WOJSKA
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Автор темы
- #1
ИЩУ СКРИПТ custom scope js otcv4
UI.AddSubTab(["Config", "SUBTAB_MGR"], "Custom scope");
UI.AddCheckbox(["Config", "Custom scope", "Custom scope"], "Custom scope lines");
UI.AddColorPicker(["Config", "Custom scope", "Custom scope"], "Scope color gradient 1");
UI.AddColorPicker(["Config", "Custom scope", "Custom scope"], "Scope color gradient 2");
UI.AddCheckbox(["Config", "Custom scope", "Custom scope"], "Override FOV while scoped");
UI.AddSliderInt(["Config", "Custom scope", "Custom scope"], "Scope lines width", 0, 500);
UI.AddSliderInt(["Config", "Custom scope", "Custom scope"], "Scope lines offset", 0, 500);
//#endregion
//#region draw
function draw()
{
const local = Entity.GetLocalPlayer();
if (!Entity.IsAlive(local) || !World.GetServerString()) {
Convar.SetFloat("r_drawvgui", 1);
Convar.SetInt("fov_cs_debug", 0);
return;
}
const fov = UI.GetValue(["Misc.", "View", "General", "Field of view"]);
const fovDifference = 90 - fov;
const fovScope = 90 + fovDifference;
const thirdperson = UI.GetValue(["Misc.", "Keys", "General", "Thirdperson"]);
const offset = UI.GetValue(["Config", "Custom scope", "Custom scope", "Scope lines offset"]);
const leng = UI.GetValue(["Config", "Custom scope", "Custom scope", "Scope lines width"]);
const accent1 = UI.GetColor(["Config", "Custom scope", "Custom scope", "Scope color gradient 1"]);
const accent2 = UI.GetColor(["Config", "Custom scope", "Custom scope", "Scope color gradient 2"]);
const scoped = Entity.GetProp(local, "CCSPlayer", "m_bIsScoped");
const screen_size = Render.GetScreenSize();
if (!UI.GetValue(["Config", "Custom scope", "Custom scope", "Custom scope lines"]))
return;
if (scoped) {
Convar.SetFloat("r_drawvgui", 0);
if (!thirdperson) {
Convar.SetInt("fov_cs_debug", fovScope);
UI.SetValue(["Misc.", "View", "General", "Override FOV while scoped"], 0);
}
else {
UI.SetValue(["Misc.", "View", "General", "Override FOV while scoped"], UI.GetValue(["Config", "Custom scope", "Custom scope", "Override FOV while scoped"]) ? 1 : 0);
Convar.SetInt("fov_cs_debug", 0);
}
UI.SetValue(["Visuals", "Extra", "Removals", "Removals"], 59);
Render.GradientRect(screen_size[0] / 2 + offset, screen_size[1] / 2, leng, 1, 1, [accent1[0], accent1[1], accent1[2], accent1[3]], [accent2[0], accent2[1], accent2[2], accent2[3]]);
Render.GradientRect(screen_size[0] / 2 - leng - offset, screen_size[1] / 2, leng, 1, 1, [accent2[0], accent2[1], accent2[2], accent2[3]], [accent1[0], accent1[1], accent1[2], accent1[3]]);
Render.GradientRect(screen_size[0] / 2, screen_size[1] / 2 + offset, 1, leng, 0, [accent1[0], accent1[1], accent1[2], accent1[3]], [accent2[0], accent2[1], accent2[2], accent2[3]]);
Render.GradientRect(screen_size[0] / 2, screen_size[1] / 2 - leng - offset, 1, leng, 0, [accent2[0], accent2[1], accent2[2], accent2[3]], [accent1[0], accent1[1], accent1[2], accent1[3]]);
} else {
Convar.SetFloat("r_drawvgui", 1);
Convar.SetInt("fov_cs_debug", 0);
UI.SetValue(["Visuals", "Extra", "Removals", "Removals"], 63);
}
}
Cheat.RegisterCallback("Draw", "draw");
этот баганный какой то при включении скопа дергается все и взрывается но всеравноспсJavaScript:UI.AddSubTab(["Config", "SUBTAB_MGR"], "Custom scope"); UI.AddCheckbox(["Config", "Custom scope", "Custom scope"], "Custom scope lines"); UI.AddColorPicker(["Config", "Custom scope", "Custom scope"], "Scope color gradient 1"); UI.AddColorPicker(["Config", "Custom scope", "Custom scope"], "Scope color gradient 2"); UI.AddCheckbox(["Config", "Custom scope", "Custom scope"], "Override FOV while scoped"); UI.AddSliderInt(["Config", "Custom scope", "Custom scope"], "Scope lines width", 0, 500); UI.AddSliderInt(["Config", "Custom scope", "Custom scope"], "Scope lines offset", 0, 500); //#endregion //#region draw function draw() { const local = Entity.GetLocalPlayer(); if (!Entity.IsAlive(local) || !World.GetServerString()) { Convar.SetFloat("r_drawvgui", 1); Convar.SetInt("fov_cs_debug", 0); return; } const fov = UI.GetValue(["Misc.", "View", "General", "Field of view"]); const fovDifference = 90 - fov; const fovScope = 90 + fovDifference; const thirdperson = UI.GetValue(["Misc.", "Keys", "General", "Thirdperson"]); const offset = UI.GetValue(["Config", "Custom scope", "Custom scope", "Scope lines offset"]); const leng = UI.GetValue(["Config", "Custom scope", "Custom scope", "Scope lines width"]); const accent1 = UI.GetColor(["Config", "Custom scope", "Custom scope", "Scope color gradient 1"]); const accent2 = UI.GetColor(["Config", "Custom scope", "Custom scope", "Scope color gradient 2"]); const scoped = Entity.GetProp(local, "CCSPlayer", "m_bIsScoped"); const screen_size = Render.GetScreenSize(); if (!UI.GetValue(["Config", "Custom scope", "Custom scope", "Custom scope lines"])) return; if (scoped) { Convar.SetFloat("r_drawvgui", 0); if (!thirdperson) { Convar.SetInt("fov_cs_debug", fovScope); UI.SetValue(["Misc.", "View", "General", "Override FOV while scoped"], 0); } else { UI.SetValue(["Misc.", "View", "General", "Override FOV while scoped"], UI.GetValue(["Config", "Custom scope", "Custom scope", "Override FOV while scoped"]) ? 1 : 0); Convar.SetInt("fov_cs_debug", 0); } UI.SetValue(["Visuals", "Extra", "Removals", "Removals"], 59); Render.GradientRect(screen_size[0] / 2 + offset, screen_size[1] / 2, leng, 1, 1, [accent1[0], accent1[1], accent1[2], accent1[3]], [accent2[0], accent2[1], accent2[2], accent2[3]]); Render.GradientRect(screen_size[0] / 2 - leng - offset, screen_size[1] / 2, leng, 1, 1, [accent2[0], accent2[1], accent2[2], accent2[3]], [accent1[0], accent1[1], accent1[2], accent1[3]]); Render.GradientRect(screen_size[0] / 2, screen_size[1] / 2 + offset, 1, leng, 0, [accent1[0], accent1[1], accent1[2], accent1[3]], [accent2[0], accent2[1], accent2[2], accent2[3]]); Render.GradientRect(screen_size[0] / 2, screen_size[1] / 2 - leng - offset, 1, leng, 0, [accent2[0], accent2[1], accent2[2], accent2[3]], [accent1[0], accent1[1], accent1[2], accent1[3]]); } else { Convar.SetFloat("r_drawvgui", 1); Convar.SetInt("fov_cs_debug", 0); UI.SetValue(["Visuals", "Extra", "Removals", "Removals"], 63); } } Cheat.RegisterCallback("Draw", "draw");
Да что есть, хотябы сверху на прицел не ложитсяэтот баганный какой то при включении скопа дергается все и взрывается но всеравноспс
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