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Farming Engine is a game template to create your own farming or simulation game. It includes an inventory, crafting, building, growing plants, livestock animals, a save system and much more.
Dialogue and Quests is an event system that allow to define branching dialogues, conditional events and quests directly from the Unity inspector.
(Farmer Engine)Code:
-Player controls (mouse, mobile touch, keyboard and gamepad).
-Top-Down, Third-Person, or First-Person
-Inventory system
-Crafting system
-Equipment (attached to character)
-Resource gathering
-Character attributes (health, energy...)
-Farming (Sowing seeds, plant/fruit growth, hoe, watering)
-Livestock Animals (eat, grow, produce)
-Wild Animal behaviors (wander, escape, chase)
-Hunting and Fishing
-Eating and cooking
-NPC store to buy/sell items
-Combat (attacking and hp)
-Item durability and food spoilage
-Storage boxes (chest)
-Pets (follow, attack and dig behaviors)
-Horse riding
-Bonus effects (Consumable or equipment that boost stats).
-Customizable Actions (streamlined way to include your own code)
-Game clock, day/night cycle
-Save/Load system
(Dialogue and Quests)Features:
-Branching dialogues with choices
-Event triggers (interact with NPC, enter region, or by script...)
-Conditions that can be added to events or dialogues (predefined or call your own function)
-Effects that can be added to events or dialogues (predefined or call your own function)
-NPC relations (increase a NPC relation to change how they react to you)
-Animated portraits
-Quests status, and quests panel.
-Create various events (ex: spawn enemies when player enter a region).
-Customizable effects and conditions (easy way to link your own code)
-Save/load
-Mouse, keyboard and gamepad controls
-No scripting required (unless you want to use custom triggers/effects/conditions)
Supported Unity versions
2018.4.34 or higher
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