get good get legendware
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so ive made a very consistent moving resolver using some layer 6 playbackrate calculations and it resolves really well
my problem is standing entities
i know i need to look into layer 3 but what should i look for ? is there a way to detect desync side if the enemy is not using opposite lby
like if the angle diff between eye_yaw and lby is close to 0 how can i detect side ? i don't need a spoonfeed i just want someone to send me in the right direction
also here's how im calculating moving targets desync
my problem is standing entities
i know i need to look into layer 3 but what should i look for ? is there a way to detect desync side if the enemy is not using opposite lby
like if the angle diff between eye_yaw and lby is close to 0 how can i detect side ? i don't need a spoonfeed i just want someone to send me in the right direction
also here's how im calculating moving targets desync