Вопрос T4ZCheats question

retard
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13 Мар 2021
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Anyone know why t4zcheat's aimbot only goes for head? CPP code:

Hitscan
Код:
Vector Aimbot::Hitscan(C_BaseEntity* pEnt)
{
    static int iWidth, iHeight;
    g_pEngine->GetScreenSize(iWidth, iHeight);

    float DamageArray[28];
    float tempDmg = 0.f;
    Vector tempHitbox = { 0,0,0 };
    static int HitboxForMuti[] = { 2,2,4,4,6,6 };

    float angToLocal = g_Math.CalcAngle(g::pLocalEntity->GetOrigin(), pEnt->GetOrigin()).y;

    Vector2D MutipointXY = { (sin(g_Math.GRD_TO_BOG(angToLocal))),(cos(g_Math.GRD_TO_BOG(angToLocal))) };
    Vector2D MutipointXY180 = { (sin(g_Math.GRD_TO_BOG(angToLocal + 180))) ,(cos(g_Math.GRD_TO_BOG(angToLocal + 180))) };
    Vector2D Mutipoint[] = { Vector2D(MutipointXY.x, MutipointXY.y), Vector2D(MutipointXY180.x, MutipointXY180.y) };

    float Velocity = abs(pEnt->GetVelocity().Length2D());

    std::vector<int> Scan;

    int HeadHeight = g_Menu.Config.HeadScale;

    bool Baim = ShouldBaim(pEnt);

    if (g_Menu.Config.ForceBaim)
        Baim = true;

    if (!Baim && g_Menu.Config.HB_Head)
    {
        Scan.push_back(HITBOX_HEAD);
    }

    if (Velocity <= 215.f || Baim)
    {

        if (g_Menu.Config.MultiPoint)
        {
            if (g_Menu.Config.HB_Pelvis)
            {
                Scan.push_back(HITBOX_PELVIS);
            }

            if (g_Menu.Config.HB_Thorax)
            {
                Scan.push_back(HITBOX_THORAX);
            }

            if (g_Menu.Config.HB_Chest)
            {
                Scan.push_back(HITBOX_LOWER_CHEST);
                Scan.push_back(HITBOX_UPPER_CHEST);
            }

            if (g_Menu.Config.HB_Feet)
            {
                Scan.push_back(HITBOX_LEFT_FOOT);
                Scan.push_back(HITBOX_RIGHT_FOOT);
            }

            if (g_Menu.Config.HB_Arms)
            {
                Scan.push_back(HITBOX_LEFT_UPPER_ARM);
                Scan.push_back(HITBOX_RIGHT_UPPER_ARM);
            }

            if (g_Menu.Config.HB_Thighs)
            {
                Scan.push_back(HITBOX_LEFT_THIGH);
                Scan.push_back(HITBOX_RIGHT_THIGH);
            }

            if (g_Menu.Config.HB_Calf)
            {
                Scan.push_back(HITBOX_RIGHT_CALF);
                Scan.push_back(HITBOX_LEFT_CALF);
            }

            if (g_Menu.Config.HB_Belly)
            {
                Scan.push_back(HITBOX_BELLY);
            }

            if (g_Menu.Config.HB_Neck)
            {
                Scan.push_back(HITBOX_NECK);
            }
        }
    }

    Vector Hitbox;
    int bestHitboxint = 0;

    for (int hitbox : Scan)
    {
        if (hitbox < 19)
            Hitbox = pEnt->GetHitboxPosition(hitbox, Matrix[pEnt->EntIndex()]);
        else if (hitbox > 18 && hitbox < 25)
        {
            float Radius = 0;
            Hitbox = pEnt->GetHitboxPosition(HitboxForMuti[hitbox - 19], Matrix[pEnt->EntIndex()], &Radius);
            Radius *= (g_Menu.Config.BodyScale / 100.f);
            Hitbox = Vector(Hitbox.x + (Radius * Mutipoint[((hitbox - 19) % 2)].x), Hitbox.y - (Radius * Mutipoint[((hitbox - 19) % 2)].y), Hitbox.z);
        }
        else if (hitbox > 24 && hitbox < 28)
        {
            float Radius = 0;
            Hitbox = pEnt->GetHitboxPosition(0, Matrix[pEnt->EntIndex()], &Radius);
            Radius *= (HeadHeight / 100.f);
            if (hitbox != 27)
                Hitbox = Vector(Hitbox.x + (Radius * Mutipoint[((hitbox - 25) % 2)].x), Hitbox.y - (Radius * Mutipoint[((hitbox - 25) % 2)].y), Hitbox.z);
            else
                Hitbox += Vector(0, 0, Radius);
        }

        float Damage = g_Autowall.Damage(Hitbox);

        if (Damage > 0.f)
            DamageArray[hitbox] = Damage;
        else
            DamageArray[hitbox] = 0;

        if (g_Menu.Config.BaimLethal && hitbox != 0 && hitbox != 25 && hitbox != 26 && hitbox != 27 && Damage >= (pEnt->GetHealth() + 10))
        {
            DamageArray[hitbox] = 400;
            Baim = true;
        }

        if (DamageArray[hitbox] > tempDmg)
        {
            tempHitbox = Hitbox;
            bestHitboxint = hitbox;
            tempDmg = DamageArray[hitbox];
        }

        g::AimbotHitbox[pEnt->EntIndex()][hitbox] = Hitbox;
    }

    PlayerRecords pPlayerEntityRecord = g_LagComp.PlayerRecord[pEnt->EntIndex()].at(0);

    Backtrack[pEnt->EntIndex()] = false;
    ShotBacktrack[pEnt->EntIndex()] = false;

    if (tempDmg >= g_Menu.Config.Mindmg)
    {
        bestEntDmg = tempDmg;

        if ((bestHitboxint == 25 || bestHitboxint == 26 || bestHitboxint == 27) && abs(DamageArray[HITBOX_HEAD] - DamageArray[bestHitboxint]) <= 10.f)
            return pEnt->GetHitboxPosition(HITBOX_HEAD, Matrix[pEnt->EntIndex()]);
        else if ((bestHitboxint == 19 || bestHitboxint == 20) && DamageArray[HITBOX_PELVIS] > 30)
            return pEnt->GetHitboxPosition(HITBOX_PELVIS, Matrix[pEnt->EntIndex()]);
        else if ((bestHitboxint == 21 || bestHitboxint == 22) && DamageArray[HITBOX_THORAX] > 30)
            return pEnt->GetHitboxPosition(HITBOX_THORAX, Matrix[pEnt->EntIndex()]);
        else if ((bestHitboxint == 23 || bestHitboxint == 24) && DamageArray[HITBOX_UPPER_CHEST] > 30)
            return pEnt->GetHitboxPosition(HITBOX_UPPER_CHEST, Matrix[pEnt->EntIndex()]);

        return tempHitbox;
    } // && pPlayerEntityRecord.Velocity >= 29.f
    else if (g_Menu.Config.PosBacktrack)
    {
        if (g_Menu.Config.LbyBacktrack)
        {
            int bestHeadEntDmg = 0;
            int bestLbyEntDmg = 0;

            if (g_Autowall.CanHitFloatingPoint(pEnt->GetHitboxPosition(HITBOX_HEAD, pPlayerEntityRecord.Matrix), g::pLocalEntity->GetEyePosition(), g::pLocalEntity))
                bestHeadEntDmg = (100000.f - fabs(g_Math.Distance(Vector2D(g::pLocalEntity->GetOrigin().x, g::pLocalEntity->GetOrigin().y), Vector2D(pEnt->GetOrigin().x, pEnt->GetOrigin().y))));
            
            if (g_Autowall.CanHitFloatingPoint(pEnt->GetHitboxPosition(HITBOX_PELVIS, pPlayerEntityRecord.Matrix), g::pLocalEntity->GetEyePosition(), g::pLocalEntity))
                bestLbyEntDmg = (100000.f - fabs(g_Math.Distance(Vector2D(g::pLocalEntity->GetOrigin().x, g::pLocalEntity->GetOrigin().y), Vector2D(pEnt->GetOrigin().x, pEnt->GetOrigin().y))));

            Backtrack[pEnt->EntIndex()] = true;

            if (bestHeadEntDmg == 0 && bestLbyEntDmg == 0)
                return Vector(0,0,0);

            if (bestHeadEntDmg == 0 && bestLbyEntDmg != 0)
                return pEnt->GetHitboxPosition(HITBOX_PELVIS, pPlayerEntityRecord.Matrix);

            if (bestLbyEntDmg == 0 && bestHeadEntDmg != 0)
                return pEnt->GetHitboxPosition(HITBOX_HEAD, pPlayerEntityRecord.Matrix);

            if (bestHeadEntDmg > bestLbyEntDmg)
                return pEnt->GetHitboxPosition(HITBOX_HEAD, pPlayerEntityRecord.Matrix);
            else
                return pEnt->GetHitboxPosition(HITBOX_PELVIS, pPlayerEntityRecord.Matrix);
        }
        else
        {
            if (g_Autowall.CanHitFloatingPoint(pEnt->GetHitboxPosition(HITBOX_HEAD, pPlayerEntityRecord.Matrix), g::pLocalEntity->GetEyePosition(), g::pLocalEntity))
            {
                bestEntDmg = (100000.f - fabs(g_Math.Distance(Vector2D(g::pLocalEntity->GetOrigin().x, g::pLocalEntity->GetOrigin().y), Vector2D(pEnt->GetOrigin().x, pEnt->GetOrigin().y))));
                Backtrack[pEnt->EntIndex()] = true;
                return pEnt->GetHitboxPosition(HITBOX_HEAD, pPlayerEntityRecord.Matrix);
            }
        }
    }

    return Vector(0, 0, 0);
}
Createmove(Aimbot.cpp)
Код:
Vector Hitbox = Hitscan(pPlayerEntity);

        if (Hitbox != Vector(0, 0, 0) && tempDmg <= bestEntDmg)
        {
            Aimpoint = Hitbox;
            Target = pPlayerEntity;
            targetID = Target->EntIndex();
            tempDmg = bestEntDmg;
        }
    }
 
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