C++ Исходник Resolver supper ultimate aka Legendware shit paste every SUS

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10 Ноя 2020
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Форматирование (BB-код):
#include "animation_system.h"
#include "..\ragebot\aim.h"

void resolver::initialize(player_t* e, adjust_data* record, const float& goal_feet_yaw, const float& pitch)
{
    player = e;
    player_record = record;

    original_goal_feet_yaw = math::normalize_yaw(goal_feet_yaw);
    original_pitch = math::normalize_pitch(pitch);
}

void resolver::reset()
{
    player = nullptr;
    player_record = nullptr;

    side = false;

    was_first_bruteforce = false;
    was_second_bruteforce = false;

    original_goal_feet_yaw = 0.0f;
    original_pitch = 0.0f;
}

bool resolver::low_delta()
{
    auto record = player_record;
    if (!g_ctx.local()->is_alive())
        return false;
    float angle_diff = math::angle_diff(player->m_angEyeAngles().y, player->get_animation_state()->m_flGoalFeetYaw);
    Vector first = ZERO, second = ZERO, third = ZERO;
    first = Vector(player->hitbox_position(HITBOX_HEAD).x, player->hitbox_position(HITBOX_HEAD).y + min(angle_diff, 35), player->hitbox_position(HITBOX_HEAD).z);
    second = Vector(player->hitbox_position(HITBOX_HEAD).x, player->hitbox_position(HITBOX_HEAD).y, player->hitbox_position(HITBOX_HEAD).z);
    third = Vector(player->hitbox_position(HITBOX_HEAD).x, player->hitbox_position(HITBOX_HEAD).y - min(angle_diff, 35), player->hitbox_position(HITBOX_HEAD).z);
    Ray_t one, two, three;
    trace_t tone, ttwo, ttree;
    CTraceFilter fl;
    fl.pSkip = player;
    one.Init(g_ctx.local()->get_shoot_position(), first);
    two.Init(g_ctx.local()->get_shoot_position(), second);
    three.Init(g_ctx.local()->get_shoot_position(), third);
    m_trace()->TraceRay(one, MASK_PLAYERSOLID, &fl, &tone);
    m_trace()->TraceRay(two, MASK_PLAYERSOLID, &fl, &ttwo);
    m_trace()->TraceRay(three, MASK_PLAYERSOLID, &fl, &ttree);
    if (!tone.allsolid && !ttwo.allsolid && !ttree.allsolid && tone.fraction < 0.97 && ttwo.fraction < 0.97 && ttree.fraction < 0.97)
        return true;

    float lby = fabs(math::normalize_yaw(player->m_flLowerBodyYawTarget()));
    if (lby < 35 && lby > -35)
        return true;
    return false;
}

void resolver::resolve_yaw()
{
    player_info_t player_info;

    if (!m_engine()->GetPlayerInfo(player->EntIndex(), &player_info))
        return;

    auto animstate = player->get_animation_state();
    if (!animstate)
        return;
    auto choked = abs(TIME_TO_TICKS(player->m_flSimulationTime() - player->m_flOldSimulationTime()) - 1);
    float lby_delta = math::normalize_yaw(player->m_angEyeAngles().y - animstate->m_flGoalFeetYaw);
    float delta = lby_delta;

    auto m_flGoalFeetYaw = player->get_animation_state()->m_flGoalFeetYaw;

    static int side[63];

    if (player_record->bot || choked < 1 && !animstate)
    {
        animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + original_goal_feet_yaw);   // legit && clean check
    }

    if (player_info.fakeplayer || !g_ctx.local()->is_alive() || player->m_iTeamNum() == g_ctx.local()->m_iTeamNum())
    {
        player_record->side = RESOLVER_ORIGINAL;
        return;
    }

    if (g_ctx.globals.missed_shots[player->EntIndex()] == 0)
    {
        if (side[player->EntIndex()] >= 1) {
            //right
            player_record->side = low_delta() ? RESOLVER_LOW_FIRST : RESOLVER_FIRST;
        }
        else if (side[player->EntIndex()] <= -1) {
            //left
            player_record->side = low_delta() ? RESOLVER_LOW_SECOND : RESOLVER_SECOND;
        }
    }
    else if (g_ctx.globals.missed_shots[player->EntIndex()] == 1)
    {
        switch (g_ctx.globals.missed_shots[player->EntIndex()] % 1)
        {
        case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + player->get_max_desync_delta());
            break;
        case 1:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - player->get_max_desync_delta());
            break;
        default:
            break;
        }
    }
    else if (g_ctx.globals.missed_shots[player->EntIndex()] == 2)
    {
        animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + player->get_max_desync_delta());
        switch (g_ctx.globals.missed_shots[player->EntIndex()] % 2)
        {
        case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - player->get_max_desync_delta());
            break;
        case 1:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + player->get_max_desync_delta());
            break;
        default:
            break;
        }
    }
    else if (g_ctx.globals.missed_shots[player->EntIndex()] == 3)
    {
        if (player_record->layers[3].m_flWeight == 0.0f && player_record->layers[3].m_flCycle == 0.0f && player_record->layers[6].m_flWeight == 1.0f)
        {
            // resolver estk sketo
            if (animstate->m_velocity > 0.1f)
            { // anti paste.
                switch (g_ctx.globals.missed_shots[player->EntIndex()] <= 2)
                {
                case 0:
                    animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - player->get_max_desync_delta());
                    break;
                case 1:
                    animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + player->get_max_desync_delta());
                    break;
                default:
                    break;
                }
            }
        }
    }
    else if (g_ctx.globals.missed_shots[player->EntIndex()] == 4)
    {
       g_ctx.globals.missed_shots[player->EntIndex()] = 0;
    }
}

float resolver::resolve_pitch()
{
    if
        (fabs(original_pitch) > 87.0f)
        fake = true;
    else if (!fake)
    {
        player_record->side = RESOLVER_ORIGINAL;
        return original_pitch;
    }

    return original_pitch;
}
MEME + TRASH RESOLVER LW :D (aka pASte SaPhIRe)
 
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29 Дек 2019
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381
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2K
Форматирование (BB-код):
#include "animation_system.h"
#include "..\ragebot\aim.h"

void resolver::initialize(player_t* e, adjust_data* record, const float& goal_feet_yaw, const float& pitch)
{
    player = e;
    player_record = record;

    original_goal_feet_yaw = math::normalize_yaw(goal_feet_yaw);
    original_pitch = math::normalize_pitch(pitch);
}

void resolver::reset()
{
    player = nullptr;
    player_record = nullptr;

    side = false;

    was_first_bruteforce = false;
    was_second_bruteforce = false;

    original_goal_feet_yaw = 0.0f;
    original_pitch = 0.0f;
}

bool resolver::low_delta()
{
    auto record = player_record;
    if (!g_ctx.local()->is_alive())
        return false;
    float angle_diff = math::angle_diff(player->m_angEyeAngles().y, player->get_animation_state()->m_flGoalFeetYaw);
    Vector first = ZERO, second = ZERO, third = ZERO;
    first = Vector(player->hitbox_position(HITBOX_HEAD).x, player->hitbox_position(HITBOX_HEAD).y + min(angle_diff, 35), player->hitbox_position(HITBOX_HEAD).z);
    second = Vector(player->hitbox_position(HITBOX_HEAD).x, player->hitbox_position(HITBOX_HEAD).y, player->hitbox_position(HITBOX_HEAD).z);
    third = Vector(player->hitbox_position(HITBOX_HEAD).x, player->hitbox_position(HITBOX_HEAD).y - min(angle_diff, 35), player->hitbox_position(HITBOX_HEAD).z);
    Ray_t one, two, three;
    trace_t tone, ttwo, ttree;
    CTraceFilter fl;
    fl.pSkip = player;
    one.Init(g_ctx.local()->get_shoot_position(), first);
    two.Init(g_ctx.local()->get_shoot_position(), second);
    three.Init(g_ctx.local()->get_shoot_position(), third);
    m_trace()->TraceRay(one, MASK_PLAYERSOLID, &fl, &tone);
    m_trace()->TraceRay(two, MASK_PLAYERSOLID, &fl, &ttwo);
    m_trace()->TraceRay(three, MASK_PLAYERSOLID, &fl, &ttree);
    if (!tone.allsolid && !ttwo.allsolid && !ttree.allsolid && tone.fraction < 0.97 && ttwo.fraction < 0.97 && ttree.fraction < 0.97)
        return true;

    float lby = fabs(math::normalize_yaw(player->m_flLowerBodyYawTarget()));
    if (lby < 35 && lby > -35)
        return true;
    return false;
}

void resolver::resolve_yaw()
{
    player_info_t player_info;

    if (!m_engine()->GetPlayerInfo(player->EntIndex(), &player_info))
        return;

    auto animstate = player->get_animation_state();
    if (!animstate)
        return;
    auto choked = abs(TIME_TO_TICKS(player->m_flSimulationTime() - player->m_flOldSimulationTime()) - 1);
    float lby_delta = math::normalize_yaw(player->m_angEyeAngles().y - animstate->m_flGoalFeetYaw);
    float delta = lby_delta;

    auto m_flGoalFeetYaw = player->get_animation_state()->m_flGoalFeetYaw;

    static int side[63];

    if (player_record->bot || choked < 1 && !animstate)
    {
        animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + original_goal_feet_yaw);   // legit && clean check
    }

    if (player_info.fakeplayer || !g_ctx.local()->is_alive() || player->m_iTeamNum() == g_ctx.local()->m_iTeamNum())
    {
        player_record->side = RESOLVER_ORIGINAL;
        return;
    }

    if (g_ctx.globals.missed_shots[player->EntIndex()] == 0)
    {
        if (side[player->EntIndex()] >= 1) {
            //right
            player_record->side = low_delta() ? RESOLVER_LOW_FIRST : RESOLVER_FIRST;
        }
        else if (side[player->EntIndex()] <= -1) {
            //left
            player_record->side = low_delta() ? RESOLVER_LOW_SECOND : RESOLVER_SECOND;
        }
    }
    else if (g_ctx.globals.missed_shots[player->EntIndex()] == 1)
    {
        switch (g_ctx.globals.missed_shots[player->EntIndex()] % 1)
        {
        case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + player->get_max_desync_delta());
            break;
        case 1:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - player->get_max_desync_delta());
            break;
        default:
            break;
        }
    }
    else if (g_ctx.globals.missed_shots[player->EntIndex()] == 2)
    {
        animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + player->get_max_desync_delta());
        switch (g_ctx.globals.missed_shots[player->EntIndex()] % 2)
        {
        case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - player->get_max_desync_delta());
            break;
        case 1:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + player->get_max_desync_delta());
            break;
        default:
            break;
        }
    }
    else if (g_ctx.globals.missed_shots[player->EntIndex()] == 3)
    {
        if (player_record->layers[3].m_flWeight == 0.0f && player_record->layers[3].m_flCycle == 0.0f && player_record->layers[6].m_flWeight == 1.0f)
        {
            // resolver estk sketo
            if (animstate->m_velocity > 0.1f)
            { // anti paste.
                switch (g_ctx.globals.missed_shots[player->EntIndex()] <= 2)
                {
                case 0:
                    animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - player->get_max_desync_delta());
                    break;
                case 1:
                    animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + player->get_max_desync_delta());
                    break;
                default:
                    break;
                }
            }
        }
    }
    else if (g_ctx.globals.missed_shots[player->EntIndex()] == 4)
    {
       g_ctx.globals.missed_shots[player->EntIndex()] = 0;
    }
}

float resolver::resolve_pitch()
{
    if
        (fabs(original_pitch) > 87.0f)
        fake = true;
    else if (!fake)
    {
        player_record->side = RESOLVER_ORIGINAL;
        return original_pitch;
    }

    return original_pitch;
}
MEME + TRASH RESOLVER LW :D (aka pASte SaPhIRe)
float lby = fabs(math::normalize_yaw(player->m_flLowerBodyYawTarget()));
if (lby < 35 && lby > -35)
return true;
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Пользователь
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Оффлайн
Регистрация
20 Мар 2020
Сообщения
166
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41
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0
Форматирование (BB-код):
#include "animation_system.h"
#include "..\ragebot\aim.h"

void resolver::initialize(player_t* e, adjust_data* record, const float& goal_feet_yaw, const float& pitch)
{
    player = e;
    player_record = record;

    original_goal_feet_yaw = math::normalize_yaw(goal_feet_yaw);
    original_pitch = math::normalize_pitch(pitch);
}

void resolver::reset()
{
    player = nullptr;
    player_record = nullptr;

    side = false;

    was_first_bruteforce = false;
    was_second_bruteforce = false;

    original_goal_feet_yaw = 0.0f;
    original_pitch = 0.0f;
}

bool resolver::low_delta()
{
    auto record = player_record;
    if (!g_ctx.local()->is_alive())
        return false;
    float angle_diff = math::angle_diff(player->m_angEyeAngles().y, player->get_animation_state()->m_flGoalFeetYaw);
    Vector first = ZERO, second = ZERO, third = ZERO;
    first = Vector(player->hitbox_position(HITBOX_HEAD).x, player->hitbox_position(HITBOX_HEAD).y + min(angle_diff, 35), player->hitbox_position(HITBOX_HEAD).z);
    second = Vector(player->hitbox_position(HITBOX_HEAD).x, player->hitbox_position(HITBOX_HEAD).y, player->hitbox_position(HITBOX_HEAD).z);
    third = Vector(player->hitbox_position(HITBOX_HEAD).x, player->hitbox_position(HITBOX_HEAD).y - min(angle_diff, 35), player->hitbox_position(HITBOX_HEAD).z);
    Ray_t one, two, three;
    trace_t tone, ttwo, ttree;
    CTraceFilter fl;
    fl.pSkip = player;
    one.Init(g_ctx.local()->get_shoot_position(), first);
    two.Init(g_ctx.local()->get_shoot_position(), second);
    three.Init(g_ctx.local()->get_shoot_position(), third);
    m_trace()->TraceRay(one, MASK_PLAYERSOLID, &fl, &tone);
    m_trace()->TraceRay(two, MASK_PLAYERSOLID, &fl, &ttwo);
    m_trace()->TraceRay(three, MASK_PLAYERSOLID, &fl, &ttree);
    if (!tone.allsolid && !ttwo.allsolid && !ttree.allsolid && tone.fraction < 0.97 && ttwo.fraction < 0.97 && ttree.fraction < 0.97)
        return true;

    float lby = fabs(math::normalize_yaw(player->m_flLowerBodyYawTarget()));
    if (lby < 35 && lby > -35)
        return true;
    return false;
}

void resolver::resolve_yaw()
{
    player_info_t player_info;

    if (!m_engine()->GetPlayerInfo(player->EntIndex(), &player_info))
        return;

    auto animstate = player->get_animation_state();
    if (!animstate)
        return;
    auto choked = abs(TIME_TO_TICKS(player->m_flSimulationTime() - player->m_flOldSimulationTime()) - 1);
    float lby_delta = math::normalize_yaw(player->m_angEyeAngles().y - animstate->m_flGoalFeetYaw);
    float delta = lby_delta;

    auto m_flGoalFeetYaw = player->get_animation_state()->m_flGoalFeetYaw;

    static int side[63];

    if (player_record->bot || choked < 1 && !animstate)
    {
        animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + original_goal_feet_yaw);   // legit && clean check
    }

    if (player_info.fakeplayer || !g_ctx.local()->is_alive() || player->m_iTeamNum() == g_ctx.local()->m_iTeamNum())
    {
        player_record->side = RESOLVER_ORIGINAL;
        return;
    }

    if (g_ctx.globals.missed_shots[player->EntIndex()] == 0)
    {
        if (side[player->EntIndex()] >= 1) {
            //right
            player_record->side = low_delta() ? RESOLVER_LOW_FIRST : RESOLVER_FIRST;
        }
        else if (side[player->EntIndex()] <= -1) {
            //left
            player_record->side = low_delta() ? RESOLVER_LOW_SECOND : RESOLVER_SECOND;
        }
    }
    else if (g_ctx.globals.missed_shots[player->EntIndex()] == 1)
    {
        switch (g_ctx.globals.missed_shots[player->EntIndex()] % 1)
        {
        case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + player->get_max_desync_delta());
            break;
        case 1:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - player->get_max_desync_delta());
            break;
        default:
            break;
        }
    }
    else if (g_ctx.globals.missed_shots[player->EntIndex()] == 2)
    {
        animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + player->get_max_desync_delta());
        switch (g_ctx.globals.missed_shots[player->EntIndex()] % 2)
        {
        case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - player->get_max_desync_delta());
            break;
        case 1:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + player->get_max_desync_delta());
            break;
        default:
            break;
        }
    }
    else if (g_ctx.globals.missed_shots[player->EntIndex()] == 3)
    {
        if (player_record->layers[3].m_flWeight == 0.0f && player_record->layers[3].m_flCycle == 0.0f && player_record->layers[6].m_flWeight == 1.0f)
        {
            // resolver estk sketo
            if (animstate->m_velocity > 0.1f)
            { // anti paste.
                switch (g_ctx.globals.missed_shots[player->EntIndex()] <= 2)
                {
                case 0:
                    animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - player->get_max_desync_delta());
                    break;
                case 1:
                    animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + player->get_max_desync_delta());
                    break;
                default:
                    break;
                }
            }
        }
    }
    else if (g_ctx.globals.missed_shots[player->EntIndex()] == 4)
    {
       g_ctx.globals.missed_shots[player->EntIndex()] = 0;
    }
}

float resolver::resolve_pitch()
{
    if
        (fabs(original_pitch) > 87.0f)
        fake = true;
    else if (!fake)
    {
        player_record->side = RESOLVER_ORIGINAL;
        return original_pitch;
    }

    return original_pitch;
}
MEME + TRASH RESOLVER LW :D (aka pASte SaPhIRe)
Зачем делать side[63]? Для каждого игрока есть отдельный класс ресольвера.
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Зачем делать side[63]? Для каждого игрока есть отдельный класс ресольвера.
так это ctrl+c ctrl+v с сурсов сапфира,где челик в автоволе для скейл дамага сделал 2 лямбды и 3 функции по моему и еще куча других мемов
 
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Форматирование (BB-код):
#include "animation_system.h"
#include "..\ragebot\aim.h"

void resolver::initialize(player_t* e, adjust_data* record, const float& goal_feet_yaw, const float& pitch)
{
    player = e;
    player_record = record;

    original_goal_feet_yaw = math::normalize_yaw(goal_feet_yaw);
    original_pitch = math::normalize_pitch(pitch);
}

void resolver::reset()
{
    player = nullptr;
    player_record = nullptr;

    side = false;

    was_first_bruteforce = false;
    was_second_bruteforce = false;

    original_goal_feet_yaw = 0.0f;
    original_pitch = 0.0f;
}

bool resolver::low_delta()
{
    auto record = player_record;
    if (!g_ctx.local()->is_alive())
        return false;
    float angle_diff = math::angle_diff(player->m_angEyeAngles().y, player->get_animation_state()->m_flGoalFeetYaw);
    Vector first = ZERO, second = ZERO, third = ZERO;
    first = Vector(player->hitbox_position(HITBOX_HEAD).x, player->hitbox_position(HITBOX_HEAD).y + min(angle_diff, 35), player->hitbox_position(HITBOX_HEAD).z);
    second = Vector(player->hitbox_position(HITBOX_HEAD).x, player->hitbox_position(HITBOX_HEAD).y, player->hitbox_position(HITBOX_HEAD).z);
    third = Vector(player->hitbox_position(HITBOX_HEAD).x, player->hitbox_position(HITBOX_HEAD).y - min(angle_diff, 35), player->hitbox_position(HITBOX_HEAD).z);
    Ray_t one, two, three;
    trace_t tone, ttwo, ttree;
    CTraceFilter fl;
    fl.pSkip = player;
    one.Init(g_ctx.local()->get_shoot_position(), first);
    two.Init(g_ctx.local()->get_shoot_position(), second);
    three.Init(g_ctx.local()->get_shoot_position(), third);
    m_trace()->TraceRay(one, MASK_PLAYERSOLID, &fl, &tone);
    m_trace()->TraceRay(two, MASK_PLAYERSOLID, &fl, &ttwo);
    m_trace()->TraceRay(three, MASK_PLAYERSOLID, &fl, &ttree);
    if (!tone.allsolid && !ttwo.allsolid && !ttree.allsolid && tone.fraction < 0.97 && ttwo.fraction < 0.97 && ttree.fraction < 0.97)
        return true;

    float lby = fabs(math::normalize_yaw(player->m_flLowerBodyYawTarget()));
    if (lby < 35 && lby > -35)
        return true;
    return false;
}

void resolver::resolve_yaw()
{
    player_info_t player_info;

    if (!m_engine()->GetPlayerInfo(player->EntIndex(), &player_info))
        return;

    auto animstate = player->get_animation_state();
    if (!animstate)
        return;
    auto choked = abs(TIME_TO_TICKS(player->m_flSimulationTime() - player->m_flOldSimulationTime()) - 1);
    float lby_delta = math::normalize_yaw(player->m_angEyeAngles().y - animstate->m_flGoalFeetYaw);
    float delta = lby_delta;

    auto m_flGoalFeetYaw = player->get_animation_state()->m_flGoalFeetYaw;

    static int side[63];

    if (player_record->bot || choked < 1 && !animstate)
    {
        animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + original_goal_feet_yaw);   // legit && clean check
    }

    if (player_info.fakeplayer || !g_ctx.local()->is_alive() || player->m_iTeamNum() == g_ctx.local()->m_iTeamNum())
    {
        player_record->side = RESOLVER_ORIGINAL;
        return;
    }

    if (g_ctx.globals.missed_shots[player->EntIndex()] == 0)
    {
        if (side[player->EntIndex()] >= 1) {
            //right
            player_record->side = low_delta() ? RESOLVER_LOW_FIRST : RESOLVER_FIRST;
        }
        else if (side[player->EntIndex()] <= -1) {
            //left
            player_record->side = low_delta() ? RESOLVER_LOW_SECOND : RESOLVER_SECOND;
        }
    }
    else if (g_ctx.globals.missed_shots[player->EntIndex()] == 1)
    {
        switch (g_ctx.globals.missed_shots[player->EntIndex()] % 1)
        {
        case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + player->get_max_desync_delta());
            break;
        case 1:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - player->get_max_desync_delta());
            break;
        default:
            break;
        }
    }
    else if (g_ctx.globals.missed_shots[player->EntIndex()] == 2)
    {
        animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + player->get_max_desync_delta());
        switch (g_ctx.globals.missed_shots[player->EntIndex()] % 2)
        {
        case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - player->get_max_desync_delta());
            break;
        case 1:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + player->get_max_desync_delta());
            break;
        default:
            break;
        }
    }
    else if (g_ctx.globals.missed_shots[player->EntIndex()] == 3)
    {
        if (player_record->layers[3].m_flWeight == 0.0f && player_record->layers[3].m_flCycle == 0.0f && player_record->layers[6].m_flWeight == 1.0f)
        {
            // resolver estk sketo
            if (animstate->m_velocity > 0.1f)
            { // anti paste.
                switch (g_ctx.globals.missed_shots[player->EntIndex()] <= 2)
                {
                case 0:
                    animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - player->get_max_desync_delta());
                    break;
                case 1:
                    animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + player->get_max_desync_delta());
                    break;
                default:
                    break;
                }
            }
        }
    }
    else if (g_ctx.globals.missed_shots[player->EntIndex()] == 4)
    {
       g_ctx.globals.missed_shots[player->EntIndex()] = 0;
    }
}

float resolver::resolve_pitch()
{
    if
        (fabs(original_pitch) > 87.0f)
        fake = true;
    else if (!fake)
    {
        player_record->side = RESOLVER_ORIGINAL;
        return original_pitch;
    }

    return original_pitch;
}
MEME + TRASH RESOLVER LW :D (aka pASte SaPhIRe)
Наши любимые кейсы и else if)
 
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Форматирование (BB-код):
#include "animation_system.h"
#include "..\ragebot\aim.h"

void resolver::initialize(player_t* e, adjust_data* record, const float& goal_feet_yaw, const float& pitch)
{
    player = e;
    player_record = record;

    original_goal_feet_yaw = math::normalize_yaw(goal_feet_yaw);
    original_pitch = math::normalize_pitch(pitch);
}

void resolver::reset()
{
    player = nullptr;
    player_record = nullptr;

    side = false;

    was_first_bruteforce = false;
    was_second_bruteforce = false;

    original_goal_feet_yaw = 0.0f;
    original_pitch = 0.0f;
}

bool resolver::low_delta()
{
    auto record = player_record;
    if (!g_ctx.local()->is_alive())
        return false;
    float angle_diff = math::angle_diff(player->m_angEyeAngles().y, player->get_animation_state()->m_flGoalFeetYaw);
    Vector first = ZERO, second = ZERO, third = ZERO;
    first = Vector(player->hitbox_position(HITBOX_HEAD).x, player->hitbox_position(HITBOX_HEAD).y + min(angle_diff, 35), player->hitbox_position(HITBOX_HEAD).z);
    second = Vector(player->hitbox_position(HITBOX_HEAD).x, player->hitbox_position(HITBOX_HEAD).y, player->hitbox_position(HITBOX_HEAD).z);
    third = Vector(player->hitbox_position(HITBOX_HEAD).x, player->hitbox_position(HITBOX_HEAD).y - min(angle_diff, 35), player->hitbox_position(HITBOX_HEAD).z);
    Ray_t one, two, three;
    trace_t tone, ttwo, ttree;
    CTraceFilter fl;
    fl.pSkip = player;
    one.Init(g_ctx.local()->get_shoot_position(), first);
    two.Init(g_ctx.local()->get_shoot_position(), second);
    three.Init(g_ctx.local()->get_shoot_position(), third);
    m_trace()->TraceRay(one, MASK_PLAYERSOLID, &fl, &tone);
    m_trace()->TraceRay(two, MASK_PLAYERSOLID, &fl, &ttwo);
    m_trace()->TraceRay(three, MASK_PLAYERSOLID, &fl, &ttree);
    if (!tone.allsolid && !ttwo.allsolid && !ttree.allsolid && tone.fraction < 0.97 && ttwo.fraction < 0.97 && ttree.fraction < 0.97)
        return true;

    float lby = fabs(math::normalize_yaw(player->m_flLowerBodyYawTarget()));
    if (lby < 35 && lby > -35)
        return true;
    return false;
}

void resolver::resolve_yaw()
{
    player_info_t player_info;

    if (!m_engine()->GetPlayerInfo(player->EntIndex(), &player_info))
        return;

    auto animstate = player->get_animation_state();
    if (!animstate)
        return;
    auto choked = abs(TIME_TO_TICKS(player->m_flSimulationTime() - player->m_flOldSimulationTime()) - 1);
    float lby_delta = math::normalize_yaw(player->m_angEyeAngles().y - animstate->m_flGoalFeetYaw);
    float delta = lby_delta;

    auto m_flGoalFeetYaw = player->get_animation_state()->m_flGoalFeetYaw;

    static int side[63];

    if (player_record->bot || choked < 1 && !animstate)
    {
        animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + original_goal_feet_yaw);   // legit && clean check
    }

    if (player_info.fakeplayer || !g_ctx.local()->is_alive() || player->m_iTeamNum() == g_ctx.local()->m_iTeamNum())
    {
        player_record->side = RESOLVER_ORIGINAL;
        return;
    }

    if (g_ctx.globals.missed_shots[player->EntIndex()] == 0)
    {
        if (side[player->EntIndex()] >= 1) {
            //right
            player_record->side = low_delta() ? RESOLVER_LOW_FIRST : RESOLVER_FIRST;
        }
        else if (side[player->EntIndex()] <= -1) {
            //left
            player_record->side = low_delta() ? RESOLVER_LOW_SECOND : RESOLVER_SECOND;
        }
    }
    else if (g_ctx.globals.missed_shots[player->EntIndex()] == 1)
    {
        switch (g_ctx.globals.missed_shots[player->EntIndex()] % 1)
        {
        case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + player->get_max_desync_delta());
            break;
        case 1:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - player->get_max_desync_delta());
            break;
        default:
            break;
        }
    }
    else if (g_ctx.globals.missed_shots[player->EntIndex()] == 2)
    {
        animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + player->get_max_desync_delta());
        switch (g_ctx.globals.missed_shots[player->EntIndex()] % 2)
        {
        case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - player->get_max_desync_delta());
            break;
        case 1:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + player->get_max_desync_delta());
            break;
        default:
            break;
        }
    }
    else if (g_ctx.globals.missed_shots[player->EntIndex()] == 3)
    {
        if (player_record->layers[3].m_flWeight == 0.0f && player_record->layers[3].m_flCycle == 0.0f && player_record->layers[6].m_flWeight == 1.0f)
        {
            // resolver estk sketo
            if (animstate->m_velocity > 0.1f)
            { // anti paste.
                switch (g_ctx.globals.missed_shots[player->EntIndex()] <= 2)
                {
                case 0:
                    animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - player->get_max_desync_delta());
                    break;
                case 1:
                    animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + player->get_max_desync_delta());
                    break;
                default:
                    break;
                }
            }
        }
    }
    else if (g_ctx.globals.missed_shots[player->EntIndex()] == 4)
    {
       g_ctx.globals.missed_shots[player->EntIndex()] = 0;
    }
}

float resolver::resolve_pitch()
{
    if
        (fabs(original_pitch) > 87.0f)
        fake = true;
    else if (!fake)
    {
        player_record->side = RESOLVER_ORIGINAL;
        return original_pitch;
    }

    return original_pitch;
}
MEME + TRASH RESOLVER LW :D (aka pASte SaPhIRe)
end yourself
 
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coder of the year
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Пожалуйста прекратите засорять этот раздел, правда, ХВАТИТ ЭТО ДЕЛАТЬ, УЖЕ 100 ТАКИХ ТЕМ, никому не интересны ваши mega super puper навороченные shit ресольверы, смысл от того что вы высрали какое то дерьмо, и поделились этим на публике? И пожалуйста, не мучайте больше легендвар, лучше бы сделали какую то новую и интересную функцию, поделились чем то на симпле или других нормальных базах, ей богу..
 
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[QUOTE = "ASPIRIN <3, post: 2451291, member: 163138"]
Please stop cluttering this section, really, ENOUGH TO DO THIS, ALREADY 100 THOSE, no one is interested in your mega super puper fancy shit resolvers, the point is that you shit some shit and shared it in public? And please, do not torment the legendaries anymore, it would be better if they made some new and interesting function, shared something on a simple or other normal bases, by God ..
[/ QUOTE]
but we want meme + if you dont care it why go here ?????????
[QUOTE = "Inccluded, post: 2451104, member: 565845"]
Ku, how to fix it?
What should I write in math?
[/ QUOTE]
stupid
[QUOTE = "Inccluded, post: 2451104, member: 565845"]
Ku, how to fix it?
What should I write in math?
[/ QUOTE]

float angle_diff (float destAngle, float srcAngle)
{
float delta;

delta = fmodf (destAngle - srcAngle, 360.0f);
if (destAngle> srcAngle)
{
if (delta> = 180)
delta - = 360;
}
else
{
if (delta <= -180)
delta + = 360;
}
return delta;
}
[/ ICODE]
 
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