Crack Lua Gamesense луашка какая-то, похоже на солус

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16 Фев 2022
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0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.

Данный скрипт не проверялся модераторами, так как является кряком приватной LUA и в нём может присутствовать обфускация. Даже известные пользователи могут выложить вредоносный скрипт под видом крякнутого, поэтому любое использование исключительно на свой страх и риск.

я реально не знаю откуда это у меня , но пусть те, у кого есть скит чекнут это
Код:
-- local variables for API functions. any changes to the line below will be lost on re-generation
local bit_band, bit_lshift, client_color_log, client_create_interface, client_delay_call, client_find_signature, client_key_state, client_reload_active_scripts, client_screen_size, client_set_event_callback, client_system_time, client_timestamp, client_unset_event_callback, database_read, database_write, entity_get_classname, entity_get_local_player, entity_get_origin, entity_get_player_name, entity_get_prop, entity_get_steam64, entity_is_alive, globals_framecount, globals_realtime, math_ceil, math_floor, math_max, math_min, panorama_loadstring, renderer_gradient, renderer_line, renderer_rectangle, table_concat, table_insert, table_remove, table_sort, ui_get, ui_is_menu_open, ui_mouse_position, ui_new_checkbox, ui_new_color_picker, ui_new_combobox, ui_new_slider, ui_set, ui_set_visible, setmetatable, pairs, error, globals_absoluteframetime, globals_curtime, globals_frametime, globals_maxplayers, globals_tickcount, globals_tickinterval, math_abs, type, pcall, renderer_circle_outline, renderer_load_rgba, renderer_measure_text, renderer_text, renderer_texture, tostring, ui_name, ui_new_button, ui_new_hotkey, ui_new_label, ui_new_listbox, ui_new_textbox, ui_reference, ui_set_callback, ui_update, unpack, tonumber = bit.band, bit.lshift, client.color_log, client.create_interface, client.delay_call, client.find_signature, client.key_state, client.reload_active_scripts, client.screen_size, client.set_event_callback, client.system_time, client.timestamp, client.unset_event_callback, database.read, database.write, entity.get_classname, entity.get_local_player, entity.get_origin, entity.get_player_name, entity.get_prop, entity.get_steam64, entity.is_alive, globals.framecount, globals.realtime, math.ceil, math.floor, math.max, math.min, panorama.loadstring, renderer.gradient, renderer.line, renderer.rectangle, table.concat, table.insert, table.remove, table.sort, ui.get, ui.is_menu_open, ui.mouse_position, ui.new_checkbox, ui.new_color_picker, ui.new_combobox, ui.new_slider, ui.set, ui.set_visible, setmetatable, pairs, error, globals.absoluteframetime, globals.curtime, globals.frametime, globals.maxplayers, globals.tickcount, globals.tickinterval, math.abs, type, pcall, renderer.circle_outline, renderer.load_rgba, renderer.measure_text, renderer.text, renderer.texture, tostring, ui.name, ui.new_button, ui.new_hotkey, ui.new_label, ui.new_listbox, ui.new_textbox, ui.reference, ui.set_callback, ui.update, unpack, tonumber

-- posting the entire source of the script
-- since it got leaked by people who cracked gamesense
-- p.s nice one @esoterik, u could've prevented it but instead u let people get raw src of the script
-- p.s.s imagine streaming raw srcs of the workshop scripts (literally no xor/obfuscation/compilation etc.) :sunglasses:

local ffi = require 'ffi'
local vector = require 'vector'
local images = require 'gamesense/images'
local anti_aim = require 'gamesense/antiaim_funcs'

local dragging_fn = function(name, base_x, base_y) return (function()local a={}local b,c,d,e,f,g,h,i,j,k,l,m,n,o;local p={__index={drag=function(self,...)local q,r=self:get()local s,t=a.drag(q,r,...)if q~=s or r~=t then self:set(s,t)end;return s,t end,set=function(self,q,r)local j,k=client_screen_size()ui_set(self.x_reference,q/j*self.res)ui_set(self.y_reference,r/k*self.res)end,get=function(self)local j,k=client_screen_size()return ui_get(self.x_reference)/self.res*j,ui_get(self.y_reference)/self.res*k end}}function a.new(u,v,w,x)x=x or 10000;local j,k=client_screen_size()local y=ui_new_slider('LUA','A',u..' window position',0,x,v/j*x)local z=ui_new_slider('LUA','A','\n'..u..' window position y',0,x,w/k*x)ui_set_visible(y,false)ui_set_visible(z,false)return setmetatable({name=u,x_reference=y,y_reference=z,res=x},p)end;function a.drag(q,r,A,B,C,D,E)if globals_framecount()~=b then c=ui_is_menu_open()f,g=d,e;d,e=ui_mouse_position()i=h;h=client_key_state(0x01)==true;m=l;l={}o=n;n=false;j,k=client_screen_size()end;if c and i~=nil then if(not i or o)and h and f>q and g>r and f<q+A and g<r+B then n=true;q,r=q+d-f,r+e-g;if not D then q=math_max(0,math_min(j-A,q))r=math_max(0,math_min(k-B,r))end end end;table_insert(l,{q,r,A,B})return q,r,A,B end;return a end)().new(name, base_x, base_y) end
local graphs = function()local a={}function a:renderer_line(b,c,d)renderer_line(b.x,b.y,c.x,c.y,d.r,d.g,d.b,d.a)end;function a:renderer_rectangle_outlined(b,c,d)renderer_line(b.x,b.y,b.x,c.y,d.r,d.g,d.b,d.a)renderer_line(b.x,b.y,c.x,b.y,d.r,d.g,d.b,d.a)renderer_line(c.x,b.y,c.x,c.y,d.r,d.g,d.b,d.a)renderer_line(b.x,c.y,c.x,c.y,d.r,d.g,d.b,d.a)end;function a:renderer_rectangle_filled(b,c,d)local e=c.x-b.x;local f=c.y-b.y;if e<0 then if f<0 then renderer_rectangle(c.x,c.y,-e,-f,d.r,d.g,d.b,d.a)else renderer_rectangle(c.x,b.y,-e,f,d.r,d.g,d.b,d.a)end else if f<0 then renderer_rectangle(b.x,c.y,e,-f,d.r,d.g,d.b,d.a)else renderer_rectangle(b.x,b.y,e,f,d.r,d.g,d.b,d.a)end end end;function a:renderer_rectangle_outlined(b,c,d)renderer_line(b.x,b.y,b.x,c.y,d.r,d.g,d.b,d.a)renderer_line(b.x,b.y,c.x,b.y,d.r,d.g,d.b,d.a)renderer_line(c.x,b.y,c.x,c.y,d.r,d.g,d.b,d.a)renderer_line(b.x,c.y,c.x,c.y,d.r,d.g,d.b,d.a)end;function a:renderer_rectangle_filled_gradient(b,c,g,h,i)local e=c.x-b.x;local f=c.y-b.y;if e<0 then if f<0 then renderer_gradient(c.x,c.y,-e,-f,g.r,g.g,g.b,g.a,h.r,h.g,h.b,h.a,i)else renderer_gradient(c.x,b.y,-e,f,g.r,g.g,g.b,g.a,h.r,h.g,h.b,h.a,i)end else if f<0 then renderer_gradient(b.x,c.y,e,-f,h.r,h.g,h.b,h.a,g.r,g.g,g.b,g.a,i)else renderer_gradient(b.x,b.y,e,f,h.r,h.g,h.b,h.a,g.r,g.g,g.b,g.a,i)end end end;function a:draw(j,k,l,m,n,o)local p=k;local q=n.clr_1;k=0;l=l-p;n.h=n.h-n.thickness;if o then a:renderer_rectangle_outlined({x=n.x,y=n.y},{x=n.x+n.w-1,y=n.y+n.h-1+n.thickness},{r=q[1],g=q[2],b=q[3],a=q[4]})end;if k==l then a:renderer_line({x=n.x,y=n.y+n.h},{x=n.x+n.w,y=n.y+n.h},{r=q[1],g=q[2],b=q[3],a=q[4]})return end;local r=n.w/(m-1)local s=l-k;for t=1,m-1 do local u={(j[t]-p)/s,(j[t+1]-p)/s}local v={{x=n.x+r*(t-1),y=n.y+n.h-n.h*u[1]},{x=n.x+r*t,y=n.y+n.h-n.h*u[2]}}for t=1,n.thickness do a:renderer_line({x=v[1].x,y=v[1].y+t-1},{x=v[2].x,y=v[2].y+t-1},{r=q[1],g=q[2],b=q[3],a=q[4]})end end end;function a:draw_histogram(j,k,l,m,n,o)local p=k;k=0;l=l-p;if o then a:renderer_rectangle_outlined({x=n.x,y=n.y},{x=n.x+n.w-1,y=n.y+n.h-1},{r=255,g=255,b=255,a=255})end;local r=n.w/(m-1)local s=l-k;for t=1,m-1 do local u={(j[t]-p)/s,(j[t+1]-p)/s}local v={{x=math_floor(n.x+r*(t-1)),y=math_floor(n.y+n.h-n.h*u[1])},{x=math_floor(n.x+r*t),y=math_floor(n.y+n.h)},isZero=math_floor(n.y+n.h)==math_floor(n.y+n.h-n.h*u[1])}if n.sDrawBar=="fill"then a:renderer_rectangle_filled({x=v[1].x,y=v[1].y},{x=v[2].x,y=v[2].y},{r=n.clr_1[1],g=n.clr_1[2],b=n.clr_1[3],a=n.clr_1[4]})elseif n.sDrawBar=="gradient_fadeout"then a:renderer_rectangle_filled_gradient({x=v[1].x,y=v[1].y},{x=v[2].x,y=v[2].y},{r=n.clr_1[1],g=n.clr_1[2],b=n.clr_1[3],a=0},{r=n.clr_1[1],g=n.clr_1[2],b=n.clr_1[3],a=n.clr_1[4]},false)elseif n.sDrawBar=="gradient_fadein"then a:renderer_rectangle_filled_gradient({x=v[1].x,y=v[1].y},{x=v[2].x,y=v[2].y},{r=n.clr_1[1],g=n.clr_1[2],b=n.clr_1[3],a=n.clr_1[4]},{r=n.clr_1[1],g=n.clr_1[2],b=n.clr_1[3],a=0},false)else end;if n.bDrawPeeks and not v.isZero then a:renderer_line({x=v[1].x,y=v[1].y},{x=v[2].x,y=v[1].y},{r=n.clr_2[1],g=n.clr_2[2],b=n.clr_2[3],a=n.clr_2[4]})end end end;return a end
local gram_create = function(value, count) local gram = { }; for i=1, count do gram[i] = value; end return gram; end
local gram_update = function(tab, value, forced) local new_tab = tab; if forced or new_tab[#new_tab] ~= value then table_insert(new_tab, value); table_remove(new_tab, 1); end; tab = new_tab; end
local get_average = function(tab) local elements, sum = 0, 0; for k, v in pairs(tab) do sum = sum + v; elements = elements + 1; end return sum / elements; end
local hsv_to_rgb = function(b,c,d,e)local f,g,h;local i=math_floor(b*6)local j=b*6-i;local k=d*(1-c)local l=d*(1-j*c)local m=d*(1-(1-j)*c)i=i%6;if i==0 then f,g,h=d,m,k elseif i==1 then f,g,h=l,d,k elseif i==2 then f,g,h=k,d,m elseif i==3 then f,g,h=k,l,d elseif i==4 then f,g,h=m,k,d elseif i==5 then f,g,h=d,k,l end;return f*255,g*255,h*255,e*255 end
local notes = function(b)local c=function(d,e)local f={}for g in pairs(d)do table_insert(f,g)end;table_sort(f,e)local h=0;local i=function()h=h+1;if f[h]==nil then return nil else return f[h],d[f[h]]end end;return i end;local j={get=function(k)local l,m=0,{}for n,o in c(package.solus_notes)do if o==true then l=l+1;m[#m+1]={n,l}end end;for p=1,#m do if m[p][1]==b then return k(m[p][2]-1)end end end,set_state=function(q)package.solus_notes[b]=q;table_sort(package.solus_notes)end,unset=function()client_unset_event_callback('shutdown',callback)end}client_set_event_callback('shutdown',function()if package.solus_notes[b]~=nil then package.solus_notes[b]=nil end end)if package.solus_notes==nil then package.solus_notes={}end;return j end
local item_count = function(b)if b==nil then return 0 end;if#b==0 then local c=0;for d in pairs(b)do c=c+1 end;return c end;return#b end
local contains = function(b,c)for d=1,#b do if b[d]==c then return true end end;return false end
local create_integer = function(b,c,d,e)return{min=b,max=c,init_val=d,scale=e,value=d}end

local read_database = function(script_name, db_name, original)
    if (script_name == nil or script_name == '') or (db_name == nil or db_name == '') or (original == nil or original == { }) then
        client_color_log(216, 181, 121, ('[%s] \1\0'):format(script_name))
        client_color_log(255, 0, 0, 'Error occured while parsing data')
        
        error()
    end

    local dbase = database_read(db_name)
    local new_data, corrupted_data, missing_sectors =
        false, false, { }

    if dbase == nil then
        dbase, new_data = original, true
    else
        for name in pairs(dbase) do
            local found_sector = false

            for oname in pairs(original) do
                if name == oname then
                    found_sector = true
                end
            end

            if not found_sector then
                dbase[name] = nil
            end
        end

        for name, val in pairs(original) do
            if dbase[name] == nil then   
                dbase[name], corrupted_data = val, true
                missing_sectors[#missing_sectors+1] = '*' .. name
            else
                local corrupted_sector = false
                for sname, sdata in pairs(val) do
                    if sname ~= 'keybinds' and dbase[name][sname] == nil or type(sdata) ~= type(dbase[name][sname]) then
                        dbase[name][sname], corrupted_data = sdata, true

                        if not corrupted_sector then
                            missing_sectors[#missing_sectors+1] = '*' .. name
                            corrupted_sector = true
                        end
                    end
                end
            end
        end

        if #missing_sectors > 0 then
            client_color_log(216, 181, 121, ('[%s] \1\0'):format(script_name))
            client_color_log(255, 255, 255, ('Repairing %d sector(s) \1\0'):format(#missing_sectors))
            client_color_log(155, 220, 220, ('[ %s ]'):format(table_concat(missing_sectors, ' ')))
        end
    end

    if new_data or corrupted_data then
        database_write(db_name, dbase)
    end

    return dbase, original
end

local script_name = 'solus'
local database_name = 'solus'
local menu_tab = { 'LUA', 'A', 'B' }
local menu_palette = { 'Solid', 'Fade', 'Dynamic fade' }
local m_hotkeys, m_hotkeys_update, m_hotkeys_create = { }, true

local ms_watermark = ui_new_checkbox('CONFIG', 'Presets', 'Watermark')
local ms_spectators = ui_new_checkbox('CONFIG', 'Presets', 'Spectators')
local ms_keybinds = ui_new_checkbox('CONFIG', 'Presets', 'Hotkey list')
local ms_antiaim = ui_new_checkbox('CONFIG', 'Presets', 'Anti-aimbot indication')
local ms_ieinfo = ui_new_checkbox('CONFIG', 'Presets', 'Frequency update information')

local ms_palette, ms_color =
    ui_new_combobox('CONFIG', 'Presets', 'Solus Palette', menu_palette),
    ui_new_color_picker('CONFIG', 'Presets', 'Solus Global color', 142, 165, 229, 85)

local ms_fade_offset = ui_new_slider('CONFIG', 'Presets', 'Fade offset', 1, 1000, 825, false, nil, 0.001)
local ms_fade_frequency = ui_new_slider('CONFIG', 'Presets', 'Fade frequency', 1, 100, 10, false, nil, 0.01)
local ms_fade_split_ratio = ui_new_slider('CONFIG', 'Presets', 'Fade split ratio', 0, 100, 100, false, nil, 0.01)

local script_db, original_db = read_database(script_name, database_name, {
    watermark = {
        nickname = '',       
        beta_status = true,
        gc_state = true,
        style = create_integer(1, 4, 1, 1),
        suffix = nil,
    },

    spectators = {
        avatars = true,
        auto_position = true
    },

    keybinds = {
        {
            require = '',
            reference = { 'legit', 'aimbot', 'Enabled' },
            custom_name = 'Legit aimbot',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'legit', 'triggerbot', 'Enabled' },
            custom_name = 'Legit triggerbot',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'rage', 'aimbot', 'Enabled' },
            custom_name = 'Rage aimbot',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'rage', 'aimbot', 'Force safe point' },
            custom_name = 'Safe point',
            ui_offset = 1
        },


        {
            require = '',
            reference = { 'rage', 'other', 'Quick stop' },
            custom_name = '',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'rage', 'other', 'Quick peek assist' },
            custom_name = '',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'rage', 'other', 'Force body aim' },
            custom_name = '',
            ui_offset = 1
        },

        {
            require = '',
            reference = { 'rage', 'other', 'Duck peek assist' },
            custom_name = '',
            ui_offset = 1
        },

        {
            require = '',
            reference = { 'rage', 'other', 'Double tap' },
            custom_name = '',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'rage', 'other', 'Anti-aim correction override' },
            custom_name = 'Resolver override',
            ui_offset = 1
        },


        {
            require = '',
            reference = { 'aa', 'anti-aimbot angles', 'Freestanding' },
            custom_name = '',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'aa', 'other', 'Slow motion' },
            custom_name = '',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'aa', 'other', 'On shot anti-aim' },
            custom_name = '',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'aa', 'other', 'Fake peek' },
            custom_name = '',
            ui_offset = 2
        },


        {
            require = '',
            reference = { 'misc', 'movement', 'Z-Hop' },
            custom_name = '',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'misc', 'movement', 'Pre-speed' },
            custom_name = '',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'misc', 'movement', 'Blockbot' },
            custom_name = '',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'misc', 'movement', 'Jump at edge' },
            custom_name = '',
            ui_offset = 2
        },


        {
            require = '',
            reference = { 'misc', 'miscellaneous', 'Last second defuse' },
            custom_name = '',
            ui_offset = 1
        },

        {
            require = '',
            reference = { 'misc', 'miscellaneous', 'Free look' },
            custom_name = '',
            ui_offset = 1
        },

        {
            require = '',
            reference = { 'misc', 'miscellaneous', 'Ping spike' },
            custom_name = '',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'misc', 'miscellaneous', 'Automatic grenade release' },
            custom_name = 'Grenade release',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'visuals', 'player esp', 'Activation type' },
            custom_name = 'Visuals',
            ui_offset = 1
        },
    },
})

local get_bar_color = function()
    local r, g, b, a = ui_get(ms_color)

    local palette = ui_get(ms_palette)

    if palette ~= menu_palette[1] then
        local rgb_split_ratio = ui_get(ms_fade_split_ratio) / 100

        local h = palette == menu_palette[3] and
            globals_realtime() * (ui_get(ms_fade_frequency) / 100) or
            ui_get(ms_fade_offset) / 1000

        r, g, b = hsv_to_rgb(h, 1, 1, 1)
        r, g, b =
            r * rgb_split_ratio,
            g * rgb_split_ratio,
            b * rgb_split_ratio
    end

    return r, g, b, a
end

local get_color = function(number, max, i)
    local Colors = {
        { 255, 0, 0 },
        { 237, 27, 3 },
        { 235, 63, 6 },
        { 229, 104, 8 },
        { 228, 126, 10 },
        { 220, 169, 16 },
        { 213, 201, 19 },
        { 176, 205, 10 },
        { 124, 195, 13 }
    }

    local math_num = function(int, max, declspec)
        local int = (int > max and max or int)
        local tmp = max / int;

        if not declspec then declspec = max end

        local i = (declspec / tmp)
        i = (i >= 0 and math_floor(i + 0.5) or math_ceil(i - 0.5))

        return i
    end

    i = math_num(number, max, #Colors)

    return
        Colors[i <= 1 and 1 or i][1],
        Colors[i <= 1 and 1 or i][2],
        Colors[i <= 1 and 1 or i][3],
        i
end

local ms_classes = {
    watermark = function()
        local note = notes 'a_watermark'
        local cstyle = { [1] = 'gamesense', [2] = 'gamesense.pub', [3] = 'skeet', [4] = 'skeet.cc' }

        local has_beta = pcall(ui_reference, 'misc', 'Settings', 'Crash logs')
        local get_name = panorama_loadstring([[ return MyPersonaAPI.GetName() ]])
        local get_gc_state = panorama_loadstring([[ return MyPersonaAPI.IsConnectedToGC() ]])

        local classptr = ffi.typeof('void***')
        local latency_ptr = ffi.typeof('float(__thiscall*)(void*, int)')

        local rawivengineclient = client_create_interface('engine.dll', 'VEngineClient014') or error('VEngineClient014 wasnt found', 2)
        local ivengineclient = ffi.cast(classptr, rawivengineclient) or error('rawivengineclient is nil', 2)
        local is_in_game = ffi.cast('bool(__thiscall*)(void*)', ivengineclient[0][26]) or error('is_in_game is nil')

        local g_paint_handler = function()
            local state = ui_get(ms_watermark)
            local r, g, b, a = get_bar_color()

            note.set_state(state)

            note.get(function(id)
                local data_wm = script_db.watermark or { }
                local data_nickname = data_wm.nickname and tostring(data_wm.nickname) or ''
                local data_suffix = (data_wm.suffix and tostring(data_wm.suffix) or ''):gsub('beta', '')

                if data_wm.beta_status and has_beta and (not data_suffix or #data_suffix < 1) then
                    data_suffix = 'beta'
                end

                local sys_time = { client_system_time() }
                local actual_time = ('%02d:%02d:%02d'):format(sys_time[1], sys_time[2], sys_time[3])

                local is_connected_to_gc = not data_wm.gc_state or get_gc_state()
                local gc_state = not is_connected_to_gc and '\x20\x20\x20\x20\x20' or ''

                local nickname = #data_nickname > 0 and data_nickname or get_name()
                local suffix = ('%s%s'):format(
                    cstyle[data_wm.style and data_wm.style.value or 1] or cstyle[1],
                    #data_suffix > 0 and (' [%s]'):format(data_suffix) or ''
                )
        
                local text = ('%s%s | %s | %s'):format(gc_state, suffix, nickname, actual_time)
        
                if is_in_game(is_in_game) == true then
                    local latency = client.latency()*1000
                    local latency_text = latency > 5 and (' | delay: %dms'):format(latency) or ''

                    text = ('%s%s | %s%s | %s'):format(gc_state, suffix, nickname, latency_text, actual_time)
                end
        
                local h, w = 18, renderer_measure_text(nil, text) + 8
                local x, y = client_screen_size(), 10 + (25*id)
        
                x = x - w - 10

                if ui_get(ms_palette) == menu_palette[1] then
                    renderer_rectangle(x, y, w, 2, r, g, b, 255)
                else
                    renderer_gradient(x, y, (w/2)+1, 2, g, b, r, 255, r, g, b, 255, true)
                    renderer_gradient(x + w/2, y, w-w/2, 2, r, g, b, 255, b, r, g, 255, true)
                end

                renderer_rectangle(x, y + 2, w, h, 17, 17, 17, a)
                renderer_text(x+4, y + 4, 255, 255, 255, 255, '', 0, text)

                if not is_connected_to_gc then
                    local realtime = globals_realtime()*1.5
                    
                    if realtime%2 <= 1 then
                        renderer_circle_outline(x+10, y + 11, 89, 119, 239, 255, 5, 0, realtime%1, 2)
                    else
                        renderer_circle_outline(x+10, y + 11, 89, 119, 239, 255, 5, realtime%1*370, 1-realtime%1, 2)
                    end
                end
            end)
        end

        client_set_event_callback('paint_ui', g_paint_handler)
    end,

    spectators = function()
        local screen_size = { client_screen_size() }
        local screen_size = {
            screen_size[1] - screen_size[1] * cvar.safezonex:get_float(),
            screen_size[2] * cvar.safezoney:get_float()
        }

        local dragging = dragging_fn('Spectators', screen_size[1] / 1.385, screen_size[2] / 2)
        local m_alpha, m_active, m_contents, unsorted = 0, {}, {}, {}

        local get_spectating_players = function()
            local me = entity_get_local_player()

            local players, observing = { }, me
        
            for i = 1, globals_maxplayers() do
                if entity_get_classname(i) == 'CCSPlayer' then
                    local m_iObserverMode = entity_get_prop(i, 'm_iObserverMode')
                    local m_hObserverTarget = entity_get_prop(i, 'm_hObserverTarget')
        
                    if m_hObserverTarget ~= nil and m_hObserverTarget <= 64 and not entity_is_alive(i) and (m_iObserverMode == 4 or m_iObserverMode == 5) then
                        if players[m_hObserverTarget] == nil then
                            players[m_hObserverTarget] = { }
                        end
        
                        if i == me then
                            observing = m_hObserverTarget
                        end
        
                        table_insert(players[m_hObserverTarget], i)
                    end
                end
            end
        
            return players, observing
        end

        local g_paint_handler = function()
            local data_sp = script_db.spectators or { }

            local master_switch = ui_get(ms_spectators)
            local is_menu_open = ui_is_menu_open()
            local frames = 8 * globals_frametime()
        
            local latest_item = false
            local maximum_offset = 85
        
            local me = entity_get_local_player()
            local spectators, player = get_spectating_players()
        
            for i=1, 64 do
                unsorted[i] = {
                    idx = i,
                    active = false
                }
            end
        
            if spectators[player] ~= nil then
                for _, spectator in pairs(spectators[player]) do
                    unsorted[spectator] = {
                        idx = spectator,
        
                        active = (function()
                            if spectator == me then
                                return false
                            end

                            return true
                        end)(),

                        avatar = (function()
                            if not data_sp.avatars then
                                return nil
                            end

                            local steam_id = entity_get_steam64(spectator)
                            local avatar = images.get_steam_avatar(steam_id)
        
                            if steam_id == nil or avatar == nil then
                                return nil
                            end
        
                            if m_contents[spectator] == nil or m_contents[spectator].conts ~= avatar.contents then
                                m_contents[spectator] = {
                                    conts = avatar.contents,
                                    texture = renderer_load_rgba(avatar.contents, avatar.width, avatar.height)
                                }
                            end
        
                            return m_contents[spectator].texture
                        end)()
                    }
                end
            end
        
            for _, c_ref in pairs(unsorted) do
                local c_id = c_ref.idx
                local c_nickname = entity_get_player_name(c_ref.idx)
        
                if c_ref.active then
                    latest_item = true
        
                    if m_active[c_id] == nil then
                        m_active[c_id] = {
                            alpha = 0, offset = 0, active = true
                        }
                    end
        
                    local text_width = renderer_measure_text(nil, c_nickname)
        
                    m_active[c_id].active = true
                    m_active[c_id].offset = text_width
                    m_active[c_id].alpha = m_active[c_id].alpha + frames
                    m_active[c_id].avatar = c_ref.avatar
                    m_active[c_id].name = c_nickname
        
                    if m_active[c_id].alpha > 1 then
                        m_active[c_id].alpha = 1
                    end
                elseif m_active[c_id] ~= nil then
                    m_active[c_id].active = false
                    m_active[c_id].alpha = m_active[c_id].alpha - frames
        
                    if m_active[c_id].alpha <= 0 then
                        m_active[c_id] = nil
                    end
                end
        
                if m_active[c_id] ~= nil and m_active[c_id].offset > maximum_offset then
                    maximum_offset = m_active[c_id].offset
                end
            end
        
            if is_menu_open and not latest_item then
                local case_name = ' '
                local text_width = renderer_measure_text(nil, case_name)
        
                latest_item = true
                maximum_offset = maximum_offset < text_width and text_width or maximum_offset
        
                m_active[case_name] = {
                    name = '',
                    active = true,
                    offset = text_width,
                    alpha = 1
                }
            end
        
            local text = 'spectators'
            local x, y = dragging:get()
            local r, g, b, a = get_bar_color()
        
            local height_offset = 23
            local w, h = 55 + maximum_offset, 50
        
            w = w - (data_sp.avatars and 0 or 17)

            local right_offset = data_sp.auto_position and (x+w/2) > (({ client_screen_size() })[1] / 2)

            if ui_get(ms_palette) == menu_palette[1] then
                renderer_rectangle(x, y, w, 2, r, g, b, m_alpha*255)
            else
                renderer_gradient(x, y, (w/2)+1, 2, g, b, r, m_alpha*255, r, g, b, m_alpha*255, true)
                renderer_gradient(x + w/2, y, w-w/2, 2, r, g, b, m_alpha*255, b, r, g, m_alpha*255, true)
            end

            renderer_rectangle(x, y + 2, w, 18, 17, 17, 17, m_alpha*a)
        
            renderer_text(x - renderer_measure_text(nil, text) / 2 + w/2, y + 4, 255, 255, 255, m_alpha*255, '', 0, text)
        
            for c_name, c_ref in pairs(m_active) do
                local _, text_h = renderer_measure_text(nil, c_ref.name)

                renderer_text(x + ((c_ref.avatar and not right_offset) and text_h or -5) + 10, y + height_offset, 255, 255, 255, m_alpha*c_ref.alpha*255, '', 0, c_ref.name)
        
                if c_ref.avatar ~= nil then
                    renderer_texture(c_ref.avatar, x + (right_offset and w - 15 or 5), y + height_offset, text_h, text_h, 255, 255, 255, m_alpha*c_ref.alpha*255, 'f')
                end
        
                height_offset = height_offset + 15
            end

            dragging:drag(w, (3 + (15 * item_count(m_active))) * 2)

            if master_switch and item_count(m_active) > 0 and latest_item then
                m_alpha = m_alpha + frames; if m_alpha > 1 then m_alpha = 1 end
            else
                m_alpha = m_alpha - frames; if m_alpha < 0 then m_alpha = 0 end
            end
        
            if is_menu_open then
                m_active[' '] = nil
            end
        end

        client_set_event_callback('paint', g_paint_handler)
    end,

    keybinds = function()
        local screen_size = { client_screen_size() }
        local screen_size = {
            screen_size[1] - screen_size[1] * cvar.safezonex:get_float(),
            screen_size[2] * cvar.safezoney:get_float()
        }

        local dragging = dragging_fn('Keybinds', screen_size[1] / 1.385, screen_size[2] / 2.5)

        local m_alpha, m_active = 0, { }
        local hotkey_modes = { 'holding', 'toggled', 'disabled' }

        local elements = {
            rage = { 'aimbot', 'other' },
            aa = { 'anti-aimbot angles', 'fake lag', 'other' },
            legit = { 'weapon type', 'aimbot', 'triggerbot', 'other' },
            visuals = { 'player esp', 'colored models', 'other esp', 'effects' },
            misc = { 'miscellaneous', 'movement', 'settings' },
            skins = { 'knife options', 'glove options', 'weapon skin' },
            players = { 'players', 'adjustments' },
            config = { 'presets', 'lua' },
            lua = { 'a', 'b' }
        }

        local reference_if_exists = function(...)
            if pcall(ui_reference, ...) then
                 return true
            end
        end

        local create_item = function(data)
            local collected = { }

            local cname = data.custom_name
            local reference = { ui_reference(unpack(data.reference)) }
        
            for i=1, #reference do
                if i <= data.ui_offset then
                    collected[i] = reference[i]
                end
            end
        
            cname = (cname and #tostring(cname) > 0) and cname or nil

            data.reference[3] = data.ui_offset == 2 and ui_name(collected[1]) or data.reference[3]

            m_hotkeys[cname or (data.reference[3] or '?')] = {
                reference = data.reference,

                ui_offset = data.ui_offset,
                custom_name = cname,
                custom_file = data.require,
                collected = collected
            }

            return true
        end
        
        local create_custom_item = function(pdata)
            local reference = pdata.reference

            if  reference == nil or elements[reference[1]:lower()] == nil or
                not contains(elements[reference[1]:lower()], reference[2]:lower()) then
                return false
            end

            if reference_if_exists(unpack(reference)) then
                return create_item(pdata)
            else
                if pcall(require, pdata.require) and reference_if_exists(unpack(reference)) then
                    return create_item(pdata)
                else
                    local name = (pdata.require and #pdata.require > 0) and (pdata.require .. '.lua') or '-'

                    client_color_log(216, 181, 121, ('[%s] \1\0'):format(script_name))
                    client_color_log(155, 220, 220, ('Unable to reference hotkey: %s [ %s ]'):format(reference[3], name))
                end
            end

            return false
        end

        local g_paint_handler = function()
            local master_switch = ui_get(ms_keybinds)

            local is_menu_open = ui_is_menu_open()
            local frames = 8 * globals_frametime()
        
            local latest_item = false
            local maximum_offset = 66

            if m_hotkeys_update == true then
                m_hotkeys = { }
                m_active = { }

                for _, item in pairs((script_db.keybinds or { })) do
                    create_custom_item({
                        reference = item.reference,
                        custom_name = item.custom_name,
                        ui_offset = item.ui_offset or 1,
                        require = item.require
                    })
                end

                m_hotkeys_update = false
            end
        
            for c_name, c_data in pairs(m_hotkeys) do
                local item_active = true
                local c_ref = c_data.collected

                local items = item_count(c_ref)
                local state = { ui_get(c_ref[items]) }
        
                if items > 1 then
                    item_active = ui_get(c_ref[1])
                end
        
                if item_active and state[2] ~= 0 and (state[2] == 3 and not state[1] or state[2] ~= 3 and state[1]) then
                    latest_item = true
        
                    if m_active[c_name] == nil then
                        m_active[c_name] = {
                            mode = '', alpha = 0, offset = 0, active = true
                        }
                    end
        
                    local text_width = renderer_measure_text(nil, c_name)
        
                    m_active[c_name].active = true
                    m_active[c_name].offset = text_width
                    m_active[c_name].mode = hotkey_modes[state[2]]
                    m_active[c_name].alpha = m_active[c_name].alpha + frames
        
                    if m_active[c_name].alpha > 1 then
                        m_active[c_name].alpha = 1
                    end
                elseif m_active[c_name] ~= nil then
                    m_active[c_name].active = false
                    m_active[c_name].alpha = m_active[c_name].alpha - frames
        
                    if m_active[c_name].alpha <= 0 then
                        m_active[c_name] = nil
                    end
                end
        
                if m_active[c_name] ~= nil and m_active[c_name].offset > maximum_offset then
                    maximum_offset = m_active[c_name].offset
                end
            end
        
            if is_menu_open and not latest_item then
                local case_name = 'Menu toggled'
                local text_width = renderer_measure_text(nil, case_name)
        
                latest_item = true
                maximum_offset = maximum_offset < text_width and text_width or maximum_offset
        
                m_active[case_name] = {
                    active = true,
                    offset = text_width,
                    mode = '~',
                    alpha = 1,
                }
            end
        
            local text = 'keybinds'
            local x, y = dragging:get()
            local r, g, b, a = get_bar_color()
        
            local height_offset = 23
            local w, h = 75 + maximum_offset, 50
        
            if ui_get(ms_palette) == menu_palette[1] then
                renderer_rectangle(x, y, w, 2, r, g, b, m_alpha*255)
            else
                renderer_gradient(x, y, (w/2)+1, 2, g, b, r, m_alpha*255, r, g, b, m_alpha*255, true)
                renderer_gradient(x + w/2, y, w-w/2, 2, r, g, b, m_alpha*255, b, r, g, m_alpha*255, true)
            end

            renderer_rectangle(x, y + 2, w, 18, 17, 17, 17, m_alpha*a)
            renderer_text(x - renderer_measure_text(nil, text) / 2 + w/2, y + 4, 255, 255, 255, m_alpha*255, '', 0, text)
        
            for c_name, c_ref in pairs(m_active) do
                local key_type = '[' .. (c_ref.mode or '?') .. ']'
        
                renderer_text(x + 5, y + height_offset, 255, 255, 255, m_alpha*c_ref.alpha*255, '', 0, c_name)
                renderer_text(x + w - renderer_measure_text(nil, key_type) - 5, y + height_offset, 255, 255, 255, m_alpha*c_ref.alpha*255, '', 0, key_type)
        
                height_offset = height_offset + 15
            end
        
            dragging:drag(w, (3 + (15 * item_count(m_active))) * 2)

            if master_switch and item_count(m_active) > 0 and latest_item then
                m_alpha = m_alpha + frames

                if m_alpha > 1 then
                    m_alpha = 1
                end
            else
                m_alpha = m_alpha - frames

                if m_alpha < 0 then
                    m_alpha = 0
                end
            end
        
            if is_menu_open then
                m_active['Menu toggled'] = nil
            end
        end
        
        m_hotkeys_create = create_custom_item

        client_set_event_callback('paint', g_paint_handler)
    end,

    antiaim = function()
        local note = notes 'a_wbantiaim'
        
        local gram_fyaw = gram_create(0, 2)
        local teleport_data = gram_create(0, 3)

        local ind_phase, ind_num, ind_time = 0, 0, 0
        local last_sent, current_choke = 0, 0
        local teleport, last_origin = 0
        local breaking_lc = 0

        local g_setup_command = function(c)
            local me = entity_get_local_player()
        
            if c.chokedcommands == 0 then
                local m_origin = vector(entity_get_origin(me))
        
                if last_origin ~= nil then
                    teleport = (m_origin-last_origin):length2dsqr()
        
                    gram_update(teleport_data, teleport, true)
                end
        
                gram_update(gram_fyaw, math_abs(anti_aim.get_desync(1)), true)
        
                last_sent = current_choke
                last_origin = m_origin
            end
        
            breaking_lc =
                get_average(teleport_data) > 3200 and 1 or
                    (anti_aim.get_tickbase_shifting() > 0 and 2 or 0)
        
            current_choke = c.chokedcommands
        end

        local g_paint_handler = function()
            note.set_state(false)
        
            local me = entity_get_local_player()
            
            if me == nil or not entity_is_alive(me) then
                return
            end
        
            local state = ui_get(ms_antiaim)
            local _, _, _, a = get_bar_color()
        
            note.set_state(state)
            note.get(function(id)
                local ms_clr = { ui_get(ms_color) }
        
                local addr, nval = '', false
                local r, g, b = 150, 150, 150
        
                local fr = globals_frametime() * 3.75
                local min_offset = 1200+math_max(0, get_average(teleport_data)-3800)
                local teleport_mt = math_abs(math_min(teleport-3800, min_offset) / min_offset * 100)
        
                if ind_num ~= teleport_mt and ind_time < globals_realtime() then
                    ind_time = globals_realtime() + 0.005
                    ind_num = ind_num + (ind_num > teleport_mt and -1 or 1)
                end
        
                ind_phase = ind_phase + (breaking_lc == 1 and fr or -fr)
                ind_phase = ind_phase > 1 and 1 or ind_phase
                ind_phase = ind_phase < 0 and 0 or ind_phase
        
                if breaking_lc == 2 then
                    addr, ind_phase, ind_num = ' | SHIFTING', 0, 0
                    r, g, b = 228, 126, 10
                elseif ind_phase > 0.1 then
                    addr = ' | dst: \x20\x20\x20\x20\x20\x20\x20\x20\x20'
                end
        
                local text = ('FL: %s%s'):format(
                    (function()
                        if tonumber(last_sent) < 10 then
                            return '\x20\x20' .. last_sent
                        end

                        return last_sent
                    end)(),
                addr)
                
                local h, w = 17, renderer_measure_text(nil, text) + 8
                local x, y = client_screen_size(), 10 + (25*id)
        
                x = x - w - 10
        
                renderer_gradient(x, y + h, w/2, 1, 0, 0, 0, 25, r, g, b, 255, true)
                renderer_gradient(x + w/2, y + h, w - w/2, 1, r, g, b, 255, 0, 0, 0, 25, true)
        
                renderer_rectangle(x, y, w, h, 17, 17, 17, a)
                renderer_text(x+4, y + 2, 255, 255, 255, 255, '', 0, text)
        
                if ind_phase > 0 then
                    renderer_gradient(
                        x + w - renderer_measure_text(nil, ' | dst: ') + 2,
                        y + 6, math_min(100, ind_num) / 100 * 24, 5,
        
                        ms_clr[1], ms_clr[2], ms_clr[3], ind_phase*220,
                        ms_clr[1], ms_clr[2], ms_clr[3], ind_phase * 25,
        
                        true
                    )
                end
        
                -- FAKE INDICATION
                local lower_body = anti_aim.get_balance_adjust()
                local r, g, b = get_color(math_abs(anti_aim.get_desync()), 30)
        
                local timer = (lower_body.next_update - globals_curtime()) / 1.1 * 1
                local add_text = (lower_body.updating and timer >= 0) and '\x20\x20\x20\x20\x20' or ''
        
                local text = ('%sFAKE (%.1f°)'):format(add_text, get_average(gram_fyaw))
                local h, w = 18, renderer_measure_text(nil, text) + 8
        
                -- INDICATIN GRADIENT
                local dec = { r - (r/100 * 50), g - (g/100 * 50), b - (b/100 * 50) }
        
                renderer_gradient(x - w - 6, y, 2, h / 2, dec[1], dec[2], dec[3], 0, r, g, b, 255, false)
                renderer_gradient(x - w - 6, y + h/2, 2, h / 2, r, g, b, 255, dec[1], dec[2], dec[3], 0, false)
        
                -- BACKGROUND GRADIENT
                renderer_gradient(x - w - 4, y, w / 2, h, 17, 17, 17, 25,  17, 17, 17, a, true)
                renderer_gradient(x - w - 4 + w / 2, y, w / 2, h, 17, 17, 17, a,  17, 17, 17, 25, true)
                renderer_text(x - w, y + 2, 255, 255, 255, 255, '', 0, text)
        
                if lower_body.updating and timer >= 0 then
                    renderer_circle_outline(x - w + 6, y + 8.5, 89, 119, 239, 255, 5, 0, timer, 2)
                end
            end)
        end

        client_set_event_callback('setup_command', g_setup_command)
        client_set_event_callback('paint_ui', g_paint_handler)
    end,

    ilstate = function()
        local note = notes 'a_winput'
        local graphics = graphs()
        
        local formatting = (function(avg)
            if avg < 1 then return ('%.2f'):format(avg) end
            if avg < 10 then return ('%.1f'):format(avg) end
            return ('%d'):format(avg)
        end)

        local jmp_ecx = client_find_signature('engine.dll', '\xFF\xE1')
        local fnGetModuleHandle = ffi.cast('uint32_t(__fastcall*)(unsigned int, unsigned int, const char*)', jmp_ecx)
        local fnGetProcAddress = ffi.cast('uint32_t(__fastcall*)(unsigned int, unsigned int, uint32_t, const char*)', jmp_ecx)
        
        local pGetProcAddress = ffi.cast('uint32_t**', ffi.cast('uint32_t', client_find_signature('engine.dll', '\xFF\x15\xCC\xCC\xCC\xCC\xA3\xCC\xCC\xCC\xCC\xEB\x05')) + 2)[0][0]
        local pGetModuleHandle = ffi.cast('uint32_t**', ffi.cast('uint32_t', client_find_signature('engine.dll', '\xFF\x15\xCC\xCC\xCC\xCC\x85\xC0\x74\x0B')) + 2)[0][0]
        local BindExports = function(sModuleName, sFunctionName, sTypeOf) local ctype = ffi.typeof(sTypeOf) return function(...) return ffi.cast(ctype, jmp_ecx)(fnGetProcAddress(pGetProcAddress, 0, fnGetModuleHandle(pGetModuleHandle, 0, sModuleName), sFunctionName), 0, ...) end end
        
        local fnEnumDisplaySettingsA = BindExports("user32.dll", "EnumDisplaySettingsA", "int(__fastcall*)(unsigned int, unsigned int, unsigned int, unsigned long, void*)");
        local pLpDevMode = ffi.new("struct { char pad_0[120]; unsigned long dmDisplayFrequency; char pad_2[32]; }[1]")
        
        local gram_create = function(value, count) local gram = { }; for i=1, count do gram[i] = value; end return gram; end
        local gram_update = function(tab, value, forced) local new_tab = tab; if forced or new_tab[#new_tab] ~= value then table_insert(new_tab, value); table_remove(new_tab, 1); end; tab = new_tab; end
        local get_average = function(tab) local elements, sum = 0, 0; for k, v in pairs(tab) do sum = sum + v; elements = elements + 1; end return sum / elements; end
        
        local renderTime = client_timestamp()
        local lag_data = gram_create(0, 90)
        local fps_data = gram_create(0, 30)
        local g_frameRate, g_prev_frameRate = 0, 0
        
        local post_render, pre_render = function()
            renderTime = client_timestamp()
        end, function()
            gram_update(lag_data, client_timestamp() - renderTime)
        end
        
        client_set_event_callback('post_render', post_render)
        client_set_event_callback('pre_render', pre_render)

        fnEnumDisplaySettingsA(0, 4294967295, pLpDevMode[0])

        local g_paint_handler = function()
            g_frameRate = 0.9 * g_frameRate + (1.0 - 0.9) * globals_absoluteframetime()
            gram_update(fps_data, math_abs(g_prev_frameRate-(1/g_frameRate)), true)
            g_prev_frameRate = 1/g_frameRate

            local state = ui_get(ms_ieinfo)
            local _, _, _, a = get_bar_color()

            note.set_state(state)
            note.get(function(id)
                local avg = get_average(lag_data)
                local display_frequency = tonumber(pLpDevMode[0].dmDisplayFrequency)
                local text = ('%sms / %dhz'):format(formatting(avg), display_frequency)
        
                local interp = { get_color(15-avg, 15) }

                local h, w = 18, renderer_measure_text(nil, text) + 8
                local x, y = client_screen_size(), 10 + (25*id)
        
                x = x - w - 10

                renderer_gradient(x, y+h, (w/2), 1, 0, 0, 0, 25, interp[1], interp[2], interp[3], 255, true)
                renderer_gradient(x + w/2, y+h, w-w/2, 1, interp[1], interp[2], interp[3], 255, 0, 0, 0, 25, true)

                renderer_rectangle(x, y, w, h, 17, 17, 17, a)
                renderer_text(x+4, y + 2, 255, 255, 255, 255, '', 0, text)

                local text = 'IO | '
                local sub = text .. '\x20\x20\x20\x20\x20\x20\x20'
                local h, w = 18, renderer_measure_text(nil, sub) + 8
                local ie_w = renderer_measure_text(nil, text) + 4
                local r, g, b = ui_get(ms_color)

                local g_nValues_t = {
                    avg, 1, 3,
                    get_average(fps_data)/4, 0
                }

                local min_value, max_value =
                    math_min(unpack(g_nValues_t)),
                    math_max(unpack(g_nValues_t))

                renderer_rectangle(x - w - 4, y, w, h, 17, 17, 17, a)
                renderer_text(x - w, y + 2, 255, 255, 255, 255, '', 0, sub)

                graphics:draw_histogram(g_nValues_t, 0, max_value, #g_nValues_t, {
                    -- x, y, w, h
                    x = x - w - 4 + ie_w,
                    y = y + 4,
                    w = w - ie_w - 4,
                    h = h - 8,
            
                    sDrawBar = "gradient_fadein", -- "none", "fill", "gradient_fadeout", "gradient_fadein"
                    bDrawPeeks = false,
                    thickness = 1,
            
                    clr_1 = { r, g, b, 255 },
                    clr_2 = { 0, 127, 255, 255 },
                }, false)
            end)
        end

        client_set_event_callback('paint_ui', g_paint_handler)
    end,

    editor = function()
        local data_editor = function()
            local editor, editor_data, editor_cache, editor_callback =
                ui_new_checkbox(menu_tab[1], menu_tab[2], 'Solus Data editor'), { }, { }, function() end
            
            for name, val in pairs(script_db) do
                if name ~= 'keybinds' then
                    table_insert(editor_data, ui_new_label(menu_tab[1], menu_tab[2], name:upper()))
    
                    for sname, sval in pairs(val) do
                        local sval_type = type(sval)

                        local _action = {
                            ['string'] = function()
                                local _cfunction
                                local label, textbox =
                                    ui_new_label(menu_tab[1], menu_tab[2], ('      > %s \n %s:%s'):format(sname, name, sname)),
                                    ui_new_textbox(menu_tab[1], menu_tab[2], ('%s:%s'):format(name, sname))
    
                                ui_set(textbox, script_db[name][sname])
    
                                _cfunction = function()
                                    script_db[name][sname] = ui_get(textbox)
                                    client_delay_call(0.01, function()
                                        _cfunction()
                                    end)
                                end
    
                                _cfunction()
    
                                return { label, textbox }
                            end,
    
                            ['boolean'] = function()
                                local checkbox = ui_new_checkbox(menu_tab[1], menu_tab[2], ('      > %s \n %s:%s'):format(sname, name, sname))
    
                                ui_set(checkbox, sval)
                                ui_set_callback(checkbox, function(c)
                                    script_db[name][sname] = ui_get(c)
                                end)
    
                                return { checkbox }
                            end,
    
                            ['table'] = function()
                                local slider = ui_new_slider(menu_tab[1], menu_tab[2], ('      > %s \n %s:%s'):format(sname, name, sname), sval.min, sval.max, sval.init_val, true, nil, sval.scale)
    
                                ui_set(slider, sval.value or sval.init_val)
                                ui_set_callback(slider, function(c)
                                    script_db[name][sname].value = ui_get(c)
                                end)
    
                                return { slider }
                            end
                        }
    
                        if _action[sval_type] ~= nil then
                            for _, val in pairs(_action[sval_type]()) do
                                table_insert(editor_data, val)
                            end
                        end
                    end
                end
            end
    
            local pre_config_save = function()
                ui_set(editor, false)
    
        
                for _, ref in pairs(editor_data) do
                    editor_cache[ref] = ui_get(ref)
                end
            end
        
            local post_config_save = function()
                ui_set(editor, false)
                
                for _, ref in pairs(editor_data) do
                    if editor_cache[ref] ~= nil then
                        ui_set(ref, editor_cache[ref])
                        editor_cache[ref] = nil
                    end
                end
            end
        
            client_set_event_callback('pre_config_save', function() pre_config_save() end)
            client_set_event_callback('post_config_save', function() post_config_save() end)
            client_set_event_callback('pre_config_load', function() pre_config_save() end)
            client_set_event_callback('post_config_load', function() post_config_save() end)
    
            editor_callback = function()
                local editor_active = ui_get(editor)
        
                for _, ref in pairs(editor_data) do
                    ui_set_visible(ref, editor_active)
                end
            end
        
            ui_set_callback(editor, editor_callback)
            editor_callback()
        end
    
        local keybind_editor = function()
            local create_table = function(tbl)
                local new_table = { }
        
                for k in pairs(tbl) do
                    table_insert(new_table, k)
                end
            
                table_sort(new_table, function(a, b)
                    return a:lower() < b:lower()
                end)
        
                local new_table2 = {
                    '» Create new keybind'
                }
        
                for i=1, #new_table do
                    table_insert(new_table2, new_table[i])
                end
        
                return new_table2
            end
        
            local generate_kb = function()
                local new_table = { }
                
                for id, hotkey in pairs(script_db.keybinds) do
                    local custom_name = hotkey.custom_name
                    custom_name = (custom_name and #tostring(custom_name) > 0) and custom_name or nil
    
                    new_table[custom_name or (hotkey.reference[3] or '?')] = {
                        hotkey_id = id,
                        reference = hotkey.reference,
                        custom_name = hotkey.custom_name,
                        ui_offset = hotkey.ui_offset,
                        require = hotkey.require
                    }
                end
    
                return new_table
            end
            
            local hk_callback, listbox_callback
            local original_hk = {
                reference = { '', '', '' },
                custom_name = '',
                ui_offset = 1,
                require = ''
            }
    
            local offset_type = {
                'Basic',
                'Extended'
            }
    
            local new_hotkey = original_hk
            
            local hk_database = generate_kb()
            local hk_list = create_table(hk_database)
    
            local hk_editor = ui_new_checkbox(menu_tab[1], menu_tab[2], 'Solus Hotkey editor')
            local listbox = ui_new_listbox(menu_tab[1], menu_tab[2], 'Solus Keybinds', hk_list)
        
            local require = {
                ui_new_checkbox(menu_tab[1], menu_tab[2], 'Custom hotkey'),
        
                ui_new_label(menu_tab[1], menu_tab[2], 'File name (without ".lua")'),
                ui_new_textbox(menu_tab[1], menu_tab[2], 'solus:keybinds:required_file')
            }
        
            local custom_name = {
                ui_new_checkbox(menu_tab[1], menu_tab[2], 'Custom name'),
                ui_new_label(menu_tab[1], menu_tab[2], 'Original name'),
                ui_new_textbox(menu_tab[1], menu_tab[2], 'solus:keybinds:custom_name')
            }
    
            local reference = {
                ui_new_label(menu_tab[1], menu_tab[2], 'Reference'),
                ui_new_textbox(menu_tab[1], menu_tab[2], 'solus:keybinds:reference1'),
                ui_new_textbox(menu_tab[1], menu_tab[2], 'solus:keybinds:reference2'),
                ui_new_textbox(menu_tab[1], menu_tab[2], 'solus:keybinds:reference3')
            }
    
            local ui_offset = {
                ui_new_combobox(menu_tab[1], menu_tab[2], 'Hotkey type', offset_type),
                ui_new_hotkey(menu_tab[1], menu_tab[3], ('Example: %s'):format(offset_type[1])),
    
                ui_new_checkbox(menu_tab[1], menu_tab[3], ('Example: %s'):format(offset_type[2])),
                ui_new_hotkey(menu_tab[1], menu_tab[3], ' ', true),
    
                ui_new_combobox(menu_tab[1], menu_tab[3], ('Example: %s'):format(offset_type[2]), '-'),
                ui_new_hotkey(menu_tab[1], menu_tab[3], ' ', true),
            }
    
            local save_changes = ui_new_button(menu_tab[1], menu_tab[2], 'Save Changes', function()
                local selected = hk_list[ui_get(listbox)+1] or hk_list[1]
                local ui_offset = ui_get(ui_offset[1]) == offset_type[2] and 2 or 1
    
                local reference = { ui_get(reference[2]):lower(), ui_get(reference[3]):lower(), ui_get(reference[4]) }
                local custom_name = ui_get(custom_name[1]) and ui_get(custom_name[3]) or ''
    
                if selected ~= hk_list[1] then
                    local cdata = hk_database[selected]
    
                    if cdata ~= nil then
                        script_db.keybinds[cdata.hotkey_id] = {
                            ui_offset = ui_offset,
                            reference = reference,
                            require = ui_get(require[1]) and ui_get(require[3]):lower() or '',
                            custom_name = custom_name
                        }
                    end
                else
                    local can_create, item = true, {
                        ui_offset = ui_offset,
                        reference = reference,
                        require = ui_get(require[1]) and ui_get(require[3]) or '',
                        custom_name = custom_name
                    }
    
                    local item_ref = {
                        item.reference[1]:lower(),
                        item.reference[2]:lower(),
                        item.reference[3]:lower()
                    }
    
                    for id, val in pairs(script_db.keybinds) do
                        local val_ref = {
                            val.reference[1]:lower(),
                            val.reference[2]:lower(),
                            val.reference[3]:lower()
                        }
    
                        if val_ref[1] == item_ref[1] and val_ref[2] == item_ref[2] and val_ref[3] == item_ref[3] then
                            can_create = false
                            break
                        end
                    end
    
                    if can_create and m_hotkeys_create(item) then
                        script_db.keybinds[#script_db.keybinds+1] = item
    
                        client_color_log(216, 181, 121, ('[%s] \1\0'):format(script_name))
                        client_color_log(255, 255, 255, 'Created hotkey \1\0')
                        client_color_log(155, 220, 220, ('[ %s ]'):format(table_concat(item.reference, ' > ')))
                    end
    
                    if not can_create then
                        client_color_log(216, 181, 121, ('[%s] \1\0'):format(script_name))
                        client_color_log(255, 255, 255, 'Could\'nt create hotkey \1\0')
                        client_color_log(155, 220, 220, '[ keybind already exists ]')
                        error()
                    end
                end
    
                m_hotkeys_update = true
    
                hk_database = generate_kb()
                hk_list = create_table(hk_database)
    
                ui_update(listbox, hk_list)
                
                listbox_callback(listbox)
                hk_callback()
            end)
    
            local delete_hk = ui_new_button(menu_tab[1], menu_tab[2], 'Delete Hotkey', function()
                local selected = hk_list[ui_get(listbox)+1] or hk_list[1]
    
                if selected ~= hk_list[1] then
                    local cdata = hk_database[selected]
    
                    script_db.keybinds[cdata.hotkey_id] = nil
    
                    local new_db = { }
    
                    for i=1, #script_db.keybinds do
                        if script_db.keybinds[i] ~= nil then
                            new_db[#new_db+1] = script_db.keybinds[i]
                        end
                    end
    
                    script_db.keybinds = new_db
    
                    client_color_log(216, 181, 121, ('[%s] \1\0'):format(script_name))
                    client_color_log(255, 255, 255, 'Removed hotkey \1\0')
                    client_color_log(155, 220, 220, ('[ %s ]'):format(table_concat(cdata.reference, ' > ')))
    
                    m_hotkeys_update = true
    
                    hk_database = generate_kb()
                    hk_list = create_table(hk_database)
        
                    ui_update(listbox, hk_list)
                    
                    listbox_callback(listbox)
                    hk_callback()
                    
                end
            end)
        
            hk_callback = function()
                local active = ui_get(hk_editor)
                local LBC = ui_get(listbox) == 0
        
                ui_set_visible(listbox, active)
        
                ui_set_visible(require[1], active and LBC)
                ui_set_visible(require[2], active and ui_get(require[1]) and LBC)
                ui_set_visible(require[3], active and ui_get(require[1]) and LBC)
        
                ui_set_visible(custom_name[1], active)
                ui_set_visible(custom_name[2], active and ui_get(custom_name[1]) and not LBC)
                ui_set_visible(custom_name[3], active and ui_get(custom_name[1]))
    
                ui_set_visible(reference[1], active)
                ui_set_visible(reference[2], active and LBC)
                ui_set_visible(reference[3], active and LBC)
                ui_set_visible(reference[4], active and LBC)
    
                ui_set_visible(save_changes, active)
                ui_set_visible(delete_hk, active and not LBC)
    
                for i=1, #ui_offset do
                    ui_set_visible(ui_offset[i], active and LBC)
                end
            end
    
            listbox_callback = function(c)
                local local_bd = hk_database
                local selected = hk_list[ui_get(c)+1] or hk_list[1]
    
                local cdata = local_bd[selected]
    
                if cdata == nil then
                    cdata = new_hotkey
                end
    
                local ext_data = {
                    require = { #cdata.require > 0, cdata.require or '' },
                    custom_name = { cdata.custom_name ~= '', ('Original name: %s'):format(cdata.reference[3]), cdata.custom_name },
    
                    reference = {
                        ('Reference: %s > %s (%d)'):format(cdata.reference[1], cdata.reference[2], cdata.ui_offset),
                        cdata.reference[1], cdata.reference[2], cdata.reference[3]
                    },
    
                    ui_offset = cdata.ui_offset
                }
    
                ui_set(reference[1], selected ~= hk_list[1] and ext_data.reference[1] or 'Reference')
    
                ui_set(require[1], ext_data.require[1])
                ui_set(require[3], ext_data.require[2])
            
                ui_set(custom_name[1], ext_data.custom_name[1])
                ui_set(custom_name[2], ext_data.custom_name[2])
                ui_set(custom_name[3], ext_data.custom_name[3])
    
                ui_set(reference[2], ext_data.reference[2])
                ui_set(reference[3], ext_data.reference[3])
                ui_set(reference[4], ext_data.reference[4])
    
                ui_set(ui_offset[1], offset_type[ext_data.ui_offset])
    
                hk_callback()
            end
    
            client_set_event_callback('pre_config_save', function() ui_set(hk_editor, false) end)
            client_set_event_callback('post_config_load', function() ui_set(hk_editor, false) end)
    
            ui_set_callback(hk_editor, hk_callback)
            ui_set_callback(listbox, listbox_callback)
            ui_set_callback(require[1], hk_callback)
            ui_set_callback(custom_name[1], hk_callback)
        
            hk_callback()
    
            return hk_editor
        end
    
        client_set_event_callback('console_input', function(e)
            local e = e:gsub(' ', '')
            local _action = {
                ['solus:watermark:set_suffix'] = function()
                    script_db.watermark.suffix = ''
                    database_write(database_name, script_db)
        
                    client_color_log(216, 181, 121, ('[%s] \1\0'):format(script_name))
                    client_color_log(155, 220, 220, 'Suffix is now active')
    
                    client_reload_active_scripts()
                end,
    
                ['solus:watermark:unset_suffix'] = function()
                    script_db.watermark.suffix = nil
                    database_write(database_name, script_db)
        
                    client_color_log(216, 181, 121, ('[%s] \1\0'):format(script_name))
                    client_color_log(155, 220, 220, 'Suffix is now inactive')
    
                    client_reload_active_scripts()
                end,
    
                ['solus:reset'] = function()
                    for name in pairs(script_db) do
                        script_db[name] = name == 'keybinds' and script_db.keybinds or { }
                    end
    
                    database_write(database_name, script_db)
    
                    client_color_log(216, 181, 121, ('[%s] \1\0'):format(script_name))
                    client_color_log(255, 0, 0, 'Wiping data sectors')
    
                    client_reload_active_scripts()
                end,
    
                ['solus:keybinds:reset'] = function()
                    script_db.keybinds = original_db.keybinds
    
                    database_write(database_name, script_db)
    
                    client_color_log(216, 181, 121, ('[%s] \1\0'):format(script_name))
                    client_color_log(255, 0, 0, 'Wiping keybinds sector')
    
                    client_reload_active_scripts()
                end
            }
    
            if _action[e] ~= nil then
                _action[e]()
    
                return true
            end
        end)
    
        data_editor()
        keybind_editor()
    end
}

ms_classes.watermark()
ms_classes.spectators()
ms_classes.keybinds()
ms_classes.antiaim()
ms_classes.ilstate()

client_delay_call(0.1, ms_classes.editor)
client_set_event_callback('shutdown', function()
    database_write(database_name, script_db)
end)

local ms_fade_callback = function()
    local active = ui_get(ms_palette)

    ui_set_visible(ms_fade_offset, active ~= menu_palette[1] and active == menu_palette[2])
    ui_set_visible(ms_fade_frequency, active ~= menu_palette[1] and active == menu_palette[3])
    ui_set_visible(ms_fade_split_ratio, active ~= menu_palette[1])
end

ui_set_callback(ms_palette, ms_fade_callback)
ms_fade_callback()
 
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Failed to load lua New Script --ERROR--
[string "-- local variables for API f..."]:2: attempt to index global 'client' (a nil value)
stack traceback:
[string "-- local variables for API f..."]:2: in main chunk--

я реально не знаю откуда это у меня , но пусть те, у кого есть скит чекнут это
Код:
-- local variables for API functions. any changes to the line below will be lost on re-generation
local bit_band, bit_lshift, client_color_log, client_create_interface, client_delay_call, client_find_signature, client_key_state, client_reload_active_scripts, client_screen_size, client_set_event_callback, client_system_time, client_timestamp, client_unset_event_callback, database_read, database_write, entity_get_classname, entity_get_local_player, entity_get_origin, entity_get_player_name, entity_get_prop, entity_get_steam64, entity_is_alive, globals_framecount, globals_realtime, math_ceil, math_floor, math_max, math_min, panorama_loadstring, renderer_gradient, renderer_line, renderer_rectangle, table_concat, table_insert, table_remove, table_sort, ui_get, ui_is_menu_open, ui_mouse_position, ui_new_checkbox, ui_new_color_picker, ui_new_combobox, ui_new_slider, ui_set, ui_set_visible, setmetatable, pairs, error, globals_absoluteframetime, globals_curtime, globals_frametime, globals_maxplayers, globals_tickcount, globals_tickinterval, math_abs, type, pcall, renderer_circle_outline, renderer_load_rgba, renderer_measure_text, renderer_text, renderer_texture, tostring, ui_name, ui_new_button, ui_new_hotkey, ui_new_label, ui_new_listbox, ui_new_textbox, ui_reference, ui_set_callback, ui_update, unpack, tonumber = bit.band, bit.lshift, client.color_log, client.create_interface, client.delay_call, client.find_signature, client.key_state, client.reload_active_scripts, client.screen_size, client.set_event_callback, client.system_time, client.timestamp, client.unset_event_callback, database.read, database.write, entity.get_classname, entity.get_local_player, entity.get_origin, entity.get_player_name, entity.get_prop, entity.get_steam64, entity.is_alive, globals.framecount, globals.realtime, math.ceil, math.floor, math.max, math.min, panorama.loadstring, renderer.gradient, renderer.line, renderer.rectangle, table.concat, table.insert, table.remove, table.sort, ui.get, ui.is_menu_open, ui.mouse_position, ui.new_checkbox, ui.new_color_picker, ui.new_combobox, ui.new_slider, ui.set, ui.set_visible, setmetatable, pairs, error, globals.absoluteframetime, globals.curtime, globals.frametime, globals.maxplayers, globals.tickcount, globals.tickinterval, math.abs, type, pcall, renderer.circle_outline, renderer.load_rgba, renderer.measure_text, renderer.text, renderer.texture, tostring, ui.name, ui.new_button, ui.new_hotkey, ui.new_label, ui.new_listbox, ui.new_textbox, ui.reference, ui.set_callback, ui.update, unpack, tonumber

-- posting the entire source of the script
-- since it got leaked by people who cracked gamesense
-- p.s nice one @esoterik, u could've prevented it but instead u let people get raw src of the script
-- p.s.s imagine streaming raw srcs of the workshop scripts (literally no xor/obfuscation/compilation etc.) :sunglasses:

local ffi = require 'ffi'
local vector = require 'vector'
local images = require 'gamesense/images'
local anti_aim = require 'gamesense/antiaim_funcs'

local dragging_fn = function(name, base_x, base_y) return (function()local a={}local b,c,d,e,f,g,h,i,j,k,l,m,n,o;local p={__index={drag=function(self,...)local q,r=self:get()local s,t=a.drag(q,r,...)if q~=s or r~=t then self:set(s,t)end;return s,t end,set=function(self,q,r)local j,k=client_screen_size()ui_set(self.x_reference,q/j*self.res)ui_set(self.y_reference,r/k*self.res)end,get=function(self)local j,k=client_screen_size()return ui_get(self.x_reference)/self.res*j,ui_get(self.y_reference)/self.res*k end}}function a.new(u,v,w,x)x=x or 10000;local j,k=client_screen_size()local y=ui_new_slider('LUA','A',u..' window position',0,x,v/j*x)local z=ui_new_slider('LUA','A','\n'..u..' window position y',0,x,w/k*x)ui_set_visible(y,false)ui_set_visible(z,false)return setmetatable({name=u,x_reference=y,y_reference=z,res=x},p)end;function a.drag(q,r,A,B,C,D,E)if globals_framecount()~=b then c=ui_is_menu_open()f,g=d,e;d,e=ui_mouse_position()i=h;h=client_key_state(0x01)==true;m=l;l={}o=n;n=false;j,k=client_screen_size()end;if c and i~=nil then if(not i or o)and h and f>q and g>r and f<q+A and g<r+B then n=true;q,r=q+d-f,r+e-g;if not D then q=math_max(0,math_min(j-A,q))r=math_max(0,math_min(k-B,r))end end end;table_insert(l,{q,r,A,B})return q,r,A,B end;return a end)().new(name, base_x, base_y) end
local graphs = function()local a={}function a:renderer_line(b,c,d)renderer_line(b.x,b.y,c.x,c.y,d.r,d.g,d.b,d.a)end;function a:renderer_rectangle_outlined(b,c,d)renderer_line(b.x,b.y,b.x,c.y,d.r,d.g,d.b,d.a)renderer_line(b.x,b.y,c.x,b.y,d.r,d.g,d.b,d.a)renderer_line(c.x,b.y,c.x,c.y,d.r,d.g,d.b,d.a)renderer_line(b.x,c.y,c.x,c.y,d.r,d.g,d.b,d.a)end;function a:renderer_rectangle_filled(b,c,d)local e=c.x-b.x;local f=c.y-b.y;if e<0 then if f<0 then renderer_rectangle(c.x,c.y,-e,-f,d.r,d.g,d.b,d.a)else renderer_rectangle(c.x,b.y,-e,f,d.r,d.g,d.b,d.a)end else if f<0 then renderer_rectangle(b.x,c.y,e,-f,d.r,d.g,d.b,d.a)else renderer_rectangle(b.x,b.y,e,f,d.r,d.g,d.b,d.a)end end end;function a:renderer_rectangle_outlined(b,c,d)renderer_line(b.x,b.y,b.x,c.y,d.r,d.g,d.b,d.a)renderer_line(b.x,b.y,c.x,b.y,d.r,d.g,d.b,d.a)renderer_line(c.x,b.y,c.x,c.y,d.r,d.g,d.b,d.a)renderer_line(b.x,c.y,c.x,c.y,d.r,d.g,d.b,d.a)end;function a:renderer_rectangle_filled_gradient(b,c,g,h,i)local e=c.x-b.x;local f=c.y-b.y;if e<0 then if f<0 then renderer_gradient(c.x,c.y,-e,-f,g.r,g.g,g.b,g.a,h.r,h.g,h.b,h.a,i)else renderer_gradient(c.x,b.y,-e,f,g.r,g.g,g.b,g.a,h.r,h.g,h.b,h.a,i)end else if f<0 then renderer_gradient(b.x,c.y,e,-f,h.r,h.g,h.b,h.a,g.r,g.g,g.b,g.a,i)else renderer_gradient(b.x,b.y,e,f,h.r,h.g,h.b,h.a,g.r,g.g,g.b,g.a,i)end end end;function a:draw(j,k,l,m,n,o)local p=k;local q=n.clr_1;k=0;l=l-p;n.h=n.h-n.thickness;if o then a:renderer_rectangle_outlined({x=n.x,y=n.y},{x=n.x+n.w-1,y=n.y+n.h-1+n.thickness},{r=q[1],g=q[2],b=q[3],a=q[4]})end;if k==l then a:renderer_line({x=n.x,y=n.y+n.h},{x=n.x+n.w,y=n.y+n.h},{r=q[1],g=q[2],b=q[3],a=q[4]})return end;local r=n.w/(m-1)local s=l-k;for t=1,m-1 do local u={(j[t]-p)/s,(j[t+1]-p)/s}local v={{x=n.x+r*(t-1),y=n.y+n.h-n.h*u[1]},{x=n.x+r*t,y=n.y+n.h-n.h*u[2]}}for t=1,n.thickness do a:renderer_line({x=v[1].x,y=v[1].y+t-1},{x=v[2].x,y=v[2].y+t-1},{r=q[1],g=q[2],b=q[3],a=q[4]})end end end;function a:draw_histogram(j,k,l,m,n,o)local p=k;k=0;l=l-p;if o then a:renderer_rectangle_outlined({x=n.x,y=n.y},{x=n.x+n.w-1,y=n.y+n.h-1},{r=255,g=255,b=255,a=255})end;local r=n.w/(m-1)local s=l-k;for t=1,m-1 do local u={(j[t]-p)/s,(j[t+1]-p)/s}local v={{x=math_floor(n.x+r*(t-1)),y=math_floor(n.y+n.h-n.h*u[1])},{x=math_floor(n.x+r*t),y=math_floor(n.y+n.h)},isZero=math_floor(n.y+n.h)==math_floor(n.y+n.h-n.h*u[1])}if n.sDrawBar=="fill"then a:renderer_rectangle_filled({x=v[1].x,y=v[1].y},{x=v[2].x,y=v[2].y},{r=n.clr_1[1],g=n.clr_1[2],b=n.clr_1[3],a=n.clr_1[4]})elseif n.sDrawBar=="gradient_fadeout"then a:renderer_rectangle_filled_gradient({x=v[1].x,y=v[1].y},{x=v[2].x,y=v[2].y},{r=n.clr_1[1],g=n.clr_1[2],b=n.clr_1[3],a=0},{r=n.clr_1[1],g=n.clr_1[2],b=n.clr_1[3],a=n.clr_1[4]},false)elseif n.sDrawBar=="gradient_fadein"then a:renderer_rectangle_filled_gradient({x=v[1].x,y=v[1].y},{x=v[2].x,y=v[2].y},{r=n.clr_1[1],g=n.clr_1[2],b=n.clr_1[3],a=n.clr_1[4]},{r=n.clr_1[1],g=n.clr_1[2],b=n.clr_1[3],a=0},false)else end;if n.bDrawPeeks and not v.isZero then a:renderer_line({x=v[1].x,y=v[1].y},{x=v[2].x,y=v[1].y},{r=n.clr_2[1],g=n.clr_2[2],b=n.clr_2[3],a=n.clr_2[4]})end end end;return a end
local gram_create = function(value, count) local gram = { }; for i=1, count do gram[i] = value; end return gram; end
local gram_update = function(tab, value, forced) local new_tab = tab; if forced or new_tab[#new_tab] ~= value then table_insert(new_tab, value); table_remove(new_tab, 1); end; tab = new_tab; end
local get_average = function(tab) local elements, sum = 0, 0; for k, v in pairs(tab) do sum = sum + v; elements = elements + 1; end return sum / elements; end
local hsv_to_rgb = function(b,c,d,e)local f,g,h;local i=math_floor(b*6)local j=b*6-i;local k=d*(1-c)local l=d*(1-j*c)local m=d*(1-(1-j)*c)i=i%6;if i==0 then f,g,h=d,m,k elseif i==1 then f,g,h=l,d,k elseif i==2 then f,g,h=k,d,m elseif i==3 then f,g,h=k,l,d elseif i==4 then f,g,h=m,k,d elseif i==5 then f,g,h=d,k,l end;return f*255,g*255,h*255,e*255 end
local notes = function(b)local c=function(d,e)local f={}for g in pairs(d)do table_insert(f,g)end;table_sort(f,e)local h=0;local i=function()h=h+1;if f[h]==nil then return nil else return f[h],d[f[h]]end end;return i end;local j={get=function(k)local l,m=0,{}for n,o in c(package.solus_notes)do if o==true then l=l+1;m[#m+1]={n,l}end end;for p=1,#m do if m[p][1]==b then return k(m[p][2]-1)end end end,set_state=function(q)package.solus_notes[b]=q;table_sort(package.solus_notes)end,unset=function()client_unset_event_callback('shutdown',callback)end}client_set_event_callback('shutdown',function()if package.solus_notes[b]~=nil then package.solus_notes[b]=nil end end)if package.solus_notes==nil then package.solus_notes={}end;return j end
local item_count = function(b)if b==nil then return 0 end;if#b==0 then local c=0;for d in pairs(b)do c=c+1 end;return c end;return#b end
local contains = function(b,c)for d=1,#b do if b[d]==c then return true end end;return false end
local create_integer = function(b,c,d,e)return{min=b,max=c,init_val=d,scale=e,value=d}end

local read_database = function(script_name, db_name, original)
    if (script_name == nil or script_name == '') or (db_name == nil or db_name == '') or (original == nil or original == { }) then
        client_color_log(216, 181, 121, ('[%s] \1\0'):format(script_name))
        client_color_log(255, 0, 0, 'Error occured while parsing data')
       
        error()
    end

    local dbase = database_read(db_name)
    local new_data, corrupted_data, missing_sectors =
        false, false, { }

    if dbase == nil then
        dbase, new_data = original, true
    else
        for name in pairs(dbase) do
            local found_sector = false

            for oname in pairs(original) do
                if name == oname then
                    found_sector = true
                end
            end

            if not found_sector then
                dbase[name] = nil
            end
        end

        for name, val in pairs(original) do
            if dbase[name] == nil then  
                dbase[name], corrupted_data = val, true
                missing_sectors[#missing_sectors+1] = '*' .. name
            else
                local corrupted_sector = false
                for sname, sdata in pairs(val) do
                    if sname ~= 'keybinds' and dbase[name][sname] == nil or type(sdata) ~= type(dbase[name][sname]) then
                        dbase[name][sname], corrupted_data = sdata, true

                        if not corrupted_sector then
                            missing_sectors[#missing_sectors+1] = '*' .. name
                            corrupted_sector = true
                        end
                    end
                end
            end
        end

        if #missing_sectors > 0 then
            client_color_log(216, 181, 121, ('[%s] \1\0'):format(script_name))
            client_color_log(255, 255, 255, ('Repairing %d sector(s) \1\0'):format(#missing_sectors))
            client_color_log(155, 220, 220, ('[ %s ]'):format(table_concat(missing_sectors, ' ')))
        end
    end

    if new_data or corrupted_data then
        database_write(db_name, dbase)
    end

    return dbase, original
end

local script_name = 'solus'
local database_name = 'solus'
local menu_tab = { 'LUA', 'A', 'B' }
local menu_palette = { 'Solid', 'Fade', 'Dynamic fade' }
local m_hotkeys, m_hotkeys_update, m_hotkeys_create = { }, true

local ms_watermark = ui_new_checkbox('CONFIG', 'Presets', 'Watermark')
local ms_spectators = ui_new_checkbox('CONFIG', 'Presets', 'Spectators')
local ms_keybinds = ui_new_checkbox('CONFIG', 'Presets', 'Hotkey list')
local ms_antiaim = ui_new_checkbox('CONFIG', 'Presets', 'Anti-aimbot indication')
local ms_ieinfo = ui_new_checkbox('CONFIG', 'Presets', 'Frequency update information')

local ms_palette, ms_color =
    ui_new_combobox('CONFIG', 'Presets', 'Solus Palette', menu_palette),
    ui_new_color_picker('CONFIG', 'Presets', 'Solus Global color', 142, 165, 229, 85)

local ms_fade_offset = ui_new_slider('CONFIG', 'Presets', 'Fade offset', 1, 1000, 825, false, nil, 0.001)
local ms_fade_frequency = ui_new_slider('CONFIG', 'Presets', 'Fade frequency', 1, 100, 10, false, nil, 0.01)
local ms_fade_split_ratio = ui_new_slider('CONFIG', 'Presets', 'Fade split ratio', 0, 100, 100, false, nil, 0.01)

local script_db, original_db = read_database(script_name, database_name, {
    watermark = {
        nickname = '',      
        beta_status = true,
        gc_state = true,
        style = create_integer(1, 4, 1, 1),
        suffix = nil,
    },

    spectators = {
        avatars = true,
        auto_position = true
    },

    keybinds = {
        {
            require = '',
            reference = { 'legit', 'aimbot', 'Enabled' },
            custom_name = 'Legit aimbot',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'legit', 'triggerbot', 'Enabled' },
            custom_name = 'Legit triggerbot',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'rage', 'aimbot', 'Enabled' },
            custom_name = 'Rage aimbot',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'rage', 'aimbot', 'Force safe point' },
            custom_name = 'Safe point',
            ui_offset = 1
        },


        {
            require = '',
            reference = { 'rage', 'other', 'Quick stop' },
            custom_name = '',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'rage', 'other', 'Quick peek assist' },
            custom_name = '',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'rage', 'other', 'Force body aim' },
            custom_name = '',
            ui_offset = 1
        },

        {
            require = '',
            reference = { 'rage', 'other', 'Duck peek assist' },
            custom_name = '',
            ui_offset = 1
        },

        {
            require = '',
            reference = { 'rage', 'other', 'Double tap' },
            custom_name = '',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'rage', 'other', 'Anti-aim correction override' },
            custom_name = 'Resolver override',
            ui_offset = 1
        },


        {
            require = '',
            reference = { 'aa', 'anti-aimbot angles', 'Freestanding' },
            custom_name = '',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'aa', 'other', 'Slow motion' },
            custom_name = '',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'aa', 'other', 'On shot anti-aim' },
            custom_name = '',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'aa', 'other', 'Fake peek' },
            custom_name = '',
            ui_offset = 2
        },


        {
            require = '',
            reference = { 'misc', 'movement', 'Z-Hop' },
            custom_name = '',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'misc', 'movement', 'Pre-speed' },
            custom_name = '',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'misc', 'movement', 'Blockbot' },
            custom_name = '',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'misc', 'movement', 'Jump at edge' },
            custom_name = '',
            ui_offset = 2
        },


        {
            require = '',
            reference = { 'misc', 'miscellaneous', 'Last second defuse' },
            custom_name = '',
            ui_offset = 1
        },

        {
            require = '',
            reference = { 'misc', 'miscellaneous', 'Free look' },
            custom_name = '',
            ui_offset = 1
        },

        {
            require = '',
            reference = { 'misc', 'miscellaneous', 'Ping spike' },
            custom_name = '',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'misc', 'miscellaneous', 'Automatic grenade release' },
            custom_name = 'Grenade release',
            ui_offset = 2
        },

        {
            require = '',
            reference = { 'visuals', 'player esp', 'Activation type' },
            custom_name = 'Visuals',
            ui_offset = 1
        },
    },
})

local get_bar_color = function()
    local r, g, b, a = ui_get(ms_color)

    local palette = ui_get(ms_palette)

    if palette ~= menu_palette[1] then
        local rgb_split_ratio = ui_get(ms_fade_split_ratio) / 100

        local h = palette == menu_palette[3] and
            globals_realtime() * (ui_get(ms_fade_frequency) / 100) or
            ui_get(ms_fade_offset) / 1000

        r, g, b = hsv_to_rgb(h, 1, 1, 1)
        r, g, b =
            r * rgb_split_ratio,
            g * rgb_split_ratio,
            b * rgb_split_ratio
    end

    return r, g, b, a
end

local get_color = function(number, max, i)
    local Colors = {
        { 255, 0, 0 },
        { 237, 27, 3 },
        { 235, 63, 6 },
        { 229, 104, 8 },
        { 228, 126, 10 },
        { 220, 169, 16 },
        { 213, 201, 19 },
        { 176, 205, 10 },
        { 124, 195, 13 }
    }

    local math_num = function(int, max, declspec)
        local int = (int > max and max or int)
        local tmp = max / int;

        if not declspec then declspec = max end

        local i = (declspec / tmp)
        i = (i >= 0 and math_floor(i + 0.5) or math_ceil(i - 0.5))

        return i
    end

    i = math_num(number, max, #Colors)

    return
        Colors[i <= 1 and 1 or i][1],
        Colors[i <= 1 and 1 or i][2],
        Colors[i <= 1 and 1 or i][3],
        i
end

local ms_classes = {
    watermark = function()
        local note = notes 'a_watermark'
        local cstyle = { [1] = 'gamesense', [2] = 'gamesense.pub', [3] = 'skeet', [4] = 'skeet.cc' }

        local has_beta = pcall(ui_reference, 'misc', 'Settings', 'Crash logs')
        local get_name = panorama_loadstring([[ return MyPersonaAPI.GetName() ]])
        local get_gc_state = panorama_loadstring([[ return MyPersonaAPI.IsConnectedToGC() ]])

        local classptr = ffi.typeof('void***')
        local latency_ptr = ffi.typeof('float(__thiscall*)(void*, int)')

        local rawivengineclient = client_create_interface('engine.dll', 'VEngineClient014') or error('VEngineClient014 wasnt found', 2)
        local ivengineclient = ffi.cast(classptr, rawivengineclient) or error('rawivengineclient is nil', 2)
        local is_in_game = ffi.cast('bool(__thiscall*)(void*)', ivengineclient[0][26]) or error('is_in_game is nil')

        local g_paint_handler = function()
            local state = ui_get(ms_watermark)
            local r, g, b, a = get_bar_color()

            note.set_state(state)

            note.get(function(id)
                local data_wm = script_db.watermark or { }
                local data_nickname = data_wm.nickname and tostring(data_wm.nickname) or ''
                local data_suffix = (data_wm.suffix and tostring(data_wm.suffix) or ''):gsub('beta', '')

                if data_wm.beta_status and has_beta and (not data_suffix or #data_suffix < 1) then
                    data_suffix = 'beta'
                end

                local sys_time = { client_system_time() }
                local actual_time = ('%02d:%02d:%02d'):format(sys_time[1], sys_time[2], sys_time[3])

                local is_connected_to_gc = not data_wm.gc_state or get_gc_state()
                local gc_state = not is_connected_to_gc and '\x20\x20\x20\x20\x20' or ''

                local nickname = #data_nickname > 0 and data_nickname or get_name()
                local suffix = ('%s%s'):format(
                    cstyle[data_wm.style and data_wm.style.value or 1] or cstyle[1],
                    #data_suffix > 0 and (' [%s]'):format(data_suffix) or ''
                )
       
                local text = ('%s%s | %s | %s'):format(gc_state, suffix, nickname, actual_time)
       
                if is_in_game(is_in_game) == true then
                    local latency = client.latency()*1000
                    local latency_text = latency > 5 and (' | delay: %dms'):format(latency) or ''

                    text = ('%s%s | %s%s | %s'):format(gc_state, suffix, nickname, latency_text, actual_time)
                end
       
                local h, w = 18, renderer_measure_text(nil, text) + 8
                local x, y = client_screen_size(), 10 + (25*id)
       
                x = x - w - 10

                if ui_get(ms_palette) == menu_palette[1] then
                    renderer_rectangle(x, y, w, 2, r, g, b, 255)
                else
                    renderer_gradient(x, y, (w/2)+1, 2, g, b, r, 255, r, g, b, 255, true)
                    renderer_gradient(x + w/2, y, w-w/2, 2, r, g, b, 255, b, r, g, 255, true)
                end

                renderer_rectangle(x, y + 2, w, h, 17, 17, 17, a)
                renderer_text(x+4, y + 4, 255, 255, 255, 255, '', 0, text)

                if not is_connected_to_gc then
                    local realtime = globals_realtime()*1.5
                   
                    if realtime%2 <= 1 then
                        renderer_circle_outline(x+10, y + 11, 89, 119, 239, 255, 5, 0, realtime%1, 2)
                    else
                        renderer_circle_outline(x+10, y + 11, 89, 119, 239, 255, 5, realtime%1*370, 1-realtime%1, 2)
                    end
                end
            end)
        end

        client_set_event_callback('paint_ui', g_paint_handler)
    end,

    spectators = function()
        local screen_size = { client_screen_size() }
        local screen_size = {
            screen_size[1] - screen_size[1] * cvar.safezonex:get_float(),
            screen_size[2] * cvar.safezoney:get_float()
        }

        local dragging = dragging_fn('Spectators', screen_size[1] / 1.385, screen_size[2] / 2)
        local m_alpha, m_active, m_contents, unsorted = 0, {}, {}, {}

        local get_spectating_players = function()
            local me = entity_get_local_player()

            local players, observing = { }, me
       
            for i = 1, globals_maxplayers() do
                if entity_get_classname(i) == 'CCSPlayer' then
                    local m_iObserverMode = entity_get_prop(i, 'm_iObserverMode')
                    local m_hObserverTarget = entity_get_prop(i, 'm_hObserverTarget')
       
                    if m_hObserverTarget ~= nil and m_hObserverTarget <= 64 and not entity_is_alive(i) and (m_iObserverMode == 4 or m_iObserverMode == 5) then
                        if players[m_hObserverTarget] == nil then
                            players[m_hObserverTarget] = { }
                        end
       
                        if i == me then
                            observing = m_hObserverTarget
                        end
       
                        table_insert(players[m_hObserverTarget], i)
                    end
                end
            end
       
            return players, observing
        end

        local g_paint_handler = function()
            local data_sp = script_db.spectators or { }

            local master_switch = ui_get(ms_spectators)
            local is_menu_open = ui_is_menu_open()
            local frames = 8 * globals_frametime()
       
            local latest_item = false
            local maximum_offset = 85
       
            local me = entity_get_local_player()
            local spectators, player = get_spectating_players()
       
            for i=1, 64 do
                unsorted[i] = {
                    idx = i,
                    active = false
                }
            end
       
            if spectators[player] ~= nil then
                for _, spectator in pairs(spectators[player]) do
                    unsorted[spectator] = {
                        idx = spectator,
       
                        active = (function()
                            if spectator == me then
                                return false
                            end

                            return true
                        end)(),

                        avatar = (function()
                            if not data_sp.avatars then
                                return nil
                            end

                            local steam_id = entity_get_steam64(spectator)
                            local avatar = images.get_steam_avatar(steam_id)
       
                            if steam_id == nil or avatar == nil then
                                return nil
                            end
       
                            if m_contents[spectator] == nil or m_contents[spectator].conts ~= avatar.contents then
                                m_contents[spectator] = {
                                    conts = avatar.contents,
                                    texture = renderer_load_rgba(avatar.contents, avatar.width, avatar.height)
                                }
                            end
       
                            return m_contents[spectator].texture
                        end)()
                    }
                end
            end
       
            for _, c_ref in pairs(unsorted) do
                local c_id = c_ref.idx
                local c_nickname = entity_get_player_name(c_ref.idx)
       
                if c_ref.active then
                    latest_item = true
       
                    if m_active[c_id] == nil then
                        m_active[c_id] = {
                            alpha = 0, offset = 0, active = true
                        }
                    end
       
                    local text_width = renderer_measure_text(nil, c_nickname)
       
                    m_active[c_id].active = true
                    m_active[c_id].offset = text_width
                    m_active[c_id].alpha = m_active[c_id].alpha + frames
                    m_active[c_id].avatar = c_ref.avatar
                    m_active[c_id].name = c_nickname
       
                    if m_active[c_id].alpha > 1 then
                        m_active[c_id].alpha = 1
                    end
                elseif m_active[c_id] ~= nil then
                    m_active[c_id].active = false
                    m_active[c_id].alpha = m_active[c_id].alpha - frames
       
                    if m_active[c_id].alpha <= 0 then
                        m_active[c_id] = nil
                    end
                end
       
                if m_active[c_id] ~= nil and m_active[c_id].offset > maximum_offset then
                    maximum_offset = m_active[c_id].offset
                end
            end
       
            if is_menu_open and not latest_item then
                local case_name = ' '
                local text_width = renderer_measure_text(nil, case_name)
       
                latest_item = true
                maximum_offset = maximum_offset < text_width and text_width or maximum_offset
       
                m_active[case_name] = {
                    name = '',
                    active = true,
                    offset = text_width,
                    alpha = 1
                }
            end
       
            local text = 'spectators'
            local x, y = dragging:get()
            local r, g, b, a = get_bar_color()
       
            local height_offset = 23
            local w, h = 55 + maximum_offset, 50
       
            w = w - (data_sp.avatars and 0 or 17)

            local right_offset = data_sp.auto_position and (x+w/2) > (({ client_screen_size() })[1] / 2)

            if ui_get(ms_palette) == menu_palette[1] then
                renderer_rectangle(x, y, w, 2, r, g, b, m_alpha*255)
            else
                renderer_gradient(x, y, (w/2)+1, 2, g, b, r, m_alpha*255, r, g, b, m_alpha*255, true)
                renderer_gradient(x + w/2, y, w-w/2, 2, r, g, b, m_alpha*255, b, r, g, m_alpha*255, true)
            end

            renderer_rectangle(x, y + 2, w, 18, 17, 17, 17, m_alpha*a)
       
            renderer_text(x - renderer_measure_text(nil, text) / 2 + w/2, y + 4, 255, 255, 255, m_alpha*255, '', 0, text)
       
            for c_name, c_ref in pairs(m_active) do
                local _, text_h = renderer_measure_text(nil, c_ref.name)

                renderer_text(x + ((c_ref.avatar and not right_offset) and text_h or -5) + 10, y + height_offset, 255, 255, 255, m_alpha*c_ref.alpha*255, '', 0, c_ref.name)
       
                if c_ref.avatar ~= nil then
                    renderer_texture(c_ref.avatar, x + (right_offset and w - 15 or 5), y + height_offset, text_h, text_h, 255, 255, 255, m_alpha*c_ref.alpha*255, 'f')
                end
       
                height_offset = height_offset + 15
            end

            dragging:drag(w, (3 + (15 * item_count(m_active))) * 2)

            if master_switch and item_count(m_active) > 0 and latest_item then
                m_alpha = m_alpha + frames; if m_alpha > 1 then m_alpha = 1 end
            else
                m_alpha = m_alpha - frames; if m_alpha < 0 then m_alpha = 0 end
            end
       
            if is_menu_open then
                m_active[' '] = nil
            end
        end

        client_set_event_callback('paint', g_paint_handler)
    end,

    keybinds = function()
        local screen_size = { client_screen_size() }
        local screen_size = {
            screen_size[1] - screen_size[1] * cvar.safezonex:get_float(),
            screen_size[2] * cvar.safezoney:get_float()
        }

        local dragging = dragging_fn('Keybinds', screen_size[1] / 1.385, screen_size[2] / 2.5)

        local m_alpha, m_active = 0, { }
        local hotkey_modes = { 'holding', 'toggled', 'disabled' }

        local elements = {
            rage = { 'aimbot', 'other' },
            aa = { 'anti-aimbot angles', 'fake lag', 'other' },
            legit = { 'weapon type', 'aimbot', 'triggerbot', 'other' },
            visuals = { 'player esp', 'colored models', 'other esp', 'effects' },
            misc = { 'miscellaneous', 'movement', 'settings' },
            skins = { 'knife options', 'glove options', 'weapon skin' },
            players = { 'players', 'adjustments' },
            config = { 'presets', 'lua' },
            lua = { 'a', 'b' }
        }

        local reference_if_exists = function(...)
            if pcall(ui_reference, ...) then
                 return true
            end
        end

        local create_item = function(data)
            local collected = { }

            local cname = data.custom_name
            local reference = { ui_reference(unpack(data.reference)) }
       
            for i=1, #reference do
                if i <= data.ui_offset then
                    collected[i] = reference[i]
                end
            end
       
            cname = (cname and #tostring(cname) > 0) and cname or nil

            data.reference[3] = data.ui_offset == 2 and ui_name(collected[1]) or data.reference[3]

            m_hotkeys[cname or (data.reference[3] or '?')] = {
                reference = data.reference,

                ui_offset = data.ui_offset,
                custom_name = cname,
                custom_file = data.require,
                collected = collected
            }

            return true
        end
       
        local create_custom_item = function(pdata)
            local reference = pdata.reference

            if  reference == nil or elements[reference[1]:lower()] == nil or
                not contains(elements[reference[1]:lower()], reference[2]:lower()) then
                return false
            end

            if reference_if_exists(unpack(reference)) then
                return create_item(pdata)
            else
                if pcall(require, pdata.require) and reference_if_exists(unpack(reference)) then
                    return create_item(pdata)
                else
                    local name = (pdata.require and #pdata.require > 0) and (pdata.require .. '.lua') or '-'

                    client_color_log(216, 181, 121, ('[%s] \1\0'):format(script_name))
                    client_color_log(155, 220, 220, ('Unable to reference hotkey: %s [ %s ]'):format(reference[3], name))
                end
            end

            return false
        end

        local g_paint_handler = function()
            local master_switch = ui_get(ms_keybinds)

            local is_menu_open = ui_is_menu_open()
            local frames = 8 * globals_frametime()
       
            local latest_item = false
            local maximum_offset = 66

            if m_hotkeys_update == true then
                m_hotkeys = { }
                m_active = { }

                for _, item in pairs((script_db.keybinds or { })) do
                    create_custom_item({
                        reference = item.reference,
                        custom_name = item.custom_name,
                        ui_offset = item.ui_offset or 1,
                        require = item.require
                    })
                end

                m_hotkeys_update = false
            end
       
            for c_name, c_data in pairs(m_hotkeys) do
                local item_active = true
                local c_ref = c_data.collected

                local items = item_count(c_ref)
                local state = { ui_get(c_ref[items]) }
       
                if items > 1 then
                    item_active = ui_get(c_ref[1])
                end
       
                if item_active and state[2] ~= 0 and (state[2] == 3 and not state[1] or state[2] ~= 3 and state[1]) then
                    latest_item = true
       
                    if m_active[c_name] == nil then
                        m_active[c_name] = {
                            mode = '', alpha = 0, offset = 0, active = true
                        }
                    end
       
                    local text_width = renderer_measure_text(nil, c_name)
       
                    m_active[c_name].active = true
                    m_active[c_name].offset = text_width
                    m_active[c_name].mode = hotkey_modes[state[2]]
                    m_active[c_name].alpha = m_active[c_name].alpha + frames
       
                    if m_active[c_name].alpha > 1 then
                        m_active[c_name].alpha = 1
                    end
                elseif m_active[c_name] ~= nil then
                    m_active[c_name].active = false
                    m_active[c_name].alpha = m_active[c_name].alpha - frames
       
                    if m_active[c_name].alpha <= 0 then
                        m_active[c_name] = nil
                    end
                end
       
                if m_active[c_name] ~= nil and m_active[c_name].offset > maximum_offset then
                    maximum_offset = m_active[c_name].offset
                end
            end
       
            if is_menu_open and not latest_item then
                local case_name = 'Menu toggled'
                local text_width = renderer_measure_text(nil, case_name)
       
                latest_item = true
                maximum_offset = maximum_offset < text_width and text_width or maximum_offset
       
                m_active[case_name] = {
                    active = true,
                    offset = text_width,
                    mode = '~',
                    alpha = 1,
                }
            end
       
            local text = 'keybinds'
            local x, y = dragging:get()
            local r, g, b, a = get_bar_color()
       
            local height_offset = 23
            local w, h = 75 + maximum_offset, 50
       
            if ui_get(ms_palette) == menu_palette[1] then
                renderer_rectangle(x, y, w, 2, r, g, b, m_alpha*255)
            else
                renderer_gradient(x, y, (w/2)+1, 2, g, b, r, m_alpha*255, r, g, b, m_alpha*255, true)
                renderer_gradient(x + w/2, y, w-w/2, 2, r, g, b, m_alpha*255, b, r, g, m_alpha*255, true)
            end

            renderer_rectangle(x, y + 2, w, 18, 17, 17, 17, m_alpha*a)
            renderer_text(x - renderer_measure_text(nil, text) / 2 + w/2, y + 4, 255, 255, 255, m_alpha*255, '', 0, text)
       
            for c_name, c_ref in pairs(m_active) do
                local key_type = '[' .. (c_ref.mode or '?') .. ']'
       
                renderer_text(x + 5, y + height_offset, 255, 255, 255, m_alpha*c_ref.alpha*255, '', 0, c_name)
                renderer_text(x + w - renderer_measure_text(nil, key_type) - 5, y + height_offset, 255, 255, 255, m_alpha*c_ref.alpha*255, '', 0, key_type)
       
                height_offset = height_offset + 15
            end
       
            dragging:drag(w, (3 + (15 * item_count(m_active))) * 2)

            if master_switch and item_count(m_active) > 0 and latest_item then
                m_alpha = m_alpha + frames

                if m_alpha > 1 then
                    m_alpha = 1
                end
            else
                m_alpha = m_alpha - frames

                if m_alpha < 0 then
                    m_alpha = 0
                end
            end
       
            if is_menu_open then
                m_active['Menu toggled'] = nil
            end
        end
       
        m_hotkeys_create = create_custom_item

        client_set_event_callback('paint', g_paint_handler)
    end,

    antiaim = function()
        local note = notes 'a_wbantiaim'
       
        local gram_fyaw = gram_create(0, 2)
        local teleport_data = gram_create(0, 3)

        local ind_phase, ind_num, ind_time = 0, 0, 0
        local last_sent, current_choke = 0, 0
        local teleport, last_origin = 0
        local breaking_lc = 0

        local g_setup_command = function(c)
            local me = entity_get_local_player()
       
            if c.chokedcommands == 0 then
                local m_origin = vector(entity_get_origin(me))
       
                if last_origin ~= nil then
                    teleport = (m_origin-last_origin):length2dsqr()
       
                    gram_update(teleport_data, teleport, true)
                end
       
                gram_update(gram_fyaw, math_abs(anti_aim.get_desync(1)), true)
       
                last_sent = current_choke
                last_origin = m_origin
            end
       
            breaking_lc =
                get_average(teleport_data) > 3200 and 1 or
                    (anti_aim.get_tickbase_shifting() > 0 and 2 or 0)
       
            current_choke = c.chokedcommands
        end

        local g_paint_handler = function()
            note.set_state(false)
       
            local me = entity_get_local_player()
           
            if me == nil or not entity_is_alive(me) then
                return
            end
       
            local state = ui_get(ms_antiaim)
            local _, _, _, a = get_bar_color()
       
            note.set_state(state)
            note.get(function(id)
                local ms_clr = { ui_get(ms_color) }
       
                local addr, nval = '', false
                local r, g, b = 150, 150, 150
       
                local fr = globals_frametime() * 3.75
                local min_offset = 1200+math_max(0, get_average(teleport_data)-3800)
                local teleport_mt = math_abs(math_min(teleport-3800, min_offset) / min_offset * 100)
       
                if ind_num ~= teleport_mt and ind_time < globals_realtime() then
                    ind_time = globals_realtime() + 0.005
                    ind_num = ind_num + (ind_num > teleport_mt and -1 or 1)
                end
       
                ind_phase = ind_phase + (breaking_lc == 1 and fr or -fr)
                ind_phase = ind_phase > 1 and 1 or ind_phase
                ind_phase = ind_phase < 0 and 0 or ind_phase
       
                if breaking_lc == 2 then
                    addr, ind_phase, ind_num = ' | SHIFTING', 0, 0
                    r, g, b = 228, 126, 10
                elseif ind_phase > 0.1 then
                    addr = ' | dst: \x20\x20\x20\x20\x20\x20\x20\x20\x20'
                end
       
                local text = ('FL: %s%s'):format(
                    (function()
                        if tonumber(last_sent) < 10 then
                            return '\x20\x20' .. last_sent
                        end

                        return last_sent
                    end)(),
                addr)
               
                local h, w = 17, renderer_measure_text(nil, text) + 8
                local x, y = client_screen_size(), 10 + (25*id)
       
                x = x - w - 10
       
                renderer_gradient(x, y + h, w/2, 1, 0, 0, 0, 25, r, g, b, 255, true)
                renderer_gradient(x + w/2, y + h, w - w/2, 1, r, g, b, 255, 0, 0, 0, 25, true)
       
                renderer_rectangle(x, y, w, h, 17, 17, 17, a)
                renderer_text(x+4, y + 2, 255, 255, 255, 255, '', 0, text)
       
                if ind_phase > 0 then
                    renderer_gradient(
                        x + w - renderer_measure_text(nil, ' | dst: ') + 2,
                        y + 6, math_min(100, ind_num) / 100 * 24, 5,
       
                        ms_clr[1], ms_clr[2], ms_clr[3], ind_phase*220,
                        ms_clr[1], ms_clr[2], ms_clr[3], ind_phase * 25,
       
                        true
                    )
                end
       
                -- FAKE INDICATION
                local lower_body = anti_aim.get_balance_adjust()
                local r, g, b = get_color(math_abs(anti_aim.get_desync()), 30)
       
                local timer = (lower_body.next_update - globals_curtime()) / 1.1 * 1
                local add_text = (lower_body.updating and timer >= 0) and '\x20\x20\x20\x20\x20' or ''
       
                local text = ('%sFAKE (%.1f°)'):format(add_text, get_average(gram_fyaw))
                local h, w = 18, renderer_measure_text(nil, text) + 8
       
                -- INDICATIN GRADIENT
                local dec = { r - (r/100 * 50), g - (g/100 * 50), b - (b/100 * 50) }
       
                renderer_gradient(x - w - 6, y, 2, h / 2, dec[1], dec[2], dec[3], 0, r, g, b, 255, false)
                renderer_gradient(x - w - 6, y + h/2, 2, h / 2, r, g, b, 255, dec[1], dec[2], dec[3], 0, false)
       
                -- BACKGROUND GRADIENT
                renderer_gradient(x - w - 4, y, w / 2, h, 17, 17, 17, 25,  17, 17, 17, a, true)
                renderer_gradient(x - w - 4 + w / 2, y, w / 2, h, 17, 17, 17, a,  17, 17, 17, 25, true)
                renderer_text(x - w, y + 2, 255, 255, 255, 255, '', 0, text)
       
                if lower_body.updating and timer >= 0 then
                    renderer_circle_outline(x - w + 6, y + 8.5, 89, 119, 239, 255, 5, 0, timer, 2)
                end
            end)
        end

        client_set_event_callback('setup_command', g_setup_command)
        client_set_event_callback('paint_ui', g_paint_handler)
    end,

    ilstate = function()
        local note = notes 'a_winput'
        local graphics = graphs()
       
        local formatting = (function(avg)
            if avg < 1 then return ('%.2f'):format(avg) end
            if avg < 10 then return ('%.1f'):format(avg) end
            return ('%d'):format(avg)
        end)

        local jmp_ecx = client_find_signature('engine.dll', '\xFF\xE1')
        local fnGetModuleHandle = ffi.cast('uint32_t(__fastcall*)(unsigned int, unsigned int, const char*)', jmp_ecx)
        local fnGetProcAddress = ffi.cast('uint32_t(__fastcall*)(unsigned int, unsigned int, uint32_t, const char*)', jmp_ecx)
       
        local pGetProcAddress = ffi.cast('uint32_t**', ffi.cast('uint32_t', client_find_signature('engine.dll', '\xFF\x15\xCC\xCC\xCC\xCC\xA3\xCC\xCC\xCC\xCC\xEB\x05')) + 2)[0][0]
        local pGetModuleHandle = ffi.cast('uint32_t**', ffi.cast('uint32_t', client_find_signature('engine.dll', '\xFF\x15\xCC\xCC\xCC\xCC\x85\xC0\x74\x0B')) + 2)[0][0]
        local BindExports = function(sModuleName, sFunctionName, sTypeOf) local ctype = ffi.typeof(sTypeOf) return function(...) return ffi.cast(ctype, jmp_ecx)(fnGetProcAddress(pGetProcAddress, 0, fnGetModuleHandle(pGetModuleHandle, 0, sModuleName), sFunctionName), 0, ...) end end
       
        local fnEnumDisplaySettingsA = BindExports("user32.dll", "EnumDisplaySettingsA", "int(__fastcall*)(unsigned int, unsigned int, unsigned int, unsigned long, void*)");
        local pLpDevMode = ffi.new("struct { char pad_0[120]; unsigned long dmDisplayFrequency; char pad_2[32]; }[1]")
       
        local gram_create = function(value, count) local gram = { }; for i=1, count do gram[i] = value; end return gram; end
        local gram_update = function(tab, value, forced) local new_tab = tab; if forced or new_tab[#new_tab] ~= value then table_insert(new_tab, value); table_remove(new_tab, 1); end; tab = new_tab; end
        local get_average = function(tab) local elements, sum = 0, 0; for k, v in pairs(tab) do sum = sum + v; elements = elements + 1; end return sum / elements; end
       
        local renderTime = client_timestamp()
        local lag_data = gram_create(0, 90)
        local fps_data = gram_create(0, 30)
        local g_frameRate, g_prev_frameRate = 0, 0
       
        local post_render, pre_render = function()
            renderTime = client_timestamp()
        end, function()
            gram_update(lag_data, client_timestamp() - renderTime)
        end
       
        client_set_event_callback('post_render', post_render)
        client_set_event_callback('pre_render', pre_render)

        fnEnumDisplaySettingsA(0, 4294967295, pLpDevMode[0])

        local g_paint_handler = function()
            g_frameRate = 0.9 * g_frameRate + (1.0 - 0.9) * globals_absoluteframetime()
            gram_update(fps_data, math_abs(g_prev_frameRate-(1/g_frameRate)), true)
            g_prev_frameRate = 1/g_frameRate

            local state = ui_get(ms_ieinfo)
            local _, _, _, a = get_bar_color()

            note.set_state(state)
            note.get(function(id)
                local avg = get_average(lag_data)
                local display_frequency = tonumber(pLpDevMode[0].dmDisplayFrequency)
                local text = ('%sms / %dhz'):format(formatting(avg), display_frequency)
       
                local interp = { get_color(15-avg, 15) }

                local h, w = 18, renderer_measure_text(nil, text) + 8
                local x, y = client_screen_size(), 10 + (25*id)
       
                x = x - w - 10

                renderer_gradient(x, y+h, (w/2), 1, 0, 0, 0, 25, interp[1], interp[2], interp[3], 255, true)
                renderer_gradient(x + w/2, y+h, w-w/2, 1, interp[1], interp[2], interp[3], 255, 0, 0, 0, 25, true)

                renderer_rectangle(x, y, w, h, 17, 17, 17, a)
                renderer_text(x+4, y + 2, 255, 255, 255, 255, '', 0, text)

                local text = 'IO | '
                local sub = text .. '\x20\x20\x20\x20\x20\x20\x20'
                local h, w = 18, renderer_measure_text(nil, sub) + 8
                local ie_w = renderer_measure_text(nil, text) + 4
                local r, g, b = ui_get(ms_color)

                local g_nValues_t = {
                    avg, 1, 3,
                    get_average(fps_data)/4, 0
                }

                local min_value, max_value =
                    math_min(unpack(g_nValues_t)),
                    math_max(unpack(g_nValues_t))

                renderer_rectangle(x - w - 4, y, w, h, 17, 17, 17, a)
                renderer_text(x - w, y + 2, 255, 255, 255, 255, '', 0, sub)

                graphics:draw_histogram(g_nValues_t, 0, max_value, #g_nValues_t, {
                    -- x, y, w, h
                    x = x - w - 4 + ie_w,
                    y = y + 4,
                    w = w - ie_w - 4,
                    h = h - 8,
           
                    sDrawBar = "gradient_fadein", -- "none", "fill", "gradient_fadeout", "gradient_fadein"
                    bDrawPeeks = false,
                    thickness = 1,
           
                    clr_1 = { r, g, b, 255 },
                    clr_2 = { 0, 127, 255, 255 },
                }, false)
            end)
        end

        client_set_event_callback('paint_ui', g_paint_handler)
    end,

    editor = function()
        local data_editor = function()
            local editor, editor_data, editor_cache, editor_callback =
                ui_new_checkbox(menu_tab[1], menu_tab[2], 'Solus Data editor'), { }, { }, function() end
           
            for name, val in pairs(script_db) do
                if name ~= 'keybinds' then
                    table_insert(editor_data, ui_new_label(menu_tab[1], menu_tab[2], name:upper()))
   
                    for sname, sval in pairs(val) do
                        local sval_type = type(sval)

                        local _action = {
                            ['string'] = function()
                                local _cfunction
                                local label, textbox =
                                    ui_new_label(menu_tab[1], menu_tab[2], ('      > %s \n %s:%s'):format(sname, name, sname)),
                                    ui_new_textbox(menu_tab[1], menu_tab[2], ('%s:%s'):format(name, sname))
   
                                ui_set(textbox, script_db[name][sname])
   
                                _cfunction = function()
                                    script_db[name][sname] = ui_get(textbox)
                                    client_delay_call(0.01, function()
                                        _cfunction()
                                    end)
                                end
   
                                _cfunction()
   
                                return { label, textbox }
                            end,
   
                            ['boolean'] = function()
                                local checkbox = ui_new_checkbox(menu_tab[1], menu_tab[2], ('      > %s \n %s:%s'):format(sname, name, sname))
   
                                ui_set(checkbox, sval)
                                ui_set_callback(checkbox, function(c)
                                    script_db[name][sname] = ui_get(c)
                                end)
   
                                return { checkbox }
                            end,
   
                            ['table'] = function()
                                local slider = ui_new_slider(menu_tab[1], menu_tab[2], ('      > %s \n %s:%s'):format(sname, name, sname), sval.min, sval.max, sval.init_val, true, nil, sval.scale)
   
                                ui_set(slider, sval.value or sval.init_val)
                                ui_set_callback(slider, function(c)
                                    script_db[name][sname].value = ui_get(c)
                                end)
   
                                return { slider }
                            end
                        }
   
                        if _action[sval_type] ~= nil then
                            for _, val in pairs(_action[sval_type]()) do
                                table_insert(editor_data, val)
                            end
                        end
                    end
                end
            end
   
            local pre_config_save = function()
                ui_set(editor, false)
   
       
                for _, ref in pairs(editor_data) do
                    editor_cache[ref] = ui_get(ref)
                end
            end
       
            local post_config_save = function()
                ui_set(editor, false)
               
                for _, ref in pairs(editor_data) do
                    if editor_cache[ref] ~= nil then
                        ui_set(ref, editor_cache[ref])
                        editor_cache[ref] = nil
                    end
                end
            end
       
            client_set_event_callback('pre_config_save', function() pre_config_save() end)
            client_set_event_callback('post_config_save', function() post_config_save() end)
            client_set_event_callback('pre_config_load', function() pre_config_save() end)
            client_set_event_callback('post_config_load', function() post_config_save() end)
   
            editor_callback = function()
                local editor_active = ui_get(editor)
       
                for _, ref in pairs(editor_data) do
                    ui_set_visible(ref, editor_active)
                end
            end
       
            ui_set_callback(editor, editor_callback)
            editor_callback()
        end
   
        local keybind_editor = function()
            local create_table = function(tbl)
                local new_table = { }
       
                for k in pairs(tbl) do
                    table_insert(new_table, k)
                end
           
                table_sort(new_table, function(a, b)
                    return a:lower() < b:lower()
                end)
       
                local new_table2 = {
                    '» Create new keybind'
                }
       
                for i=1, #new_table do
                    table_insert(new_table2, new_table[i])
                end
       
                return new_table2
            end
       
            local generate_kb = function()
                local new_table = { }
               
                for id, hotkey in pairs(script_db.keybinds) do
                    local custom_name = hotkey.custom_name
                    custom_name = (custom_name and #tostring(custom_name) > 0) and custom_name or nil
   
                    new_table[custom_name or (hotkey.reference[3] or '?')] = {
                        hotkey_id = id,
                        reference = hotkey.reference,
                        custom_name = hotkey.custom_name,
                        ui_offset = hotkey.ui_offset,
                        require = hotkey.require
                    }
                end
   
                return new_table
            end
           
            local hk_callback, listbox_callback
            local original_hk = {
                reference = { '', '', '' },
                custom_name = '',
                ui_offset = 1,
                require = ''
            }
   
            local offset_type = {
                'Basic',
                'Extended'
            }
   
            local new_hotkey = original_hk
           
            local hk_database = generate_kb()
            local hk_list = create_table(hk_database)
   
            local hk_editor = ui_new_checkbox(menu_tab[1], menu_tab[2], 'Solus Hotkey editor')
            local listbox = ui_new_listbox(menu_tab[1], menu_tab[2], 'Solus Keybinds', hk_list)
       
            local require = {
                ui_new_checkbox(menu_tab[1], menu_tab[2], 'Custom hotkey'),
       
                ui_new_label(menu_tab[1], menu_tab[2], 'File name (without ".lua")'),
                ui_new_textbox(menu_tab[1], menu_tab[2], 'solus:keybinds:required_file')
            }
       
            local custom_name = {
                ui_new_checkbox(menu_tab[1], menu_tab[2], 'Custom name'),
                ui_new_label(menu_tab[1], menu_tab[2], 'Original name'),
                ui_new_textbox(menu_tab[1], menu_tab[2], 'solus:keybinds:custom_name')
            }
   
            local reference = {
                ui_new_label(menu_tab[1], menu_tab[2], 'Reference'),
                ui_new_textbox(menu_tab[1], menu_tab[2], 'solus:keybinds:reference1'),
                ui_new_textbox(menu_tab[1], menu_tab[2], 'solus:keybinds:reference2'),
                ui_new_textbox(menu_tab[1], menu_tab[2], 'solus:keybinds:reference3')
            }
   
            local ui_offset = {
                ui_new_combobox(menu_tab[1], menu_tab[2], 'Hotkey type', offset_type),
                ui_new_hotkey(menu_tab[1], menu_tab[3], ('Example: %s'):format(offset_type[1])),
   
                ui_new_checkbox(menu_tab[1], menu_tab[3], ('Example: %s'):format(offset_type[2])),
                ui_new_hotkey(menu_tab[1], menu_tab[3], ' ', true),
   
                ui_new_combobox(menu_tab[1], menu_tab[3], ('Example: %s'):format(offset_type[2]), '-'),
                ui_new_hotkey(menu_tab[1], menu_tab[3], ' ', true),
            }
   
            local save_changes = ui_new_button(menu_tab[1], menu_tab[2], 'Save Changes', function()
                local selected = hk_list[ui_get(listbox)+1] or hk_list[1]
                local ui_offset = ui_get(ui_offset[1]) == offset_type[2] and 2 or 1
   
                local reference = { ui_get(reference[2]):lower(), ui_get(reference[3]):lower(), ui_get(reference[4]) }
                local custom_name = ui_get(custom_name[1]) and ui_get(custom_name[3]) or ''
   
                if selected ~= hk_list[1] then
                    local cdata = hk_database[selected]
   
                    if cdata ~= nil then
                        script_db.keybinds[cdata.hotkey_id] = {
                            ui_offset = ui_offset,
                            reference = reference,
                            require = ui_get(require[1]) and ui_get(require[3]):lower() or '',
                            custom_name = custom_name
                        }
                    end
                else
                    local can_create, item = true, {
                        ui_offset = ui_offset,
                        reference = reference,
                        require = ui_get(require[1]) and ui_get(require[3]) or '',
                        custom_name = custom_name
                    }
   
                    local item_ref = {
                        item.reference[1]:lower(),
                        item.reference[2]:lower(),
                        item.reference[3]:lower()
                    }
   
                    for id, val in pairs(script_db.keybinds) do
                        local val_ref = {
                            val.reference[1]:lower(),
                            val.reference[2]:lower(),
                            val.reference[3]:lower()
                        }
   
                        if val_ref[1] == item_ref[1] and val_ref[2] == item_ref[2] and val_ref[3] == item_ref[3] then
                            can_create = false
                            break
                        end
                    end
   
                    if can_create and m_hotkeys_create(item) then
                        script_db.keybinds[#script_db.keybinds+1] = item
   
                        client_color_log(216, 181, 121, ('[%s] \1\0'):format(script_name))
                        client_color_log(255, 255, 255, 'Created hotkey \1\0')
                        client_color_log(155, 220, 220, ('[ %s ]'):format(table_concat(item.reference, ' > ')))
                    end
   
                    if not can_create then
                        client_color_log(216, 181, 121, ('[%s] \1\0'):format(script_name))
                        client_color_log(255, 255, 255, 'Could\'nt create hotkey \1\0')
                        client_color_log(155, 220, 220, '[ keybind already exists ]')
                        error()
                    end
                end
   
                m_hotkeys_update = true
   
                hk_database = generate_kb()
                hk_list = create_table(hk_database)
   
                ui_update(listbox, hk_list)
               
                listbox_callback(listbox)
                hk_callback()
            end)
   
            local delete_hk = ui_new_button(menu_tab[1], menu_tab[2], 'Delete Hotkey', function()
                local selected = hk_list[ui_get(listbox)+1] or hk_list[1]
   
                if selected ~= hk_list[1] then
                    local cdata = hk_database[selected]
   
                    script_db.keybinds[cdata.hotkey_id] = nil
   
                    local new_db = { }
   
                    for i=1, #script_db.keybinds do
                        if script_db.keybinds[i] ~= nil then
                            new_db[#new_db+1] = script_db.keybinds[i]
                        end
                    end
   
                    script_db.keybinds = new_db
   
                    client_color_log(216, 181, 121, ('[%s] \1\0'):format(script_name))
                    client_color_log(255, 255, 255, 'Removed hotkey \1\0')
                    client_color_log(155, 220, 220, ('[ %s ]'):format(table_concat(cdata.reference, ' > ')))
   
                    m_hotkeys_update = true
   
                    hk_database = generate_kb()
                    hk_list = create_table(hk_database)
       
                    ui_update(listbox, hk_list)
                   
                    listbox_callback(listbox)
                    hk_callback()
                   
                end
            end)
       
            hk_callback = function()
                local active = ui_get(hk_editor)
                local LBC = ui_get(listbox) == 0
       
                ui_set_visible(listbox, active)
       
                ui_set_visible(require[1], active and LBC)
                ui_set_visible(require[2], active and ui_get(require[1]) and LBC)
                ui_set_visible(require[3], active and ui_get(require[1]) and LBC)
       
                ui_set_visible(custom_name[1], active)
                ui_set_visible(custom_name[2], active and ui_get(custom_name[1]) and not LBC)
                ui_set_visible(custom_name[3], active and ui_get(custom_name[1]))
   
                ui_set_visible(reference[1], active)
                ui_set_visible(reference[2], active and LBC)
                ui_set_visible(reference[3], active and LBC)
                ui_set_visible(reference[4], active and LBC)
   
                ui_set_visible(save_changes, active)
                ui_set_visible(delete_hk, active and not LBC)
   
                for i=1, #ui_offset do
                    ui_set_visible(ui_offset[i], active and LBC)
                end
            end
   
            listbox_callback = function(c)
                local local_bd = hk_database
                local selected = hk_list[ui_get(c)+1] or hk_list[1]
   
                local cdata = local_bd[selected]
   
                if cdata == nil then
                    cdata = new_hotkey
                end
   
                local ext_data = {
                    require = { #cdata.require > 0, cdata.require or '' },
                    custom_name = { cdata.custom_name ~= '', ('Original name: %s'):format(cdata.reference[3]), cdata.custom_name },
   
                    reference = {
                        ('Reference: %s > %s (%d)'):format(cdata.reference[1], cdata.reference[2], cdata.ui_offset),
                        cdata.reference[1], cdata.reference[2], cdata.reference[3]
                    },
   
                    ui_offset = cdata.ui_offset
                }
   
                ui_set(reference[1], selected ~= hk_list[1] and ext_data.reference[1] or 'Reference')
   
                ui_set(require[1], ext_data.require[1])
                ui_set(require[3], ext_data.require[2])
           
                ui_set(custom_name[1], ext_data.custom_name[1])
                ui_set(custom_name[2], ext_data.custom_name[2])
                ui_set(custom_name[3], ext_data.custom_name[3])
   
                ui_set(reference[2], ext_data.reference[2])
                ui_set(reference[3], ext_data.reference[3])
                ui_set(reference[4], ext_data.reference[4])
   
                ui_set(ui_offset[1], offset_type[ext_data.ui_offset])
   
                hk_callback()
            end
   
            client_set_event_callback('pre_config_save', function() ui_set(hk_editor, false) end)
            client_set_event_callback('post_config_load', function() ui_set(hk_editor, false) end)
   
            ui_set_callback(hk_editor, hk_callback)
            ui_set_callback(listbox, listbox_callback)
            ui_set_callback(require[1], hk_callback)
            ui_set_callback(custom_name[1], hk_callback)
       
            hk_callback()
   
            return hk_editor
        end
   
        client_set_event_callback('console_input', function(e)
            local e = e:gsub(' ', '')
            local _action = {
                ['solus:watermark:set_suffix'] = function()
                    script_db.watermark.suffix = ''
                    database_write(database_name, script_db)
       
                    client_color_log(216, 181, 121, ('[%s] \1\0'):format(script_name))
                    client_color_log(155, 220, 220, 'Suffix is now active')
   
                    client_reload_active_scripts()
                end,
   
                ['solus:watermark:unset_suffix'] = function()
                    script_db.watermark.suffix = nil
                    database_write(database_name, script_db)
       
                    client_color_log(216, 181, 121, ('[%s] \1\0'):format(script_name))
                    client_color_log(155, 220, 220, 'Suffix is now inactive')
   
                    client_reload_active_scripts()
                end,
   
                ['solus:reset'] = function()
                    for name in pairs(script_db) do
                        script_db[name] = name == 'keybinds' and script_db.keybinds or { }
                    end
   
                    database_write(database_name, script_db)
   
                    client_color_log(216, 181, 121, ('[%s] \1\0'):format(script_name))
                    client_color_log(255, 0, 0, 'Wiping data sectors')
   
                    client_reload_active_scripts()
                end,
   
                ['solus:keybinds:reset'] = function()
                    script_db.keybinds = original_db.keybinds
   
                    database_write(database_name, script_db)
   
                    client_color_log(216, 181, 121, ('[%s] \1\0'):format(script_name))
                    client_color_log(255, 0, 0, 'Wiping keybinds sector')
   
                    client_reload_active_scripts()
                end
            }
   
            if _action[e] ~= nil then
                _action[e]()
   
                return true
            end
        end)
   
        data_editor()
        keybind_editor()
    end
}

ms_classes.watermark()
ms_classes.spectators()
ms_classes.keybinds()
ms_classes.antiaim()
ms_classes.ilstate()

client_delay_call(0.1, ms_classes.editor)
client_set_event_callback('shutdown', function()
    database_write(database_name, script_db)
end)

local ms_fade_callback = function()
    local active = ui_get(ms_palette)

    ui_set_visible(ms_fade_offset, active ~= menu_palette[1] and active == menu_palette[2])
    ui_set_visible(ms_fade_frequency, active ~= menu_palette[1] and active == menu_palette[3])
    ui_set_visible(ms_fade_split_ratio, active ~= menu_palette[1])
end

ui_set_callback(ms_palette, ms_fade_callback)
ms_fade_callback()
 
Эксперт
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старый солус, но тоже хорошо
-- since it got leaked by people who cracked gamesense
Failed to load lua New Script --ERROR--
[string "-- local variables for API f..."]:2: attempt to index global 'client' (a nil value)
stack traceback:
[string "-- local variables for API f..."]:2: in main chunk--
ты глупый походу, это на скит
 
Забаненный
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16 Фев 2022
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0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
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