UE4 Asset UE4 Vaultcache SICKA VILLAGE

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26 Ноя 2020
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V4.25 - V4.27
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Трейлер / Trailer:

Технические детали / Technical Details:
Features:
  • 280+ props
  • Optimized for Low-mid range to high end
  • buildings are made with big pieces and have empty interiors ready to be filled (double-side set meshes)
  • HandMade lightmap Uvs
  • majority of the assets using only 3 texture set (1 material - 3 texture)
  • hybrid lighting of stationary and static(baked)
  • high pixel density for textures with a hybrid of trim-sheet and overlapped texturing
  • Texture streaming enabled for all assets (PTPOTS)
  • alembic animated flags
  • asset creation workflow based on kit setup to have decent texture quality for close-ups
Number of Unique Meshes: 285
Collision: Yes, (custom+automatically generated)
Vertex Count: 24 ~~ 130K(house)
LODs: No (i haven't made any custom LODs so i left it to be set based on your needs)
Number of Materials and Material Instances:
  • 11 Material
  • 27 Material Instance
Number of Textures: 78
Number of Particles: 1
Texture Resolutions: 2K + 4K
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Important/Additional Notes:
  • Gameplay Video was recorded on 4 year old setup on 1440p (i7 7700k+gtx1060 6GB+ 32GB) in editor
  • Character in the gameplay video is Gothic Knight from
    Пожалуйста, авторизуйтесь для просмотра ссылки.
    and not included
  • Virtual texture may be needed for possible future update (adding some photoscan asstes probably) please enable it in project settings and restart the engine
  • gallery pictures and videos are raw from engine no edit was done post. (video quality is a little lower because of youtube compression though)

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