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- #1
Здравствуйте, хочу вам представить фикс дт, аа, да и крашей. ( hooked_createmove.cpp )
Первое.
hooked_createmove.cpp
Если у вас ошибка связанная с local_animations::get().update_prediction_animations(); создайте для него определение, найдите его в createmove и нажмите ctrl и левой кнопкой мыши по нему, вы перешли туда где его уже другой человек обьявлял ( умнее вас потому, что у он знает как пофиксить ), наведитесь на обьявление
и создайте определение, вот для него код ( деф лв )
Теперь переходим в майн.cpp ( main.cpp ) и ищем глазки и вспомогательными средствами visualstudio ( ctrl f )
hooks::clientmode_hook->hook_function(reinterpret_cast<uintptr_t>(hooks::hooked_createmove), 24);
Коментим его "//"
Ищем сверху client_hook
Ниже него вставляем hooks::client_hook->hook_function(reinterpret_cast<uintptr_t>(hooks::hooked_createmove_naked), 22); //-V107 //-V221
Следующий шаг и почти финальный, заменяем все g_ctx.send_packet на g_ctx.send_packet*
И наконец-то финальный, заходим в ctx.hpp и ищем bool send_packet = false;
Меняем его на bool* send_packet = false;
Ура, я пофиксил ваш чит, а точнее не я, а Credits: Abybachup
Линиус, ты был прав, у меня просто дт на клмуве был. Прости.
( сделал для самых маленьких и тупых )
Первое.
hooked_createmove.cpp
C++:
// This is an independent project of an individual developer. Dear PVS-Studio, please check it.
// PVS-Studio Static Code Analyzer for C, C++, C#, and Java: http://www.viva64.com
#include "..\hooks.hpp"
#include "..\..\features\ragebot\antiaim.h"
#include "..\..\features\visuals\other_esp.h"
#include "..\..\features\misc\fakelag.h"
#include "..\..\features\misc\prediction_system.h"
#include "..\..\features\ragebot\aim.h"
#include "..\..\features\legitbot\legitbot.h"
#include "..\..\features\misc\bunnyhop.h"
#include "..\..\features\misc\airstrafe.h"
#include "..\..\features\misc\spammers.h"
#include "..\..\features\fakewalk\slowwalk.h"
#include "..\..\features\misc\misc.h"
#include "..\..\features\misc\logs.h"
#include "..\..\features\visuals\GrenadePrediction.h"
#include "..\..\features\ragebot\knifebot.h"
#include "..\..\features\ragebot\zeusbot.h"
#include "..\..\features\lagcompensation\local_animations.h"
#include "..\..\features\lagcompensation\animation_system.h"
using CreateMove_t = void(__thiscall*)(IBaseClientDLL*, int, float, bool);
// спастил с зерона так как удобно, сами делаете как вам нужно.
bool SetupPacket(int sequence_number, bool* pbSendPacket)
{
CUserCmd* m_pcmd = m_input()->GetUserCmd(sequence_number);
if (!m_pcmd || !m_pcmd->m_command_number)
return false;
if (!g_ctx.local()->is_alive())
return false;
g_ctx.send_packet = pbSendPacket;
return true;// ;)))))
}
void __stdcall hooked_createmove(int sequence_number, float input_sample_frametime, bool active, bool& bSendPacket)
{
static auto original_fn = hooks::client_hook->get_func_address <CreateMove_t>(22);
original_fn(m_client(), sequence_number, input_sample_frametime, active);
g_ctx.local((player_t*)m_entitylist()->GetClientEntity(m_engine()->GetLocalPlayer()), true);
CUserCmd* m_pcmd = m_input()->GetUserCmd(sequence_number);
CVerifiedUserCmd* verified = m_input()->GetVerifiedUserCmd(sequence_number);
g_ctx.globals.in_createmove = false;
if (!verified || !SetupPacket(sequence_number, &bSendPacket))
return original_fn(m_client(), sequence_number, input_sample_frametime, active);
//if (!m_pcmd->m_command_number)
//return; //original_fn(m_client(), sequence_number, input_sample_frametime, active);
//if (!verified)
//return; //original_fn(m_client(), sequence_number, input_sample_frametime, active);
//bool original_result = original_fn(m_client(), sequence_number, input_sample_frametime, active);
if (original_fn)
{
m_prediction()->SetLocalViewAngles(m_pcmd->m_viewangles);
m_engine()->SetViewAngles(m_pcmd->m_viewangles);
}
if (!g_ctx.available())
return; //original_fn(m_client(), sequence_number, input_sample_frametime, active);
misc::get().rank_reveal();
spammers::get().clan_tag();
if (!g_ctx.local()->is_alive()) //-V807
return; //original_fn(m_clientmode(), smt, m_pcmd);
uintptr_t* frame_ptr;
__asm mov frame_ptr, ebp;
g_ctx.globals.weapon = g_ctx.local()->m_hActiveWeapon().Get();
if (!g_ctx.globals.weapon)
return; //original_fn(m_clientmode(), smt, m_pcmd);
g_ctx.globals.in_createmove = true;
g_ctx.set_command(m_pcmd);
if (hooks::menu_open && g_ctx.globals.focused_on_input)
{
m_pcmd->m_buttons = 0;
m_pcmd->m_forwardmove = 0.0f;
m_pcmd->m_sidemove = 0.0f;
m_pcmd->m_upmove = 0.0f;
}
static auto should_recharge = false;
if (should_recharge)
{
++g_ctx.globals.ticks_allowed;
m_pcmd->m_tickcount = INT_MAX;
m_pcmd->m_buttons &= ~IN_ATTACK;
if (g_ctx.globals.ticks_allowed >= 16)
{
should_recharge = false;
*(bool*)(*frame_ptr - 0x1C) = true;
}
else
*(bool*)(*frame_ptr - 0x1C) = false;
return;
}
if (g_ctx.globals.ticks_allowed < 16 && (misc::get().double_tap_enabled && misc::get().double_tap_key || misc::get().hide_shots_enabled && misc::get().hide_shots_key))
should_recharge = true;
g_ctx.globals.backup_tickbase = g_ctx.local()->m_nTickBase();
g_ctx.globals.fixed_tickbase = g_ctx.local()->m_nTickBase() - g_ctx.globals.next_tickbase_shift;
if (hooks::menu_open)
{
m_pcmd->m_buttons &= ~IN_ATTACK;
m_pcmd->m_buttons &= ~IN_ATTACK2;
}
if (m_pcmd->m_buttons & IN_ATTACK2 && g_cfg.ragebot.enable && g_ctx.globals.weapon->m_iItemDefinitionIndex() == WEAPON_REVOLVER)
m_pcmd->m_buttons &= ~IN_ATTACK2;
if (g_cfg.ragebot.enable && !g_ctx.globals.weapon->can_fire(true))
{
if (m_pcmd->m_buttons & IN_ATTACK && !g_ctx.globals.weapon->is_non_aim() && g_ctx.globals.weapon->m_iItemDefinitionIndex() != WEAPON_REVOLVER)
m_pcmd->m_buttons &= ~IN_ATTACK;
else if ((m_pcmd->m_buttons & IN_ATTACK || m_pcmd->m_buttons & IN_ATTACK2) && (g_ctx.globals.weapon->is_knife() || g_ctx.globals.weapon->m_iItemDefinitionIndex() == WEAPON_REVOLVER) && g_ctx.globals.weapon->m_iItemDefinitionIndex() != WEAPON_HEALTHSHOT)
{
if (m_pcmd->m_buttons & IN_ATTACK)
m_pcmd->m_buttons &= ~IN_ATTACK;
if (m_pcmd->m_buttons & IN_ATTACK2)
m_pcmd->m_buttons &= ~IN_ATTACK2;
}
}
if (m_pcmd->m_buttons & IN_FORWARD && m_pcmd->m_buttons & IN_BACK)
{
m_pcmd->m_buttons &= ~IN_FORWARD;
m_pcmd->m_buttons &= ~IN_BACK;
}
if (m_pcmd->m_buttons & IN_MOVELEFT && m_pcmd->m_buttons & IN_MOVERIGHT)
{
m_pcmd->m_buttons &= ~IN_MOVELEFT;
m_pcmd->m_buttons &= ~IN_MOVERIGHT;
}
bSendPacket = true;
//*g_ctx.send_packet = true;
g_ctx.globals.tickbase_shift = 0;
g_ctx.globals.double_tap_fire = false;
g_ctx.globals.force_send_packet = false;
g_ctx.globals.exploits = misc::get().double_tap_key || misc::get().hide_shots_key;
g_ctx.globals.current_weapon = g_ctx.globals.weapon->get_weapon_group(g_cfg.ragebot.enable);
g_ctx.globals.slowwalking = false;
g_ctx.globals.original_forwardmove = m_pcmd->m_forwardmove;
g_ctx.globals.original_sidemove = m_pcmd->m_sidemove;
antiaim::get().breaking_lby = false;
auto wish_angle = m_pcmd->m_viewangles;
misc::get().fast_stop(m_pcmd);
if (g_cfg.misc.bunnyhop)
bunnyhop::get().create_move();
misc::get().SlideWalk(m_pcmd);
misc::get().NoDuck(m_pcmd);
misc::get().AutoCrouch(m_pcmd);
GrenadePrediction::get().Tick(m_pcmd->m_buttons);
if (g_cfg.misc.crouch_in_air && !(g_ctx.local()->m_fFlags() & FL_ONGROUND))
m_pcmd->m_buttons |= IN_DUCK;
engineprediction::get().prediction_data.reset(); //-V807
engineprediction::get().setup();
engineprediction::get().predict(m_pcmd);
local_animations::get().update_prediction_animations();
g_ctx.globals.eye_pos = g_ctx.local()->get_shoot_position();
if (g_cfg.misc.airstrafe)
airstrafe::get().create_move(m_pcmd);
if (key_binds::get().get_key_bind_state(19) && engineprediction::get().backup_data.flags & FL_ONGROUND && !(g_ctx.local()->m_fFlags() & FL_ONGROUND)) //-V807
m_pcmd->m_buttons |= IN_JUMP;
if (key_binds::get().get_key_bind_state(21))
slowwalk::get().create_move(m_pcmd);
if (g_cfg.ragebot.enable && !g_ctx.globals.weapon->is_non_aim() && engineprediction::get().backup_data.flags & FL_ONGROUND && g_ctx.local()->m_fFlags() & FL_ONGROUND)
slowwalk::get().create_move(m_pcmd, 0.95f + 0.003125f * (16 - m_clientstate()->iChokedCommands));
if (!should_recharge)
fakelag::get().Createmove();
g_ctx.globals.aimbot_working = false;
g_ctx.globals.revolver_working = false;
auto backup_velocity = g_ctx.local()->m_vecVelocity();
auto backup_abs_velocity = g_ctx.local()->m_vecAbsVelocity();
g_ctx.local()->m_vecVelocity() = engineprediction::get().backup_data.velocity;
g_ctx.local()->m_vecAbsVelocity() = engineprediction::get().backup_data.velocity;
g_ctx.globals.weapon->update_accuracy_penality();
g_ctx.local()->m_vecVelocity() = backup_velocity;
g_ctx.local()->m_vecAbsVelocity() = backup_abs_velocity;
g_ctx.globals.inaccuracy = g_ctx.globals.weapon->get_inaccuracy();
g_ctx.globals.spread = g_ctx.globals.weapon->get_spread();
aim::get().run(m_pcmd);
legit_bot::get().createmove(m_pcmd);
zeusbot::get().run(m_pcmd);
knifebot::get().run(m_pcmd);
misc::get().automatic_peek(m_pcmd, wish_angle.y);
antiaim::get().desync_angle = 0.0f;
antiaim::get().create_move(m_pcmd);
if (m_gamerules()->m_bIsValveDS() && m_clientstate()->iChokedCommands >= 6) //-V648
{
bSendPacket = true;
fakelag::get().started_peeking = false;
}
else if (!m_gamerules()->m_bIsValveDS() && m_clientstate()->iChokedCommands >= 16) //-V648
{
bSendPacket = true;
fakelag::get().started_peeking = false;
}
if (g_ctx.globals.should_send_packet)
{
g_ctx.globals.force_send_packet = true;
bSendPacket = true;
fakelag::get().started_peeking = false;
}
if (g_ctx.globals.should_choke_packet)
{
g_ctx.globals.should_choke_packet = false;
g_ctx.globals.should_send_packet = true;
*g_ctx.send_packet = false;
}
if (!g_ctx.globals.weapon->is_non_aim())
{
auto double_tap_aim_check = false;
if (m_pcmd->m_buttons & IN_ATTACK && g_ctx.globals.double_tap_aim_check)
{
double_tap_aim_check = true;
g_ctx.globals.double_tap_aim_check = false;
}
auto revolver_shoot = g_ctx.globals.weapon->m_iItemDefinitionIndex() == WEAPON_REVOLVER && !g_ctx.globals.revolver_working && (m_pcmd->m_buttons & IN_ATTACK || m_pcmd->m_buttons & IN_ATTACK2);
if (m_pcmd->m_buttons & IN_ATTACK && g_ctx.globals.weapon->m_iItemDefinitionIndex() != WEAPON_REVOLVER || revolver_shoot)
{
static auto weapon_recoil_scale = m_cvar()->FindVar(crypt_str("weapon_recoil_scale"));
if (g_cfg.ragebot.enable)
m_pcmd->m_viewangles -= g_ctx.local()->m_aimPunchAngle() * weapon_recoil_scale->GetFloat();
if (!g_ctx.globals.fakeducking)
{
g_ctx.globals.force_send_packet = true;
g_ctx.globals.should_choke_packet = true;
bSendPacket = true;
fakelag::get().started_peeking = false;
}
aim::get().last_shoot_position = g_ctx.globals.eye_pos;
if (!double_tap_aim_check)
g_ctx.globals.double_tap_aim = false;
}
}
else if (!g_ctx.globals.fakeducking && g_ctx.globals.weapon->is_knife() && (m_pcmd->m_buttons & IN_ATTACK || m_pcmd->m_buttons & IN_ATTACK2))
{
g_ctx.globals.force_send_packet = true;
g_ctx.globals.should_choke_packet = true;
bSendPacket = true;
fakelag::get().started_peeking = false;
}
if (g_ctx.globals.fakeducking)
g_ctx.globals.force_send_packet = *g_ctx.send_packet;
for (auto& backup : aim::get().backup)
backup.adjust_player();
auto backup_ticks_allowed = g_ctx.globals.ticks_allowed;
if (misc::get().double_tap(m_pcmd))
misc::get().hide_shots(m_pcmd, false);
else
{
g_ctx.globals.ticks_allowed = backup_ticks_allowed;
misc::get().hide_shots(m_pcmd, true);
}
if (!g_ctx.globals.weapon->is_non_aim())
{
auto double_tap_aim_check = false;
if (m_pcmd->m_buttons & IN_ATTACK && g_ctx.globals.double_tap_aim_check)
{
double_tap_aim_check = true;
g_ctx.globals.double_tap_aim_check = false;
}
auto revolver_shoot = g_ctx.globals.weapon->m_iItemDefinitionIndex() == WEAPON_REVOLVER && !g_ctx.globals.revolver_working && (m_pcmd->m_buttons & IN_ATTACK || m_pcmd->m_buttons & IN_ATTACK2);
if (!double_tap_aim_check && m_pcmd->m_buttons & IN_ATTACK && g_ctx.globals.weapon->m_iItemDefinitionIndex() != WEAPON_REVOLVER || revolver_shoot)
g_ctx.globals.double_tap_aim = false;
}
if (m_globals()->m_tickcount - g_ctx.globals.last_aimbot_shot > 16) //-V807
{
g_ctx.globals.double_tap_aim = false;
g_ctx.globals.double_tap_aim_check = false;
}
engineprediction::get().finish();
if (g_ctx.globals.loaded_script)
for (auto current : c_lua::get().hooks.getHooks(crypt_str("on_createmove")))
current.func();
if (g_cfg.misc.anti_untrusted)
math::normalize_angles(m_pcmd->m_viewangles);
else
{
m_pcmd->m_viewangles.y = math::normalize_yaw(m_pcmd->m_viewangles.y);
m_pcmd->m_viewangles.z = 0.0f;
}
util::movement_fix(wish_angle, m_pcmd);
if (should_recharge)
bSendPacket = true;
static auto previous_ticks_allowed = g_ctx.globals.ticks_allowed;
if (g_ctx.globals.ticks_allowed > 17)
g_ctx.globals.ticks_allowed = math::clamp(g_ctx.globals.ticks_allowed - 1, 0, 17);
if (previous_ticks_allowed && !g_ctx.globals.ticks_allowed)
g_ctx.globals.ticks_choke = 16;
previous_ticks_allowed = g_ctx.globals.ticks_allowed;
if (g_ctx.globals.ticks_choke)
{
bSendPacket = g_ctx.globals.force_send_packet;
--g_ctx.globals.ticks_choke;
}
auto& correct = g_ctx.globals.data.emplace_front();
correct.command_number = m_pcmd->m_command_number;
correct.choked_commands = m_clientstate()->iChokedCommands + 1;
correct.tickcount = m_globals()->m_tickcount;
if (*g_ctx.send_packet)
g_ctx.globals.choked_number.clear();
else
g_ctx.globals.choked_number.emplace_back(correct.command_number);
while (g_ctx.globals.data.size() > (int)(2.0f / m_globals()->m_intervalpertick))
g_ctx.globals.data.pop_back();
auto& out = g_ctx.globals.commands.emplace_back();
out.is_outgoing = *g_ctx.send_packet;
out.is_used = false;
out.command_number = m_pcmd->m_command_number;
out.previous_command_number = 0;
while (g_ctx.globals.commands.size() > (int)(1.0f / m_globals()->m_intervalpertick))
g_ctx.globals.commands.pop_front();
if (!*g_ctx.send_packet && !m_gamerules()->m_bIsValveDS())
{
auto net_channel = m_clientstate()->pNetChannel;
if (net_channel->m_nChokedPackets > 0 && !(net_channel->m_nChokedPackets % 4))
{
auto backup_choke = net_channel->m_nChokedPackets;
net_channel->m_nChokedPackets = 0;
net_channel->send_datagram();
--net_channel->m_nOutSequenceNr;
net_channel->m_nChokedPackets = backup_choke;
}
}
if (*g_ctx.send_packet && !g_ctx.globals.should_send_packet && (!g_ctx.globals.should_choke_packet || (!misc::get().hide_shots_enabled && !g_ctx.globals.double_tap_fire)))
{
local_animations::get().local_data.fake_angles = m_pcmd->m_viewangles; //-V807
local_animations::get().local_data.real_angles = local_animations::get().local_data.stored_real_angles;
}
if (!antiaim::get().breaking_lby)
local_animations::get().local_data.stored_real_angles = m_pcmd->m_viewangles;
if (*g_ctx.send_packet && g_ctx.globals.should_send_packet)
g_ctx.globals.should_send_packet = false;
if (g_cfg.misc.buybot_enable && g_ctx.globals.should_buy)
{
--g_ctx.globals.should_buy;
if (!g_ctx.globals.should_buy)
{
std::string buy;
switch (g_cfg.misc.buybot1)
{
case 1:
buy += crypt_str("buy g3sg1; ");
break;
case 2:
buy += crypt_str("buy awp; ");
break;
case 3:
buy += crypt_str("buy ssg08; ");
break;
}
switch (g_cfg.misc.buybot2)
{
case 1:
buy += crypt_str("buy elite; ");
break;
case 2:
buy += crypt_str("buy deagle; buy revolver; ");
break;
}
if (g_cfg.misc.buybot3[BUY_ARMOR])
buy += crypt_str("buy vesthelm; buy vest; ");
if (g_cfg.misc.buybot3[BUY_TASER])
buy += crypt_str("buy taser; ");
if (g_cfg.misc.buybot3[BUY_GRENADES])
buy += crypt_str("buy molotov; buy hegrenade; buy smokegrenade; buy flashbang; buy flashbang; buy decoy; ");
if (g_cfg.misc.buybot3[BUY_DEFUSER])
buy += crypt_str("buy defuser; ");
m_engine()->ExecuteClientCmd(buy.c_str());
}
}
g_ctx.globals.in_createmove = false;
//*(bool*)(*frame_ptr - 0x1C) = *g_ctx.send_packet;
//return false;
verified->m_cmd = *m_pcmd;
verified->m_crc = m_pcmd->GetChecksum();
}
//pasted не помню откуда.
__declspec(naked) void __stdcall hooks::hooked_createmove_naked(int sequence_number, float input_sample_frametime, bool active)
{
__asm
{
push ebx
push esp
push dword ptr[esp + 20]
push dword ptr[esp + 0Ch + 8]
push dword ptr[esp + 10h + 4]
call hooked_createmove
pop ebx
retn 0Ch
}
}
и создайте определение, вот для него код ( деф лв )
Код:
auto alloc = !local_data.prediction_animstate;
auto change = !alloc && handle != &g_ctx.local()->GetRefEHandle(); //-V807
auto reset = !alloc && !change && g_ctx.local()->m_flSpawnTime() != spawntime; //-V550
if (change)
m_memalloc()->Free(local_data.prediction_animstate);
if (reset)
{
util::reset_state(local_data.prediction_animstate);
spawntime = g_ctx.local()->m_flSpawnTime();
}
if (alloc || change)
{
local_data.prediction_animstate = (c_baseplayeranimationstate*)m_memalloc()->Alloc(sizeof(c_baseplayeranimationstate));
if (local_data.prediction_animstate)
util::create_state(local_data.prediction_animstate, g_ctx.local());
handle = (CBaseHandle*)&g_ctx.local()->GetRefEHandle();
spawntime = g_ctx.local()->m_flSpawnTime();
}
if (!alloc && !change && !reset)
{
float pose_parameter[24]; //-V688
memcpy(pose_parameter, &g_ctx.local()->m_flPoseParameter(), 24 * sizeof(float));
AnimationLayer layers[15]; //-V688
memcpy(layers, g_ctx.local()->get_animlayers(), g_ctx.local()->animlayer_count() * sizeof(AnimationLayer));
local_data.prediction_animstate->m_pBaseEntity = g_ctx.local();
util::update_state(local_data.prediction_animstate, ZERO);
g_ctx.local()->setup_bones_fixed(g_ctx.globals.prediction_matrix, BONE_USED_BY_HITBOX);
memcpy(&g_ctx.local()->m_flPoseParameter(), pose_parameter, 24 * sizeof(float));
memcpy(g_ctx.local()->get_animlayers(), layers, g_ctx.local()->animlayer_count() * sizeof(AnimationLayer));
}
hooks::clientmode_hook->hook_function(reinterpret_cast<uintptr_t>(hooks::hooked_createmove), 24);
Коментим его "//"
Ищем сверху client_hook
Ниже него вставляем hooks::client_hook->hook_function(reinterpret_cast<uintptr_t>(hooks::hooked_createmove_naked), 22); //-V107 //-V221
Следующий шаг и почти финальный, заменяем все g_ctx.send_packet на g_ctx.send_packet*
И наконец-то финальный, заходим в ctx.hpp и ищем bool send_packet = false;
Меняем его на bool* send_packet = false;
Ура, я пофиксил ваш чит, а точнее не я, а Credits: Abybachup
Линиус, ты был прав, у меня просто дт на клмуве был. Прости.
( сделал для самых маленьких и тупых )
Последнее редактирование: