then
Render.Text("12 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 13 then
Render.Text("13 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 14 then
Render.Text("14 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 15 then
Render.Text("15 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana)
elseif Dtspeed:GetInt() == 16 then
Render.Text("16 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 17 then
Render.Text("17 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 18 then
Render.Text("18 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 19 then
Render.Text("19 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 20 then
Render.Text("20 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
end
Render.Text("status:", Vector2.new(1760.0, 565.0), Color.new(1.0, 1.0, 1.0), 12, verdana)
if dt:GetBool() then
Render.Text("on", Vector2.new(1798.0, 565.0), Color.new(0.0, 1.0, 0.0), 12, verdana3)
Render.Circle(Vector2.new(1817, 572), 3.0, 300, Color.new(1.0, 1.0, 1.0, 1.0), 1.8, 750 * chrg , 365)
else
Render.Text("off", Vector2.new(1798.0, 565.0), Color.new(1.0, 0.0, 0.0), 12, verdana3)
end
end
end
Cheat.RegisterCallback("draw", dtindicator)
local flick_antiaim = Menu.Switch("Anti-Aim", "Yaw Flick", false, "Flicks your yaw with freestanding")
local flick_line = Menu.Switch("Anti-Aim", "Yaw Flick lines", false, "Show line where yaw is flicking")
local flick_arrow = Menu.Switch("Anti-Aim", "Yaw Flick arrow", false, "Show arrow where yaw is flicking")
local flick_side = true
local dont_flick = false
function get_velocity(player)
local vel = {}
-- Velocity calculation
vel[1] = player:GetProp("m_vecVelocity[0]")
vel[2] = player:GetProp("m_vecVelocity[1]")
vel[3] = math.sqrt(vel[1] * vel[1] + vel[2] * vel[2])
return math.floor(math.min(350, vel[3]))
end
function anti_aim(cmd)
if not flick_antiaim:Get() then return end
local localplayer = EntityList.GetLocalPlayer()
if (localplayer == nil) then
return
end
if get_velocity(localplayer) > 15 or dont_flick then return end
if GlobalVars.tickcount % 64 == 1 or GlobalVars.tickcount % 64 == 2 then
AntiAim.OverrideYawOffset(95 * (flick_side and 1 or -1))
AntiAim.OverrideInverter(flick_side)
end
actual_yaw = cmd.viewangles.yaw
end
function m_createmove(cmd)
anti_aim(cmd)
end
verdana5 = Render.InitFont("Corbel", 22, {'b', '1', '1'})
function render()
if not flick_antiaim:Get() then return end
local player = EntityList.GetLocalPlayer()
if player == nil then return end
local lp_origin = player:GetHitboxCenter(3)
lp_origin = lp_origin + Vector.new(0, 0, 0)
local lp_screen = Render.ScreenPosition(lp_origin)
local viewangles = EngineClient.GetViewAngles()
local closest_left = {
length = nil,
angle = nil,
}
for i = 20, 120, 10 do
local trace_angle = lp_origin + Cheat.AngleToForward(QAngle.new(0, i + viewangles.yaw, 0)) * 100
local current_trace = EngineTrace.TraceRay(lp_origin, trace_angle, player, 0xFFFFFFFF)
local screen_trace = Render.ScreenPosition(current_trace.endpos)
local length = lp_origin:DistTo(current_trace.endpos)
if closest_left.length == nil or length - 1 > closest_left.length then
closest_left.length = length
closest_left.angle = i
end
end
local closest_right = {
length = nil,
angle = nil,
}
for i = -20, -120, -10 do
local trace_angle = lp_origin + Cheat.AngleToForward(QAngle.new(0, i + viewangles.yaw, 0)) * 100
local current_trace = EngineTrace.TraceRay(lp_origin, trace_angle, player, 0xFFFFFFFF)
local screen_trace = Render.ScreenPosition(current_trace.endpos)
local length = lp_origin:DistTo(current_trace.endpos)
if closest_right.length == nil or length - 1 > closest_right.length then
closest_right.length = length
closest_right.angle = i
end
end
if math.abs(closest_left.angle) < math.abs(closest_right.angle) then
flick_side = false
dont_flick = false
if flick_arrow:GetBool() then
Render.Text("<" , Vector2.new(930.0, 532.0), Color.new(0.0, 1.0, 0.0), 22, verdana5)
end
local trace_angle = lp_origin + Cheat.AngleToForward(QAngle.new(0, closest_left.angle + viewangles.yaw, 0)) * 100
local current_trace = EngineTrace.TraceRay(lp_origin, trace_angle, player, 0xFFFFFFFF)
local screen_trace = Render.ScreenPosition(current_trace.endpos)
if flick_line:GetBool() then
Render.Line(lp_screen - 1, screen_trace, Color.new(0.0, 0.0, 1.0, 1.0))
Render.Line(lp_screen, screen_trace, Color.new(0.0, 1.0, 0.0, 1.0))
Render.Line(lp_screen + 1, screen_trace, Color.new(1.0, 0.0, 0.0, 1.0))
end
-- print("Your yaw is flicking left")
elseif math.abs(closest_left.angle) > math.abs(closest_right.angle) then
flick_side = true
dont_flick = false
if flick_arrow:GetBool() then
Render.Text(">" , Vector2.new(980.0, 532.0), Color.new(0.0, 1.0, 0.0), 22, verdana5)
end
local trace_angle = lp_origin + Cheat.AngleToForward(QAngle.new(0, closest_right.angle + viewangles.yaw, 0)) * 100
local current_trace = EngineTrace.TraceRay(lp_origin, trace_angle, player, 0xFFFFFFFF)
local screen_trace = Render.ScreenPosition(current_trace.endpos)
if flick_line:GetBool() then
Render.Line(lp_screen - 1, screen_trace, Color.new(0.0, 0.0, 1.0, 1.0))
Render.Line(lp_screen, screen_trace, Color.new(0.0, 1.0, 0.0, 1.0))
Render.Line(lp_screen + 1, screen_trace, Color.new(1.0, 0.0, 0.0, 1.0))
end
-- print("Your yaw is flicking right")
elseif math.abs(closest_left.angle) == math.abs(closest_right.angle) then
dont_flick = true
end
end
Cheat.RegisterCallback("prediction", m_createmove )
Cheat.RegisterCallback("draw", function()
render()
dtindicator()
end)
хз работает или нет но запускается
а так я не тестил на серверах
[/QUOTE]но запускается
как это может запуститься?
как это может работать?но запускается
не работаетЗапустится оно может , работать тоже, но тут кринж с кодом + как я вижу не-до индикатор + вотер
Menu.Text("Info", " <-Last update 25.10.2021->")
local legbreaker = Menu.Switch("Anti-Aim", "Legbreaker", false, "Breaker your leg animation ")
local leg = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Leg Movement")
local dt = Menu.FindVar("Aimbot", "Ragebot", "Exploits", "Double Tap")
local Dtspeed = Menu.SliderInt("Rage", "DoubleTap speed", 10, 10, 20, "Select DoubleTap ticks")
local indicatordt = Menu.SwitchColor("Rage", "DoubleTap indicator", false, Color.new(16.0, 34.0, 54.0, 1.0), "show info")
local usernames = {}
local username = { "Meatwar88" }
for i in ipairs(username) do
table.insert(usernames, username.." ")
end
-- Help by рќ—±рќ‚рќЂрќЃрќ—¶рќ—»в„ў#5189
local function dtfast()
Exploits.OverrideDoubleTapSpeed(Dtspeed)
end
verdana = Render.InitFont("Corbel", 12, {'b', '1', '1'})
verdana2 = Render.InitFont("Corbel", 12, {'b', '1', '1'})
verdana3 = Render.InitFont("Arial", 12, {'b', '1', 'r'})
local url = "Пожалуйста, авторизуйтесь для просмотра ссылки."
local bytes = Http.Get(url)
local image_size = Vector2.new(20, 35)
local image_loaded = Render.LoadImage(bytes, image_size)
local url2 = "Пожалуйста, авторизуйтесь для просмотра ссылки."
local image_size2 = Vector2.new(12, 12)
local image_loaded2 = Render.LoadImage(Http.Get(url2), image_size)
verdana4 = Render.InitFont("Verdana", 13, {'1', '1', '1'})
local function legabug()
if legbreaker:GetBool() then
leg:SetInt(math.random(0,2))
end
end
Cheat.RegisterCallback("createmove", legabug)
local function dtindicator()
local chrg = Exploits.GetCharge()
local color = indicatordt:GetColor()
if in_game then
local selocal server_ip = EngineClient:GetNetChannelInfo():GetAddress()
local ping = EngineClient:GetNetChannelInfo():GetLatency(0) * 1000
ping = math.floor(ping + .5)
Render.GradientBoxFilled(Vector2.new(1760.0, 17.0), Vector2.new(1900.0, 21.0), Color.new(255, 0, 0, 1), Color.new(0, 255, 0, 1), Color.new(0, 55, 255, 1), Color.new(0, 0, 255, 1))
Render.GradientBoxFilled(Vector2.new(1760.0, 37.0), Vector2.new(1900.0, 41.0), Color.new(255, 0, 0, 1), Color.new(0, 255, 0, 1), Color.new(0, 55, 255, 1), Color.new(0, 0, 255, 1))
Render.Blur(Vector2.new(1760.0, 20.0), Vector2.new(1900.0, 40.0))
Render.Text("Fake flicker | " .. Cheat.GetCheatUserName() .. " | " .. server_ip .. " | ping " .. ping .. "ms", Vector2.new(1710, 20),Color.new(255, 255, 255), 13, verdana4)
Render.Image(image_loaded2, Vector2.new(1817,20), image_size2)
else
Render.GradientBoxFilled(Vector2.new(1760.0, 17.0), Vector2.new(1900.0, 21.0), Color.new(255, 0, 0, 1), Color.new(0, 255, 0, 1), Color.new(0, 55, 255, 1), Color.new(0, 0, 255, 1))
Render.GradientBoxFilled(Vector2.new(1760.0, 37.0), Vector2.new(1900.0, 41.0), Color.new(255, 0, 0, 1), Color.new(0, 255, 0, 1), Color.new(0, 55, 255, 1), Color.new(0, 0, 255, 1))
Render.Blur(Vector2.new(1760.0, 20.0), Vector2.new(1900.0, 40.0))
Render.Text("Fake flicker " .. Cheat.GetCheatUserName() .. " ", Vector2.new(1770, 20),Color.new(255, 255, 255), 13, verdana4)
Render.Image(image_loaded2, Vector2.new(1836,20), image_size2)
end
if indicatordt:GetBool() then
Render.CircleFilled(Vector2.new(1755.0, 540.0), 5.1, 999, color)
Render.CircleFilled(Vector2.new(1855.0, 540.0), 5.1, 999, color)
Render.CircleFilled(Vector2.new(1755.0, 584.0), 5.1, 999, color)
Render.CircleFilled(Vector2.new(1855.0, 585.0), 5.1, 999, color)
Render.BoxFilled(Vector2.new(1750.0, 543.0), Vector2.new(1860.0, 582.0), indicatordt:GetColor())
Render.BoxFilled(Vector2.new(1755.0, 535.0), Vector2.new(1853.0, 590.0), indicatordt:GetColor())
Render.Text("Mode:", Vector2.new(1760.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana)
if Dtspeed:GetInt() == 10 then
Render.Text("10 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 11 then
Render.Text("11 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 12 then
Render.Text("12 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 13 then
Render.Text("13 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 14 then
Render.Text("14 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 15 then
Render.Text("15 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana)
elseif Dtspeed:GetInt() == 16 then
Render.Text("16 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 17 then
Render.Text("17 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 18 then
Render.Text("18 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 19 then
Render.Text("19 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
elseif Dtspeed:GetInt() == 20 then
Render.Text("20 ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
end
Render.Text("status:", Vector2.new(1760.0, 565.0), Color.new(1.0, 1.0, 1.0), 12, verdana)
if dt:GetBool() then
Render.Text("on", Vector2.new(1798.0, 565.0), Color.new(0.0, 1.0, 0.0), 12, verdana3)
Render.Circle(Vector2.new(1817, 572), 3.0, 300, Color.new(1.0, 1.0, 1.0, 1.0), 1.8, 750 * chrg , 365)
else
Render.Text("off", Vector2.new(1798.0, 565.0), Color.new(1.0, 0.0, 0.0), 12, verdana3)
end
end
end
Cheat.RegisterCallback("draw", dtindicator)
local flick_antiaim = Menu.Switch("Anti-Aim", "Yaw Flick", false, "Flicks your yaw with freestanding")
local flick_line = Menu.Switch("Anti-Aim", "Yaw Flick lines", false, "Show line where yaw is flicking")
local flick_arrow = Menu.Switch("Anti-Aim", "Yaw Flick arrow", false, "Show arrow where yaw is flicking")
local flick_side = true
local dont_flick = false
function get_velocity(player)
local vel = {}
-- Velocity calculation
vel[1] = player:GetProp("m_vecVelocity[0]")
vel[2] = player:GetProp("m_vecVelocity[1]")
vel[3] = math.sqrt(vel[1] * vel[1] + vel[2] * vel[2])
return math.floor(math.min(350, vel[3]))
end
function anti_aim(cmd)
if not flick_antiaim:Get() then return end
local localplayer = EntityList.GetLocalPlayer()
if (localplayer == nil) then
return
end
if get_velocity(localplayer) > 15 or dont_flick then return end
if GlobalVars.tickcount % 64 == 1 or GlobalVars.tickcount % 64 == 2 then
AntiAim.OverrideYawOffset(95 * (flick_side and 1 or -1))
AntiAim.OverrideInverter(flick_side)
end
actual_yaw = cmd.viewangles.yaw
end
function m_createmove(cmd)
anti_aim(cmd)
end
verdana5 = Render.InitFont("Corbel", 22, {'b', '1', '1'})
function render()
if not flick_antiaim:Get() then return end
local player = EntityList.GetLocalPlayer()
if player == nil then return end
local lp_origin = player:GetHitboxCenter(3)
lp_origin = lp_origin + Vector.new(0, 0, 0)
local lp_screen = Render.ScreenPosition(lp_origin)
local viewangles = EngineClient.GetViewAngles()
local closest_left = {
length = nil,
angle = nil,
}
for i = 20, 120, 10 do
local trace_angle = lp_origin + Cheat.AngleToForward(QAngle.new(0, i + viewangles.yaw, 0)) * 100
local current_trace = EngineTrace.TraceRay(lp_origin, trace_angle, player, 0xFFFFFFFF)
local screen_trace = Render.ScreenPosition(current_trace.endpos)
local length = lp_origin:DistTo(current_trace.endpos)
if closest_left.length == nil or length - 1 > closest_left.length then
closest_left.length = length
closest_left.angle = i
end
end
local closest_right = {
length = nil,
angle = nil,
}
for i = -20, -120, -10 do
local trace_angle = lp_origin + Cheat.AngleToForward(QAngle.new(0, i + viewangles.yaw, 0)) * 100
local current_trace = EngineTrace.TraceRay(lp_origin, trace_angle, player, 0xFFFFFFFF)
local screen_trace = Render.ScreenPosition(current_trace.endpos)
local length = lp_origin:DistTo(current_trace.endpos)
if closest_right.length == nil or length - 1 > closest_right.length then
closest_right.length = length
closest_right.angle = i
end
end
if math.abs(closest_left.angle) < math.abs(closest_right.angle) then
flick_side = false
dont_flick = false
if flick_arrow:GetBool() then
Render.Text("<" , Vector2.new(930.0, 532.0), Color.new(0.0, 1.0, 0.0), 22, verdana5)
end
local trace_angle = lp_origin + Cheat.AngleToForward(QAngle.new(0, closest_left.angle + viewangles.yaw, 0)) * 100
local current_trace = EngineTrace.TraceRay(lp_origin, trace_angle, player, 0xFFFFFFFF)
local screen_trace = Render.ScreenPosition(current_trace.endpos)
if flick_line:GetBool() then
Render.Line(lp_screen - 1, screen_trace, Color.new(0.0, 0.0, 1.0, 1.0))
Render.Line(lp_screen, screen_trace, Color.new(0.0, 1.0, 0.0, 1.0))
Render.Line(lp_screen + 1, screen_trace, Color.new(1.0, 0.0, 0.0, 1.0))
end
-- print("Your yaw is flicking left")
elseif math.abs(closest_left.angle) > math.abs(closest_right.angle) then
flick_side = true
dont_flick = false
if flick_arrow:GetBool() then
Render.Text(">" , Vector2.new(980.0, 532.0), Color.new(0.0, 1.0, 0.0), 22, verdana5)
end
local trace_angle = lp_origin + Cheat.AngleToForward(QAngle.new(0, closest_right.angle + viewangles.yaw, 0)) * 100
local current_trace = EngineTrace.TraceRay(lp_origin, trace_angle, player, 0xFFFFFFFF)
local screen_trace = Render.ScreenPosition(current_trace.endpos)
if flick_line:GetBool() then
Render.Line(lp_screen - 1, screen_trace, Color.new(0.0, 0.0, 1.0, 1.0))
Render.Line(lp_screen, screen_trace, Color.new(0.0, 1.0, 0.0, 1.0))
Render.Line(lp_screen + 1, screen_trace, Color.new(1.0, 0.0, 0.0, 1.0))
end
-- print("Your yaw is flicking right")
elseif math.abs(closest_left.angle) == math.abs(closest_right.angle) then
dont_flick = true
end
end
Cheat.RegisterCallback("prediction", m_createmove )
Cheat.RegisterCallback("draw", function()
render()
dtindicator()
end)
хз работает или нет но запускается
а так я не тестил на серверах
Посмотреть вложение 178621
ВАХЗЫВХЪАЩЫХВЗАЩХЗЫВЩЗХА ДА ЭТО САМОЕ НАИСОЧНЕЙШЕЕ ЧТО Я ВИДЕЛ В ЖИЗНИ ВООБШЕ
Render.Text(Dtspeed:GetInt().." ticks" , Vector2.new(1793.0, 550.0), Color.new(1.0, 1.0, 1.0), 12, verdana2)
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz