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Автор темы
- #1
Как с Checkbox сделать Hotkey в этом скрипте? [OTC3]
Чтоб эта хуйня работала онли на кнопку которая на хоткее.
JavaScript:
localplayer_index = Entity.GetLocalPlayer( );
localplayer_alive = Entity.IsAlive( localplayer_index );
var next_tick_should_fakelag = true;
tickrate = Globals.Tickrate();
tickcount = 0;
var Lim = UI.GetValue("Anti-Aim", "Fake-Lag", "Limit");
count = 0;
Lim = 0;
yaw_add = 0;
// menu
UI.AddLabel("-----Better AA-----");
UI.AddLabel("mob.#0592 for questions");
UI.AddCheckbox("Start");
UI.AddSliderInt("Wait Time", 0, tickrate);
UI.AddHotkey("Invert Switch");
UI.AddLabel("-------------------");
// end region
function fire(){
var ent = Entity.GetEntityFromUserID(Event.GetInt("userid"))
if(ent != Entity.GetLocalPlayer())
return
next_tick_should_fakelag = false
}
function randomIntFrom(min,max) // Get a random integer from [min] to [max]
{
return Math.floor(Math.random()*(max-min+1)+min);
}
function aa(){
AntiAim.SetOverride(1);
start = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Start");
wait_ticks = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Wait Time");
invert_switch = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Invert Switch");
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false);
realrndmyaw = 0;
fakerndmyaw = 0;
if (!start)
return;
if (!invert_switch){
AntiAim.SetFakeOffset(30);
AntiAim.SetRealOffset(-30);
AntiAim.SetLBYOffset(90);
}
else{
AntiAim.SetFakeOffset(-30);
AntiAim.SetRealOffset(30);
AntiAim.SetLBYOffset(-90);
}
if (tickcount >= wait_ticks){
if (count = 0){
Lim = 0;
if (!invert_switch){
AntiAim.SetFakeOffset(randomIntFrom(15, 30));
AntiAim.SetRealOffset(-30);
AntiAim.SetLBYOffset(90);
}
else{
AntiAim.SetFakeOffset(randomIntFrom(-30, -15));
AntiAim.SetRealOffset(30);
AntiAim.SetLBYOffset(-90);
}
}
if (count = 1){
Lim = 14;
realrndmyaw = randomIntFrom(-38, 38);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", realrndmyaw);
if (!invert_switch){
AntiAim.SetFakeOffset(0);
AntiAim.SetRealOffset(randomIntFrom(-20, 20));
AntiAim.SetLBYOffset(0);
}
else{
AntiAim.SetFakeOffset(0);
AntiAim.SetRealOffset(randomIntFrom(-20, 20));
AntiAim.SetLBYOffset(0);
}
}
count = count + 1;
if (count > 1)
count = 0;
}
else {
Lim = Lim + 1;
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yaw_add);
}
if (!invert_switch)
yaw_add = yaw_add + 1;
if (invert_switch)
yaw_add = yaw_add - 1;
if (Lim > 14)
Lim = 0;
if (yaw_add > 14 || yaw_add < -14)
yaw_add = 0;
tickcount = tickcount + 1;
if (tickcount > tickrate){
tickcount = 0;
}
// Fake Lag
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", Lim);
UI.SetValue("Anti-Aim", "Fake-Lag", "Enabled", true)
if(!next_tick_should_fakelag)
{
UserCMD.Choke(0);
UI.SetValue("Anti-Aim", "Fake-Lag", "Enabled", false)
next_tick_should_fakelag = true
}
}
Cheat.RegisterCallback("CreateMove", "aa");
Cheat.RegisterCallback("weapon_fire", "fire");