static float GetDamage( Vector Target )
{
FireBulletData Bullet_Data = FireBulletData( Hacks.LocalPlayer->GetEyePosition() );
Bullet_Data.filter.pSkip = Hacks.LocalPlayer;
Vector Angle = Vector( 0, 0, 0 );
Misc::CalcAngle( Bullet_Data.src, Target, Angle );
g_Math.angleVectors( Angle, Bullet_Data.direction );
if( FireSimulatedBullet( Bullet_Data, Hacks.LocalPlayer, Hacks.LocalWeapon ) )
return Bullet_Data.current_damage;
return 0;
}