Ищу скрипт Glow auto peek otc4

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7 Ноя 2020
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JavaScript:
UI.AddSubTab(["Misc.", "SUBTAB_MGR"], "Auto-peek");

const active_color = UI.AddColorPicker(["Misc.", "Auto-peek", "Auto-peek"], "Active glow color");
const passive_color = UI.AddColorPicker(["Misc.", "Auto-peek", "Auto-peek"], "Passive glow color");

const hotkey = UI.AddHotkey(["Misc.", "Keys", "Key assignment"], "Auto-peek js", "Auto-peek js");

const glow_radius = UI.AddSliderFloat(["Misc.", "Auto-peek", "Auto-peek"], "Glow radius", 0.0, 25.0);
const detalization_glow = UI.AddSliderFloat(["Misc.", "Auto-peek", "Auto-peek"], "Detalization glow", 0.0, 0.9);

function draw_circle_3d(x, y, z, start_at, color1, v1, autopeekactive, color2) {
 
    var detalization = 1 - UI.GetValue(detalization_glow);
 
    const v2 = color1[3] / v1
    const v3 = color2[3] / v1
 
    var ra = 0.0
    var accuracy = 10
    var old_x
    var old_y
    start_at = start_at + 1
    for (; ra <= v1; ra += detalization) {
        for (rot=start_at; rot < 360 + start_at + 1; rot+=accuracy) {
            rot_r = rot*(Math.PI / 180)
            line_x = ra * Math.cos(rot_r) + x
            line_y = ra * Math.sin(rot_r) + y
            var curr = Render.WorldToScreen([line_x, line_y, z])
            var cur = Render.WorldToScreen([x, y, z]);
            if (cur[0] != null && curr[0] != null && old_x != null) {
                if(!autopeekactive)
                    Render.Polygon([ [curr[0], curr[1]], [old_x, old_y], [cur[0], cur[1]] ], [color2[0], color2[1], color2[2], color2[3] - v3 * ra])
                else
                    Render.Polygon([ [curr[0], curr[1]], [old_x, old_y], [cur[0], cur[1]] ], [color1[0], color1[1], color1[2], color1[3] - v2 * ra])
            }
            old_x = curr[0], old_y = curr[1];
        }
    }
}

var active = false

function on_fire(){
    if (Entity.GetEntityFromUserID(Event.GetString("userid")) == Entity.GetLocalPlayer()){
        active = true
    }
}

Cheat.RegisterCallback("weapon_fire", "on_fire")

function drawglow() {
 
    if(!Entity.IsAlive(Entity.GetLocalPlayer()))
        return
 
    var color1 = UI.GetColor(active_color)
    var color2 = UI.GetColor(passive_color)
    var radius = UI.GetValue(glow_radius)
    var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]")
    var speed = Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1] + velocity[2] * velocity[2])
    var localorigin = Entity.GetRenderOrigin( Entity.GetLocalPlayer( ) );
 
    if(UI.GetValue(hotkey)){
      
        if(speed <= 10 && active && Math.floor(local_origin[0]) == Math.floor(localorigin[0]) && Math.floor(local_origin[1]) == Math.floor(localorigin[1]))
            active = false
      
        draw_circle_3d(local_origin[0], local_origin[1], local_origin[2], 0.150, color1, radius, active, color2)
      
    }
    else{
        local_origin = Entity.GetRenderOrigin( Entity.GetLocalPlayer( ) );
        active = false
    }
}

Global.RegisterCallback("Draw", "drawglow");


function CreateMove() {
 
    if(!Entity.IsAlive(Entity.GetLocalPlayer()))
        return
 
    if(active)
        move_to_start(local_origin)
}

Global.RegisterCallback("CreateMove", "CreateMove");

function move_to_start(destination, a) {
    var local = Entity.GetLocalPlayer()
    var origin = Entity.GetRenderOrigin(local)
    origin[2] = Entity.GetEyePosition(local)[2]
    var delta = [destination[0] - origin[0], destination[1] - origin[1], destination[2] - origin[2]]
    var yaw = Local.GetViewAngles()[1]
    var cmdMove = []

    var speed = 14

    cmdMove[0] = (((Math.sin(yaw / 180 * Math.PI)) * delta[1]) + (Math.cos(yaw / 180 * Math.PI) * delta[0])) * 14
    cmdMove[1] = (((Math.sin(yaw / 180 * Math.PI)) * delta[0]) + (Math.cos(yaw / 180 * Math.PI) * -delta[1])) * 14
    cmdMove[2] = 0

    var length = Math.sqrt(delta[0] * delta[0] + delta[1] * delta[1] + delta[2] * delta[2])
    var velo = Entity.GetProp(local, "DT_CSPlayer", "m_vecVelocity[0]")
    var length2 = Math.sqrt(velo[0] * velo[0] + velo[1] * velo[1] + velo[2] * velo[2])

    UserCMD.SetMovement(cmdMove);
    return length < (a ? a : 1) && (length2 < 2 || a);
}
 
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