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Автор темы
- #1
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Данный скрипт не проверялся модераторами, так как является кряком приватной LUA и в нём может присутствовать обфускация. Даже известные пользователи могут выложить вредоносный скрипт под видом крякнутого, поэтому любое использование исключительно на свой страх и риск.
shelzy#6665 - также не советую иметь дело с этим недопастером
Обещал за 3к сделать скрипт, откладывал до последнего (заказывал не я)
Вот сливаю его говно с маркета (вроде бы нова чет там луа паста какая-то, не помню)
Обещал за 3к сделать скрипт, откладывал до последнего (заказывал не я)
Вот сливаю его говно с маркета (вроде бы нова чет там луа паста какая-то, не помню)
Код:
local version = Http.Get("https://pastebin.com/raw/V9irHpA2")
local stable_version = "1.8.0"
local x, y, sc = EngineClient.GetScreenSize().x, EngineClient.GetScreenSize().y, EngineClient.GetScreenSize()
local aa = {}
local state = {"Global", "Stand", "Move", "Air", "Duck", "Slow walk"}
local logs1 = {}
local icon = {}
local ffi_handler = {}
local muzzle = {}
muzzle.attachment_index = 84
muzzle.muzzle_attachment_index_1st = 468
muzzle.muzzle_attachment_index_3rd = 469
muzzle.pos = Vector.new(0, 0, 0)
local materialList = {}
local oldColor = Color.new(1.0, 1.0, 1.0, 1.0)
local oldConsoleIsVisible = false
local materials = {
consoleMaterials = {
"vgui_white",
"vgui/hud/800corner1",
"vgui/hud/800corner2",
"vgui/hud/800corner3",
"vgui/hud/800corner4"
},
molotovMaterials = {
"particle/fire_burning_character/fire_env_fire_depthblend_oriented",
"particle/fire_burning_character/fire_burning_character",
"particle/fire_explosion_1/fire_explosion_1_oriented",
"particle/fire_explosion_1/fire_explosion_1_bright",
"particle/fire_burning_character/fire_burning_character_depthblend",
"particle/fire_burning_character/fire_env_fire_depthblend",
}
}
local drag = {false, false}
local toDraw = {0, 0, 0, 0, 0, 0,}
local keysAnim = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}
local anim = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}
local OldChoke, toDraw0, toDraw1, toDraw2, toDraw3, toDraw4, on_plant_time, fill, text, planting_site, planting, f_origin, Visuals_HoloX, Visuals_HoloY, fake, curtime, ts, ts2, aastate, zxc = 0, 0, 0, 0, 0, 0, 0, 0, "", "", false, nil, 0, 0, GlobalVars.curtime, 0, 0, 0, "DEFAULT", 0
table.insert(logs1,{text = " ",text2 = {
name = "[Pandora] ",
hit = "Welcome ",
who = "back",
in_the = ", ",
where = Cheat.GetCheatUserName(),
for_ = "!",
how_much = "",
damage = "",
how_muc_r = "",
health = ""
}, alpha = 0,alpha1 = 0,type = "Hit", time = GlobalVars.realtime})
table.insert(logs1,{text = " ",text2 = {
name = "[Pandora] ",
hit = "Download ",
who = "font ",
in_the = "in ",
where = "Global Tab",
for_ = "!",
how_much = "",
damage = "",
how_muc_r = "",
health = ""
}, alpha = 0,alpha1 = 0,type = "Hit", time = GlobalVars.realtime})
ffi.cdef[[
typedef struct {
unsigned short wYear;
unsigned short wMonth;
unsigned short wDayOfWeek;
unsigned short wDay;
unsigned short wHour;
unsigned short wMinute;
unsigned short wSecond;
unsigned short wMilliseconds;
} SYSTEMTIME, *LPSYSTEMTIME;
void GetSystemTime(LPSYSTEMTIME lpSystemTime);
void GetLocalTime(LPSYSTEMTIME lpSystemTime);
typedef struct {
float x;
float y;
float z;
} vec3_struct;
typedef void*(__thiscall* c_entity_list_get_client_entity_t)(void*, int);
typedef void*(__thiscall* c_entity_list_get_client_entity_from_handle_t)(void*, uintptr_t);
typedef int(__thiscall* c_weapon_get_muzzle_attachment_index_first_person_t)(void*, void*);
typedef int(__thiscall* c_weapon_get_muzzle_attachment_index_third_person_t)(void*);
typedef bool(__thiscall* c_entity_get_attachment_t)(void*, int, vec3_struct*);
typedef int(__thiscall* get_clipboard_text_count)(void*);
typedef void(__thiscall* set_clipboard_text)(void*, const char*, int);
typedef void(__thiscall* get_clipboard_text)(void*, int, const char*, int);
bool CreateDirectoryA(const char* lpPathName, void* lpSecurityAttributes);
void* __stdcall URLDownloadToFileA(void* LPUNKNOWN, const char* LPCSTR, const char* LPCSTR2, int a, int LPBINDSTATUSCALLBACK);
void* __stdcall ShellExecuteA(void* hwnd, const char* op, const char* file, const char* params, const char* dir, int show_cmd);
bool DeleteUrlCacheEntryA(const char* lpszUrlName);
]]
local urlmon = ffi.load 'UrlMon'
local wininet = ffi.load 'WinInet'
local gdi = ffi.load 'Gdi32'
Download = function(from, to)
wininet.DeleteUrlCacheEntryA(from)
urlmon.URLDownloadToFileA(nil, from, to, 0,0)
end
CreateDir = function(path)
ffi.C.CreateDirectoryA(path, NULL)
end
local engineClient = Utils.CreateInterface("engine.dll", "VEngineClient014")
local engineClientClass = ffi.cast(ffi.typeof("void***"), engineClient)
local isConsoleVisible = ffi.cast("bool(__thiscall*)(void*)", engineClientClass[0][11])
local VGUI_System = ffi.cast("void***", Utils.CreateInterface("vgui2.dll", "VGUI_System010"))
local get_clipboard_text_count = ffi.cast("get_clipboard_text_count", VGUI_System[0][7])
local set_clipboard_text = ffi.cast("set_clipboard_text", VGUI_System[0][9])
local get_clipboard_text = ffi.cast("get_clipboard_text", VGUI_System[0][11])
ffi_handler.bind_argument = function(fn, arg)
return function(...)
return fn(arg, ...)
end
end
ffi_handler.interface_type = ffi.typeof("uintptr_t**")
ffi_handler.i_client_entity_list = ffi.cast(ffi_handler.interface_type, Utils.CreateInterface("client.dll", "VClientEntityList003"))
ffi_handler.get_client_entity = ffi_handler.bind_argument(ffi.cast("c_entity_list_get_client_entity_t", ffi_handler.i_client_entity_list[0][3]), ffi_handler.i_client_entity_list)
muzzle.get = function()
if not EngineClient.IsInGame() then return end
local me = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if not me or EntityList.GetLocalPlayer():GetProp("DT_BasePlayer", "m_iHealth") < 1 then return end
local my_weapon = EntityList.GetClientEntityFromHandle(me:GetProp("DT_BaseCombatCharacter", "m_hActiveWeapon"))
if not my_weapon then return end
local my_address = ffi_handler.get_client_entity(me:EntIndex())
if not my_address then return end
local my_weapon_address = ffi_handler.get_client_entity(my_weapon:EntIndex())
if not my_weapon_address then return end
local viewmodel = EntityList.GetClientEntityFromHandle(me:GetProp("DT_BasePlayer", "m_hViewModel[0]"))
if not viewmodel then return end
local viewmodel_ent = ffi_handler.get_client_entity(viewmodel:EntIndex())
if not viewmodel_ent then return end
local weaponworldmodel = EntityList.GetClientEntityFromHandle(my_weapon:GetProp("DT_BaseCombatWeapon", "m_hWeaponWorldModel"))
if not weaponworldmodel then return end
local weaponworldmodel_ent = ffi_handler.get_client_entity(weaponworldmodel:EntIndex())
if not weaponworldmodel_ent then return end
local viewmodel_vtbl = ffi.cast(ffi_handler.interface_type, viewmodel_ent)[0]
local weaponworldmodel_vtbl = ffi.cast(ffi_handler.interface_type, weaponworldmodel_ent)[0]
local weapon_vtbl = ffi.cast(ffi_handler.interface_type, my_weapon_address)[0]
local get_viewmodel_attachment_fn = ffi.cast("c_entity_get_attachment_t", viewmodel_vtbl[muzzle.attachment_index])
local get_weaponworldmodel_attachment_fn = ffi.cast("c_entity_get_attachment_t", weaponworldmodel_vtbl[muzzle.attachment_index])
local get_muzzle_attachment_index_1st_fn = ffi.cast("c_weapon_get_muzzle_attachment_index_first_person_t", weapon_vtbl[muzzle.muzzle_attachment_index_1st])
local get_muzzle_attachment_index_3rd_fn = ffi.cast("c_weapon_get_muzzle_attachment_index_third_person_t", weapon_vtbl[muzzle.muzzle_attachment_index_3rd])
local muzzle_attachment_index_1st = get_muzzle_attachment_index_1st_fn(my_weapon_address, viewmodel_ent)
local muzzle_attachment_index_3rd = get_muzzle_attachment_index_3rd_fn(my_weapon_address)
local ret = ffi.new("vec3_struct[1]")
local is_thirdperson = Menu.FindVar("Visuals", "View", "Thirdperson", "Enable Thirdperson")
if is_thirdperson:Get() then
state = get_weaponworldmodel_attachment_fn(weaponworldmodel_ent, muzzle_attachment_index_3rd, ret)
else
state = get_viewmodel_attachment_fn(viewmodel_ent, muzzle_attachment_index_1st, ret)
end
return {state = state, pos = Vector.new(ret[0].x, ret[0].y, ret[0].z)}
end
local ui =
{
--rage
enable_rage = Menu.Switch("Global","Rage","Enable", false),
antidefensive = Menu.Switch("Global","Rage", "Anti-Defensive", false),
f = Menu.Switch("Global","Rage", "Quick Peek", false),
disable_os = Menu.Switch("Global","Rage", "Disable FL on Hide Shots", false),
idealtick = Menu.Switch("Global","Rage", "Idealtick", false, "Works when f"),
add_idealtick = Menu.MultiCombo("Global","Rage", "Idealtick Options", {"Freestand", "Override Damage", "Safe Head"}, 0),
idealtick_damage = Menu.SliderInt("Global","Rage","Idealtick Damage", 10, 0, 130),
air_hitchance = Menu.Switch("Global","Rage", "In-Air Hitchance", false),
air_hitchance_value = Menu.SliderInt("Global","Rage","Air Hitchance Value", 50, 1, 100),
ns_hitchance = Menu.Switch("Global","Rage", "Noscope Hitchance", false),
ns_hitchance_value = Menu.SliderInt("Global","Rage","NS Hitchance Value", 50, 1, 100),
--visuals
enable_visuals = Menu.Switch("Visuals","Main","Enable", false),
state_panel = Menu.Switch("Visuals","Main","State Panel", false),
circle = Menu.SwitchColor("Visuals","Main", "Anti-Aim Crosshair Indicator", false, Color.new(0.57, 0.57, 1, 1)),
circle_style = Menu.Combo("Visuals","Main", "Style", {"Circle", "Arrow"}, 0),
glowpeek = Menu.SwitchColor("Visuals","Main", "Glow f", false, Color.new(0.47, 0.47, 1, 0.5)),
viewmodel = Menu.Switch("Visuals","Main", "Viewmodel in Scope", false),
scope = Menu.SwitchColor("Visuals","Main", "Custom Scope", false, Color.new(1, 1, 1, 1)),
offset = Menu.SliderInt("Visuals","Main", "Offset", 5, -500, 500),
length = Menu.SliderInt("Visuals","Main", "Length", 25, 0, 1000),
--indicators
indicators = Menu.MultiCombo("Visuals","Indicators","Indicators", {"Pandora #1", "Pandora #2", "Pandora #3", "Ideal Yaw", "Skeet"}, 0),
add_indicators = Menu.MultiCombo("Visuals","Indicators","Additional Indicators", {"Fakelag Counter", "Exploit", "Roll AA", "Damage"}, 0),
color3 = Menu.ColorEdit("Visuals","Indicators", "Indicators Color", Color.new(0.57, 0.57, 1, 1)),
damage_indicator = Menu.Switch("Visuals","Indicators", "Damage Indicator", false),
snapline = Menu.Switch("Visuals","Indicators","Snapline", false),
manual_arrows = Menu.Switch("Visuals","Indicators","Manual Arrows", false),
arrows_style = Menu.Combo("Visuals","Indicators","Arrows Style", {"Default", "TeamSkeet"}, 0),
color1 = Menu.ColorEdit("Visuals","Indicators", "First Color", Color.RGBA(175, 255, 0, 255)),
color2 = Menu.ColorEdit("Visuals","Indicators", "Second Color", Color.RGBA(0, 200, 255, 255)),
--solus ui
windows = Menu.MultiCombo("Visuals","UI","Windows", {"Watermark", "Spectators", "Keybinds", "FAKE & DT", "Holo Panel"}, 0),
alpha = Menu.SliderInt("Visuals","UI", "Box Alpha", 75, 0, 255),
use_blur = Menu.Switch("Visuals","UI","Blur Background", false),
holo_on_tp = Menu.Switch("Visuals","UI","Disable in Thirdperson", false),
color = Menu.ColorEdit("Visuals","UI", "Accent Color", Color.new(0.57, 0.57, 1, 1)),
binds_x = Menu.SliderInt("Visuals","UI", "X", 300, 0, x),
binds_y = Menu.SliderInt("Visuals","UI", "Y", 300, 0, y),
specs_x = Menu.SliderInt("Visuals","UI", "X ", 300, 0, x),
specs_y = Menu.SliderInt("Visuals","UI", "Y ", 500, 0, y),
--misc
enable_misc = Menu.Switch("Misc","Misc","Enable", false),
hitlogs = Menu.SwitchColor("Misc","Misc","Hitlogs", false, Color.new(1.0, 1.0, 1.0)),
hitlogs_type = Menu.MultiCombo("Misc","Misc", "Hitlogs Type", {"Custom", "Console", "Event"}, 0),
console = Menu.SwitchColor("Misc", "Misc", "Console Color Changer", false, Color.new(1.0, 1.0, 1.0)),
hitsound = Menu.Combo("Misc","Misc","Hitsound", {"Disable","Skeet", "Alternative", "Custom"}, 0),
custom_hitsound = Menu.TextBox("Misc","Misc","Filepath", 64, "pandora/hitsound/hitsound.wav"),
wireframe = Menu.Switch("Misc","Misc","Molotov Wireframe", false),
ignorez = Menu.Switch("Misc","Misc","Ignore-Z", false),
blur = Menu.SwitchColor("Misc","Misc","Menu Blur", false, Color.new(1, 1, 1, 1)),
trashtalk = Menu.Switch("Misc","Misc","Trashtalk", false),
tpanim = Menu.Switch("Misc","Misc","Disable Thirdperson Animation", false),
}
--anti-aims
aa[0] =
{
enable_antiaim = Menu.Switch("Anti-Aim","Main","Enable", false),
tp_in_air = Menu.Switch("Anti-Aim","Main","Teleport In Air", false),
fake_flick = Menu.Switch("Anti-Aim","Main","Fake Flick", false),
roll_aa = Menu.Switch("Anti-Aim","Main","Extended Desync", false),
on_key = Menu.Switch("Anti-Aim","Main","Legit AA", false),
antibackstab = Menu.Switch("Anti-Aim","Main","Anti Backstab", false),
manual = Menu.Combo("Anti-Aim","Main", "Override Yaw Base", {"Disable", "Forward", "Backward", "Right", "Left", "At Target", "Freestanding"}, 0, "Bind it"),
antiaim = Menu.Combo("Anti-Aim","Main", "Conditions", state, 0),
}
for i = 1, 6 do
aa[i] = {
custom_enable = Menu.Switch("Anti-Aim",state[i], string.format("Enable %s Anti Aim", state[i]), false,string.format("Override %s settings", state[i])),
custom_yaw_base = Menu.Combo("Anti-Aim",state[i], "Yaw Base", {"Forward", "Backward", "Right", "Left", "At Target", "Freestanding"}, 1),
custom_yaw_add_left = Menu.SliderInt("Anti-Aim",state[i], "Yaw Add Left", 0, -180, 180),
custom_yaw_add_right = Menu.SliderInt("Anti-Aim",state[i], "Yaw Add Right", 0, -180, 180),
custom_yaw_modifier = Menu.Combo("Anti-Aim",state[i], "Yaw Modifier", {"Disabled", "Center", "Offset", "Random", "Spin"}, 0),
custom_modifier_degree = Menu.SliderInt("Anti-Aim",state[i], "Modifier Degree", 0, -180, 180),
custom_fake_type = Menu.Combo("Anti-Aim",state[i],"Fake Type", {"Static","Jitter","Random"}, 0),
custom_left_limit = Menu.SliderInt("Anti-Aim",state[i], "Left Limit", 60, 0, 60),
custom_right_limit = Menu.SliderInt("Anti-Aim",state[i], "Right Limit", 60, 0, 60),
custom_left_limit2 = Menu.SliderInt("Anti-Aim",state[i], "Left Limit [2]", 60, 0, 60),
custom_right_limit2 = Menu.SliderInt("Anti-Aim",state[i], "Right Limit [2]", 60, 0, 60),
custom_options = Menu.MultiCombo("Anti-Aim",state[i],"Fake Options", {"Avoid Overlap","Jitter","Randomize Jitter", "Anti Bruteforce"}, 0),
custom_lby = Menu.Combo("Anti-Aim",state[i],"LBY Mode", {"Disabled","Opposite","Sway"}, 1),
custom_fs = Menu.Combo("Anti-Aim",state[i],"Freestanding Desync", {"Off","Peek Fake","Peek Real"}, 0),
custom_onshot = Menu.Combo("Anti-Aim",state[i],"Desync On Shot", {"Disabled","Opposite","Freestanding","Switch"}, 0),
}
end
local preset = Menu.Button("Configs","Configs", "Load Default Config", "%3", function()
ui.enable_rage:Set(true)
ui.antidefensive:Set(false)
ui.f:Set(false)
ui.disable_os:Set(true)
ui.idealtick:Set(true)
ui.add_idealtick:Set(5)
ui.idealtick_damage:Set(6)
ui.air_hitchance:Set(true)
ui.air_hitchance_value:Set(66)
ui.ns_hitchance:Set(true)
ui.ns_hitchance_value:Set(66)
ui.enable_visuals:Set(true)
ui.state_panel:Set(false)
ui.circle:Set(false)
ui.circle_style:Set(1)
ui.glowpeek:Set(false)
ui.viewmodel:Set(false)
ui.scope:Set(false)
ui.offset:Set(5)
ui.length:Set(25)
ui.indicators:Set(24)
ui.add_indicators:Set(30)
ui.damage_indicator:Set(false)
ui.snapline:Set(false)
ui.manual_arrows:Set(true)
ui.arrows_style:Set(1)
ui.windows:Set(15)
ui.alpha:Set(255)
ui.use_blur:SetBool(false)
ui.holo_on_tp:Set(false)
ui.enable_misc:Set(true)
ui.hitlogs:SetBool(true)
ui.hitlogs_type:Set(571)
ui.console:SetBool(true)
ui.hitsound:Set(1)
ui.custom_hitsound:Set("pandora/hitsound/hitsound.wav")
ui.wireframe:Set(false)
ui.ignorez:Set(false)
ui.blur:Set(false)
ui.trashtalk:Set(false)
ui.tpanim:Set(true)
aa[0].enable_antiaim:Set(true)
aa[0].tp_in_air:Set(true)
aa[0].fake_flick:Set(false)
aa[0].on_key:Set(true)
aa[0].antibackstab:Set(true)
aa[0].manual:Set(0)
aa[0].antiaim:Set(0)
aa[1].custom_yaw_base:SetInt(4)
aa[1].custom_yaw_add_left:SetInt(7)
aa[1].custom_yaw_add_right:SetInt(7)
aa[1].custom_yaw_modifier:SetInt(2)
aa[1].custom_modifier_degree:SetInt(77)
aa[1].custom_fake_type:SetInt(0)
aa[1].custom_left_limit:SetInt(42)
aa[1].custom_right_limit:SetInt(52)
aa[2].custom_options:SetInt(2)
aa[1].custom_lby:SetInt(1)
aa[1].custom_fs:SetInt(0)
aa[1].custom_onshot:SetInt(3)
--stand
aa[2].custom_enable:SetBool(true)
aa[2].custom_yaw_base:SetInt(4)
aa[2].custom_yaw_add_left:SetInt(0)
aa[2].custom_yaw_add_right:SetInt(0)
aa[2].custom_yaw_modifier:SetInt(2)
aa[2].custom_modifier_degree:SetInt(70)
aa[2].custom_fake_type:SetInt(0)
aa[2].custom_left_limit:SetInt(42)
aa[2].custom_right_limit:SetInt(52)
aa[2].custom_options:SetInt(2)
aa[2].custom_lby:SetInt(0)
aa[2].custom_fs:SetInt(0)
aa[2].custom_onshot:SetInt(3)
--move
aa[3].custom_enable:SetBool(true)
aa[3].custom_yaw_base:SetInt(4)
aa[3].custom_yaw_add_left:SetInt(0)
aa[3].custom_yaw_add_right:SetInt(0)
aa[3].custom_yaw_modifier:SetInt(2)
aa[3].custom_modifier_degree:SetInt(70)
aa[3].custom_fake_type:SetInt(0)
aa[3].custom_left_limit:SetInt(42)
aa[3].custom_right_limit:SetInt(52)
aa[3].custom_options:SetInt(2)
aa[3].custom_lby:SetInt(0)
aa[3].custom_fs:SetInt(0)
aa[3].custom_onshot:SetInt(3)
--air
aa[4].custom_enable:SetBool(true)
aa[4].custom_yaw_base:SetInt(4)
aa[4].custom_yaw_add_left:SetInt(-7)
aa[4].custom_yaw_add_right:SetInt(-7)
aa[4].custom_yaw_modifier:SetInt(2)
aa[4].custom_modifier_degree:SetInt(1)
aa[4].custom_fake_type:SetInt(0)
aa[4].custom_left_limit:SetInt(42)
aa[4].custom_right_limit:SetInt(52)
aa[4].custom_options:SetInt(2)
aa[4].custom_lby:SetInt(0)
aa[4].custom_fs:SetInt(0)
aa[4].custom_onshot:SetInt(2)
aa[5].custom_enable:SetBool(true)
aa[5].custom_yaw_base:SetInt(4)
aa[5].custom_yaw_add_left:SetInt(-20)
aa[5].custom_yaw_add_right:SetInt(20)
aa[5].custom_yaw_modifier:SetInt(2)
aa[5].custom_modifier_degree:SetInt(22)
aa[5].custom_fake_type:SetInt(0)
aa[5].custom_left_limit:SetInt(42)
aa[5].custom_right_limit:SetInt(52)
aa[5].custom_options:SetInt(2)
aa[5].custom_lby:SetInt(1)
aa[5].custom_fs:SetInt(0)
aa[5].custom_onshot:SetInt(1)
aa[6].custom_enable:SetBool(false)
end)
CreateDir("nl\\pandora\\")
CreateDir("csgo\\sound\\.pandora\\")
CreateDir("csgo\\sound\\pandora\\hitsound\\")
Download('https://cdn.discordapp.com/attachments/856592298132242432/931265632861818930/skeet.wav', 'csgo\\sound\\pandora\\hitsound\\hitsound.wav')
--info
local menu_text = {
[1] = Menu.Text("Global","Info","Welcome to Pandora, "..Cheat.GetCheatUserName().."!"),
[2] = Menu.Button("Global","Info","Discord", "Discord", function()
Panorama.Open().SteamOverlayAPI.OpenExternalBrowserURL("https://discord.gg/X85QFvdSgT")
end),
[3] = Menu.Button("Global","Info","Download Font", "Download Font", function()
CreateDir("nl\\pandora\\fonts\\")
Download('https://fontsforyou.com/downloads/99851-smallestpixel7', 'nl\\pandora\\fonts\\pixel.ttf')
table.insert(logs1,{text = " ",text2 = {
name = "[Pandora] ",
hit = "Font ",
who = "installed",
in_the = ", ",
where = "",
for_ = "restart ",
how_much = "script",
damage = "!",
how_muc_r = "",
health = ""
}, alpha = 0,alpha1 = 0,type = "Hit", time = GlobalVars.realtime})
end),
[4] = Menu.Text("Global","Info","V"..stable_version),
[5] = Menu.Text("Global","Info","Pandora | 31.01.2022"),
[6] = Menu.Text("")
}
local pepsi_cola = Menu.Text("Global","Info","Download new version!")
--fonts
local font =
{
pixel = Render.InitFont("nl\\pandora\\fonts\\pixel.ttf", 10),
verdana = Render.InitFont("Verdana", 11, {'r'}),
verdana2 = Render.InitFont("Verdana Bold", 11),
verdanabd = Render.InitFont("Verdana Bold", 11, {'r'}),
verdanabd12 = Render.InitFont("Verdana Bold", 12),
calibrib = Render.InitFont("Calibri Bold", 30),
tahoma = Render.InitFont("Tahoma", 12),
}
--menu reference
local MD = Menu.FindVar("Aimbot","Ragebot","Accuracy","Minimum Damage")
local BA = Menu.FindVar("Aimbot","Ragebot","Misc","Body Aim")
local SP = Menu.FindVar("Aimbot","Ragebot","Misc","Safe Points")
local DT = Menu.FindVar("Aimbot","Ragebot","Exploits","Double Tap")
local AP = Menu.FindVar("Miscellaneous","Main","Movement","Auto Peek")
local SW = Menu.FindVar("Aimbot","Anti Aim","Misc","Slow Walk")
local HS = Menu.FindVar("Aimbot","Ragebot","Exploits","Hide Shots")
local PING = Menu.FindVar("Miscellaneous", "Main", "Other", "Fake Ping")
local FL = Menu.FindVar("Aimbot","Anti Aim","Fake Lag","Limit")
local FLR = Menu.FindVar("Aimbot","Anti Aim","Fake Lag","Randomization")
local FD = Menu.FindVar("Aimbot","Anti Aim","Misc","Fake Duck")
local TP = Menu.FindVar("Visuals", "View", "Thirdperson", "Enable Thirdperson")
local removals = Menu.FindVar("Visuals", "World", "Main", "Removals")
--menu reference for aa
local left_limit = Menu.FindVar("Aimbot","Anti Aim","Fake Angle","Left Limit")
local right_limit = Menu.FindVar("Aimbot","Anti Aim","Fake Angle","Right Limit")
local options = Menu.FindVar("Aimbot","Anti Aim","Fake Angle","Fake Options")
local lby_mode = Menu.FindVar("Aimbot","Anti Aim","Fake Angle","LBY Mode")
local freestand = Menu.FindVar("Aimbot","Anti Aim","Fake Angle","Freestanding Desync")
local onshot = Menu.FindVar("Aimbot","Anti Aim","Fake Angle","Desync On Shot")
local yaw_base = Menu.FindVar("Aimbot","Anti Aim","Main","Yaw Base")
local pitch = Menu.FindVar("Aimbot","Anti Aim","Main","Pitch")
local yaw_add = Menu.FindVar("Aimbot","Anti Aim","Main","Yaw Add")
local yaw_modifier = Menu.FindVar("Aimbot","Anti Aim","Main","Yaw Modifier")
local modifier_degree = Menu.FindVar("Aimbot","Anti Aim","Main","Modifier Degree")
local legmovement = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Leg Movement")
--normalize yaw
local normalize_yaw = function(yaw)
while yaw > 180 do yaw = yaw - 360 end
while yaw < -180 do yaw = yaw + 360 end
return yaw
end
--cfg system
local function str_to_sub(input, sep)
local t = {}
for str in string.gmatch(input, "([^"..sep.."]+)") do
t[#t + 1] = string.gsub(str, "\n", "")
end
return t
end
local function clipboard_import( )
local clipboard_text_length = get_clipboard_text_count( VGUI_System )
local clipboard_data = ""
if clipboard_text_length > 0 then
buffer = ffi.new("char[?]", clipboard_text_length)
size = clipboard_text_length * ffi.sizeof("char[?]", clipboard_text_length)
get_clipboard_text( VGUI_System, 0, buffer, size )
clipboard_data = ffi.string( buffer, clipboard_text_length-1 )
end
return clipboard_data
end
local function clipboard_export(string)
if string then
set_clipboard_text(VGUI_System, string, string:len())
end
end
function bool_to_int(arg)
return arg and "1" or "0"
end
function int_to_bool(arg)
return arg == "1"
end
function export()
str = tostring(bool_to_int(ui.enable_rage:Get())) .. "|"
.. tostring(bool_to_int(ui.antidefensive:Get())) .. "|"
.. tostring(bool_to_int(ui.f:Get())) .. "|"
.. tostring(bool_to_int(ui.disable_os:Get())) .. "|"
.. tostring(bool_to_int(ui.idealtick:Get())) .. "|"
.. tostring(ui.add_idealtick:Get()) .. "|"
.. tostring(ui.idealtick_damage:Get()) .. "|"
.. tostring(bool_to_int(ui.air_hitchance:Get())) .. "|"
.. tostring(ui.air_hitchance_value:Get()) .. "|"
.. tostring(bool_to_int(ui.ns_hitchance:Get())) .. "|"
.. tostring(ui.ns_hitchance_value:Get()) .. "|"
.. tostring(bool_to_int(ui.enable_visuals:Get())) .. "|"
.. tostring(bool_to_int(ui.state_panel:Get())) .. "|"
.. tostring(bool_to_int(ui.circle:GetBool())) .. "|"
.. tostring(ui.circle_style:Get()) .. "|"
.. tostring(bool_to_int(ui.glowpeek:GetBool())).. "|"
.. tostring(bool_to_int(ui.viewmodel:Get())) .. "|"
.. tostring(bool_to_int(ui.scope:GetBool())) .. "|"
.. tostring(ui.offset:Get()) .. "|"
.. tostring(ui.length:Get()) .. "|"
.. tostring(ui.indicators:Get()) .. "|"
.. tostring(ui.add_indicators:Get()) .. "|"
.. tostring(bool_to_int(ui.damage_indicator:Get())) .. "|"
.. tostring(bool_to_int(ui.snapline:Get())) .. "|"
.. tostring(bool_to_int(ui.manual_arrows:Get())) .. "|"
.. tostring(ui.arrows_style:Get()) .. "|"
.. tostring(ui.windows:Get()) .. "|"
.. tostring(ui.alpha:Get()) .. "|"
.. tostring(bool_to_int(ui.use_blur:GetBool())) .. "|"
.. tostring(bool_to_int(ui.holo_on_tp:Get())) .. "|"
.. tostring(bool_to_int(ui.enable_misc:Get())) .. "|"
.. tostring(bool_to_int(ui.hitlogs:GetBool())) .. "|"
.. tostring(ui.hitlogs_type:Get()) .. "|"
.. tostring(bool_to_int(ui.console:GetBool())) .. "|"
.. tostring(ui.hitsound:Get()) .. "|"
.. tostring(ui.custom_hitsound:Get()).. "|"
.. tostring(bool_to_int(ui.wireframe:Get())) .. "|"
.. tostring(bool_to_int(ui.ignorez:Get())) .. "|"
.. tostring(bool_to_int(ui.trashtalk:Get())) .. "|"
.. tostring(bool_to_int(ui.tpanim:Get())) .. "|"
.. tostring(bool_to_int(aa[0].enable_antiaim:Get())) .. "|"
.. tostring(bool_to_int(aa[0].tp_in_air:Get())) .. "|"
.. tostring(bool_to_int(aa[0].fake_flick:Get())) .. "|"
.. tostring(bool_to_int(aa[0].on_key:Get())) .. "|"
.. tostring(bool_to_int(aa[0].antibackstab:Get())) .. "|"
.. tostring(aa[0].manual:Get()) .. "|"
.. tostring(aa[0].antiaim:Get()) .. "|"
for i = 1, 6 do
str = str..tostring(bool_to_int(aa[i].custom_enable:Get())) .. "|"
.. tostring(aa[i].custom_yaw_base:Get()) .. "|"
.. tostring(aa[i].custom_yaw_add_left:Get()) .. "|"
.. tostring(aa[i].custom_yaw_add_right:Get()) .. "|"
.. tostring(aa[i].custom_yaw_modifier:Get()) .. "|"
.. tostring(aa[i].custom_modifier_degree:Get()) .. "|"
.. tostring(aa[i].custom_fake_type:Get()) .. "|"
.. tostring(aa[i].custom_left_limit:Get()) .. "|"
.. tostring(aa[i].custom_right_limit:Get()) .. "|"
.. tostring(aa[i].custom_options:Get()) .. "|"
.. tostring(aa[i].custom_lby:Get()) .. "|"
.. tostring(aa[i].custom_fs:Get()) .. "|"
.. tostring(aa[i].custom_onshot:Get()) .. "|"
end
clipboard_export(str)
end
function import()
local tbl = str_to_sub(clipboard_import(), "|")
ui.enable_rage:Set(int_to_bool(tbl[1]))
ui.antidefensive:Set(int_to_bool(tbl[2]))
ui.f:Set(int_to_bool(tbl[3]))
ui.disable_os:Set(int_to_bool(tbl[4]))
ui.idealtick:Set(int_to_bool(tbl[5]))
ui.add_idealtick:Set(tonumber(tbl[6]))
ui.idealtick_damage:Set(tonumber(tbl[7]))
ui.air_hitchance:Set(int_to_bool(tbl[8]))
ui.air_hitchance_value:Set(tonumber(tbl[9]))
ui.ns_hitchance:Set(int_to_bool(tbl[10]))
ui.ns_hitchance_value:Set(tonumber(tbl[11]))
ui.enable_visuals:Set(int_to_bool(tbl[12]))
ui.state_panel:Set(int_to_bool(tbl[13]))
ui.circle:Set(int_to_bool(tbl[14]))
ui.circle_style:Set(tonumber(tbl[15]))
ui.glowpeek:Set(int_to_bool(tbl[16]))
ui.viewmodel:Set(int_to_bool(tbl[17]))
ui.scope:Set(int_to_bool(tbl[18]))
ui.offset:Set(tonumber(tbl[19]))
ui.length:Set(tonumber(tbl[20]))
ui.indicators:Set(tonumber(tbl[21]))
ui.add_indicators:Set(tonumber(tbl[22]))
ui.damage_indicator:Set(int_to_bool(tbl[23]))
ui.snapline:Set(int_to_bool(tbl[24]))
ui.manual_arrows:Set(int_to_bool(tbl[25]))
ui.arrows_style:Set(tonumber(tbl[26]))
ui.windows:Set(tonumber(tbl[27]))
ui.alpha:Set(tonumber(tbl[28]))
ui.use_blur:SetBool(int_to_bool(tbl[29]))
ui.holo_on_tp:Set(int_to_bool(tbl[30]))
ui.enable_misc:Set(int_to_bool(tbl[31]))
ui.hitlogs:SetBool(int_to_bool(tbl[32]))
ui.hitlogs_type:Set(tonumber(tbl[33]))
ui.console:SetBool(int_to_bool(tbl[34]))
ui.hitsound:Set(tonumber(tbl[35]))
ui.custom_hitsound:Set(tostring(tbl[36]))
ui.wireframe:Set(int_to_bool(tbl[37]))
ui.ignorez:Set(int_to_bool(tbl[38]))
ui.trashtalk:Set(int_to_bool(tbl[39]))
ui.tpanim:Set(int_to_bool(tbl[40]))
aa[0].enable_antiaim:Set(int_to_bool(tbl[41]))
aa[0].tp_in_air:Set(int_to_bool(tbl[42]))
aa[0].fake_flick:Set(int_to_bool(tbl[43]))
aa[0].on_key:Set(int_to_bool(tbl[44]))
aa[0].antibackstab:Set(int_to_bool(tbl[45]))
aa[0].manual:Set(tonumber(tbl[46]))
aa[0].antiaim:Set(tonumber(tbl[47]))
for i = 1, 6 do
aa[i].custom_enable:Set(int_to_bool(tbl[35+i*13]))
aa[i].custom_yaw_base:Set(tonumber(tbl[36+i*13]))
aa[i].custom_yaw_add_left:Set(tonumber(tbl[37+i*13]))
aa[i].custom_yaw_add_right:Set(tonumber(tbl[38+i*13]))
aa[i].custom_yaw_modifier:Set(tonumber(tbl[39+i*13]))
aa[i].custom_modifier_degree:Set(tonumber(tbl[40+i*13]))
aa[i].custom_fake_type:Set(tonumber(tbl[41+i*13]))
aa[i].custom_left_limit:Set(tonumber(tbl[42+i*13]))
aa[i].custom_right_limit:Set(tonumber(tbl[43+i*13]))
aa[i].custom_options:Set(tonumber(tbl[44+i*13]))
aa[i].custom_lby:Set(tonumber(tbl[45+i*13]))
aa[i].custom_fs:Set(tonumber(tbl[46+i*13]))
aa[i].custom_onshot:Set(tonumber(tbl[47+i*13]))
print(i)
end
end
local button = Menu.Button("Configs","Configs", "Export Settings", "%0",function()
export()
Cheat.AddNotify("Pandora.lua", "Settings copied!")
end)
local button2 = Menu.Button("Configs","Configs", "Import Settings", "%1",function()
import()
Cheat.AddNotify("Pandora.lua", "Settings loaded!")
end)
--islp
function C_BasePlayer:IsLocalPlayer()
return self == EntityList.GetLocalPlayer()
end
--isenemy
function C_BasePlayer:IsEnemy()
return EntityList.GetLocalPlayer() and self:IsTeamMate() == false
end
--get enemy with knife
function GetEnemiesWithKnife()
local ret = {}
local players = EntityList.GetPlayers()
if #players < 0 then return {} end
for i, player in pairs(players) do
local player_active_weapon = player:GetActiveWeapon()
if not player_active_weapon then return end
if player:IsEnemy() and player:IsAlive() and player_active_weapon:IsKnife() then
table.insert(ret, player)
end
end
return ret
end
--jitter
local jitter = function(c, q)
local f = math.random(0, 1)
local b = 0
if f == 0 then
b = c
elseif f == 1 then
b = q
end
return b
end
--set movement
function setmovement(xz,yz,cmd)
local local_player = EntityList.GetLocalPlayer()
local_player = local_player:GetPlayer()
local current_pos = local_player:GetProp("m_vecOrigin")
local yaw = EngineClient:GetViewAngles().yaw
local vector_forward = {
x = current_pos.x - xz,
y = current_pos.y - yz,
}
local velocity = {
x = -(vector_forward.x * math.cos(yaw / 180 * math.pi) + vector_forward.y * math.sin(yaw / 180 * math.pi)),
y = vector_forward.y * math.cos(yaw / 180 * math.pi) - vector_forward.x * math.sin(yaw / 180 * math.pi),
}
cmd.forwardmove = velocity.x * 15
cmd.sidemove = velocity.y * 15
end
--yaw
local yaw = function(h, l, y)
local invert = AntiAim.GetInverterState()
if invert == true then
h:SetInt(l)
elseif invert == false then
h:SetInt(y)
end
end
--lerp
local lerp = function (a, b, percentage) return math.floor(a + (b - a) * percentage) end
local function isColorEquals(clr1, clr2)
return (clr1.r == clr2.r and clr1.g == clr2.g and clr1.b == clr2.b and clr1.a == clr2.a)
end
local function copyColor(src, dest)
dest.r, dest.g, dest.b, dest.a = src.r, src.g, src.b, src.a
end
local function findConsoleMaterials()
if materialList[1] then return end
local material = MatSystem.FirstMaterial()
local foundCount = 0
while(foundCount < 5)
do
local mat = MatSystem.GetMaterial(material)
local name = mat:GetName()
for i = 1, #materials.consoleMaterials do
if name == materials.consoleMaterials[i] then
materialList[i] = mat
foundCount = foundCount + 1
break
end
end
material = MatSystem.NextMaterial(material)
end
end
local function updateConsoleColor(r, g, b, a)
for i = 1, #materialList do
local mat = materialList[i]
mat:ColorModulate(r, g, b)
mat:AlphaModulate(a)
end
end
local function cfgConsoleCallback()
local c0l0r = ui.console:GetColor()
if not ui.console:Get() then
updateConsoleColor(1, 1, 1, 1)
elseif isConsoleVisible(engineClientClass) then
updateConsoleColor(c0l0r.r, c0l0r.g, c0l0r.b, c0l0r.a)
copyColor(c0l0r, oldColor)
end
end
--angle
local adjust_angle = function(angle)
if(angle < 0) then
angle = (90 + angle * (-1))
elseif(angle > 0) then
angle = (90 - angle)
end
return angle
end
--hitgroups
icon.render = {
string = function(x,y,cen,string,color,TYPE,font,fontsize)
if TYPE == 0 then
Render.Text(string, Vector2.new(x,y), color, fontsize,font,false,cen)
elseif TYPE == 1 then
Render.Text(string, Vector2.new(x+1,y+1), Color.new(0.1,0.1,0.1,color.a/1.5), fontsize,font,false,cen)
Render.Text(string, Vector2.new(x,y), color, fontsize,font,false,cen)
elseif TYPE == 2 then
Render.Text(string, Vector2.new(x,y), color, fontsize,font,true,cen)
end
end
}
icon.hitbox_name = {
[1] = "head",
[3] = "stomach",
[0] = "lower chest",
[2] = "chest",
[10] = "upper chest",
[7] = "right thign",
[6] = "left thigh",
[5] = "right arm",
[4] = "left arm"
}
icon.math = {}
icon.math.lerp = function(time,a,b)
return a * (1-time) + b * time
end
icon.mismatch = {
[0] = "no",
[1] = "resolver",
[2] = "spread",
[3] = "occlusion",
[4] = "prediction error"
}
Cheat.RegisterCallback("registered_shot", function(shot)
if version ~= stable_version then return end
local reason = shot.reason
if ui.hitlogs:GetBool() and ui.enable_misc:Get() then
if reason == 0 then
if ui.hitlogs_type:Get(1) then
table.insert(logs1,{text = " ",text2 = {
name = "[Pandora] ",
hit = "Hit ",
who = EntityList.GetClientEntity(shot.target_index):GetPlayer():GetName(),
in_the = " in the ",
where = icon.hitbox_name[shot.hitgroup],
for_ = " for ",
how_much = shot.damage .. "",
damage = " damage (",
how_muc_r = math.max(EntityList.GetClientEntity(shot.target_index):GetPlayer():GetProp("m_iHealth")-shot.damage,0) .. "",
health = " health remaining)"
}, alpha = 0,alpha1 = 0,type = "Hit", time = GlobalVars.realtime})
end
if ui.hitlogs_type:Get(2) then
print("[Pandora] Hit "..EntityList.GetClientEntity(shot.target_index):GetPlayer():GetName().."'s in "..icon.hitbox_name[shot.hitgroup].." for ".. shot.damage .." dmg (aimed: "..icon.hitbox_name[shot.wanted_hitgroup]..", hc: "..shot.hitchance..", bt: "..shot.backtrack..", spread: "..string.format("%.1f", shot.spread_degree).."°)")
end
if ui.hitlogs_type:Get(3) then
Cheat.AddEvent("[Pandora] Hit "..EntityList.GetClientEntity(shot.target_index):GetPlayer():GetName().."'s in "..icon.hitbox_name[shot.hitgroup].." for ".. shot.damage .." dmg (aimed: "..icon.hitbox_name[shot.wanted_hitgroup]..", hc: "..shot.hitchance..", bt: "..shot.backtrack..", spread: "..string.format("%.1f", shot.spread_degree).."°)")
end
else
if ui.hitlogs_type:Get(1) then
table.insert(logs1,{text = " ",text2 = {
name = "[Pandora] ",
hit = "Missed ",
who = EntityList.GetClientEntity(shot.target_index):GetPlayer():GetName(),
in_the = "`s ",
where = icon.hitbox_name[shot.wanted_hitgroup],
for_ = " due to ",
reason = icon.mismatch[shot.reason]
}, alpha = 0,alpha1 = 0,type = "Miss", time = GlobalVars.realtime})
end
if ui.hitlogs_type:Get(2) then
print("[Pandora] Missed ".. EntityList.GetClientEntity(shot.target_index):GetPlayer():GetName() .. "'s in " .. icon.hitbox_name[shot.wanted_hitgroup] .. " due to "..icon.mismatch[reason].." (aimed: "..icon.hitbox_name[shot.wanted_hitgroup]..", hc: "..shot.hitchance..", bt: "..shot.backtrack..", spread: "..string.format("%.1f", shot.spread_degree).."°)")
end
if ui.hitlogs_type:Get(3) then
Cheat.AddEvent("[Pandora] Missed ".. EntityList.GetClientEntity(shot.target_index):GetPlayer():GetName() .. "'s in " .. icon.hitbox_name[shot.wanted_hitgroup] .. " due to "..icon.mismatch[reason].." (aimed: "..icon.hitbox_name[shot.wanted_hitgroup]..", hc: "..shot.hitchance..", bt: "..shot.backtrack..", spread: "..string.format("%.1f", shot.spread_degree).."°)")
end
end
end
end)
--velocity
local velocity = function(ent)
local speed = ent:GetProp("m_vecVelocity"):Length2D()
return speed
end
local get_closest_enemy = function()
local best_dist = 380.0
local best_enemy = nil
local local_player = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
local local_origin = local_player:GetProp("DT_BaseEntity", "m_vecOrigin")
local local_screen_orig = Render.ScreenPosition(local_origin)
local vec_distance = function(vec_one, vec_two)
local delta_x, delta_y, delta_z = vec_one.x - vec_two.x, vec_one.y - vec_two.y
return math.sqrt(delta_x * delta_x + delta_y * delta_y)
end
for idx = 1, GlobalVars.maxClients + 1 do
local ent = EntityList.GetClientEntity(idx)
if ent and ent:IsPlayer() then
local player = ent:GetPlayer()
if not player:IsTeamMate() and player:IsAlive() and not player:IsDormant() then
local origin = ent:GetProp("DT_BaseEntity", "m_vecOrigin")
local screen_orig = Render.ScreenPosition(origin)
local temp_dist = vec_distance(Vector2.new(sc.x / 2, sc.y / 2), screen_orig)
if(temp_dist < best_dist) then
best_dist = temp_dist
best_enemy = ent
end
end
end
end
return best_enemy
end
local Render_Indicator = function(text, ay2, color, size, font, outline)
ts = Render.CalcTextSize(text, size, font)
Render.Text(text, Vector2.new(x/2-ts.x/2, y/2+ay2), color, size, font, outline)
end
local Render_Indicator2 = function(text, ay2, color, size, font, outline, ts2)
ts = Render.CalcTextSize(text, size, font)
Render.Text(text, Vector2.new(x/2-ts.x/2-ts2, y/2+ay2), color, size, font, outline)
end
local Render_Indicator3 = function(text, ay3, color, size, font)
ts = Render.CalcTextSize(text, size, font)
Render.Text(text, Vector2.new(x/2+1, y/2+1+ay3), Color.RGBA(0,0,0,255), size, font)
Render.Text(text, Vector2.new(x/2, y/2+ay3), color, size, font)
end
local Render_Skeet = function(text, ay, color, size, fonts)
ts = Render.CalcTextSize(text, size, fonts)
Render.GradientBoxFilled(Vector2.new(13, sc.y/1.48 - 5 + ay), Vector2.new(13 + (ts.x) / 2, sc.y/1.48 - 5 + ay + 28), Color.RGBA(0, 0, 0, 0), Color.RGBA(0, 0, 0, 65), Color.RGBA(0, 0, 0, 0), Color.RGBA(0, 0, 0, 65))
Render.GradientBoxFilled(Vector2.new(13 + (ts.x) / 2, sc.y/1.48 - 5 + ay), Vector2.new(13 + (ts.x), sc.y/1.48 - 5 + ay + 28), Color.RGBA(0, 0, 0, 65), Color.RGBA(0, 0, 0, 0), Color.RGBA(0, 0, 0, 65), Color.RGBA(0, 0, 0, 0))
Render.Text(text, Vector2.new(sc.x/100 + 2, sc.y/1.48 - 5 + 5 + ay), Color.new(0, 0, 0, 1), size, fonts)
Render.Text(text, Vector2.new(sc.x/100 + 2, sc.y/1.48 - 5 + 4 + ay), color, size, fonts)
end
Cheat.RegisterCallback("prediction", function(cmd)
if version ~= stable_version then return end
local lp = EntityList.GetLocalPlayer()
local forw = bit.band(cmd.buttons, 8) == 8
local back = bit.band(cmd.buttons, 16) == 16
local righ = bit.band(cmd.buttons, 512) == 512
local left = bit.band(cmd.buttons, 1024) == 1024
local originalpos = lp:GetProp("m_vecOrigin")
local OnGround = bit.band(lp:GetProp("m_hGroundEntity"), 1);
if OnGround == 1 then
air = true
else
air = false
end
if AP:Get() == false then
curpos = lp:GetProp("m_vecOrigin");
end
if ui.f:Get() and ui.enable_rage:Get() then
if AP:Get() then
if forw == false and back == false and left == false and righ == false and curpos.x ~= originalpos.x and curpos.y ~= originalpos.y and air == false then
setmovement(curpos.x,curpos.y, cmd);
end
end
end
if GlobalVars.tickcount%64<2 and aa[0].fake_flick:Get() and aa[0].enable_antiaim:Get() then
AntiAim.OverrideYawOffset(90*(AntiAim.GetInverterState()and-1 or 1))
end
if aa[0].roll_aa:Get() and velocity(lp) < 100 and aa[0].enable_antiaim:Get() then
cmd.viewangles.roll = AntiAim.GetInverterState() and 90 or -90
end
end)
local draw = function()
if version ~= stable_version then return end
add_y = 0
--colors
local r = math.floor(ui.color:Get().r*255)
local g = math.floor(ui.color:Get().g*255)
local b = math.floor(ui.color:Get().b*255)
local a = ui.alpha:Get()
--menu blur
if Cheat.IsMenuVisible() and ui.blur:GetBool() and ui.enable_misc:Get()then
if anim[1] < 255 then anim[1] = anim[1] + 10 end
else
if anim[1] > 0 then anim[1] = anim[1] - 10 end
end
Render.Blur(Vector2.new(0, 0), Vector2.new(x, y), Color.RGBA(math.floor(ui.blur:GetColor().r*255),math.floor(ui.blur:GetColor().g*255),math.floor(ui.blur:GetColor().b*255), anim[1]))
local menu_pos, menu_sz = Render.GetMenuPos(), Render.GetMenuSize()
if Cheat.IsMenuVisible() then
if anim[11] < 255 then anim[11] = anim[11] + 25 else anim[11] = 255 end
else
if anim[11] > 0 then anim[11] = anim[11] - 25 else anim[11] = 0 end
end
Render.Blur(Vector2.new(menu_pos.x, menu_pos.y-5), Vector2.new(menu_pos.x+menu_sz.x, menu_pos.y-28), Color.RGBA(255, 255, 255, anim[11]))
Render.BoxFilled(Vector2.new(menu_pos.x, menu_pos.y-30), Vector2.new(menu_pos.x+menu_sz.x, menu_pos.y-28), Color.RGBA(r, g, b, anim[11]))
Render.Text("Welcome", Vector2.new(menu_pos.x+7, menu_pos.y-19), Color.RGBA(0, 0, 0, anim[11]), 11, font.verdana)
Render.Text("Welcome", Vector2.new(menu_pos.x+6, menu_pos.y-20), Color.RGBA(255, 255, 255, anim[11]), 11, font.verdana)
ts = Render.CalcTextSize("Version: "..stable_version, 11, font.verdana)
Render.Text("Version: "..stable_version, Vector2.new(menu_pos.x+menu_sz.x-6-ts.x, menu_pos.y-19), Color.RGBA(0, 0, 0, anim[11]), 11, font.verdana)
Render.Text("Version: "..stable_version, Vector2.new(menu_pos.x+menu_sz.x-7-ts.x, menu_pos.y-20), Color.RGBA(255, 255, 255, anim[11]), 11, font.verdana)
local dmg = false
local binds = Cheat.GetBinds()
for i = 1, #binds do
if binds[i]:GetName() == "Minimum Damage" and binds[i]:IsActive() then
dmg = true
end
end
local manuals = yaw_base:Get() == 2 or yaw_base:Get() == 3
if HS:GetBool() and ui.disable_os:GetBool() and ui.enable_rage:Get() then
FL:SetInt(1)
else
FL:SetInt(14)
end
--molotov wireframe
for _, v in pairs(materials.molotovMaterials) do
local material = MatSystem.FindMaterial(v, "")
if material ~= nil then
material:SetMaterialVarFlag(bit.lshift(1, 28), ui.wireframe:Get() and ui.enable_misc:Get())
material:SetMaterialVarFlag(bit.lshift(1, 15), ui.ignorez:Get() and ui.enable_misc:Get())
end
end
if ui.enable_misc:Get() then
--console color changer
if ui.console:Get() then
findConsoleMaterials()
local color = ui.console:GetColor()
local consoleVisible = isConsoleVisible(engineClientClass)
if consoleVisible and not isColorEquals(oldColor, color) then
updateConsoleColor(color.r, color.g, color.b, color.a)
copyColor(color, oldColor)
end
if consoleVisible ~= oldConsoleIsVisible then
if not consoleVisible then
updateConsoleColor(1, 1, 1, 1)
else
updateConsoleColor(color.r, color.g, color.b, color.a)
end
oldConsoleIsVisible = consoleVisible
end
end
end
--disable thirdperson anim
if ui.tpanim:Get() and ui.enable_misc:Get() then s = false else s = true end
Cheat.SetThirdPersonAnim(s)
--anti defensive
local lc = CVar.FindVar("cl_lagcompensation")
if ui.antidefensive:Get() and ui.enable_rage:Get() then
if lc:GetInt() == 1 then
EngineClient.ExecuteClientCmd("jointeam 1")
lc:SetInt(0)
end
else
if lc:GetInt() == 0 then
EngineClient.ExecuteClientCmd("jointeam 1")
lc:SetInt(1)
end
end
local lp = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if lp == nil then
return
end
--hitlogs
local y_add = 0
local c0l = ui.hitlogs:GetColor()
for i, notify in ipairs(logs1) do
local frametime = GlobalVars.frametime * 8
if notify.time + 1 > GlobalVars.realtime then
notify.alpha = icon.math.lerp(frametime,notify.alpha,1)
notify.alpha1 = icon.math.lerp(frametime/1.5,notify.alpha1,1)
end
if notify.type == "Hit" then
local string = notify.text2.name .. notify.text2.hit .. notify.text2.who .. notify.text2.in_the .. notify.text2.where .. notify.text2.for_ .. notify.text2.how_much .. notify.text2.damage .. notify.text2.how_muc_r .. notify.text2.health
local s = {
string = Render.CalcTextSize(string,11, font.verdana2).x/2,
name = Render.CalcTextSize(notify.text2.name,11, font.verdana2).x,
hit = Render.CalcTextSize(notify.text2.hit,11, font.verdana2).x,
in_the = Render.CalcTextSize(notify.text2.in_the,11, font.verdana2).x,
who = Render.CalcTextSize(notify.text2.who,11, font.verdana2).x,
where = Render.CalcTextSize(notify.text2.where,11, font.verdana2).x,
for_ = Render.CalcTextSize(notify.text2.for_,11, font.verdana2).x,
how_much = Render.CalcTextSize(notify.text2.how_much,11, font.verdana2).x,
damage = Render.CalcTextSize(notify.text2.damage,11, font.verdana2).x,
how_muc_r = Render.CalcTextSize(notify.text2.how_muc_r,11, font.verdana2).x,
health = Render.CalcTextSize(notify.text2.health,11, font.verdana2).x,
}
icon.render.string(notify.alpha1*40-40+x/2-s.string,y*85.0/100-y_add,false,notify.text2.name,Color.new(c0l.r,c0l.g,c0l.b,notify.alpha),1,font.verdana2, 11)
icon.render.string(notify.alpha1*40-40+x/2-s.string+s.name,y*85.0/100-y_add,false,notify.text2.hit,Color.new(1,1,1,notify.alpha),1,font.verdana2, 11)
icon.render.string(notify.alpha1*40-40+x/2-s.string+s.name+s.hit,y*85.0/100-y_add,false,notify.text2.who,Color.new(c0l.r,c0l.g,c0l.b,notify.alpha),1,font.verdana2, 11)
icon.render.string(notify.alpha1*40-40+x/2-s.string+s.name+s.hit+s.who,y*85.0/100-y_add,false,notify.text2.in_the,Color.new(1,1,1,notify.alpha),1,font.verdana2, 11)
icon.render.string(notify.alpha1*40-40+x/2-s.string+s.name+s.hit+s.in_the+s.who,y*85.0/100-y_add,false,notify.text2.where,Color.new(c0l.r,c0l.g,c0l.b,notify.alpha),1,font.verdana2, 11)
icon.render.string(notify.alpha1*40-40+x/2-s.string+s.name+s.hit+s.in_the+s.who+s.where,y*85.0/100-y_add,false,notify.text2.for_,Color.new(1,1,1,notify.alpha),1,font.verdana2, 11)
icon.render.string(notify.alpha1*40-40+x/2-s.string+s.name+s.hit+s.in_the+s.who+s.where+s.for_,y*85.0/100-y_add,false,notify.text2.how_much,Color.new(c0l.r,c0l.g,c0l.b,notify.alpha),1,font.verdana2, 11)
icon.render.string(notify.alpha1*40-40+x/2-s.string+s.name+s.hit+s.in_the+s.who+s.where+s.for_+s.how_much,y*85.0/100-y_add,false,notify.text2.damage,Color.new(1,1,1,notify.alpha),1,font.verdana2, 11)
icon.render.string(notify.alpha1*40-40+x/2-s.string+s.name+s.hit+s.in_the+s.who+s.where+s.for_+s.how_much+s.damage,y*85.0/100-y_add,false,notify.text2.how_muc_r,Color.new(c0l.r,c0l.g,c0l.b,notify.alpha),1,font.verdana2, 11)
icon.render.string(notify.alpha1*40-40+x/2-s.string+s.name+s.hit+s.in_the+s.who+s.where+s.for_+s.how_much+s.damage+s.how_muc_r,y*85.0/100-y_add,false,notify.text2.health,Color.new(1,1,1,notify.alpha),1,font.verdana2, 11)
else
local string = notify.text2.hit .. notify.text2.who .. notify.text2.in_the .. notify.text2.where .. notify.text2.for_ .. notify.text2.reason
local s = {
string = Render.CalcTextSize(string,11, font.verdana2).x/2,
name = Render.CalcTextSize(notify.text2.name,11, font.verdana2).x,
hit = Render.CalcTextSize(notify.text2.hit,11, font.verdana2).x,
who = Render.CalcTextSize(notify.text2.who,11, font.verdana2).x,
in_the = Render.CalcTextSize(notify.text2.in_the,11, font.verdana2).x,
where = Render.CalcTextSize(notify.text2.where,11, font.verdana2).x,
for_ = Render.CalcTextSize(notify.text2.for_,11, font.verdana2).x,
reason = Render.CalcTextSize(notify.text2.reason,11, font.verdana2).x,
}
icon.render.string(notify.alpha1*40-40+x/2-s.string,y*85.0/100-y_add,false,notify.text2.name,Color.new(c0l.r,c0l.g,c0l.b,notify.alpha),1,font.verdana2, 11)
icon.render.string(notify.alpha1*40-40+x/2-s.string+s.name,y*85.0/100-y_add,false,notify.text2.hit,Color.new(1,1,1,notify.alpha),1,font.verdana2, 11)
icon.render.string(notify.alpha1*40-40+x/2-s.string+s.name+s.hit,y*85.0/100-y_add,false,notify.text2.who,Color.new(c0l.r,c0l.g,c0l.b,notify.alpha),1,font.verdana2, 11)
icon.render.string(notify.alpha1*40-40+x/2-s.string+s.name+s.hit+s.who,y*85.0/100-y_add,false,notify.text2.in_the,Color.new(1,1,1,notify.alpha),1,font.verdana2, 11)
icon.render.string(notify.alpha1*40-40+x/2-s.string+s.name+s.hit+s.in_the+s.who,y*85.0/100-y_add,false,notify.text2.where,Color.new(c0l.r,c0l.g,c0l.b,notify.alpha),1,font.verdana2, 11)
icon.render.string(notify.alpha1*40-40+x/2-s.string+s.name+s.hit+s.in_the+s.who+s.where,y*85.0/100-y_add,false,notify.text2.for_,Color.new(1,1,1,notify.alpha),1,font.verdana2, 11)
icon.render.string(notify.alpha1*40-40+x/2-s.string+s.name+s.hit+s.in_the+s.who+s.where+s.for_,y*85.0/100-y_add,false,notify.text2.reason,Color.new(c0l.r,c0l.g,c0l.b,notify.alpha),1,font.verdana2, 11)
end
if notify.time + (6 - 0.1) < GlobalVars.realtime then
notify.alpha1 = icon.math.lerp(frametime/1.5,notify.alpha1,2)
end
if notify.time + 6 < GlobalVars.realtime and notify.alpha1 > 1.5 then
notify.alpha = icon.math.lerp(frametime,notify.alpha,0)
end
if notify.alpha < 0.02 and (notify.time + 6 < GlobalVars.realtime) or #logs1 > 5 then
table.remove(logs1,i)
end
y_add = y_add + 16 * notify.alpha
end
local delta_to_draw = math.abs(normalize_yaw(AntiAim.GetCurrentRealRotation()%360 - AntiAim.GetFakeRotation()%360))/2
local chocking = ClientState.m_choked_commands
if chocking < OldChoke then
toDraw0 = toDraw1
toDraw1 = toDraw2
toDraw2 = toDraw3
toDraw3 = toDraw4
toDraw4 = OldChoke
end
OldChoke = chocking
if ui.enable_visuals:Get() then
--f
if AP:Get() and ui.glowpeek:Get() then
if f_origin == nil then
f_origin = lp:GetProp('m_vecOrigin')
end
for i = 1, 60 do
local f_value = 1/i
if i <= 60 then
f_value = f_value + 1.5
end
local f_color = ui.glowpeek:GetColor()
if AP:Get() then
Render.Circle3DFilled(f_origin, 28, i / -2.5, Color.new(f_color.r, f_color.g, f_color.b, f_value / 50 * f_color.a))
Render.Circle3DFilled(f_origin, 18, i / -2.6, Color.new(f_color.r, f_color.g, f_color.b, f_value / 50 * f_color.a))
end
end
else
f_origin = nil
end
--skeet indicators
if ui.indicators:Get(5) then
add_y = 0
if ui.add_indicators:Get(1) then
Render_Skeet(string.format('%i-%i-%i-%i-%i',toDraw4,toDraw3,toDraw2,toDraw1,toDraw0), add_y, Color.RGBA(235 ,235, 235, 255), 22, font.calibrib)
add_y = add_y - 35
end
if ui.add_indicators:Get(3) and aa[0].roll_aa:Get() then
Render_Skeet("ROLL", add_y, Color.RGBA(132, 195, 16, 255), 22, font.calibrib)
add_y = add_y - 35
end
if ui.add_indicators:Get(4) and dmg == true then
Render_Skeet("DMG:"..MD:Get(), add_y, Color.RGBA(255, 255, 255, 150), 22, font.calibrib)
add_y = add_y - 35
end
if PING:Get() > 0 then
Render_Skeet("PING", add_y, Color.RGBA(math.floor(255 - ((PING:Get() / 189 * 60) * 2.29824561404)), math.floor((PING:Get() / 189 * 60) * 3.42105263158), math.floor((PING:Get() / 189 * 60) * 0.22807017543), 255), 22, font.calibrib)
add_y = add_y - 35
end
if SP:Get() == 2 then
Render_Skeet("SAFE", add_y, Color.RGBA(235 ,235, 235, 255), 22, font.calibrib)
add_y = add_y - 35
end
if BA:Get() == 2 then
Render_Skeet("BODY", add_y, Color.RGBA(235 ,235, 235, 255), 22, font.calibrib)
add_y = add_y - 35
end
if yaw_base:Get() == 5 then
Render_Skeet("FS", add_y, Color.RGBA(235 ,235, 235, 255), 22, font.calibrib)
add_y = add_y - 35
end
if FD:Get() then
Render_Skeet("DUCK", add_y, Color.RGBA(235 ,235, 235, 255), 22, font.calibrib)
add_y = add_y - 35
end
local c4 = EntityList.GetEntitiesByClassID(129)[1];
if c4 ~= nil then
local time = ((c4:GetProp("m_flC4Blow") - GlobalVars.curtime)*10) / 10
local timer = string.format("%.1f", time)
local defused = c4:GetProp("m_bBombDefused")
if math.floor(timer) > 0 and not defused then
local defusestart = c4:GetProp("m_hBombDefuser") ~= 4294967295
local defuselength = c4:GetProp("m_flDefuseLength")
local defusetimer = defusestart and math.floor((c4:GetProp("m_flDefuseCountDown") - GlobalVars.curtime)*10) / 10 or -1
if defusetimer > 0 then
local color = math.floor(timer) > defusetimer and Color.RGBA(58, 191, 54, 160) or Color.RGBA(252, 18, 19, 125)
local barlength = (((sc.y - 50) / defuselength) * (defusetimer))
Render.BoxFilled(Vector2.new(0.0, 0.0), Vector2.new(16, sc.y), Color.RGBA(25, 25, 25, 160))
Render.Box(Vector2.new(0.0, 0.0), Vector2.new(16, sc.y), Color.RGBA(25, 25, 25, 160))
Render.BoxFilled(Vector2.new(0, sc.y - barlength), Vector2.new(16, sc.y), color)
end
local bombsite = c4:GetProp("m_nBombSite") == 0 and "A" or "B"
local health = lp:GetProp("m_iHealth")
local armor = lp:GetProp("m_ArmorValue")
local willKill = false
local eLoc = c4:GetRenderOrigin()
local lLoc = lp:GetRenderOrigin()
local distance = eLoc:DistTo(lLoc)
local a = 450.7
local b = 75.68
local c = 789.2
local d = (distance - b) / c;
local damage = a * math.exp(-d * d)
if armor > 0 then
local newDmg = damage * 0.5;
local armorDmg = (damage - newDmg) * 0.5
if armorDmg > armor then
armor = armor * (1 / .5)
newDmg = damage - armorDmg
end
damage = newDmg;
end
local dmg = math.ceil(damage)
if dmg >= health then
willKill = true
else
willKill = false
end
Render_Skeet(bombsite.." - "..string.format("%.1f", timer).."s", add_y, Color.RGBA(235 ,235, 235, 255), 22, font.calibrib)
add_y = add_y - 35
if lp then
if willKill == true then
Render_Skeet("FATAL", add_y, Color.RGBA(255, 0, 0, 255), 22, font.calibrib)
add_y = add_y - 35
elseif damage > 0.5 then
Render_Skeet("-"..dmg.." HP", add_y, Color.RGBA(210, 216, 112, 255), 22, font.calibrib)
add_y = add_y - 35
end
end
end
end
if planting then
Render_Skeet(planting_site, add_y, Color.RGBA(210, 216, 112, 255), 22, font.calibrib)
fill = 3.125 - (3.125 + on_plant_time - GlobalVars.curtime)
if(fill > 3.125) then
fill = 3.125
end
ts = Render.CalcTextSize(planting_site, 22, font.calibrib)
Render.Circle(Vector2.new(sc.x/100 + 2 + ts.x+18, sc.y/1.48 - 5+add_y+ts.y/2+3), 8, 32, Color.RGBA(0, 0, 0, 255), 4, 0, 360)
Render.Circle(Vector2.new(sc.x/100 + 2 + ts.x+18, sc.y/1.48 - 5+add_y+ts.y/2+3), 8, 32, Color.RGBA(235 ,235, 235, 255), 3, 0, (fill/3.3)*360)
add_y = add_y - 35
end
if DT:Get() then
Render_Skeet("DT", add_y, Exploits.GetCharge() == 1 and Color.RGBA(235, 235, 235, 255) or Color.RGBA(255, 0, 0, 255), 22, font.calibrib)
add_y = add_y - 35
end
end
add_y = 0
if ui.windows:Get(1) then
add_y = add_y + 25
local ping = math.floor(EngineClient.GetNetChannelInfo():GetLatency(0)*1000)
local local_time = ffi.new("SYSTEMTIME")
ffi.C.GetLocalTime(local_time)
text_wm = "pandora | "..Cheat.GetCheatUserName().." | delay: "..ping.." | "..string.format("%02d:%02d:%02d", local_time.wHour, local_time.wMinute, local_time.wSecond)
ts_wm = Render.CalcTextSize(text_wm, 11, font.verdana) + 16
if ui.use_blur:Get() then
Render.Blur(Vector2.new(x-ts_wm.x-6, 10), Vector2.new(x-10, 28))
else
Render.Blur(Vector2.new(x-ts_wm.x-6, 10), Vector2.new(x-10, 28), Color.RGBA(0, 0, 0, a))
end
Render.BoxFilled(Vector2.new(x-ts_wm.x-6, 8), Vector2.new(x-10, 10), Color.RGBA(r, g, b, 255))
Render.Text(text_wm, Vector2.new(x-ts_wm.x+1, 13), Color.RGBA(0, 0, 0, 255), 11, font.verdana)
Render.Text(text_wm, Vector2.new(x-ts_wm.x, 12), Color.RGBA(255, 255, 255, 255), 11, font.verdana)
end
if ui.windows:Get(2) then
local players = EntityList.GetPlayers()
local specs = {}
local local_player = EntityList.GetLocalPlayer()
for table_index, player_pointer in pairs(players) do
if player_pointer and player_pointer:GetProp("m_iHealth") <= 0 then
local local_player = EntityList.GetLocalPlayer()
if local_player:IsAlive() then
local player = player_pointer
local spec_handle = player:GetProp("m_hObserverTarget")
local spec_player = EntityList.GetClientEntityFromHandle(spec_handle)
if spec_player ~= nil then
if spec_player:GetPlayer() == local_player:GetPlayer() then
specs[#specs+1] = player_pointer:GetName()
end
end
else
local observer = player_pointer:GetProp('m_hObserverTarget')
local player = EntityList.GetLocalPlayer()
local localtarget = player:GetProp('m_hObserverTarget')
if observer == localtarget then
specs[#specs+1] = player_pointer:GetName()
end
end
end
end
xxx = ui.specs_x:Get()
yyy = ui.specs_y:Get()
if #specs > 0 or Cheat.IsMenuVisible() then
if ui.use_blur:Get() then
Render.Blur(Vector2.new(xxx - 80, yyy - 4), Vector2.new(xxx + 80, yyy + 14))
else
Render.BoxFilled(Vector2.new(xxx - 80, yyy - 4), Vector2.new(xxx + 80, yyy + 14), Color.RGBA(0, 0, 0, a))
end
Render.BoxFilled(Vector2.new(xxx - 80, yyy - 6), Vector2.new(xxx + 80, yyy - 4), Color.RGBA(r, g, b, 255))
ts = Render.CalcTextSize("spectators", 11, font.verdana)
Render.Text("spectators", Vector2.new(xxx - ts.x/2+1, yyy - 1), Color.RGBA(0, 0, 0, 255), 11, font.verdana)
Render.Text("spectators", Vector2.new(xxx - ts.x/2, yyy - 2), Color.RGBA(255, 255, 255, 255), 11, font.verdana)
for i = 1, #specs do
Render.Text(specs[i], Vector2.new(xxx - 76, yyy + 1 + i * 17), Color.RGBA(0, 0, 0, 255), 11, font.verdana)
Render.Text(specs[i], Vector2.new(xxx - 77, yyy + i * 17), Color.RGBA(255, 255, 255, 255), 11, font.verdana)
end
end
if Cheat.IsKeyDown(0x1) then
local mouse = Cheat.GetMousePos()
local ts = Render.CalcTextSize("spectators", 12)
if drag[2] == true then
ui.specs_x:SetInt(mouse.x)
ui.specs_y:SetInt(mouse.y)
end
if mouse.x >= xxx - 70 and mouse.y >= yyy and mouse.x <= xxx + 70 and mouse.y <= yyy + ts.y then
if drag[1] == false then drag[2] = true end
end
else
drag[2] = false
end
end
if ui.windows:Get(3) then
local binds = Cheat.GetBinds()
xx = ui.binds_x:Get()
yy = ui.binds_y:Get()
if #binds > 0 or Cheat.IsMenuVisible() then
for i = 1, #binds do
if binds[i]:IsActive() then
if keysAnim[i] < 255 then keysAnim[i] = keysAnim[i] + 30 else keysAnim[i] = 255 end
else
if keysAnim[i] > 0 then keysAnim[i] = keysAnim[i] - 30 else keysAnim[i] = 0 end
end
mode = binds[i]:GetMode() == 0 and "[toggled]" or binds[i]:GetMode() == 1 and "[holding]"
ts = Render.CalcTextSize(mode, 11, font.verdana)
Render.Text(binds[i]:GetName(), Vector2.new(xx - 76, yy + 1 + i * 17), Color.RGBA(0, 0, 0, keysAnim[i]), 11, font.verdana)
Render.Text(binds[i]:GetName(), Vector2.new(xx - 77, yy + i * 17), Color.RGBA(255, 255, 255, keysAnim[i]), 11, font.verdana)
Render.Text(mode, Vector2.new(xx + 78-ts.x, yy + 1 + i * 17), Color.RGBA(0, 0, 0, keysAnim[i]), 11, font.verdana)
Render.Text(mode, Vector2.new(xx + 77-ts.x, yy + i * 17), Color.RGBA(255, 255, 255, keysAnim[i]), 11, font.verdana)
end
if ui.use_blur:Get() then
Render.Blur(Vector2.new(xx - 80, yy - 4), Vector2.new(xx + 80, yy + 14))
else
Render.BoxFilled(Vector2.new(xx - 80, yy - 4), Vector2.new(xx + 80, yy + 14), Color.RGBA(0, 0, 0, a))
end
Render.BoxFilled(Vector2.new(xx - 80, yy - 6), Vector2.new(xx + 80, yy - 4), Color.RGBA(r, g, b, 255))
ts = Render.CalcTextSize("keybinds", 11, font.verdana)
Render.Text("keybinds", Vector2.new(xx - ts.x/2+1, yy - 1), Color.RGBA(0, 0, 0, 255), 11, font.verdana)
Render.Text("keybinds", Vector2.new(xx - ts.x/2, yy - 2), Color.RGBA(255, 255, 255, 255), 11, font.verdana)
end
if Cheat.IsKeyDown(0x1) then
local mouse = Cheat.GetMousePos()
local ts = Render.CalcTextSize("keybinds", 12)
if drag[1] == true then
ui.binds_x:SetInt(mouse.x)
ui.binds_y:SetInt(mouse.y)
end
if mouse.x >= xx - 70 and mouse.y >= yy and mouse.x <= xx + 70 and mouse.y <= yy + ts.y then
if drag[2] == false then drag[1] = true end
end
else
drag[1] = false
end
end
if ui.windows:Get(4) then
--fl
text_fl = DT:Get() and "FL: "..chocking.." | SHIFTING" or "FL: "..chocking
ts_fl = Render.CalcTextSize(text_fl, 11, font.verdana) + 16
anim[13] = lerp(anim[13], ts_fl.x, 8 * GlobalVars.frametime)
fl_clr = Color.RGBA(math.floor(255 - (chocking * 8.57142857142)), math.floor(chocking * 14.28105263158), math.floor(chocking * 0.84807017543), 255)
fl_clr1 = Color.RGBA(math.floor(255 - (chocking * 8.57142857142)), math.floor(chocking * 14.28105263158), math.floor(chocking * 0.84807017543), 0)
if ui.use_blur:Get() then
Render.Blur(Vector2.new(x-ts_fl.x-6, 10 + add_y), Vector2.new(x-10, 28 + add_y))
else
Render.BoxFilled(Vector2.new(x-ts_fl.x-6, 10 + add_y), Vector2.new(x-10, 28 + add_y), Color.RGBA(0, 0, 0, a))
end
Render.GradientBoxFilled(Vector2.new(x-ts_fl.x/2-6, 28 + add_y), Vector2.new(x-10, 29 + add_y), fl_clr, fl_clr1, fl_clr, fl_clr1)
Render.GradientBoxFilled(Vector2.new(x-ts_fl.x-6, 28 + add_y), Vector2.new(x-ts_fl.x/2-6, 29 + add_y), fl_clr1, fl_clr, fl_clr1, fl_clr)
Render.Text(text_fl, Vector2.new(x-anim[13]+1, 13 + add_y), Color.RGBA(0, 0, 0, 255), 11, font.verdana)
Render.Text(text_fl, Vector2.new(x-anim[13], 12 + add_y), Color.RGBA(255, 255, 255, 255), 11, font.verdana)
--fake
text_fake = string.format("FAKE (%.1f°)",delta_to_draw)
ts_fake = Render.CalcTextSize(text_fake, 11, font.verdana) + 16
local fake_clr = Color.RGBA(math.floor(255 - (delta_to_draw * 2.29824561404)), math.floor(delta_to_draw * 3.42105263158), math.floor(delta_to_draw * 0.22807017543), 255)
local fake_clr1 = Color.RGBA(math.floor(255 - (delta_to_draw * 2.29824561404)), math.floor(delta_to_draw * 3.42105263158), math.floor(delta_to_draw * 0.22807017543), 0)
Render.GradientBoxFilled(Vector2.new(x-(ts_fl.x+ts_fake.x/2)-6, 10 + add_y), Vector2.new(x-ts_fl.x-10, 28 + add_y), Color.RGBA(0, 0, 0, a), Color.new(0, 0, 0, 0), Color.RGBA(0, 0, 0, a), Color.new(0, 0, 0, 0))
Render.GradientBoxFilled(Vector2.new(x-(ts_fl.x+ts_fake.x)-6, 10 + add_y), Vector2.new(x-(ts_fl.x+ts_fake.x/2)-6, 28 + add_y), Color.new(0, 0, 0, 0), Color.RGBA(0, 0, 0, a), Color.new(0, 0, 0, 0), Color.RGBA(0, 0, 0, a))
Render.GradientBoxFilled(Vector2.new(x-(ts_fl.x+ts_fake.x)-4, 9 + add_y), Vector2.new(x-(ts_fl.x+ts_fake.x)-6, 19 + add_y), fake_clr1, fake_clr1, fake_clr, fake_clr)
Render.GradientBoxFilled(Vector2.new(x-(ts_fl.x+ts_fake.x)-4, 19 + add_y), Vector2.new(x-(ts_fl.x+ts_fake.x)-6, 29 + add_y), fake_clr, fake_clr, fake_clr1, fake_clr1)
Render.Text(text_fake, Vector2.new(x-(ts_fl.x+ts_fake.x)+1, 13 + add_y), Color.RGBA(0, 0, 0, 255), 11, font.verdana)
Render.Text(text_fake, Vector2.new(x-(ts_fl.x+ts_fake.x), 12 + add_y), Color.RGBA(255, 255, 255, 255), 11, font.verdana)
end
end
local calcs = {
deg2rad = function(self, x)
return x * (math.pi / 180.0)
end,
rotated_position = function(self, start, rotation, distance)
local rad = self:deg2rad(rotation)
local new_start = Vector.new(start.x, start.y, start.z)
new_start.x = new_start.x + math.cos(rad) * distance
new_start.y = new_start.y + math.sin(rad) * distance
return new_start
end
}
if lp:GetPlayer():IsAlive() then
local view_angles = EngineClient.GetViewAngles()
local fake_yaw = AntiAim.GetFakeRotation()
local real_yaw = AntiAim.GetCurrentRealRotation()
local view_yaw = view_angles.yaw - 180;
local fake = adjust_angle(fake_yaw - view_yaw);
local real = adjust_angle(real_yaw - view_yaw);
local clr = Color.new(ui.circle:GetColor().r, ui.circle:GetColor().g, ui.circle:GetColor().b, 1)
if ui.circle:GetBool() and ui.enable_visuals:Get() then
if ui.circle_style:GetInt() == 0 then
Render.Circle(Vector2.new(x/2, y/2), 14, 32, clr, 3, fake+30, fake-30)
Render.Circle(Vector2.new(x/2, y/2), 14, 32, Color.RGBA(200, 200, 200, 255), 3, real+15, real-15)
else
local real_rotation = calcs:deg2rad(view_angles.yaw - AntiAim.GetCurrentRealRotation() - 90);
Render.PolyFilled(AntiAim.GetInverterState() and Color.new(1, 1, 1, 1) or clr,
Vector2.new(x/2 + math.cos(real_rotation) * 45,
y/2 + math.sin(real_rotation) * 45),
Vector2.new(x/2 + math.cos(real_rotation - calcs:deg2rad(20)) * (45 - 15),
y/2 + math.sin(real_rotation - calcs:deg2rad(20)) * (45 - 15)),
Vector2.new(x/2 + math.cos(real_rotation) * (45 - 13),
y/2 + math.sin(real_rotation) * (45 - 13))
)
Render.PolyFilled(AntiAim.GetInverterState() and clr or Color.new(1, 1, 1, 1),
Vector2.new(x/2 + math.cos(real_rotation) * 45,
y/2 + math.sin(real_rotation) * 45),
Vector2.new(x/2 + math.cos(real_rotation + calcs:deg2rad(20)) * (45 - 15),
y/2 + math.sin(real_rotation + calcs:deg2rad(20)) * (45 - 15)),
Vector2.new(x/2 + math.cos(real_rotation) * (45 - 13),
y/2 + math.sin(real_rotation) * (45 - 13))
)
end
end
if ui.enable_rage:Get() then
if ui.idealtick:Get() and AP:Get() then
if ui.add_idealtick:Get(1) then
aa[0].manual:SetInt(6)
end
zxc = 1
elseif zxc == 1 then
aa[0].manual:SetInt(0)
zxc = 0
end
--hitchance and dmg
local players = EntityList.GetPlayers()
for _, player in ipairs(players) do
if not player:IsTeamMate() then
local user_index = player:EntIndex()
if ui.air_hitchance:Get() and bit.band(lp:GetProp("m_fFlags"), bit.lshift(1,0)) == 0 then
RageBot.OverrideHitchance(user_index, ui.air_hitchance_value:Get())
end
if ui.ns_hitchance:Get() and not lp:GetPlayer():GetProp("m_bIsScoped") then
RageBot.OverrideHitchance(user_index, ui.ns_hitchance_value:Get())
end
if ui.idealtick:Get() and AP:Get() then
if ui.add_idealtick:Get(2) then
RageBot.OverrideMinDamage(user_index, ui.idealtick_damage:Get())
end
if ui.add_idealtick:Get(3) then
RageBot.ForceHitboxSafety(user_index, 0)
end
end
end
end
end
if ui.enable_visuals:Get() then
--state
local ax = 0
if ui.state_panel:Get() then
arrows = AntiAim.GetInverterState() and "<" or ">"
Render.Text("PANDORA - V"..stable_version.." | "..Cheat.GetCheatUserName(), Vector2.new(x/20, y/2.4+30), Color.RGBA(255,255,255,255), 10, font.pixel, true)
Render.Text("+ INVERTER: "..arrows.." | STATE: "..aastate, Vector2.new(x/20, y/2.4+42), Color.RGBA(125, 125, 125, 255), 10, font.pixel, true)
Render.Text("+ FAKELAG COUNTER: "..string.format("%i-%i-%i-%i-%i",toDraw4,toDraw3,toDraw2,toDraw1,toDraw0), Vector2.new(x/20, y/2.4+54), Color.RGBA(125, 125, 125, 255), 10, font.pixel, true)
Render.Text("+ DOUBLE-TAP: ", Vector2.new(x/20, y/2.4+66), Color.RGBA(125, 125, 125, 255), 10, font.pixel, true)
ax = ax + Render.CalcTextSize("+ DOUBLE-TAP: ", 10, font.pixel).x
Render.Text(DT:Get() and "ON" or "OFF", Vector2.new(x/20+ax, y/2.4+66), DT:Get() and Color.RGBA(80, 255, 80, 255) or Color.RGBA(255, 80, 80, 255), 10, font.pixel, true)
ax = ax + Render.CalcTextSize(DT:Get() and "ON " or "OFF ", 10, font.pixel).x
Render.Text("| OS-AA: ", Vector2.new(x/20+ax, y/2.4+66), Color.RGBA(125, 125, 125, 255),10, font.pixel, true)
ax = ax + Render.CalcTextSize("| OS-AA: ", 10, font.pixel).x
Render.Text(HS:Get() and "ON" or "OFF", Vector2.new(x/20+ax, y/2.4+66), HS:Get() and Color.RGBA(80, 255, 80, 255) or Color.RGBA(255, 80, 80, 255), 10, font.pixel, true)
end
--holo panel
ay = 0
if ui.windows:Get(5) and ui.viewmodel:Get() or ui.windows:Get(5) and not lp:GetPlayer():GetProp("m_bIsScoped") then
if ui.holo_on_tp:Get() and not TP:Get() or ui.holo_on_tp:Get() == false and TP:Get() or TP:Get() == false then
local muzzle_temp = muzzle.get()
if muzzle_temp then
muzzle.pos = muzzle_temp.pos
end
local hitbox = lp:GetPlayer():GetHitboxCenter(3)
local world_stand = Render.WorldToScreen(hitbox)
local pos2d = Render.WorldToScreen(muzzle.pos)
if DT:Get() then
ay = 13
else
ay = 0
end
if TP:Get() then
if world_stand.x ~= nil and world_stand.y ~= nil then
Render.Line(Vector2.new(Visuals_HoloX, Visuals_HoloY+ay+65), Vector2.new(x/2, world_stand.y), Color.RGBA(100,100,100,220))
local lerpx = lerp(Visuals_HoloX, world_stand.x + 10, GlobalVars.frametime * 8)
local lerpy = lerp(Visuals_HoloY, world_stand.y - 90, GlobalVars.frametime * 8)
if lerpx >= 0 and lerpx <= 2000 and lerpy >= 0 and lerpy <= 1500 then
Visuals_HoloX = lerp(Visuals_HoloX, world_stand.x + 10, GlobalVars.frametime * 8)
Visuals_HoloY = lerp(Visuals_HoloY, world_stand.y - 90, GlobalVars.frametime * 8)
else
Visuals_HoloX = world_stand.x + 10
Visuals_HoloY = world_stand.y - 90
end
end
else
if pos2d.x ~= nil and pos2d.y ~= nil then
local lerpx = lerp(Visuals_HoloX, pos2d.x - 20, GlobalVars.frametime * 8)
local lerpy = lerp(Visuals_HoloY, pos2d.y - 125, GlobalVars.frametime * 8)
Render.Line(Vector2.new(Visuals_HoloX, Visuals_HoloY+ay+65), Vector2.new(pos2d.x, pos2d.y), Color.RGBA(100,100,100,220))
if lerpx >= 0 and lerpx <= 3000 and lerpy >= 0 and lerpy <= 2000 then
Visuals_HoloX = lerp(Visuals_HoloX, pos2d.x - 20, GlobalVars.frametime * 8)
Visuals_HoloY = lerp(Visuals_HoloY, pos2d.y - 125, GlobalVars.frametime * 8)
else
Visuals_HoloX = pos2d.x - 20
Visuals_HoloY = pos2d.y - 125
end
end
end
if ui.use_blur:Get() then
Render.Blur(Vector2.new(Visuals_HoloX, Visuals_HoloY), Vector2.new(170 + Visuals_HoloX, (65 + ay) + Visuals_HoloY))
else
Render.Blur(Vector2.new(Visuals_HoloX, Visuals_HoloY), Vector2.new(170 + Visuals_HoloX, (65 + ay) + Visuals_HoloY), Color.RGBA(0, 0, 0, a))
end
Render.BoxFilled(Vector2.new(Visuals_HoloX, Visuals_HoloY), Vector2.new(170 + Visuals_HoloX, 2 + Visuals_HoloY), Color.RGBA(r, g, b, 255))
Render.Text("ANTI-AIMBOT DEBUG", Vector2.new(Visuals_HoloX + 7, Visuals_HoloY + 5 ), Color.new(1.0, 1.0, 1.0, 1.0), 10, font.pixel, true)
local fake_clr = Color.RGBA(math.floor(255 - (delta_to_draw * 2.29824561404)), math.floor(delta_to_draw * 3.42105263158), math.floor(delta_to_draw * 0.22807017543), 255)
local fake_clr1 = Color.RGBA(math.floor(255 - (delta_to_draw * 2.29824561404)), math.floor(delta_to_draw * 3.42105263158), math.floor(delta_to_draw * 0.22807017543), 0)
Render.GradientBoxFilled(Vector2.new(Visuals_HoloX + 8, Visuals_HoloY+36), Vector2.new(Visuals_HoloX + 10, Visuals_HoloY+46), fake_clr, fake_clr, fake_clr1, fake_clr1)
Render.GradientBoxFilled(Vector2.new(Visuals_HoloX + 8, Visuals_HoloY+26), Vector2.new(Visuals_HoloX + 10, Visuals_HoloY+36), fake_clr1, fake_clr1, fake_clr, fake_clr)
Render.Circle(Vector2.new(Visuals_HoloX + 150, Visuals_HoloY+22), 9, 32, Color.RGBA(25,25,25,200), 2, 0, 360)
Render.Circle(Vector2.new(Visuals_HoloX + 150, Visuals_HoloY+22), 9, 32, Color.RGBA(r, g, b, 255), 2, fake+20, fake-20)
Render.Circle(Vector2.new(Visuals_HoloX + 150, Visuals_HoloY+22), 9, 32, Color.RGBA(200, 200, 200, 255), 2, real+10, real-10)
Render.Text(string.format("FAKE (%.1f°)", delta_to_draw), Vector2.new(Visuals_HoloX + 14, Visuals_HoloY + 30), Color.RGBA(0, 0, 0, 255), 11, font.verdana)
Render.Text(string.format("FAKE (%.1f°)", delta_to_draw), Vector2.new(Visuals_HoloX + 13, Visuals_HoloY + 30), Color.RGBA(255, 255, 255, 255), 11, font.verdana)
Render.Text("SP:", Vector2.new(Visuals_HoloX + 13, Visuals_HoloY + 48), Color.new(1.0, 1.0, 1.0, 1.0), 10, font.pixel, true)
Render.BoxFilled(Vector2.new(Visuals_HoloX + 27, Visuals_HoloY + 59), Vector2.new(53 + Visuals_HoloX, 51 + Visuals_HoloY), Color.new(0, 0, 0, 1))
Render.BoxFilled(Vector2.new(Visuals_HoloX+ 61, Visuals_HoloY + 59), Vector2.new(87 + Visuals_HoloX, 51 + Visuals_HoloY), Color.new(0, 0, 0, 1))
if ((AntiAim.GetCurrentRealRotation() - AntiAim.GetFakeRotation()) ~= nil) then
Render.BoxFilled(Vector2.new(Visuals_HoloX + 28, Visuals_HoloY + 58), Vector2.new(30 + Visuals_HoloX + (delta_to_draw / 2.7), 52 + Visuals_HoloY), Color.RGBA(r, g, b, 255))
else if ((AntiAim.GetCurrentRealRotation() - AntiAim.GetFakeRotation()) < 0 and (AntiAim.GetCurrentRealRotation() - AntiAim.GetFakeRotation()) ~= nil) then
Render.BoxFilled(Vector2.new(Visuals_HoloX + 61, Visuals_HoloY + 59), Vector2.new(87 + Visuals_HoloX, 51 + Visuals_HoloY), Color.RGBA(r, g, b, 255))
end
end
local alpha = math.min(math.floor(math.sin((GlobalVars.realtime%3) * 4) * 175 + 50), 255)
if DT:Get() then
Render.Text("SHIFTING TICKBASE", Vector2.new(Visuals_HoloX + 12, Visuals_HoloY + 62), Color.RGBA(255, 255, 255, alpha), 10, font.pixel, true)
end
Render.Text("OSAA:", Vector2.new(Visuals_HoloX + 110, Visuals_HoloY + 49 + ay), Color.RGBA(255, 255, 255, 255), 10, font.pixel, true)
Render.Text(HS:Get() and "ON" or "OFF", Vector2.new(Visuals_HoloX + 140, Visuals_HoloY + 49 + ay), HS:Get() and Color.RGBA(80, 255, 80, 255) or Color.RGBA(255, 80, 80, 255), 10, font.pixel, true)
end
end
--indicators
local r = math.floor(ui.color3:Get().r*255)
local g = math.floor(ui.color3:Get().g*255)
local b = math.floor(ui.color3:Get().b*255)
ay = 0
if ui.indicators:Get(1) then
add_y = 50
ts = Render.CalcTextSize("PAND", 10, font.pixel)
Render.Text("PAND", Vector2.new(x/2 - ts.x+3, y/2 + add_y + 2), AntiAim.GetInverterState() and Color.RGBA(r, g, b, 255) or Color.RGBA(255, 255, 255, 255), 10, font.pixel, true)
Render.Text("ORA", Vector2.new(x/2+3, y/2 + add_y + 2), AntiAim.GetInverterState() and Color.RGBA(255, 255, 255, 255) or Color.RGBA(r, g, b, 255), 10, font.pixel, true)
add_y = add_y + 14
if bruteanti then
Render.BoxFilled(Vector2.new(x/2-20, y/2+add_y), Vector2.new(x/2+20, y/2+add_y+3), Color.RGBA(0, 0, 0, 255))
Render.BoxFilled(Vector2.new(x/2-20, y/2+add_y), Vector2.new(x/2+((shot_time+5)-GlobalVars.curtime)*8-20, y/2+add_y+3), Color.RGBA(r, g, b, 255))
else
Render.GradientBoxFilled(Vector2.new(x/2-math.floor(delta_to_draw)-7, y/2+add_y), Vector2.new(x/2, y/2+add_y+2), Color.RGBA(r, g, b, 0), Color.RGBA(r, g, b, 255), Color.RGBA(r, g, b, 0), Color.RGBA(r, g, b, 255))
Render.GradientBoxFilled(Vector2.new(x/2+math.floor(delta_to_draw)+7, y/2+add_y), Vector2.new(x/2, y/2+add_y+2), Color.RGBA(r, g, b, 0), Color.RGBA(r, g, b, 255), Color.RGBA(r, g, b, 0), Color.RGBA(r, g, b, 255))
end
add_y = add_y - 14
if DT:Get() then
add_y = add_y + 9
anim[4] = lerp(anim[4], 255, 10 * GlobalVars.frametime)
else
anim[4] = lerp(anim[4], 0, 10 * GlobalVars.frametime)
end
Render_Indicator(Exploits.GetCharge() == 1 and "DOUBLETAP" or "CHARGING", add_y+anim[4]/28.33, Exploits.GetCharge() == 1 and Color.RGBA(255, 255, 255, anim[4]) or Color.RGBA(255, 80, 80, anim[4]), 10, font.pixel, true)
if HS:Get() then
add_y = add_y + 9
if anim[5] < 255 then anim[5] = anim[5] + 20 else anim[5] = 255 end
else
if anim[5] > 0 then anim[5] = anim[5] - 20 else anim[5] = 0 end
end
Render_Indicator("ON-SHOT", add_y+anim[5]/28.33, Color.RGBA(255, 255, 255, anim[5]), 10, font.pixel, true)
if dmg == true then
add_y = add_y + 9
if anim[6] < 255 then anim[6] = anim[6] + 20 else anim[6] = 255 end
else
if anim[6] > 0 then anim[6] = anim[6] - 20 else anim[6] = 0 end
end
Render_Indicator("DAMAGE", add_y+anim[6]/28.33, Color.RGBA(255, 255, 255, anim[6]), 10, font.pixel, true)
if FD:Get() then
add_y = add_y + 9
if anim[7] < 255 then anim[7] = anim[7] + 20 else anim[7] = 255 end
else
if anim[7] > 0 then anim[7] = anim[7] - 20 else anim[7] = 0 end
end
Render_Indicator("DUCK", add_y+anim[7]/28.33, Color.RGBA(255, 255, 255, anim[7]), 10, font.pixel, true)
if BA:Get() == 2 then
add_y = add_y + 9
if anim[8] < 255 then anim[8] = anim[8] + 20 else anim[8] = 255 end
else
if anim[8] > 0 then anim[8] = anim[8] - 20 else anim[8] = 0 end
end
Render_Indicator("BAIM", add_y+anim[8]/28.33, Color.RGBA(255, 255, 255, anim[8]), 10, font.pixel, true)
if SP:Get() == 2 then
add_y = add_y + 9
if anim[9] < 255 then anim[9] = anim[9] + 20 else anim[9] = 255 end
else
if anim[9] > 0 then anim[9] = anim[9] - 20 else anim[9] = 0 end
end
Render_Indicator("SP", add_y+anim[9]/28.33, Color.RGBA(255, 255, 255, anim[9]), 10, font.pixel, true)
end
if ui.indicators:Get(2) then
add_y = 50
Render_Indicator("PANDORA", add_y, Color.RGBA(255, 255, 255, 255), 10, font.pixel, true)
add_y = add_y + 9
Render_Indicator(aastate, add_y, Color.RGBA(125, 125, 125, 255), 10, font.pixel, true)
add_y = add_y + 9
if bruteanti then
Render_Indicator(math.floor(((shot_time+5)-GlobalVars.curtime)*20).."%", add_y, Color.RGBA(125, 125, 125, 255), 10, font.pixel, true)
add_y = add_y + 9
else
Render_Indicator(string.format("%i-%i-%i-%i-%i",toDraw4,toDraw3,toDraw2,toDraw1,toDraw0), add_y, Color.RGBA(125, 125, 125, 255), 10, font.pixel, true)
add_y = add_y + 9
end
add_y = add_y - 17
if DT:Get() then
add_y = add_y + 9
if anim[4] < 255 then anim[4] = anim[4] + 20 else anim[4] = 255 end
else
if anim[4] > 0 then anim[4] = anim[4] - 20 else anim[4] = 0 end
end
Render_Indicator("DOUBLETAP", add_y+anim[4]/28.33, Exploits.GetCharge() == 1 and Color.RGBA(255, 255, 255, anim[4]) or Color.RGBA(255, 80, 80, anim[4]), 10, font.pixel, true)
if HS:Get() then
add_y = add_y + 9
if anim[5] < 255 then anim[5] = anim[5] + 20 else anim[5] = 255 end
else
if anim[5] > 0 then anim[5] = anim[5] - 20 else anim[5] = 0 end
end
Render_Indicator("ONSHOT", add_y+anim[5]/28.33, Color.RGBA(255, 255, 255, anim[5]), 10, font.pixel, true)
if dmg == true then
add_y = add_y + 9
if anim[6] < 255 then anim[6] = anim[6] + 20 else anim[6] = 255 end
else
if anim[6] > 0 then anim[6] = anim[6] - 20 else anim[6] = 0 end
end
Render_Indicator("DAMAGE", add_y+anim[6]/28.33, Color.RGBA(255, 255, 255, anim[6]), 10, font.pixel, true)
if BA:Get() == 2 then
add_y = add_y + 9
if anim[8] < 255 then anim[8] = anim[8] + 20 else anim[8] = 255 end
else
if anim[8] > 0 then anim[8] = anim[8] - 20 else anim[8] = 0 end
end
Render_Indicator("BAIM", add_y+anim[8]/28.33, Color.RGBA(255, 255, 255, anim[8]), 10, font.pixel, true)
if SP:Get() == 2 then
add_y = add_y + 9
if anim[9] < 255 then anim[9] = anim[9] + 20 else anim[9] = 255 end
else
if anim[9] > 0 then anim[9] = anim[9] - 20 else anim[9] = 0 end
end
Render_Indicator("SAFE", add_y+anim[9]/28.33, Color.RGBA(255, 255, 255, anim[9]), 10, font.pixel, true)
end
if ui.indicators:Get(3) then
add_y = 50
if bruteanti then
Render.BoxFilled(Vector2.new(x/2-30, y/2+add_y), Vector2.new(x/2+30, y/2+add_y+3), Color.RGBA(0, 0, 0, 255))
Render.BoxFilled(Vector2.new(x/2-30, y/2+add_y), Vector2.new(x/2+((shot_time+5)-GlobalVars.curtime)*12-30, y/2+add_y+3), Color.RGBA(r, g, b, 255))
add_y = add_y + 3
else
Render.GradientBoxFilled(Vector2.new(x/2-30, y/2+add_y), Vector2.new(x/2+30, y/2+add_y+2), AntiAim.GetInverterState() and Color.RGBA(r, g, b, 255) or Color.RGBA(255, 255, 255, 255), AntiAim.GetInverterState() and Color.RGBA(255, 255, 255, 255) or Color.RGBA(r, g, b, 255), AntiAim.GetInverterState() and Color.RGBA(r, g, b, 255) or Color.RGBA(255, 255, 255, 255), AntiAim.GetInverterState() and Color.RGBA(255, 255, 255, 255) or Color.RGBA(r, g, b, 255))
add_y = add_y + 3
end
Render_Indicator("DMG", add_y, dmg == true and Color.RGBA(255, 255, 255, 255) or Color.RGBA(255, 255, 255, 100), 10, font.pixel, true)
add_y = add_y + 9
Render_Indicator("DT", add_y, DT:Get() and Exploits.GetCharge() == 1 and Color.RGBA(255, 255, 255, 255) or DT:Get() and Color.RGBA(255, 80, 80, 255) or DT:Get() == false and Color.RGBA(255, 255, 255, 100), 10, font.pixel, true)
if DT:Get() then
ts = Render.CalcTextSize("DT", 10, font.pixel)
Render.Circle(Vector2.new(x/2+1+ts.x, y/2+add_y+ts.y/2), 4, 32, Color.RGBA(r, g, b, 255), 2, Exploits.GetCharge()*360, 0)
end
add_y = add_y + 9
Render_Indicator("OS", add_y, HS:Get() and Color.RGBA(255, 255, 255, 255) or Color.RGBA(255, 255, 255, 100), 10, font.pixel, true)
add_y = add_y + 9
Render_Indicator("SP", add_y, SP:Get() == 2 and Color.RGBA(255, 255, 255, 255) or Color.RGBA(255, 255, 255, 100), 10, font.pixel, true)
add_y = add_y + 9
Render_Indicator("BA", add_y, BA:Get() == 2 and Color.RGBA(255, 255, 255, 255) or Color.RGBA(255, 255, 255, 100), 10, font.pixel, true)
add_y = add_y + 9
end
if ui.indicators:Get(4) then
add_y = 50
Render_Indicator3(manuals and "FAKE YAW" or "IDEAL YAW", add_y, manuals and Color.RGBA(159, 159, 230, 255) or Color.RGBA(220, 135, 49, 255), 12, font.tahoma)
add_y = add_y + 10
Render_Indicator3(yaw_base:Get() == 5 and "FREESTAND" or "DYNAMIC", add_y, Color.RGBA(209, 159, 230, 255), 12, font.tahoma)
add_y = add_y + 10
if DT:Get() then
Render_Indicator3(FD:Get() and "DT (fakeduck)" or "DT", add_y, Exploits.GetCharge() == 1 and Color.RGBA(0, 255, 0, 255) or Color.RGBA(255, 0, 0, 255), 12, font.tahoma)
add_y = add_y + 10
end
if HS:Get() then
Render_Indicator3("AA", add_y, Color.RGBA(120, 128, 200, 255), 12, font.tahoma)
add_y = add_y + 10
end
if dmg == true then
Render_Indicator3("DMG", add_y, Color.RGBA(200, 185, 255, 255), 12, font.tahoma)
add_y = add_y + 10
end
end
--custom scope
if ui.scope:GetBool() and lp:GetPlayer():GetProp("m_bIsScoped") then
local offset = ui.offset:Get()
local length = ui.length:Get()
local col = Color.new(ui.scope:GetColor().r, ui.scope:GetColor().g, ui.scope:GetColor().b, 1)
local col1 = Color.new(ui.scope:GetColor().r, ui.scope:GetColor().g, ui.scope:GetColor().b, 0)
Render.GradientBoxFilled(Vector2.new(x/2 - offset, y/2), Vector2.new(x/2 - offset - length, y/2 + 1), col, col1, col, col1)
Render.GradientBoxFilled(Vector2.new(x/2 + offset, y/2), Vector2.new(x/2 + offset + length, y/2 + 1), col, col1, col, col1)
Render.GradientBoxFilled(Vector2.new(x/2, y/2 + offset), Vector2.new(x/2 + 1, y/2 + offset + length), col, col, col1, col1)
Render.GradientBoxFilled(Vector2.new(x/2, y/2 - offset), Vector2.new(x/2 + 1, y/2 - offset - length), col, col, col1, col1)
end
--manual arrows
if ui.manual_arrows:Get() then
local r1 = math.floor(ui.color1:Get().r*255)
local g1 = math.floor(ui.color1:Get().g*255)
local b1 = math.floor(ui.color1:Get().b*255)
local r2 = math.floor(ui.color2:Get().r*255)
local g2 = math.floor(ui.color2:Get().g*255)
local b2 = math.floor(ui.color2:Get().b*255)
if ui.arrows_style:Get() == 0 then
if velocity(lp) > 44 then
if anim[3] < 150 then anim[3] = anim[3] + 10 end
else
if anim[3] > 0 then anim[3] = anim[3] - 10 end
end
Render.Text(">", Vector2.new(x/2 + 45, y/2 - Render.CalcTextSize(">", 22).y/2), yaw_base:Get() == 2 and Color.RGBA(r1, g1, b1, 255) or Color.RGBA(255, 255, 255, 255 - anim[3]), 22, true)
Render.Text("<", Vector2.new(x/2 - 45 - Render.CalcTextSize("<", 22).x, y/2 - Render.CalcTextSize("<", 22).y/2), yaw_base:Get() == 3 and Color.RGBA(r1, g1, b1, 255) or Color.RGBA(255, 255, 255, 255 - anim[3]), 22, true)
Render.Text("v", Vector2.new(x/2 - Render.CalcTextSize("v", 19).x/2+1, y/2 + 25), yaw_base:Get() == 1 and Color.RGBA(r1, g1, b1, 255) or Color.RGBA(255, 255, 255, 255 - anim[3]), 19, true)
elseif ui.arrows_style:Get() == 1 then
Render.PolyFilled(yaw_base:Get() == 2 and Color.RGBA(r1, g1, b1, 255) or Color.RGBA(25, 25, 25, 150), Vector2.new(x/2 + 43, y/2 + 9), Vector2.new(x/2 + 56, y/2), Vector2.new(x/2 + 43, y/2 - 9))
Render.PolyFilled(yaw_base:Get() == 3 and Color.RGBA(r1, g1, b1, 255) or Color.RGBA(25, 25, 25, 150), Vector2.new(x/2 - 43, y/2 + 9), Vector2.new(x/2 - 56, y/2), Vector2.new(x/2 - 43, y/2 - 9))
Render.BoxFilled(Vector2.new(x/2 - 40, y/2 - 9), Vector2.new(x/2 - 42, y/2 + 10), AntiAim.GetInverterState() == false and Color.RGBA(25, 25, 25, 150) or Color.RGBA(r2, g2, b2, 255))
Render.BoxFilled(Vector2.new(x/2 + 40, y/2 - 9), Vector2.new(x/2 + 42, y/2 + 10), AntiAim.GetInverterState() == false and Color.RGBA(r2, g2, b2, 255) or Color.RGBA(25, 25, 25, 150))
end
end
--snapline
if ui.snapline:Get() then
local enemy = get_closest_enemy()
if enemy ~= nil then
Render.Line(Render.WorldToScreen(lp:GetPlayer():GetRenderOrigin()), Render.WorldToScreen(enemy:GetRenderOrigin()), Color.new(1, 1, 1, 1))
end
end
--render
if ui.damage_indicator:Get() then
Render.Text(tostring(MD:Get()), Vector2.new(x/2+10, y/2-10), Color.RGBA(255, 255, 255, 255), 10, font.pixel, true)
end
end
--viewmodel in scope
local cheats = CVar.FindVar("sv_cheats")
local scope = CVar.FindVar("fov_cs_debug")
if ui.viewmodel:Get() and ui.enable_visuals:Get() then
cheats:SetInt(1)
scope:SetInt(90)
else
scope:SetInt(0)
end
end
end
local start_curtime = GlobalVars.curtime
local override_legitAA = true
local big_dick_club = false
Cheat.RegisterCallback("pre_prediction", function(cmd)
if version ~= stable_version then return end
if not aa[0].on_key:Get() then return end
local lp = EntityList.GetLocalPlayer()
local legitAA_work = true
if not lp then return end
local local_player_teamnum = lp:GetProp("m_iTeamNum") -- Get localplayer teamnum
for _, entities in pairs({EntityList.GetEntitiesByName("CPlantedC4"), EntityList.GetEntitiesByName("CHostage")}) do
for _, entity in pairs(entities) do
local lp_origin = lp:GetRenderOrigin() -- You'r pos
local entity_origin = entity:GetRenderOrigin() -- Entity pos
local entity_get_distance = lp_origin:DistTo(entity_origin) -- Get distance from localplayer to entity
local distance = entity_get_distance < 65 and entity_get_distance > 1 -- If you in radius hostage or c4 and if hostage NOT on you
if distance and local_player_teamnum == 3 then -- If distance true and localplayer is in counter terrorist team
legitAA_work = false -- Set legit aa ban work, for defusing bomb and taking hostages
end
end
end
-- If localplayer is in terrorist team and localplaer in the bomb plant zone and If localplayer has C4
if local_player_teamnum == 2 and lp:GetProp("m_bInBombZone") and lp:GetActiveWeapon():GetWeaponID() == 49 then
legitAA_work = false -- Set legit aa ban work, for planting bomb on E
end
if bit.band(cmd.buttons, 32) == 32 and legitAA_work then -- Checking if +use and legit aa can work
if GlobalVars.curtime - start_curtime > 0.02 then -- Waiting 0.02 sec, for taking drop and opening doors
cmd.buttons = bit.band(cmd.buttons, bit.bnot(32)) -- Block command +use
if override_legitAA then
override_legitAA = false
end
big_dick_club = true
end
else
if (not override_legitAA) then
big_dick_club = false
override_legitAA = true
end
start_curtime = GlobalVars.curtime
end
end)
local anti_aim = function()
if version ~= stable_version then return end
local lp = EntityList.GetLocalPlayer()
if lp == nil then return end
local active_weapon = lp:GetPlayer():GetActiveWeapon()
if active_weapon == nil then return end
local weapon_id = active_weapon:GetWeaponID()
--anti aims
if aa[0].enable_antiaim:Get() then
--tp in air
local players = EntityList.GetPlayers()
if aa[0].tp_in_air:Get() and bit.band(lp:GetPlayer():GetProp("m_fFlags"), bit.lshift(1,0)) == 0 then
for i = 1, #players do
local origin = lp:GetPlayer():GetRenderOrigin()
local origin_players = players[i]:GetRenderOrigin()
local is_visible = players[i]:IsVisible(origin_players)
if players[i]:IsAlive() and not players[i]:IsTeamMate() and players[i]:IsAlive() and not players[i]:IsDormant() and is_visible and not active_weapon:IsKnife() then
Exploits.ForceTeleport()
end
end
end
if SW:Get() and aa[6].custom_enable:Get() then
--slow walk
stateid = 6
aastate = "SLOWWALKING"
elseif bit.band(lp:GetPlayer():GetProp("m_fFlags"), bit.lshift(1,0)) == 0 and aa[4].custom_enable:Get() then
--air
stateid = 4
aastate = "IN AIR"
elseif lp:GetProp("m_flDuckAmount") > 0.8 and aa[5].custom_enable:Get() or FD:Get() and aa[5].custom_enable:Get() then
--duck
stateid = 5
aastate = "CROUCHING"
elseif velocity(lp) > 2 and aa[3].custom_enable:Get() then
--move
stateid = 3
aastate = "MOVING"
elseif velocity(lp) < 2 and aa[2].custom_enable:Get() then
--stand
stateid = 2
aastate = "STANDING"
else
--global
stateid = 1
aastate = "DYNAMIC"
end
if big_dick_club == false then
pitch:SetInt(1)
if aa[0].manual:Get() == 0 then
yaw_base:SetInt(aa[stateid].custom_yaw_base:Get())
else
yaw_base:SetInt(aa[0].manual:Get()-1)
end
yaw(yaw_add, aa[stateid].custom_yaw_add_right:Get(), aa[stateid].custom_yaw_add_left:Get())
yaw_modifier:SetInt(aa[stateid].custom_yaw_modifier:Get())
modifier_degree:SetInt(aa[stateid].custom_modifier_degree:Get())
if aa[stateid].custom_fake_type:Get() == 0 then
left_limit:SetInt(aa[stateid].custom_left_limit:Get())
right_limit:SetInt(aa[stateid].custom_right_limit:Get())
elseif aa[stateid].custom_fake_type:Get() == 1 then
left_limit:SetInt(jitter(aa[stateid].custom_left_limit:Get(), aa[stateid].custom_left_limit2:Get()))
right_limit:SetInt(jitter(aa[stateid].custom_right_limit:Get(), aa[stateid].custom_right_limit2:Get()))
elseif aa[stateid].custom_fake_type:Get() == 2 then
left_limit:SetInt(math.random(aa[stateid].custom_left_limit:Get(), aa[stateid].custom_left_limit2:Get()))
right_limit:SetInt(math.random(aa[stateid].custom_right_limit:Get(), aa[stateid].custom_right_limit2:Get()))
end
options:SetInt(aa[stateid].custom_options:Get())
lby_mode:SetInt(aa[stateid].custom_lby:Get())
freestand:SetInt(aa[stateid].custom_fs:Get())
onshot:SetInt(aa[stateid].custom_onshot:Get())
--anti backstab
if aa[0].antibackstab:Get() then
local enemies = GetEnemiesWithKnife()
if enemies ~= nil then
if #enemies > 0 then
for i, enemy in pairs(enemies) do
local enemy_origin = enemy:GetRenderOrigin()
local lp_origin = lp:GetRenderOrigin()
local distance_from_local_to_enemy = enemy_origin:DistTo(lp_origin)
if 200 >= distance_from_local_to_enemy and not players[i]:IsDormant() then
AntiAim.OverrideYawOffset(180)
AntiAim.OverridePitch(0)
end
end
end
end
end
else
pitch:SetInt(0)
yaw_base:SetInt(0)
yaw(yaw_add, 0, 0)
yaw_modifier:SetInt(1)
modifier_degree:SetInt(0)
left_limit:SetInt(60)
right_limit:SetInt(60)
lby_mode:SetInt(1)
end
end
end
local phrases = {
"Блин, друг, прости пожалуйста, не увидел",
"Опять ты, прости, я без ников убил",
"У тебя Ник тема бебриков? Я тебя вчера на Дме видел",
"Ты с чем ?",
"Зато ты очень красивый",
"А фип бы забанил за такое, прости пж",
"Мне друг (витма) (бигнейм) сказал, что в таких случаях 1 писать, но я добрый так что не буду",
"Посаны, а как вам микрофон яспер мо о глод, у фипа такой вроде",
"Возьми печеньки, завари чайочек. И расслабся",
"Какой у тебя мейн Ник ? Мне сказали, что это важна чтоб медия сделать, ты витма ?",
"Ну ничего, с кем не бывает",
"Нифига я чо Лоу дельта убил",
"Главное, что хоть у тебя голова на месте)",
"Сколько в человеке доброты, столько в нем и жизни.",
"Истинная храбрость и доброта идут рука об руку.",
"ой прости я просто в Five nights at fnay играл и испугался немного",
"Дай кфг, а то мой сильно жёсткий",
"Прости, в следующий раз повезет.",
"ты не знал, а Pandora то тапает",
}
local get_phrase = function()
return phrases[Utils.RandomInt(1, #phrases)]:gsub('"', '')
end
Cheat.RegisterCallback("events", function(e)
if version ~= stable_version then return end
local player_resource = EntityList.GetPlayerResource()
if e:GetName() == "bomb_abortplant" then
planting = false
fill = 0
on_plant_time = 0
planting_site = ""
end
if e:GetName() == "bomb_defused" then
planting = false
fill = 0
on_plant_time = 0
planting_site = ""
end
if e:GetName() == "bomb_planted" then
planting = false
fill = 0
on_plant_time = 0
planting_site = ""
end
if e:GetName() == "round_prestart" then
planting = false
fill = 0
on_plant_time = 0
planting_site = ""
end
if e:GetName() == "bomb_beginplant" then
on_plant_time = GlobalVars.curtime
planting = true
local m_bombsiteCenterA = player_resource:GetProp("DT_CSPlayerResource", "m_bombsiteCenterA")
local m_bombsiteCenterB = player_resource:GetProp("DT_CSPlayerResource", "m_bombsiteCenterB")
local player = EntityList.GetPlayerForUserID(e:GetInt("userid", 0))
local localPos = player:GetRenderOrigin()
local dist_to_a = localPos:DistTo(m_bombsiteCenterA)
local dist_to_b = localPos:DistTo(m_bombsiteCenterB)
planting_site = dist_to_a < dist_to_b and "Bombsite A" or "Bombsite B"
end
if ui.enable_misc:Get() then
if ui.hitsound:Get() == 0 then
Menu.FindVar("Visuals","World", "Hit", "Hit Sound"):SetBool(true)
else
Menu.FindVar("Visuals","World", "Hit", "Hit Sound"):SetBool(false)
end
if e:GetName() == "player_hurt" then
if e:GetInt("attacker", 0) == EntityList.GetLocalPlayer():GetPlayerInfo().userId then
if ui.hitsound:Get() == 1 then
EngineClient.ExecuteClientCmd("playvol buttons/arena_switch_press_02 0.75")
elseif ui.hitsound:Get() == 2 then
EngineClient.ExecuteClientCmd("playvol pandora/hitsound/hitsound.wav 0.75")
elseif ui.hitsound:Get() == 3 then
EngineClient.ExecuteClientCmd(string.format("playvol %s 0.75", ui.custom_hitsound:Get()))
end
end
end
if ui.trashtalk:Get() then
if e:GetName() == "player_death" then
local me = EntityList.GetLocalPlayer()
local victim = EntityList.GetPlayerForUserID(e:GetInt("userid"))
local attacker = EntityList.GetPlayerForUserID(e:GetInt("attacker"))
if victim == attacker or attacker ~= me then return end
EngineClient.ExecuteClientCmd('say "' .. get_phrase() .. '"')
end
end
end
end)
local setvis = function()
local vis = function(s, d)
s:SetVisible(d)
end
local sanchez = (version == stable_version)
ui.binds_x:SetVisible(false)
ui.binds_y:SetVisible(false)
ui.specs_x:SetVisible(false)
ui.specs_y:SetVisible(false)
for i = 1, 5 do
menu_text[i]:SetVisible(sanchez)
end
pepsi_cola:SetVisible(not sanchez)
--rage
ui.enable_rage:SetVisible(sanchez)
ui.antidefensive:SetVisible(ui.enable_rage:Get() and sanchez)
ui.f:SetVisible(ui.enable_rage:Get() and sanchez)
ui.disable_os:SetVisible(ui.enable_rage:Get() and sanchez)
ui.idealtick:SetVisible(ui.enable_rage:Get() and sanchez)
ui.air_hitchance:SetVisible(ui.enable_rage:Get() and sanchez)
ui.ns_hitchance:SetVisible(ui.enable_rage:Get() and sanchez)
ui.add_idealtick:SetVisible(ui.idealtick:Get() and ui.enable_rage:Get() and sanchez)
ui.idealtick_damage:SetVisible(ui.add_idealtick:GetBool(2) and ui.enable_rage:Get() and sanchez)
ui.ns_hitchance_value:SetVisible(ui.ns_hitchance:Get() and ui.enable_rage:Get() and sanchez)
ui.air_hitchance_value:SetVisible(ui.air_hitchance:Get() and ui.enable_rage:Get() and sanchez)
--visuals
ui.enable_visuals:SetVisible(sanchez)
ui.holo_on_tp:SetVisible(ui.windows:Get(5) and ui.enable_visuals:Get() and sanchez)
ui.circle_style:SetVisible(ui.circle:Get() and ui.enable_visuals:Get() and sanchez)
ui.add_indicators:SetVisible(ui.indicators:Get(5) and ui.enable_visuals:Get() and sanchez)
ui.offset:SetVisible(ui.scope:Get() and ui.enable_visuals:Get() and sanchez)
ui.length:SetVisible(ui.scope:Get() and ui.enable_visuals:Get() and sanchez)
ui.arrows_style:SetVisible(ui.manual_arrows:Get() and ui.enable_visuals:Get() and sanchez)
ui.color1:SetVisible(ui.manual_arrows:Get() and ui.enable_visuals:Get() and sanchez)
ui.color2:SetVisible(ui.manual_arrows:Get() and ui.arrows_style:Get() == 1 and ui.enable_visuals:Get() and sanchez)
ui.color3:SetVisible(ui.indicators:Get(1) and ui.enable_visuals:Get() or ui.indicators:Get(2) and ui.enable_visuals:Get() or ui.indicators:Get(3) and ui.enable_visuals:Get() and sanchez)
ui.snapline:SetVisible(ui.enable_visuals:Get() and sanchez)
ui.state_panel:SetVisible(ui.enable_visuals:Get() and sanchez)
ui.circle:SetVisible(ui.enable_visuals:Get() and sanchez)
ui.glowpeek:SetVisible(ui.enable_visuals:Get() and sanchez)
ui.viewmodel:SetVisible(ui.enable_visuals:Get() and sanchez)
ui.scope:SetVisible(ui.enable_visuals:Get() and sanchez)
ui.color:SetVisible(ui.enable_visuals:Get() and sanchez)
ui.indicators:SetVisible(ui.enable_visuals:Get() and sanchez)
ui.damage_indicator:SetVisible(ui.enable_visuals:Get() and sanchez)
ui.manual_arrows:SetVisible(ui.enable_visuals:Get() and sanchez)
ui.windows:SetVisible(ui.enable_visuals:Get() and sanchez)
ui.alpha:SetVisible(ui.enable_visuals:Get() and sanchez)
ui.use_blur:SetVisible(ui.enable_visuals:Get() and sanchez)
--misc
ui.enable_misc:SetVisible(sanchez)
ui.hitlogs:SetVisible(ui.enable_misc:Get() and sanchez)
ui.hitsound:SetVisible(ui.enable_misc:Get() and sanchez)
ui.hitlogs_type:SetVisible(ui.hitlogs:GetBool() and ui.enable_misc:Get() and sanchez)
ui.custom_hitsound:SetVisible(ui.hitsound:Get() == 3 and ui.enable_misc:Get() and sanchez)
ui.console:SetVisible(ui.enable_misc:Get() and sanchez)
ui.wireframe:SetVisible(ui.enable_misc:Get() and sanchez)
ui.ignorez:SetVisible(ui.enable_misc:Get() and sanchez)
ui.blur:SetVisible(ui.enable_misc:Get() and sanchez)
ui.trashtalk:SetVisible(ui.enable_misc:Get() and sanchez)
ui.tpanim:SetVisible(ui.enable_misc:Get() and sanchez)
--aa
aa[0].enable_antiaim:SetVisible(sanchez)
vis(preset, sanchez)
vis(button, sanchez)
vis(button2, sanchez)
vis(aa[0].manual, aa[0].enable_antiaim:Get() and sanchez)
vis(aa[0].fake_flick, aa[0].enable_antiaim:Get() and sanchez)
vis(aa[0].roll_aa, aa[0].enable_antiaim:Get() and sanchez)
vis(aa[0].tp_in_air, aa[0].enable_antiaim:Get() and sanchez)
vis(aa[0].on_key, aa[0].enable_antiaim:Get() and sanchez)
vis(aa[0].antibackstab, aa[0].enable_antiaim:Get() and sanchez)
vis(aa[0].antiaim, aa[0].enable_antiaim:Get() and sanchez)
currentid = aa[0].antiaim:Get()+1
vis(aa[1].custom_enable, false)
aa[1].custom_enable:SetBool(true)
vis(aa[2].custom_enable, aa[0].enable_antiaim:Get() and currentid == 2 and sanchez)
vis(aa[3].custom_enable, aa[0].enable_antiaim:Get() and currentid == 3 and sanchez)
vis(aa[4].custom_enable, aa[0].enable_antiaim:Get() and currentid == 4 and sanchez)
vis(aa[5].custom_enable, aa[0].enable_antiaim:Get() and currentid == 5 and sanchez)
vis(aa[6].custom_enable, aa[0].enable_antiaim:Get() and currentid == 6 and sanchez)
for i = 1, 6 do
local isAA = aa[0].enable_antiaim:Get() and aa[i].custom_enable:Get() and sanchez
local isAAF = aa[i].custom_fake_type:Get() == 1 and isAA or aa[i].custom_fake_type:Get() == 2 and isAA
vis(aa[i].custom_yaw_base, isAA and currentid == i)
vis(aa[i].custom_yaw_add_left, isAA and currentid == i)
vis(aa[i].custom_yaw_add_right, isAA and currentid == i)
vis(aa[i].custom_yaw_modifier, isAA and currentid == i)
vis(aa[i].custom_modifier_degree, isAA and currentid == i)
vis(aa[i].custom_left_limit, isAA and currentid == i)
vis(aa[i].custom_right_limit, isAA and currentid == i)
vis(aa[i].custom_left_limit2, isAAF and currentid == i)
vis(aa[i].custom_right_limit2, isAAF and currentid == i)
vis(aa[i].custom_options, isAA and currentid == i)
vis(aa[i].custom_lby, isAA and currentid == i)
vis(aa[i].custom_fs, isAA and currentid == i)
vis(aa[i].custom_onshot, isAA and currentid == i)
vis(aa[i].custom_fake_type, isAA and currentid == i)
end
end
local hook_draw = function()
draw()
anti_aim()
setvis()
end
Cheat.RegisterCallback("draw", hook_draw)
Cheat.RegisterCallback("destroy", function()
updateConsoleColor(1, 1, 1, 1)
for _, v in pairs(materials.molotovMaterials) do
local material = MatSystem.FindMaterial(v, "")
if material ~= nil then
material:SetMaterialVarFlag(bit.lshift(1, 28), false)
material:SetMaterialVarFlag(bit.lshift(1, 15), false)
end
end
end)
ui.console:RegisterCallback(cfgConsoleCallback)
if version == stable_version then
print(" ...")
print(" ;::::;")
print(" ;::::; :;")
print(" ;:::::' :;")
print(" ;:::::; ;.")
print(" ,:::::' ; OOO")
print(" ::::::; ; OOOOO")
print(" ;:::::; ; OOOOOOOO")
print(" ,;::::::; ;' / OOOOOOO")
print(" ;:::::::::`. ,,,;. / / DOOOOOO")
print(" .';:::::::::::::::::;, / / DOOOO")
print(" ,::::::;::::::;;;;::::;, / / DOOO")
print(";`::::::`'::::::;;;::::: ,#/ / DOOO")
print(":`:::::::`;::::::;;::: ;::# / DOOO")
print("::`:::::::`;:::::::: ;::::# / DOO")
print("`:`:::::::`;:::::: ;::::::#/ DOO")
print(" :::`:::::::`;; ;:::::::::## OO")
print(" ::::`:::::::`;::::::::;:::# OO")
print(" `:::::`::::::::::::;'`:;::# O")
print(" `:::::`::::::::;' / / `:#")
print(" ::::::`:::::;' / / `#")
print("")
print("")
print("██████╗░░█████╗░███╗░░██╗██████╗░░█████╗░██████╗░░█████╗░")
print("██╔══██╗██╔══██╗████╗░██║██╔══██╗██╔══██╗██╔══██╗██╔══██╗")
print("██████╔╝███████║██╔██╗██║██║░░██║██║░░██║██████╔╝███████║")
print("██╔═══╝░██╔══██║██║╚████║██║░░██║██║░░██║██╔══██╗██╔══██║")
print("██║░░░░░██║░░██║██║░╚███║██████╔╝╚█████╔╝██║░░██║██║░░██║")
print("╚═╝░░░░░╚═╝░░╚═╝╚═╝░░╚══╝╚═════╝░░╚════╝░╚═╝░░╚═╝╚═╝░░╚═╝")
print("")
print("")
print("Welcome to Pandora,"..Cheat.GetCheatUserName().."!")
print("")
print("Version: "..stable_version)
print("State: Release")
print("")
print("")
print("")
else
print("Download last version!")
end