UI.AddSliderInt( [ "Rage","Anti Aim","Directions" ], "Tank AA", 0, 90 )
const x = function() {
var a = UI.GetValue( [ "Rage","Anti Aim","Directions","Tank AA" ] )
var d = (Globals.Curtime( ) * 100000).toFixed(0) % 2
switch (d) {
case 0:
AntiAim.SetOverride(1);
AntiAim.SetFakeOffset(a);
AntiAim.SetRealOffset(-60);
AntiAim.SetLBYOffset(0);
break;
case 1:
AntiAim.SetOverride(1);
AntiAim.SetFakeOffset(a-(a*2));
AntiAim.SetRealOffset(60);
AntiAim.SetLBYOffset(0);
break;
}
}
Cheat.RegisterCallback("CreateMove", "x")