LUA скрипт [fatality] metamod keybinds

Начинающий
Статус
Оффлайн
Регистрация
28 Ноя 2020
Сообщения
50
Реакции[?]
12
Поинты[?]
4K
есть анимации появления
ss:
SS.png
verdana font
code/
Пожалуйста, авторизуйтесь для просмотра ссылки.
C++:
--by lozzya1337
local render = fatality.render
local config = fatality.config
local menu = fatality.menu
local input = fatality.input
local callbacks = fatality.callbacks
local global_vars = csgo.interface_handler:get_global_vars()
local cvar = csgo.interface_handler:get_cvar()
local engine = csgo.interface_handler:get_engine_client()

local screen_size = render:screen_size()

--menu add
local metamodbutton = menu:add_button("metamod keybinds", "VISUALS", "MISC", "Various")
local keybinds_item = config:add_item("keybinds_item", 0)
local keybinds_checkbox = menu:add_checkbox("keybinds", "VISUALS", "MISC", "Various", keybinds_item)
local binds_x = config:add_item("binds_x", 0)
local binds_y = config:add_item("binds_y", 0)
local posx = menu:add_slider("Pos X", "VISUALS", "MISC", "Various", binds_x, 0, screen_size.x, 1)
local posy = menu:add_slider("Pos Y", "VISUALS", "MISC", "Various", binds_y, 0, screen_size.y, 1)
local kci1 = config:add_item("keybindswatermark_slider_1", 0)
local kci2 = config:add_item("keybindswatermark_slider_2", 0)
local kci3 = config:add_item("keybindswatermark_slider_3", 0)
local kci4 = config:add_item("keybindswatermark_slider_4", 0)
local kc1 = menu:add_slider("Color R", "VISUALS", "MISC", "Various", kci1, 0, 255, 1)
local kc2 = menu:add_slider("Color G", "VISUALS", "MISC", "Various", kci2, 0, 255, 1)
local kc3 = menu:add_slider("Color B", "VISUALS", "MISC", "Various", kci3, 0, 255, 1)
local kc4 = menu:add_slider("Color A", "VISUALS", "MISC", "Various", kci4, 0, 255, 1)
--font
local font_mode_item = config:add_item("font_mode", 0)
local font_mode = menu:add_combo("font mode", "VISUALS", "MISC", "Various", font_mode_item)
font_mode:add_item("verdana", font_mode_item)
font_mode:add_item("corbel", font_mode_item)
--fonts
local corbelfont = render:create_font("Corbel", 15, 100, true)
local verdanafont = render:create_font("Verdana", 12, 100, true)

local references = 
{
    slowwalk = menu:get_reference("MISC", "MISC", "Movement", "Slide");
    fakeduck = menu:get_reference("MISC", "MISC", "Movement", "Fake duck");
    autopeek = menu:get_reference("MISC", "MISC", "Movement", "Peek Assist");
    hideshot = menu:get_reference("RAGE", "AIMBOT", "Aimbot", "Hide shot");
    doubletap = menu:get_reference("RAGE", "AIMBOT", "Aimbot", "Double tap");
    forcesafepoint = menu:get_reference("RAGE", "AIMBOT", "Aimbot", "Force safepoint");
    onlyhs = menu:get_reference("RAGE", "AIMBOT", "Aimbot", "Headshot only");
    freestand = menu:get_reference("RAGE", "ANTI-AIM", "General", "Freestand");
    left = menu:get_reference("RAGE", "ANTI-AIM", "General", "Left");
    right = menu:get_reference("RAGE", "ANTI-AIM", "General", "Right");
    back = menu:get_reference("RAGE", "ANTI-AIM", "General", "Back");
}

local alphamain1 = 0
local alphamain2 = 0
local swalpha = 0
local swon = false
local fdalpha = 0
local fdon = false
local apalpha = 0
local apon = false
local hsalpha = 0
local hson = false
local dtalpha = 0
local dton = false
local fsalpha = 0
local fson = false
local hoalpha = 0
local hoon = false
local fralpha = 0
local fron = false
local balpha = 0
local bon = false
local lalpha = 0
local lon = false
local ralpha = 0
local ron = false

function metamodk()    
    local currentfont = verdanafont
    local add_y = 23
    local text_y = 3
    local currentbinds = 10
    if (font_mode_item:get_int() == 0) then
        currentfont = verdanafont
        text_y = 5
    end
    if (font_mode_item:get_int() == 1) then
        currentfont = corbelfont
        text_y = 3
    end
    
    if (keybinds_item:get_bool()) then
        render:rect_filled(binds_x:get_int(), binds_y:get_int(),150, 21, csgo.color(0,0,0,alphamain1))
        render:rect_filled(binds_x:get_int(), binds_y:get_int(),150, 2, csgo.color(kci1:get_int(),kci2:get_int(),kci3:get_int(),alphamain2))
        render:text(currentfont, binds_x:get_int()+50, binds_y:get_int()+text_y, "keybinds", csgo.color(255,255,255,alphamain2))
    
        if apon == true then
            add_y = add_y + 15
            render:text(currentfont, binds_x:get_int()+2, binds_y:get_int()+add_y-15, "auto peek", csgo.color(255,255,255,apalpha))
            render:text(currentfont, binds_x:get_int()+118, binds_y:get_int()+add_y-15, "[hold]", csgo.color(255,255,255,apalpha))
        end 
        if dton == true then
            add_y = add_y + 15
            render:text(currentfont, binds_x:get_int()+2, binds_y:get_int()+add_y-15, "double tap", csgo.color(255,255,255,dtalpha))
            render:text(currentfont, binds_x:get_int()+102, binds_y:get_int()+add_y-15, "[toggled]", csgo.color(255,255,255,dtalpha))
        end 
        if fdon == true then
            add_y = add_y + 15
            render:text(currentfont, binds_x:get_int()+2, binds_y:get_int()+add_y-15, "fake duck", csgo.color(255,255,255,fdalpha))
            render:text(currentfont, binds_x:get_int()+118, binds_y:get_int()+add_y-15, "[hold]", csgo.color(255,255,255,fdalpha))
        end 
        if fson == true then
            add_y = add_y + 15
            render:text(currentfont, binds_x:get_int()+2, binds_y:get_int()+add_y-15, "force safepoint", csgo.color(255,255,255,fsalpha))
            render:text(currentfont, binds_x:get_int()+102, binds_y:get_int()+add_y-15, "[toggled]", csgo.color(255,255,255,fsalpha))
        end 
        if hoon == true then
            add_y = add_y + 15
            render:text(currentfont, binds_x:get_int()+2, binds_y:get_int()+add_y-15, "force hitscan", csgo.color(255,255,255,hoalpha))
            render:text(currentfont, binds_x:get_int()+102, binds_y:get_int()+add_y-15, "[toggled]", csgo.color(255,255,255,hoalpha))
        end
        if fron == true then
            add_y = add_y + 15
            render:text(currentfont, binds_x:get_int()+2, binds_y:get_int()+add_y-15, "freestanding", csgo.color(255,255,255,fralpha))
            render:text(currentfont, binds_x:get_int()+118, binds_y:get_int()+add_y-15, "[hold]", csgo.color(255,255,255,fralpha))
        end 
        if hson == true then
            add_y = add_y + 15
            render:text(currentfont, binds_x:get_int()+2, binds_y:get_int()+add_y-15, "hide shot", csgo.color(255,255,255,hsalpha))
               render:text(currentfont, binds_x:get_int()+102, binds_y:get_int()+add_y-15, "[toggled]", csgo.color(255,255,255,hsalpha))
        end 
        if swon == true then
            add_y = add_y + 15
            render:text(currentfont, binds_x:get_int()+2, binds_y:get_int()+add_y-15, "slow walk", csgo.color(255,255,255,swalpha))
            render:text(currentfont, binds_x:get_int()+118, binds_y:get_int()+add_y-15, "[hold]", csgo.color(255,255,255,swalpha))
        end 
        if lon == true then
            add_y = add_y + 15
            render:text(currentfont, binds_x:get_int()+2, binds_y:get_int()+add_y-15, "manual yaw", csgo.color(255,255,255,lalpha))
            render:text(currentfont, binds_x:get_int()+123, binds_y:get_int()+add_y-15, "[left]", csgo.color(255,255,255,lalpha))
        end 
        if ron == true then
            add_y = add_y + 15
            render:text(currentfont, binds_x:get_int()+2, binds_y:get_int()+add_y-15, "manual yaw", csgo.color(255,255,255,ralpha))
            render:text(currentfont, binds_x:get_int()+116, binds_y:get_int()+add_y-15, "[right]", csgo.color(255,255,255,ralpha))
        end 
        if bon == true then
            add_y = add_y + 15
            render:text(currentfont, binds_x:get_int()+2, binds_y:get_int()+add_y-15, "manual yaw", csgo.color(255,255,255,balpha))
            render:text(currentfont, binds_x:get_int()+115, binds_y:get_int()+add_y-15, "[back]", csgo.color(255,255,255,balpha))
        end 
    end
    
    if references.autopeek:get_bool() then
        apon = true
        currentbinds = currentbinds + 1
        apalpha = apalpha + 16
        if apalpha >= 255 then 
            apalpha = 255 
        end
    else 
        apalpha = apalpha - 23;
        if apalpha <= 0 then 
            apalpha = 0 
            apon = false
            currentbinds = currentbinds - 1
        end
    end
    
    if references.doubletap:get_bool() then
        dton = true
        currentbinds = currentbinds + 1
        dtalpha = dtalpha + 16
        if dtalpha >= 255 then 
            dtalpha = 255 
        end
    else 
        dtalpha = dtalpha - 23;
        if dtalpha <= 0 then 
            dtalpha = 0 
            dton = false
            currentbinds = currentbinds - 1
        end
    end
    
    if references.fakeduck:get_bool() then
        fdon = true
        currentbinds = currentbinds + 1
        fdalpha = fdalpha + 16
        if fdalpha >= 255 then 
            fdalpha = 255 
        end
    else 
        fdalpha = fdalpha - 23;
        if fdalpha <= 0 then 
            fdalpha = 0 
            fdon = false
            currentbinds = currentbinds - 1
        end
    end
    
    if references.forcesafepoint:get_bool() then
        fson = true
        currentbinds = currentbinds + 1
        fsalpha = fsalpha + 16
        if fsalpha >= 255 then 
            fsalpha = 255 
        end
    else 
        fsalpha = fsalpha - 23;
        if fsalpha <= 0 then 
            fsalpha = 0 
            fson = false
            currentbinds = currentbinds - 1
        end
    end
    
    if references.onlyhs:get_bool() then
        hoon = true
        currentbinds = currentbinds + 1
        hoalpha = hoalpha + 16
        if hoalpha >= 255 then 
            hoalpha = 255 
        end
    else 
        hoalpha = hoalpha - 23;
        if hoalpha <= 0 then 
            hoalpha = 0 
            hoon = false
            currentbinds = currentbinds - 1
        end
    end
    
    if references.freestand:get_bool() then
        fron = true
        currentbinds = currentbinds + 1
        fralpha = fralpha + 16
        if fralpha >= 255 then 
            fralpha = 255 
        end
    else 
        fralpha = fralpha - 23;
        if fralpha <= 0 then 
            fralpha = 0 
            fron = false
            currentbinds = currentbinds - 1
        end
    end
    
    if references.hideshot:get_bool() then
        hson = true
        currentbinds = currentbinds + 1
        hsalpha = hsalpha + 16
        if hsalpha >= 255 then 
            hsalpha = 255 
        end
    else 
        hsalpha = hsalpha - 23;
        if hsalpha <= 0 then 
            hsalpha = 0 
            hson = false
            currentbinds = currentbinds - 1
        end
    end
    
    if references.slowwalk:get_bool() then
        swon = true
        currentbinds = currentbinds + 1
        swalpha = swalpha + 16
        if swalpha >= 255 then 
            swalpha = 255 
        end
    else 
        swalpha = swalpha - 23;
        if swalpha <= 0 then 
            swalpha = 0 
            swon = false
            currentbinds = currentbinds - 1
        end
    end
    
    if references.left:get_bool() then
        lon = true
        currentbinds = currentbinds + 1
        lalpha = lalpha + 16
        if lalpha >= 255 then 
            lalpha = 255 
        end
    else 
        lalpha = lalpha - 23;
        if lalpha <= 0 then 
            lalpha = 0 
            lon = false
            currentbinds = currentbinds - 1
        end
    end
    
    if references.right:get_bool() then
        ron = true
        currentbinds = currentbinds + 1
        ralpha = ralpha + 16
        if ralpha >= 255 then 
            ralpha = 255 
        end
    else 
        ralpha = ralpha - 23;
        if ralpha <= 0 then 
            ralpha = 0 
            ron = false
            currentbinds = currentbinds - 1
        end
    end
    
    if references.back:get_bool() then
        bon = true
        currentbinds = currentbinds + 1
        balpha = balpha + 16
        if balpha >= 255 then 
            balpha = 255 
        end
    else 
        balpha = balpha - 23;
        if balpha <= 0 then 
            balpha = 0 
            bon = false
            currentbinds = currentbinds - 1
        end
    end
    
    if currentbinds >= 1 then
        alphamain1 = alphamain1 + 23
        alphamain2 = alphamain2 + 23
        if alphamain1 >= kci4:get_int() then 
            alphamain1 = kci4:get_int() 
        end
        if alphamain2 >= 255 then 
            alphamain2 = 255 
        end
    else
        alphamain1 = alphamain1 - 23
        alphamain2 = alphamain2 - 23
        if alphamain1 <= 0 then 
            alphamain1 = 0 
        end
        if alphamain2 <= 0 then 
            alphamain2 = 0 
        end
    end
end
callbacks:add("paint", metamodk)
 
Последнее редактирование:
Начинающий
Статус
Оффлайн
Регистрация
27 Ноя 2020
Сообщения
112
Реакции[?]
8
Поинты[?]
0
есть анимации появления
ss:
Посмотреть вложение 181825
code/
Пожалуйста, авторизуйтесь для просмотра ссылки.
C++:
--by lozzya1337
local render = fatality.render
local config = fatality.config
local menu = fatality.menu
local callbacks = fatality.callbacks
local global_vars = csgo.interface_handler:get_global_vars()
local cvar = csgo.interface_handler:get_cvar()
local engine = csgo.interface_handler:get_engine_client()

local screen_size = render:screen_size()

--menu add
local metamodbutton = menu:add_button("metamod keybinds", "VISUALS", "MISC", "Various")
local keybinds_item = config:add_item("keybinds_item", 0)
local keybinds_checkbox = menu:add_checkbox("keybinds", "VISUALS", "MISC", "Various", keybinds_item)
local binds_x = config:add_item("binds_x", 0)
local binds_y = config:add_item("binds_y", 0)
local posx = menu:add_slider("Pos X", "VISUALS", "MISC", "Various", binds_x, 0, screen_size.x, 1)
local posy = menu:add_slider("Pos Y", "VISUALS", "MISC", "Various", binds_y, 0, screen_size.y, 1)
local kci1 = config:add_item("keybindswatermark_slider_1", 0)
local kci2 = config:add_item("keybindswatermark_slider_2", 0)
local kci3 = config:add_item("keybindswatermark_slider_3", 0)
local kci4 = config:add_item("keybindswatermark_slider_4", 0)
local kc1 = menu:add_slider("Color R", "VISUALS", "MISC", "Various", kci1, 0, 255, 1)
local kc2 = menu:add_slider("Color G", "VISUALS", "MISC", "Various", kci2, 0, 255, 1)
local kc3 = menu:add_slider("Color B", "VISUALS", "MISC", "Various", kci3, 0, 255, 1)
local kc4 = menu:add_slider("Color A", "VISUALS", "MISC", "Various", kci4, 0, 255, 1)

local corbelfont = render:create_font("Corbel", 16, 100, true)

local references =
{
    slowwalk = menu:get_reference("MISC", "MISC", "Movement", "Slide");
    fakeduck = menu:get_reference("MISC", "MISC", "Movement", "Fake duck");
    autopeek = menu:get_reference("MISC", "MISC", "Movement", "Peek Assist");
    hideshot = menu:get_reference("RAGE", "AIMBOT", "Aimbot", "Hide shot");
    doubletap = menu:get_reference("RAGE", "AIMBOT", "Aimbot", "Double tap");
    forcesafepoint = menu:get_reference("RAGE", "AIMBOT", "Aimbot", "Force safepoint");
    onlyhs = menu:get_reference("RAGE", "AIMBOT", "Aimbot", "Headshot only");
    freestand = menu:get_reference("RAGE", "ANTI-AIM", "General", "Freestand");
    left = menu:get_reference("RAGE", "ANTI-AIM", "General", "Left");
    right = menu:get_reference("RAGE", "ANTI-AIM", "General", "Right");
    back = menu:get_reference("RAGE", "ANTI-AIM", "General", "Back");
}

local alphamain1 = 0
local alphamain2 = 0
local swalpha = 0
local swon = false
local fdalpha = 0
local fdon = false
local apalpha = 0
local apon = false
local hsalpha = 0
local hson = false
local dtalpha = 0
local dton = false
local fsalpha = 0
local fson = false
local hoalpha = 0
local hoon = false
local fralpha = 0
local fron = false
local balpha = 0
local bon = false
local lalpha = 0
local lon = false
local ralpha = 0
local ron = false

function metamodk()  
    local add_y = 23
    local currentbinds = 10
   
    render:rect_filled(binds_x:get_int(), binds_y:get_int(),150, 21, csgo.color(0,0,0,alphamain1))
    render:rect_filled(binds_x:get_int(), binds_y:get_int(),150, 2, csgo.color(kci1:get_int(),kci2:get_int(),kci3:get_int(),alphamain2))
    render:text(corbelfont, binds_x:get_int()+50, binds_y:get_int()+3, "keybinds", csgo.color(255,255,255,alphamain2))
   
    if apon == true then
        add_y = add_y + 15
        render:text(corbelfont, binds_x:get_int(), binds_y:get_int()+add_y-15, "auto peek", csgo.color(255,255,255,apalpha))
        render:text(corbelfont, binds_x:get_int()+115, binds_y:get_int()+add_y-15, "active", csgo.color(200,200,200,apalpha))
    end
    if dton == true then
        add_y = add_y + 15
        render:text(corbelfont, binds_x:get_int(), binds_y:get_int()+add_y-15, "double tap", csgo.color(255,255,255,dtalpha))
        render:text(corbelfont, binds_x:get_int()+115, binds_y:get_int()+add_y-15, "active", csgo.color(200,200,200,dtalpha))
    end
    if fdon == true then
        add_y = add_y + 15
        render:text(corbelfont, binds_x:get_int(), binds_y:get_int()+add_y-15, "fake duck", csgo.color(255,255,255,fdalpha))
        render:text(corbelfont, binds_x:get_int()+115, binds_y:get_int()+add_y-15, "active", csgo.color(200,200,200,fdalpha))
    end
    if fson == true then
        add_y = add_y + 15
        render:text(corbelfont, binds_x:get_int(), binds_y:get_int()+add_y-15, "force safepoint", csgo.color(255,255,255,fsalpha))
        render:text(corbelfont, binds_x:get_int()+115, binds_y:get_int()+add_y-15, "active", csgo.color(200,200,200,fsalpha))
    end
    if hoon == true then
        add_y = add_y + 15
        render:text(corbelfont, binds_x:get_int(), binds_y:get_int()+add_y-15, "force hitscan", csgo.color(255,255,255,hoalpha))
        render:text(corbelfont, binds_x:get_int()+115, binds_y:get_int()+add_y-15, "active", csgo.color(200,200,200,hoalpha))
    end
    if fron == true then
        add_y = add_y + 15
        render:text(corbelfont, binds_x:get_int(), binds_y:get_int()+add_y-15, "freestanding", csgo.color(255,255,255,fralpha))
        render:text(corbelfont, binds_x:get_int()+115, binds_y:get_int()+add_y-15, "active", csgo.color(200,200,200,fralpha))
    end
    if hson == true then
        add_y = add_y + 15
        render:text(corbelfont, binds_x:get_int(), binds_y:get_int()+add_y-15, "hide shot", csgo.color(255,255,255,hsalpha))
        render:text(corbelfont, binds_x:get_int()+115, binds_y:get_int()+add_y-15, "active", csgo.color(200,200,200,hsalpha))
    end
    if swon == true then
        add_y = add_y + 15
        render:text(corbelfont, binds_x:get_int(), binds_y:get_int()+add_y-15, "slow walk", csgo.color(255,255,255,swalpha))
        render:text(corbelfont, binds_x:get_int()+115, binds_y:get_int()+add_y-15, "active", csgo.color(200,200,200,swalpha))
    end
    if lon == true then
        add_y = add_y + 15
        render:text(corbelfont, binds_x:get_int(), binds_y:get_int()+add_y-15, "manual yaw", csgo.color(255,255,255,lalpha))
        render:text(corbelfont, binds_x:get_int()+130, binds_y:get_int()+add_y-15, "left", csgo.color(200,200,200,lalpha))
    end
    if ron == true then
        add_y = add_y + 15
        render:text(corbelfont, binds_x:get_int(), binds_y:get_int()+add_y-15, "manual yaw", csgo.color(255,255,255,ralpha))
        render:text(corbelfont, binds_x:get_int()+122, binds_y:get_int()+add_y-15, "right", csgo.color(200,200,200,ralpha))
    end
    if bon == true then
        add_y = add_y + 15
        render:text(corbelfont, binds_x:get_int(), binds_y:get_int()+add_y-15, "manual yaw", csgo.color(255,255,255,balpha))
        render:text(corbelfont, binds_x:get_int()+122, binds_y:get_int()+add_y-15, "back", csgo.color(200,200,200,balpha))
    end
   
    if references.autopeek:get_bool() then
        apon = true
        currentbinds = currentbinds + 1
        apalpha = apalpha + 16
        if apalpha >= 255 then
            apalpha = 255
        end
    else
        apalpha = apalpha - 23;
        if apalpha <= 0 then
            apalpha = 0
            apon = false
            currentbinds = currentbinds - 1
        end
    end
   
    if references.doubletap:get_bool() then
        dton = true
        currentbinds = currentbinds + 1
        dtalpha = dtalpha + 16
        if dtalpha >= 255 then
            dtalpha = 255
        end
    else
        dtalpha = dtalpha - 23;
        if dtalpha <= 0 then
            dtalpha = 0
            dton = false
            currentbinds = currentbinds - 1
        end
    end
   
    if references.fakeduck:get_bool() then
        fdon = true
        currentbinds = currentbinds + 1
        fdalpha = fdalpha + 16
        if fdalpha >= 255 then
            fdalpha = 255
        end
    else
        fdalpha = fdalpha - 23;
        if fdalpha <= 0 then
            fdalpha = 0
            fdon = false
            currentbinds = currentbinds - 1
        end
    end
   
    if references.forcesafepoint:get_bool() then
        fson = true
        currentbinds = currentbinds + 1
        fsalpha = fsalpha + 16
        if fsalpha >= 255 then
            fsalpha = 255
        end
    else
        fsalpha = fsalpha - 23;
        if fsalpha <= 0 then
            fsalpha = 0
            fson = false
            currentbinds = currentbinds - 1
        end
    end
   
    if references.onlyhs:get_bool() then
        hoon = true
        currentbinds = currentbinds + 1
        hoalpha = hoalpha + 16
        if hoalpha >= 255 then
            hoalpha = 255
        end
    else
        hoalpha = hoalpha - 23;
        if hoalpha <= 0 then
            hoalpha = 0
            hoon = false
            currentbinds = currentbinds - 1
        end
    end
   
    if references.freestand:get_bool() then
        fron = true
        currentbinds = currentbinds + 1
        fralpha = fralpha + 16
        if fralpha >= 255 then
            fralpha = 255
        end
    else
        fralpha = fralpha - 23;
        if fralpha <= 0 then
            fralpha = 0
            fron = false
            currentbinds = currentbinds - 1
        end
    end
   
    if references.hideshot:get_bool() then
        hson = true
        currentbinds = currentbinds + 1
        hsalpha = hsalpha + 16
        if hsalpha >= 255 then
            hsalpha = 255
        end
    else
        hsalpha = hsalpha - 23;
        if hsalpha <= 0 then
            hsalpha = 0
            hson = false
            currentbinds = currentbinds - 1
        end
    end
   
    if references.slowwalk:get_bool() then
        swon = true
        currentbinds = currentbinds + 1
        swalpha = swalpha + 16
        if swalpha >= 255 then
            swalpha = 255
        end
    else
        swalpha = swalpha - 23;
        if swalpha <= 0 then
            swalpha = 0
            swon = false
            currentbinds = currentbinds - 1
        end
    end
   
    if references.left:get_bool() then
        lon = true
        currentbinds = currentbinds + 1
        lalpha = lalpha + 16
        if lalpha >= 255 then
            lalpha = 255
        end
    else
        lalpha = lalpha - 23;
        if lalpha <= 0 then
            lalpha = 0
            lon = false
            currentbinds = currentbinds - 1
        end
    end
   
    if references.right:get_bool() then
        ron = true
        currentbinds = currentbinds + 1
        ralpha = ralpha + 16
        if ralpha >= 255 then
            ralpha = 255
        end
    else
        ralpha = ralpha - 23;
        if ralpha <= 0 then
            ralpha = 0
            ron = false
            currentbinds = currentbinds - 1
        end
    end
   
    if references.back:get_bool() then
        bon = true
        currentbinds = currentbinds + 1
        balpha = balpha + 16
        if balpha >= 255 then
            balpha = 255
        end
    else
        balpha = balpha - 23;
        if balpha <= 0 then
            balpha = 0
            bon = false
            currentbinds = currentbinds - 1
        end
    end
   
    if currentbinds >= 1 then
        alphamain1 = alphamain1 + 23
        alphamain2 = alphamain2 + 23
        if alphamain1 >= kci4:get_int() then
            alphamain1 = kci4:get_int()
        end
        if alphamain2 >= 255 then
            alphamain2 = 255
        end
    else
        alphamain1 = alphamain1 - 23
        alphamain2 = alphamain2 - 23
        if alphamain1 <= 0 then
            alphamain1 = 0
        end
        if alphamain2 <= 0 then
            alphamain2 = 0
        end
    end
end
callbacks:add("paint", metamodk)
чел, лучший
 
Участник
Статус
Оффлайн
Регистрация
28 Сен 2017
Сообщения
590
Реакции[?]
240
Поинты[?]
9K
вот без рофлов, выглядит как говно, шрифт ужасный, прозрачность кебинда нельзя менять, я уверен, все кривое какое то
 
Начинающий
Статус
Оффлайн
Регистрация
28 Ноя 2020
Сообщения
50
Реакции[?]
12
Поинты[?]
4K
вот без рофлов, выглядит как говно, шрифт ужасный, прозрачность кебинда нельзя менять, я уверен, все кривое какое то
local kc4 = menu:add_slider("Color A", "VISUALS", "MISC", "Various", kci4, 0, 255, 1)
ок, лично для тебя сделаю смену шрифта
 
Последнее редактирование:
Участник
Статус
Оффлайн
Регистрация
28 Сен 2017
Сообщения
590
Реакции[?]
240
Поинты[?]
9K
Начинающий
Статус
Оффлайн
Регистрация
28 Ноя 2020
Сообщения
50
Реакции[?]
12
Поинты[?]
4K
Начинающий
Статус
Оффлайн
Регистрация
11 Ноя 2021
Сообщения
5
Реакции[?]
0
Поинты[?]
0
шрифт вроде тот, но у меня чуть больше

можно, но с помощью апи не получится получить тогл стоит у тебя или холд
всмысле? Дак у тебя же не через как в нле Cheat.GetBinds(и то там можно), у тебя просто если включена функция ты можешь отрисовать че хочешь, хоть тогл хоть холд хоть письку хз
 
Начинающий
Статус
Оффлайн
Регистрация
28 Ноя 2020
Сообщения
50
Реакции[?]
12
Поинты[?]
4K
всмысле? Дак у тебя же не через как в нле Cheat.GetBinds(и то там можно), у тебя просто если включена функция ты можешь отрисовать че хочешь, хоть тогл хоть холд хоть письку хз
так я отрисую тогл а у чела то может холд будет
 
Сверху Снизу