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Автор темы
- #1
C++:
c_resolver::solve_stand( c_cs_player* player ) {
if (activity == 979 && m_pLayers[ 3 ].m_flCycle != m_pPreviousLayers[ 3 ].m_flCycle)
{
if ( last_delta_positive > last_delta_negative )
resolve_record.side = 1;
else if ( last_delta_positive < last_delta_negative )
resolve_record.side = -1;
else
resolve_record.side = 0;
}
}
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