-
Автор темы
- #1
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Ребята всем привет!
Мне было нехуй делать и я решил забаниться в вантапе
![1638303769306.png 1638303769306.png](https://yougame.biz/data/attachments/182/182240-4e429aece2b35a2115687da6b98b9246.jpg)
В связи с этим сливаю вам свой скрипт на вантап
Лимит в 25 реакций - минимальная защита от новокеков
Личные не выдаю!
Всех "Гуру джсок" просьба разглаголиться в данной теме, интересно будет почитать ваши упрёки на счет кода/скрипта
Вещи которые хуево работают/я хуево сделал: Мисс детект и антибрутфорс по таймеру(не знаю как иначе назвать, фиксится релоудом скрипта)
Всем спасибо, удачи в пастинге, друзья!
Кстати, забыл уведомить что второй смысл данной темы это дискуссия на тему скрипта, так что пишите все что вы думаете, не нарушая правила югейма, буду рад с вами пообщаться!
upd:
Теперь мне похуй, а еще и заебали те, кто просит личный
Мне было нехуй делать и я решил забаниться в вантапе
![1638303769306.png 1638303769306.png](https://yougame.biz/data/attachments/182/182240-4e429aece2b35a2115687da6b98b9246.jpg)
В связи с этим сливаю вам свой скрипт на вантап
Лимит в 25 реакций - минимальная защита от новокеков
Личные не выдаю!
Всех "Гуру джсок" просьба разглаголиться в данной теме, интересно будет почитать ваши упрёки на счет кода/скрипта
Вещи которые хуево работают/я хуево сделал: Мисс детект и антибрутфорс по таймеру(не знаю как иначе назвать, фиксится релоудом скрипта)
Всем спасибо, удачи в пастинге, друзья!
Кстати, забыл уведомить что второй смысл данной темы это дискуссия на тему скрипта, так что пишите все что вы думаете, не нарушая правила югейма, буду рад с вами пообщаться!
upd:
Теперь мне похуй, а еще и заебали те, кто просит личный
JavaScript:
UI.AddSubTab(["Rage","SUBTAB_MGR"],"Chimera")
var vars = {
menu : {
},
visuals : {
x : Render.GetScreenSize()[0],
y : Render.GetScreenSize()[1],
scope_lines : {
g : 0.0,
gap : 0,
lenght : 0
},
indicators : {
default : {
color1 : [255,255,255,255],
color2 : [255,255,255,255],
bar : 0.0,
hide_transp : 0.0,
hide_pos : 0.0,
dt_transp : 0.0,
dt_pos : 0.0,
circle : 0.0,
dmg_transp : 0.0,
dmg_pos : 0,
bar : 0.0,
os_transp : 0.0,
os_pos : 0.0
},
alternative : {
color1 : [0.83*255,0.45*255,0*255,255],
color2 : [0.784*255,0.525*255,0.863*255,1],
dt_transp : 0.0,
os_transp : 0.0
}
},
damage_marker : {
log : [
]
}
},
anti_aims : {
anti_bruteforce : {
work : false,
work_value : 0.0,
work_memory : 0,
targetname : "",
memory : {
}
}
}
}
var functions = {
base : {
visibility : function() {
UI.SetEnabled(menu.global.enabled,UI.GetValue(menu.tab) == 0 ? 1 : 0)
UI.SetEnabled(menu.global.custom_noscope_hitchance,UI.GetValue(menu.tab) == 0 && UI.GetValue(menu.global.enabled) == 1 ? 1 : 0)
UI.SetEnabled(menu.global.noscope_hitchance,UI.GetValue(menu.tab) == 0 && UI.GetValue(menu.global.enabled) == 1 && UI.GetValue(menu.global.custom_noscope_hitchance) == 1 ? 1 : 0)
UI.SetEnabled(menu.global.custom_air_hitchance,UI.GetValue(menu.tab) == 0 && UI.GetValue(menu.global.enabled) == 1 ? 1 : 0)
UI.SetEnabled(menu.global.air_hitchance,UI.GetValue(menu.tab) == 0 && UI.GetValue(menu.global.enabled) == 1 && UI.GetValue(menu.global.custom_air_hitchance) == 1 ? 1 : 0)
UI.SetEnabled(menu.visuals.enabled,UI.GetValue(menu.tab) == 1 ? 1 : 0)
UI.SetEnabled(menu.visuals.indicators,UI.GetValue(menu.tab) == 1 && UI.GetValue(menu.visuals.enabled) ? 1 : 0)
UI.SetEnabled(menu.visuals.logo_color,UI.GetValue(menu.tab) == 1 && UI.GetValue(menu.visuals.enabled) && UI.GetValue(menu.visuals.indicators) == 2 ? 1 : 0)
UI.SetEnabled(menu.visuals.logo_desync_color,UI.GetValue(menu.tab) == 1 && UI.GetValue(menu.visuals.enabled) && UI.GetValue(menu.visuals.indicators) == 2 ? 1 : 0)
UI.SetEnabled(menu.visuals.desync_bar_color,UI.GetValue(menu.tab) == 1 && UI.GetValue(menu.visuals.enabled) && UI.GetValue(menu.visuals.indicators) == 2 ? 1 : 0)
UI.SetEnabled(menu.visuals.custom_scope,UI.GetValue(menu.tab) == 1 && UI.GetValue(menu.visuals.enabled) ? 1 : 0)
UI.SetEnabled(menu.visuals.custom_scope_color,UI.GetValue(menu.tab) == 1 && UI.GetValue(menu.visuals.enabled) && UI.GetValue(menu.visuals.custom_scope) == 1 ? 1 : 0)
UI.SetEnabled(menu.visuals.custom_scope_size,UI.GetValue(menu.tab) == 1 && UI.GetValue(menu.visuals.enabled) && UI.GetValue(menu.visuals.custom_scope) == 1 ? 1 : 0)
UI.SetEnabled(menu.visuals.custom_scope_gap,UI.GetValue(menu.tab) == 1 && UI.GetValue(menu.visuals.enabled) && UI.GetValue(menu.visuals.custom_scope) == 1 ? 1 : 0)
UI.SetEnabled(menu.visuals.damage_marker,UI.GetValue(menu.tab) == 1 && UI.GetValue(menu.visuals.enabled) == 1 ? 1 : 0)
UI.SetEnabled(menu.anti_bruteforce.enabled,UI.GetValue(menu.tab) == 3 ? 1 : 0)
UI.SetEnabled(menu.anti_bruteforce.phase1, UI.GetValue(menu.tab) == 3 && UI.GetValue(menu.anti_bruteforce.enabled) == 1 ? 1 : 0)
UI.SetEnabled(menu.anti_bruteforce.phase2, UI.GetValue(menu.tab) == 3 && UI.GetValue(menu.anti_bruteforce.enabled) == 1 ? 1 : 0)
UI.SetEnabled(menu.anti_bruteforce.phase3, UI.GetValue(menu.tab) == 3 && UI.GetValue(menu.anti_bruteforce.enabled) == 1 && UI.GetValue(menu.anti_bruteforce.anti_bruteforce_phases) + 2 >= 3 ? 1 : 0)
UI.SetEnabled(menu.anti_bruteforce.phase4, UI.GetValue(menu.tab) == 3 && UI.GetValue(menu.anti_bruteforce.enabled) == 1 && UI.GetValue(menu.anti_bruteforce.anti_bruteforce_phases) + 2 >= 4 ? 1 : 0)
UI.SetEnabled(menu.anti_bruteforce.phase5, UI.GetValue(menu.tab) == 3 && UI.GetValue(menu.anti_bruteforce.enabled) == 1 && UI.GetValue(menu.anti_bruteforce.anti_bruteforce_phases) + 2 >= 5 ? 1 : 0)
UI.SetEnabled(menu.anti_bruteforce.phase6, UI.GetValue(menu.tab) == 3 && UI.GetValue(menu.anti_bruteforce.enabled) == 1 && UI.GetValue(menu.anti_bruteforce.anti_bruteforce_phases) + 2 >= 6 ? 1 : 0)
UI.SetEnabled(menu.anti_bruteforce.phase7, UI.GetValue(menu.tab) == 3 && UI.GetValue(menu.anti_bruteforce.enabled) == 1 && UI.GetValue(menu.anti_bruteforce.anti_bruteforce_phases) + 2 >= 7 ? 1 : 0)
UI.SetEnabled(menu.anti_bruteforce.phase8, UI.GetValue(menu.tab) == 3 && UI.GetValue(menu.anti_bruteforce.enabled) == 1 && UI.GetValue(menu.anti_bruteforce.anti_bruteforce_phases) + 2 >= 8 ? 1 : 0)
UI.SetEnabled(menu.anti_bruteforce.phase9, UI.GetValue(menu.tab) == 3 && UI.GetValue(menu.anti_bruteforce.enabled) == 1 && UI.GetValue(menu.anti_bruteforce.anti_bruteforce_phases) + 2 >= 9 ? 1 : 0)
UI.SetEnabled(menu.anti_bruteforce.phase10, UI.GetValue(menu.tab) == 3 && UI.GetValue(menu.anti_bruteforce.enabled) == 1 && UI.GetValue(menu.anti_bruteforce.anti_bruteforce_phases) + 2 >= 10 ? 1 : 0)
UI.SetEnabled(menu.anti_bruteforce.phase11, UI.GetValue(menu.tab) == 3 && UI.GetValue(menu.anti_bruteforce.enabled) == 1 && UI.GetValue(menu.anti_bruteforce.anti_bruteforce_phases) + 2 >= 11 ? 1 : 0)
UI.SetEnabled(menu.anti_bruteforce.phase12, UI.GetValue(menu.tab) == 3 && UI.GetValue(menu.anti_bruteforce.enabled) == 1 && UI.GetValue(menu.anti_bruteforce.anti_bruteforce_phases) + 2 >= 12 ? 1 : 0)
UI.SetEnabled(menu.anti_bruteforce.anti_bruteforce_phases,UI.GetValue(menu.tab) == 3 && UI.GetValue(menu.anti_bruteforce.enabled) == 1 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.condition,UI.GetValue(menu.tab) == 2 ? 1 : 0)
UI.SetEnabled(menu.anti_aims._standing,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 1 ? 1 : 0)
UI.SetEnabled(menu.anti_aims._crouching,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 2 ? 1 : 0)
UI.SetEnabled(menu.anti_aims._slowwalk,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 3 ? 1 : 0)
UI.SetEnabled(menu.anti_aims._moving,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 4 ? 1 : 0)
UI.SetEnabled(menu.anti_aims._air,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 5 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.shared.yaw_add_left,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 0 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.shared.yaw_add_right,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 0 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.shared.yaw_modifier,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 0 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.shared.modifier_degree,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 0 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.shared.fake_limit_type,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 0 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.shared.fake_limit_left,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 0 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.shared.fake_limit_right,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 0 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.shared.fake_options,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 0 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.shared.lby_mode,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 0 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.shared.freestanding_desync,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 0 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.standing.yaw_add_left,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 1 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.standing.yaw_add_right,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 1 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.standing.yaw_modifier,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 1 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.standing.modifier_degree,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 1 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.standing.fake_limit_type,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 1 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.standing.fake_limit_left,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 1 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.standing.fake_limit_right,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 1 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.standing.fake_options,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 1 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.standing.lby_mode,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 1 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.standing.freestanding_desync,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 1 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.crouching.yaw_add_left,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 2 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.crouching.yaw_add_right,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 2 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.crouching.yaw_modifier,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 2 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.crouching.modifier_degree,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 2 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.crouching.fake_limit_type,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 2 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.crouching.fake_limit_left,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 2 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.crouching.fake_limit_right,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 2 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.crouching.fake_options,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 2 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.crouching.lby_mode,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 2 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.crouching.freestanding_desync,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 2 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.slowwalk.yaw_add_left,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 3 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.slowwalk.yaw_add_right,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 3 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.slowwalk.yaw_modifier,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 3 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.slowwalk.modifier_degree,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 3 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.slowwalk.fake_limit_type,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 3 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.slowwalk.fake_limit_left,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 3 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.slowwalk.fake_limit_right,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 3 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.slowwalk.fake_options,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 3 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.slowwalk.lby_mode,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 3 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.slowwalk.freestanding_desync,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 3 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.moving.yaw_add_left,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 4 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.moving.yaw_add_right,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 4 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.moving.yaw_modifier,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 4 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.moving.modifier_degree,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 4 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.moving.fake_limit_type,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 4 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.moving.fake_limit_left,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 4 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.moving.fake_limit_right,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 4 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.moving.fake_options,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 4 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.moving.lby_mode,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 4 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.moving.freestanding_desync,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 4 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.air.yaw_add_left,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 5 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.air.yaw_add_right,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 5 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.air.yaw_modifier,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 5 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.air.modifier_degree,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 5 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.air.fake_limit_type,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 5 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.air.fake_limit_left,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 5 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.air.fake_limit_right,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 5 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.air.fake_options,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 5 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.air.lby_mode,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 5 ? 1 : 0)
UI.SetEnabled(menu.anti_aims.air.freestanding_desync,UI.GetValue(menu.tab) == 2 && UI.GetValue(menu.anti_aims.condition) == 5 ? 1 : 0)
},
get_fonts : function() {
var fonts = {}
fonts.verdana = Render.GetFont("Verdana.ttf",11,true)
fonts.pixel10 = Render.GetFont("Smallest_pixel-7.ttf",10,true)
fonts.pixel12 = Render.GetFont("Smallest_pixel-7.ttf",12,true)
return fonts
}
},
global : {
item : function(name,name1,arr,max) {
switch (name) {
case "dropdown" :
return UI.AddDropdown(["Rage","Chimera","Chimera"],name1,arr,0)
break;
case "checkbox" :
return UI.AddCheckbox(["Rage","Chimera","Chimera"],name1)
break;
case "sliderint" :
return UI.AddSliderInt(["Rage","Chimera","Chimera"],name1,arr,max)
break;
case "sliderfloat" :
return UI.AddSliderFloat(["Rage","Chimera","Chimera"],name1,arr,max)
break;
case "color" :
return UI.AddColorPicker(["Rage","Chimera","Chimera"],name1)
break;
case "multidropdown" :
return UI.AddMultiDropdown(["Rage","Chimera","Chimera"],name1,arr,0)
break;
default:
return
break;
}
},
get_desync : function() {
return Math.floor(Math.min(Math.abs(Local.GetRealYaw() - Local.GetFakeYaw()) / 2, 60))
},
get_side : function() {
return Math.abs(Local.GetRealYaw()) - Math.abs(Local.GetFakeYaw()) < 0
},
get_state : function() {
var state = 1
if (!(Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_fFlags") & 1 << 0) && !(Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_fFlags") & 1 << 18)) {
state = 5
}
else {
if (Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_flDuckAmount") > 0.5) {
state = 2
}
else if (Math.sqrt(Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity\[0\]")[0] * Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity\[0\]")[0] + Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity\[0\]")[1] * Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity\[0\]")[1]) > 3 ){
if (UI.GetValue(["Rage","Anti Aim","General","Key assignment","Slow walk"]) == 1) {
state = 3
}
else {
state = 4
}
}
}
return state
},
alive : function(ent) {
if(!Entity.GetLocalPlayer()){
return false
}
else {
if (Entity.IsAlive(Entity.GetLocalPlayer())) {
return true
}
else {
return false
}
}
},
get_weapon_state : function() {
var state = 0
if( !(Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_fFlags") & 1 << 0) && !(Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_fFlags") & 1 << 18)) {
state = 1
}
else {
if(Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayer", "m_bIsScoped") == true) {
state = 2
}
else{
state = 0
}
}
return state
}
},
render : {
shadow : function(x,y,cen,str,color,font) {
Render.String(x+1,y+1,cen,str,[0,0,0,color[3]],font)
Render.String(x,y,cen,str,color,font)
},
bar : function(x,y,max,per,alpha) {
Render.FilledRect(x-max/2,y-3,max,3,[0,0,0,alpha])
Render.FilledRect(x-max/2+1,y-3+1,Math.min(per-2,max-2),1,[255,255,255,alpha])
},
arc : function(a,n,o,r,t,h,M,c){M=360/M;for(var e=t;e<t+h;e+=M){var s=e*Math.PI/180,P=(e+M)*Math.PI/180,d=Math.cos(s),i=Math.sin(s),f=Math.cos(P),g=Math.sin(P),l=a+d*r,v=n+i*r,y=a+d*o,I=n+i*o,R=a+f*r,u=n+g*r,w=a+f*o,_=n+g*o;Render.Polygon([[y,I],[w,_],[l,v]],c),Render.Polygon([[l,v],[w,_],[R,u]],c)}}
},
globals : {
handle_hitchance : function() {
var state = functions.global.get_weapon_state()
if(state == 1 && UI.GetValue(menu.global.custom_air_hitchance) == 1 && UI.GetValue(menu.global.enabled)) {
for(i = 1; i < 64; i++) {
Ragebot.ForceTargetHitchance(i,UI.GetValue(menu.global.air_hitchance))
}
}
else if(state == 2 && UI.GetValue(menu.global.custom_noscope_hitchance) == 1 && UI.GetValue(menu.global.enabled)) {
for(i = 1; i < 64; i++) {
Ragebot.ForceTargetHitchance(i,UI.GetValue(menu.global.noscope_hitchance))
}
}
else {
return
}
}
},
draw : {
indicators : function() {
if (Globals.Realtime() - vars.anti_aims.anti_bruteforce.work_memory > 5 ) {
vars.anti_aims.anti_bruteforce.work_memory = 0
vars.anti_aims.anti_bruteforce.work = false
vars.anti_aims.anti_bruteforce.targetname = ""
}
var side = functions.global.get_side()
var frames = Globals.Frametime()*20
if( functions.global.alive() != true) return
if (UI.GetValue(menu.visuals.enabled) != 1) return
if (UI.GetValue(menu.visuals.indicators) == 1) {
vars.visuals.indicators.alternative.color1[0] = math.lerp(frames,vars.visuals.indicators.alternative.color1[0],UI.GetValue(["Rage","Anti Aim","General","Key assignment","Left direction"]) == 1 || UI.GetValue(["Rage","Anti Aim","General","Key assignment","Right direction"]) == 1 ? 0.675*255 : vars.anti_aims.anti_bruteforce.work == true ? 0.145*255 : 0.83*255)
vars.visuals.indicators.alternative.color1[1] = math.lerp(frames,vars.visuals.indicators.alternative.color1[1],UI.GetValue(["Rage","Anti Aim","General","Key assignment","Left direction"]) == 1 || UI.GetValue(["Rage","Anti Aim","General","Key assignment","Right direction"]) == 1 ? 0.555*255 : vars.anti_aims.anti_bruteforce.work == true ? 0.439*255 : 0.45*255)
vars.visuals.indicators.alternative.color1[2] = math.lerp(frames,vars.visuals.indicators.alternative.color1[2],UI.GetValue(["Rage","Anti Aim","General","Key assignment","Left direction"]) == 1 || UI.GetValue(["Rage","Anti Aim","General","Key assignment","Right direction"]) == 1 ? 0.940*255 : vars.anti_aims.anti_bruteforce.work == true ? 0.145*255 : 0)
vars.visuals.indicators.alternative.color1[3] = 1*255
vars.visuals.indicators.alternative.color2[0] = math.lerp(frames,vars.visuals.indicators.alternative.color2[0],UI.GetValue(["Rage","Anti Aim","General","Key assignment","Left direction"]) == 1 || UI.GetValue(["Rage","Anti Aim","General","Key assignment","Right direction"]) == 1 || UI.GetValue(["Rage","Anti Aim","General","Key assignment","Back direction"]) == 1 ? 1*255 : 0.784*255)
vars.visuals.indicators.alternative.color2[1] = math.lerp(frames,vars.visuals.indicators.alternative.color2[1],UI.GetValue(["Rage","Anti Aim","General","Key assignment","Left direction"]) == 1 || UI.GetValue(["Rage","Anti Aim","General","Key assignment","Right direction"]) == 1 || UI.GetValue(["Rage","Anti Aim","General","Key assignment","Back direction"]) == 1 ? 0*255 : 0.525*255)
vars.visuals.indicators.alternative.color2[2] = math.lerp(frames,vars.visuals.indicators.alternative.color2[2],UI.GetValue(["Rage","Anti Aim","General","Key assignment","Left direction"]) == 1 || UI.GetValue(["Rage","Anti Aim","General","Key assignment","Right direction"]) == 1 || UI.GetValue(["Rage","Anti Aim","General","Key assignment","Back direction"]) == 1 ? 0*255 : 0.863*255)
vars.visuals.indicators.alternative.color2[3] = 1*255
var font = functions.base.get_fonts().verdana
var s = functions.render.shadow
vars.visuals.indicators.alternative.dt_transp = math.lerp(frames, vars.visuals.indicators.alternative.dt_transp,UI.GetValue(["Rage","Exploits","Keys","Key assignment","Double tap"]))
vars.visuals.indicators.alternative.os_transp = math.lerp(frames, vars.visuals.indicators.alternative.os_transp,UI.GetValue(["Rage","Exploits","Keys","Key assignment","Hide shots"]) && !UI.GetValue(["Rage","Exploits","Keys","Key assignment","Double tap"]) ? 1 : 0)
s(vars.visuals.x/2,vars.visuals.y/2+42,1,UI.GetValue(["Rage","Anti Aim","General","Key assignment","Left direction"]) == 1 || UI.GetValue(["Rage","Anti Aim","General","Key assignment","Right direction"]) == 1 ? "FAKE YAW" : "CHIMERA YAW",vars.visuals.indicators.alternative.color1,font)
s(vars.visuals.x/2,vars.visuals.y/2+42+12,1,UI.GetValue(["Rage","Anti Aim","General","Key assignment","Left direction"]) == 1 || UI.GetValue(["Rage","Anti Aim","General","Key assignment","Right direction"]) == 1 || UI.GetValue(["Rage","Anti Aim","General","Key assignment","Back direction"]) == 1 ? "DEFAULT" : "DYNAMIC",vars.visuals.indicators.alternative.color2,font)
if(vars.visuals.indicators.alternative.dt_transp > 0){
s(vars.visuals.x/2,vars.visuals.y/2+42+24,1,"DT",[255-Exploit.GetCharge()*255,Exploit.GetCharge()*255,0,vars.visuals.indicators.alternative.dt_transp*255],font)
}
if(vars.visuals.indicators.alternative.os_transp){
s(vars.visuals.x/2,vars.visuals.y/2+42+24+vars.visuals.indicators.alternative.dt_transp*13,1,"AA",[0.737*255,0.5*255,0.823*255,vars.visuals.indicators.alternative.os_transp*255],font)
}
}
else if(UI.GetValue(menu.visuals.indicators) == 2) {
vars.visuals.indicators.default.color1[0] = math.lerp(frames/2.5,vars.visuals.indicators.default.color1[0],side != true ? UI.GetColor(menu.visuals.logo_desync_color)[0] : UI.GetColor(menu.visuals.logo_color)[0])
vars.visuals.indicators.default.color1[1] = math.lerp(frames/2.5,vars.visuals.indicators.default.color1[1],side != true ? UI.GetColor(menu.visuals.logo_desync_color)[1] : UI.GetColor(menu.visuals.logo_color)[1])
vars.visuals.indicators.default.color1[2] = math.lerp(frames/2.5,vars.visuals.indicators.default.color1[2],side != true ? UI.GetColor(menu.visuals.logo_desync_color)[2] : UI.GetColor(menu.visuals.logo_color)[2])
vars.visuals.indicators.default.color1[3] = math.lerp(frames/2.5,vars.visuals.indicators.default.color1[3],side != true ? UI.GetColor(menu.visuals.logo_desync_color)[3] : UI.GetColor(menu.visuals.logo_color)[3])
vars.visuals.indicators.default.color2[0] = math.lerp(frames/2.5,vars.visuals.indicators.default.color2[0],side == true ? UI.GetColor(menu.visuals.logo_desync_color)[0] : UI.GetColor(menu.visuals.logo_color)[0])
vars.visuals.indicators.default.color2[1] = math.lerp(frames/2.5,vars.visuals.indicators.default.color2[1],side == true ? UI.GetColor(menu.visuals.logo_desync_color)[1] : UI.GetColor(menu.visuals.logo_color)[1])
vars.visuals.indicators.default.color2[2] = math.lerp(frames/2.5,vars.visuals.indicators.default.color2[2],side == true ? UI.GetColor(menu.visuals.logo_desync_color)[2] : UI.GetColor(menu.visuals.logo_color)[2])
vars.visuals.indicators.default.color2[3] = math.lerp(frames/2.5,vars.visuals.indicators.default.color2[3],side == true ? UI.GetColor(menu.visuals.logo_desync_color)[3] : UI.GetColor(menu.visuals.logo_color)[3])
vars.visuals.indicators.default.bar = math.lerp(frames,vars.visuals.indicators.default.bar,vars.anti_aims.anti_bruteforce.work == true ? 1 : 0)
var font = functions.base.get_fonts().verdana
var s = functions.render.shadow
s(vars.visuals.x/2-43,vars.visuals.y/2+42,0,"CHIMERA",vars.visuals.indicators.default.color1,font)
s(vars.visuals.x/2+12,vars.visuals.y/2+42,0,"YAW",vars.visuals.indicators.default.color2,font)
Render.GradientRect(vars.visuals.x/2,vars.visuals.y/2+39,functions.global.get_desync(),1,1,UI.GetColor(menu.visuals.desync_bar_color),[UI.GetColor(menu.visuals.desync_bar_color)[0],UI.GetColor(menu.visuals.desync_bar_color)[1],UI.GetColor(menu.visuals.desync_bar_color)[2],0])
Render.GradientRect(vars.visuals.x/2-functions.global.get_desync(),vars.visuals.y/2+39,functions.global.get_desync() ,1,1,[UI.GetColor(menu.visuals.desync_bar_color)[0],UI.GetColor(menu.visuals.desync_bar_color)[1],UI.GetColor(menu.visuals.desync_bar_color)[2],0],UI.GetColor(menu.visuals.desync_bar_color))
s(vars.visuals.x/2,vars.visuals.y/2+22,1,functions.global.get_desync() + '' ,[255,255,255,255],font)
vars.visuals.indicators.default.dmg_transp = math.lerp(frames, vars.visuals.indicators.default.dmg_transp, UI.GetValue(["Rage","General","General","Key assignment","Damage override"]))
vars.visuals.indicators.default.dt_transp = math.lerp(frames, vars.visuals.indicators.default.dt_transp,UI.GetValue(["Rage","Exploits","Keys","Key assignment","Double tap"]))
vars.visuals.indicators.default.os_transp = math.lerp(frames, vars.visuals.indicators.default.os_transp,UI.GetValue(["Rage","Exploits","Keys","Key assignment","Hide shots"]) && !UI.GetValue(["Rage","Exploits","Keys","Key assignment","Double tap"]) ? 1 : 0)
if(vars.visuals.indicators.default.dmg_transp > 0) {
vars.visuals.indicators.default.dmg_pos = math.lerp(frames, vars.visuals.indicators.default.dmg_pos, UI.GetValue(["Rage","General","General","Key assignment","Damage override"]))
s(vars.visuals.x/2, vars.visuals.y/2+42+12*vars.visuals.indicators.default.os_pos+12*vars.visuals.indicators.default.dmg_pos+vars.visuals.indicators.default.dt_pos*12+vars.visuals.indicators.default.bar*8,1,"DMG",[0,255,0,vars.visuals.indicators.default.dmg_transp*255],font)
}
if(vars.visuals.indicators.default.dt_transp > 0){
vars.visuals.indicators.default.circle = math.lerp(frames,vars.visuals.indicators.default.circle, Exploit.GetCharge())
vars.visuals.indicators.default.dt_pos = math.lerp(frames, vars.visuals.indicators.default.dt_pos,UI.GetValue(["Rage","Exploits","Keys","Key assignment","Double tap"]))
s(vars.visuals.x/2, vars.visuals.y/2+42+12*vars.visuals.indicators.default.dt_pos+vars.visuals.indicators.default.bar*8,1,"DT",[255-Exploit.GetCharge()*255,Exploit.GetCharge()*255,0,vars.visuals.indicators.default.dt_transp*255],font)
functions.render.arc(vars.visuals.x/2-14, vars.visuals.y/2+49+12*vars.visuals.indicators.default.dt_pos+vars.visuals.indicators.default.bar*8,4,3,0,360*Exploit.GetCharge(),60,[255-Exploit.GetCharge()*255,Exploit.GetCharge()*255,0, vars.visuals.indicators.default.dt_transp*255])
}
if(vars.visuals.indicators.default.os_transp > 0){
vars.visuals.indicators.default.os_pos = math.lerp(frames, vars.visuals.indicators.default.os_pos, UI.GetValue(["Rage","Exploits","Keys","Key assignment","Hide shots"]) && !UI.GetValue(["Rage","Exploits","Keys","Key assignment","Double tap"]) ? 1 : 0)
s(vars.visuals.x/2, vars.visuals.y/2+42+12*vars.visuals.indicators.default.os_pos+vars.visuals.indicators.default.bar*8,1,"ON-SHOT",[255-Exploit.GetCharge()*255,Exploit.GetCharge()*255,0,vars.visuals.indicators.default.os_transp*255],font)
}
if (vars.visuals.indicators.default.bar > 0) {
functions.render.bar(vars.visuals.x/2,vars.visuals.y/2+60,75,75 * ( 1 - (Globals.Realtime() - vars.anti_aims.anti_bruteforce.work_memory) / 5),vars.visuals.indicators.default.bar*255)
}
}
},
scope_lines : function() {
if( functions.global.alive() != true) return
var frames = Globals.Frametime()*10
if (UI.GetValue(menu.visuals.custom_scope) != 1 || UI.GetValue(menu.visuals.enabled) != 1) return
vars.visuals.scope_lines.g = math.lerp(frames,vars.visuals.scope_lines.g,Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayer", "m_bIsScoped") == true ? 1 : 0)
if (vars.visuals.scope_lines.g == 0 ) return
var gap = UI.GetValue(menu.visuals.custom_scope_gap)
var scale = UI.GetValue(menu.visuals.custom_scope_size)
var color = UI.GetColor(menu.visuals.custom_scope_color)
Render.GradientRect(vars.visuals.x/2+gap*vars.visuals.scope_lines.g,vars.visuals.y/2,scale*vars.visuals.scope_lines.g,1,1,[color[0],color[1],color[2],vars.visuals.scope_lines.g*255],[color[0],color[1],color[2],0])
Render.GradientRect(vars.visuals.x/2+2-gap*vars.visuals.scope_lines.g-scale*vars.visuals.scope_lines.g,vars.visuals.y/2,scale*vars.visuals.scope_lines.g,1,1,[color[0],color[1],color[2],0],[color[0],color[1],color[2],vars.visuals.scope_lines.g*255])
Render.GradientRect(vars.visuals.x/2,vars.visuals.y/2+gap*vars.visuals.scope_lines.g,1,scale*vars.visuals.scope_lines.g,0,[color[0],color[1],color[2],vars.visuals.scope_lines.g*255],[color[0],color[1],color[2],0])
Render.GradientRect(vars.visuals.x/2,vars.visuals.y/2+2-gap*vars.visuals.scope_lines.g-scale*vars.visuals.scope_lines.g,1,scale*vars.visuals.scope_lines.g,0,[color[0],color[1],color[2],0],[color[0],color[1],color[2],vars.visuals.scope_lines.g*255])
},
damage_marker : function() {
if( functions.global.alive() != true) return
if (UI.GetValue(menu.visuals.damage_marker) != 1 || UI.GetValue(menu.visuals.enabled) != 1) return
for(i = 0; i < vars.visuals.damage_marker.log.length; i++){
vars.visuals.damage_marker.log[i].pos[2] = vars.visuals.damage_marker.log[i].pos[2] + 50*Globals.Frametime()
var pos = Render.WorldToScreen(vars.visuals.damage_marker.log[i].pos)
vars.visuals.damage_marker.log[i].size = vars.visuals.damage_marker.log[i].size - 55*Globals.Frametime()
var font = Render.GetFont("Verdana.ttf",Math.max(Math.min(Math.round(vars.visuals.damage_marker.log[i].size),11),1),true)
functions.render.shadow(pos[0],pos[1],1,"-" + vars.visuals.damage_marker.log[i].damage,vars.visuals.damage_marker.log[i].is_lethal == true ? [155,200,20,Math.min(vars.visuals.damage_marker.log[i].size,11)*255/11] : [255,255,255,Math.min(vars.visuals.damage_marker.log[i].size,11)*255/11],font)
if (vars.visuals.damage_marker.log[i].size < 2) {
vars.visuals.damage_marker.log.shift(i)
}
}
}
},
anti_aims : {
def : function() {
var state = functions.global.get_state()
var side = false
var angle = 0
var eyes = Local.GetViewAngles()
var right = math.getWallDistance(Entity.GetLocalPlayer(), [0, eyes[1] + 60])
var left = math.getWallDistance(Entity.GetLocalPlayer(), [0, eyes[1] - 60])
var front = math.getWallDistance(Entity.GetLocalPlayer(), [0, eyes[1]])
var angles = {
[0] : UI.GetValue(menu.anti_bruteforce.phase1),
[1] : UI.GetValue(menu.anti_bruteforce.phase2),
[2] : UI.GetValue(menu.anti_bruteforce.phase3),
[3] : UI.GetValue(menu.anti_bruteforce.phase4),
[4] : UI.GetValue(menu.anti_bruteforce.phase5),
[5] : UI.GetValue(menu.anti_bruteforce.phase6),
[6] : UI.GetValue(menu.anti_bruteforce.phase7),
[7] : UI.GetValue(menu.anti_bruteforce.phase8),
[8] : UI.GetValue(menu.anti_bruteforce.phase9),
[9] : UI.GetValue(menu.anti_bruteforce.phase10),
[10] : UI.GetValue(menu.anti_bruteforce.phase11),
[11] : UI.GetValue(menu.anti_bruteforce.phase12)
}
if (Globals.Realtime() - vars.anti_aims.anti_bruteforce.work_memory < 5 ){
vars.anti_aims.anti_bruteforce.work = true
angle = angles[vars.anti_aims.anti_bruteforce.memory[ vars.anti_aims.anti_bruteforce.targetname ]-1]
side = true
UI.SetValue(["Rage","Anti Aim","Fake","Lower body yaw mode"], 0)
UI.SetValue(["Rage","Anti Aim","Directions","Jitter offset"],0)
UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"],0)
}
if (vars.anti_aims.anti_bruteforce.work == false) {
if (state == 1 && UI.GetValue(menu.anti_aims._standing) == 1) {
UI.SetValue(["Rage","Anti Aim","Fake","Lower body yaw mode"], UI.GetValue(menu.anti_aims.standing.lby_mode))
if (UI.GetValue(menu.anti_aims.standing.yaw_modifier) == 0) {
UI.SetValue(["Rage","Anti Aim","Directions","Jitter offset"],0)
}
else if (UI.GetValue(menu.anti_aims.standing.yaw_modifier) == 1) {
UI.SetValue(["Rage","Anti Aim","Directions","Jitter offset"],UI.GetValue(menu.anti_aims.standing.modifier_degree))
}
else if (UI.GetValue(menu.anti_aims.standing.yaw_modifier) == 2) {
UI.SetValue(["Rage","Anti Aim","Directions","Jitter offset"],UI.GetValue(menu.anti_aims.standing.modifier_degree))
}
else if (UI.GetValue(menu.anti_aims.standing.yaw_modifier) == 3) {
UI.SetValue(["Rage","Anti Aim","Directions","Jitter offset"],Math.random()*UI.GetValue(menu.anti_aims.standing.modifier_degree))
}
if(UI.GetValue(menu.anti_aims.standing.fake_options) & (1 << 0)) {
if (Math.round(Local.GetRealYaw() - Local.GetFakeYaw()) == 0) {
side = !side
}
}
if (front < 120 && UI.GetValue(menu.anti_aims.standing.freestanding_desync) != 0) {
if(UI.GetValue(menu.anti_aims.standing.freestanding_desync) == 1){
if (right > left) {
side = true
}
else {
side = false
}
}
else {
if (right < left) {
side = true
}
else {
side = false
}
}
}
else{
if(UI.GetValue(menu.anti_aims.standing.fake_options) & (1 << 1)) {
if(UI.GetValue(menu.anti_aims.standing.fake_options) & (1 << 2)) {
side = Math.round(Math.random()*10) > 5
}
else {
side = Globals.Tickcount() % 4 > 1
}
}
else {
side = UI.GetValue(["Rage","Anti Aim","General","Key assignment","AA direction inverter"]) == 1
}
}
if (side) {
angle = UI.GetValue(menu.anti_aims.standing.fake_limit_type) == 0 ? UI.GetValue(menu.anti_aims.standing.fake_limit_left) : (Globals.Tickcount() % 4 > 1 ? UI.GetValue(menu.anti_aims.standing.fake_limit_left) : 18)
}
else {
angle = UI.GetValue(menu.anti_aims.standing.fake_limit_type) == 0 ? UI.GetValue(menu.anti_aims.standing.fake_limit_right) : (Globals.Tickcount() % 4 > 1 ? UI.GetValue(menu.anti_aims.standing.fake_limit_right) : 18)
}
UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"],side ? UI.GetValue(menu.anti_aims.standing.yaw_add_left) - (UI.GetValue(menu.anti_aims.standing.yaw_modifier) == 1 ? UI.GetValue(menu.anti_aims.standing.modifier_degree)/2 : 0) : UI.GetValue(menu.anti_aims.standing.yaw_add_right)- (UI.GetValue(menu.anti_aims.standing.yaw_modifier) == 1 ? UI.GetValue(menu.anti_aims.standing.modifier_degree)/2 : 0))
}
else if(state == 2 && UI.GetValue(menu.anti_aims._crouching) == 1){
UI.SetValue(["Rage","Anti Aim","Fake","Lower body yaw mode"], UI.GetValue(menu.anti_aims.crouching.lby_mode))
if (UI.GetValue(menu.anti_aims.crouching.yaw_modifier) == 0) {
UI.SetValue(["Rage","Anti Aim","Directions","Jitter offset"],0)
}
else if (UI.GetValue(menu.anti_aims.crouching.yaw_modifier) == 1) {
UI.SetValue(["Rage","Anti Aim","Directions","Jitter offset"],UI.GetValue(menu.anti_aims.crouching.modifier_degree))
}
else if (UI.GetValue(menu.anti_aims.crouching.yaw_modifier) == 2) {
UI.SetValue(["Rage","Anti Aim","Directions","Jitter offset"],UI.GetValue(menu.anti_aims.crouching.modifier_degree))
}
else if (UI.GetValue(menu.anti_aims.crouching.yaw_modifier) == 3) {
UI.SetValue(["Rage","Anti Aim","Directions","Jitter offset"],Math.random()*UI.GetValue(menu.anti_aims.crouching.modifier_degree))
}
if(UI.GetValue(menu.anti_aims.crouching.fake_options) & (1 << 0)) {
if (Math.round(Local.GetRealYaw() - Local.GetFakeYaw()) == 0) {
side = !side
}
}
if (front < 120 && UI.GetValue(menu.anti_aims.crouching.freestanding_desync) != 0) {
if(UI.GetValue(menu.anti_aims.crouching.freestanding_desync) == 1){
if (right > left) {
side = true
}
else {
side = false
}
}
else {
if (right < left) {
side = true
}
else {
side = false
}
}
}
else{
if(UI.GetValue(menu.anti_aims.crouching.fake_options) & (1 << 1)) {
if(UI.GetValue(menu.anti_aims.crouching.fake_options) & (1 << 2)) {
side = Math.round(Math.random()*10) > 5
}
else {
side = Globals.Tickcount() % 4 > 1
}
}
else {
side = UI.GetValue(["Rage","Anti Aim","General","Key assignment","AA direction inverter"]) == 1
}
}
if (side) {
angle = UI.GetValue(menu.anti_aims.crouching.fake_limit_type) == 0 ? UI.GetValue(menu.anti_aims.crouching.fake_limit_left) : (Globals.Tickcount() % 4 > 1 ? UI.GetValue(menu.anti_aims.crouching.fake_limit_left) : 18)
}
else {
angle = UI.GetValue(menu.anti_aims.crouching.fake_limit_type) == 0 ? UI.GetValue(menu.anti_aims.crouching.fake_limit_right) : (Globals.Tickcount() % 4 > 1 ? UI.GetValue(menu.anti_aims.crouching.fake_limit_right) : 18)
}
UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"],side ? UI.GetValue(menu.anti_aims.crouching.yaw_add_left) - (UI.GetValue(menu.anti_aims.crouching.yaw_modifier) == 1 ? UI.GetValue(menu.anti_aims.crouching.modifier_degree)/2 : 0) : UI.GetValue(menu.anti_aims.crouching.yaw_add_right)- (UI.GetValue(menu.anti_aims.crouching.yaw_modifier) == 1 ? UI.GetValue(menu.anti_aims.crouching.modifier_degree)/2 : 0))
}
else if(state == 3 && UI.GetValue(menu.anti_aims._slowwalk) == 1){
UI.SetValue(["Rage","Anti Aim","Fake","Lower body yaw mode"], UI.GetValue(menu.anti_aims.slowwalk.lby_mode))
if (UI.GetValue(menu.anti_aims.slowwalk.yaw_modifier) == 0) {
UI.SetValue(["Rage","Anti Aim","Directions","Jitter offset"],0)
}
else if (UI.GetValue(menu.anti_aims.slowwalk.yaw_modifier) == 1) {
UI.SetValue(["Rage","Anti Aim","Directions","Jitter offset"],UI.GetValue(menu.anti_aims.slowwalk.modifier_degree))
}
else if (UI.GetValue(menu.anti_aims.slowwalk.yaw_modifier) == 2) {
UI.SetValue(["Rage","Anti Aim","Directions","Jitter offset"],UI.GetValue(menu.anti_aims.slowwalk.modifier_degree))
}
else if (UI.GetValue(menu.anti_aims.slowwalk.yaw_modifier) == 3) {
UI.SetValue(["Rage","Anti Aim","Directions","Jitter offset"],Math.random()*UI.GetValue(menu.anti_aims.slowwalk.modifier_degree))
}
if(UI.GetValue(menu.anti_aims.slowwalk.fake_options) & (1 << 0)) {
if (Math.round(Local.GetRealYaw() - Local.GetFakeYaw()) == 0) {
side = !side
}
}
if (front < 120 && UI.GetValue(menu.anti_aims.slowwalk.freestanding_desync) != 0) {
if(UI.GetValue(menu.anti_aims.slowwalk.freestanding_desync) == 1){
if (right > left) {
side = true
}
else {
side = false
}
}
else {
if (right < left) {
side = true
}
else {
side = false
}
}
}
else{
if(UI.GetValue(menu.anti_aims.slowwalk.fake_options) & (1 << 1)) {
if(UI.GetValue(menu.anti_aims.slowwalk.fake_options) & (1 << 2)) {
side = Math.round(Math.random()*10) > 5
}
else {
side = Globals.Tickcount() % 4 > 1
}
}
else {
side = UI.GetValue(["Rage","Anti Aim","General","Key assignment","AA direction inverter"]) == 1
}
}
if (side) {
angle = UI.GetValue(menu.anti_aims.slowwalk.fake_limit_type) == 0 ? UI.GetValue(menu.anti_aims.slowwalk.fake_limit_left) : (Globals.Tickcount() % 4 > 1 ? UI.GetValue(menu.anti_aims.slowwalk.fake_limit_left) : 18)
}
else {
angle = UI.GetValue(menu.anti_aims.slowwalk.fake_limit_type) == 0 ? UI.GetValue(menu.anti_aims.slowwalk.fake_limit_right) : (Globals.Tickcount() % 4 > 1 ? UI.GetValue(menu.anti_aims.slowwalk.fake_limit_right) : 18)
}
UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"],side ? UI.GetValue(menu.anti_aims.slowwalk.yaw_add_left) - (UI.GetValue(menu.anti_aims.slowwalk.yaw_modifier) == 1 ? UI.GetValue(menu.anti_aims.slowwalk.modifier_degree)/2 : 0) : UI.GetValue(menu.anti_aims.slowwalk.yaw_add_right)- (UI.GetValue(menu.anti_aims.slowwalk.yaw_modifier) == 1 ? UI.GetValue(menu.anti_aims.slowwalk.modifier_degree)/2 : 0))
}
else if(state == 4 && UI.GetValue(menu.anti_aims._moving) == 1){
UI.SetValue(["Rage","Anti Aim","Fake","Lower body yaw mode"], UI.GetValue(menu.anti_aims.moving.lby_mode))
if (UI.GetValue(menu.anti_aims.moving.yaw_modifier) == 0) {
UI.SetValue(["Rage","Anti Aim","Directions","Jitter offset"],0)
}
else if (UI.GetValue(menu.anti_aims.moving.yaw_modifier) == 1) {
UI.SetValue(["Rage","Anti Aim","Directions","Jitter offset"],UI.GetValue(menu.anti_aims.moving.modifier_degree))
}
else if (UI.GetValue(menu.anti_aims.moving.yaw_modifier) == 2) {
UI.SetValue(["Rage","Anti Aim","Directions","Jitter offset"],UI.GetValue(menu.anti_aims.moving.modifier_degree))
}
else if (UI.GetValue(menu.anti_aims.moving.yaw_modifier) == 3) {
UI.SetValue(["Rage","Anti Aim","Directions","Jitter offset"],Math.random()*UI.GetValue(menu.anti_aims.moving.modifier_degree))
}
if(UI.GetValue(menu.anti_aims.moving.fake_options) & (1 << 0)) {
if (Math.round(Local.GetRealYaw() - Local.GetFakeYaw()) == 0) {
side = !side
}
}
if (front < 120 && UI.GetValue(menu.anti_aims.moving.freestanding_desync) != 0) {
if(UI.GetValue(menu.anti_aims.moving.freestanding_desync) == 1){
if (right > left) {
side = true
}
else {
side = false
}
}
else {
if (right < left) {
side = true
}
else {
side = false
}
}
}
else{
if(UI.GetValue(menu.anti_aims.moving.fake_options) & (1 << 1)) {
if(UI.GetValue(menu.anti_aims.moving.fake_options) & (1 << 2)) {
side = Math.round(Math.random()*10) > 5
}
else {
side = Globals.Tickcount() % 4 > 1
}
}
else {
side = UI.GetValue(["Rage","Anti Aim","General","Key assignment","AA direction inverter"]) == 1
}
}
if (side) {
angle = UI.GetValue(menu.anti_aims.moving.fake_limit_type) == 0 ? UI.GetValue(menu.anti_aims.moving.fake_limit_left) : (Globals.Tickcount() % 4 > 1 ? UI.GetValue(menu.anti_aims.moving.fake_limit_left) : 18)
}
else {
angle = UI.GetValue(menu.anti_aims.moving.fake_limit_type) == 0 ? UI.GetValue(menu.anti_aims.moving.fake_limit_right) : (Globals.Tickcount() % 4 > 1 ? UI.GetValue(menu.anti_aims.moving.fake_limit_right) : 18)
}
UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"],side ?( UI.GetValue(menu.anti_aims.moving.yaw_add_left) - (UI.GetValue(menu.anti_aims.moving.yaw_modifier) == 1 ? UI.GetValue(menu.anti_aims.moving.modifier_degree)/2 : 0) ): (UI.GetValue(menu.anti_aims.moving.yaw_add_right)- (UI.GetValue(menu.anti_aims.moving.yaw_modifier) == 1 ? UI.GetValue(menu.anti_aims.moving.modifier_degree)/2 : 0)))
}
else if(state == 5 && UI.GetValue(menu.anti_aims._air) == 1){
UI.SetValue(["Rage","Anti Aim","Fake","Lower body yaw mode"], UI.GetValue(menu.anti_aims.air.lby_mode))
if (UI.GetValue(menu.anti_aims.air.yaw_modifier) == 0) {
UI.SetValue(["Rage","Anti Aim","Directions","Jitter offset"],0)
}
else if (UI.GetValue(menu.anti_aims.air.yaw_modifier) == 1) {
UI.SetValue(["Rage","Anti Aim","Directions","Jitter offset"],UI.GetValue(menu.anti_aims.air.modifier_degree))
}
else if (UI.GetValue(menu.anti_aims.air.yaw_modifier) == 2) {
UI.SetValue(["Rage","Anti Aim","Directions","Jitter offset"],UI.GetValue(menu.anti_aims.air.modifier_degree))
}
else if (UI.GetValue(menu.anti_aims.air.yaw_modifier) == 3) {
UI.SetValue(["Rage","Anti Aim","Directions","Jitter offset"],Math.random()*UI.GetValue(menu.anti_aims.air.modifier_degree))
}
if(UI.GetValue(menu.anti_aims.air.fake_options) & (1 << 0)) {
if (Math.round(Local.GetRealYaw() - Local.GetFakeYaw()) == 0) {
side = !side
}
}
if (front < 120 && UI.GetValue(menu.anti_aims.air.freestanding_desync) != 0) {
if(UI.GetValue(menu.anti_aims.air.freestanding_desync) == 1){
if (right > left) {
side = true
}
else {
side = false
}
}
else {
if (right < left) {
side = true
}
else {
side = false
}
}
}
else{
if(UI.GetValue(menu.anti_aims.air.fake_options) & (1 << 1)) {
if(UI.GetValue(menu.anti_aims.air.fake_options) & (1 << 2)) {
side = Math.round(Math.random()*10) > 5
}
else {
side = Globals.Tickcount() % 4 > 1
}
}
else {
side = UI.GetValue(["Rage","Anti Aim","General","Key assignment","AA direction inverter"]) == 1
}
}
if (side) {
angle = UI.GetValue(menu.anti_aims.air.fake_limit_type) == 0 ? UI.GetValue(menu.anti_aims.air.fake_limit_left) : (Globals.Tickcount() % 4 > 1 ? UI.GetValue(menu.anti_aims.air.fake_limit_left) : 18)
}
else {
angle = UI.GetValue(menu.anti_aims.air.fake_limit_type) == 0 ? UI.GetValue(menu.anti_aims.air.fake_limit_right) : (Globals.Tickcount() % 4 > 1 ? UI.GetValue(menu.anti_aims.air.fake_limit_right) : 18)
}
UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"],side ?( UI.GetValue(menu.anti_aims.air.yaw_add_left) - (UI.GetValue(menu.anti_aims.air.yaw_modifier) == 1 ? UI.GetValue(menu.anti_aims.air.modifier_degree)/2 : 0) ): (UI.GetValue(menu.anti_aims.air.yaw_add_right)- (UI.GetValue(menu.anti_aims.air.yaw_modifier) == 1 ? UI.GetValue(menu.anti_aims.air.modifier_degree)/2 : 0)))
}
else{
UI.SetValue(["Rage","Anti Aim","Fake","Lower body yaw mode"], UI.GetValue(menu.anti_aims.shared.lby_mode))
if (UI.GetValue(menu.anti_aims.shared.yaw_modifier) == 0) {
UI.SetValue(["Rage","Anti Aim","Directions","Jitter offset"],0)
}
else if (UI.GetValue(menu.anti_aims.shared.yaw_modifier) == 1) {
UI.SetValue(["Rage","Anti Aim","Directions","Jitter offset"],UI.GetValue(menu.anti_aims.shared.modifier_degree))
}
else if (UI.GetValue(menu.anti_aims.shared.yaw_modifier) == 2) {
UI.SetValue(["Rage","Anti Aim","Directions","Jitter offset"],UI.GetValue(menu.anti_aims.shared.modifier_degree))
}
else if (UI.GetValue(menu.anti_aims.shared.yaw_modifier) == 3) {
UI.SetValue(["Rage","Anti Aim","Directions","Jitter offset"],Math.random()*UI.GetValue(menu.anti_aims.shared.modifier_degree))
}
if(UI.GetValue(menu.anti_aims.shared.fake_options) & (1 << 0)) {
if (Math.round(Local.GetRealYaw() - Local.GetFakeYaw()) == 0) {
side = !side
}
}
if (front < 120 && UI.GetValue(menu.anti_aims.shared.freestanding_desync) != 0) {
if(UI.GetValue(menu.anti_aims.shared.freestanding_desync) == 1){
if (right > left) {
side = true
}
else {
side = false
}
}
else {
if (right < left) {
side = true
}
else {
side = false
}
}
}
else{
if(UI.GetValue(menu.anti_aims.shared.fake_options) & (1 << 1)) {
if(UI.GetValue(menu.anti_aims.shared.fake_options) & (1 << 2)) {
side = Math.round(Math.random()*10) > 5
}
else {
side = Globals.Tickcount() % 4 > 1
}
}
else {
side = UI.GetValue(["Rage","Anti Aim","General","Key assignment","AA direction inverter"]) == 1
}
}
if (side) {
angle = UI.GetValue(menu.anti_aims.shared.fake_limit_type) == 0 ? UI.GetValue(menu.anti_aims.shared.fake_limit_left) : (Globals.Tickcount() % 4 > 1 ? UI.GetValue(menu.anti_aims.shared.fake_limit_left) : 18)
}
else {
angle = UI.GetValue(menu.anti_aims.shared.fake_limit_type) == 0 ? UI.GetValue(menu.anti_aims.shared.fake_limit_right) : (Globals.Tickcount() % 4 > 1 ? UI.GetValue(menu.anti_aims.shared.fake_limit_right) : 18)
}
UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"],side ?( UI.GetValue(menu.anti_aims.shared.yaw_add_left) - (UI.GetValue(menu.anti_aims.shared.yaw_modifier) == 1 ? UI.GetValue(menu.anti_aims.shared.modifier_degree)/2 : 0) ): (UI.GetValue(menu.anti_aims.shared.yaw_add_right)- (UI.GetValue(menu.anti_aims.shared.yaw_modifier) == 1 ? UI.GetValue(menu.anti_aims.shared.modifier_degree)/2 : 0)))
}
}
else if (vars.anti_aims.anti_bruteforce.work == true) {
}
AntiAim.SetOverride(1)
AntiAim.SetRealOffset(angle * (side ? 1 : -1))
},
hitmarker : function() {
if(Entity.GetEntityFromUserID(Event.GetInt("attacker")) == Entity.GetLocalPlayer() ) {
vars.visuals.damage_marker.log.push({
size : 120,
pos : [Entity.GetRenderOrigin(Entity.GetEntityFromUserID(Event.GetInt("userid")))[0],Entity.GetRenderOrigin(Entity.GetEntityFromUserID(Event.GetInt("userid")))[1],Entity.GetRenderOrigin(Entity.GetEntityFromUserID(Event.GetInt("userid")))[2]+60],
damage : Event.GetInt("dmg_health"),
is_lethal : Event.GetInt("health") < 1,
time : Globals.Realtime()
})
}
},
detect : function() {
if(UI.GetValue(menu.anti_bruteforce.enabled) == 1 && Entity.IsEnemy(Entity.GetEntityFromUserID(Event.GetInt("userid"))) == true && Entity.IsDormant(Entity.GetEntityFromUserID(Event.GetInt("userid"))) != true && Entity.GetEntityFromUserID(Event.GetInt("userid")) != Entity.GetLocalPlayer()) {
if(vars.anti_aims.anti_bruteforce.memory[ Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))] == undefined) {
vars.anti_aims.anti_bruteforce.memory[ Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))] = 0
}
if (Math.abs(math.dist_from_3dline(Entity.GetEntityFromUserID(Event.GetInt("userid")),[Event.GetInt("x"),Event.GetInt("y"),Event.GetInt("z")])) < 40) {
vars.anti_aims.anti_bruteforce.memory[ Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))] = vars.anti_aims.anti_bruteforce.memory[ Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))] + 1
if (vars.anti_aims.anti_bruteforce.memory[ Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))] > UI.GetValue(menu.anti_bruteforce.anti_bruteforce_phases) + 2) {
vars.anti_aims.anti_bruteforce.memory[ Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))] = 0
}
vars.anti_aims.anti_bruteforce.work_memory = Globals.Realtime()
vars.anti_aims.anti_bruteforce.targetname = Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))
}
}
}
}
}
Cheat.RegisterCallback("Draw","functions.draw.scope_lines")
Cheat.RegisterCallback("Draw","functions.draw.damage_marker")
Cheat.RegisterCallback("Draw","functions.draw.indicators")
Cheat.RegisterCallback("Draw","functions.base.visibility")
Cheat.RegisterCallback("CreateMove","functions.anti_aims.def")
Cheat.RegisterCallback("CreateMove","functions.globals.handle_hitchance")
Cheat.RegisterCallback("bullet_impact","functions.anti_aims.detect")
Cheat.RegisterCallback("player_hurt","functions.anti_aims.hitmarker")
var math = {
lerp : function(time,a,b) {
return a * (1-time) + b * time
},
deg2Rad : function(val) {
return Math.PI / 180 * val
},
angle2Vector : function (val) {
return pitch = val[0], yaw = val[1], [Math.cos(math.deg2Rad(pitch)) * Math.cos(math.deg2Rad(yaw)), Math.cos(math.deg2Rad(pitch)) * Math.sin(math.deg2Rad(yaw)), -Math.sin(math.deg2Rad(pitch))]
},
getWallDistance : function (vec1, vec2) {
return vector = math.angle2Vector(vec2),
origin = Entity.GetRenderOrigin(vec1),
origin[2] += Entity.GetProp(vec1, "CBasePlayer", "m_vecViewOffset[2]")[0],
end = [origin[0] + 8192 * vector[0],
origin[1] + 8192 * vector[1],
origin[2] + 8192 * vector[2]],
result = Trace.Line(vec1, origin, end), 1 != result[1] ? (wall = [origin[0] + vector[0] * result[1] * 8192, origin[1] + vector[1] * result[1] * 8192, origin[2] + vector[2] * result[1] * 8192],
distance = Math.sqrt(Math.pow(origin[0] - wall[0], 2) + Math.pow(origin[1] - wall[1], 2) + Math.pow(origin[2] - wall[2], 2)), distance) : 0
},
dist_from_3dline : function(shooter,b) {
var a = [Entity.GetHitboxPosition(shooter,0)[0],Entity.GetHitboxPosition(shooter,0)[1],Entity.GetHitboxPosition(shooter,0)[2]]
var p = [Entity.GetEyePosition(Entity.GetLocalPlayer())[0],Entity.GetEyePosition(Entity.GetLocalPlayer())[1],Entity.GetEyePosition(Entity.GetLocalPlayer())[2]]
var ab = [b[0] - a[0], b[1] - a[1], b[2] - a[2]]
var dlina = Math.sqrt(ab[0]*ab[0] + ab[1]*ab[1] + ab[2]*ab[2])
var d = [ab[0] / dlina,ab[1] / dlina, ab[2] / dlina]
var ap = [p[0]-a[0],p[1]-a[1],p[2]-a[2]]
var d2 = d[0]*ap[0] + d[1]*ap[1] + d[2]*ap[2]
var bp = [a[0] + d2 * d[0], a[1] + d2 * d[1], a[2] + d2 * d[2]]
return (bp[0]-p[0]) + (bp[1]-p[1]) + (bp[2]-p[2])
}
}
var menu = {
tab : functions.global.item("dropdown","Tab Selection",["Global","Visuals","Anti Aims","Anti Bruteforce","Configs"]),
global : {
enabled : functions.global.item("checkbox","Enable"),
custom_noscope_hitchance : functions.global.item("checkbox","Custom Noscope Hitchance"),
noscope_hitchance : functions.global.item("sliderint","Noscope Hitchance",0,100),
custom_air_hitchance : functions.global.item("checkbox","Custom Air Hitchance"),
air_hitchance : functions.global.item("sliderint","Air Hitchance",0,100),
},
visuals : {
enabled : functions.global.item("checkbox","Enable "),
indicators : functions.global.item("dropdown","Indicators",["Disabled","Default","Alternative"]) ,
logo_color : functions.global.item("color","Logo Color"),
logo_desync_color : functions.global.item("color","Logo Desync Color"),
desync_bar_color : functions.global.item("color","Desync Bar Color"),
custom_scope : functions.global.item("checkbox","Custom Scope"),
custom_scope_color : functions.global.item("color","Custom Scope Color"),
custom_scope_size : functions.global.item("sliderint","Custom Scope Size",0,720),
custom_scope_gap : functions.global.item("sliderint","Custom Scope Gap",0,720),
damage_marker : functions.global.item("checkbox","Damage Marker")
},
anti_aims : {
condition : functions.global.item("dropdown","Current Condition",["Shared","Standing","Crouching","Slowwalk","Moving","Air"]),
_standing : functions.global.item("checkbox","Override Standing"),
_crouching : functions.global.item("checkbox","Override Crouching"),
_slowwalk : functions.global.item("checkbox","Override Slowwalk"),
_moving : functions.global.item("checkbox","Override Moving"),
_air : functions.global.item("checkbox","Override Air"),
shared : {
yaw_add_left : functions.global.item("sliderint","Yaw Add Left",-180,180),
yaw_add_right : functions.global.item("sliderint","Yaw Add Right",-180,180),
yaw_modifier : functions.global.item("dropdown","Yaw Modifier",["Disabled","Center","Offset","Random"]),
modifier_degree : functions.global.item("sliderint","Modifier Degree",-180,180),
fake_limit_type : functions.global.item("dropdown","Fake Limit Type",["Static","Jitter"]),
fake_limit_left : functions.global.item("sliderint","Fake Limit Left",0,60),
fake_limit_right : functions.global.item("sliderint","Fake Limit Right",0,60),
fake_options : functions.global.item("multidropdown","Fake Options",["Avoid Overlap","Jitter","Randomize Jitter"]),
lby_mode : functions.global.item("dropdown","LBY Mode",["Disabled","Opposite","Sway"]),
freestanding_desync : functions.global.item("dropdown","Freestanding Desync",["Off","Peek Fake","Peek Real"])
},
standing : {
yaw_add_left : functions.global.item("sliderint","Yaw Add Left ",-180,180),
yaw_add_right : functions.global.item("sliderint","Yaw Add Right ",-180,180),
yaw_modifier : functions.global.item("dropdown","Yaw Modifier ",["Disabled","Center","Offset","Random"]),
modifier_degree : functions.global.item("sliderint","Modifier Degree ",-180,180),
fake_limit_type : functions.global.item("dropdown","Fake Limit Type ",["Static","Jitter"]),
fake_limit_left : functions.global.item("sliderint","Fake Limit Left ",0,60),
fake_limit_right : functions.global.item("sliderint","Fake Limit Right ",0,60),
fake_options : functions.global.item("multidropdown","Fake Options ",["Avoid Overlap","Jitter","Randomize Jitter"]),
lby_mode : functions.global.item("dropdown","LBY Mode ",["Disabled","Opposite","Sway"]),
freestanding_desync : functions.global.item("dropdown","Freestanding Desync ",["Off","Peek Fake","Peek Real"])
},
crouching : {
yaw_add_left : functions.global.item("sliderint","Yaw Add Left ",-180,180),
yaw_add_right : functions.global.item("sliderint","Yaw Add Right ",-180,180),
yaw_modifier : functions.global.item("dropdown","Yaw Modifier ",["Disabled","Center","Offset","Random"]),
modifier_degree : functions.global.item("sliderint","Modifier Degree ",-180,180),
fake_limit_type : functions.global.item("dropdown","Fake Limit Type ",["Static","Jitter"]),
fake_limit_left : functions.global.item("sliderint","Fake Limit Left ",0,60),
fake_limit_right : functions.global.item("sliderint","Fake Limit Right ",0,60),
fake_options : functions.global.item("multidropdown","Fake Options ",["Avoid Overlap","Jitter","Randomize Jitter"]),
lby_mode : functions.global.item("dropdown","LBY Mode ",["Disabled","Opposite","Sway"]),
freestanding_desync : functions.global.item("dropdown","Freestanding Desync ",["Off","Peek Fake","Peek Real"])
},
slowwalk : {
yaw_add_left : functions.global.item("sliderint","Yaw Add Left ",-180,180),
yaw_add_right : functions.global.item("sliderint","Yaw Add Right ",-180,180),
yaw_modifier : functions.global.item("dropdown","Yaw Modifier ",["Disabled","Center","Offset","Random"]),
modifier_degree : functions.global.item("sliderint","Modifier Degree ",-180,180),
fake_limit_type : functions.global.item("dropdown","Fake Limit Type ",["Static","Jitter"]),
fake_limit_left : functions.global.item("sliderint","Fake Limit Left ",0,60),
fake_limit_right : functions.global.item("sliderint","Fake Limit Right ",0,60),
fake_options : functions.global.item("multidropdown","Fake Options ",["Avoid Overlap","Jitter","Randomize Jitter"]),
lby_mode : functions.global.item("dropdown","LBY Mode ",["Disabled","Opposite","Sway"]),
freestanding_desync : functions.global.item("dropdown","Freestanding Desync ",["Off","Peek Fake","Peek Real"])
},
moving : {
yaw_add_left : functions.global.item("sliderint","Yaw Add Left ",-180,180),
yaw_add_right : functions.global.item("sliderint","Yaw Add Right ",-180,180),
yaw_modifier : functions.global.item("dropdown","Yaw Modifier ",["Disabled","Center","Offset","Random"]),
modifier_degree : functions.global.item("sliderint","Modifier Degree ",-180,180),
fake_limit_type : functions.global.item("dropdown","Fake Limit Type ",["Static","Jitter"]),
fake_limit_left : functions.global.item("sliderint","Fake Limit Left ",0,60),
fake_limit_right : functions.global.item("sliderint","Fake Limit Right ",0,60),
fake_options : functions.global.item("multidropdown","Fake Options ",["Avoid Overlap","Jitter","Randomize Jitter"]),
lby_mode : functions.global.item("dropdown","LBY Mode ",["Disabled","Opposite","Sway"]),
freestanding_desync : functions.global.item("dropdown","Freestanding Desync ",["Off","Peek Fake","Peek Real"])
},
air : {
yaw_add_left : functions.global.item("sliderint","Yaw Add Left ",-180,180),
yaw_add_right : functions.global.item("sliderint","Yaw Add Right ",-180,180),
yaw_modifier : functions.global.item("dropdown","Yaw Modifier ",["Disabled","Center","Offset","Random"]),
modifier_degree : functions.global.item("sliderint","Modifier Degree ",-180,180),
fake_limit_type : functions.global.item("dropdown","Fake Limit Type ",["Static","Jitter"]),
fake_limit_left : functions.global.item("sliderint","Fake Limit Left ",0,60),
fake_limit_right : functions.global.item("sliderint","Fake Limit Right ",0,60),
fake_options : functions.global.item("multidropdown","Fake Options ",["Avoid Overlap","Jitter","Randomize Jitter"]),
lby_mode : functions.global.item("dropdown","LBY Mode ",["Disabled","Opposite","Sway"]),
freestanding_desync : functions.global.item("dropdown","Freestanding Desync ",["Off","Peek Fake","Peek Real"])
}
},
anti_bruteforce : {
enabled : functions.global.item("checkbox","Enable "),
anti_bruteforce_phases : functions.global.item("dropdown","Phases",["2","3","4","5","6","7","8","9","10","11","12"]),
phase1 : functions.global.item("sliderint","[Phase 1] Fake Limit",-60,60),
phase2 : functions.global.item("sliderint","[Phase 2] Fake Limit",-60,60),
phase3 : functions.global.item("sliderint","[Phase 3] Fake Limit",-60,60),
phase4 : functions.global.item("sliderint","[Phase 4] Fake Limit",-60,60),
phase5 : functions.global.item("sliderint","[Phase 5] Fake Limit",-60,60),
phase6 : functions.global.item("sliderint","[Phase 6] Fake Limit",-60,60),
phase7 : functions.global.item("sliderint","[Phase 7] Fake Limit",-60,60),
phase8 : functions.global.item("sliderint","[Phase 8] Fake Limit",-60,60),
phase9 : functions.global.item("sliderint","[Phase 9] Fake Limit",-60,60),
phase10 : functions.global.item("sliderint","[Phase 10] Fake Limit",-60,60),
phase11 : functions.global.item("sliderint","[Phase 11] Fake Limit",-60,60),
phase12 : functions.global.item("sliderint","[Phase 12] Fake Limit",-60,60),
}
}
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