vec3_t angResistance = vec3_t(0, 0, 0);
math::vector_angles((g_local->m_vecVelocity() * -1.f), angResistance);
angResistance.y = g::cmd->viewangles.y - angResistance.y;
angResistance.x = g::cmd->viewangles.x - angResistance.x;
vec3_t vecResistance = vec3_t(0, 0, 0);
math::angle_vectors(angResistance, vecResistance);
g::cmd->forwardmove = std::clamp(vecResistance.x, -450.f, 450.0f);
g::cmd->sidemove = std::clamp(vecResistance.y, -450.f, 450.0f);