I3DEngine* p3DEngine= SSystemGlobalEnvironment::Singleton()->pI3DEngine();
if (!p3DEngine)return;
p3DEngine->SetPostEffectParam("Flashbang_Time", 0);
p3DEngine->SetPostEffectParam("FlashBang_BlindAmount", 0);
p3DEngine->SetPostEffectParam("Flashbang_DifractionAmount", 0);
p3DEngine->SetPostEffectParam("Flashbang_Active", 0);
p3DEngine->SetPostEffectParam("FilterRadialBlurring_Radius", 0)
p3DEngine->SetPostEffectParam("FilterRadialBlurring_Amount", 0);