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- #1
Remaked old indicators
Also script have "LC" indicator
(It activated when dt and hideshots disabled and in air)
1. Lua without MINDMG indicator
2. FakeDuck indicator not animated
2. FakeDuck indicator not animated
1. Now dont crash
2. Script have checkbox-enabler (Misc -> Movement -> Enable indicators)
2.1 Script will enable after connect to server
3. New font (thanks for anton chaplin)
4. New code
5. All indicators can move
2. Script have checkbox-enabler (Misc -> Movement -> Enable indicators)
2.1 Script will enable after connect to server
3. New font (thanks for anton chaplin)
4. New code
5. All indicators can move
(It activated when dt and hideshots disabled and in air)
SAFE - Force safepoint
DT - Double tap
AX - Anti-defensive (anti-exploit)
DA - Dormant Aimbot (Target dormant)
DUCK - Fakeduck
ONSHOT - Hide shot(s)
FREESTAND - Freestand o_o
LC - Lagcompensation
DT - Double tap
AX - Anti-defensive (anti-exploit)
DA - Dormant Aimbot (Target dormant)
DUCK - Fakeduck
ONSHOT - Hide shot(s)
FREESTAND - Freestand o_o
LC - Lagcompensation
Код:
local render = fatality.render
local menu = fatality.menu
local config = fatality.config
local callbacks = fatality.callbacks
local input = fatality.input
local engine_client = csgo.interface_handler:get_engine_client()
local font = render:create_font("Calibri", 35, 700, true)
local enable = config:add_item("enable", 0)
menu:add_checkbox("Enable indicators", "Misc", "Movement", "Movement", enable)
function on_paint()
local is_sf = menu:get_reference("Rage", "Aimbot", "Aimbot", "Force safepoint")
local is_dt = menu:get_reference("Rage", "Aimbot", "Aimbot", "Double tap")
local is_ax = menu:get_reference("Rage", "Aimbot", "Aimbot", "Anti-exploit")
local is_fd = menu:get_reference("Misc", "Movement", "Movement", "Fake duck")
local is_da = menu:get_reference("Rage", "Aimbot", "Aimbot", "Target dormant")
local is_onshot = menu:get_reference("Rage", "Aimbot", "Aimbot", "Hide shot")
local is_fs = menu:get_reference("Rage", "Anti-Aim", "General", "Freestand")
local x, y = render:screen_size().x / 2 - 950, render:screen_size().y / 2 + 150
local sp = 1
if enable:get_bool() and engine_client:is_connected() then
if is_sf:get_bool() then
render:text(font, x + 10, y * sp, "SAFE", csgo.color(255, 255, 255, 255))
sp = sp + 1
end
if is_dt:get_bool() then
render:text(font, x + 10, y + 15 * sp, "DT", csgo.color(170, 170, 170, 255))
if is_ax:get_bool() then
render:text(font, x + 50, y + 15 * sp, "AX", csgo.color(170, 255, 170, 255))
end
sp = sp + 1
end
if is_da:get_bool() then
render:text(font, x + 10, y + 20 * sp, "DA", csgo.color(255, 255, 255, 255))
sp = sp + 1
end
if is_fd:get_bool() then
render:text(font, x + 10, y + 22 * sp, "DUCK", csgo.color(255, 255, 255, 255))
sp = sp + 1
end
if is_onshot:get_bool() then
render:text(font, x + 10, y + 23 * sp, "ONSHOT", csgo.color(132, 195, 16, 255))
sp = sp + 1
end
if is_fs:get_bool() then
render:text(font, x + 10, y + 24 * sp, "FREESTAND", csgo.color(132, 195, 16, 255))
sp = sp + 1
end
if not is_dt:get_bool() and not is_onshot:get_bool() and input:is_key_down(0x20) then
render:text(font, x + 10, y + 25 * sp, "LC", csgo.color(255, 255, 255, 255))
sp = sp + 1
end
end
end
callbacks:add("paint", on_paint)