- Статус
 - Онлайн
 
- Регистрация
 - 22 Сен 2020
 
- Сообщения
 - 471
 
- Реакции
 - 219
 
since the pasting community has been dead after the latest update, why not revive it
pasteronies stop pming me if u dont have enough reactions

	
	
		
			
	
	
	
		
			
	
	
	
		
			
	
	
	
		
			
	
	
	
		
			
	
	
	
		
			
	
in case of a crash on injection, make a folder in %appdata% and name it itzlaith_lw
screenshot:
		
		
	
	
		
	
download :
	
	
				
			
pasteronies stop pming me if u dont have enough reactions


NOTE:- forgot to add this in and im too lazy to upload the source again so here's the fix
in resolver.cpp inside this
	
	
	
	
	
	
		
			
			
			
			
			
		
	
	
	
		
	
	
		
	
add at the end 
	
	
	
	
	
	
		
			
			
			
			
			
		
	
	
	
		
	
	
		
	
		in resolver.cpp inside this
			
				C++:
			
		
		
		else if (g_ctx.globals.restype[player_record->type].missed_shots[player->EntIndex()] >= 6 )
        {
            
            g_cfg.player_list.sides[player_record->curSide].low_delta[e->EntIndex()] = false;
            g_cfg.player_list.sides[player_record->curSide].low_delta_20[e->EntIndex()] = false;
            g_cfg.player_list.types[player_record->type].should_flip[e->EntIndex()] = false;
        }
	
			
				C++:
			
		
		
		 g_ctx.globals.restype[player_record->type].missed_shots[player->EntIndex()] = 0;
	
	Пожалуйста, авторизуйтесь для просмотра ссылки.
- animation system improvements
- ragebot improvements/addons
- auto wall improvements
- moved DoubleTap from CL_Move to CL_SendMove, credits:- aesi the GOAT for pointing me in the right direction.
(why send move is better than cl_move? because cl_sendmove from what i noticed allows the client to simulate more commands for a prefixed tickbase because simulation happens server sided so ping wont clamp your commands, unlike cl_move which allows the client to simulate commands locally, kittenpopo gonna be mad lol)
- fixed FakeLag + AA + DoubleTap (CreateMove properly rehooked)
- properly hooked InPrediction
- major resolver improvements
- fixed a memory leak happening with the animation system that caused random crashes in certain scenarios
		- ragebot improvements/addons
- auto wall improvements
- moved DoubleTap from CL_Move to CL_SendMove, credits:- aesi the GOAT for pointing me in the right direction.
(why send move is better than cl_move? because cl_sendmove from what i noticed allows the client to simulate more commands for a prefixed tickbase because simulation happens server sided so ping wont clamp your commands, unlike cl_move which allows the client to simulate commands locally, kittenpopo gonna be mad lol)
- fixed FakeLag + AA + DoubleTap (CreateMove properly rehooked)
- properly hooked InPrediction
- major resolver improvements
- fixed a memory leak happening with the animation system that caused random crashes in certain scenarios
- major resolver/animations improvements
- ragebot improvements
- auto wall improvements
- major doubletap improvements
- fixed all crashes (console crash and random crashes)
- properly implemented AX aka anti-exploitation
		- ragebot improvements
- auto wall improvements
- major doubletap improvements
- fixed all crashes (console crash and random crashes)
- properly implemented AX aka anti-exploitation
- fixed a bug in the resolver, resolver wasn't working properly
		- ported my lw base to hentaiware credits     hentaiware
- reworked some stuff in the ragebot
- tickbase fixes\improvements
- updated resolver
- updated animation system
- improved runcommand hook
- auto wall improvements
- added anti-brute auto flip
- added LagSync (pasted)
-improved freestand
- fixed random crashes/memory leaks
- added HideShots back with DoubeTap teleport (experimental)
- added DoubleTap customization (ticks to shift and recharge time)
		- reworked some stuff in the ragebot
- tickbase fixes\improvements
- updated resolver
- updated animation system
- improved runcommand hook
- auto wall improvements
- added anti-brute auto flip
- added LagSync (pasted)
-improved freestand
- fixed random crashes/memory leaks
- added HideShots back with DoubeTap teleport (experimental)
- added DoubleTap customization (ticks to shift and recharge time)
- complete resolver rework
- complete prediction revision
- changed some stuff in the ragebot
- reworked doubletap from copy command to cl_move hook (instant now)
- fixed cl_move doubetap client siding
- added defensive double tap
-changed the autowall
- animation system semi rework with more accurate calculations and matrices
- rebuilt velocity setup for more accurate resolving and safepoints
- added mega lean AA (pasted)
- added FakeFlick AA (pasted)
		- complete prediction revision
- changed some stuff in the ragebot
- reworked doubletap from copy command to cl_move hook (instant now)
- fixed cl_move doubetap client siding
- added defensive double tap
-changed the autowall
- animation system semi rework with more accurate calculations and matrices
- rebuilt velocity setup for more accurate resolving and safepoints
- added mega lean AA (pasted)
- added FakeFlick AA (pasted)
in case of a crash on injection, make a folder in %appdata% and name it itzlaith_lw
screenshot:
download :
Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.
			
				Последнее редактирование: