c_base_player* player;
vec3_t velocity, origin, absorigin, eyeangles, absangles, mins, maxs;
float sim_time, lower_yaw, duck_amount, resolved_yaw;
int choked_time, rotate_side, flags, adjust_tick;
bool shooting, jump, resolved;
std::array<std::array<animlayer_t, 13>, 4> animation_layers = {};
std::array<std::array<float, 24>, 4> pose_parameters = {};
std::array<std::array<matrix_t, 256>, 4> matrices = {};