Bufon
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Автор темы
- #1
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V4.24 - V4.27, 5.00
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Трейлер / Trailer:
Технические детали / Technical Details:
Features:
- Dithering
- Polygon Draw Distance
- Screen Space Vertex Snapping
- Near Clip
- Color Quantization
- Affine Texture Mapping
- Depth Error
- Ambient Lighting
- Fog
- Static Vertex Lights (up to 5 per component)
- Dynamic Vertex Lights (4 by default)
- Pseudo Lens Flare
- Destructible Material & Blueprint (Пожалуйста, авторизуйтесь для просмотра ссылки.)
- Camera Facing Sprite Material
- Procedural Light Shaft Blueprint (Пожалуйста, авторизуйтесь для просмотра ссылки.)
- Vertex Paint Ready
Network Replicated: No
Supported Development Platforms: Windows
Important/Additional Notes:
- Some effects are not compatible with the Unreal Engine landscape. As a workaround, you can convert landscape to static mesh in the engine.
- Static vertex lights are only compatible with primitive components that support custom primitive data, for example, static and skeletal meshes.
- Static vertex lights are limited to 5 per component, which means if you're level is a single large mesh you're limited to 5 lights. To get around this limitation, split your geometry into several pieces.
- Depth Error doesn't support translucent materials.
- Destructible Material requires meshes to have hard edges. Smoothing groups can be removed in the editor.
- 3D assets are included, however, they're for demonstration purposes only (you can still use them as you wish).
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