t = 0;
function fake()
{
UI.SetValue(["Rage","Anti Aim","General","Pitch mode"], 1);
UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"], 0);
if(UI.GetValue(["Rage", "SpinCord", "fp"]) && (Globals.Tickcount() - t) > (UI.GetValue(["Rage", "SpinCord", "fp speed"])))
{
if(UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "AA direction inverter"]) == true){
t = Globals.Tickcount();
UI.SetValue(["Rage", "Anti Aim","Directions","Yaw offset"], -113);
}
else
{
t = Globals.Tickcount();
UI.SetValue(["Rage", "Anti Aim","Directions","Yaw offset"], 113);
}
}
}
Cheat.RegisterCallback("Draw","fake");
А так