Гайд OFFSETS актуальные

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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
C++:
#define OFFSET_ENTITYLIST            0x1972ea8
    #define OFFSET_LOCAL_ENT            0x1d22708 //LocalPlayer
    #define OFFSET_NAME_LIST            0xba19040
    #define OFFSET_THIRDPERSON          0x01958bd0 + 0x6c //thirdperson_override + 0x6c

    #define OFFSET_TEAM                    0x448 //m_iTeamNum
    #define OFFSET_HEALTH                0x438 //m_iHealth
    #define OFFSET_SHIELD                0x170 //m_shieldHealth
    #define OFFSET_NAME                    0x589 //m_iName
    #define OFFSET_SIGN_NAME            0x580 //m_iSignifierName
    #define OFFSET_ABS_VELOCITY         0x140 //m_vecAbsVelocity
    #define OFFSET_VISIBLE_TIME         0x1af4 //CPlayer!lastVisibleTime
    #define OFFSET_ZOOMING              0x1c31 //m_bZooming

    #define OFFSET_LIFE_STATE            0x798  //m_lifeState, >0 = dead
    #define OFFSET_BLEED_OUT_STATE        0x2718 //m_bleedoutState, >0 = knocked

    #define OFFSET_ORIGIN                0x14c //m_vecAbsOrigin
    #define OFFSET_BONES                0xF38 //m_bConstrainBetweenEndpoints
    #define OFFSET_AIMPUNCH                0x2480 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
    #define OFFSET_CAMERAPOS            0x1f20 //CPlayer!camera_origin
    #define OFFSET_VIEWANGLES            0x257c - 0x14 //m_ammoPoolCapacity - 0x14
    #define OFFSET_BREATH_ANGLES        OFFSET_VIEWANGLES - 0x10
    #define OFFSET_OBSERVER_MODE        0x33dc //m_iObserverMode
    #define OFFSET_OBSERVING_TARGET        0x33e8 //m_hObserverTarget

    #define OFFSET_MATRIX                0x1b3bd0
    #define OFFSET_RENDER                0x7512c88

    #define OFFSET_WEAPON                0x1a8c //m_latestPrimaryWeapons
    #define OFFSET_BULLET_SPEED         0x1f18 //CWeaponX!m_flProjectileSpeed
    #define OFFSET_BULLET_SCALE         0x1f20 //CWeaponX!m_flProjectileScale
    #define OFFSET_ZOOM_FOV             0x1708 + 0xb8 //m_playerData + m_curZoomFOV

    #define OFFSET_ITEM_GLOW            0x2c0 //m_highlightFunctionBits

    #define OFFSET_GLOW_T1              0x262 //16256 = enabled, 0 = disabled
    #define OFFSET_GLOW_T2              0x2dc //1193322764 = enabled, 0 = disabled
    #define OFFSET_GLOW_ENABLE          0x3c8 //7 = enabled, 2 = disabled
    #define OFFSET_GLOW_THROUGH_WALLS   0x3d0 //2 = enabled, 5 = disabled
 
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