local menu_fakelag_limit = Menu.FindVar("Aimbot", "Anti Aim", "Fake Lag", "Limit")
local menu_fakelag_randomization = Menu.FindVar("Aimbot", "Anti Aim", "Fake Lag", "Randomization")
local menu_fakelag_enable = Menu.FindVar("Aimbot", "Anti Aim", "Fake Lag", "Enable Fake Lag")
local c_menu_custom_fakelag = Menu.Switch("FakeLags", "Custom Fakelag", false, "Custom Fakelag")
local c_menu_fakelag_modes = Menu.Combo("FakeLags", "Modes", {"Fluctuate"}, 0, "Fakelag modes!")
local c_menu_fakelag_fluctuate_timing = Menu.SliderFloat("FakeLags", "Fluctuate Timing", 12.9, 0.0, 20.0, "Fluctuate timing") -- from prediction
local function fluctuate_fakelag()
local random1 = 0
local random2 = 0
local used = false
if used then
random1 = math.random(1, c_menu_fakelag_fluctuate_timing:GetFloat())
used = false
else
random1 = math.random(1, c_menu_fakelag_fluctuate_timing:GetFloat())
used = true
end
if random1 == 1 then
menu_fakelag_limit:SetInt(3)
menu_fakelag_randomization:SetInt(0)
else
menu_fakelag_limit:SetInt(14)
menu_fakelag_randomization:SetInt(3)
end
end
local function fake_lag()
if (c_menu_fakelag_modes:GetInt()) == 0 then
fluctuate_fakelag()
end
end
Cheat.RegisterCallback("pre_prediction", fake_lag)