get good get legendware
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Автор темы
- #1
since the pasting community has been dead after the latest update, why not revive it
pasteronies stop pming me if u dont have enough reactions
in case of a crash on injection, make a folder in %appdata% and name it itzlaith_lw
screenshot:
download :
pasteronies stop pming me if u dont have enough reactions
NOTE:- forgot to add this in and im too lazy to upload the source again so here's the fix
in resolver.cpp inside this
add at the end
in resolver.cpp inside this
C++:
else if (g_ctx.globals.restype[player_record->type].missed_shots[player->EntIndex()] >= 6 )
{
g_cfg.player_list.sides[player_record->curSide].low_delta[e->EntIndex()] = false;
g_cfg.player_list.sides[player_record->curSide].low_delta_20[e->EntIndex()] = false;
g_cfg.player_list.types[player_record->type].should_flip[e->EntIndex()] = false;
}
C++:
g_ctx.globals.restype[player_record->type].missed_shots[player->EntIndex()] = 0;
Пожалуйста, авторизуйтесь для просмотра ссылки.
- animation system improvements
- ragebot improvements/addons
- auto wall improvements
- moved DoubleTap from CL_Move to CL_SendMove, credits:- aesi the GOAT for pointing me in the right direction.
(why send move is better than cl_move? because cl_sendmove from what i noticed allows the client to simulate more commands for a prefixed tickbase because simulation happens server sided so ping wont clamp your commands, unlike cl_move which allows the client to simulate commands locally, kittenpopo gonna be mad lol)
- fixed FakeLag + AA + DoubleTap (CreateMove properly rehooked)
- properly hooked InPrediction
- major resolver improvements
- fixed a memory leak happening with the animation system that caused random crashes in certain scenarios
- ragebot improvements/addons
- auto wall improvements
- moved DoubleTap from CL_Move to CL_SendMove, credits:- aesi the GOAT for pointing me in the right direction.
(why send move is better than cl_move? because cl_sendmove from what i noticed allows the client to simulate more commands for a prefixed tickbase because simulation happens server sided so ping wont clamp your commands, unlike cl_move which allows the client to simulate commands locally, kittenpopo gonna be mad lol)
- fixed FakeLag + AA + DoubleTap (CreateMove properly rehooked)
- properly hooked InPrediction
- major resolver improvements
- fixed a memory leak happening with the animation system that caused random crashes in certain scenarios
- major resolver/animations improvements
- ragebot improvements
- auto wall improvements
- major doubletap improvements
- fixed all crashes (console crash and random crashes)
- properly implemented AX aka anti-exploitation
- ragebot improvements
- auto wall improvements
- major doubletap improvements
- fixed all crashes (console crash and random crashes)
- properly implemented AX aka anti-exploitation
- fixed a bug in the resolver, resolver wasn't working properly
- ported my lw base to hentaiware credits hentaiware
- reworked some stuff in the ragebot
- tickbase fixes\improvements
- updated resolver
- updated animation system
- improved runcommand hook
- auto wall improvements
- added anti-brute auto flip
- added LagSync (pasted)
-improved freestand
- fixed random crashes/memory leaks
- added HideShots back with DoubeTap teleport (experimental)
- added DoubleTap customization (ticks to shift and recharge time)
- reworked some stuff in the ragebot
- tickbase fixes\improvements
- updated resolver
- updated animation system
- improved runcommand hook
- auto wall improvements
- added anti-brute auto flip
- added LagSync (pasted)
-improved freestand
- fixed random crashes/memory leaks
- added HideShots back with DoubeTap teleport (experimental)
- added DoubleTap customization (ticks to shift and recharge time)
- complete resolver rework
- complete prediction revision
- changed some stuff in the ragebot
- reworked doubletap from copy command to cl_move hook (instant now)
- fixed cl_move doubetap client siding
- added defensive double tap
-changed the autowall
- animation system semi rework with more accurate calculations and matrices
- rebuilt velocity setup for more accurate resolving and safepoints
- added mega lean AA (pasted)
- added FakeFlick AA (pasted)
- complete prediction revision
- changed some stuff in the ragebot
- reworked doubletap from copy command to cl_move hook (instant now)
- fixed cl_move doubetap client siding
- added defensive double tap
-changed the autowall
- animation system semi rework with more accurate calculations and matrices
- rebuilt velocity setup for more accurate resolving and safepoints
- added mega lean AA (pasted)
- added FakeFlick AA (pasted)
in case of a crash on injection, make a folder in %appdata% and name it itzlaith_lw
screenshot:
download :
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