Гайд Fix for the fps drop [LW]

get good get legendware
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note:- this is not my code i just adapted it to legendware and wanted to share it

credits:- kittenpopo/UC (not an add)

in main.cpp under the setup hooks void

C++:
const char* fart[]{ "client.dll", "engine.dll", "server.dll", "studiorender.dll", "materialsystem.dll", "shaderapidx9.dll", "vstdlib.dll", "vguimatsurface.dll" };
    long long amongus = 0x69690004C201B0;
    for (auto sex : fart) WriteProcessMemory(GetCurrentProcess(), (LPVOID)util::FindSignature(sex, "55 8B EC 56 8B F1 33 C0 57 8B 7D 08"), &amongus, 7, 0);
 
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note:- this is not my code i just adapted it to legendware and wanted to share it

credits:- kittenpopo/UC (not an add)

in main.cpp under the setup hooks void

C++:
const char* fart[]{ "client.dll", "engine.dll", "server.dll", "studiorender.dll", "materialsystem.dll", "shaderapidx9.dll", "vstdlib.dll", "vguimatsurface.dll" };
    long long amongus = 0x69690004C201B0;
    for (auto sex : fart) WriteProcessMemory(GetCurrentProcess(), (LPVOID)util::FindSignature(sex, "55 8B EC 56 8B F1 33 C0 57 8B 7D 08"), &amongus, 7, 0);
так по моему там две сигнатуры надо не?
 
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note:- this is not my code i just adapted it to legendware and wanted to share it

credits:- kittenpopo/UC (not an add)

in main.cpp under the setup hooks void

C++:
const char* fart[]{ "client.dll", "engine.dll", "server.dll", "studiorender.dll", "materialsystem.dll", "shaderapidx9.dll", "vstdlib.dll", "vguimatsurface.dll" };
    long long amongus = 0x69690004C201B0;
    for (auto sex : fart) WriteProcessMemory(GetCurrentProcess(), (LPVOID)util::FindSignature(sex, "55 8B EC 56 8B F1 33 C0 57 8B 7D 08"), &amongus, 7, 0);
+ ty
 
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