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Автор темы
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V4.27
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Трейлер / Trailer:
~~~~~~~~ ОБНОВЛЕНИЕ КОНТЕНТА 1.2 ~~~~~~~~
- Оптимизация шейдеров.
- добавлена ВЫСОКОПОЛИМЕРНАЯ (нанитная) версия скал / утесов. За исключением самых маленьких 3 камней.
В комплект входит:
- 2 low-poly Cliffs
- 2 low-poly Split Cliffs
- 2 low-poly Ground Cliffs
- 3 low-poly Medium Rocks
- 3 low-poly Small Rocks
Важно! Пример сцены(!) не включен.
Технические детали / Technical Details:
Features:
- You can completely change the way the cliffs and rocks look by changing the textures in the material.
- Scale meshes up and down without the quality loss at a short distance, because of the tileable textures.
- Add or remove the moss and snow layers.
- Models are scaled according to the metric system.
- 3 UV sets: bake, tile, and lightmap.
A number of Unique Meshes: 12
Collision: custom, UCX. Convex type.
Vertex Count:
- Cliff_01 -- 4860
- Cliff_02 -- 5881
- Split_Cliff_01 -- 14.528
- Split_Cliff_02 -- 16.080
- Ground_Cliff_01 -- 3714
- Ground_Cliff_02 -- 3714
- Rock_01 -- 750
- Rock_02 -- 721
- Rock_03 -- 738
- Small_Rock_01 -- 92
- Small_Rock_02 -- 174
- Small_Rock_02 -- 80
Number of Materials and Material Instances: 1 Master Material (8 Material Functions) >> 7 Material Instances.
Number of Textures: 11 Tileable textures (4 base color, 4 normal, 3 ORM) and 23 Unique textures (7 base color, 7 normal, 8 grayscale masks, 1 ORM)
Texture Resolutions: mostly 2048x2048, but 4096x4096 for unique normal maps (can be easily downsized).
Supported Development Platforms: Windows, macOS, Linux
Documentation: The link to the demonstration video is provided.
Additional Notes: In my renders, I used dynamic light, but the lightmaps are also set up if you need them.
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