Вопрос Acatel indicators v4

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кто может переписать индикаторы с в3 на в4?

Код:
Render.OutlineStringCustom = function(x, y, alignid, text, color, font) {
    Render.StringCustom(x - 1, y - 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.StringCustom(x - 1, y, alignid, text, [0, 0, 0, color[3]], font);
    Render.StringCustom(x - 1, y + 1, alignid, text, [0, 0, 0, color[3]], font);

    Render.StringCustom(x, y + 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.StringCustom(x, y - 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.StringCustom(x + 1, y - 1, alignid, text, [0, 0, 0, color[3]], font);

    Render.StringCustom(x + 1, y, alignid, text, [0, 0, 0, color[3]], font);
    Render.StringCustom(x + 1, y + 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.StringCustom(x, y, alignid, text, color, font);
 }

 const IsDormant = function() {
    enemies = Entity.GetEnemies()
    for(var i in enemies)
        if(Entity.IsDormant(enemies[i])) {
            return true
        }
    return false
}
const Acatel = function(){
    if (Entity.IsAlive(Entity.GetLocalPlayer())) {
    
   const font_smallfonts = Render.AddFont("Small Fonts", 5, 400);
   const IsLegitAA = UI.GetValue('Legit AA on E') && Input.IsKeyPressed(0x45);
   var screen_size = Global.GetScreenSize();
   var add_y = 0;
   IsFakeduck = UI.IsHotkeyActive("Extra", "Fake duck");
   IsMinimumdamage = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Minimum damage on key");
   IsDoubleTap = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap");
   IsOSAA = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots");
   IsForceBaim = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim");
   IsForceSafepoints = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point");
   IsFreestanding = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction")
   IsInverter = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
   IsHideshots = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots");
   IsAutopeek = UI.IsHotkeyActive("Misc", "Auto peek")
   IsChargedOrNo = Exploit.GetCharge() == 1 ? "CHARGED" : "UNCHARGED"
   IsChargedOrNoColor = Exploit.GetCharge() == 1 ? [173, 209, 15, 255] : [255, 30, 30, 255]
   FakeYaw = IsLegitAA ? "LEGIT AA" : IsInverter ? "R" : "L"
   add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "ACATEL", [255, 255, 255, 255], font_smallfonts);
        if (Entity.IsAlive(Entity.GetLocalPlayer())) {
        add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "FAKE YAW:", [166, 196, 212, 255], font_smallfonts);
        add_y = add_y + 0
        Render.OutlineStringCustom(screen_size[0] / 2 - -39, screen_size[1] / 2 + add_y, 0, FakeYaw , [255, 255, 255, 255], font_smallfonts);}}
        if(IsHideshots) {
        add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "ONSHOT", [240, 158, 158, 255], font_smallfonts);}
        if(IsDoubleTap && IsAutopeek && IsFreestanding) {
        add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "IDEAL TICK:", [255, 255, 255, 255], font_smallfonts);
        Render.OutlineStringCustom(screen_size[0] / 2 - -42, screen_size[1] / 2 + add_y, 0, IsChargedOrNo, IsChargedOrNoColor, font_smallfonts);
        } else if(IsDoubleTap) {
        add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [173, 209, 15, 255] : [255, 30, 30, 255] , font_smallfonts);}
        if (Entity.IsAlive(Entity.GetLocalPlayer())) {
        add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "BAIM", IsForceBaim ? [255, 255, 255, 255] : [255, 255, 255, 155], font_smallfonts);}
        if (Entity.IsAlive(Entity.GetLocalPlayer())) {
        add_y = add_y + 0
        Render.OutlineStringCustom(screen_size[0] / 2 - -22, screen_size[1] / 2 + add_y, 0, "SP", IsForceSafepoints ? [255, 255, 255, 255] : [255, 255, 255 ,155], font_smallfonts);}
        if (Entity.IsAlive(Entity.GetLocalPlayer())) {
        add_y = add_y + 0
        Render.OutlineStringCustom(screen_size[0] / 2 - -34, screen_size[1] / 2 + add_y, 0, "FS", IsFreestanding ? [255, 255, 255, 255] : [255, 255, 255 ,155], font_smallfonts);}
    

}
Cheat.RegisterCallback("Draw", "Acatel");
 
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сделал на вердане, куз smallfonts очень жирно рендерится

Код:
Render.OutlineStringCustom = function(x, y, alignid, text, color, font) {
    Render.String(x - 1, y - 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x - 1, y, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x - 1, y + 1, alignid, text, [0, 0, 0, color[3]], font);

    Render.String(x, y + 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x, y - 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x + 1, y - 1, alignid, text, [0, 0, 0, color[3]], font);

    Render.String(x + 1, y, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x + 1, y + 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x, y, alignid, text, color, font);
 }

 const IsDormant = function() {
    enemies = Entity.GetEnemies()
    for(var i in enemies)
        if(Entity.IsDormant(enemies[i])) {
            return true
        }
    return false
}
const Acatel = function(){
    if (Entity.IsAlive(Entity.GetLocalPlayer())) {
    
   const font_smallfonts = Render.GetFont("verdana.ttf", 7, true);
   var screen_size = Global.GetScreenSize();
   var add_y = 0;
   IsFakeduck = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Fake duck"])
   IsDoubleTap = UI.GetValue(["Rage", "Exploits", "Keys", "Double tap"])
   IsOSAA = UI.GetValue(["Rage", "Exploits", "Keys", "Hide shots"])
   IsForceBaim = UI.GetValue(["Rage", "General", "General", "Key assignment", "Force body aim"])
   IsForceSafepoints = UI.GetValue(["Rage", "General", "General", "Key assignment", "Force safe point"])
   IsFreestanding = UI.GetValue(["Rage", "Anti Aim", "Directions", "Auto direction"])
   IsInverter = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA direction inverter"])
   IsHideshots = UI.GetValue(["Rage", "Exploits", "Keys", "Hide shots"])
   IsAutopeek = UI.GetValue(["Misc.", "Keys", "Key assignment", "Auto peek"])
   IsChargedOrNo = Exploit.GetCharge() == 1 ? "CHARGED" : "UNCHARGED"
   IsChargedOrNoColor = Exploit.GetCharge() == 1 ? [173, 209, 15, 255] : [255, 30, 30, 255]
   FakeYaw = Input.IsKeyPressed(0x45) ? "LEGIT AA" : IsInverter ? "R" : "L"
   add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "ACATEL", [255, 255, 255, 255], font_smallfonts);
        if (Entity.IsAlive(Entity.GetLocalPlayer())) {
        add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "FAKE YAW:", [166, 196, 212, 255], font_smallfonts);
        add_y = add_y + 0
        Render.OutlineStringCustom(screen_size[0] / 2 - -39, screen_size[1] / 2 + add_y, 0, FakeYaw , [255, 255, 255, 255], font_smallfonts);}}
        if(IsHideshots) {
        add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "ONSHOT", [240, 158, 158, 255], font_smallfonts);}
        if(IsDoubleTap && IsAutopeek && IsFreestanding) {
        add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "IDEAL TICK:", [255, 255, 255, 255], font_smallfonts);
        Render.OutlineStringCustom(screen_size[0] / 2 - -42, screen_size[1] / 2 + add_y, 0, IsChargedOrNo, IsChargedOrNoColor, font_smallfonts);
        } else if(IsDoubleTap) {
        add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [173, 209, 15, 255] : [255, 30, 30, 255] , font_smallfonts);}
        if (Entity.IsAlive(Entity.GetLocalPlayer())) {
        add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "BAIM", IsForceBaim ? [255, 255, 255, 255] : [255, 255, 255, 155], font_smallfonts);}
        if (Entity.IsAlive(Entity.GetLocalPlayer())) {
        add_y = add_y + 0
        Render.OutlineStringCustom(screen_size[0] / 2 - -22, screen_size[1] / 2 + add_y, 0, "SP", IsForceSafepoints ? [255, 255, 255, 255] : [255, 255, 255 ,155], font_smallfonts);}
        if (Entity.IsAlive(Entity.GetLocalPlayer())) {
        add_y = add_y + 0
        Render.OutlineStringCustom(screen_size[0] / 2 - -34, screen_size[1] / 2 + add_y, 0, "FS", IsFreestanding ? [255, 255, 255, 255] : [255, 255, 255 ,155], font_smallfonts);}
    

}
Cheat.RegisterCallback("Draw", "Acatel");
 
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кто может переписать индикаторы с в3 на в4?

Код:
Render.OutlineStringCustom = function(x, y, alignid, text, color, font) {
    Render.StringCustom(x - 1, y - 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.StringCustom(x - 1, y, alignid, text, [0, 0, 0, color[3]], font);
    Render.StringCustom(x - 1, y + 1, alignid, text, [0, 0, 0, color[3]], font);

    Render.StringCustom(x, y + 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.StringCustom(x, y - 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.StringCustom(x + 1, y - 1, alignid, text, [0, 0, 0, color[3]], font);

    Render.StringCustom(x + 1, y, alignid, text, [0, 0, 0, color[3]], font);
    Render.StringCustom(x + 1, y + 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.StringCustom(x, y, alignid, text, color, font);
}

const IsDormant = function() {
    enemies = Entity.GetEnemies()
    for(var i in enemies)
        if(Entity.IsDormant(enemies[i])) {
            return true
        }
    return false
}
const Acatel = function(){
    if (Entity.IsAlive(Entity.GetLocalPlayer())) {
   
   const font_smallfonts = Render.AddFont("Small Fonts", 5, 400);
   const IsLegitAA = UI.GetValue('Legit AA on E') && Input.IsKeyPressed(0x45);
   var screen_size = Global.GetScreenSize();
   var add_y = 0;
   IsFakeduck = UI.IsHotkeyActive("Extra", "Fake duck");
   IsMinimumdamage = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Minimum damage on key");
   IsDoubleTap = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap");
   IsOSAA = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots");
   IsForceBaim = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim");
   IsForceSafepoints = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point");
   IsFreestanding = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction")
   IsInverter = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
   IsHideshots = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots");
   IsAutopeek = UI.IsHotkeyActive("Misc", "Auto peek")
   IsChargedOrNo = Exploit.GetCharge() == 1 ? "CHARGED" : "UNCHARGED"
   IsChargedOrNoColor = Exploit.GetCharge() == 1 ? [173, 209, 15, 255] : [255, 30, 30, 255]
   FakeYaw = IsLegitAA ? "LEGIT AA" : IsInverter ? "R" : "L"
   add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "ACATEL", [255, 255, 255, 255], font_smallfonts);
        if (Entity.IsAlive(Entity.GetLocalPlayer())) {
        add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "FAKE YAW:", [166, 196, 212, 255], font_smallfonts);
        add_y = add_y + 0
        Render.OutlineStringCustom(screen_size[0] / 2 - -39, screen_size[1] / 2 + add_y, 0, FakeYaw , [255, 255, 255, 255], font_smallfonts);}}
        if(IsHideshots) {
        add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "ONSHOT", [240, 158, 158, 255], font_smallfonts);}
        if(IsDoubleTap && IsAutopeek && IsFreestanding) {
        add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "IDEAL TICK:", [255, 255, 255, 255], font_smallfonts);
        Render.OutlineStringCustom(screen_size[0] / 2 - -42, screen_size[1] / 2 + add_y, 0, IsChargedOrNo, IsChargedOrNoColor, font_smallfonts);
        } else if(IsDoubleTap) {
        add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [173, 209, 15, 255] : [255, 30, 30, 255] , font_smallfonts);}
        if (Entity.IsAlive(Entity.GetLocalPlayer())) {
        add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "BAIM", IsForceBaim ? [255, 255, 255, 255] : [255, 255, 255, 155], font_smallfonts);}
        if (Entity.IsAlive(Entity.GetLocalPlayer())) {
        add_y = add_y + 0
        Render.OutlineStringCustom(screen_size[0] / 2 - -22, screen_size[1] / 2 + add_y, 0, "SP", IsForceSafepoints ? [255, 255, 255, 255] : [255, 255, 255 ,155], font_smallfonts);}
        if (Entity.IsAlive(Entity.GetLocalPlayer())) {
        add_y = add_y + 0
        Render.OutlineStringCustom(screen_size[0] / 2 - -34, screen_size[1] / 2 + add_y, 0, "FS", IsFreestanding ? [255, 255, 255, 255] : [255, 255, 255 ,155], font_smallfonts);}
   

}
Cheat.RegisterCallback("Draw", "Acatel");
когда вы поймете, что переписывать тут ничего: пути , Убрать сука Custom, ну и Render.AddFont("Small Fonts", 5, 400) на Render.GetFont("Small Fonts.ttf", 7, true); поменять
 
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когда раунд новый начинаются *acatel indicator* пропадает приходится заного запускать
 
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сделал на вердане, куз smallfonts очень жирно рендерится

Код:
Render.OutlineStringCustom = function(x, y, alignid, text, color, font) {
    Render.String(x - 1, y - 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x - 1, y, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x - 1, y + 1, alignid, text, [0, 0, 0, color[3]], font);

    Render.String(x, y + 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x, y - 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x + 1, y - 1, alignid, text, [0, 0, 0, color[3]], font);

    Render.String(x + 1, y, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x + 1, y + 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x, y, alignid, text, color, font);
}

const IsDormant = function() {
    enemies = Entity.GetEnemies()
    for(var i in enemies)
        if(Entity.IsDormant(enemies[i])) {
            return true
        }
    return false
}
const Acatel = function(){
    if (Entity.IsAlive(Entity.GetLocalPlayer())) {
   
   const font_smallfonts = Render.GetFont("verdana.ttf", 7, true);
   var screen_size = Global.GetScreenSize();
   var add_y = 0;
   IsFakeduck = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Fake duck"])
   IsDoubleTap = UI.GetValue(["Rage", "Exploits", "Keys", "Double tap"])
   IsOSAA = UI.GetValue(["Rage", "Exploits", "Keys", "Hide shots"])
   IsForceBaim = UI.GetValue(["Rage", "General", "General", "Key assignment", "Force body aim"])
   IsForceSafepoints = UI.GetValue(["Rage", "General", "General", "Key assignment", "Force safe point"])
   IsFreestanding = UI.GetValue(["Rage", "Anti Aim", "Directions", "Auto direction"])
   IsInverter = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA direction inverter"])
   IsHideshots = UI.GetValue(["Rage", "Exploits", "Keys", "Hide shots"])
   IsAutopeek = UI.GetValue(["Misc.", "Keys", "Key assignment", "Auto peek"])
   IsChargedOrNo = Exploit.GetCharge() == 1 ? "CHARGED" : "UNCHARGED"
   IsChargedOrNoColor = Exploit.GetCharge() == 1 ? [173, 209, 15, 255] : [255, 30, 30, 255]
   FakeYaw = Input.IsKeyPressed(0x45) ? "LEGIT AA" : IsInverter ? "R" : "L"
   add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "ACATEL", [255, 255, 255, 255], font_smallfonts);
        if (Entity.IsAlive(Entity.GetLocalPlayer())) {
        add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "FAKE YAW:", [166, 196, 212, 255], font_smallfonts);
        add_y = add_y + 0
        Render.OutlineStringCustom(screen_size[0] / 2 - -39, screen_size[1] / 2 + add_y, 0, FakeYaw , [255, 255, 255, 255], font_smallfonts);}}
        if(IsHideshots) {
        add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "ONSHOT", [240, 158, 158, 255], font_smallfonts);}
        if(IsDoubleTap && IsAutopeek && IsFreestanding) {
        add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "IDEAL TICK:", [255, 255, 255, 255], font_smallfonts);
        Render.OutlineStringCustom(screen_size[0] / 2 - -42, screen_size[1] / 2 + add_y, 0, IsChargedOrNo, IsChargedOrNoColor, font_smallfonts);
        } else if(IsDoubleTap) {
        add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [173, 209, 15, 255] : [255, 30, 30, 255] , font_smallfonts);}
        if (Entity.IsAlive(Entity.GetLocalPlayer())) {
        add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "BAIM", IsForceBaim ? [255, 255, 255, 255] : [255, 255, 255, 155], font_smallfonts);}
        if (Entity.IsAlive(Entity.GetLocalPlayer())) {
        add_y = add_y + 0
        Render.OutlineStringCustom(screen_size[0] / 2 - -22, screen_size[1] / 2 + add_y, 0, "SP", IsForceSafepoints ? [255, 255, 255, 255] : [255, 255, 255 ,155], font_smallfonts);}
        if (Entity.IsAlive(Entity.GetLocalPlayer())) {
        add_y = add_y + 0
        Render.OutlineStringCustom(screen_size[0] / 2 - -34, screen_size[1] / 2 + add_y, 0, "FS", IsFreestanding ? [255, 255, 255, 255] : [255, 255, 255 ,155], font_smallfonts);}
   

}
Cheat.RegisterCallback("Draw", "Acatel");
Код хуйня пиздец, я ебу, как кто то в здравом уме мог такое написать?
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
.
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
еще кода такого конченного я не видал

JavaScript:
Render.OutlineStringCustom = function(x, y, alignid, text, color, font) {
    Render.String(x - 1, y - 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x - 1, y, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x - 1, y + 1, alignid, text, [0, 0, 0, color[3]], font);

    Render.String(x, y + 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x, y - 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x + 1, y - 1, alignid, text, [0, 0, 0, color[3]], font);

    Render.String(x + 1, y, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x + 1, y + 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x, y, alignid, text, color, font);
 }

UI.AddSubTab(["Visuals", "SUBTAB_MGR"], "Acatel")
var path1 = ["Visuals", "Acatel", "Acatel"]
UI.AddCheckbox(path1, "Acatel Indicators");

 const IsDormant = function() {
    enemies = Entity.GetEnemies()
    for(var i in enemies)
        if(Entity.IsDormant(enemies[i])) {
            return true
        }
    return false
}
const Acatel = function(){
    if (Entity.IsAlive(Entity.GetLocalPlayer())) {
        if(UI.GetValue(["Visuals", "Acatel", "Acatel Indicators"])) {
    
   const font_smallfonts = Render.GetFont("font.ttf", 16, true);
   var screen_size = Global.GetScreenSize();
   var add_y = 0;
   IsFakeduck = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Fake duck"])
   IsDoubleTap = UI.GetValue(["Rage", "Exploits", "Keys", "Double tap"])
   IsOSAA = UI.GetValue(["Rage", "Exploits", "Keys", "Hide shots"])
   IsForceBaim = UI.GetValue(["Rage", "General", "General", "Key assignment", "Force body aim"])
   IsForceSafepoints = UI.GetValue(["Rage", "General", "General", "Key assignment", "Force safe point"])
   IsFreestanding = UI.GetValue(["Rage", "Anti Aim", "Directions", "Auto direction"])
   IsInverter = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA direction inverter"])
   IsHideshots = UI.GetValue(["Rage", "Exploits", "Keys", "Hide shots"])
   IsAutopeek = UI.GetValue(["Misc.", "Keys", "Key assignment", "Auto peek"])
   IsChargedOrNo = Exploit.GetCharge() == 1 ? "CHARGED" : "UNCHARGED"
   IsChargedOrNoColor = Exploit.GetCharge() == 1 ? [173, 209, 15, 255] : [255, 30, 30, 255]
   FakeYaw = Input.IsKeyPressed(0x45) ? "LEGIT AA" : IsInverter ? "R" : "L"
   add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "ACATEL", [255, 255, 255, 255], font_smallfonts);
        add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "FAKE YAW:", [166, 196, 245, 255], font_smallfonts);
        add_y = add_y + 0
        Render.OutlineStringCustom(screen_size[0] / 2 - -39, screen_size[1] / 2 + add_y, 0, FakeYaw , [255, 255, 255, 255], font_smallfonts);
        if(IsHideshots) {
        add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "ONSHOT", [240, 158, 158, 255], font_smallfonts);}
        if(IsDoubleTap && IsAutopeek && IsFreestanding) {
        add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "IDEAL TICK:", [255, 255, 255, 255], font_smallfonts);
        Render.OutlineStringCustom(screen_size[0] / 2 - -42, screen_size[1] / 2 + add_y, 0, IsChargedOrNo, IsChargedOrNoColor, font_smallfonts);
        } else if(IsDoubleTap) {
        add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [173, 209, 15, 255] : [255, 30, 30, 255] , font_smallfonts);
        }
        add_y = add_y + 8
        Render.OutlineStringCustom(screen_size[0] / 2 - -1, screen_size[1] / 2 + add_y, 0, "BAIM", IsForceBaim ? [255, 255, 255, 255] : [255, 255, 255, 155], font_smallfonts);   
        add_y = add_y + 0
        Render.OutlineStringCustom(screen_size[0] / 2 - -22, screen_size[1] / 2 + add_y, 0, "SP", IsForceSafepoints ? [255, 255, 255, 255] : [255, 255, 255 ,155], font_smallfonts);
        add_y = add_y + 0
        Render.OutlineStringCustom(screen_size[0] / 2 - -34, screen_size[1] / 2 + add_y, 0, "FS", IsFreestanding ? [255, 255, 255, 255] : [255, 255, 255 ,155], font_smallfonts);
        }
    }
}

Cheat.RegisterCallback("Draw", "Acatel");
 
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