function randomFunction local randomFunction1 (INPUT_VAR_0_)
if INPUT_VAR_0_ == 0 then
--jump to 0006 (if previous if statement is false) --0006 JMP-JMP
var_0_1 = 1 --var_0_1 NUMBER-NUMBER
return var_0_1
else
--location 0006--0006 LOCATION-LOCATION_
var_0_1 = 0 --var_0_1 NUMBER-NUMBER
return var_0_1
end
return
end
function randomFunction()
var_1_0 = se.get_convar("cl_lagcompensation")
engine.execute_client_cmd("jointeam 1")
var_1_2 = var_1_0
var_1_5 = var_1_0
var_1_0.set_int(var_1_2, uget_1_0( var_1_0.get_int(var_1_5) ) )
var_1_5 = var_1_0
var_1_4 = var_1_0.get_int(var_1_5)
var_1_8 = var_1_0
var_1_6 = uget_1_0( var_1_0.get_int(var_1_8) )
var_1_2 = "Anti Defensive DT " .. unknown0 .. "" .. unknown1 .. "."
client.notify(var_1_2)
engine.execute_client_cmd("teammenu")
client.unload_script( client.get_script_name() )
return
end
function someFunc2()
var_2_0 = {} --to find out the contents of this table look inside the lua file
local randomFunction0 = function() end -- starts at test.lua:0
local randomFunction1 = function() end -- starts at test.lua:0
client.register_callback("paint", randomFunction1)
return
end