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Автор темы
- #1
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
JavaScript:
UI.AddLabel("--------------------------------------")
UI.AddLabel("Glow Chams & Hollow Chams &")
UI.AddLabel("Wireframe Chams & Rainbow")
UI.AddLabel("--------------------------------------")
// Edited by Misnik
var materials = []
function createMat(name){
UI.AddColorPicker(name + " chams")
UI.AddCheckbox("Hollow " + name.toLowerCase() + " chams")
UI.AddCheckbox("Pulse " + name.toLowerCase() + " chams")
UI.AddCheckbox("Rainbow " + name.toLowerCase() + " chams")
UI.AddCheckbox("Wireframe " + name.toLowerCase() + " chams")
Material.Create(name + " chams")
materials.push([name,
name + " chams",
"Hollow " + name.toLowerCase() + " chams",
"Pulse " + name.toLowerCase() + " chams",
"Rainbow " + name.toLowerCase() + " chams",
"Wireframe " + name.toLowerCase() + " chams"]);
}
function HSVtoRGB(h,s,v){
var r, g, b, i, f, p, q, t;
if (arguments.length === 1) {
s = h.s, v = h.v, h = h.h;
}
i = Math.floor(h * 6);
f = h * 6 - i;
p = v * (1 - s);
q = v * (1 - f * s);
t = v * (1 - (1 - f) * s);
switch (i % 6) {
case 0: r = v, g = t, b = p; break;
case 1: r = q, g = v, b = p; break;
case 2: r = p, g = v, b = t; break;
case 3: r = p, g = q, b = v; break;
case 4: r = t, g = p, b = v; break;
case 5: r = v, g = p, b = q; break;
}
return [
Math.round(r * 255),
Math.round(g * 255),
Math.round(b * 255),
255
]
}
function materialUpdate(){
for(i in materials){
var mat = materials[i]
var mat_index = Material.Get(mat[0] + " chams")
if ( mat_index > 0 )
{
curtime = Globals.Realtime() * 10 % 10000
Material.SetKeyValue(mat_index, "$baseTexture", "dev/zone_warning")
var additive = UI.GetValue("Script items", "Hollow " + mat[0] .toLowerCase() + " chams")
Material.SetKeyValue(mat_index, "$additive", additive ? "1" : "0")
Material.SetKeyValue(mat_index, "$envmap", "models/effects/cube_white")
Material.SetKeyValue(mat_index, "$envmapfresnel", "1")
Material.SetKeyValue(mat_index, "$envmapfresnelminmaxexp","[0 2 4]" )
Material.SetKeyValue(mat_index, "$baseTextureTransform","center .1 .5 scale 1.5 1.5 rotate" + curtime + " translate 0 0" )
var uicol = UI.GetColor("Script items", mat[0] + " chams")
var pulse = UI.GetValue("Script items", mat[3])
var rainbow = UI.GetValue("Script items", mat[4])
if(rainbow){
uicol = HSVtoRGB(Globals.Realtime() / 5 % 1, 1, 1)
uicol[0] /= 10
uicol[1] /= 10
uicol[2] /= 10
}
if(pulse){
var speed = 7
var additive = 5
var intensity = 0.6
var sine = (Math.sin(Globals.Realtime() * 7) + 5) * intensity
uicol[0] *= sine
uicol[1] *= sine
uicol[2] *= sine
}
var wireframe = UI.GetValue("Script items", mat[5])
Material.SetKeyValue(mat_index, "$wireframe", wireframe ? "1" : "0")
Material.SetKeyValue(mat_index, "$envmaptint", "[" + uicol[0]/255 + " " + uicol[1]/255 + " " + uicol[2]/255 + "]")
Material.SetKeyValue(mat_index, "$alpha", "1")
Material.Refresh(mat_index)
}
}
}
createMat("Better glow")
Cheat.RegisterCallback("Material", "materialUpdate")
function onUnload()
{
for(i in materials)
{
Material.Destroy(materials[i][0])
}
}
Cheat.RegisterCallback("Unload", "onUnload")
UI.AddLabel("--------------------------------------")
UI.AddLabel("Crystal Chams")
UI.AddLabel("--------------------------------------")
UI.AddCheckbox("Enable Crystal Chams")
Material.Create("Crystal");
function createMenuItems()
{
UI.AddSliderFloat("Cut Scale", 0, 3);
UI.AddSliderFloat("Environment Bloom", 0, 1);
UI.AddSliderInt("Pearlescence", 0, 100);
}
function updateMaterials()
{
var pearl = UI.GetValue("Script items", "Pearlescence") / 10;
var scale = UI.GetValue("Script items", "Cut Scale");
var bright = UI.GetValue("Script items", "Environment Bloom");
mat_index = Material.Get("Crystal");
if (mat_index > 0)
{
Material.SetKeyValue(mat_index, "$basetexture", "vgui/white");
Material.SetKeyValue(mat_index, "$envmap", "models/effects/crystal_cube_vertigo_hdr");
Material.SetKeyValue(mat_index, "$envmaptint", "[" + " " + bright + " " + bright + " " + bright + "]");
Material.SetKeyValue(mat_index, "$envmapfresnel", "1");
Material.SetKeyValue(mat_index, "$envmapfresnelminmaxexp", "[0 1 2]");
Material.SetKeyValue(mat_index, "$phong", "1");
Material.SetKeyValue(mat_index, "$pearlescent", pearl.toString());
Material.SetKeyValue(mat_index, "$reflectivity", "[2 2 2]");
Material.SetKeyValue(mat_index, "$bumpmap", "models/weapons/customization/materials/origamil_camo");
Material.SetKeyValue(mat_index, "$bumptransform", "center .5 .5 scale" + " " + scale + " " + scale + "rotate 0 translate 0 0");
Material.Refresh(mat_index);
}
}
function onUnload()
{
Material.Destroy("Crystal");
}
createMenuItems();
Cheat.RegisterCallback("Material", "updateMaterials");
Cheat.RegisterCallback("Unload", "onUnload");
UI.AddLabel("--------------------------------------")
UI.AddLabel("Glass Chams")
UI.AddLabel("--------------------------------------")
UI.AddCheckbox("Enable Glass Chams")
Material.Create("Glass");
function matupdate(){
mat_index = Material.Get("Glass");
if(mat_index > 0){
Material.SetKeyValue(mat_index, "$baseTexture", "detail/dt_metal1");
Material.SetKeyValue(mat_index, "$additive", "1");
Material.SetKeyValue(mat_index, "$envmap", "editor/cube_vertigo");
Material.SetKeyValue(mat_index, "$color", "[.05 .05 .05]");
Material.Refresh(mat_index);
}
}
function unload(){
Material.Destroy("Glass");
}
Cheat.RegisterCallback("Material", "matupdate")