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Автор темы
- #1
Всем хай, обычные бинды на нл с сурсом. Кому надо берите
Код:
local screen = EngineClient.GetScreenSize()
local keybindscheck = Menu.SwitchColor("Keybinds", "Enable Keybinds", false, Color.new(1.0, 1.0, 1.0, 1.0))
local gradientcheck = Menu.Switch("Keybinds", "Gradient", false, "Gradient")
local key2 = {Menu.SliderInt("Keybinds", "keybinds x", 300, 1, screen.x), Menu.SliderInt("Keybinds", "keybinds y", 10, 1, screen.y)}
local function render_conteiner(x, y, w, h, name, color, box_alpha, font_size, font)
local name_size = Render.CalcTextSize(name, font_size, font)
local line_col = keybindscheck:GetColor()
local r, g, b
r = (math.floor(math.sin(GlobalVars.realtime * 1) * 127 + 128)) / 1000 * 3.92
g = (math.floor(math.sin(GlobalVars.realtime * 1 + 2) * 127 + 128)) / 1000 * 3.92
b = (math.floor(math.sin(GlobalVars.realtime * 1 + 4) * 127 + 128)) / 1000 * 3.92
local color = keybindscheck:GetColor()
local add_y_box = 0
local binds = Cheat.GetBinds()
for i = 1, #binds do
add_y_box = add_y_box + 16
end
if gradientcheck:GetBool() then
Render.GradientBoxFilled(Vector2.new(x, y), Vector2.new(x + w/2, y - 1), Color.RGBA(55, 177, 218, 255), Color.RGBA(203, 70, 205, 255), Color.RGBA(55, 177, 218, 255), Color.RGBA(203, 70, 205, 255))
Render.GradientBoxFilled(Vector2.new(x + w/2, y), Vector2.new(x + w, y - 1), Color.RGBA(203, 70, 205, 255), Color.RGBA(204, 227, 53, 255), Color.RGBA(203, 70, 205, 255), Color.RGBA(204, 227, 53, 255))
else
Render.BoxFilled(Vector2.new(x, y), Vector2.new(x + w, y - 1), color)
end
Render.BoxFilled(Vector2.new(x, y), Vector2.new(x + w, y + h + 3), Color.RGBA(20, 20, 20, 255))
Render.BoxFilled(Vector2.new(x, y + h + add_y_box + 7), Vector2.new(x + w, y + h + 3), Color.RGBA(25, 25, 25, 255))
Render.Text(name, Vector2.new(x + w / 2 - name_size.x / 2, y + 2), Color.new(280, 280, 280), font_size, font, false)
end
local font_size = 10
local font = Render.InitFont("Smallest Pixel-7", 10)
local drag = false
local width = 0
local m_alpha = 0
local function keybinds()
local x, y = key2[1]:GetInt(), key2[2]:GetInt()
local max_width = 0
local add_y = 0
local mouse = Cheat.GetMousePos()
width = math.max(200, max_width)
if keybindscheck:GetBool() then
render_conteiner(x, y, width, 12, "keybinds", color, Color.new(0, 0, 0, 0.3), font_size, font, add_pizda)
end
if Cheat.IsKeyDown(1) then
if mouse.x >= x and mouse.y >= y and mouse.x <= x + width and mouse.y <= y + 18 or drag then
if not drag then
drag = true
else
key2[1]:SetInt(mouse.x - math.floor(width / 2))
key2[2]:SetInt(mouse.y - 8)
end
end
else
drag = false
end
if keybindscheck:GetBool() then
local function render_binds(binds)
if not binds:IsActive() then return end
local bind_name = binds:GetName()
local bind_state = binds:GetMode()
local statetext = string.format("")
if bind_state == 0 then
statetext = string.format("toggled")
else
statetext = string.format("hold")
end
add_y = add_y + 16
local bind_state_size = Render.CalcTextSize(statetext, font_size, font)
local bind_name_size = Render.CalcTextSize(bind_name, font_size, font)
local color = keybindscheck:GetColor()
if gradientcheck:GetBool() then
Render.Text(bind_name, Vector2.new(x + 5, y + add_y + 2), Color.RGBA(100, 200, 255, 255), font_size, font, false)
Render.Text(statetext, Vector2.new(x - 10 + (width - bind_state_size.x), y + add_y + 2), Color.RGBA(175, 255, 0, 255), font_size, font, false)
else
Render.Text(bind_name, Vector2.new(x + 5, y + add_y + 2), color, font_size, font, false)
Render.Text(statetext, Vector2.new(x - 10 + (width - bind_state_size.x), y + add_y + 2), Color.new(1, 1, 1, 1), font_size, font, false)
end
local bind_width = bind_state_size.x + bind_name_size.x + 10
if bind_width > 80 then
if bind_width > max_width then
max_width = bind_width
end
end
end
local binds = Cheat.GetBinds()
for i = 1, #binds do
render_binds(binds[i])
end
end
end
Cheat.RegisterCallback("draw", function()
keybinds()
end)
local ui_callback = function()
if keybindscheck:GetBool() then
gradientcheck:SetVisible(true)
key2[1]:SetVisible(true)
key2[2]:SetVisible(true)
else
gradientcheck:SetVisible(false)
key2[1]:SetVisible(false)
key2[2]:SetVisible(false)
end
end
ui_callback()
keybindscheck:RegisterCallback(ui_callback)
Вложения
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