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Автор темы
- #1
Данный скрипт не проверялся модераторами, так как является кряком приватной LUA и в нём может присутствовать обфускация. Даже известные пользователи могут выложить вредоносный скрипт под видом крякнутого, поэтому любое использование исключительно на свой страх и риск.
idk paste with custom menu
Код:
local smallestfont = Render.InitFont("Smallest Pixel-7",10, {})
local smallestfontt = Render.InitFont("Smallest Pixel-7",10, {})
local smallestfonttt = Render.InitFont("Smallest Pixel-7",33, {})
miss_counter = 0
shot_time = 0
local ffi = require("ffi")
user32, kernel32 = ffi.load( "USER32" ), ffi.load( "KERNEL32" )
ffi.cdef[[
typedef struct tagPOINT {
long x;
long y;
} POINT;
bool GetCursorPos(
POINT* lpPoint
);
]]
pointer = ffi.new("POINT[1]")
ffi.cdef[[
enum { CF_TEXT = 1 };
int OpenClipboard(void*);
void* GetClipboardData(unsigned);
int CloseClipboard();
void* GlobalLock(void*);
int GlobalUnlock(void*);
size_t GlobalSize(void*);
typedef void(__thiscall* asp_t)(void*, const char*, const char*, int);
typedef bool(__thiscall* rsp_t)(void*, const char*, const char*);
typedef int(__thiscall* gcpbs_t)(void*);
typedef int(__thiscall* gcpbt_t)(void*, int, char*, int);
typedef char(__thiscall* gcd_t)(void*, char*, int);
typedef bool(__thiscall* mv_t)(void*, const char*, const char*, const char*);
typedef int(__thiscall* get_clipboard_text_count)(void*);
typedef void(__thiscall* set_clipboard_text)(void*, const char*, int);
typedef void(__thiscall* get_clipboard_text)(void*, int, const char*, int);
void* CreateFileA(
const char* lpFileName,
unsigned long dwDesiredAccess,
unsigned long dwShareMode,
unsigned long lpSecurityAttributes,
unsigned long dwCreationDisposition,
unsigned long dwFlagsAndAttributes,
void* hTemplateFile
);
short GetKeyState(
int nVirtKey
);
bool ReadFile(
void* hFile,
char* lpBuffer,
unsigned long nNumberOfBytesToRead,
unsigned long* lpNumberOfBytesRead,
int lpOverlapped
);
bool WriteFile(
void* hFile,
char* lpBuffer,
unsigned long nNumberOfBytesToWrite,
unsigned long* lpNumberOfBytesWritten,
int lpOverlapped
);
unsigned long GetFileSize(
void* hFile,
unsigned long* lpFileSizeHigh
);
void* CloseHandle(void *hFile);
int MessageBoxA(void *w, const char *txt, const char *cap, int type);
bool CreateDirectoryA(const char* lpPathName, void* lpSecurityAttributes);
int exit(int arg);
void* __stdcall URLDownloadToFileA(void* LPUNKNOWN, const char* LPCSTR, const char* LPCSTR2, int a, int LPBINDSTATUSCALLBACK);
void* __stdcall ShellExecuteA(void* hwnd, const char* op, const char* file, const char* params, const char* dir, int show_cmd);
int AddFontResourceA(const char* unnamedParam1);
bool DeleteUrlCacheEntryA(const char* lpszUrlName);
typedef int BOOL;
typedef long LONG;
typedef struct{
LONG x, y;
}POINT, *LPPOINT;
BOOL GetCursorPos(LPPOINT);
short GetAsyncKeyState(int);
void* GetProcAddress(void* hModule, const char* lpProcName);
void* GetModuleHandleA(const char* lpModuleName);
typedef struct {
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
} color_struct_t;
typedef void (*console_color_print)(const color_struct_t&, const char*, ...);
typedef struct
{
unsigned char r, g, b;
signed char exponent;
} ColorRGBExp32;
typedef struct
{
float x;
float y;
float z;
} vec3_t;
typedef struct
{
int flags;
vec3_t origin;
float radius;
ColorRGBExp32 color;
float die;
float decay;
float minlight;
int key;
int style;
vec3_t m_Direction;
float m_InnerAngle;
float m_OuterAngle;
} dlight_t, *dlight_ptr_t;
typedef dlight_ptr_t(__thiscall* alloc_dlight_t)(void*, int);
typedef dlight_ptr_t(__thiscall* alloc_elight_t)(void*, int);
typedef dlight_ptr_t(__thiscall* get_elight_by_key_t)(void*, int);
typedef uintptr_t (__thiscall* GetClientEntity_4242425_t)(void*, int);
typedef int(__fastcall* clantag_t)(const char*, const char*);
struct c_animstate {
char pad[ 3 ];
char m_bForceWeaponUpdate; //0x4
char pad1[ 91 ];
void* m_pBaseEntity; //0x60
void* m_pActiveWeapon; //0x64
void* m_pLastActiveWeapon; //0x68
float m_flLastClientSideAnimationUpdateTime; //0x6C
int m_iLastClientSideAnimationUpdateFramecount; //0x70
float m_flAnimUpdateDelta; //0x74
float m_flEyeYaw; //0x78
float m_flPitch; //0x7C
float m_flGoalFeetYaw; //0x80
float m_flCurrentFeetYaw; //0x84
float m_flCurrentTorsoYaw; //0x88
float m_flUnknownVelocityLean; //0x8C
float m_flLeanAmount; //0x90
char pad2[ 4 ];
float m_flFeetCycle; //0x98
float m_flFeetYawRate; //0x9C
char pad3[ 4 ];
float m_fDuckAmount; //0xA4
float m_fLandingDuckAdditiveSomething; //0xA8
char pad4[ 4 ];
float m_vOriginX; //0xB0
float m_vOriginY; //0xB4
float m_vOriginZ; //0xB8
float m_vLastOriginX; //0xBC
float m_vLastOriginY; //0xC0
float m_vLastOriginZ; //0xC4
float m_vVelocityX; //0xC8
float m_vVelocityY; //0xCC
char pad5[ 4 ];
float m_flUnknownFloat1; //0xD4
char pad6[ 8 ];
float m_flUnknownFloat2; //0xE0
float m_flUnknownFloat3; //0xE4
float m_flUnknown; //0xE8
float m_flSpeed2D; //0xEC
float m_flUpVelocity; //0xF0
float m_flSpeedNormalized; //0xF4
float m_flFeetSpeedForwardsOrSideWays; //0xF8
float m_flFeetSpeedUnknownForwardOrSideways; //0xFC
float m_flTimeSinceStartedMoving; //0x100
float m_flTimeSinceStoppedMoving; //0x104
bool m_bOnGround; //0x108
bool m_bInHitGroundAnimation; //0x109
float m_flTimeSinceInAir; //0x10A
float m_flLastOriginZ; //0x10E
float m_flHeadHeightOrOffsetFromHittingGroundAnimation; //0x112
float m_flStopToFullRunningFraction; //0x116
char pad7[ 4 ]; //0x11A
float m_flMagicFraction; //0x11E
char pad8[ 60 ]; //0x122
float m_flWorldForce; //0x15E
char pad9[ 462 ]; //0x162
float m_flMaxYaw; //0x334
};
struct animation_layer_t {
char pad20[24];
uint32_t m_nSequence;
float m_flPrevCycle;
float m_flWeight;
char pad20[8];
float m_flCycle;
void *m_pOwner;
char pad_0038[ 4 ];
};
]]
local ffi_helpers = {
get_animstate_offset = function()
return 14612
end,
get_entity_address = function(ent_index)
local addr = get_client_entity_fn(entity_list_ptr, ent_index)
return addr
end,
color_print_fn = ffi.cast("console_color_print", ffi.C.GetProcAddress(ffi.C.GetModuleHandleA("tier0.dll"), "?ConColorMsg@@YAXABVColor@@PBDZZ")),
color_print = function(self, text, color)
local col = ffi.new("color_struct_t")
col.r = color.r * 255
col.g = color.g * 255
col.b = color.b * 255
col.a = color.a * 255
self.color_print_fn(col, text)
end
}
local function coloredPrint(color, text)
ffi_helpers.color_print(ffi_helpers, text, color)
end
local ffi = require("ffi")
ffi.cdef[[
typedef struct {
unsigned short wYear;
unsigned short wMonth;
unsigned short wDayOfWeek;
unsigned short wDay;
unsigned short wHour;
unsigned short wMinute;
unsigned short wSecond;
unsigned short wMilliseconds;
} SYSTEMTIME, *LPSYSTEMTIME;
void GetSystemTime(LPSYSTEMTIME lpSystemTime);
void GetLocalTime(LPSYSTEMTIME lpSystemTime);
]]
indicatoraccent = Color.RGBA(255, 255, 255, 255)
akcentlel = Color.new(0.0, 0.5, 0.9, 1.0)
visualsakcentlel = Color.RGBA(255, 255, 255, 255)
local keybind_used = ""
local keybind_code = 0x114313
local toggled_key = false
local toggle = false
local is_active = false
boolVars = {}
boolVars[1] = false -- dt speed
boolVars[2] = false
boolVars[3] = {}
boolVars[3][1] = false
boolVars[3][2] = false
boolVars[3][3] = false
boolVars[4] = false -- dormant aimbot
boolVars[5] = false -- exploitz on hs
boolVars[6] = false -- teleport on shot
boolVars[7] = false
boolVars[8] = false
boolVars[9] = {}
boolVars[9][1] = false
boolVars[9][2] = false
boolVars[9][3] = false
boolVars[9][4] = false
boolVars[10] = false -- aspect ratio
boolVars[11] = false -- avoid data dormant
boolVars[12] = false -- dt accurate
boolVars[13] = false -- viewmodel in scope
boolVars[14] = false -- min dmg indicaotr
boolVars[15] = false -- manual aa arrows
boolVars[16] = false -- enable roll aa
boolVars[17] = {}
boolVars[17][1] = false
boolVars[17][2] = false
boolVars[17][3] = false
boolVars[17][4] = false
boolVars[18] = false -- pitch 0 on land
boolVars[19] = false -- Clantag
boolVars[20] = false -- legbreaker
boolVars[21] = false -- left AA
boolVars[22] = false -- Right AA
boolVars[23] = false -- Back AA
boolVars[24] = false -- Quick Peek
boolVars[25] = false -- tick
boolVars[26] = false -- tick peek
boolVars[27] = false -- roll resolver
boolVars[28] = false
boolVars[29] = false
boolVars[30] = false
boolVars[31] = false
boolVars[32] = false
boolVars[33] = false
boolVars[34] = false
boolVars[35] = false
boolVars[36] = false
boolVars[37] = false -- stimulate
boolVars[38] = false -- yaw flick
boolVars[39] = false -- yaw flick
boolVars[40] = false -- yaw flick
boolVars[41] = false -- indicator
boolVars[42] = false -- indicator
boolVars[43] = false -- indicator
boolVars[45] = false -- indicator
boolVars[47] = false -- indicator
boolVars[46] = {}
boolVars[46][1] = false
boolVars[46][2] = false
boolVars[46][3] = false
boolVars[44] = {}
boolVars[44][1] = false
boolVars[44][2] = false
boolVars[44][3] = false
boolVars[44][4] = false
intVars = {}
intVars[1] = 13 -- dt ticks
intVars[2] = 1
intVars[3] = 1
intVars[4] = 10
intVars[5] = 1
intVars[6] = 1
intVars[7] = 1920 -- aspect ratio
intVars[9] = 1 -- dormant aimbot min dmg
intVars[10] = 1 --watermark
intVars[11] = 1
intVars[12] = 1
intVars[13] = 1
intVars[14] = 1
intVars[15] = 1
intVars[16] = 1
intVars[17] = 1
intVars[18] = 1 -- presety
intVars[19] = {}
intVars[20] = 5
intVars[21] = 50
intVars[22] = 90
intVars[23] = 0
intVars[24] = 1
intVars[25] = 1
intVars[26] = 1
intVars[27] = 1
intVars[28] = 1
intVars[29] = 1
intVars[30] = 1
intVars[31] = 1
intVars[32] = 1
intVars[33] = 1
intVars[34] = 0
intVars[35] = 0
intVars[36] = 0
intVars[37] = 0
intVars[38] = 0
intVars[39] = 0
intVars[40] = 0
intVars[41] = 0
intVars[42] = 0
intVars[43] = 0
intVars[44] = 0
intVars[45] = 0
intVars[46] = 0
intVars[47] = 0
intVars[48] = 0
intVars[49] = 0
intVars[50] = 0
intVars[19][1] = {}
intVars[19][2] = {}
intVars[19][3] = {}
intVars[19][4] = {}
intVars[19][5] = {}
intVars[19][6] = {}
--stand
intVars[19][1][1] = 1
intVars[19][1][2] = 1
intVars[19][1][3] = 0
intVars[19][1][4] = 1
intVars[19][1][5] = 1
intVars[19][1][6] = 1
intVars[19][1][7] = 1
intVars[19][1][8] = 1
intVars[19][1][9] = 1
intVars[19][1][10] = 1
--slow
intVars[19][2][1] = 1
intVars[19][2][2] = 1
intVars[19][2][3] = 0
intVars[19][2][4] = 1
intVars[19][2][5] = 1
intVars[19][2][6] = 1
intVars[19][2][7] = 1
intVars[19][2][8] = 1
intVars[19][2][9] = 1
intVars[19][2][10] = 1
--run
intVars[19][3][1] = 1
intVars[19][3][2] = 1
intVars[19][3][3] = 0
intVars[19][3][4] = 1
intVars[19][3][5] = 1
intVars[19][3][6] = 1
intVars[19][3][7] = 1
intVars[19][3][8] = 1
intVars[19][3][9] = 1
intVars[19][3][10] = 1
--air
intVars[19][4][1] = 1
intVars[19][4][2] = 1
intVars[19][4][3] = 0
intVars[19][4][4] = 1
intVars[19][4][5] = 1
intVars[19][4][6] = 1
intVars[19][4][7] = 1
intVars[19][4][8] = 1
intVars[19][4][9] = 1
intVars[19][4][10] = 1
--crouch
intVars[19][5][1] = 1
intVars[19][5][2] = 1
intVars[19][5][3] = 0
intVars[19][5][4] = 1
intVars[19][5][5] = 1
intVars[19][5][6] = 1
intVars[19][5][7] = 1
intVars[19][5][8] = 1
intVars[19][5][9] = 1
intVars[19][5][10] = 1
--peek
intVars[19][6][1] = 1
intVars[19][6][2] = 1
intVars[19][6][3] = 0
intVars[19][6][4] = 1
intVars[19][6][5] = 1
intVars[19][6][6] = 1
intVars[19][6][7] = 1
intVars[19][6][8] = 1
intVars[19][6][9] = 1
intVars[19][6][10] = 1
colorVars = {}
colorVars[1] = false
colorVars[2] = false
keyVars = {}
key1Vars = {}
key2Vars = {}
key3Vars = {}
key4Vars = {}
key5Vars = {}
key6Vars = {}
key7Vars = {}
buttonVars = {}
kolorekVars = {}
kolorek1Vars = {}
kolorek2Vars = {}
kolorek3Vars = {}
buttonVars[1] = false
buttonVars[2] = false
buttonVars[3] = false
buttonVars[4] = false
buttonVars[5] = false
buttonVars[6] = false
buttonVars[7] = false
buttonVars[8] = false
buttonVars[9] = false
buttonVars[10] = false
buttonVars[11] = false
keyVars[1] = false -- nic
key1Vars[1] = 0x24
key2Vars[1] = 0
key3Vars[1] = false
key4Vars[1] = true
key5Vars[1] = false
key6Vars[1] = 0
key7Vars[1] = false
keyVars[2] = false -- nic
key1Vars[2] = 0x24
key2Vars[2] = 0
key3Vars[2] = false
key4Vars[2] = true
key5Vars[2] = false
key6Vars[2] = 0
key7Vars[2] = false
--left aa
keyVars[3] = false
key1Vars[3] = 0x6F
key2Vars[3] = 0
key3Vars[3] = false
key4Vars[3] = true
key5Vars[3] = false
key6Vars[3] = 0
key7Vars[3] = false
--right aa
keyVars[4] = false
key1Vars[4] = 0x6F
key2Vars[4] = 0
key3Vars[4] = false
key4Vars[4] = true
key5Vars[4] = false
key6Vars[4] = 0
key7Vars[4] = false
--back aa
keyVars[5] = false
key1Vars[5] = 0x6F
key2Vars[5] = 0
key3Vars[5] = false
key4Vars[5] = true
key5Vars[5] = false
key6Vars[5] = 0
key7Vars[5] = false
--roll resolver
keyVars[6] = false
key1Vars[6] = 0x6F
key2Vars[6] = 0
key3Vars[6] = false
key4Vars[6] = true
key5Vars[6] = false
key6Vars[6] = 0
key7Vars[6] = false
--edge yaw
keyVars[7] = false
key1Vars[7] = 0x6F
key2Vars[7] = 0
key3Vars[7] = false
key4Vars[7] = true
key5Vars[7] = false
key6Vars[7] = 0
key7Vars[7] = false
colorVars[1] = false
colorVars[2] = false
colorVars[3] = false
colorVars[4] = false
colorVars[5] = false
kolorekVars[1] = 255
kolorekVars[2] = 255
kolorek1Vars[1] = 0
kolorek2Vars[1] = 255
kolorek3Vars[1] = 255
kolorek1Vars[2] = 0
kolorek2Vars[2] = 255
kolorek3Vars[2] = 255
weaponSelect = 1
movementSelect = 1
versionse = "Relese"
local enable_picker = 0
local holdingpickerxd = false
local holding_alpha = false
local holding_circle = false
local holding_color = false
local pos_y_xd = 0
local pos_cx_xd = 0
local pos_cy_xd = 0
local dragingMenu = false
local holdingTab = 0
function toint(n)
local s = tostring(n)
local i, j = s:find('%.')
if i then
return tonumber(s:sub(1, i-1))
else
return n
end
end
antibrute_ = false
antibrute__ = false
Cheat.RegisterCallback("events", function(event)
if event:GetName() == "round_start" == true then
miss_counter = 0
misses = 0
antibrute_ = false
antibrute__ = false
end
if event:GetName() == "player_hurt" == true and boolVars[46][3] == true then
local victim = EntityList.GetPlayerForUserID(event:GetInt("userid")):GetPlayer()
if not victim then return end
local local_idx = EngineClient.GetLocalPlayer()
local localEnt = EntityList.GetClientEntity(local_idx)
if not localEnt then return end
local local_player = localEnt:GetPlayer()
if victim == local_player then
if local_player:GetProp("DT_BasePlayer", "m_iHealth") > 0 then
miss_counter = miss_counter + 1
shot_time = GlobalVars.curtime
end
end
end
local local_time = ffi.new("SYSTEMTIME")
ffi.C.GetLocalTime(local_time)
if event:GetName() == "bullet_impact" then
local local_idx = EngineClient.GetLocalPlayer()
local localEnt = EntityList.GetClientEntity(local_idx)
if not localEnt then return end
local local_player = localEnt:GetPlayer()
local origin = local_player:GetProp("m_vecOrigin")
local user = EntityList.GetPlayerForUserID(event:GetInt("userid", 0))
local local_player = EntityList.GetClientEntity(EngineClient.GetLocalPlayer()) --Get Local Entity
local player = local_player:GetPlayer()
local health = player:GetProp("DT_BasePlayer", "m_iHealth")
local localOrigin = local_player:GetProp("m_vecOrigin")
local shoot_pos = Vector.new(event:GetFloat("x"), event:GetFloat("y"), localOrigin.z)
local attacker = EntityList.GetPlayerForUserID(event:GetInt("userid")):GetPlayer()
if attacker:EntIndex() == local_idx then return end
if attacker:IsTeamMate() then return end
if localOrigin:DistTo(shoot_pos) < 160 and boolVars[46][2] == true then
if(health > 0) then
miss_counter = miss_counter + 1
shot_time = GlobalVars.curtime
end
end
end
end)
local function sexbrute()
if not boolVars[29] == true then return end
if miss_counter >= 9 then
miss_counter = 0
end
if EngineClient:IsConnected() == false then return end
local localPlayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if localPlayer == nil then
return end
local local_m_lifeState = localPlayer:GetProp("DT_BasePlayer", "m_lifeState")
if local_m_lifestate then return end
local inverter = AntiAim.GetInverterState()
if shot_time + 2 > GlobalVars.curtime then
if miss_counter == 1 then
AntiAim.OverrideLimit(intVars[35])
AntiAim.OverrideInverter(true)
else if miss_counter == 2 then
AntiAim.OverrideInverter(false)
AntiAim.OverrideLimit(intVars[36])
else if miss_counter == 3 then
AntiAim.OverrideInverter(true)
AntiAim.OverrideLimit(intVars[37])
else if miss_counter == 4 then
AntiAim.OverrideInverter(false)
AntiAim.OverrideLimit(intVars[38])
else if miss_counter == 5 then
AntiAim.OverrideInverter(true)
AntiAim.OverrideLimit(intVars[39])
else if miss_counter == 6 then
AntiAim.OverrideInverter(false)
AntiAim.OverrideLimit(intVars[30])
else if miss_counter == 7 then
AntiAim.OverrideInverter(true)
AntiAim.OverrideLimit(intVars[41])
else if miss_counter == 8 then
AntiAim.OverrideInverter(false)
AntiAim.OverrideLimit(intVars[42])
end
end
end
end
end
end
end
end
end
end
local quest = function(cond , T , F ) if cond then return true else return false end end
local lerp = function (a, b, percentage) return math.floor(a + (b - a) * percentage) end
local vars = { anim_alpha_stand = 0 }
local switchnn = 0
local swittttchn = 0
local tttttaimar = 0
local function addcheckbind(x,y,text,i6, i1, i2, i3, i4, i5, i7, i8, i9, i10, i11)
local mouse = Cheat.GetMousePos()
local var
if i11 ~= 0 then
var = boolVars[i9][i10][i11]
elseif i10 ~= 0 then
var = boolVars[i9][i10]
else
var = boolVars[i9]
end
if mouse.x >= x and mouse.y >= y and mouse.x <= x+20 and mouse.y <= 15+y then
if Cheat.IsKeyDown(0x1) and holdingWidget == 0 then
if i11 ~= 0 then
boolVars[i9][i10][i11] = not boolVars[i9][i10][i11]
elseif i10 ~= 0 then
boolVars[i9][i10] = not boolVars[i9][i10]
else
boolVars[i9] = not boolVars[i9]
end
holdingWidget = 1
elseif not Cheat.IsKeyDown(0x1) and holdingWidget ~= 0 then
holdingWidget = 0
end
end
if var == true or key5Vars[i6] == true then
Render.BoxFilled(Vector2.new(x-2 , y), Vector2.new(x+17,15+y), Color.new(0.15, 0.15, 0.15, 1.0))
Render.BoxFilled(Vector2.new(x, y-2), Vector2.new(x+15,17+y), Color.new(0.15, 0.15, 0.15, 1.0))
Render.BoxFilled(Vector2.new(x, y), Vector2.new(x+15,15+y), akcentlel)
Render.Box(Vector2.new(x , y), Vector2.new(x+15 , 15+y), Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(x, y), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(x, y + 15), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(x+15, y), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(x+15, y+15), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
else
Render.BoxFilled(Vector2.new(x-2 , y), Vector2.new(x+17,15+y), Color.new(0.15, 0.15, 0.15, 1.0))
Render.BoxFilled(Vector2.new(x, y-2), Vector2.new(x+15,17+y), Color.new(0.15, 0.15, 0.15, 1.0))
Render.BoxFilled(Vector2.new(x, y), Vector2.new(x+15,15+y), Color.new(0.1, 0.1, 0.1, 1.0))
Render.Box(Vector2.new(x , y), Vector2.new(x+15 , 15+y), Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(x, y), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(x, y + 15), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(x+15, y), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(x+15, y+15), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
end
local var = keyVars[i1]
local var = key1Vars[i2]
local var = key2Vars[i3]
local var = key3Vars[i4] -- toggle
local var = key4Vars[i5] -- hold
local var = key5Vars[i6] -- aktywacjaxd
local var = key6Vars[i7] -- taimerxd
local var = key7Vars[i8] -- taimerxd
if swittttchn == 0 then
tttttaimar = tttttaimar + 1
swittttchn = 1
end
if swittttchn == 1 then
swittttchn = 0
end
success = Cheat.GetMousePos()
if Cheat.IsKeyDown(0x1) and success.x >= x-20 and success.x <= x and success.y >= y and success.y <= y+10 and glow == false then
glow = true
end
if Cheat.IsKeyDown(0x1) and success.x >= x-20 and success.x <= x and success.y >= y and success.y <= y+10 and glow == false then
glow = true
end
if Cheat.IsKeyDown(0x2) and success.x >= x-60 and success.x <= x+60 and success.y >= y-20 and success.y <= y+20 and key7Vars[i8] == false and tttttaimar >= 100 then
key7Vars[i8] = true
tttttaimar = 0
elseif Cheat.IsKeyDown(0x2) and success.x >= x-60 and success.x <= x+60 and success.y >= y-20 and success.y <= y+20 and key7Vars[i8] == true and tttttaimar >= 100 then
key7Vars[i8] = false
tttttaimar = 0
end
if key7Vars[i8] then
Render.BoxFilled(Vector2.new(x+39, y + 7), Vector2.new(x+80, y + 7+30), Color.new(0.1,0.1, 0.1, 1))
Render.Box(Vector2.new(x+39, y + 7), Vector2.new(x+80, y + 7+30), Color.new(35/255,35/255, 35/255, 1))
if Cheat.IsKeyDown(0x1) and success.x >= x+40 and success.x <= x+70 and success.y >= y+7 and success.y <= y+23 then
key3Vars[i4] = true
key4Vars[i5] = false
elseif Cheat.IsKeyDown(0x1) and success.x >= x+40 and success.x <= x+70 and success.y >= y+24 and success.y <= y+40 then
key3Vars[i4] = false
key4Vars[i5] = true
end
end
if key3Vars[i4] == true and key7Vars[i8] then
Render.Text("Hold", Vector2.new(x+40, y + 24), Color.new(0.7, 0.7, 0.7, 0.7), 12)
Render.Text("Toggle", Vector2.new(x+40, y + 7), Color.new(1.0, 1.0, 1.0, 1.0), 12)
elseif key3Vars[i4] == false and key7Vars[i8] then
Render.Text("Hold", Vector2.new(x+40, y + 24), Color.new(1.0, 1.0, 1.0, 1.0), 12)
Render.Text("Toggle", Vector2.new(x+40, y + 7), Color.new(0.7, 0.7, 0.7, 0.70), 12)
end
if Cheat.IsKeyDown(0x1) and success.x >= x-45 and success.x <= x and success.y >= y-4 and success.y <= y+9 then
keyVars[i1] = true
else
keyVars[i1] = false
end
if keyVars[i1] == true or holdingLoad == true then
if Cheat.IsKeyDown(0x4) then
key2Vars[i3] = 1
key1Vars[i2] = 0x4
elseif Cheat.IsKeyDown(0x8) then
key2Vars[i3] = 2
key1Vars[i2] = 0x8
elseif Cheat.IsKeyDown(0x9) then
key2Vars[i3] = 3
key1Vars[i2] = 0x9
elseif Cheat.IsKeyDown(0x0D) then
key2Vars[i3] = 4
key1Vars[i2] = 0x0D
elseif Cheat.IsKeyDown(0x10) then
key2Vars[i3] = 5
key1Vars[i2] = 0x10
elseif Cheat.IsKeyDown(0x12) then
key2Vars[i3] = 7
key1Vars[i2] = 0x12
elseif Cheat.IsKeyDown(0x14) then
key2Vars[i3] = 8
key1Vars[i2] = 0x14
elseif Cheat.IsKeyDown(0x20) then
key2Vars[i3] = 9
key1Vars[i2] = 0x20
elseif Cheat.IsKeyDown(0x24) then
key2Vars[i3] = 10
key1Vars[i2] = 0x24
elseif Cheat.IsKeyDown(0x25) then
key2Vars[i3] = 11
key1Vars[i2] = 0x25
elseif Cheat.IsKeyDown(0x26) then
key2Vars[i3] = 12
key1Vars[i2] = 0x26
elseif Cheat.IsKeyDown(0x27) then
key2Vars[i3] = 13
key1Vars[i2] = 0x27
elseif Cheat.IsKeyDown(0x28) then
key2Vars[i3] = 14
key1Vars[i2] = 0x28
elseif Cheat.IsKeyDown(0x30) then
key2Vars[i3] = 15
key1Vars[i2] = 0x30
elseif Cheat.IsKeyDown(0x31) then
key2Vars[i3] = 16
key1Vars[i2] = 0x31
elseif Cheat.IsKeyDown(0x32) then
key2Vars[i3] = 17
key1Vars[i2] = 0x32
elseif Cheat.IsKeyDown(0x33) then
key2Vars[i3] = 18
key1Vars[i2] = 0x33
elseif Cheat.IsKeyDown(0x34) then
key2Vars[i3] = 19
key1Vars[i2] = 0x34
elseif Cheat.IsKeyDown(0x35) then
key2Vars[i3] = 20
key1Vars[i2] = 0x35
elseif Cheat.IsKeyDown(0x36) then
key2Vars[i3] = 21
key1Vars[i2] = 0x36
elseif Cheat.IsKeyDown(0x37) then
key2Vars[i3] = 22
key1Vars[i2] = 0x37
elseif Cheat.IsKeyDown(0x38) then
key2Vars[i3] = 23
key1Vars[i2] = 0x38
elseif Cheat.IsKeyDown(0x39) then
key2Vars[i3] = 24
key1Vars[i2] = 0x39
elseif Cheat.IsKeyDown(0x41) then
key2Vars[i3] = 25
key1Vars[i2] = 0x41
elseif Cheat.IsKeyDown(0x42) then
key2Vars[i3] = 26
key1Vars[i2] = 0x42
elseif Cheat.IsKeyDown(0x43) then
key2Vars[i3] = 27
key1Vars[i2] = 0x43
elseif Cheat.IsKeyDown(0x44) then
key2Vars[i3] = 28
key1Vars[i2] = 0x44
elseif Cheat.IsKeyDown(0x45) then
key2Vars[i3] = 29
key1Vars[i2] = 0x45
elseif Cheat.IsKeyDown(0x46) then
key2Vars[i3] = 30
key1Vars[i2] = 0x46
elseif Cheat.IsKeyDown(0x47) then
key2Vars[i3] = 31
key1Vars[i2] = 0x47
elseif Cheat.IsKeyDown(0x48) then
key2Vars[i3] = 32
key1Vars[i2] = 0x48
elseif Cheat.IsKeyDown(0x49) then
key2Vars[i3] = 33
key1Vars[i2] = 0x49
elseif Cheat.IsKeyDown(0x4A) then
key2Vars[i3] = 34
key1Vars[i2] = 0x4A
elseif Cheat.IsKeyDown(0x4B) then
key2Vars[i3] = 35
key1Vars[i2] = 0x4B
elseif Cheat.IsKeyDown(0x4C) then
key2Vars[i3] = 36
key1Vars[i2] = 0x4C
elseif Cheat.IsKeyDown(0x4D) then
key2Vars[i3] = 37
key1Vars[i2] = 0x4D
elseif Cheat.IsKeyDown(0x4E) then
key2Vars[i3] = 38
key1Vars[i2] = 0x4E
elseif Cheat.IsKeyDown(0x4F) then
key2Vars[i3] = 39
key1Vars[i2] = 0x4F
elseif Cheat.IsKeyDown(0x50) then
key2Vars[i3] = 30
key1Vars[i2] = 0x50
elseif Cheat.IsKeyDown(0x51) then
key2Vars[i3] = 41
key1Vars[i2] = 0x51
elseif Cheat.IsKeyDown(0x52) then
key2Vars[i3] = 42
key1Vars[i2] = 0x52
elseif Cheat.IsKeyDown(0x53) then
key2Vars[i3] = 43
key1Vars[i2] = 0x53
elseif Cheat.IsKeyDown(0x54) then
key2Vars[i3] = 44
key1Vars[i2] = 0x54
elseif Cheat.IsKeyDown(0x55) then
key2Vars[i3] = 45
key1Vars[i2] = 0x55
elseif Cheat.IsKeyDown(0x56) then
key2Vars[i3] = 46
key1Vars[i2] = 0x56
elseif Cheat.IsKeyDown(0x57) then
key2Vars[i3] = 47
key1Vars[i2] = 0x57
elseif Cheat.IsKeyDown(0x58) then
key2Vars[i3] = 48
key1Vars[i2] = 0x58
elseif Cheat.IsKeyDown(0x59) then
key2Vars[i3] = 49
key1Vars[i2] = 0x59
elseif Cheat.IsKeyDown(0x5A) then
key2Vars[i3] = 50
key1Vars[i2] = 0x5A
elseif Cheat.IsKeyDown(0x45) then
key2Vars[i3] = 51
key1Vars[i2] = 0x45
elseif Cheat.IsKeyDown(0x70) then
key2Vars[i3] = 52
key1Vars[i2] = 0x70
elseif Cheat.IsKeyDown(0x71) then
key2Vars[i3] = 53
key1Vars[i2] = 0x71
elseif Cheat.IsKeyDown(0x72) then
key2Vars[i3] = 54
key1Vars[i2] = 0x72
elseif Cheat.IsKeyDown(0x73) then
key2Vars[i3] = 55
key1Vars[i2] = 0x73
elseif Cheat.IsKeyDown(0x74) then
key2Vars[i3] = 56
key1Vars[i2] = 0x74
elseif Cheat.IsKeyDown(0x75) then
key2Vars[i3] = 57
key1Vars[i2] = 0x75
elseif Cheat.IsKeyDown(0x76) then
key2Vars[i3] = 58
key1Vars[i2] = 0x76
elseif Cheat.IsKeyDown(0x77) then
key2Vars[i3] = 59
key1Vars[i2] = 0x77
elseif Cheat.IsKeyDown(0x78) then
key2Vars[i3] = 60
key1Vars[i2] = 0x78
elseif Cheat.IsKeyDown(0x79) then
key2Vars[i3] = 61
key1Vars[i2] = 0x79
elseif Cheat.IsKeyDown(0x05) then
key2Vars[i3] = 62
key1Vars[i2] = 0x05
elseif Cheat.IsKeyDown(0x06) then
key2Vars[i3] = 63
key1Vars[i2] = 0x06
elseif Cheat.IsKeyDown(0x1B) then
key2Vars[i3] = 0
key1Vars[i2] = 0
end
end
if key2Vars[i3] == 0 then
if Cheat.IsKeyDown(0x1) and keyVars[i1] == true then
keybind_used = "..."
else
keybind_used = ""
end
elseif key2Vars[i3] == 1 then
keybind_used = "M3"
elseif key2Vars[i3] == 2 then
keybind_used = "BACK"
elseif key2Vars[i3] == 3 then
keybind_used = "TAB"
elseif key2Vars[i3] == 4 then
keybind_used = "ENTER"
elseif key2Vars[i3] == 5 then
keybind_used = "SHIFT"
elseif key2Vars[i3] == 6 then
keybind_used = "CTRL"
elseif key2Vars[i3] == 7 then
keybind_used = "ALT"
elseif key2Vars[i3] == 8 then
keybind_used = "CAPS"
elseif key2Vars[i3] == 9 then
keybind_used = "SPBAR"
elseif key2Vars[i3] == 10 then
keybind_used = "Home"
elseif key2Vars[i3] == 11 then
keybind_used = "LEFT"
elseif key2Vars[i3] == 12 then
keybind_used = "UP"
elseif key2Vars[i3] == 13 then
keybind_used = "RGHT"
elseif key2Vars[i3] == 14 then
keybind_used = "DOWN"
elseif key2Vars[i3] == 15 then
keybind_used = "ZERO"
elseif key2Vars[i3] == 16 then
keybind_used = "1"
elseif key2Vars[i3] == 17 then
keybind_used = "2"
elseif key2Vars[i3] == 18 then
keybind_used = "3"
elseif key2Vars[i3] == 19 then
keybind_used = "4"
elseif key2Vars[i3] == 20 then
keybind_used = "5"
elseif key2Vars[i3] == 21 then
keybind_used = "6"
elseif key2Vars[i3] == 22 then
keybind_used = "7"
elseif key2Vars[i3] == 23 then
keybind_used = "8"
elseif key2Vars[i3] == 24 then
keybind_used = "9"
elseif key2Vars[i3] == 25 then
keybind_used = "A"
elseif key2Vars[i3] == 26 then
keybind_used = "B"
elseif key2Vars[i3] == 27 then
keybind_used = "C"
elseif key2Vars[i3] == 28 then
keybind_used = "D"
elseif key2Vars[i3] == 29 then
keybind_used = "E"
elseif key2Vars[i3] == 30 then
keybind_used = "F"
elseif key2Vars[i3] == 31 then
keybind_used = "G"
elseif key2Vars[i3] == 32 then
keybind_used = "H"
elseif key2Vars[i3] == 33 then
keybind_used = "I"
elseif key2Vars[i3] == 34 then
keybind_used = "J"
elseif key2Vars[i3] == 35 then
keybind_used = "K"
elseif key2Vars[i3] == 36 then
keybind_used = "L"
elseif key2Vars[i3] == 37 then
keybind_used = "M"
elseif key2Vars[i3] == 38 then
keybind_used = "N"
elseif key2Vars[i3] == 39 then
keybind_used = "O"
elseif key2Vars[i3] == 40 then
keybind_used = "P"
elseif key2Vars[i3] == 41 then
keybind_used = "Q"
elseif key2Vars[i3] == 42 then
keybind_used = "R"
elseif key2Vars[i3] == 43 then
keybind_used = "S"
elseif key2Vars[i3] == 44 then
keybind_used = "T"
elseif key2Vars[i3] == 45 then
keybind_used = "U"
elseif key2Vars[i3] == 46 then
keybind_used = "V"
elseif key2Vars[i3] == 47 then
keybind_used = "W"
elseif key2Vars[i3] == 48 then
keybind_used = "X"
elseif key2Vars[i3] == 49 then
keybind_used = "Y"
elseif key2Vars[i3] == 50 then
keybind_used = "Z"
elseif key2Vars[i3] == 51 then
keybind_used = "E"
elseif key2Vars[i3] == 52 then
keybind_used = "F1"
elseif key2Vars[i3] == 53 then
keybind_used = "F2"
elseif key2Vars[i3] == 54 then
keybind_used = "F3"
elseif key2Vars[i3] == 55 then
keybind_used = "F4"
elseif key2Vars[i3] == 56 then
keybind_used = "F5"
elseif key2Vars[i3] == 57 then
keybind_used = "F6"
elseif key2Vars[i3] == 58 then
keybind_used = "F7"
elseif key2Vars[i3] == 59 then
keybind_used = "F8"
elseif key2Vars[i3] == 60 then
keybind_used = "F9"
elseif key2Vars[i3] == 61 then
keybind_used = "F10"
elseif key2Vars[i3] == 62 then
keybind_used = "m4"
elseif key2Vars[i3] == 63 then
keybind_used = "m5"
end
if switchnn == 0 then
key6Vars[i7] = key6Vars[i7] + 1
switchnn = 1
end
if switchnn == 1 then
switchnn = 0
end
if key4Vars[i5] == true and Cheat.IsKeyDown(key1Vars[i2]) then
key5Vars[i6] = true
elseif key4Vars[i5] == true and not Cheat.IsKeyDown(key1Vars[i2]) then
key5Vars[i6] = false
end
if Cheat.IsKeyDown(key1Vars[i2]) and key6Vars[i7] >= 50 and key3Vars[i4] == true and key5Vars[i6] == false then
key5Vars[i6] = true
key6Vars[i7] = 0
elseif Cheat.IsKeyDown(key1Vars[i2]) and key6Vars[i7] >= 50 and key3Vars[i4] == true then
key5Vars[i6] = false
key6Vars[i7] = 0
end
local textx = Render.CalcTextSize("["..keybind_used.."]", 12).x - 39
Render.Text("["..keybind_used.."]", Vector2.new(x -45-textx, y), Color.new(1, 1, 1, 1), 12)
Render.Text(""..text.."", Vector2.new(x-210, y), Color.new(1, 1, 1, 1), 12)
end
local function addSlider(text, pos_y, min, max, i1, i2, i3)
local var
if i3 ~= 0 then
var = intVars[i1][i2][i3]
elseif i2 ~= 0 then
var = intVars[i1][i2]
else
var = intVars[i1]
end
local mousePos = Cheat.GetMousePos()
local modifier = 120 / (max - min)
local i = i1 + 10
if i3 ~= 0 then
i = i + i2 + i3 + 20
elseif i2 ~= 0 then
i = i + i2 + 30
end
if Cheat.IsKeyDown(0x1) and not dragingMenu and holdingWidget == 0 and holdingTab == 0 then
if mousePos.x >= widgetPos.x and mousePos.x <= widgetPos.x + 120 and mousePos.y >= pos_y + 12 and mousePos.y <= pos_y + 17 then
holdingWidget = 2 + i
if activeCombo ~= 0 then
activeCombo = 0
end
end
elseif not Cheat.IsKeyDown(0x1) and not dragingMenu and holdingWidget ~= 0 and holdingTab == 0 then
holdingWidget = 0
end
if holdingWidget == 2 + i then
local final_value = min + toint((mousePos.x - widgetPos.x) / modifier)
if final_value > max then
final_value = max
end
if final_value < min then
final_value = min
end
if i3 ~= 0 then
intVars[i1][i2][i3] = final_value
elseif i2 ~= 0 then
intVars[i1][i2] = final_value
else
intVars[i1] = final_value
end
end
Render.Text(""..text.. "", Vector2.new( widgetPos.x - 100, pos_y+5), Color.new(1.0, 1.0, 1.0, 1.0), 13)
Render.BoxFilled(Vector2.new(widgetPos.x, pos_y + 8), Vector2.new(widgetPos.x+ 125, pos_y + 18), Color.new(0.15, 0.15, 0.15, 1.0))
Render.BoxFilled(Vector2.new(widgetPos.x-2, pos_y + 10), Vector2.new(widgetPos.x+ 127, pos_y + 16), Color.new(0.15, 0.15, 0.15, 1.0))
Render.BoxFilled(Vector2.new(widgetPos.x, pos_y + 10), Vector2.new(widgetPos.x+ 125, pos_y + 16), Color.new(0.10, 0.1, 0.1))
Render.CircleFilled(Vector2.new(widgetPos.x, pos_y + 10), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(widgetPos.x, pos_y + 16), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(widgetPos.x+125, pos_y + 10), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(widgetPos.x+125, pos_y + 16), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.BoxFilled(Vector2.new(widgetPos.x, pos_y + 10), Vector2.new(widgetPos.x+(var - min) * modifier, pos_y +16), akcentlel)
Render.Box(Vector2.new(widgetPos.x, pos_y + 10), Vector2.new(widgetPos.x+ 125, pos_y + 16), Color.new(0.15, 0.15, 0.15))
Render.Text(""..tostring(var).. "", Vector2.new( widgetPos.x +2+(var - min) * modifier, pos_y+7), Color.new(1.0, 1.0, 1.0, 1.0), 10)
end
local switchnn = 0
local swittttchn = 0
local tttttaimar = 0
local function addbutton(text,pos_y,i1)
if swittttchn == 0 then
tttttaimar = tttttaimar + 1
swittttchn = 1
end
if swittttchn == 1 then
swittttchn = 0
end
local var = buttonVars[i1]
pointer = Cheat.GetMousePos()
Render.BoxFilled(Vector2.new(widgetPos.x+498, pos_y+245), Vector2.new(widgetPos.x+642, pos_y + 265), Color.new(0.15, 0.15, 0.15, 1.0))
Render.BoxFilled(Vector2.new(widgetPos.x+500, pos_y+243), Vector2.new(widgetPos.x+640, pos_y + 267), Color.new(0.15, 0.15, 0.15, 1.0))
Render.BoxFilled(Vector2.new(widgetPos.x+500, pos_y+245), Vector2.new(widgetPos.x+640, pos_y + 265), Color.new(0.10,0.10, 0.10, 1))
Render.Box(Vector2.new(widgetPos.x+500, pos_y+245), Vector2.new(widgetPos.x+640, pos_y + 265), Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(widgetPos.x+500, pos_y + 245), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(widgetPos.x+640, pos_y + 245), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(widgetPos.x+500, pos_y + 265), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(widgetPos.x+640, pos_y + 265), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.Text(text, Vector2.new(widgetPos.x+503, pos_y + 250),Color.new(191/255, 191/255, 191/255), 12)
if pointer.x >= widgetPos.x+500 and pointer.x <= widgetPos.x+640 and pointer.y >= pos_y+245 and pointer.y <= pos_y+265 then
Render.Text(text, Vector2.new(widgetPos.x+503, pos_y + 250),Color.new(225/255, 225/255, 225/255), 12)
end
if Cheat.IsKeyDown(0x1) and tttttaimar > 200 and pointer.x >= widgetPos.x+500 and pointer.x <= widgetPos.x+640 and pointer.y >= pos_y+245 and pointer.y <= pos_y+265 then
buttonVars[i1] = true
tttttaimar = 0
Render.Text(text, Vector2.new(widgetPos.x+503, pos_y + 250),Color.new(255, 255, 255), 12)
else
buttonVars[i1] = false
end
end
local menuOpen = true
local loaded = false
local holdingMenuKey = false
local menuPos = Vector.new(300, 200, 0)
local menuDiff = Vector.new(300, 200, 0)
local dragingMenu = false
holdingWidget = 0
activeCombo = 0
activeMultiCombo = 0
holdingMulti = false
holdingSave = false
holdingLoad = false
savingCfg = false
widgetPos = Vector.new(menuPos.x+ 20, menuPos.y, 0)
add_y = 0
local active_tab = 1
tabyfontxd = Render.InitFont("Verdana", 21)
tabyfontxd2 = Render.InitFont("Verdana", 20)
local tło = Render.LoadImage(Http.Get("https://wallpaper.dog/large/17011854.jpg"), Vector2.new(123, 70))
local function addTab(text, pos_x, pos_y, tab_number)
local mousePos = Cheat.GetMousePos()
local mouse = Cheat.GetMousePos()
local active = 0
local text_x = Render.CalcTextSize(text, 21).x
if Cheat.IsKeyDown(0x1) and holdingWidget == 0 and holdingTab == 0 then
if mouse.x >= pos_x and mouse.x <= pos_x + 60 and mouse.y >= pos_y and mouse.y <= pos_y + 20 then
active_tab = tab_number
holdingTab = tab_number
if activeCombo ~= 0 then
activeCombo = 0
end
if enable_picker ~= 0 then
enable_picker = 0
end
end
elseif not Cheat.IsKeyDown(0x1) and holdingWidget == 0 and holdingTab == tab_number then
holdingTab = 0
end
if tab_number == active_tab then
active = 2
elseif mousePos.x >= pos_x and mousePos.x <= pos_x + 60 and mousePos.y >= pos_y and mousePos.y <= pos_y + 20 then
active = 1
end
if active == 0 then
Render.Text(""..text.."", Vector2.new(pos_x, pos_y), Color.new(191, 191, 191), 21, tabyfontxd)
elseif active == 1 then
Render.Text(text, Vector2.new(pos_x, pos_y), Color.new(255, 255, 255), 21, tabyfontxd)
elseif active == 2 then
Render.Text(text, Vector2.new(pos_x, pos_y), Color.new(191, 191, 191), 20, tabyfontxd2)
Render.GradientBoxFilled(Vector2.new(pos_x-55 +text_x/2, pos_y+30), Vector2.new(pos_x + text_x/2 - 5, pos_y + 31), Color.new(0, 0, 0, 0), Color.new(0.0, 0.5, 0.9, 1.0), Color.new(0, 0, 0, 0), Color.new(0.0, 0.5, 0.9, 1.0))
Render.GradientBoxFilled(Vector2.new(pos_x-5 + text_x/2, pos_y+30), Vector2.new(pos_x + text_x/2 + 55, pos_y + 31), Color.new(0.0, 0.5, 0.9, 1.0), Color.new(0, 0, 0, 0), Color.new(0.0, 0.5, 0.9, 1.0), Color.new(0, 0, 0, 0))
end
return active == 2
end
local active_tab2 = 1
local function addTab2(text, pos_x, pos_y, tab_number)
local mousePos = Cheat.GetMousePos()
local mouse = Cheat.GetMousePos()
local active = 0
local text_x = Render.CalcTextSize(text, 21).x
if Cheat.IsKeyDown(0x1) and holdingWidget == 0 and holdingTab == 0 then
if mouse.x >= pos_x and mouse.x <= pos_x + 60 and mouse.y >= pos_y and mouse.y <= pos_y + 20 then
active_tab2 = tab_number
holdingTab = tab_number
if activeCombo ~= 0 then
activeCombo = 0
end
if enable_picker ~= 0 then
enable_picker = 0
end
end
elseif not Cheat.IsKeyDown(0x1) and holdingWidget == 0 and holdingTab == tab_number then
holdingTab = 0
end
if tab_number == active_tab2 then
active = 2
elseif mousePos.x >= pos_x and mousePos.x <= pos_x + 60 and mousePos.y >= pos_y and mousePos.y <= pos_y + 20 then
active = 1
end
if active == 0 then
Render.Text(""..text.."", Vector2.new(pos_x, pos_y), Color.new(191, 191, 191), 21, tabyfontxd)
elseif active == 1 then
Render.Text(text, Vector2.new(pos_x, pos_y), Color.new(255, 255, 255), 21, tabyfontxd)
elseif active == 2 then
Render.Text(text, Vector2.new(pos_x, pos_y), Color.new(191, 191, 191), 20, tabyfontxd2)
Render.GradientBoxFilled(Vector2.new(pos_x-55 +text_x/2, pos_y+30), Vector2.new(pos_x + text_x/2 - 5, pos_y + 31), Color.new(0, 0, 0, 0), Color.new(0.0, 0.5, 0.9, 1.0), Color.new(0, 0, 0, 0), Color.new(0.0, 0.5, 0.9, 1.0))
Render.GradientBoxFilled(Vector2.new(pos_x-5 + text_x/2, pos_y+30), Vector2.new(pos_x + text_x/2 + 55, pos_y + 31), Color.new(0.0, 0.5, 0.9, 1.0), Color.new(0, 0, 0, 0), Color.new(0.0, 0.5, 0.9, 1.0), Color.new(0, 0, 0, 0))
end
return active == 2
end
widgetPos = Vector.new(menuPos.x+ 20, menuPos.y + 85, 0)
local function addCombo(text, pos_y, names, options, i1, i2, i3)
local add_y = 0
local var
if i1 == 99 and i2 == 99 then
var = weaponSelect
elseif i1 == 99 and i2 == 0 then
var = movementSelect
elseif i3 ~= 0 then
var = intVars[i1][i2][i3]
elseif i2 ~= 0 then
var = intVars[i1][i2]
else
var = intVars[i1]
end
local mousePos = Cheat.GetMousePos()
local i = i1 + 10
if i3 ~= 0 then
i = i + i2 + i3 + 20
elseif i2 ~= 0 then
i = i + i2 + 30
end
if Cheat.IsKeyDown(0x1) and activeCombo == i then
local breakCombo = 0
for j = 1,options do
if mousePos.x >= widgetPos.x and mousePos.x <= widgetPos.x + 120 and mousePos.y >= pos_y + ((20 * j)) and mousePos.y <= pos_y + 20 + (20 * j) then
if i1 == 99 and i2 == 99 then
weaponSelect = j
elseif i1 == 99 and i2 == 0 then
movementSelect = j
elseif i3 ~= 0 then
intVars[i1][i2][i3] = j
elseif i2 ~= 0 then
intVars[i1][i2] = j
else
intVars[i1] = j
end
else
breakCombo = breakCombo + 1
end
end
if breakCombo == options then
activeCombo = 0
end
end
if Cheat.IsKeyDown(0x1) and not dragingMenu and holdingWidget == 0 and holdingTab == 0 and activeCombo ~= i then
if mousePos.x >= widgetPos.x and mousePos.x <= widgetPos.x + 120 and mousePos.y >= pos_y and mousePos.y <= pos_y + 20 then
activeCombo = i
end
end
Render.BoxFilled(Vector2.new(widgetPos.x-2, pos_y), Vector2.new(widgetPos.x+122, pos_y+20), Color.new(0.15, 0.15, 0.15, 1.0))
Render.BoxFilled(Vector2.new(widgetPos.x, pos_y-2), Vector2.new(widgetPos.x+120, pos_y+22), Color.new(0.15, 0.15, 0.15, 1.0))
Render.BoxFilled(Vector2.new(widgetPos.x, pos_y), Vector2.new(widgetPos.x+120, pos_y+20), Color.new(0.10, 0.10, 0.10, 1.0))
Render.Box(Vector2.new(widgetPos.x, pos_y), Vector2.new(widgetPos.x+120, pos_y+20), Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(widgetPos.x,pos_y), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(widgetPos.x+120,pos_y), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(widgetPos.x,pos_y + 20), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(widgetPos.x+120,pos_y+20), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.Text(""..text.."", Vector2.new(widgetPos.x - 100, pos_y + add_y + 3), Color.new(1.0, 1.0, 1.0, 1.0), 12)
local add_y = 20
if activeCombo == i then
local nextY = 0
for j = 1,options do
Render.BoxFilled(Vector2.new(widgetPos.x, pos_y-2+add_y), Vector2.new(widgetPos.x+120, pos_y+22+add_y), Color.new(0.15, 0.15, 0.15, 1.0))
Render.BoxFilled(Vector2.new(widgetPos.x-2, pos_y-2+add_y), Vector2.new(widgetPos.x+122, pos_y+20+add_y), Color.new(0.15, 0.15, 0.15, 1.0))
Render.BoxFilled(Vector2.new(widgetPos.x, pos_y + add_y), Vector2.new(widgetPos.x+120,pos_y + add_y+20), Color.new(0.10, 0.10, 0.10, 1.0))
Render.Box(Vector2.new(widgetPos.x, pos_y + add_y), Vector2.new(widgetPos.x+120,pos_y + add_y+20), Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(widgetPos.x+120,pos_y+add_y), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(widgetPos.x,pos_y+add_y), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(widgetPos.x+120,pos_y+add_y+20), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(widgetPos.x,pos_y+add_y+20), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
local textColor = Color.new(191/255, 191/255, 191/255)
if i1 == 99 and i2 == 99 then
if weaponSelect == j then
textColor = Color.new(255/255, 255/255, 255/255)
end
elseif i1 == 99 and i2 == 0 then
if movementSelect == j then
textColor = Color.new(255/255, 255/255, 255/255)
end
elseif i3 ~= 0 then
if intVars[i1][i2][i3] == j then
textColor = Color.new(255/255, 255/255, 255/255)
end
elseif i2 ~= 0 then
if intVars[i1][i2] == j then
textColor = Color.new(255/255, 255/255, 255/255)
end
else
if intVars[i1] == j then
textColor = Color.new(255/255, 255/255, 255/255)
end
end
Render.Text(names[j], Vector2.new(widgetPos.x + 5, pos_y + add_y + 3), textColor, 12)
add_y = add_y + 20
end
end
local nextY = 0
for j = 1,options do
local textColor = Color.new(191/255, 191/255, 191/255, 0)
if i1 == 99 and i2 == 99 then
if weaponSelect == j then
textColor = Color.new(191/255, 191/255, 191/255 ,1)
end
elseif i1 == 99 and i2 == 0 then
if movementSelect == j then
textColor = Color.new(191/255, 191/255, 191/255,1)
end
elseif i3 ~= 0 then
if intVars[i1][i2][i3] == j then
textColor = Color.new(191/255, 191/255, 191/255,1)
end
elseif i2 ~= 0 then
if intVars[i1][i2] == j then
textColor = Color.new(191/255, 191/255, 191/255,1)
end
else
if intVars[i1] == j then
textColor = Color.new(191/255, 191/255, 191/255,1)
end
end
Render.Text(names[j], Vector2.new(widgetPos.x + 5, pos_y + 3), textColor, 12)
end
return add_y
end
local function addMultiCombo(textt, pos_y, names, options, i1, i2, maxlimit)
local add_y = 0
local var
if i2 ~= 0 then
var = boolVars[i1][i2]
else
var = boolVars[i1]
end
local mousePos = Cheat.GetMousePos()
local i = i1 + 10
if i2 ~= 0 then
i = i + i2 + 20
end
if not Cheat.IsKeyDown(0x1) then
holdingMulti = false
end
if Cheat.IsKeyDown(0x1) and activeMultiCombo == i then
local breakCombo = 0
for j = 1,options do
if mousePos.x >= widgetPos.x and mousePos.x <= widgetPos.x + 120 and mousePos.y >= pos_y + ((20 * j)) and mousePos.y <= pos_y + 20 + (20 * j) and not holdingMulti then
if i2 ~= 0 then
boolVars[i1][i2][j] = not boolVars[i1][i2][j]
holdingMulti = true
else
boolVars[i1][j] = not boolVars[i1][j]
holdingMulti = true
end
elseif not holdingMulti then
breakCombo = breakCombo + 1
end
end
if breakCombo == options then
activeMultiCombo = 0
end
end
if Cheat.IsKeyDown(0x1) and not dragingMenu and holdingWidget == 0 and holdingTab == 0 and activeMultiCombo ~= i then
if mousePos.x >= widgetPos.x and mousePos.x <= widgetPos.x + 120 and mousePos.y >= pos_y and mousePos.y <= pos_y + 20 then
activeMultiCombo = i
end
end
local text = ""
Render.BoxFilled(Vector2.new(widgetPos.x-2, pos_y), Vector2.new(widgetPos.x+122, pos_y+20), Color.new(0.15, 0.15, 0.15, 1.0))
Render.BoxFilled(Vector2.new(widgetPos.x, pos_y-2), Vector2.new(widgetPos.x+120, pos_y+22), Color.new(0.15, 0.15, 0.15, 1.0))
Render.BoxFilled(Vector2.new(widgetPos.x, pos_y), Vector2.new(widgetPos.x+120, pos_y+20), Color.new(0.10, 0.10, 0.10, 1.0))
Render.Box(Vector2.new(widgetPos.x, pos_y), Vector2.new(widgetPos.x+120, pos_y+20), Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(widgetPos.x,pos_y), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(widgetPos.x+120,pos_y), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(widgetPos.x,pos_y + 20), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(widgetPos.x+120,pos_y+20), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
local ammount = 0
Render.Text(""..text.."", Vector2.new(widgetPos.x - 100, pos_y + add_y + 3), Color.new(1.0, 1.0, 1.0, 1.0), 12)
local add_y = 20
if activeMultiCombo == i then
for j = 1,options do
Render.BoxFilled(Vector2.new(widgetPos.x, pos_y-2+add_y), Vector2.new(widgetPos.x+120, pos_y+22+add_y), Color.new(0.15, 0.15, 0.15, 1.0))
Render.BoxFilled(Vector2.new(widgetPos.x-2, pos_y-2+add_y), Vector2.new(widgetPos.x+122, pos_y+20+add_y), Color.new(0.15, 0.15, 0.15, 1.0))
Render.BoxFilled(Vector2.new(widgetPos.x, pos_y + add_y), Vector2.new(widgetPos.x+120,pos_y + add_y+20), Color.new(0.10, 0.10, 0.10, 1.0))
Render.Box(Vector2.new(widgetPos.x, pos_y + add_y), Vector2.new(widgetPos.x+120,pos_y + add_y+20), Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(widgetPos.x+120,pos_y+add_y), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(widgetPos.x,pos_y+add_y), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(widgetPos.x+120,pos_y+add_y+20), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(widgetPos.x,pos_y+add_y+20), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
local textColor = Color.new(191/255, 191/255, 191/255)
if i2 ~= 0 then
if boolVars[i1][i2][j] == true then
textColor = Color.new(255/255, 255/255, 255/255)
ammount = ammount + 1
end
else
if boolVars[i1][j] == true then
textColor = Color.new(255/255, 255/255, 255/255)
ammount = ammount + 1
end
end
Render.Text(names[j], Vector2.new(widgetPos.x + 5, pos_y + add_y + 3), textColor, 12)
add_y = add_y + 20
end
end
for j = 1,options do
if i2 == 0 and boolVars[i1][j] == true then
text = text..names[j]..","
text = string.gsub(text, "None", "")
end
end
if Render.CalcTextSize(text, 12).x > maxlimit then
text = string.sub(text, 1, 20)
else
text = text
end
Render.Text(""..text.."", Vector2.new(widgetPos.x+1, pos_y + 3), Color.new(1.0, 1.0, 1.0, 1.0), 12)
Render.Text(""..textt.."", Vector2.new(widgetPos.x-100, pos_y + 3), Color.new(1.0, 1.0, 1.0, 1.0), 12)
local multiboxjakiesgufno1 = Render.CalcTextSize(" ", 12)
local multiboxjakiesgufno2 = Render.CalcTextSize(" ", 12)
local add_x = 0
return add_y
end
local activepicker = 0
local draggingalpha = 0
local draggingcolor = 0
local draggingcircle = 0
local paleta = Render.LoadImage(Http.Get("https://cdn.discordapp.com/attachments/935503375800356934/941026215630868579/color-palette-outline.png"), Vector2.new(17, 17))
local switchn = 0
taimar = 0
local function colorpicker(x,y,text,pos_y,i1, i2, i3, i4, i5, i6, i7)
local mousePos = Cheat.GetMousePos()
local var = colorVars[i1]
local var = kolorekVars[i4]
local var = kolorek1Vars[i5]
local var = kolorek2Vars[i6]
local var = kolorek3Vars[i7]
local mouse = Cheat.GetMousePos()
Render.Text(text, Vector2.new(x-20 , y-47), Color.new(1.0, 1.0, 1.0, 1.0), 13)
if switchn == 0 then
taimar = taimar + 1
switchn = 1
end
if switchn == 1 then
switchn = 0
end
if mousePos.x+1 >= x+160 and mousePos.x <= x+205 and mousePos.y >= y-50 and mousePos.y <= y - 30 then
if Cheat.IsKeyDown(0x1) and taimar >= 50 then
if i3 ~= 0 then
colorVars[i1][i2][i3] = not colorVars[i1][i2][i3]
elseif i2 ~= 0 then
colorVars[i1][i2] = not colorVars[i1][i2]
else
colorVars[i1] = not colorVars[i1]
end
taimar = 0
end
end
if colorVars[i1] == true then enable_picker = true
elseif colorVars[i1] == false then enable_picker = false
end
if enable_picker == true then
Render.BoxFilled(Vector2.new(x-4, y-4), Vector2.new(x-4+293, y-4+293), Color.new(0.10, 0.10, 0.10, 1))
Render.BoxFilled(Vector2.new(x+267, y), Vector2.new(x+267+2, y+255), Color.new(0.10, 0.10, 0.10, 1))
Render.Box(Vector2.new(x-4, y-4), Vector2.new(x-4+293, y-4+293), Color.new(0.15, 0.15, 0.15, 1))
Render.BoxFilled(Vector2.new(x+5, y+267),Vector2.new(x+15,y+267+6), Color.new(0.15, 0.15, 0.15, 250))
Render.BoxFilled(Vector2.new(x+15, y+273),Vector2.new(x+15+10,y+273+6), Color.new(0.15, 0.15, 0.15, 250))
Render.BoxFilled(Vector2.new(x+30, y+267),Vector2.new(x+30+10,y+267+ 6), Color.new(0.15, 0.15, 0.15, 250))
Render.BoxFilled(Vector2.new(x+45, y+273),Vector2.new(x+45+10,y+273+6), Color.new(0.15, 0.15, 0.15, 250))
Render.BoxFilled(Vector2.new(x+60, y+267),Vector2.new(x+60+10,y+267+6), Color.new(0.15, 0.15, 0.15, 250))
Render.BoxFilled(Vector2.new(x+75, y+273),Vector2.new(x+75+10, y+273+6), Color.new(0.15, 0.15, 0.15, 250))
Render.BoxFilled(Vector2.new(x+90, y+267),Vector2.new(x+90+10,y+267+6), Color.new(0.15, 0.15, 0.15, 250))
Render.BoxFilled(Vector2.new(x+105, y+273),Vector2.new(x+105+10,y+273+6), Color.new(0.15, 0.15, 0.15, 250))
Render.BoxFilled(Vector2.new(x+120, y+267),Vector2.new(x+120+10,y+267+6), Color.new(0.15, 0.15, 0.15, 250))
Render.BoxFilled(Vector2.new(x+135, y+273),Vector2.new(x+135+10,y+273+6), Color.new(0.15, 0.15, 0.15, 250))
Render.BoxFilled(Vector2.new(x+150, y+267),Vector2.new(x+150+10,y+267+6), Color.new(0.15, 0.15, 0.15, 250))
Render.BoxFilled(Vector2.new(x+165, y+273),Vector2.new(x+165+10,y+273+6), Color.new(0.15, 0.15, 0.15, 250))
Render.BoxFilled(Vector2.new(x+180, y+267),Vector2.new(x+180+10,y+267+6), Color.new(0.15, 0.15, 0.15, 250))
Render.BoxFilled(Vector2.new(x+195, y+273),Vector2.new(x+195+10,y+273+6), Color.new(0.15, 0.15, 0.15, 250))
Render.GradientBoxFilled(Vector2.new(x, y+267), Vector2.new(x+255,y+279), Color.new( 255/255, 255/255, 255/255, 10/255), Color.new(255/255, 255/255, 255/255, 255/255), Color.new(255/255, 255/255, 255/255, 10/255), Color.new(255/255, 255/255, 255/255, 255/255))
Render.GradientBoxFilled(Vector2.new(x+267,y), Vector2.new(x+267+12,y+42), Color.new( 255, 0, 0, 255), Color.new(255, 0, 0, 255), Color.new(255, 255, 0, 255), Color.new(255, 255, 0, 255))
Render.GradientBoxFilled(Vector2.new(x+267,y+42), Vector2.new(x+267+12,y+84), Color.new(255, 255, 0, 255), Color.new(255, 255, 0, 255), Color.new(0, 255, 0, 255), Color.new(0, 255, 0, 255))
Render.GradientBoxFilled(Vector2.new(x+267,y+84), Vector2.new(x+267+12,y+126), Color.new(0, 255, 0, 255), Color.new(0, 255, 0, 255), Color.new( 0, 255, 255, 255), Color.new( 0, 255, 255, 255))
Render.GradientBoxFilled(Vector2.new(x+267,y+126), Vector2.new(x+267+12,y+168), Color.new(0, 255, 255, 255), Color.new(0, 255, 255, 255), Color.new(0, 0, 255, 255), Color.new(0, 0, 255, 255))
Render.GradientBoxFilled(Vector2.new(x+267,y+168), Vector2.new(x+267+12,y+202), Color.new(0, 0, 255, 255), Color.new(0, 0, 255, 255), Color.new(255, 0, 255, 255), Color.new(255, 0, 255, 255))
Render.GradientBoxFilled(Vector2.new(x+267,y+202), Vector2.new(x+267+12,y+253), Color.new(255, 0, 255, 255), Color.new(255, 0, 255, 255), Color.new(255, 0, 0, 255), Color.new(255, 0, 0, 255))
end
if Cheat.IsKeyDown(0x1) and mousePos.x >= x and mousePos.x <= x+258 and mousePos.y >= y and mousePos.y <= y+258 then
holding_circle = true
else
holding_circle = false
end
if Cheat.IsKeyDown(0x1) and mousePos.x >= x and mousePos.x <= x+255 and mousePos.y >= y+266 and mousePos.y <= y+290 then
holding_alpha = true
else
holding_alpha = false
end
if Cheat.IsKeyDown(0x1) and mousePos.x >= x+267 and mousePos.x <= x+290 and mousePos.y >= y and mousePos.y <= y+265 then
holding_color = true
else
holding_color = false
end
if holding_color == true then
pos_y_xd = mousePos.y - y
if pos_y_xd >= 250 then
pos_y_xd = 250
end
if pos_y_xd <= 0 then
pos_y_xd = 0
end
end
if enable_picker == true then
if pos_y_xd >= 0 and pos_y_xd < 42.5 then
kolorekVars[i4] = pos_cy_xd
kolorek1Vars[i5] = pos_cy_xd - pos_cx_xd + 4 * pos_y_xd
kolorek2Vars[i6] = pos_cy_xd - pos_cx_xd
Render.GradientBoxFilled(Vector2.new(x,y), Vector2.new(x+255,y+255), Color.new(0,0,0,255), Color.new(0, 0, 0, 255), Color.new(255,255,255 ,255), Color.new(1.0, 0.004*(5* pos_y_xd),0 ,255))
elseif pos_y_xd >= 42.5 and pos_y_xd < 85 then
local jebackurwy = pos_y_xd - 42.5
kolorekVars[i4] = pos_cy_xd - 4 * jebackurwy
kolorek1Vars[i5] = pos_cy_xd - pos_cx_xd + 212
kolorek2Vars[i6] = pos_cy_xd - pos_cx_xd
Render.GradientBoxFilled(Vector2.new(x,y), Vector2.new(x+255,y+255), Color.new(0,0,0,255), Color.new(0, 0, 0, 255), Color.new(255,255,255 ,255), Color.new(1.0 -0.004*(5 * jebackurwy), 255,0 ,255))
elseif pos_y_xd >= 85 and pos_y_xd < 127.5 then
local jebaccckurwy = pos_y_xd - 85
kolorekVars[i4] = pos_cy_xd - pos_cx_xd
kolorek1Vars[i5] = pos_cy_xd - pos_cx_xd + 212
kolorek2Vars[i6] = pos_cy_xd - pos_cx_xd + 4 * jebaccckurwy
Render.GradientBoxFilled(Vector2.new(x,y), Vector2.new(x+255,y+255), Color.new(0,0,0,255), Color.new(0, 0, 0, 255), Color.new(255,255,255 ,255), Color.new( 0,255, 0.004*(5 * jebaccckurwy),255))
elseif pos_y_xd >= 127.5 and pos_y_xd < 170 then
local jebaccckurwyyy = pos_y_xd - 127.5
kolorekVars[i4] = pos_cy_xd - pos_cx_xd
kolorek1Vars[i5] = pos_cy_xd - 4 * jebaccckurwyyy
kolorek2Vars[i6] = pos_cy_xd - pos_cx_xd + 212
Render.GradientBoxFilled(Vector2.new(x,y), Vector2.new(x+255,y+255), Color.new(0,0,0,255), Color.new(0, 0, 0, 255), Color.new(255,255,255 ,255), Color.new( 0,1.0- 0.004*(5 * jebaccckurwyyy),255,255))
elseif pos_y_xd >= 170 and pos_y_xd < 212.5 then
local jebaccckurwyyyyyyy = pos_y_xd - 170
kolorekVars[i4] = pos_cy_xd - pos_cx_xd + 4 * jebaccckurwyyyyyyy
kolorek1Vars[i5] = pos_cy_xd - pos_cx_xd
kolorek2Vars[i6] = pos_cy_xd - pos_cx_xd + 212
Render.GradientBoxFilled(Vector2.new(x,y), Vector2.new(x+255,y+255), Color.new(0,0,0,255), Color.new(0, 0, 0, 255), Color.new(255,255,255 ,255), Color.new(0.004*(5 * jebaccckurwyyyyyyy),0,255,255))
elseif pos_y_xd >= 212.5 and pos_y_xd < 255 then
local jebaccasddsaacckurwyyyyyyy = pos_y_xd - 212.5
kolorekVars[i4] = pos_cy_xd - pos_cx_xd + 212
kolorek1Vars[i5] = pos_cy_xd - pos_cx_xd
kolorek2Vars[i6] = pos_cy_xd - 4 * jebaccasddsaacckurwyyyyyyy
Render.GradientBoxFilled(Vector2.new(x,y), Vector2.new(x+255,y+255), Color.new(0,0,0,255), Color.new(0, 0, 0, 255), Color.new(255,255,255 ,255), Color.new(255,0,1.0 -0.004*(4 * jebaccasddsaacckurwyyyyyyy),255))
end
if holding_alpha == true then
kolorek3Vars[i7] = mousePos.x - x
if kolorek3Vars[i7] >= 255 then
kolorek3Vars[i7] = 255
end
if kolorek3Vars[i7] <= 0 then
kolorek3Vars[i7] = 0
end
end
if holding_circle == true then
holding_color = false
holding_alpha = false
pos_cy_xd = mousePos.y - y
pos_cx_xd = mousePos.x - x
if pos_cy_xd >= 255 then
pos_cy_xd = 255
end
if pos_cy_xd <= 0 then
pos_cy_xd = 0
end
if pos_cx_xd >= 255 then
pos_cx_xd = 255
end
if pos_cx_xd <= 0 then
pos_cx_xd = 0
end
end
if enable_picker == true then
Render.Circle(Vector2.new(x+pos_cx_xd, y+pos_cy_xd), 2.0, 30, Color.new(1.0, 1.0, 1.0, 1.0))
Render.BoxFilled(Vector2.new(x+267, y+pos_y_xd), Vector2.new(x+267+12,y+pos_y_xd+3), Color.new(1, 1, 1, 1))
Render.Box(Vector2.new(x+267, y+pos_y_xd), Vector2.new(x+267+12,y+pos_y_xd+3), Color.new(0.10, 0.10, 0.10, 1))
Render.BoxFilled(Vector2.new(x+kolorek3Vars[i7], y+267), Vector2.new(x+kolorek3Vars[i7]+3,y+267+12), Color.new(1, 1, 1, 255))
Render.Box(Vector2.new(x+kolorek3Vars[i7], y+267), Vector2.new(x+kolorek3Vars[i7]+3,y+267+12), Color.new(0.10, 0.10, 0.10, 1))
end
end
local czerwont = kolorekVars[i4]
local zielony = kolorek1Vars[i5]
local niebieski = kolorek2Vars[i6]
local alfaxd = kolorek3Vars[i7]
kolortenzboxa = Color.RGBA(czerwont,zielony,niebieski,alfaxd)
Render.Image(paleta, Vector2.new(x + 165, y-47), Vector2.new(17, 17))
Render.BoxFilled(Vector2.new(x+185, y - 28), Vector2.new(x+200, y - 47), Color.new(0.15, 0.15, 0.15, 1))
Render.BoxFilled(Vector2.new(x+183, y - 30), Vector2.new(x+202, y - 45), Color.new(0.15, 0.15, 0.15, 1))
Render.BoxFilled(Vector2.new(x+185, y - 30), Vector2.new(x+200, y - 45), Color.new(0.1, 0.1, 0.1, 1))
Render.BoxFilled(Vector2.new(x+185, y - 30), Vector2.new(x+200, y - 45), kolortenzboxa)
Render.CircleFilled(Vector2.new(x+185, y-30), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(x+185, y-45), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(x+200, y-30), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(x+200, y-45), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.Box(Vector2.new(x+185, y - 30), Vector2.new(x+200, y - 45), Color.new(0.15, 0.15, 0.15, 1))
end
local function checkbox(text,pos_x, pos_y, infobox, i1,i2,i3)
local mouse = Cheat.GetMousePos()
local infobox_x = Render.CalcTextSize(infobox, 12).x - 39
if infobox_x <= 5 then
infobox_x = -46
end
local var
if i3 ~= 0 then
var = boolVars[i1][i2][i3]
elseif i2 ~= 0 then
var = boolVars[i1][i2]
else
var = boolVars[i1]
end
if mouse.x >= 200+pos_x and mouse.y >= 200+pos_y and mouse.x <= 215+pos_x and mouse.y <= 215+pos_y then
Render.BoxFilled(Vector2.new(220+pos_x , 187+pos_y), Vector2.new(260 + 5+pos_x + infobox_x, 170 + 5+pos_y), Color.new(0.10,0.10, 0.10, 1))
Render.Box(Vector2.new(220+pos_x , 187+pos_y), Vector2.new(260 + 5+pos_x + infobox_x, 170 + 5+pos_y), Color.new(0.15,0.15, 0.15, 1.0))
Render.Text(infobox, Vector2.new(223+pos_x, 175+pos_y), Color.new(1.0, 1.0, 1.0, 1.0), 12)
if Cheat.IsKeyDown(0x1) and holdingWidget == 0 then
if i3 ~= 0 then
boolVars[i1][i2][i3] = not boolVars[i1][i2][i3]
elseif i2 ~= 0 then
boolVars[i1][i2] = not boolVars[i1][i2]
else
boolVars[i1] = not boolVars[i1]
end
holdingWidget = 1
elseif not Cheat.IsKeyDown(0x1) and holdingWidget ~= 0 then
holdingWidget = 0
end
end
if var == true then
Render.BoxFilled(Vector2.new(200+pos_x, 198+pos_y), Vector2.new(215+pos_x, 217+pos_y), Color.new(0.15, 0.15, 0.15, 1.0))
Render.BoxFilled(Vector2.new(198+pos_x, 200+pos_y), Vector2.new(217+pos_x, 215+pos_y), Color.new(0.15, 0.15, 0.15, 1.0))
Render.BoxFilled(Vector2.new(200+pos_x, 200+pos_y), Vector2.new(200+pos_x + 15, 200 + 15+pos_y), akcentlel)
Render.Box(Vector2.new(200+pos_x , 200+pos_y), Vector2.new(200 + 15+pos_x , 200 + 15+pos_y), Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(pos_x+200, pos_y+200), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(pos_x+200, pos_y+215), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(pos_x+215, pos_y+200), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(pos_x+215, pos_y+215), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
else
Render.BoxFilled(Vector2.new(200+pos_x, 198+pos_y), Vector2.new(215+pos_x, 217+pos_y), Color.new(0.15, 0.15, 0.15, 1.0))
Render.BoxFilled(Vector2.new(198+pos_x, 200+pos_y), Vector2.new(217+pos_x, 215+pos_y), Color.new(0.15, 0.15, 0.15, 1.0))
Render.BoxFilled(Vector2.new(200+pos_x , 200+pos_y), Vector2.new(200 + 15+pos_x, 200 + 15+pos_y), Color.new(0.1, 0.1, 0.1))
Render.Box(Vector2.new(200+pos_x , 200+pos_y), Vector2.new(200 + 15+pos_x , 200 + 15+pos_y), Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(pos_x+200, pos_y+200), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(pos_x+200, pos_y+215), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(pos_x+215, pos_y+200), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
Render.CircleFilled(Vector2.new(pos_x+215, pos_y+215), 2.0, 15, Color.new(0.15, 0.15, 0.15, 1.0))
end
Render.Text(text, Vector2.new(pos_x - 10, 200+pos_y), Color.new(1.0, 1.0, 1.0, 1.0), 13)
end
local function addChild(text, pos_x, pos_y,pos_x1 , pos_y1)
Render.BoxFilled(Vector2.new(menuPos.x + pos_x-6, menuPos.y + pos_y), Vector2.new(menuPos.x + pos_x-6 + pos_x1, menuPos.y + pos_y + pos_y1), Color.new(0.09, 0.09,0.09, 1.0))
Render.Image(tło, Vector2.new(menuPos.x + pos_x-6, menuPos.y + pos_y), Vector2.new(pos_x1,pos_y1))
Render.Box(Vector2.new(menuPos.x + pos_x-6, menuPos.y + pos_y), Vector2.new(menuPos.x + pos_x-6 + pos_x1, menuPos.y + pos_y + pos_y1), Color.new(0.15, 0.15, 0.15))
Render.Text(""..text.. "", Vector2.new(menuPos.x + pos_x + 20, menuPos.y + pos_y - 10), Color.new(1.0, 1.0, 1.0, 1.0), 13)
end
ffi.cdef[[
typedef struct {
unsigned short wYear;
unsigned short wMonth;
unsigned short wDayOfWeek;
unsigned short wDay;
unsigned short wHour;
unsigned short wMinute;
unsigned short wSecond;
unsigned short wMilliseconds;
} SYSTEMTIME, *LPSYSTEMTIME;
void GetSystemTime(LPSYSTEMTIME lpSystemTime);
void GetLocalTime(LPSYSTEMTIME lpSystemTime);
typedef struct {
float x;
float y;
float z;
} vec3_struct;
typedef void*(__thiscall* c_entity_list_get_client_entity_t)(void*, int);
typedef void*(__thiscall* c_entity_list_get_client_entity_from_handle_t)(void*, uintptr_t);
typedef int(__thiscall* c_weapon_get_muzzle_attachment_index_first_person_t)(void*, void*);
typedef int(__thiscall* c_weapon_get_muzzle_attachment_index_third_person_t)(void*);
typedef bool(__thiscall* c_entity_get_attachment_t)(void*, int, vec3_struct*);
bool CreateDirectoryA(const char* lpPathName, void* lpSecurityAttributes);
void* __stdcall URLDownloadToFileA(void* LPUNKNOWN, const char* LPCSTR, const char* LPCSTR2, int a, int LPBINDSTATUSCALLBACK);
void* __stdcall ShellExecuteA(void* hwnd, const char* op, const char* file, const char* params, const char* dir, int show_cmd);
bool DeleteUrlCacheEntryA(const char* lpszUrlName);
]]
local urlmon = ffi.load 'UrlMon'
local wininet = ffi.load 'WinInet'
local gdi = ffi.load 'Gdi32'
Download = function(from, to)
wininet.DeleteUrlCacheEntryA(from)
urlmon.URLDownloadToFileA(nil, from, to, 0,0)
end
CreateDir = function(path)
ffi.C.CreateDirectoryA(path, NULL)
end
CreateDir("csgo\\sound\\Papiezowa\\")
CreateDir("csgo\\sound\\Papiezowa\\papiezowa24h\\")
Download('https://cdn.discordapp.com/attachments/935503375800356934/941384874944770068/Barka_bass_boosted-_Shrek.wav', 'csgo\\sound\\Papiezowa\\papiezowa24h\\sus.wav')
local papiez = Render.LoadImage(Http.Get("https://cdn.discordapp.com/attachments/935503375800356934/941387077449285672/Z.png"), Vector2.new(1920, 1080))
widgetPos = Vector.new(menuPos.x+ 20, menuPos.y + 85, 0)
local function get_latency()
local netchann_info = EngineClient:GetNetChannelInfo()
if netchann_info == nil then return "0" end
local latency = netchann_info:GetLatency(0)
return string.format("%1.f", math.max(0.0, latency) * 1000.0)
end
local frame_rate = 0.0
local frame_rate = 0.0
local function get_abs_fps()
frame_rate = 0.9 * frame_rate + (1.0 - 0.9) * GlobalVars.absoluteframetime
return math.floor((1.0 / frame_rate) + 0.5)
end
local user = Render.LoadImage(Http.Get("https://en.neverlose.cc/static/avatars/"..Cheat.GetCheatUserName().. ".png"), Vector2.new(40, 40))
local napisfajnypsjebaccygana = Render.LoadImage(Http.Get("https://cdn.discordapp.com/attachments/929703695262830612/940734894181613568/006_1.png"), Vector2.new(165, 120))
local function menu()
-- papiezowa
local local_time = ffi.new("SYSTEMTIME")
ffi.C.GetLocalTime(local_time)
if local_time.wHour == 21 and local_time.wMinute == 37 and local_time.wSecond <= 0.001 then
EngineClient.ExecuteClientCmd("playvol Papiezowa/papiezowa24h/sus.wav 0.5")
end
if local_time.wHour == 21 and local_time.wMinute == 37 then
Render.Image(papiez, Vector2.new(0, 0), Vector2.new(1920, 1080))
end
if Cheat.IsKeyDown(0x24) and not holdingMenuKey then
menuOpen = not menuOpen
holdingMenuKey = true
elseif not Cheat.IsKeyDown(0x24) and holdingMenuKey then
holdingMenuKey = false
end
if not menuOpen then return end
local mousePos = Cheat.GetMousePos()
if dragingMenu then
menuPos.x = mousePos.x - menuDiff.x
menuPos.y = mousePos.y - menuDiff.y
end
--theme
Render.Blur(Vector2.new(0.0, 0.0), Vector2.new(99999.0, 999999.0))
Render.BoxFilled(Vector2.new(0.0, 0.0), Vector2.new(99999.0, 999999.0), Color.RGBA(5, 5, 5, 150))
-- menu góra
Render.Box(Vector2.new(menuPos.x+18, 18+menuPos.y), Vector2.new(632.0+menuPos.x, 92.0+menuPos.y), Color.new(0.24, 0.24, 0.24, 0.6))
Render.Box(Vector2.new(menuPos.x-2, 38.0+menuPos.y), Vector2.new(652.0+menuPos.x, 73.0+menuPos.y), Color.new(0.24, 0.24, 0.24, 0.6))
Render.CircleFilled(Vector2.new(menuPos.x +19, 39.0+menuPos.y), 20, 30, Color.new(0.06, 0.06,0.06, 1.0))
Render.CircleFilled(Vector2.new(631.0+menuPos.x, 39.0+menuPos.y), 20, 30, Color.new(0.06, 0.06,0.06, 1.0))
Render.CircleFilled(Vector2.new(631.0+menuPos.x, 71.0+menuPos.y), 20, 30, Color.new(0.06, 0.06,0.06, 1.0))
Render.CircleFilled(Vector2.new(19.0+menuPos.x, 71.0+menuPos.y), 20, 30, Color.new(0.06, 0.06,0.06, 1.0))
Render.BoxFilled(Vector2.new(menuPos.x+19, 19+menuPos.y), Vector2.new(631.0+menuPos.x, 91.0+menuPos.y), Color.new(0.06, 0.06,0.06, 1.0))
Render.BoxFilled(Vector2.new(menuPos.x-1, menuPos.y+40), Vector2.new(651.0+menuPos.x, 71.0+menuPos.y), Color.new(0.06, 0.06,0.06, 1.0))
Render.Circle(Vector2.new(menuPos.x +18, 38.0+menuPos.y), 20, 30, Color.new(0.24, 0.24, 0.24, 0.6), 1, 180 , 270)
Render.Circle(Vector2.new(632.0+menuPos.x, 38.0+menuPos.y), 20, 30, Color.new(0.24, 0.24, 0.24, 0.6), 1, 270 , 360)
Render.Circle(Vector2.new(632.0+menuPos.x, 71.0+menuPos.y), 20, 30, Color.new(0.24, 0.24, 0.24, 0.6), 1, 0 , 90)
Render.Circle(Vector2.new(18.0+menuPos.x, 71.0+menuPos.y), 20, 30, Color.new(0.24, 0.24, 0.24, 0.6), 1, 90 , 180)
-- menu
Render.CircleFilled(Vector2.new(menuPos.x +19, 119.0+menuPos.y), 20, 30, Color.new(0.06, 0.06,0.06, 1.0))
Render.CircleFilled(Vector2.new(631.0+menuPos.x, 119.0+menuPos.y), 20, 30, Color.new(0.06, 0.06,0.06, 1.0))
Render.CircleFilled(Vector2.new(631.0+menuPos.x, 561.0+menuPos.y), 20, 30, Color.new(0.06, 0.06,0.06, 1.0))
Render.CircleFilled(Vector2.new(19.0+menuPos.x, 561.0+menuPos.y), 20, 30, Color.new(0.06, 0.06,0.06, 1.0))
Render.Box(Vector2.new(menuPos.x -2, 118.0+menuPos.y), Vector2.new(menuPos.x+1, 562.0+menuPos.y), Color.new(0.24, 0.24, 0.24, 0.6))
Render.Box(Vector2.new(menuPos.x+ 18, 98.0+menuPos.y), Vector2.new(menuPos.x+633, 110.0+menuPos.y), Color.new(0.24, 0.24, 0.24, 0.6))
Render.Box(Vector2.new(menuPos.x +633, 118.0+menuPos.y), Vector2.new(menuPos.x+652, 562.0+menuPos.y), Color.new(0.24, 0.24, 0.24, 0.6))
Render.Box(Vector2.new(menuPos.x+ 18, 500.0+menuPos.y), Vector2.new(menuPos.x+633, 582.0+menuPos.y), Color.new(0.24, 0.24, 0.24, 0.6))
Render.BoxFilled(Vector2.new(menuPos.x-1, 118.0+menuPos.y), Vector2.new(651.0+menuPos.x, 562.0+menuPos.y), Color.new(0.06, 0.06,0.06, 1.0))
Render.BoxFilled(Vector2.new(menuPos.x+13, 99.0+menuPos.y), Vector2.new(635.0+menuPos.x, 562.0+menuPos.y), Color.new(0.06, 0.06,0.06, 1.0))
Render.BoxFilled(Vector2.new(menuPos.x+13, 99.0+menuPos.y), Vector2.new(635.0+menuPos.x, 581.0+menuPos.y), Color.new(0.06, 0.06,0.06, 1.0))
Render.Circle(Vector2.new(menuPos.x +18, 118.0+menuPos.y), 20, 30, Color.new(0.24, 0.24, 0.24, 0.6), 1, 180 , 270)
Render.Circle(Vector2.new(632.0+menuPos.x, 118.0+menuPos.y), 20, 30, Color.new(0.24, 0.24, 0.24, 0.6), 1, 270 , 360)
Render.Circle(Vector2.new(632.0+menuPos.x, 562.0+menuPos.y), 20, 30, Color.new(0.24, 0.24, 0.24, 0.6), 1, 0 , 90)
Render.Circle(Vector2.new(18.0+menuPos.x, 562.0+menuPos.y), 20, 30, Color.new(0.24, 0.24, 0.24, 0.6), 1, 90 , 180)
-- taby
Render.BoxFilled(Vector2.new(menuPos.x+10, 115.0+menuPos.y), Vector2.new(135.0+menuPos.x, 565.0+menuPos.y), Color.new(0.07, 0.07,0.07, 1.0))
Render.Box(Vector2.new(menuPos.x+10, 115.0+menuPos.y), Vector2.new(135.0+menuPos.x, 565.0+menuPos.y), Color.new(0.24, 0.24, 0.24, 0.6))
-- menu change logi
Render.CircleFilled(Vector2.new(menuPos.x +679, 119.0+menuPos.y), 20, 30, Color.new(0.06, 0.06,0.06, 1.0))
Render.CircleFilled(Vector2.new(820.0+menuPos.x, 119.0+menuPos.y), 20, 30, Color.new(0.06, 0.06,0.06, 1.0))
Render.CircleFilled(Vector2.new(820.0+menuPos.x, 561.0+menuPos.y), 20, 30, Color.new(0.06, 0.06,0.06, 1.0))
Render.CircleFilled(Vector2.new(679.0+menuPos.x, 561.0+menuPos.y), 20, 30, Color.new(0.06, 0.06,0.06, 1.0))
Render.Box(Vector2.new(menuPos.x +659, 118.0+menuPos.y), Vector2.new(menuPos.x+662, 562.0+menuPos.y), Color.new(0.24, 0.24, 0.24, 0.6))
Render.Box(Vector2.new(menuPos.x+ 679, 98.0+menuPos.y), Vector2.new(menuPos.x+812, 110.0+menuPos.y), Color.new(0.24, 0.24, 0.24, 0.6))
Render.Box(Vector2.new(menuPos.x +821, 118.0+menuPos.y), Vector2.new(menuPos.x+841, 562.0+menuPos.y), Color.new(0.24, 0.24, 0.24, 0.6))
Render.Box(Vector2.new(menuPos.x+ 679, 500.0+menuPos.y), Vector2.new(menuPos.x+817, 582.0+menuPos.y), Color.new(0.24, 0.24, 0.24, 0.6))
Render.BoxFilled(Vector2.new(menuPos.x+660, 118.0+menuPos.y), Vector2.new(840.0+menuPos.x, 562.0+menuPos.y), Color.new(0.06, 0.06,0.06, 1.0))
Render.BoxFilled(Vector2.new(menuPos.x+674, 99.0+menuPos.y), Vector2.new(817.0+menuPos.x, 562.0+menuPos.y), Color.new(0.06, 0.06,0.06, 1.0))
Render.BoxFilled(Vector2.new(menuPos.x+674, 99.0+menuPos.y), Vector2.new(817.0+menuPos.x, 581.0+menuPos.y), Color.new(0.06, 0.06,0.06, 1.0))
Render.Circle(Vector2.new(menuPos.x +679, 118.0+menuPos.y), 20, 30, Color.new(0.24, 0.24, 0.24, 0.6), 1, 180 , 270)
Render.Circle(Vector2.new(820.0+menuPos.x, 118.0+menuPos.y), 20, 30, Color.new(0.24, 0.24, 0.24, 0.6), 1, 270 , 360)
Render.Circle(Vector2.new(820.0+menuPos.x, 562.0+menuPos.y), 20, 30, Color.new(0.24, 0.24, 0.24, 0.6), 1, 0 , 90)
Render.Circle(Vector2.new(679.0+menuPos.x, 562.0+menuPos.y), 20, 30, Color.new(0.24, 0.24, 0.24, 0.6), 1, 90 , 180)
-- menu watermark
Render.Box(Vector2.new(menuPos.x+658, 38+menuPos.y), Vector2.new(842.0+menuPos.x, 73.0+menuPos.y), Color.new(0.24, 0.24, 0.24, 0.6))
Render.Box(Vector2.new(menuPos.x+674, 18+menuPos.y), Vector2.new(828.0+menuPos.x, 92.0+menuPos.y), Color.new(0.24, 0.24, 0.24, 0.6))
Render.CircleFilled(Vector2.new(menuPos.x +679, 39.0+menuPos.y), 20, 30, Color.new(0.06, 0.06,0.06, 1.0))
Render.CircleFilled(Vector2.new(821.0+menuPos.x, 39.0+menuPos.y), 20, 30, Color.new(0.06, 0.06,0.06, 1.0))
Render.CircleFilled(Vector2.new(821.0+menuPos.x, 71.0+menuPos.y), 20, 30, Color.new(0.06, 0.06,0.06, 1.0))
Render.CircleFilled(Vector2.new(679.0+menuPos.x, 71.0+menuPos.y), 20, 30, Color.new(0.06, 0.06,0.06, 1.0))
Render.BoxFilled(Vector2.new(menuPos.x+679, 19+menuPos.y), Vector2.new(821.0+menuPos.x, 91.0+menuPos.y), Color.new(0.06, 0.06,0.06, 1.0))
Render.BoxFilled(Vector2.new(menuPos.x+659, 40+menuPos.y), Vector2.new(841.0+menuPos.x, 71.0+menuPos.y), Color.new(0.06, 0.06,0.06, 1.0))
Render.Circle(Vector2.new(menuPos.x +678, 38.0+menuPos.y), 20, 30, Color.new(0.24, 0.24, 0.24, 0.6), 1, 180 , 270)
Render.Circle(Vector2.new(822.0+menuPos.x, 38.0+menuPos.y), 20, 30, Color.new(0.24, 0.24, 0.24, 0.6), 1, 270 , 360)
Render.Circle(Vector2.new(822.0+menuPos.x, 72.0+menuPos.y), 20, 30, Color.new(0.24, 0.24, 0.24, 0.6), 1, 0 , 90)
Render.Circle(Vector2.new(678.0+menuPos.x, 72.0+menuPos.y), 20, 30, Color.new(0.24, 0.24, 0.24, 0.6), 1, 90 , 180)
local local_time = ffi.new("SYSTEMTIME")
ffi.C.GetLocalTime(local_time)
time = " " .. string.format('%02d:%02d:%02d', local_time.wHour, local_time.wMinute, local_time.wSecond)
local fps = get_abs_fps()
Render.Image(user, Vector2.new(menuPos.x+670, menuPos.y+30), Vector2.new(40, 40))
Render.Image(tło, Vector2.new(menuPos.x+11, menuPos.y+116), Vector2.new(123, 448))
Render.Image(napisfajnypsjebaccygana, Vector2.new(menuPos.x-35 , menuPos.y-3), Vector2.new(165, 120))
Render.Text(""..Cheat.GetCheatUserName().. "", Vector2.new(menuPos.x+713, menuPos.y+42), Color.new(1.0, 1.0, 1.0, 1.0), 17)
Render.Text("KingYaw v1 for", Vector2.new(menuPos.x+46, menuPos.y+78), Color.new(1.0, 1.0, 1.0, 1.0), 11)
Render.Text("Neverlose.cc", Vector2.new(menuPos.x+140, menuPos.y+78), Color.new(0.0, 0.5, 0.9, 1.0), 11)
Render.Text("Time:", Vector2.new(menuPos.x+72, menuPos.y+68), Color.new(0.0, 0.5, 0.9, 1.0), 11)
Render.Text(time, Vector2.new(menuPos.x+92, menuPos.y+68), Color.new(1, 1, 1, 1.0), 11)
usernamee = Cheat.GetCheatUserName()
if usernamee == "DesseOwO" or usernamee == "Cyguss" or usernamee == "Pawlak" then
versionse = "DEBUG"
elseif usernamee == "ZeR0_g2a123" or usernamee == "LIerrttt" then
versionse = "For big namer lel"
else
versionse = "BETA RELEASE"
end
Render.Text("Ver: ", Vector2.new(menuPos.x+72, menuPos.y+58), Color.new(1, 1, 1, 1.0), 11)
Render.Text(versionse, Vector2.new(menuPos.x+92, menuPos.y+58), Color.new(0.0, 0.5, 0.9, 1.0), 11)
Render.Text("PING:", Vector2.new(menuPos.x+671, menuPos.y+70), Color.new(1, 1, 1, 1), 16)
Render.Text(get_latency(), Vector2.new(menuPos.x+709, menuPos.y+70), Color.new(0.0, 0.5, 0.9, 1.0), 16)
Render.Text("FPS:", Vector2.new(menuPos.x+735, menuPos.y+70), Color.new(1, 1, 1, 1), 16)
Render.Text(""..fps.."", Vector2.new(menuPos.x+765, menuPos.y+70), Color.new(0.0, 0.5, 0.9, 1.0), 16)
local addytwojamama = 0
if addTab("Rage",menuPos.x+50, menuPos.y+140, 1) then
addChild("Main", 150, 115, 240, 200)
addChild("Other", 150, 325, 240, 240)
addChild("Dormant Aimbot", 400, 115, 240, 140)
addChild("DoubleTap speed", 400, 265, 240, 140)
addChild("Better Autowall", 400, 415, 240, 150)
addcheckbind(menuPos.x+360,menuPos.y +130,"Roll AA resolver",6, 6, 6, 6, 6, 6, 6, 6,27,0,0)
checkbox("Fast aimbot", menuPos.x+160,menuPos.y + 25,"", 32,0,0)
checkbox("Better aimbot", menuPos.x+160,menuPos.y + 50,"Better ragebot logic", 40,0,0)
checkbox("Auto HP/2", menuPos.x+160,menuPos.y + -15,"", 28,0,0)
widgetPos = Vector.new(menuPos.x-350, menuPos.y, 0)
local lp = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
widgetPos = Vector.new(menuPos.x+ 250, menuPos.y, 0)
addSlider("Resolver min dmg", menuPos.y + 140, 1, 120, 20, 0, 0)
addSlider("Resolver chance", menuPos.y + 160, 1, 100, 22, 0, 0)
addSlider("HP/2 min dmg", menuPos.y + 200, 1, 120, 21, 0, 0)
checkbox("Custom hitchance", menuPos.x+160,menuPos.y + 135,"Better hitchances on condictions", 31,0,0)
if boolVars[31] == true then
addytwojamama = addytwojamama + 80
addSlider("Jumpscout hc", menuPos.y + 350, 1, 100, 25, 0, 0)
addSlider("Noscope hc", menuPos.y + 370, 1, 100, 26, 0, 0)
addSlider("Scout hc", menuPos.y + 390, 1, 100, 27, 0, 0)
addSlider("Scope hc", menuPos.y + 410, 1, 100, 28, 0, 0)
end
widgetPos = Vector.new(menuPos.x+250, menuPos.y, 0)
addCombo("Target select", menuPos.y + 270, {"None", "HP -", "Highest hp", "Closest"}, 4, 48, 0, 0)
addMultiCombo("Automatic dmg", widgetPos.y + 400+addytwojamama, {"Auto", "Awp", "Scout", "Revolver"}, 4, 44, 0, 0, 0)
widgetPos = Vector.new(menuPos.x+ 250, menuPos.y, 0)
checkbox("Safety after misses", menuPos.x+160,menuPos.y + 160+addytwojamama,"", 36,0,0)
addSlider("Safety after x misses", menuPos.y + 375+addytwojamama, 0, 10, 29, 0, 0)
widgetPos = Vector.new(menuPos.x+ 500, menuPos.y, 0)
checkbox("Enable", menuPos.x+410,menuPos.y + 225,"Better autowall scanning", 8,0,0)
local add_y = addMultiCombo("Select Weapons", widgetPos.y + 450, {"Auto", "Awp", "Scout", "Revolver"}, 4, 9, 0, 0, 0)
if add_y < 30 then
addCombo("Select Support", menuPos.y + 480, {"Full scan", "Base hp", "Advanced"}, 3, 6, 0, 0)
end
addcheckbind(menuPos.x+610,menuPos.y+130,"Dormant Aimbot",2, 2, 2, 2, 2, 2, 2, 2,4,0,0)
addSlider("Aimbot min dmg", menuPos.y +175, 1, 100, 9, 0, 0)
checkbox("Avoid when data is old", menuPos.x+410,menuPos.y-45,"Disables when data is too old", 11,0,0)
checkbox("Change DoubleTap speed", menuPos.x+410,menuPos.y + 80,"Change DoubleTap tick", 1,0,0)
widgetPos = Vector.new(menuPos.x+ 500, menuPos.y, 0)
if boolVars[1] == true then
addSlider("DoubleTap ticks", menuPos.y + 300, 4, 16, 1, 0, 0)
checkbox("DoubleTap better accurate", menuPos.x+410,menuPos.y+130,"DoubleTap more accurate", 12,0,0)
checkbox("Ideal tick", menuPos.x+410,menuPos.y+155,"Extends ticks to maximum speed", 25,0,0)
if boolVars[25] == true then
checkbox("On autopeek", menuPos.x+410,menuPos.y+180,"Extended ticks on autopeek", 26,0,0)
end
end
widgetPos = Vector.new(menuPos.x+ 250, menuPos.y, 0)
end
if addTab("Anti-Aim",menuPos.x+36.5, menuPos.y+205, 2) then
if addTab2("Main",menuPos.x+155, menuPos.y+40, 1) then
addChild("Custom AA/Presets", 150, 115, 240, 250)
addChild("Fakelag", 150, 375, 240, 100)
if intVars[18] == 6 then
addChild("Manual", 400, 235, 240, 95)
addChild("Misc", 400, 510, 240, 55)
addChild("Extended desync", 400, 340, 240, 160)
addChild("Custom AA", 400, 115, 240, 110)
else
addChild("Presets add", 400, 115, 240, 110)
addChild("Manual", 400, 235, 240, 95)
addChild("Misc", 400, 510, 240, 55)
addChild("Extended desync", 400, 340, 240, 160)
end
addChild("Hide shots", 150, 485, 240, 80)
widgetPos = Vector.new(menuPos.x+ 250, menuPos.y, 0)
local add_y = add_y + addCombo("Presets", menuPos.y + 130, {"None", "Safe Head", "Dynamic", "Tank AA", "Experimental", "Custom", "Champion yaw"},7, 18, 0, 0)
if add_y < 30 and intVars[18] == 6 then
add_y = add_y + addCombo("Player State", menuPos.y + 160, {"Stand", "SlowWalk", "Run", "In Air", "Crouch", "Peek"}, 6, 99, 0, 0)
end
if intVars[18] == 6 then
if add_y < 140 then
add_y = add_y + addCombo("Pitch", menuPos.y + 190, {"Disable", "Down", "Fake Down", "Fake Up"}, 4, 19, movementSelect, 1)
end
if add_y < 140 then
add_y = add_y + addCombo("Yaw Base", menuPos.y + 220, {"Forward", "Backward", "Right", "Left", "At Target", "Freestanding"}, 6, 19, movementSelect, 2)
end
if add_y < 140 then
addSlider("Yaw Add", menuPos.y + 240, -180, 180, 19, movementSelect, 3)
end
if add_y < 140 then
addCombo("Yaw Modifier", menuPos.y + 270, {"Disable", "Center", "Offset", "Random", "Spin"}, 5, 19, movementSelect, 4)
end
if add_y < 150 then
addSlider("Modifier Degree", menuPos.y + 290, -180, 180, 19, movementSelect, 5)
end
if add_y < 180 then
addSlider("Left Limit", menuPos.y + 310, 0, 60, 19, movementSelect, 6)
end
if add_y < 180 then
addSlider("Right Limit", menuPos.y + 330, 0, 60, 19, movementSelect, 7)
end
widgetPos = Vector.new(menuPos.x+ 500, menuPos.y, 0)
local add_y = 0
add_y = add_y + addCombo("LBY Mode", menuPos.y +130, {"Disable", "Opposite", "Sway"}, 3, 19, movementSelect, 8)
if add_y < 30 then
add_y = add_y + addCombo("Freestand Desync", menuPos.y + 160, {"Off", "Peek Fake", "Peek Real",}, 3, 19, movementSelect, 9)
end
if add_y < 80 then
addCombo("Desync On Shot", menuPos.y + 190, {"Disable", "Opposite", "Freestanding", "Switch"}, 4, 19, movementSelect, 10)
end
widgetPos = Vector.new(menuPos.x+ 250, menuPos.y, 0)
end
local addymilion = 0
if intVars[18] == 7 then
checkbox("Stimulate jitter", menuPos.x+410,menuPos.y - 75,"Stimulated jitter", 37,0,0)
end
checkbox("Exploitize on hide shots", menuPos.x+160,menuPos.y + 185 ,"HS exploit", 5,0,0)
if boolVars[5] == true then
addSlider("Decrease", menuPos.y + 400, 0, 1000, 4, 0, 0)
addymilion = 20
end
addCombo("Fakelag type", menuPos.y + 410 + addymilion, {"None", "Fluacate", "Step", "Break lagcomp"}, 4, 24, 0, 0)
widgetPos = Vector.new(menuPos.x+ 500, menuPos.y, 0)
addcheckbind(menuPos.x+610,menuPos.y+245,"Left AA",3, 3, 3, 3, 3, 3, 3, 3,21,0,0)
addcheckbind(menuPos.x+610,menuPos.y+270,"Right AA",4, 4, 4, 4, 4, 4, 4, 4,22,0,0)
addcheckbind(menuPos.x+610,menuPos.y+295,"Back AA",5, 5, 5, 5, 5, 5, 5, 5,23,0,0)
local add_y = addCombo("Roll aa type", menuPos.y + 375, {"Static", "Dynamic", "Jitter"}, 3, 14, 0, 0)
if add_y < 30 then
add_y = addMultiCombo("Condictions", widgetPos.y + 405, {"Stand", "Slowwalk", "Air", "Move"}, 4, 17, 0, 0, 0)
end
if intVars[14] == 3 then
if add_y < 30 then
addSlider("Roll 1", menuPos.y +430, -360, 360, 12, 0, 0)
end
if add_y < 100 then
addSlider("Roll 2", menuPos.y +450, -360, 360, 13, 0, 0)
end
end
if intVars[14] == 2 then
if add_y < 30 then
addSlider("Roll min", menuPos.y +430, -360, 360, 15, 0, 0)
end
if add_y < 100 then
addSlider("Roll max", menuPos.y +450, -360, 360, 16, 0, 0)
addSlider("Roll speed", menuPos.y +470, 1, 5, 17, 0, 0)
end
end
if intVars[14] == 1 and add_y < 30 then
addSlider("Roll", menuPos.y +430, 1, 360, 11, 0, 0)
end
checkbox("Enable", menuPos.x+410,menuPos.y + 150,"Enables roll aa", 16,0,0)
checkbox("Avoid backstab", menuPos.x+410,menuPos.y + 315,"Anti backstab", 30,0,0)
if boolVars[30] == true then
addSlider("Distance min", menuPos.y +535, 50, 1000, 43, 0, 0)
end
checkbox("Teleport on shot", menuPos.x+160,menuPos.y + 295,"HS exploit", 6,0,0)
widgetPos = Vector.new(menuPos.x+ 250, menuPos.y, 0)
if boolVars[6] == true then
addSlider("Teleport time", menuPos.y +510, 1, 100, 5, 0, 0)
checkbox("On autopeek", menuPos.x+160,menuPos.y + 335,"Teleport on exploit", 7,0,0)
end
end
if addTab2("Other",menuPos.x+215, menuPos.y+40, 2) then
addChild("Main", 150, 115, 240, 260)
addChild("Misc", 150, 385, 240, 180)
addChild("Others", 400, 115, 240, 150)
checkbox("Yaw flick", menuPos.x+410,menuPos.y - 75,"Flicks yaw", 38,0,0)
checkbox("Antibrute", menuPos.x+160,menuPos.y - 75,"Switches after enemy shot", 29,0,0)
checkbox("Slow walk speed", menuPos.x+160,menuPos.y +190,"Customizable slow walk", 39,0,0)
if boolVars[39] == true then
checkbox("Auto teleport", menuPos.x+160,menuPos.y +235,"Teleportation in air", 45,0,0)
checkbox("Stabilize ticks", menuPos.x+160,menuPos.y +260,"Tick stabilization from commands", 47,0,0)
if boolVars[47] == true then
widgetPos = Vector.new(menuPos.x+250, menuPos.y, 0)
addSlider("Ping for ticks", menuPos.y +475, 0, 60, 50, 0, 0)
end
else
checkbox("Auto teleport", menuPos.x+160,menuPos.y +215,"Teleportation in air", 45,0,0)
checkbox("Stabilize ticks", menuPos.x+160,menuPos.y +240,"Tick stabilization from commands", 47,0,0)
if boolVars[47] == true then
widgetPos = Vector.new(menuPos.x+250, menuPos.y, 0)
addSlider("Ping for ticks", menuPos.y +455, 0, 60, 50, 0, 0)
end
end
if boolVars[29] == true then
widgetPos = Vector.new(menuPos.x-350, menuPos.y, 0)
addbutton(" Add Way",menuPos.y - 65,9)
if buttonVars[9] == true then
intVars[34] = intVars[34] + 1
end
addbutton(" Remove Way",menuPos.y - 100,10)
if buttonVars[10] == true then
intVars[34] = intVars[34] - 1
end
end
if intVars[34] >= 8 then
intVars[34] = 8
end
if intVars[34] <= 0 then
intVars[34] = 0
end
widgetPos = Vector.new(menuPos.x+250, menuPos.y, 0)
if boolVars[29] == true then
if intVars[34] >= 1 then
addSlider("Phase #1", menuPos.y +205, -60, 60, 35, 0, 0)
end
if intVars[34] >= 2 then
addSlider("Phase #2", menuPos.y +225, -60, 60, 36, 0, 0)
end
if intVars[34] >= 3 then
addSlider("Phase #3", menuPos.y +245, -60, 60, 37, 0, 0)
end
if intVars[34] >= 4 then
addSlider("Phase #4", menuPos.y +265, -60, 60, 38, 0, 0)
end
if intVars[34] >= 5 then
addSlider("Phase #5", menuPos.y +285, -60, 60, 39, 0, 0)
end
if intVars[34] >= 6 then
addSlider("Phase #6", menuPos.y +305, -60, 60, 40, 0, 0)
end
if intVars[34] >= 7 then
addSlider("Phase #7", menuPos.y +325, -60, 60, 41, 0, 0)
end
if intVars[34] >= 8 then
addSlider("Phase #8", menuPos.y +345, -60, 60, 42, 0, 0)
end
end
if boolVars[39] == true then
addSlider("Speed", menuPos.y +405, 0, 200, 44, 0, 0)
end
if boolVars [38] == true then
widgetPos = Vector.new(menuPos.x+ 500, menuPos.y, 0)
addSlider("Yaw lock", menuPos.y +145, 0, 180, 30, 0, 0)
addSlider("Time to flick", menuPos.y +165, 0, 100, 31, 0, 0)
addSlider("Stay in flick", menuPos.y +185, 0, 100, 32, 0, 0)
addSlider("Velocity max", menuPos.y +205, 0, 100, 33, 0, 0)
addMultiCombo("Antibrute conds", widgetPos.y + 235, {"Shot", "Enemy shot", "Damage taken"}, 3, 46, 0, 0, 0)
else
widgetPos = Vector.new(menuPos.x+ 500, menuPos.y, 0)
addMultiCombo("Antibrute conds", widgetPos.y + 145, {"Shot", "Enemy shot", "Damage taken"}, 3, 46, 0, 0, 0)
end
end
end
if addTab("Visuals",menuPos.x+43, menuPos.y+270, 3) then
addChild("Main", 150, 115, 240, 200)
addChild("Others", 150, 325, 240, 240)
addChild("Indicators", 400, 115, 240, 450)
checkbox("Minumum Damage indicator", menuPos.x+410,menuPos.y-70,"show your damage near crosshair", 14,0,0)
widgetPos = Vector.new(menuPos.x+ 500, menuPos.y, 0)
local add_y = addCombo("Watermark", menuPos.y + 155, {"None", "Static", "Gradient"}, 3, 10, 0, 0)
widgetPos = Vector.new(menuPos.x+ 250, menuPos.y, 0)
checkbox("Viewmodel in scope", menuPos.x+160,menuPos.y+140,"show your viewmodel when scope", 13,0,0)
checkbox("Accurate aspect", menuPos.x+410,menuPos.y - 35 +add_y,"Better aspect ratio", 10,0,0)
widgetPos = Vector.new(menuPos.x+ 500, menuPos.y, 0)
local gufno = 0
if boolVars[10] == true then
gufno = 20
addSlider("Ratio", menuPos.y +180 + add_y, 1, 5000, 7, 0, 0)
end
checkbox("Arrows", menuPos.x+410,menuPos.y - 10 +add_y+gufno,"Manual Anti-Aim Arrows", 15,0,0)
checkbox("Indicators", menuPos.x+410,menuPos.y + 15 +add_y+gufno,"Indicators", 41,0,0)
checkbox("Notifications", menuPos.x+410,menuPos.y + 40 +add_y+gufno,"Indicators", 42,0,0)
checkbox("Holo panel", menuPos.x+410,menuPos.y + 65 +add_y+gufno,"Indicators", 43,0,0)
addSlider("Holo add x", menuPos.y +285 + add_y+gufno, 1, EngineClient.GetScreenSize().x / 5, 46, 0, 0)
addSlider("Holo add y", menuPos.y +305 + add_y+gufno, 1, EngineClient.GetScreenSize().y, 47, 0, 0)
colorpicker(menuPos.x + 170, menuPos.y + 175,"Visuals color",colorpikerr,1, 0, 0, 1, 1, 1, 1)
colorpicker(menuPos.x + 170, menuPos.y + 200,"Indicators color",colorpikerr,2, 0, 0, 2, 2, 2, 2)
end
czerwont = kolorekVars[1]
zielony = kolorek1Vars[1]
niebieski = kolorek2Vars[1]
alfaxd = kolorek3Vars[1]
indicatoraccent = Color.RGBA(czerwont, zielony, niebieski, alfaxd)
czerwont1 = kolorekVars[2]
zielony1 = kolorek1Vars[2]
niebieski1 = kolorek2Vars[2]
alfaxd1 = kolorek3Vars[2]
visualsakcentlel = Color.RGBA(czerwont1, zielony1, niebieski1, alfaxd1)
if addTab("Misc",menuPos.x+52, menuPos.y+335, 4) then
addChild("Main", 150, 115, 240, 200)
checkbox("Legbreaker", menuPos.x+160,menuPos.y-70,"Breake Legs Animation", 20,0,0)
checkbox("Pitch 0 On land", menuPos.x+160,menuPos.y-45,"Set Pitch 0 When Land", 18,0,0)
checkbox("Clantag", menuPos.x+160,menuPos.y-20,"Champion Tag", 19,0,0)
checkbox("Quick peek", menuPos.x+160,menuPos.y+5,"Instant retreat", 24,0,0)
checkbox("Legit AA fixes", menuPos.x+160,menuPos.y + 30 ,"Legit aa", 34,0,0)
checkbox("Legit AA at targeting", menuPos.x+160,menuPos.y + 55 ,"Legit aa at targeting", 33,0,0)
addcheckbind(menuPos.x+360,menuPos.y + 280, "Edge yaw",7, 7, 7, 7, 7, 7, 7, 7,35,0,0)
end
if addTab("Config",menuPos.x+45, menuPos.y+400, 5) then
addChild("Config", 150, 115, 240, 80)
widgetPos = Vector.new(menuPos.x- 305, menuPos.y, 0)
addbutton(" Load",menuPos.y - 115,1)
addbutton(" Save",menuPos.y - 85,2)
addChild("Exporting", 400, 115, 240, 80)
widgetPos = Vector.new(menuPos.x- 55, menuPos.y, 0)
addbutton(" Export to clipboard",menuPos.y - 115,5)
addbutton(" Import from clipboard",menuPos.y - 85,6)
end
widgetPos = Vector.new(menuPos.x- 2, menuPos.y-25, 0)
addbutton(" Discord",menuPos.y - 187,4)
addbutton(" Save",menuPos.y - 215,8)
if buttonVars[4] == true then
Panorama.Open().SteamOverlayAPI.OpenURL("https://discord.gg/XRqPSwZB")
end
Render.Text("Last Update: 26/2/2022", Vector2.new(menuPos.x+15, menuPos.y+545), Color.new(1, 1, 1, 1.0), 12)
Render.Text("Update logs[3.3.5]", Vector2.new(menuPos.x+675, menuPos.y+105), Color.new(1.0, 1.0, 1.0, 1.0), 19)
Render.GradientBoxFilled(Vector2.new(menuPos.x + 660, menuPos.y+130), Vector2.new(menuPos.x + 745, menuPos.y + 131), Color.new(0, 0, 0, 0), Color.new(0.0, 0.5, 0.9, 1.0), Color.new(0, 0, 0, 0), Color.new(0.0, 0.5, 0.9, 1.0))
Render.GradientBoxFilled(Vector2.new(menuPos.x + 745, menuPos.y+130), Vector2.new(menuPos.x + 830, menuPos.y + 131), Color.new(0.0, 0.5, 0.9, 1.0), Color.new(0, 0, 0, 0), Color.new(0.0, 0.5, 0.9, 1.0), Color.new(0, 0, 0, 0))
Render.Text("-Fixes", Vector2.new(menuPos.x+670, menuPos.y+145), Color.new(1.0, 1.0, 1.0, 1.0), 16)
Render.Text("-Full scan improvements", Vector2.new(menuPos.x+670, menuPos.y+165), Color.new(1.0, 1.0, 1.0, 1.0), 16)
Render.Text("-Stabilize fakelag", Vector2.new(menuPos.x+670, menuPos.y+185), Color.new(1.0, 1.0, 1.0, 1.0), 16)
Render.Text("-Fakelag for stabilize", Vector2.new(menuPos.x+670, menuPos.y+205), Color.new(1.0, 1.0, 1.0, 1.0), 16)
Render.Text("-Indicators change", Vector2.new(menuPos.x+670, menuPos.y+225), Color.new(1.0, 1.0, 1.0, 1.0), 16)
Render.Text("-Antibrute conds", Vector2.new(menuPos.x+670, menuPos.y+245), Color.new(1.0, 1.0, 1.0, 1.0), 16)
if Cheat.IsKeyDown(0x1) and not dragingMenu and holdingWidget == 0 and holdingTab == 0 then
if mousePos.x >= menuPos.x and mousePos.x <= menuPos.x + 650 and mousePos.y >= menuPos.y + 100 and mousePos.y <= menuPos.y + 120 or mousePos.x >= menuPos.x and mousePos.x <= menuPos.x + 840 and mousePos.y >= menuPos.y + 15 and mousePos.y <= menuPos.y + 100 then
dragingMenu = true
menuDiff.x = mousePos.x - menuPos.x
menuDiff.y = mousePos.y - menuPos.y
if activeCombo ~= 0 then
activeCombo = 0
end
end
elseif not Cheat.IsKeyDown(0x1) and dragingMenu then
dragingMenu = false
end
end
local json = { _version = "0.1.2" }
-------------------------------------------------------------------------------
-- Encode
-------------------------------------------------------------------------------
local encode
local escape_char_map = {
[ "\\" ] = "\\",
[ "\"" ] = "\"",
[ "\b" ] = "b",
[ "\f" ] = "f",
[ "\n" ] = "n",
[ "\r" ] = "r",
[ "\t" ] = "t",
}
local escape_char_map_inv = { [ "/" ] = "/" }
for k, v in pairs(escape_char_map) do
escape_char_map_inv[v] = k
end
local function escape_char(c)
return "\\" .. (escape_char_map[c] or string.format("u%04x", c:byte()))
end
local function encode_nil(val)
return "null"
end
local function encode_table(val, stack)
local res = {}
stack = stack or {}
-- Circular reference?
if stack[val] then error("circular reference") end
stack[val] = true
if rawget(val, 1) ~= nil or next(val) == nil then
-- Treat as array -- check keys are valid and it is not sparse
local n = 0
for k in pairs(val) do
if type(k) ~= "number" then
error("invalid table: mixed or invalid key types")
end
n = n + 1
end
if n ~= #val then
error("invalid table: sparse array")
end
-- Encode
for i, v in ipairs(val) do
table.insert(res, encode(v, stack))
end
stack[val] = nil
return "[" .. table.concat(res, ",") .. "]"
else
-- Treat as an object
for k, v in pairs(val) do
if type(k) ~= "string" then
error("invalid table: mixed or invalid key types")
end
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
end
stack[val] = nil
return "{" .. table.concat(res, ",") .. "}"
end
end
local function encode_string(val)
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
end
local function encode_number(val)
-- Check for NaN, -inf and inf
if val ~= val or val <= -math.huge or val >= math.huge then
error("unexpected number value '" .. tostring(val) .. "'")
end
return string.format("%.14g", val)
end
local type_func_map = {
[ "nil" ] = encode_nil,
[ "table" ] = encode_table,
[ "string" ] = encode_string,
[ "number" ] = encode_number,
[ "boolean" ] = tostring,
}
encode = function(val, stack)
local t = type(val)
local f = type_func_map[t]
if f then
return f(val, stack)
end
error("unexpected type '" .. t .. "'")
end
function json.encode(val)
return ( encode(val) )
end
-------------------------------------------------------------------------------
-- Decode
-------------------------------------------------------------------------------
local parse
local function create_set(...)
local res = {}
for i = 1, select("#", ...) do
res[ select(i, ...) ] = true
end
return res
end
local space_chars = create_set(" ", "\t", "\r", "\n")
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
local literals = create_set("true", "false", "null")
local literal_map = {
[ "true" ] = true,
[ "false" ] = false,
[ "null" ] = nil,
}
local function next_char(str, idx, set, negate)
for i = idx, #str do
if set[str:sub(i, i)] ~= negate then
return i
end
end
return #str + 1
end
local function decode_error(str, idx, msg)
local line_count = 1
local col_count = 1
for i = 1, idx - 1 do
col_count = col_count + 1
if str:sub(i, i) == "\n" then
line_count = line_count + 1
col_count = 1
end
end
error( string.format("%s at line %d col %d", msg, line_count, col_count) )
end
local function codepoint_to_utf8(n)
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
local f = math.floor
if n <= 0x7f then
return string.char(n)
elseif n <= 0x7ff then
return string.char(f(n / 64) + 192, n % 64 + 128)
elseif n <= 0xffff then
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
elseif n <= 0x10ffff then
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
f(n % 4096 / 64) + 128, n % 64 + 128)
end
error( string.format("invalid unicode codepoint '%x'", n) )
end
local function parse_unicode_escape(s)
local n1 = tonumber( s:sub(1, 4), 16 )
local n2 = tonumber( s:sub(7, 10), 16 )
-- Surrogate pair?
if n2 then
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
else
return codepoint_to_utf8(n1)
end
end
local function parse_string(str, i)
local res = ""
local j = i + 1
local k = j
while j <= #str do
local x = str:byte(j)
if x < 32 then
decode_error(str, j, "control character in string")
elseif x == 92 then -- `\`: Escape
res = res .. str:sub(k, j - 1)
j = j + 1
local c = str:sub(j, j)
if c == "u" then
local hex = str:match("^[dD][89aAbB]%x%x\\u%x%x%x%x", j + 1)
or str:match("^%x%x%x%x", j + 1)
or decode_error(str, j - 1, "invalid unicode escape in string")
res = res .. parse_unicode_escape(hex)
j = j + #hex
else
if not escape_chars[c] then
decode_error(str, j - 1, "invalid escape char '" .. c .. "' in string")
end
res = res .. escape_char_map_inv[c]
end
k = j + 1
elseif x == 34 then -- `"`: End of string
res = res .. str:sub(k, j - 1)
return res, j + 1
end
j = j + 1
end
decode_error(str, i, "expected closing quote for string")
end
local function parse_number(str, i)
local x = next_char(str, i, delim_chars)
local s = str:sub(i, x - 1)
local n = tonumber(s)
if not n then
decode_error(str, i, "invalid number '" .. s .. "'")
end
return n, x
end
local function parse_literal(str, i)
local x = next_char(str, i, delim_chars)
local word = str:sub(i, x - 1)
if not literals[word] then
decode_error(str, i, "invalid literal '" .. word .. "'")
end
return literal_map[word], x
end
local function parse_array(str, i)
local res = {}
local n = 1
i = i + 1
while 1 do
local x
i = next_char(str, i, space_chars, true)
-- Empty / end of array?
if str:sub(i, i) == "]" then
i = i + 1
break
end
-- Read token
x, i = parse(str, i)
res[n] = x
n = n + 1
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "]" then break end
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
end
return res, i
end
local function parse_object(str, i)
local res = {}
i = i + 1
while 1 do
local key, val
i = next_char(str, i, space_chars, true)
-- Empty / end of object?
if str:sub(i, i) == "}" then
i = i + 1
break
end
-- Read key
if str:sub(i, i) ~= '"' then
decode_error(str, i, "expected string for key")
end
key, i = parse(str, i)
-- Read ':' delimiter
i = next_char(str, i, space_chars, true)
if str:sub(i, i) ~= ":" then
decode_error(str, i, "expected ':' after key")
end
i = next_char(str, i + 1, space_chars, true)
-- Read value
val, i = parse(str, i)
-- Set
res[key] = val
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "}" then break end
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
end
return res, i
end
local char_func_map = {
[ '"' ] = parse_string,
[ "0" ] = parse_number,
[ "1" ] = parse_number,
[ "2" ] = parse_number,
[ "3" ] = parse_number,
[ "4" ] = parse_number,
[ "5" ] = parse_number,
[ "6" ] = parse_number,
[ "7" ] = parse_number,
[ "8" ] = parse_number,
[ "9" ] = parse_number,
[ "-" ] = parse_number,
[ "t" ] = parse_literal,
[ "f" ] = parse_literal,
[ "n" ] = parse_literal,
[ "[" ] = parse_array,
[ "{" ] = parse_object,
}
parse = function(str, idx)
local chr = str:sub(idx, idx)
local f = char_func_map[chr]
if f then
return f(str, idx)
end
decode_error(str, idx, "unexpected character '" .. chr .. "'")
end
function json.decode(str)
if type(str) ~= "string" then
error("expected argument of type string, got " .. type(str))
end
local res, idx = parse(str, next_char(str, 1, space_chars, true))
idx = next_char(str, idx, space_chars, true)
if idx <= #str then
decode_error(str, idx, "trailing garbage")
end
return res
end
local bit = require "bit"
local M = {}
local shl, shr, band = bit.lshift, bit.rshift, bit.band
local char, byte, gsub, sub, format, concat, tostring, error, pairs =
string.char,
string.byte,
string.gsub,
string.sub,
string.format,
table.concat,
tostring,
error,
pairs
local extract = function(v, from, width)
return band(shr(v, from), shl(1, width) - 1)
end
local function makeencoder(alphabet)
local encoder, decoder = {}, {}
for i = 1, 65 do
local chr = byte(sub(alphabet, i, i)) or 32 -- or " "
if decoder[chr] ~= nil then
error("invalid alphabet: duplicate character " .. tostring(chr), 3)
end
encoder[i - 1] = chr
decoder[chr] = i - 1
end
return encoder, decoder
end
local encoders, decoders = {}, {}
encoders["base64"], decoders["base64"] = makeencoder("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=")
encoders["base64url"], decoders["base64url"] = makeencoder("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_")
local alphabet_mt = {
__index = function(tbl, key)
if type(key) == "string" and key:len() == 64 or key:len() == 65 then
-- if key is a valid looking base64 alphabet, try to make an encoder/decoder pair from it
encoders[key], decoders[key] = makeencoder(key)
return tbl[key]
end
end
}
setmetatable(encoders, alphabet_mt)
setmetatable(decoders, alphabet_mt)
function M.encode(str, encoder)
encoder = encoders[encoder or "base64"] or error("invalid alphabet specified", 2)
str = tostring(str)
local t, k, n = {}, 1, #str
local lastn = n % 3
local cache = {}
for i = 1, n - lastn, 3 do
local a, b, c = byte(str, i, i + 2)
local v = a * 0x10000 + b * 0x100 + c
local s = cache[v]
if not s then
s = char(encoder[extract(v, 18, 6)], encoder[extract(v, 12, 6)], encoder[extract(v, 6, 6)], encoder[extract(v, 0, 6)])
cache[v] = s
end
t[k] = s
k = k + 1
end
if lastn == 2 then
local a, b = byte(str, n - 1, n)
local v = a * 0x10000 + b * 0x100
t[k] = char(encoder[extract(v, 18, 6)], encoder[extract(v, 12, 6)], encoder[extract(v, 6, 6)], encoder[64])
elseif lastn == 1 then
local v = byte(str, n) * 0x10000
t[k] = char(encoder[extract(v, 18, 6)], encoder[extract(v, 12, 6)], encoder[64], encoder[64])
end
return concat(t)
end
function M.decode(b64, decoder)
decoder = decoders[decoder or "base64"] or error("invalid alphabet specified", 2)
local pattern = "[^%w%+%/%=]"
if decoder then
local s62, s63
for charcode, b64code in pairs(decoder) do
if b64code == 62 then
s62 = charcode
elseif b64code == 63 then
s63 = charcode
end
end
pattern = format("[^%%w%%%s%%%s%%=]", char(s62), char(s63))
end
b64 = gsub(tostring(b64), pattern, "")
local cache = {}
local t, k = {}, 1
local n = #b64
local padding = sub(b64, -2) == "==" and 2 or sub(b64, -1) == "=" and 1 or 0
for i = 1, padding > 0 and n - 4 or n, 4 do
local a, b, c, d = byte(b64, i, i + 3)
local v0 = a * 0x1000000 + b * 0x10000 + c * 0x100 + d
local s = cache[v0]
if not s then
local v = decoder[a] * 0x40000 + decoder[b] * 0x1000 + decoder[c] * 0x40 + decoder[d]
s = char(extract(v, 16, 8), extract(v, 8, 8), extract(v, 0, 8))
cache[v0] = s
end
t[k] = s
k = k + 1
end
if padding == 1 then
local a, b, c = byte(b64, n - 3, n - 1)
local v = decoder[a] * 0x40000 + decoder[b] * 0x1000 + decoder[c] * 0x40
t[k] = char(extract(v, 16, 8), extract(v, 8, 8))
elseif padding == 2 then
local a, b = byte(b64, n - 3, n - 2)
local v = decoder[a] * 0x40000 + decoder[b] * 0x1000
t[k] = char(extract(v, 16, 8))
end
return concat(t)
end
username = Cheat.GetCheatUserName()
local render = {
box = function(string,y,alpha)
local stringsize = Render.CalcTextSize(string,11,smallestfont).x
Render.BoxFilled(Vector2.new(EngineClient.GetScreenSize().x/2-stringsize/2-6.5,EngineClient.GetScreenSize().y-150-y),Vector2.new(EngineClient.GetScreenSize().x/2+stringsize/2+6.5,EngineClient.GetScreenSize().y-120-y),Color.new(0.1, 0.1, 0.1, 1.0))
Render.BoxFilled(Vector2.new(EngineClient.GetScreenSize().x/2-stringsize/2-6.5,EngineClient.GetScreenSize().y-151-y),Vector2.new(EngineClient.GetScreenSize().x/2+stringsize/2+6.5,EngineClient.GetScreenSize().y-150-y),Color.new(0.0, 0.5, 0.9, 1.0))
Render.Text(string,Vector2.new(EngineClient.GetScreenSize().x/2,EngineClient.GetScreenSize().y-136-y),Color.new(1, 1, 1, 1.0),11,smallestfont,true,true)
end
}
local function export()
if buttonVars[5] == true then
exportt = true
local jsonraw1 = '{"Ragebot":['..tostring(boolVars[1])..','..tostring(boolVars[2])..','..tostring(boolVars[4])..','..tostring(boolVars[3][1])..','..tostring(boolVars[3][2])..','..tostring(boolVars[3][3])..','
..tostring(intVars[1])..','..tostring(boolVars[5])..','..tostring(boolVars[6])..','..tostring(boolVars[7])..','..tostring(boolVars[8])..','..tostring(boolVars[9][1])..','..tostring(boolVars[9][2])..','..tostring(boolVars[9][3])..','
..tostring(boolVars[9][4])..','..tostring(boolVars[10])..','..tostring(boolVars[11])..','..tostring(boolVars[12])..','..tostring(boolVars[13])..','..tostring(boolVars[14])..','..tostring(boolVars[15])..','
..tostring(boolVars[16])..','..tostring(boolVars[17][1])..','..tostring(boolVars[17][2])..','..tostring(boolVars[17][3])..','..tostring(boolVars[17][4])..','
..tostring(intVars[2])..','..tostring(intVars[3])..','..tostring(intVars[4])..','..tostring(intVars[5])..','..tostring(intVars[6])..','..tostring(intVars[7])..','..tostring(intVars[9])..','..tostring(intVars[10])..','..tostring(intVars[11])..','..tostring(intVars[12])..','..tostring(intVars[13])..','..tostring(intVars[14])..','..tostring(intVars[15])..','..tostring(intVars[16])..','
..tostring(intVars[17])..','..tostring(boolVars[18])..','..tostring(boolVars[19])..','..tostring(boolVars[20])..','..tostring(intVars[19][1][1])..','..tostring(intVars[19][1][2])..','..tostring(intVars[19][1][3])..','..tostring(intVars[19][1][4])..','..tostring(intVars[19][1][5])..','..tostring(intVars[19][1][6])..','..tostring(intVars[19][1][7])..','..tostring(intVars[19][1][8])..','..tostring(intVars[19][1][9])..','
..tostring(intVars[19][1][10])..','..tostring(intVars[19][2][1])..','..tostring(intVars[19][2][2])..','..tostring(intVars[19][2][3])..','..tostring(intVars[19][2][4])..','..tostring(intVars[19][2][5])..','..tostring(intVars[19][2][6])..','..tostring(intVars[19][2][7])..','..tostring(intVars[19][2][8])..','..tostring(intVars[19][2][9])..','
..tostring(intVars[19][2][10])..','..tostring(intVars[19][3][1])..','..tostring(intVars[19][3][2])..','..tostring(intVars[19][3][3])..','..tostring(intVars[19][3][4])..','..tostring(intVars[19][3][5])..','..tostring(intVars[19][3][6])..','..tostring(intVars[19][3][7])..','..tostring(intVars[19][3][8])..','..tostring(intVars[19][3][9])..','
..tostring(intVars[19][3][10])..','..tostring(intVars[19][4][1])..','..tostring(intVars[19][4][2])..','..tostring(intVars[19][4][3])..','..tostring(intVars[19][4][4])..','..tostring(intVars[19][4][5])..','..tostring(intVars[19][4][6])..','..tostring(intVars[19][4][7])..','..tostring(intVars[19][4][8])..','..tostring(intVars[19][4][9])..','
..tostring(intVars[19][4][10])..','..tostring(intVars[19][5][1])..','..tostring(intVars[19][5][2])..','..tostring(intVars[19][5][3])..','..tostring(intVars[19][5][4])..','..tostring(intVars[19][5][5])..','..tostring(intVars[19][5][6])..','..tostring(intVars[19][5][7])..','..tostring(intVars[19][5][8])..','..tostring(intVars[19][5][9])..','
..tostring(intVars[19][5][10])..']'
local jsonraw2 = ',"Antiaim":['..tostring(intVars[19][6][1])..','..tostring(intVars[19][6][2])..','
..tostring(intVars[19][6][3])..','..tostring(intVars[19][6][4])..','..tostring(intVars[19][6][5])..','..tostring(intVars[19][6][6])..','
..tostring(intVars[19][6][7])..','..tostring(intVars[19][6][8])..','..tostring(intVars[19][6][9])..','
..tostring(intVars[19][6][10])..','..tostring(boolVars[21])..','..tostring(boolVars[22])..','..tostring(boolVars[23])..','..tostring(boolVars[24])..','..tostring(boolVars[25])..','..tostring(boolVars[26])..','..tostring(boolVars[27])..','..tostring(boolVars[28])..','..tostring(boolVars[29])..','..tostring(boolVars[30])..','..tostring(boolVars[31])..','..tostring(boolVars[32])..','..tostring(boolVars[33])..','..tostring(boolVars[34])..','..tostring(boolVars[35])..','..tostring(boolVars[36])..','..tostring(boolVars[37])..','..tostring(boolVars[38])..', ], "Visuals":['..tostring(kolorekVars[1])..','..tostring(kolorek1Vars[1])..','..tostring(kolorek2Vars[1])..','..tostring(kolorek3Vars[1])..','..tostring(kolorekVars[2])..','..tostring(kolorek1Vars[2])..','
..tostring(kolorek2Vars[2])..','..tostring(kolorek3Vars[2])..','..tostring(key2Vars[1])..','..tostring(key2Vars[2])..','..tostring(key1Vars[1])..','..tostring(key1Vars[2])..','..tostring(key3Vars[1])..','..tostring(key3Vars[2])..','..tostring(key4Vars[1])..','..tostring(key4Vars[2])..'],"UserName":["'..username..'",'..tostring(intVars[18])..','..tostring(intVars[20])..','..tostring(intVars[21])..','..tostring(intVars[22])..','..tostring(intVars[24])..','..tostring(intVars[25])..','..tostring(intVars[26])..','..tostring(intVars[27])..','..tostring(intVars[28])..','..tostring(intVars[29])..','..tostring(intVars[30])..','..tostring(intVars[31])..','..tostring(intVars[32])..','..tostring(intVars[33])..','..tostring(intVars[34])..','..tostring(intVars[35])..','..tostring(intVars[36])..','..tostring(intVars[37])..','..tostring(intVars[38])..','..tostring(intVars[39])..','..tostring(intVars[40])..','..tostring(intVars[41])..','..tostring(intVars[42])..','..tostring(intVars[43])..','..tostring(intVars[44])..','..tostring(boolVars[39])..','..tostring(boolVars[40])..','..tostring(boolVars[41])..','..tostring(boolVars[42])..','..tostring(boolVars[43])..','..tostring(intVars[45])..','..tostring(intVars[46])..','..tostring(intVars[47])..','..tostring(intVars[48])..','..tostring(boolVars[44][1])..','..tostring(boolVars[44][2])..','..tostring(boolVars[44][3])..','..tostring(boolVars[44][4])..','..tostring(boolVars[45])..','..tostring(boolVars[46][1])..','..tostring(boolVars[46][2])..','..tostring(boolVars[46][3])..','..tostring(boolVars[47])..','..tostring(intVars[49])..','..tostring(intVars[50])..']}'
local jsonraw = jsonraw1..jsonraw2
Panorama.Open().SteamOverlayAPI.CopyTextToClipboard(M.encode(jsonraw))
end
end
local last
local function import()
if buttonVars[6] == true then
importt = true
local ok1 = user32.OpenClipboard(nil)
local handle = user32.GetClipboardData( user32.CF_TEXT )
local size = kernel32.GlobalSize( handle )
local mem = kernel32.GlobalLock( handle )
local text = ffi.string( mem, size )
local ok2 = kernel32.GlobalUnlock( handle )
local ok3 = user32.CloseClipboard()
if text == "" then print("ERROR") return end
local jsonparse = json.decode(M.decode(text))
if ((jsonparse["Ragebot"][ 1 ]) == nil or (jsonparse["Ragebot"][ 2 ]) == nil or (jsonparse["Ragebot"][ 3 ]) == nil or (jsonparse["Ragebot"][ 4 ]) == nil or (jsonparse["Ragebot"][ 5 ]) == nil or (jsonparse["Ragebot"][ 6 ]) == nil or (jsonparse["Ragebot"][ 7 ]) == nil or (jsonparse["Ragebot"][ 8 ]) == nil or (jsonparse["Ragebot"][ 9 ]) == nil or (jsonparse["Ragebot"][ 10 ]) == nil or (jsonparse["Ragebot"][ 11 ]) == nil or (jsonparse["Ragebot"][ 12 ]) == nil or (jsonparse["Ragebot"][ 13 ]) == nil or (jsonparse["Ragebot"][ 14 ]) == nil or (jsonparse["Ragebot"][ 15 ]) == nil or (jsonparse["Ragebot"][ 16 ]) == nil or (jsonparse["Ragebot"][ 17 ]) == nil or (jsonparse["Ragebot"][ 18 ]) == nil or (jsonparse["Ragebot"][ 19 ]) == nil or (jsonparse["Ragebot"][ 20 ]) == nil or (jsonparse["Ragebot"][ 21 ]) == nil or (jsonparse["Ragebot"][ 22 ]) == nil or (jsonparse["Ragebot"][ 23 ]) == nil or (jsonparse["Ragebot"][ 24 ]) == nil or (jsonparse["Ragebot"][ 25 ]) == nil or (jsonparse["Ragebot"][ 26 ]) == nil or (jsonparse["Ragebot"][ 27 ]) == nil or (jsonparse["Ragebot"][ 28 ]) == nil or (jsonparse["Ragebot"][ 29 ]) == nil or (jsonparse["Ragebot"][ 30 ]) == nil or (jsonparse["Ragebot"][ 31 ]) == nil or (jsonparse["Ragebot"][ 32 ]) == nil or (jsonparse["Ragebot"][ 33 ]) == nil or (jsonparse["Ragebot"][ 34 ]) == nil or (jsonparse["Ragebot"][ 35 ]) == nil or (jsonparse["Ragebot"][ 36 ]) == nil or (jsonparse["Ragebot"][ 37 ]) == nil or (jsonparse["Ragebot"][ 38 ]) == nil or (jsonparse["Ragebot"][ 39 ]) == nil or (jsonparse["Ragebot"][ 40 ]) == nil or (jsonparse["Ragebot"][ 41 ]) == nil or (jsonparse["Visuals"][ 1 ]) == nil or (jsonparse["Visuals"][ 2 ]) == nil or (jsonparse["Visuals"][ 3 ]) == nil or (jsonparse["Visuals"][ 4 ]) == nil or (jsonparse["Visuals"][ 5 ]) == nil or (jsonparse["Visuals"][ 6 ]) == nil or (jsonparse["Visuals"][ 7 ]) == nil or (jsonparse["Visuals"][ 8 ]) == nil or (jsonparse["Visuals"][ 9 ]) == nil or (jsonparse["Visuals"][ 10 ]) == nil) then Cheat.AddNotify("Championship.lua", "Bad cfg image!") return end
boolVars[1] = (jsonparse["Ragebot"][ 1 ])
boolVars[2] = (jsonparse["Ragebot"][ 2 ])
boolVars[4] = (jsonparse["Ragebot"][ 3 ])
boolVars[3][1] = (jsonparse["Ragebot"][ 4 ])
boolVars[3][2] = (jsonparse["Ragebot"][ 5 ])
boolVars[3][3] = (jsonparse["Ragebot"][ 6 ])
intVars[1] = (jsonparse["Ragebot"][ 7 ])
boolVars[5] = (jsonparse["Ragebot"][ 8 ])
boolVars[6] = (jsonparse["Ragebot"][ 9 ])
boolVars[7] = (jsonparse["Ragebot"][ 10 ])
boolVars[8] = (jsonparse["Ragebot"][ 11 ])
boolVars[9][1] = (jsonparse["Ragebot"][ 12 ])
boolVars[9][2] = (jsonparse["Ragebot"][ 13 ])
boolVars[9][3] = (jsonparse["Ragebot"][ 14 ])
boolVars[9][4] = (jsonparse["Ragebot"][ 15 ])
boolVars[10] = (jsonparse["Ragebot"][ 16 ])
boolVars[11] = (jsonparse["Ragebot"][ 17 ])
boolVars[12] = (jsonparse["Ragebot"][ 18 ])
boolVars[13] = (jsonparse["Ragebot"][ 19 ])
boolVars[14] = (jsonparse["Ragebot"][ 20 ])
boolVars[15] = (jsonparse["Ragebot"][ 21 ])
boolVars[16] = (jsonparse["Ragebot"][ 22 ])
boolVars[17][1] = (jsonparse["Ragebot"][ 23 ])
boolVars[17][2] = (jsonparse["Ragebot"][ 24 ])
boolVars[17][3] = (jsonparse["Ragebot"][ 25 ])
boolVars[17][4] = (jsonparse["Ragebot"][ 26 ])
intVars[2] = (jsonparse["Ragebot"][ 27 ])
intVars[3] = (jsonparse["Ragebot"][ 28 ])
intVars[4] = (jsonparse["Ragebot"][ 29 ])
intVars[5] = (jsonparse["Ragebot"][ 30 ])
intVars[6] = (jsonparse["Ragebot"][ 31 ])
intVars[7] = (jsonparse["Ragebot"][ 32 ])
intVars[9] = (jsonparse["Ragebot"][ 33 ])
intVars[10] = (jsonparse["Ragebot"][ 34 ])
intVars[11] = (jsonparse["Ragebot"][ 35 ])
intVars[12] = (jsonparse["Ragebot"][ 36 ])
intVars[13] = (jsonparse["Ragebot"][ 37 ])
intVars[14] = (jsonparse["Ragebot"][ 38 ])
intVars[15] = (jsonparse["Ragebot"][ 39 ])
intVars[16] = (jsonparse["Ragebot"][ 40 ])
intVars[17] = (jsonparse["Ragebot"][ 41 ])
boolVars[18] = (jsonparse["Ragebot"][ 42 ])
boolVars[19] = (jsonparse["Ragebot"][ 43 ])
boolVars[20] = (jsonparse["Ragebot"][ 44 ])
intVars[19][1][1] = (jsonparse["Ragebot"][ 45 ])
intVars[19][1][2] = (jsonparse["Ragebot"][ 46 ])
intVars[19][1][3] = (jsonparse["Ragebot"][ 47 ])
intVars[19][1][4] = (jsonparse["Ragebot"][ 48 ])
intVars[19][1][5] = (jsonparse["Ragebot"][ 49 ])
intVars[19][1][6] = (jsonparse["Ragebot"][ 50 ])
intVars[19][1][7] = (jsonparse["Ragebot"][ 51 ])
intVars[19][1][8] = (jsonparse["Ragebot"][ 52 ])
intVars[19][1][9] = (jsonparse["Ragebot"][ 53 ])
intVars[19][1][10] = (jsonparse["Ragebot"][ 54 ])
intVars[19][2][1] = (jsonparse["Ragebot"][ 55 ])
intVars[19][2][2] = (jsonparse["Ragebot"][ 56 ])
intVars[19][2][3] = (jsonparse["Ragebot"][ 57 ])
intVars[19][2][4] = (jsonparse["Ragebot"][ 58 ])
intVars[19][2][5] = (jsonparse["Ragebot"][ 59 ])
intVars[19][2][6] = (jsonparse["Ragebot"][ 60 ])
intVars[19][2][7] = (jsonparse["Ragebot"][ 61 ])
intVars[19][2][8] = (jsonparse["Ragebot"][ 62 ])
intVars[19][2][9] = (jsonparse["Ragebot"][ 63 ])
intVars[19][2][10] = (jsonparse["Ragebot"][ 64 ])
intVars[19][3][1] = (jsonparse["Ragebot"][ 65 ])
intVars[19][3][2] = (jsonparse["Ragebot"][ 66 ])
intVars[19][3][3] = (jsonparse["Ragebot"][ 67 ])
intVars[19][3][4] = (jsonparse["Ragebot"][ 68 ])
intVars[19][3][5] = (jsonparse["Ragebot"][ 69 ])
intVars[19][3][6] = (jsonparse["Ragebot"][ 70 ])
intVars[19][3][7] = (jsonparse["Ragebot"][ 71 ])
intVars[19][3][8] = (jsonparse["Ragebot"][ 72 ])
intVars[19][3][9] = (jsonparse["Ragebot"][ 73 ])
intVars[19][3][10] = (jsonparse["Ragebot"][ 74 ])
intVars[19][4][1] = (jsonparse["Ragebot"][ 75 ])
intVars[19][4][2] = (jsonparse["Ragebot"][ 76 ])
intVars[19][4][3] = (jsonparse["Ragebot"][ 77 ])
intVars[19][4][4] = (jsonparse["Ragebot"][ 78 ])
intVars[19][4][5] = (jsonparse["Ragebot"][ 79 ])
intVars[19][4][6] = (jsonparse["Ragebot"][ 80 ])
intVars[19][4][7] = (jsonparse["Ragebot"][ 81 ])
intVars[19][4][8] = (jsonparse["Ragebot"][ 82 ])
intVars[19][4][9] = (jsonparse["Ragebot"][ 83 ])
intVars[19][4][10] = (jsonparse["Ragebot"][ 84 ])
intVars[19][5][1] = (jsonparse["Ragebot"][ 85 ])
intVars[19][5][2] = (jsonparse["Ragebot"][ 86 ])
intVars[19][5][3] = (jsonparse["Ragebot"][ 87 ])
intVars[19][5][4] = (jsonparse["Ragebot"][ 88 ])
intVars[19][5][5] = (jsonparse["Ragebot"][ 89 ])
intVars[19][5][6] = (jsonparse["Ragebot"][ 90 ])
intVars[19][5][7] = (jsonparse["Ragebot"][ 91 ])
intVars[19][5][8] = (jsonparse["Ragebot"][ 92 ])
intVars[19][5][9] = (jsonparse["Ragebot"][ 93 ])
intVars[19][5][10] = (jsonparse["Ragebot"][ 94 ])
intVars[19][6][1] = (jsonparse["Antiaim"][ 1 ])
intVars[19][6][2] = (jsonparse["Antiaim"][ 2 ])
intVars[19][6][3] = (jsonparse["Antiaim"][ 3 ])
intVars[19][6][4] = (jsonparse["Antiaim"][ 4 ])
intVars[19][6][5] = (jsonparse["Antiaim"][ 5 ])
intVars[19][6][6] = (jsonparse["Antiaim"][ 6 ])
intVars[19][6][7] = (jsonparse["Antiaim"][ 7 ])
intVars[19][6][8] = (jsonparse["Antiaim"][ 8 ])
intVars[19][6][9] = (jsonparse["Antiaim"][ 9 ])
intVars[19][6][10] = (jsonparse["Antiaim"][ 10 ])
boolVars[21] = (jsonparse["Antiaim"][ 11 ])
boolVars[22] = (jsonparse["Antiaim"][ 12 ])
boolVars[23] = (jsonparse["Antiaim"][ 13 ])
boolVars[24] = (jsonparse["Antiaim"][ 14 ])
boolVars[25] = (jsonparse["Antiaim"][ 15 ])
boolVars[26] = (jsonparse["Antiaim"][ 16 ])
boolVars[27] = (jsonparse["Antiaim"][ 17 ])
boolVars[28] = (jsonparse["Antiaim"][ 18 ])
boolVars[29] = (jsonparse["Antiaim"][ 19 ])
boolVars[30] = (jsonparse["Antiaim"][ 20 ])
boolVars[31] = (jsonparse["Antiaim"][ 21 ])
boolVars[32] = (jsonparse["Antiaim"][ 22 ])
boolVars[33] = (jsonparse["Antiaim"][ 23 ])
boolVars[34] = (jsonparse["Antiaim"][ 24 ])
boolVars[35] = (jsonparse["Antiaim"][ 25 ])
boolVars[36] = (jsonparse["Antiaim"][ 26 ])
boolVars[37] = (jsonparse["Antiaim"][ 27 ])
boolVars[38] = (jsonparse["Antiaim"][ 28 ])
kolorekVars[1] = (jsonparse["Visuals"][ 1 ])
kolorek1Vars[1] = (jsonparse["Visuals"][ 2 ])
kolorek2Vars[1] = (jsonparse["Visuals"][ 3 ])
kolorek3Vars[1] = (jsonparse["Visuals"][ 4 ])
kolorekVars[2] = (jsonparse["Visuals"][ 5 ])
kolorek1Vars[2] = (jsonparse["Visuals"][ 6 ])
kolorek2Vars[2] = (jsonparse["Visuals"][ 7 ])
kolorek3Vars[2] = (jsonparse["Visuals"][ 8 ])
key2Vars[1] = (jsonparse["Visuals"][ 9 ])
key2Vars[2] = (jsonparse["Visuals"][ 10 ])
key1Vars[1]= (jsonparse["Visuals"][ 11 ])
key1Vars[2] = (jsonparse["Visuals"][ 12 ])
key3Vars[1] = (jsonparse["Visuals"][ 13 ])
key3Vars[2] = (jsonparse["Visuals"][ 14 ])
key4Vars[1] = (jsonparse["Visuals"][ 15 ])
key4Vars[2] = (jsonparse["Visuals"][ 16 ])
intVars[18] = (jsonparse["UserName"][ 2 ])
intVars[20] = (jsonparse["UserName"][ 3 ])
intVars[21] = (jsonparse["UserName"][ 4 ])
intVars[22] = (jsonparse["UserName"][ 5 ])
intVars[24] = (jsonparse["UserName"][ 6 ])
intVars[25] = (jsonparse["UserName"][ 7 ])
intVars[26] = (jsonparse["UserName"][ 8 ])
intVars[27] = (jsonparse["UserName"][ 9 ])
intVars[28] = (jsonparse["UserName"][ 10 ])
intVars[29] = (jsonparse["UserName"][ 11 ])
intVars[30] = (jsonparse["UserName"][ 12 ])
intVars[31] = (jsonparse["UserName"][ 13 ])
intVars[32] = (jsonparse["UserName"][ 14 ])
intVars[33] = (jsonparse["UserName"][ 15 ])
intVars[34] = (jsonparse["UserName"][ 16 ])
intVars[35] = (jsonparse["UserName"][ 17 ])
intVars[36] = (jsonparse["UserName"][ 18 ])
intVars[37] = (jsonparse["UserName"][ 19 ])
intVars[38] = (jsonparse["UserName"][ 20 ])
intVars[39] = (jsonparse["UserName"][ 21 ])
intVars[40] = (jsonparse["UserName"][ 22 ])
intVars[41] = (jsonparse["UserName"][ 23 ])
intVars[42] = (jsonparse["UserName"][ 24 ])
intVars[43] = (jsonparse["UserName"][ 25 ])
intVars[44] = (jsonparse["UserName"][ 26 ])
boolVars[39] = (jsonparse["UserName"][ 27 ])
boolVars[40] = (jsonparse["UserName"][ 28 ])
boolVars[41] = (jsonparse["UserName"][ 29 ])
boolVars[42] = (jsonparse["UserName"][ 30 ])
boolVars[43] = (jsonparse["UserName"][ 31 ])
intVars[45] = (jsonparse["UserName"][ 32 ])
intVars[46] = (jsonparse["UserName"][ 33 ])
intVars[47] = (jsonparse["UserName"][ 34 ])
intVars[48] = (jsonparse["UserName"][ 35 ])
boolVars[44][1] = (jsonparse["UserName"][ 36 ])
boolVars[44][2] = (jsonparse["UserName"][ 37 ])
boolVars[44][3] = (jsonparse["UserName"][ 38 ])
boolVars[44][4] = (jsonparse["UserName"][ 39 ])
boolVars[45] = (jsonparse["UserName"][ 40 ])
boolVars[46][1] = (jsonparse["UserName"][ 41 ])
boolVars[46][2] = (jsonparse["UserName"][ 42 ])
boolVars[46][3] = (jsonparse["UserName"][ 43 ])
boolVars[47] = (jsonparse["UserName"][ 44 ])
intVars[49] = (jsonparse["UserName"][ 45 ])
intVars[50] = (jsonparse["UserName"][ 46 ])
Cheat.AddNotify("Championship.lua", "Success import " ..jsonparse["UserName"][ 1 ].. " CFG!")
end
end
local function coloredPrint(color, text)
ffi_helpers.color_print(ffi_helpers, text, color)
end
local function savecfg()
if buttonVars[2] == true or buttonVars[8] == true then
local pfile = ffi.cast("void*", ffi.C.CreateFileA("Champion\\CFG.txt", 0xC0000000, 0x00000003, 0, 0x4, 0x80, nil))
local jsonraw1 = '{"Ragebot":['..tostring(boolVars[1])..','..tostring(boolVars[2])..','..tostring(boolVars[4])..','..tostring(boolVars[3][1])..','..tostring(boolVars[3][2])..','..tostring(boolVars[3][3])..','
..tostring(intVars[1])..','..tostring(boolVars[5])..','..tostring(boolVars[6])..','..tostring(boolVars[7])..','..tostring(boolVars[8])..','..tostring(boolVars[9][1])..','..tostring(boolVars[9][2])..','..tostring(boolVars[9][3])..','
..tostring(boolVars[9][4])..','..tostring(boolVars[10])..','..tostring(boolVars[11])..','..tostring(boolVars[12])..','..tostring(boolVars[13])..','..tostring(boolVars[14])..','..tostring(boolVars[15])..','
..tostring(boolVars[16])..','..tostring(boolVars[17][1])..','..tostring(boolVars[17][2])..','..tostring(boolVars[17][3])..','..tostring(boolVars[17][4])..','
..tostring(intVars[2])..','..tostring(intVars[3])..','..tostring(intVars[4])..','..tostring(intVars[5])..','..tostring(intVars[6])..','..tostring(intVars[7])..','..tostring(intVars[9])..','..tostring(intVars[10])..','..tostring(intVars[11])..','..tostring(intVars[12])..','..tostring(intVars[13])..','..tostring(intVars[14])..','..tostring(intVars[15])..','..tostring(intVars[16])..','
..tostring(intVars[17])..','..tostring(boolVars[18])..','..tostring(boolVars[19])..','..tostring(boolVars[20])..','..tostring(intVars[19][1][1])..','..tostring(intVars[19][1][2])..','..tostring(intVars[19][1][3])..','..tostring(intVars[19][1][4])..','..tostring(intVars[19][1][5])..','..tostring(intVars[19][1][6])..','..tostring(intVars[19][1][7])..','..tostring(intVars[19][1][8])..','..tostring(intVars[19][1][9])..','
..tostring(intVars[19][1][10])..','..tostring(intVars[19][2][1])..','..tostring(intVars[19][2][2])..','..tostring(intVars[19][2][3])..','..tostring(intVars[19][2][4])..','..tostring(intVars[19][2][5])..','..tostring(intVars[19][2][6])..','..tostring(intVars[19][2][7])..','..tostring(intVars[19][2][8])..','..tostring(intVars[19][2][9])..','
..tostring(intVars[19][2][10])..','..tostring(intVars[19][3][1])..','..tostring(intVars[19][3][2])..','..tostring(intVars[19][3][3])..','..tostring(intVars[19][3][4])..','..tostring(intVars[19][3][5])..','..tostring(intVars[19][3][6])..','..tostring(intVars[19][3][7])..','..tostring(intVars[19][3][8])..','..tostring(intVars[19][3][9])..','
..tostring(intVars[19][3][10])..','..tostring(intVars[19][4][1])..','..tostring(intVars[19][4][2])..','..tostring(intVars[19][4][3])..','..tostring(intVars[19][4][4])..','..tostring(intVars[19][4][5])..','..tostring(intVars[19][4][6])..','..tostring(intVars[19][4][7])..','..tostring(intVars[19][4][8])..','..tostring(intVars[19][4][9])..','
..tostring(intVars[19][4][10])..','..tostring(intVars[19][5][1])..','..tostring(intVars[19][5][2])..','..tostring(intVars[19][5][3])..','..tostring(intVars[19][5][4])..','..tostring(intVars[19][5][5])..','..tostring(intVars[19][5][6])..','..tostring(intVars[19][5][7])..','..tostring(intVars[19][5][8])..','..tostring(intVars[19][5][9])..','
..tostring(intVars[19][5][10])..']'
local jsonraw2 = ',"Antiaim":['..tostring(intVars[19][6][1])..','..tostring(intVars[19][6][2])..','
..tostring(intVars[19][6][3])..','..tostring(intVars[19][6][4])..','..tostring(intVars[19][6][5])..','..tostring(intVars[19][6][6])..','
..tostring(intVars[19][6][7])..','..tostring(intVars[19][6][8])..','..tostring(intVars[19][6][9])..','
..tostring(intVars[19][6][10])..','..tostring(boolVars[21])..','..tostring(boolVars[22])..','..tostring(boolVars[23])..','..tostring(boolVars[24])..','..tostring(boolVars[25])..','..tostring(boolVars[26])..','..tostring(boolVars[27])..','..tostring(boolVars[28])..','..tostring(boolVars[29])..','..tostring(boolVars[30])..','..tostring(boolVars[31])..','..tostring(boolVars[32])..','..tostring(boolVars[33])..','..tostring(boolVars[34])..','..tostring(boolVars[35])..','..tostring(boolVars[36])..','..tostring(boolVars[37])..','..tostring(boolVars[38])..', ], "Visuals":['..tostring(kolorekVars[1])..','..tostring(kolorek1Vars[1])..','..tostring(kolorek2Vars[1])..','..tostring(kolorek3Vars[1])..','..tostring(kolorekVars[2])..','..tostring(kolorek1Vars[2])..','
..tostring(kolorek2Vars[2])..','..tostring(kolorek3Vars[2])..','..tostring(key2Vars[1])..','..tostring(key2Vars[2])..','..tostring(key1Vars[1])..','..tostring(key1Vars[2])..','..tostring(key3Vars[1])..','..tostring(key3Vars[2])..','..tostring(key4Vars[1])..','..tostring(key4Vars[2])..'],"UserName":["'..username..'",'..tostring(intVars[18])..','..tostring(intVars[20])..','..tostring(intVars[21])..','..tostring(intVars[22])..','..tostring(intVars[24])..','..tostring(intVars[25])..','..tostring(intVars[26])..','..tostring(intVars[27])..','..tostring(intVars[28])..','..tostring(intVars[29])..','..tostring(intVars[30])..','..tostring(intVars[31])..','..tostring(intVars[32])..','..tostring(intVars[33])..','..tostring(intVars[34])..','..tostring(intVars[35])..','..tostring(intVars[36])..','..tostring(intVars[37])..','..tostring(intVars[38])..','..tostring(intVars[39])..','..tostring(intVars[40])..','..tostring(intVars[41])..','..tostring(intVars[42])..','..tostring(intVars[43])..','..tostring(intVars[44])..','..tostring(boolVars[39])..','..tostring(boolVars[40])..','..tostring(boolVars[41])..','..tostring(boolVars[42])..','..tostring(boolVars[43])..','..tostring(intVars[45])..','..tostring(intVars[46])..','..tostring(intVars[47])..','..tostring(intVars[48])..','..tostring(boolVars[44][1])..','..tostring(boolVars[44][2])..','..tostring(boolVars[44][3])..','..tostring(boolVars[44][4])..','..tostring(boolVars[45])..','..tostring(boolVars[46][1])..','..tostring(boolVars[46][2])..','..tostring(boolVars[46][3])..','..tostring(boolVars[47])..','..tostring(intVars[49])..','..tostring(intVars[50])..']}'
local jsonraw = jsonraw1..jsonraw2
local last = M.encode(jsonraw) .. " "
ffi.C.WriteFile(pfile, ffi.cast("char*", last),string.len(last) , nil, 0)
end
end
local function loadcfg()
if buttonVars[1] == true then
local pfile = ffi.cast("void*", ffi.C.CreateFileA("Champion\\CFG.txt", 0xC0000000, 0x00000003, 0, 0x4, 0x80, nil))
local size = ffi.C.GetFileSize(pfile, nil)
local buff = ffi.new("char[" ..(size + 1).. "]")
ffi.C.ReadFile(pfile, buff, size, nil, 0)
ffi.C.CloseHandle(pfile)
fileResult = ffi.string(buff)
local jsonparse = json.decode( M.decode(fileResult) )
if ((jsonparse["Ragebot"][ 1 ]) == nil or (jsonparse["Ragebot"][ 2 ]) == nil or (jsonparse["Ragebot"][ 3 ]) == nil or (jsonparse["Ragebot"][ 4 ]) == nil or (jsonparse["Ragebot"][ 5 ]) == nil or (jsonparse["Ragebot"][ 6 ]) == nil or (jsonparse["Ragebot"][ 7 ]) == nil or (jsonparse["Ragebot"][ 8 ]) == nil or (jsonparse["Ragebot"][ 9 ]) == nil or (jsonparse["Ragebot"][ 10 ]) == nil or (jsonparse["Ragebot"][ 11 ]) == nil or (jsonparse["Ragebot"][ 12 ]) == nil or (jsonparse["Ragebot"][ 13 ]) == nil or (jsonparse["Ragebot"][ 14 ]) == nil or (jsonparse["Ragebot"][ 15 ]) == nil or (jsonparse["Ragebot"][ 16 ]) == nil or (jsonparse["Ragebot"][ 17 ]) == nil or (jsonparse["Ragebot"][ 18 ]) == nil or (jsonparse["Ragebot"][ 19 ]) == nil or (jsonparse["Ragebot"][ 20 ]) == nil or (jsonparse["Ragebot"][ 21 ]) == nil or (jsonparse["Ragebot"][ 22 ]) == nil or (jsonparse["Ragebot"][ 23 ]) == nil or (jsonparse["Ragebot"][ 24 ]) == nil or (jsonparse["Ragebot"][ 25 ]) == nil or (jsonparse["Ragebot"][ 26 ]) == nil or (jsonparse["Ragebot"][ 27 ]) == nil or (jsonparse["Ragebot"][ 28 ]) == nil or (jsonparse["Ragebot"][ 29 ]) == nil or (jsonparse["Ragebot"][ 30 ]) == nil or (jsonparse["Ragebot"][ 31 ]) == nil or (jsonparse["Ragebot"][ 32 ]) == nil or (jsonparse["Ragebot"][ 33 ]) == nil or (jsonparse["Ragebot"][ 34 ]) == nil or (jsonparse["Ragebot"][ 35 ]) == nil or (jsonparse["Ragebot"][ 36 ]) == nil or (jsonparse["Ragebot"][ 37 ]) == nil or (jsonparse["Ragebot"][ 38 ]) == nil or (jsonparse["Ragebot"][ 39 ]) == nil or (jsonparse["Ragebot"][ 40 ]) == nil or (jsonparse["Ragebot"][ 41 ]) == nil or (jsonparse["Visuals"][ 1 ]) == nil or (jsonparse["Visuals"][ 2 ]) == nil or (jsonparse["Visuals"][ 3 ]) == nil or (jsonparse["Visuals"][ 4 ]) == nil or (jsonparse["Visuals"][ 5 ]) == nil or (jsonparse["Visuals"][ 6 ]) == nil or (jsonparse["Visuals"][ 7 ]) == nil or (jsonparse["Visuals"][ 8 ]) == nil or (jsonparse["Visuals"][ 9 ]) == nil or (jsonparse["Visuals"][ 10 ]) == nil) then Cheat.AddNotify("Championship.lua", "Bad cfg image!") return end
boolVars[1] = (jsonparse["Ragebot"][ 1 ])
boolVars[2] = (jsonparse["Ragebot"][ 2 ])
boolVars[4] = (jsonparse["Ragebot"][ 3 ])
boolVars[3][1] = (jsonparse["Ragebot"][ 4 ])
boolVars[3][2] = (jsonparse["Ragebot"][ 5 ])
boolVars[3][3] = (jsonparse["Ragebot"][ 6 ])
intVars[1] = (jsonparse["Ragebot"][ 7 ])
boolVars[5] = (jsonparse["Ragebot"][ 8 ])
boolVars[6] = (jsonparse["Ragebot"][ 9 ])
boolVars[7] = (jsonparse["Ragebot"][ 10 ])
boolVars[8] = (jsonparse["Ragebot"][ 11 ])
boolVars[9][1] = (jsonparse["Ragebot"][ 12 ])
boolVars[9][2] = (jsonparse["Ragebot"][ 13 ])
boolVars[9][3] = (jsonparse["Ragebot"][ 14 ])
boolVars[9][4] = (jsonparse["Ragebot"][ 15 ])
boolVars[10] = (jsonparse["Ragebot"][ 16 ])
boolVars[11] = (jsonparse["Ragebot"][ 17 ])
boolVars[12] = (jsonparse["Ragebot"][ 18 ])
boolVars[13] = (jsonparse["Ragebot"][ 19 ])
boolVars[14] = (jsonparse["Ragebot"][ 20 ])
boolVars[15] = (jsonparse["Ragebot"][ 21 ])
boolVars[16] = (jsonparse["Ragebot"][ 22 ])
boolVars[17][1] = (jsonparse["Ragebot"][ 23 ])
boolVars[17][2] = (jsonparse["Ragebot"][ 24 ])
boolVars[17][3] = (jsonparse["Ragebot"][ 25 ])
boolVars[17][4] = (jsonparse["Ragebot"][ 26 ])
intVars[2] = (jsonparse["Ragebot"][ 27 ])
intVars[3] = (jsonparse["Ragebot"][ 28 ])
intVars[4] = (jsonparse["Ragebot"][ 29 ])
intVars[5] = (jsonparse["Ragebot"][ 30 ])
intVars[6] = (jsonparse["Ragebot"][ 31 ])
intVars[7] = (jsonparse["Ragebot"][ 32 ])
intVars[9] = (jsonparse["Ragebot"][ 33 ])
intVars[10] = (jsonparse["Ragebot"][ 34 ])
intVars[11] = (jsonparse["Ragebot"][ 35 ])
intVars[12] = (jsonparse["Ragebot"][ 36 ])
intVars[13] = (jsonparse["Ragebot"][ 37 ])
intVars[14] = (jsonparse["Ragebot"][ 38 ])
intVars[15] = (jsonparse["Ragebot"][ 39 ])
intVars[16] = (jsonparse["Ragebot"][ 40 ])
intVars[17] = (jsonparse["Ragebot"][ 41 ])
boolVars[18] = (jsonparse["Ragebot"][ 42 ])
boolVars[19] = (jsonparse["Ragebot"][ 43 ])
boolVars[20] = (jsonparse["Ragebot"][ 44 ])
intVars[19][1][1] = (jsonparse["Ragebot"][ 45 ])
intVars[19][1][2] = (jsonparse["Ragebot"][ 46 ])
intVars[19][1][3] = (jsonparse["Ragebot"][ 47 ])
intVars[19][1][4] = (jsonparse["Ragebot"][ 48 ])
intVars[19][1][5] = (jsonparse["Ragebot"][ 49 ])
intVars[19][1][6] = (jsonparse["Ragebot"][ 50 ])
intVars[19][1][7] = (jsonparse["Ragebot"][ 51 ])
intVars[19][1][8] = (jsonparse["Ragebot"][ 52 ])
intVars[19][1][9] = (jsonparse["Ragebot"][ 53 ])
intVars[19][1][10] = (jsonparse["Ragebot"][ 54 ])
intVars[19][2][1] = (jsonparse["Ragebot"][ 55 ])
intVars[19][2][2] = (jsonparse["Ragebot"][ 56 ])
intVars[19][2][3] = (jsonparse["Ragebot"][ 57 ])
intVars[19][2][4] = (jsonparse["Ragebot"][ 58 ])
intVars[19][2][5] = (jsonparse["Ragebot"][ 59 ])
intVars[19][2][6] = (jsonparse["Ragebot"][ 60 ])
intVars[19][2][7] = (jsonparse["Ragebot"][ 61 ])
intVars[19][2][8] = (jsonparse["Ragebot"][ 62 ])
intVars[19][2][9] = (jsonparse["Ragebot"][ 63 ])
intVars[19][2][10] = (jsonparse["Ragebot"][ 64 ])
intVars[19][3][1] = (jsonparse["Ragebot"][ 65 ])
intVars[19][3][2] = (jsonparse["Ragebot"][ 66 ])
intVars[19][3][3] = (jsonparse["Ragebot"][ 67 ])
intVars[19][3][4] = (jsonparse["Ragebot"][ 68 ])
intVars[19][3][5] = (jsonparse["Ragebot"][ 69 ])
intVars[19][3][6] = (jsonparse["Ragebot"][ 70 ])
intVars[19][3][7] = (jsonparse["Ragebot"][ 71 ])
intVars[19][3][8] = (jsonparse["Ragebot"][ 72 ])
intVars[19][3][9] = (jsonparse["Ragebot"][ 73 ])
intVars[19][3][10] = (jsonparse["Ragebot"][ 74 ])
intVars[19][4][1] = (jsonparse["Ragebot"][ 75 ])
intVars[19][4][2] = (jsonparse["Ragebot"][ 76 ])
intVars[19][4][3] = (jsonparse["Ragebot"][ 77 ])
intVars[19][4][4] = (jsonparse["Ragebot"][ 78 ])
intVars[19][4][5] = (jsonparse["Ragebot"][ 79 ])
intVars[19][4][6] = (jsonparse["Ragebot"][ 80 ])
intVars[19][4][7] = (jsonparse["Ragebot"][ 81 ])
intVars[19][4][8] = (jsonparse["Ragebot"][ 82 ])
intVars[19][4][9] = (jsonparse["Ragebot"][ 83 ])
intVars[19][4][10] = (jsonparse["Ragebot"][ 84 ])
intVars[19][5][1] = (jsonparse["Ragebot"][ 85 ])
intVars[19][5][2] = (jsonparse["Ragebot"][ 86 ])
intVars[19][5][3] = (jsonparse["Ragebot"][ 87 ])
intVars[19][5][4] = (jsonparse["Ragebot"][ 88 ])
intVars[19][5][5] = (jsonparse["Ragebot"][ 89 ])
intVars[19][5][6] = (jsonparse["Ragebot"][ 90 ])
intVars[19][5][7] = (jsonparse["Ragebot"][ 91 ])
intVars[19][5][8] = (jsonparse["Ragebot"][ 92 ])
intVars[19][5][9] = (jsonparse["Ragebot"][ 93 ])
intVars[19][5][10] = (jsonparse["Ragebot"][ 94 ])
intVars[19][6][1] = (jsonparse["Antiaim"][ 1 ])
intVars[19][6][2] = (jsonparse["Antiaim"][ 2 ])
intVars[19][6][3] = (jsonparse["Antiaim"][ 3 ])
intVars[19][6][4] = (jsonparse["Antiaim"][ 4 ])
intVars[19][6][5] = (jsonparse["Antiaim"][ 5 ])
intVars[19][6][6] = (jsonparse["Antiaim"][ 6 ])
intVars[19][6][7] = (jsonparse["Antiaim"][ 7 ])
intVars[19][6][8] = (jsonparse["Antiaim"][ 8 ])
intVars[19][6][9] = (jsonparse["Antiaim"][ 9 ])
intVars[19][6][10] = (jsonparse["Antiaim"][ 10 ])
boolVars[21] = (jsonparse["Antiaim"][ 11 ])
boolVars[22] = (jsonparse["Antiaim"][ 12 ])
boolVars[23] = (jsonparse["Antiaim"][ 13 ])
boolVars[24] = (jsonparse["Antiaim"][ 14 ])
boolVars[25] = (jsonparse["Antiaim"][ 15 ])
boolVars[26] = (jsonparse["Antiaim"][ 16 ])
boolVars[27] = (jsonparse["Antiaim"][ 17 ])
boolVars[28] = (jsonparse["Antiaim"][ 18 ])
boolVars[29] = (jsonparse["Antiaim"][ 19 ])
boolVars[30] = (jsonparse["Antiaim"][ 20 ])
boolVars[31] = (jsonparse["Antiaim"][ 21 ])
boolVars[32] = (jsonparse["Antiaim"][ 22 ])
boolVars[33] = (jsonparse["Antiaim"][ 23 ])
boolVars[34] = (jsonparse["Antiaim"][ 24 ])
boolVars[35] = (jsonparse["Antiaim"][ 25 ])
boolVars[36] = (jsonparse["Antiaim"][ 26 ])
boolVars[37] = (jsonparse["Antiaim"][ 27 ])
boolVars[38] = (jsonparse["Antiaim"][ 28 ])
kolorekVars[1] = (jsonparse["Visuals"][ 1 ])
kolorek1Vars[1] = (jsonparse["Visuals"][ 2 ])
kolorek2Vars[1] = (jsonparse["Visuals"][ 3 ])
kolorek3Vars[1] = (jsonparse["Visuals"][ 4 ])
kolorekVars[2] = (jsonparse["Visuals"][ 5 ])
kolorek1Vars[2] = (jsonparse["Visuals"][ 6 ])
kolorek2Vars[2] = (jsonparse["Visuals"][ 7 ])
kolorek3Vars[2] = (jsonparse["Visuals"][ 8 ])
key2Vars[1] = (jsonparse["Visuals"][ 9 ])
key2Vars[2] = (jsonparse["Visuals"][ 10 ])
key1Vars[1]= (jsonparse["Visuals"][ 11 ])
key1Vars[2] = (jsonparse["Visuals"][ 12 ])
key3Vars[1] = (jsonparse["Visuals"][ 13 ])
key3Vars[2] = (jsonparse["Visuals"][ 14 ])
key4Vars[1] = (jsonparse["Visuals"][ 15 ])
key4Vars[2] = (jsonparse["Visuals"][ 16 ])
intVars[18] = (jsonparse["UserName"][ 2 ])
intVars[20] = (jsonparse["UserName"][ 3 ])
intVars[21] = (jsonparse["UserName"][ 4 ])
intVars[22] = (jsonparse["UserName"][ 5 ])
intVars[24] = (jsonparse["UserName"][ 6 ])
intVars[25] = (jsonparse["UserName"][ 7 ])
intVars[26] = (jsonparse["UserName"][ 8 ])
intVars[27] = (jsonparse["UserName"][ 9 ])
intVars[28] = (jsonparse["UserName"][ 10 ])
intVars[29] = (jsonparse["UserName"][ 11 ])
intVars[30] = (jsonparse["UserName"][ 12 ])
intVars[31] = (jsonparse["UserName"][ 13 ])
intVars[32] = (jsonparse["UserName"][ 14 ])
intVars[33] = (jsonparse["UserName"][ 15 ])
intVars[34] = (jsonparse["UserName"][ 16 ])
intVars[35] = (jsonparse["UserName"][ 17 ])
intVars[36] = (jsonparse["UserName"][ 18 ])
intVars[37] = (jsonparse["UserName"][ 19 ])
intVars[38] = (jsonparse["UserName"][ 20 ])
intVars[39] = (jsonparse["UserName"][ 21 ])
intVars[40] = (jsonparse["UserName"][ 22 ])
intVars[41] = (jsonparse["UserName"][ 23 ])
intVars[42] = (jsonparse["UserName"][ 24 ])
intVars[43] = (jsonparse["UserName"][ 25 ])
intVars[44] = (jsonparse["UserName"][ 26 ])
boolVars[39] = (jsonparse["UserName"][ 27 ])
boolVars[40] = (jsonparse["UserName"][ 28 ])
boolVars[41] = (jsonparse["UserName"][ 29 ])
boolVars[42] = (jsonparse["UserName"][ 30 ])
boolVars[43] = (jsonparse["UserName"][ 31 ])
intVars[45] = (jsonparse["UserName"][ 32 ])
intVars[46] = (jsonparse["UserName"][ 33 ])
intVars[47] = (jsonparse["UserName"][ 34 ])
intVars[48] = (jsonparse["UserName"][ 35 ])
boolVars[44][1] = (jsonparse["UserName"][ 36 ])
boolVars[44][2] = (jsonparse["UserName"][ 37 ])
boolVars[44][3] = (jsonparse["UserName"][ 38 ])
boolVars[44][4] = (jsonparse["UserName"][ 39 ])
boolVars[45] = (jsonparse["UserName"][ 40 ])
boolVars[46][1] = (jsonparse["UserName"][ 41 ])
boolVars[46][2] = (jsonparse["UserName"][ 42 ])
boolVars[46][3] = (jsonparse["UserName"][ 43 ])
boolVars[47] = (jsonparse["UserName"][ 44 ])
intVars[49] = (jsonparse["UserName"][ 45 ])
intVars[50] = (jsonparse["UserName"][ 46 ])
Cheat.AddNotify("Championship.lua", "Success loaded " ..jsonparse["UserName"][ 1 ].. " CFG!")
end
end
local function shotlogging()
if boolVars[46][1] == true then
miss_counter = miss_counter + 1
shot_time = GlobalVars.curtime
end
shot = true
end
local dt_ref = Menu.FindVar("Aimbot", "Ragebot", "Exploits", "Double Tap")
local hs_ref = Menu.FindVar("Aimbot", "Ragebot", "Exploits", "Hide Shots")
local autopeek_ref = Menu.FindVar("Miscellaneous", "Main", "Movement", "Auto Peek")
timerrrr = 0
shottime = 0
fluacatetimer = 0
steptimer = 0
step = 0
delay = 0
local function fakelag()
if intVars[24] == 2 then
fluacatetimer = fluacatetimer + 1
if fluacatetimer >= 1 and fluacatetimer <= 50 then
lag_limit:SetInt(14)
else
lag_limit:SetInt(2)
end
if fluacatetimer >= 80 then
fluacatetimer = 0
end
end
if intVars[24] == 3 then
delay = delay + 1
if steptimer == 14 then
step = 1
end
if steptimer == 1 then
step = 0
end
if step == 1 then
steptimer = steptimer - 1
elseif step == 0 then
steptimer = steptimer + 1
end
if delay >= 5 then
lag_limit:SetInt(steptimer)
delay = 0
end
end
if intVars[24] == 4 then
delay = delay + 2
if delay >= 1 and delay <= 100 then
lag_limit:SetInt(14)
else
lag_limit:SetInt(1)
FakeLag.ForceSend()
end
if delay >= 110 then
delay = 0
end
end
if boolVars[10] == true then
Menu.FindVar("Visuals", "View", "Misc", "Aspect Ratio"):SetBool(false)
Menu.FindVar("Miscellaneous", "Main", "Other", "Unlock Cvars"):SetBool(true)
local twojaff = CVar.FindVar("r_aspectratio")
twojaff:SetFloat(intVars[7] / 1000)
end
if hs_ref:GetBool() then
if boolVars[5] == true then
if Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Fake Duck"):GetBool() then return end
timerrrr = timerrrr + intVars[4] / 10
if timerrrr >= 1 and timerrrr <= 10 then
FakeLag.ForceSend()
if boolVars[47] == false then
ClientState.m_command_ack = 1
end
FakeLag.SetState(false)
elseif timerrrr >= 10 and timerrrr <= 20 then
FakeLag.ForceSend()
FakeLag.SetState(true)
if boolVars[47] == false then
ClientState.m_command_ack = 2
end
newpacket = FakeLag.SentPackets()
elseif timerrrr >= 20 and timerrrr <= 35 then
FakeLag.ForceSend()
FakeLag.SetState(false)
if boolVars[47] == false then
ClientState.m_command_ack = 1
end
elseif timerrrr >= 40 and timerrrr <= 49 then
FakeLag.ForceSend()
if boolVars[47] == false then
ClientState.m_command_ack = 4
end
FakeLag.SetState(false)
end
if timerrrr >= 49 then
lastpacket = FakeLag.SentPackets()
timerrrr = 0
end
end
end
if boolVars[6] == true then
if shot == true then
shottime = shottime + 1
if boolVars[7] == true and not autopeek_ref:GetBool() then return end
if shottime >= 7 and shottime <= intVars[5] and hs_ref:GetBool() then
FakeLag.ForceSend()
Exploits.ForceTeleport()
end
if shottime-25 >= intVars[5] then
shottime = 0
shot = false
end
end
end
end
function vec_distance(vec_one, vec_two)
local delta_x, delta_y, delta_z = vec_one.x - vec_two.x, vec_one.y - vec_two.y
return math.sqrt(delta_x * delta_x + delta_y * delta_y)
end
local function get_closest_enemy()
local best_dist = 5000
local best_enemy = nil
local local_player = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
local local_origin = local_player:GetProp("DT_BaseEntity", "m_vecOrigin")
local local_screen_orig = Render.ScreenPosition(local_origin)
local screen = EngineClient.GetScreenSize()
for idx = 1, GlobalVars.maxClients + 1 do
local ent = EntityList.GetClientEntity(idx)
if ent and ent:IsPlayer() then
if not ent and not ent:IsPlayer() then return end
local player = ent:GetPlayer()
local binds = Cheat.GetBinds()
local health = player:GetProp("DT_BasePlayer", "m_iHealth")
local me = EntityList.GetClientEntity(EngineClient.GetLocalPlayer()):GetPlayer()
local weap = me:GetActiveWeapon()
if not player:IsTeamMate() and health > 0 and not player:IsDormant() then
local origin = ent:GetProp("DT_BaseEntity", "m_vecOrigin")
local screen_orig = Render.ScreenPosition(origin)
local temp_dist = vec_distance(Vector2.new(screen.x / 2, screen.y / 2), screen_orig)
if(temp_dist < best_dist) then
best_dist = temp_dist
best_enemy = ent
end
end
end
end
return best_enemy
end
local function round(a, prec)
return math.floor(a + 0.5*prec) -- where prec is 10^n, starting at 0
end
local function GetWallDamage()
player = get_closest_enemy()
if player then
local me = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if not me:GetPlayer() then return end
local weap_classname = me:GetPlayer():GetActiveWeapon():GetClassName()
if weap_classname == nil then return end
local me_player = me:GetPlayer()
if weap_classname == "CKnife" or weap_classname == "CSmokeGrenade" or weap_classname == "CFlashbang" or weap_classname == "CHEGrenade" or weap_classname == "CDecoyGrenade" or weap_classname == "CIncendiaryGrenade" then
wall_dmg = 0
return
end
local player = player:GetPlayer()
local playerorigin = player:GetProp("m_vecOrigin")
if player:GetPlayer() then
local eye_pos = me_player:GetEyePosition()
local eyeX = playerorigin.x
local eyeY = playerorigin.y
local eyeZ = playerorigin.z
local pitch = player:GetRenderAngles().pitch
local yaw = player:GetRenderAngles().yaw
local sin_pitch = math.sin(math.rad(pitch))
local cos_pitch = math.cos(math.rad(pitch))
local sin_yaw = math.sin(math.rad(yaw))
local cos_yaw = math.cos(math.rad(yaw))
local dirVector = { cos_pitch * cos_yaw, cos_pitch * sin_yaw, -sin_pitch }
local fraction = EngineTrace.TraceRay(Vector.new(eyeX, eyeY, eyeZ), Vector.new(eyeX + (dirVector[1] * 8192), eyeY + (dirVector[2] * 8192), eyeZ + (dirVector[3] * 8192)), me, 0xFFFFFFFF)
wall_dmg = 0
ent_exists = false
if fraction.fraction < 1 then
local dmg = Cheat.FireBullet(me:GetPlayer(), Vector.new(eyeX, eyeY, eyeZ), Vector.new(eyeX + (dirVector[1] * (8192 * fraction.fraction + 128)), eyeY + (dirVector[2] * (8192 * fraction.fraction + 128)), eyeZ + (dirVector[3] * (8192 * fraction.fraction + 128)))).damage
if dmg ~= nil then
ent_exists = true
end
if wall_dmg < dmg then
wall_dmg = dmg
end
end
return wall_dmg
end
end
end
local awp = false
local auto = false
local scout = false
local revo = false
local function scanning()
if boolVars[8] == false then return end
local enemy = get_closest_enemy()
if not enemy then return end
local enemyyy = enemy:GetPlayer()
local damage = GetWallDamage()
if not damage then return end
local entity = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
local player = entity:GetPlayer()
local active_weapon = player:GetActiveWeapon()
if active_weapon == nil then return end
local weapon_classid = active_weapon:GetWeaponID()
if weapon_classid == 38 or weapon_classid == 11 and boolVars[9][1] == true then
auto = true
else
auto = false
end
if weapon_classid == 40 and boolVars[9][3] == true then
scout = true
else
scout = false
end
if weapon_classid == 64 and boolVars[9][4] == true then
revo = true
else
revo = false
end
if weapon_classid == 9 and boolVars[9][2] == true then
awp = true
else
awp = false
end
if awp == true then
if damage >= 1 then
if intVars[6] == 1 then
local scandmg = GetWallDamage()
if scandmg then
local fullscan = math.floor(scandmg)
RageBot.OverrideMinDamage(enemyyy:EntIndex(), fullscan)
end
end
if intVars[6] == 2 then
if enemyyy:GetProp("DT_BasePlayer", "m_iHealth") >= 25 and enemyyy:GetProp("DT_BasePlayer", "m_iHealth") <= 50 then
RageBot.OverrideMinDamage(enemyyy:EntIndex(), enemyyy:GetProp("DT_BasePlayer", "m_iHealth") - 25)
elseif enemyyy:GetProp("DT_BasePlayer", "m_iHealth") >= 50 and enemyyy:GetProp("DT_BasePlayer", "m_iHealth") <= 100 then
RageBot.OverrideMinDamage(enemyyy:EntIndex(), enemyyy:GetProp("DT_BasePlayer", "m_iHealth") - 50)
else
RageBot.OverrideMinDamage(enemyyy:EntIndex(), enemyyy:GetProp("DT_BasePlayer", "m_iHealth"))
end
end
if intVars[6] == 3 then
if damage >= 1 and damage <= 10 then
RageBot.OverrideMinDamage(enemyyy:EntIndex(), 10)
end
if damage >= 10 and damage <= 20 then
RageBot.OverrideMinDamage(enemyyy:EntIndex(), 15)
end
if damage >= 20 then
RageBot.OverrideMinDamage(enemyyy:EntIndex(), 21)
end
end
end
end
if scout == true then
if damage >= 1 then
if intVars[6] == 1 then
local scandmg = GetWallDamage()
if scandmg then
local fullscan = math.floor(scandmg)
RageBot.OverrideMinDamage(enemyyy:EntIndex(), fullscan)
end
end
if intVars[6] == 2 then
if enemyyy:GetProp("DT_BasePlayer", "m_iHealth") >= 25 and enemyyy:GetProp("DT_BasePlayer", "m_iHealth") <= 50 then
RageBot.OverrideMinDamage(enemyyy:EntIndex(), enemyyy:GetProp("DT_BasePlayer", "m_iHealth") - 25)
elseif enemyyy:GetProp("DT_BasePlayer", "m_iHealth") >= 50 and enemyyy:GetProp("DT_BasePlayer", "m_iHealth") <= 100 then
RageBot.OverrideMinDamage(enemyyy:EntIndex(), enemyyy:GetProp("DT_BasePlayer", "m_iHealth") - 50)
else
RageBot.OverrideMinDamage(enemyyy:EntIndex(), enemyyy:GetProp("DT_BasePlayer", "m_iHealth"))
end
end
if intVars[6] == 3 then
if damage >= 1 and damage <= 10 then
RageBot.OverrideMinDamage(enemyyy:EntIndex(), 1)
end
if damage >= 10 and damage <= 20 then
RageBot.OverrideMinDamage(enemyyy:EntIndex(), 2)
end
if damage >= 20 then
RageBot.OverrideMinDamage(enemyyy:EntIndex(), 3)
end
end
end
end
if revo == true then
if damage >= 1 then
if intVars[6] == 1 then
local scandmg = GetWallDamage()
if scandmg then
local fullscan = math.floor(scandmg)
RageBot.OverrideMinDamage(enemyyy:EntIndex(), fullscan)
end
end
if intVars[6] == 2 then
if enemyyy:GetProp("DT_BasePlayer", "m_iHealth") >= 25 and enemyyy:GetProp("DT_BasePlayer", "m_iHealth") <= 50 then
RageBot.OverrideMinDamage(enemyyy:EntIndex(), enemyyy:GetProp("DT_BasePlayer", "m_iHealth") - 25)
elseif enemyyy:GetProp("DT_BasePlayer", "m_iHealth") >= 50 and enemyyy:GetProp("DT_BasePlayer", "m_iHealth") <= 100 then
RageBot.OverrideMinDamage(enemyyy:EntIndex(), enemyyy:GetProp("DT_BasePlayer", "m_iHealth") - 50)
else
RageBot.OverrideMinDamage(enemyyy:EntIndex(), enemyyy:GetProp("DT_BasePlayer", "m_iHealth"))
end
end
if intVars[6] == 3 then
if damage >= 1 and damage <= 10 then
RageBot.OverrideMinDamage(enemyyy:EntIndex(), 2)
end
if damage >= 10 and damage <= 20 then
RageBot.OverrideMinDamage(enemyyy:EntIndex(), 3)
end
if damage >= 20 then
RageBot.OverrideMinDamage(enemyyy:EntIndex(), 4)
end
end
end
end
if auto == true then
if damage >= 1 then
if intVars[6] == 1 then
local scandmg = GetWallDamage()
if scandmg then
local fullscan = math.floor(scandmg)
RageBot.OverrideMinDamage(enemyyy:EntIndex(), fullscan)
end
end
if intVars[6] == 2 then
if enemyyy:GetProp("DT_BasePlayer", "m_iHealth") >= 25 and enemyyy:GetProp("DT_BasePlayer", "m_iHealth") <= 50 then
RageBot.OverrideMinDamage(enemyyy:EntIndex(), enemyyy:GetProp("DT_BasePlayer", "m_iHealth") - 25)
elseif enemyyy:GetProp("DT_BasePlayer", "m_iHealth") >= 50 and enemyyy:GetProp("DT_BasePlayer", "m_iHealth") <= 100 then
RageBot.OverrideMinDamage(enemyyy:EntIndex(), enemyyy:GetProp("DT_BasePlayer", "m_iHealth") - 50)
else
RageBot.OverrideMinDamage(enemyyy:EntIndex(), enemyyy:GetProp("DT_BasePlayer", "m_iHealth"))
end
end
if intVars[6] == 3 then
if damage >= 1 and damage <= 10 then
RageBot.OverrideMinDamage(enemyyy:EntIndex(), 2)
end
if damage >= 10 and damage <= 20 then
RageBot.OverrideMinDamage(enemyyy:EntIndex(), 3)
end
if damage >= 20 then
RageBot.OverrideMinDamage(enemyyy:EntIndex(), 4)
end
end
end
end
end
local min = Vector.new()
local max = Vector.new()
function get_localplayer()
local local_index = EngineClient.GetLocalPlayer()
local localplayer = EntityList.GetClientEntity(local_index)
if localplayer == nil then return end
local me = localplayer:GetPlayer()
return me
end
function is_in_air(entity)
local flags = entity:GetProp("DT_BasePlayer", "m_fFlags")
return bit.band(flags, 1) == 0
end
function autostop(cmd)
local vecvelocity1 = Vector.new(get_localplayer():GetProp("m_vecVelocity[0]"), get_localplayer():GetProp("m_vecVelocity[1]"), 0.0)
local viewangles = get_localplayer():GetEyePosition()
local direction = Cheat.VectorToAngle(vecvelocity1)
direction.yaw = cmd.viewangles.yaw - direction.yaw
local forward = Cheat.AngleToForward(direction)
local negative = Vector2.new(forward.x * -200, forward.y * -200)
cmd.forwardmove = negative.x
cmd.sidemove = negative.y
end
function get_dormant_enemy()
local players = EntityList.GetEntitiesByName("CCSPlayer")
for i = 1, #players do
local enemies = players[i];
local enemy = enemies:GetPlayer()
if boolVars[11] == true then
target_correct = enemy:GetNetworkState() ~= -1
else
target_correct = true
end
if enemy ~= get_localplayer() and not enemy:IsTeamMate() and enemy:GetProp("DT_BasePlayer", "m_iHealth") > 0 and enemy:IsDormant() and target_correct then
return i
end
end
end
local function calc_shit(xdelta, ydelta)
if xdelta == 0 and ydelta == 0 then
return 0
end
return math.deg(math.atan2(ydelta, xdelta))
end
local function get_enemies(players)
local ctable = {}
for pi = 1, #players do
local enemy = players[pi]
if enemy ~= EntityList.GetLocalPlayer() then
if not enemy:IsTeamMate() then
if not enemy:IsDormant() then
table.insert(ctable, enemy)
end
end
end
end
return ctable
end
local function normalize_yaw(yaw)
while yaw > 180 do yaw = yaw - 360 end
while yaw < -180 do yaw = yaw + 360 end
return yaw
end
function get_helikopter()
local players = get_enemies(EntityList.GetPlayers())
local eye_pos = EntityList.GetLocalPlayer():GetEyePosition()
local lx, ly, lz = eye_pos.x, eye_pos.y, eye_pos.z
local view = EngineClient.GetViewAngles()
local view_x, view_y, roll = view.pitch, view.yaw, view.roll
local bestenemy = nil
local fov = 180
for i = 1, #players do
local enemy = players[i];
local cur_e = enemy:GetProp("m_vecOrigin")
local cur_fov = math.abs(normalize_yaw(calc_shit(lx - cur_e.x, ly - cur_e.y) - view_y + 180))
if cur_fov < fov then
fov = cur_fov
bestenemy = enemy
end
end
return bestenemy
end
local function rollanglesresolva(cmd)
local local_player = get_localplayer()
local weap = local_player:GetActiveWeapon()
if not weap then return end
if weap ~= nil then
local weapon_id = weap:GetWeaponID()
end
local weapon_inaccuracy = 1/weap:GetInaccuracy(weap)
if boolVars[27] == true and get_helikopter() or key5Vars[6] == true and get_helikopter() then
local roll_target = get_helikopter()
if not roll_target:IsAlive() then return end
--print(roll_target)
local weap_delay = (weapon_id == 9 or weapon_id == 40) and 0.15 or 0.0
if roll_target and weap_delay and weap:GetProp("m_flNextPrimaryAttack") and GlobalVars.curtime and weap:GetProp("m_flNextPrimaryAttack") + weap_delay <= GlobalVars.curtime and local_player:GetProp("m_bIsScoped") and not is_in_air(local_player) then
local eye_pos = local_player:GetEyePosition()
local vec = roll_target:GetProp("m_vecOrigin") -- 离准星最近的玩家位置
local head_vec = roll_target:GetHitboxCenter(0) -- 客户端接收到的,离准星最近的玩家的头部位置
local pos = Vector.new(vec.x, vec.y, head_vec.z) -- 可能的真头位置
local iffire = Cheat.FireBullet(local_player, eye_pos, pos) -- 预判伤害,不准确
if iffire.damage >= intVars[20] then -- 如果伤害达到设定值则启用
autostop(cmd) -- 这个我没怎么管,可能不生效,谁管他呢
if weapon_inaccuracy>= intVars[22] then
local getaimpunch = local_player:GetProp("DT_BasePlayer", "m_aimPunchAngle") -- 不知道是什么的netvar,我没怎么研究,DA里面的,我直接套用了
local aimpunch = QAngle.new(getaimpunch.x, getaimpunch.y, 0.0)
local aim_angle = calc_angle(local_player:GetEyePosition(), pos)
local pitch, yaw = aim_angle.pitch - aimpunch.pitch * 2, aim_angle.yaw - aimpunch.yaw * 2 -- 算好的angle
cmd.viewangles.pitch = pitch
cmd.viewangles.yaw = yaw
cmd.buttons = bit.bor(cmd.buttons, 1)
end
end
end
end
end
local dormantaa = false
function main(cmd)
local players = EntityList.GetEntitiesByName("CCSPlayer")
local weap = get_localplayer():GetActiveWeapon()
if weap ~= nil then
local weapon_id = weap:GetWeaponID()
end
if get_dormant_enemy() then
dormantaa = true
else
dormantaa = false
end
if boolVars[4] == true and get_dormant_enemy() then
local player = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
local localplayer = player:GetPlayer()
local dormant_target = players[get_dormant_enemy()]:GetPlayer()
local weap_delay = (weapon_id == 9 or weapon_id == 40) and 0.15 or 0.0
if dormant_target and weap_delay and weap:GetProp("m_flNextPrimaryAttack") and GlobalVars.curtime and weap:GetProp("m_flNextPrimaryAttack") + weap_delay <= GlobalVars.curtime and get_localplayer():GetProp("m_bIsScoped") and not is_in_air(get_localplayer()) then
local bounds = dormant_target:GetRenderBounds(min, max)
local pos = dormant_target:GetProp("m_vecOrigin") + Vector.new((min.x + max.x)/4, (min.y + max.y)/16, (min.z + max.z/2))
if Cheat.FireBullet(localplayer, localplayer:GetEyePosition(), pos).damage >= intVars[9] then
autostop(cmd)
if 1 / weap:GetInaccuracy(weap) >= 100 then
local getaimpunch = get_localplayer():GetProp("DT_BasePlayer", "m_aimPunchAngle")
local aimpunch = QAngle.new(getaimpunch.x, getaimpunch.y, 0.0)
local aim_angle = calc_angle(get_localplayer():GetEyePosition(), pos)
cmd.viewangles.pitch = aim_angle.pitch - aimpunch.pitch * 2
cmd.viewangles.yaw = aim_angle.yaw - aimpunch.yaw * 2
cmd.buttons = bit.bor(cmd.buttons, 1)
end
end
end
end
end
local hit = Menu.FindVar("Aimbot", "Ragebot", "Accuracy", "Minimum Damage", "AutoSnipers")
local hitg = hit:Get()
addspeed = 0
local function dthp2()
if not boolVars[28] == true then return end
local all_players = EntityList.GetEntitiesByName("CCSPlayer")
for i = 1, #all_players do
local target = all_players[i]:GetPlayer()
if target ~= EntityList.GetLocalPlayer() and not target:IsTeamMate() and target:GetProp("m_iHealth") > 0 then
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
local origin = localplayer:GetRenderOrigin()
local origin2 = target:GetRenderOrigin()
local my_vec = Vector.new(origin.x, origin.y, origin.z)
local dest = Vector.new(origin2.x, origin2.y, origin2.z)
local length = my_vec:DistTo(dest)
local me = EntityList.GetClientEntity(EngineClient.GetLocalPlayer()):GetPlayer()
local localweap = me:GetActiveWeapon()
weap = target:GetActiveWeapon()
local hp = target:GetProp('m_iHealth')
if length < 1300 and weap ~= nil and hp > 0 and hp >= intVars[21] then
hit:Set(math.floor(hp /2))
else
hit:Set(hitg)
end
end
end
end
local function dtaccuratexd()
if boolVars[1] == true then
Exploits.OverrideDoubleTapSpeed(intVars[1] + addspeed)
end
local correction = CVar.FindVar("cl_clock_correction")
local correction2 = CVar.FindVar("sv_clockcorrection_msecs")
if boolVars[12] == true then
correction:SetInt(0)
correction2:SetInt(20)
elseif boolVars[12] == false then
correction:SetInt(1)
correction2:SetInt(35)
end
if boolVars[21] == true then
if boolVars[23] == true and Menu.FindVar("Miscellaneous", "Main", "Movement", "Auto Peek"):GetBool() then
addspeed = 2
CVar.FindVar("sv_maxusrcmdprocessticks"):SetInt(20)
elseif boolVars[23] == true and Menu.FindVar("Miscellaneous", "Main", "Movement", "Auto Peek"):GetBool() == false then
addspeed = 0
CVar.FindVar("sv_maxusrcmdprocessticks"):SetInt(16)
else
addspeed = 2
CVar.FindVar("sv_maxusrcmdprocessticks"):SetInt(20)
end
else
addspeed = 0
CVar.FindVar("sv_maxusrcmdprocessticks"):SetInt(16)
end
end
animejszon = function(a, b, t)
return a + (b - a) * t
end
animacjaxd1 = 0
animacjaxd2 = 0
animacjaxd3 = 0
animacjaxd4 = 0
animacjaxd5 = 0
function get_desync()
local RealYaw = AntiAim.GetCurrentRealRotation()
local FakeYaw = AntiAim.GetFakeRotation()
local delta = math.min(math.abs(RealYaw - FakeYaw), 58)
return delta
end
local function indica()
local peek = Menu.FindVar("Miscellaneous", "Main","Movement", "Auto Peek" )
local fdbind = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Fake Duck")
local dt = Menu.FindVar("Aimbot", "Ragebot", "Exploits", "Double Tap")
local hs = Menu.FindVar("Aimbot", "Ragebot", "Exploits", "Hide Shots")
if not EngineClient.IsConnected() then return end
local binds = Cheat.GetBinds()
if AntiAim.GetInverterState() == false then
invertstate = 'L'
else
invertstate = 'R'
end
if not EngineClient.IsConnected() then return end
local b = (math.floor(math.sin(GlobalVars.realtime * 3 + 4) * 157 + 158)) / 1000 * 3.92
local localplayer = get_localplayer()
local desyncdelta = math.min(math.abs(AntiAim.GetCurrentRealRotation() - AntiAim.GetFakeRotation()) / 2, 60)
local ind_color = visualsakcentlel
local x = Vector2.new(920.0, 555)
local is_visible = Cheat.IsMenuVisible()
local ping = Menu.FindVar("Miscellaneous", "Main", "Other", "Fake Ping")
local menu_pos = Render.GetMenuPos()
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer()):GetPlayer()
local health = localplayer:GetProp("DT_BasePlayer", "m_iHealth")
local plrscoped = localplayer:GetProp("m_bIsScoped")
if boolVars[13] == true and plrscoped then
CVar.FindVar("fov_cs_debug"):SetInt(90)
elseif boolVars[13] == true and not plrscoped then
CVar.FindVar("fov_cs_debug"):SetInt(90)
end
if not EngineClient.IsConnected() then return end
if not localplayer or not localplayer:IsAlive() or dt:GetBool() then
animacjaxd1 = animejszon(animacjaxd1, 1, 15 * GlobalVars.frametime)
else
animacjaxd1 = animejszon(animacjaxd1, 0, 15 * GlobalVars.frametime)
end
if not localplayer or not localplayer:IsAlive() or fdbind:GetBool() then
animacjaxd2 = animejszon(animacjaxd2, 1, 15 * GlobalVars.frametime)
else
animacjaxd2 = animejszon(animacjaxd2, 0, 15 * GlobalVars.frametime)
end
if not localplayer or not localplayer:IsAlive() or hs:GetBool() then
animacjaxd3 = animejszon(animacjaxd3, 1, 15 * GlobalVars.frametime)
else
animacjaxd3 = animejszon(animacjaxd3, 0, 15 * GlobalVars.frametime)
end
if not localplayer or not localplayer:IsAlive() or peek:GetBool() then
animacjaxd4 = animejszon(animacjaxd4, 1, 15 * GlobalVars.frametime)
else
animacjaxd4 = animejszon(animacjaxd4, 0, 15 * GlobalVars.frametime)
end
if not localplayer or not localplayer:IsAlive() or ping:GetInt() > 1 then
animacjaxd5 = animejszon(animacjaxd5, 1, 15 * GlobalVars.frametime)
else
animacjaxd5 = animejszon(animacjaxd5, 0, 15 * GlobalVars.frametime)
end
local animacjadt = 10 * animacjaxd1
local animacjafd = 10 * animacjaxd2
local animacjahs = 10 * animacjaxd3
local animacjapeek = 10 * animacjaxd4
local animacjaping = 10 * animacjaxd5
if boolVars[14] == true then
local damage = Menu.FindVar("Aimbot", "Ragebot", "Accuracy", "Minimum Damage"):GetInt()
local dmg = '' .. damage
if damage > 1 then
Render.Text(dmg, Vector2.new(-955.0 + EngineClient.GetScreenSize().x ,-557 + EngineClient.GetScreenSize().y) , indicatoraccent, 10, smallestfont, (true))
elseif damage < 1 then
Render.Text("auto", Vector2.new(-955.0 + EngineClient.GetScreenSize().x ,-557 + EngineClient.GetScreenSize().y) , indicatoraccent, 10, smallestfont, (true))
end
end
local invert = AntiAim.GetInverterState() == false
local manual = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Base")
local x = EngineClient.GetScreenSize().x/2
local y = EngineClient.GetScreenSize().y/2
if boolVars[15] == true then
local LPx = Vector2.new(x - 43, y + 9)
local LPy = Vector2.new(x - 43, y - 9)
local LPz = Vector2.new(x - 56, y)
local RPx = Vector2.new(x + 43, y + 9)
local RPy = Vector2.new(x + 43, y - 9)
local RPz = Vector2.new(x + 56, y)
Render.PolyFilled(manual:GetInt() == 2 and visualsakcentlel or Color.RGBA(25, 25, 25, 150), RPx, RPz, RPy)
Render.PolyFilled(manual:GetInt() == 3 and visualsakcentlel or Color.RGBA(25, 25, 25, 150), LPx, LPz, LPy)
Render.BoxFilled(Vector2.new(x - 40, y - 9), Vector2.new(x - 42, y + 10), invert and Color.RGBA(25, 25, 25, 150) or indicatoraccent)
Render.BoxFilled(Vector2.new(x + 40, y - 9), Vector2.new(x + 42, y + 10), invert and indicatoraccent or Color.RGBA(25, 25, 25, 150))
end
end
local image_loaded = Render.LoadImage(Http.Get("https://www.iconsdb.com/icons/preview/black/time-8-xxl.png"), Vector2.new(13, 13))
local user = Render.LoadImage(Http.Get("https://www.iconsdb.com/icons/preview/black/contacts-xxl.png"), Vector2.new(13, 13))
local pingerxd = Render.LoadImage(Http.Get("https://www.iconsdb.com/icons/preview/black/rss-xxl.png"), Vector2.new(13, 13))
local fpserxd = Render.LoadImage(Http.Get("https://www.iconsdb.com/icons/preview/black/high-connection-xxl.png"), Vector2.new(13, 13))
local font = Render.InitFont("Verdana",12)
local frame_rate = 0.0
local function get_abs_fps()
frame_rate = 0.9 * frame_rate + (1.0 - 0.9) * GlobalVars.absoluteframetime
return math.floor((1.0 / frame_rate) + 0.5)
end
local function get_latency()
local netchann_info = g_EngineClient.GetNetChannelInfo()
if netchann_info == nil then return "0" end
local latency = netchann_info:GetLatency(0)
return string.format("%1.f", math.max(0.0, latency) * 1000.0)
end
local function watermark()
local textSize = 0
local screen = EngineClient.GetScreenSize()
local fps = get_abs_fps()
if intVars[10] == 2 and EngineClient.IsInGame() or intVars[10] == 3 and EngineClient.IsInGame() then
local ping = EngineClient.GetNetChannelInfo():GetLatency(0) * 1000
ping = math.floor(ping + .5)
local ticks = math.floor(1.0 / GlobalVars.interval_per_tick)
local rightPadding = 20
local var = screen.x - textSize - rightPadding
local x = var - 10
local y = 9
local w = textSize + 20
local alpha = math.min(math.floor(math.sin((GlobalVars.realtime % 3) * 4) * 125 + 200), 255)
local h = 17
local ip = ""
if ( ping < 100 ) then
Render.Blur(Vector2.new(screen.x - 306,y+2),Vector2.new(screen.x - 10,h * 1.5 + 3))
if intVars[10] == 2 then
Render.BoxFilled(Vector2.new(screen.x - 306,8),Vector2.new(screen.x - 10,11), visualsakcentlel)
elseif intVars[10] == 3 then
Render.GradientBoxFilled(Vector2.new(screen.x - 306,8),Vector2.new(screen.x - 153,11),Color.new(0/255, 72/255, 252/255, 255/255), Color.new(232/255, 52/255, 235/255, 255/255), Color.new(0/255, 72/255, 252/255, 255/255), Color.new(232/255, 52/255, 235/255, 255/255))
Render.GradientBoxFilled(Vector2.new(screen.x - 153,8),Vector2.new(screen.x-10,11), Color.new(232/255, 52/255, 235/255, 255/255), Color.new(23/255, 255/255, 0/255, 255/255), Color.new(232/255, 52/255, 235/255, 255/255), Color.new(23/255, 255/255, 0/255, 255/255))
end
Render.Box(Vector2.new(screen.x - 306,8),Vector2.new(screen.x - 10,11), Color.new(0.10,0.10,0.10, 1))
local nexttext = " Champion "
Render.Text(nexttext, Vector2.new(screen.x - 305,13), Color.new(255 / 255, 255 / 255, 255 / 255, alpha / 255), 12, font)
local wide = Render.CalcTextSize(nexttext, 12, font)
var = var + wide.x
local username = string.lower(Cheat.GetCheatUserName())
nexttext = " " .. username
Render.Image(user, Vector2.new(screen.x - 235, 13), Vector2.new(13, 13))
Render.Text(nexttext, Vector2.new(screen.x - 225,13), Color.new(255,255,255), 12,font)
wide = Render.CalcTextSize(nexttext, 12,font)
var = var + wide.x
if EngineClient.GetNetChannelInfo() == nil then
ip = "loopback"
else
Render.Image(pingerxd, Vector2.new(screen.x - 170, 13), Vector2.new(13, 13))
nexttext = " ".. ping .."ms"
Render.Text(nexttext, Vector2.new(screen.x - 191,13), Color.new(255,255,255), 12,font)
wide = Render.CalcTextSize(nexttext, 12,font)
var = var + wide.x
nexttext = " | ".. fps .."tick"
Render.Image(fpserxd, Vector2.new(screen.x - 121, 13), Vector2.new(13, 13))
Render.Text(" " .. fps .. "", Vector2.new(screen.x - 135,13), Color.new(255,255,255), 12,font)
wide = Render.CalcTextSize(nexttext, 12,font)
var = var + wide.x
end
local local_time = ffi.new("SYSTEMTIME")
ffi.C.GetLocalTime(local_time)
Render.Image(image_loaded, Vector2.new(screen.x - 80, 13), Vector2.new(13, 13))
nexttext = " " .. string.format('%02d:%02d:%02d', local_time.wHour, local_time.wMinute, local_time.wSecond)
Render.Text(nexttext, Vector2.new(screen.x - 70,13), Color.new(255,255,255), 12,font)
wide = Render.CalcTextSize(nexttext, 12,font)
var = var + wide.x
textSize = var - (screen.x - textSize - rightPadding)
end
end
end
local Visuals_HoloX = 0
local Visuals_HoloY = 0
function register_draw()
local entity = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if not entity then return end
local player = entity:GetPlayer()
local hitbox = player:GetHitboxCenter(3)
local world_stand = Render.WorldToScreen(hitbox)
if Menu.FindVar("Visuals", "View", "Thirdperson", "Enable Thirdperson"):GetBool() then
Visuals_HoloX = lerp(Visuals_HoloX, world_stand.x+ intVars[46], GlobalVars.frametime * 8)
Visuals_HoloY = lerp(Visuals_HoloY, world_stand.y + intVars[47], GlobalVars.frametime * 8)
else
Visuals_HoloX = intVars[46] + EngineClient.GetScreenSize().x / 3
Visuals_HoloY = intVars[47] + EngineClient.GetScreenSize().y / 2
end
if boolVars[43] == true then
if not quest(EngineClient.IsInGame()) then return end
local body_yaw = get_desync()
vars.anim_alpha_stand = lerp(vars.anim_alpha_stand, 1, GlobalVars.frametime * 22)
local Add_Y;
if Menu.FindVar("Aimbot", "Ragebot", "Exploits", "Double Tap"):GetBool() then
Add_Y = 13
else
Add_Y = 0
end
Render.BoxFilled(Vector2.new(Visuals_HoloX, Visuals_HoloY), Vector2.new( 170 + Visuals_HoloX , (65 + Add_Y) + Visuals_HoloY), Color.RGBA(15, 15, 15, 100)) -- box
Render.BoxFilled(Vector2.new(Visuals_HoloX, Visuals_HoloY), Vector2.new( 170 + Visuals_HoloX, 2 + Visuals_HoloY), akcentlel) -- line
Render.Text("ANTI-AIMBOT DEBUG", Vector2.new(Visuals_HoloX + 7, Visuals_HoloY + 5), Color.new(1.0, 1.0, 1.0, 1.0), 11 , smallestfont, true)
local f_text = string.format("FAKE (%.1f°)", tostring(body_yaw))
Render.Text(f_text, Vector2.new(Visuals_HoloX + 13, Visuals_HoloY + 27), Color.RGBA(255, 255, 255, 255), 13, smallestfont)
Render.Text("SP:", Vector2.new(Visuals_HoloX + 13, Visuals_HoloY + 48), Color.new(1.0, 1.0, 1.0, 1.0), 11, smallestfont, true)
Render.BoxFilled(Vector2.new(Visuals_HoloX + 27, Visuals_HoloY + 59), Vector2.new(53 + Visuals_HoloX, 51 + Visuals_HoloY), Color.new(0, 0, 0, 0.3))
Render.BoxFilled(Vector2.new(Visuals_HoloX + 61, Visuals_HoloY + 59), Vector2.new(87 + Visuals_HoloX, 51 + Visuals_HoloY), Color.new(0, 0, 0, 0.3))
if ((AntiAim.GetCurrentRealRotation() - AntiAim.GetFakeRotation()) ~= nil) then
Render.BoxFilled(Vector2.new(Visuals_HoloX + 28, Visuals_HoloY + 58), Vector2.new(30 + Visuals_HoloX + (body_yaw / 2.7), 52 + Visuals_HoloY), akcentlel)
else if ((AntiAim.GetCurrentRealRotation() - AntiAim.GetFakeRotation()) < 0 and (AntiAim.GetCurrentRealRotation() - AntiAim.GetFakeRotation()) ~= nil) then
Render.BoxFilled(Vector2.new(Visuals_HoloX + 61, Visuals_HoloY + 59), Vector2.new(87 + Visuals_HoloX, 51 + Visuals_HoloY), akcentlel)
end
end
local realtime = GlobalVars.realtime % 3
local alpha = math.floor(math.sin(realtime * 4) * (255 / 2 - 1) + 255 / 2)
if Menu.FindVar("Aimbot", "Ragebot", "Exploits", "Double Tap"):GetBool() then
Render.Text("SHIFTING TICKBASE", Vector2.new(Visuals_HoloX + 12, Visuals_HoloY + 62), Color.RGBA(255, 255, 255, alpha * vars.anim_alpha_stand), 11, smallestfont, true)
end
local state_os = "OFF"
local os_color = Color.RGBA(255, 0, 0, 255)
if Menu.FindVar("Aimbot", "Ragebot", "Exploits", "Hide Shots"):GetBool() then
state_os = "ON"
os_color = Color.RGBA(0, 255, 0, 255)
end
Render.Text(state_os, Vector2.new(Visuals_HoloX + 140, Visuals_HoloY + 51 + (Add_Y - 2)), os_color, 11, smallestfont, true)
Render.Text("OSAA:", Vector2.new(Visuals_HoloX + 110, Visuals_HoloY + 51 + (Add_Y - 2)), Color.RGBA(255, 255, 255, 255), 11, smallestfont, true)
end
end
dynamic1 = 0
dynamicroll = 0
local function on_ground(e)
local flags = e:GetProp("m_fFlags")
if bit.band(flags, 1) == 0 then
return false
end
return true
end
local function ExtendedDesynce(cmd)
if not boolVars[16] then return end
AntiAim.OverrideLBYOffset(math.random(-58,58))
local me = EntityList.GetClientEntity(EngineClient.GetLocalPlayer()):GetPlayer()
if me == nil then return end
local local_player_index = EngineClient:GetLocalPlayer()
local local_player = EntityList.GetClientEntity(local_player_index)
local Menu_slow_walk = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Slow Walk")
local speed = math.sqrt(local_player:GetProp("m_vecVelocity[0]") * local_player:GetProp("m_vecVelocity[0]") + local_player:GetProp("m_vecVelocity[1]") * local_player:GetProp("m_vecVelocity[1]"))
if speed < 5 then
if boolVars[17][1] == true then
if (dynamicroll <= intVars[15]) then
dynamic1 = 1
end
if (dynamicroll >= intVars[16]) then
dynamic1 = 0
end
if dynamic1 == 1 then
dynamicroll = dynamicroll + intVars[17]
end
if dynamic1 == 0 then
dynamicroll = dynamicroll - intVars[17]
end
if intVars[14] == 1 then
--print("static")
cmd.viewangles.roll = AntiAim.GetInverterState() and (-intVars[11]) or (intVars[11])
elseif intVars[14] == 2 then
--print("dynamic")
cmd.viewangles.roll = AntiAim.GetInverterState() and (-dynamicroll) or (dynamicroll)
else
--print("jitter")
mathing = math.random(0,1)
if mathing == 1 then
cmd.viewangles.roll = AntiAim.GetInverterState() and (-intVars[12]) or (intVars[12])
else
cmd.viewangles.roll = AntiAim.GetInverterState() and (-intVars[13]) or (intVars[13])
end
end
end
elseif Menu_slow_walk:GetBool() then
if boolVars[17][2] == true then
if (dynamicroll <= intVars[15]) then
dynamic1 = 1
end
if (dynamicroll >= intVars[16]) then
dynamic1 = 0
end
if dynamic1 == 1 then
dynamicroll = dynamicroll + intVars[17]
end
if dynamic1 == 0 then
dynamicroll = dynamicroll - intVars[17]
end
if intVars[14] == 1 then
--print("static")
cmd.viewangles.roll = AntiAim.GetInverterState() and (-intVars[11]) or (intVars[11])
elseif intVars[14] == 2 then
--print("dynamic")
cmd.viewangles.roll = AntiAim.GetInverterState() and (-dynamicroll) or (dynamicroll)
else
--print("jitter")
mathing = math.random(0,1)
if mathing == 1 then
cmd.viewangles.roll = AntiAim.GetInverterState() and (-intVars[12]) or (intVars[12])
else
cmd.viewangles.roll = AntiAim.GetInverterState() and (-intVars[13]) or (intVars[13])
end
end
end
elseif not on_ground(me) then
if boolVars[17][3] == true then
if (dynamicroll <= intVars[15]) then
dynamic1 = 1
end
if (dynamicroll >= intVars[16]) then
dynamic1 = 0
end
if dynamic1 == 1 then
dynamicroll = dynamicroll + intVars[17]
end
if dynamic1 == 0 then
dynamicroll = dynamicroll - intVars[17]
end
if intVars[14] == 1 then
--print("static")
cmd.viewangles.roll = AntiAim.GetInverterState() and (-intVars[11]) or (intVars[11])
elseif intVars[14] == 2 then
--print("dynamic")
cmd.viewangles.roll = AntiAim.GetInverterState() and (-dynamicroll) or (dynamicroll)
else
--print("jitter")
mathing = math.random(0,1)
if mathing == 1 then
cmd.viewangles.roll = AntiAim.GetInverterState() and (-intVars[12]) or (intVars[12])
else
cmd.viewangles.roll = AntiAim.GetInverterState() and (-intVars[13]) or (intVars[13])
end
end
end
else
if boolVars[17][4] == true then
if (dynamicroll <= intVars[15]) then
dynamic1 = 1
end
if (dynamicroll >= intVars[16]) then
dynamic1 = 0
end
if dynamic1 == 1 then
dynamicroll = dynamicroll + intVars[17]
end
if dynamic1 == 0 then
dynamicroll = dynamicroll - intVars[17]
end
if intVars[14] == 1 then
--print("static")
cmd.viewangles.roll = AntiAim.GetInverterState() and (-intVars[11]) or (intVars[11])
elseif intVars[14] == 2 then
--print("dynamic")
cmd.viewangles.roll = AntiAim.GetInverterState() and (-dynamicroll) or (dynamicroll)
else
--print("jitter")
mathing = math.random(0,1)
if mathing == 1 then
cmd.viewangles.roll = AntiAim.GetInverterState() and (-intVars[12]) or (intVars[12])
else
cmd.viewangles.roll = AntiAim.GetInverterState() and (-intVars[13]) or (intVars[13])
end
end
end
end
end
local function legbreakerxd()
if boolVars[20] == true then
leg:Set(math.random(1,2))
end
end
local function in_air(player)
if (EngineClient.IsConnected()) then
if EntityList.GetClientEntity(EngineClient.GetLocalPlayer()):GetProp("m_iHealth") > 0 then
if bit.band(EntityList.GetLocalPlayer():GetProp("DT_BasePlayer", "m_fFlags"), 1) == 0 then
return true
end
return false
end
end
end
local loadkfg = matkazablotnego
local ground_ticks, end_time = 1, 0
local function pitch_zero_on_landdd()
if legitAA_work == true then return end
if (EngineClient.IsConnected()) then
if EntityList.GetClientEntity(EngineClient.GetLocalPlayer()):GetProp("m_iHealth") > 0 then
if boolVars[18] == true then
if not in_air(EntityList.GetClientEntity(EngineClient.GetLocalPlayer())) then
ground_ticks = ground_ticks + 1
else
ground_ticks = 0
end_time = GlobalVars.curtime + 0.5
end
if ground_ticks >= 1.5 and end_time >= GlobalVars.curtime then
AntiAim.OverridePitch(0)
end
end
end
end
end
local _set_clantag = ffi.cast('int(__fastcall*)(const char*, const char*)', Utils.PatternScan('engine.dll', '53 56 57 8B DA 8B F9 FF 15'))
local _last_clantag = nil
local set_clantag = function(v)
if v == _last_clantag then return end
_set_clantag(v, v)
_last_clantag = v
end
local build_tag = function(tag)
local ret = { 'CH4MP10N' }
-- [0] = Champion
for i = 1, #tag do
table.insert(ret, tag:sub(1, i))
end
-- [0] = Champion
for i = #ret - 1, 1, -1 do
table.insert(ret, ret[i])
end
return ret
end
local tag2 = build_tag('Champion')
local function clatngaxd()
if boolVars[19] == false then
return end
local netchann_info = EngineClient.GetNetChannelInfo()
if netchann_info == nil then return end
local latency = netchann_info:GetLatency(0) / GlobalVars.interval_per_tick
local tickcount_pred = GlobalVars.tickcount + latency
local iter = math.floor(math.fmod(tickcount_pred / 25, #tag2 + 1) + 1)
set_clantag(tag2[iter])
end
yaw_add = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Add")
pitch = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Pitch")
yaw_type = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Base")
yaw_modifier = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Modifier")
dsy_modifier = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Modifier Degree")
desync_onshot = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Desync On Shot")
fake_options = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Fake Options")
desync_freestand = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Freestanding Desync")
slowwalk = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Slow Walk")
lby_mode = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "LBY Mode")
leftlimit = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Left Limit")
rightlimit = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Right Limit")
lag_limit = Menu.FindVar("Aimbot", "Anti Aim", "Fake Lag", "Limit")
lag_enable = Menu.FindVar("Aimbot", "Anti Aim", "Fake Lag", "Enable Fake Lag")
leg = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Leg Movement")
peek = Menu.FindVar("Miscellaneous", "Main","Movement", "Auto Peek" )
local function get_velocity(player)
x = player:GetProp("DT_BasePlayer", "m_vecVelocity[0]")
y = player:GetProp("DT_BasePlayer", "m_vecVelocity[1]")
z = player:GetProp("DT_BasePlayer", "m_vecVelocity[2]")
if x == nil then return end
return math.sqrt(x*x + y*y + z*z)
end
yaw_flick = 0
local function antiaim_xd()
if legitAA_work == true then return end
if intVars[18] == 6 then return end
if key5Vars[18] == true then return end
local switching = intVars[32] + intVars[31]
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
local speed = math.floor(get_velocity(localplayer))
if speed <= intVars[33] then
if boolVars[38] == true then
yaw_flick = yaw_flick + 1
if yaw_flick > intVars[32] and AntiAim.GetInverterState() then
yaw_add:SetInt(-intVars[30])
elseif yaw_flick > intVars[32] and not AntiAim.GetInverterState() then
yaw_add:SetInt(intVars[30])
end
if yaw_flick > switching then
yaw_add:SetInt(0)
yaw_flick = 0
end
end
end
if not boolVars[38] == true then
yaw_flick = 0
end
if speed > intVars[33] then
yaw_flick = 0
end
local yawbase2 = 2
if intVars[18] == 2 then
if yaw_flick <= 0 then
yaw_add:SetInt(0)
end
fake_options:SetBool(1,true)
fake_options:SetBool(2,false)
fake_options:SetBool(3,false)
fake_options:SetBool(4,false)
dsy_modifier:SetInt(3)
if not antibrute_ == true then
leftlimit:SetInt(44)
rightlimit:SetInt(49)
end
elseif intVars[18] == 3 then
if yaw_flick <= 0 then
yaw_add:SetInt(math.random(-1,2))
end
fake_options:SetBool(2,true)
fake_options:SetBool(1,false)
fake_options:SetBool(3,false)
fake_options:SetBool(4,false)
dsy_modifier:SetInt(math.random(13,21))
if not antibrute_ == true then
leftlimit:SetInt(math.random(40,50))
rightlimit:SetInt(math.random(40,50))
end
elseif intVars[18] == 4 then
if yaw_flick <= 0 then
yaw_add:SetInt(math.random(-3,3))
end
if not antibrute_ == true then
leftlimit:SetInt(math.random(40,60))
rightlimit:SetInt(math.random(40,60))
end
fake_options:SetBool(2,true)
fake_options:SetBool(1,false)
fake_options:SetBool(3,false)
fake_options:SetBool(4,false)
yaw_modifier:SetInt(1)
dsy_modifier:SetInt(math.random(69,81))
elseif intVars[18] == 5 then
if yaw_flick <= 0 then
yaw_add:SetInt(math.random(3,0))
end
fake_options:SetBool(2,true)
fake_options:SetBool(1,true)
fake_options:SetBool(3,false)
fake_options:SetBool(4,false)
dsy_modifier:SetInt(math.random(-21,21))
if not antibrute_ == true then
leftlimit:SetInt(50)
rightlimit:SetInt(55)
end
end
if intVars[18] == 7 then
if speed <= 2 then
if yaw_flick <= 0 then
yaw_add:SetInt(math.random(1,-2))
end
fake_options:SetBool(2,false)
fake_options:SetBool(1,true)
fake_options:SetBool(3,false)
fake_options:SetBool(4,false)
if boolVars[37] == true then
dsy_modifier:SetInt(math.random(5,9))
else
dsy_modifier:SetInt(5)
end
if not antibrute_ == true then
leftlimit:SetInt(54)
rightlimit:SetInt(54)
end
end
if speed > 71 then
if yaw_flick <= 0 then
yaw_add:SetInt(math.random(5,-5))
end
fake_options:SetBool(2,true)
fake_options:SetBool(1,false)
fake_options:SetBool(3,false)
fake_options:SetBool(4,false)
if boolVars[37] == true then
dsy_modifier:SetInt(math.random(79,91))
else
dsy_modifier:SetInt(76)
end
if not antibrute_ == true then
leftlimit:SetInt(math.random(40,50))
rightlimit:SetInt(math.random(40,50))
end
end
if Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Slow Walk"):GetBool() then
if yaw_flick <= 0 then
yaw_add:SetInt(0)
end
fake_options:SetBool(2,true)
fake_options:SetBool(1,true)
fake_options:SetBool(3,false)
fake_options:SetBool(4,false)
if boolVars[37] == true then
dsy_modifier:SetInt(math.random(71,78))
else
dsy_modifier:SetInt(57)
end
if not antibrute_ == true then
leftlimit:SetInt(50)
rightlimit:SetInt(50)
end
end
end
end
local function Anti_aim()
if legitAA_work == true then return end
if intVars[18] == 6 then
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
local speed = math.floor(get_velocity(localplayer))
local duck_amount = localplayer:GetProp("DT_BasePlayer", "m_flDuckAmount")
local pitch2 = 2
local yawbase2 = 2
local yawadd2 = 0
local yawmodifire2 = 0
local yawmodifiredegre2 = 0
local leftlimit2 = 1
local rightlimit2 = 1
local lbymode2 = 0
local freestand2 = 0
local onshot2 = 0
if speed < 2 and not is_in_air(get_localplayer()) and duck_amount == 0 and not peek:GetBool() then
pitch2 = intVars[19][1][1]
if boolVars[21] == false and boolVars[22] == false and boolVars[23] == false then
yawbase2 = intVars[19][1][2]
end
if boolVars[21] == true or key5Vars[3] == true then
yawbase2 = 4
end
if boolVars[22] == true or key5Vars[4] == true then
yawbase2 = 3
end
if boolVars[23] == true or key5Vars[5] == true then
yawbase2 = 2
end
if yaw_flick <= 0 then
yawadd2 = intVars[19][1][3]
end
yawmodifire2 = intVars[19][1][4]
yawmodifiredegre2 = intVars[19][1][5]
leftlimit2 = intVars[19][1][6]
rightlimit2 = intVars[19][1][7]
lbymode2 = intVars[19][1][8]
freestand2 = intVars[19][1][9]
onshot2 = intVars[19][1][10]
elseif speed > 2 and speed < 79 and not is_in_air(get_localplayer()) and duck_amount == 0 and not peek:GetBool() then
pitch2 = intVars[19][2][1]
if boolVars[21] == false and boolVars[22] == false and boolVars[23] == false then
yawbase2 = intVars[19][2][2]
end
if boolVars[21] == true or key5Vars[3] == true then
yawbase2 = 4
end
if boolVars[22] == true or key5Vars[4] == true then
yawbase2 = 3
end
if boolVars[23] == true or key5Vars[5] == true then
yawbase2 = 2
end
if yaw_flick <= 0 then
yawadd2 = intVars[19][2][3]
end
yawmodifire2 = intVars[19][2][4]
yawmodifiredegre2 = intVars[19][2][5]
lbymode2 = intVars[19][2][8]
freestand2 = intVars[19][2][9]
lbymode2 = intVars[19][2][8]
freestand2 = intVars[19][2][9]
onshot2 = intVars[19][2][10]
elseif speed > 79 and not is_in_air(get_localplayer()) and duck_amount == 0 and not peek:GetBool() then
pitch2 = intVars[19][3][1]
if boolVars[21] == false and boolVars[22] == false and boolVars[23] == false then
yawbase2 = intVars[19][3][2]
end
if boolVars[21] == true or key5Vars[3] == true then
yawbase2 = 4
end
if boolVars[22] == true or key5Vars[4] == true then
yawbase2 = 3
end
if boolVars[23] == true or key5Vars[5] == true then
yawbase2 = 2
end
if yaw_flick <= 0 then
yawadd2 = intVars[19][3][3]
end
yawmodifire2 = intVars[19][3][4]
yawmodifiredegre2 = intVars[19][2][5]
lbymode2 = intVars[19][3][8]
freestand2 = intVars[19][3][9]
lbymode2 = intVars[19][3][8]
freestand2 = intVars[19][3][9]
onshot2 = intVars[19][3][10]
elseif is_in_air(get_localplayer()) and not peek:GetBool() then
pitch2 = intVars[19][4][1]
if boolVars[21] == false and boolVars[22] == false and boolVars[23] == false then
yawbase2 = intVars[19][4][2]
end
if boolVars[21] == true or key5Vars[3] == true then
yawbase2 = 4
end
if boolVars[22] == true or key5Vars[4] == true then
yawbase2 = 3
end
if boolVars[23] == true or key5Vars[5] == true then
yawbase2 = 2
end
if yaw_flick <= 0 then
yawadd2 = intVars[19][4][3]
end
yawmodifire2 = intVars[19][4][4]
yawmodifiredegre2 = intVars[19][4][5]
lbymode2 = intVars[19][4][8]
freestand2 = intVars[19][4][9]
lbymode2 = intVars[19][4][8]
freestand2 = intVars[19][4][9]
onshot2 = intVars[19][4][10]
elseif duck_amount > 0.01 and not peek:GetBool() then
pitch2 = intVars[19][5][1]
if boolVars[21] == false and boolVars[22] == false and boolVars[23] == false then
yawbase2 = intVars[19][5][2]
end
if boolVars[21] == true or key5Vars[3] == true then
yawbase2 = 4
end
if boolVars[22] == true or key5Vars[4] == true then
yawbase2 = 3
end
if boolVars[23] == true or key5Vars[5] == true then
yawbase2 = 2
end
if yaw_flick <= 0 then
yawadd2 = intVars[19][5][3]
end
yawmodifire2 = intVars[19][5][4]
yawmodifiredegre2 = intVars[19][5][5]
lbymode2 = intVars[19][5][8]
freestand2 = intVars[19][5][9]
lbymode2 = intVars[19][5][8]
freestand2 = intVars[19][5][9]
onshot2 = intVars[19][5][10]
elseif peek:GetBool() then
pitch2 = intVars[19][6][1]
if boolVars[21] == false and boolVars[22] == false and boolVars[23] == false then
yawbase2 = intVars[19][6][2]
end
if boolVars[21] == true or key5Vars[3] == true then
yawbase2 = 4
end
if boolVars[22] == true or key5Vars[4] == true then
yawbase2 = 3
end
if boolVars[23] == true or key5Vars[5] == true then
yawbase2 = 2
end
if yaw_flick <= 0 then
yawadd2 = intVars[19][6][3]
end
yawmodifire2 = intVars[19][6][4]
yawmodifiredegre2 = intVars[19][6][5]
lbymode2 = intVars[19][6][8]
freestand2 = intVars[19][6][9]
lbymode2 = intVars[19][6][8]
freestand2 = intVars[19][6][9]
onshot2 = intVars[19][6][10]
end
pitch:Set(pitch2-1)
yaw_type:Set(yawbase2-1)
yaw_add:Set(yawadd2)
yaw_modifier:Set(yawmodifire2-1)
dsy_modifier:Set(yawmodifiredegre2)
leftlimit:Set(leftlimit2)
rightlimit:Set(rightlimit2)
lby_mode:Set(lbymode2-1)
desync_freestand:Set(freestand2-1)
desync_onshot:Set(onshot2-1)
end
end
function setmovement(xz,yz,cmd)
local local_player = EntityList.GetLocalPlayer()
local_player = local_player:GetPlayer()
local current_pos = local_player:GetProp("m_vecOrigin")
local yaw = EngineClient:GetViewAngles().yaw
local vector_forward = {
x = current_pos.x - xz,
y = current_pos.y - yz,
}
local velocity = {
x = -(vector_forward.x * math.cos(yaw / 180 * math.pi) + vector_forward.y * math.sin(yaw / 180 * math.pi)),
y = vector_forward.y * math.cos(yaw / 180 * math.pi) - vector_forward.x * math.sin(yaw / 180 * math.pi),
}
cmd.forwardmove = velocity.x * 15
cmd.sidemove = velocity.y * 15
end;
local function quickpik(cmd)
local localplayer = EntityList.GetLocalPlayer()
local forw = bit.band(cmd.buttons, 8) == 8
local back = bit.band(cmd.buttons, 16) == 16
local righ = bit.band(cmd.buttons, 512) == 512
local left = bit.band(cmd.buttons, 1024) == 1024
local apeek = Menu.FindVar("Miscellaneous", "Main", "Movement", "Auto Peek"):Get()
local originalpos = localplayer:GetProp("m_vecOrigin")
local OnGround = bit.band(localplayer:GetProp("m_hGroundEntity"), 1);
if OnGround == 1 then
air = true
else
air = false
end
if apeek == false then
curpos = localplayer:GetProp("m_vecOrigin");
end
if boolVars[24] == true then
if apeek == true then
if forw == false and back == false and left == false and righ == false and curpos.x ~= originalpos.x and curpos.y ~= originalpos.y and air == false then
setmovement(curpos.x,curpos.y, cmd);
end
end
end
end
enemy_in_radius = false
Main = function()
your_origin = EntityList.GetLocalPlayer():GetRenderOrigin()
if legitAA_work == true then return end
if EngineClient.IsConnected() then
if boolVars[30] == true then
local all_players = EntityList.GetEntitiesByName("CCSPlayer")
for i = 1, #all_players do
local target = all_players[i]:GetPlayer()
if target ~= EntityList.GetLocalPlayer() and not target:IsTeamMate() and target:GetProp("m_iHealth") > 0 then
your_pos = Vector.new(your_origin.x, your_origin.y, your_origin.z)
enemy_origin = target:GetRenderOrigin()
enemy_pos = Vector.new(enemy_origin.x, enemy_origin.y, enemy_origin.z)
length = your_pos:DistTo(enemy_pos)
weap = target:GetActiveWeapon()
if length <= intVars[43] and weap ~= nil and weap:IsKnife() then
enemy_in_radius = true
AntiAim.OverrideYawOffset(180)
AntiAim.OverridePitch(0)
else
enemy_in_radius = false
end
end
end
end
end
end
local misses = 0
Cheat.RegisterCallback("ragebot_shot", function(shot)
if shot.reason == 1 or shot.reason == 2 or shot.reason == 3 or shot.reason == 4 then
misses = misses + 1
end
end)
local fast_trigger = false
local function ragebot()
if boolVars[34] == true then
if misses >= intVars[29] then
enemy = get_closest_enemy()
if enemy then
RageBot.ForceHitboxSafety(enemy:EntIndex(), 0)
RageBot.ForceHitboxSafety(enemy:EntIndex(), 1)
RageBot.ForceHitboxSafety(enemy:EntIndex(), 2)
RageBot.ForceHitboxSafety(enemy:EntIndex(), 3)
RageBot.ForceHitboxSafety(enemy:EntIndex(), 4)
RageBot.ForceHitboxSafety(enemy:EntIndex(), 5)
RageBot.ForceHitboxSafety(enemy:EntIndex(), 6)
RageBot.ForceHitboxSafety(enemy:EntIndex(), 7)
RageBot.ForceHitboxSafety(enemy:EntIndex(), 8)
RageBot.ForceHitboxSafety(enemy:EntIndex(), 9)
RageBot.ForceHitboxSafety(enemy:EntIndex(), 10)
RageBot.ForceHitboxSafety(enemy:EntIndex(), 11)
RageBot.ForceHitboxSafety(enemy:EntIndex(), 12)
RageBot.ForceHitboxSafety(enemy:EntIndex(), 13)
RageBot.ForceHitboxSafety(enemy:EntIndex(), 14)
RageBot.ForceHitboxSafety(enemy:EntIndex(), 15)
RageBot.ForceHitboxSafety(enemy:EntIndex(), 16)
RageBot.ForceHitboxSafety(enemy:EntIndex(), 17)
RageBot.ForceHitboxSafety(enemy:EntIndex(), 18)
end
end
end
if boolVars[32] == true then
local entity = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
local player = entity:GetPlayer()
local active_weapon = player:GetActiveWeapon()
if active_weapon == nil then return end
local enemy = get_closest_enemy()
local weapon_classid = active_weapon:GetWeaponID()
if weapon_classid == 38 or weapon_classid == 11 and boolVars[9][1] == true then
auto = true
else
auto = false
end
if weapon_classid == 40 and boolVars[9][3] == true then
scout = true
else
scout = false
end
if weapon_classid == 9 and boolVars[9][2] == true then
awp = true
else
awp = false
end
if enemy then
if auto == true then
local inaccuarcy = active_weapon:GetInaccuracy(active_weapon)
if inaccuarcy <= 0.001501 then
fast_trigger = true
RageBot.OverrideHitchance(enemy:EntIndex(), 0)
elseif inaccuarcy <= 0.002001 then
fast_trigger = true
RageBot.OverrideHitchance(enemy:EntIndex(), 0)
end
end
if scout == true then
local inaccuarcy = active_weapon:GetInaccuracy(active_weapon)
if inaccuarcy <= 0.002801 then
fast_trigger = true
RageBot.OverrideHitchance(enemy:EntIndex(), 0)
elseif inaccuarcy <= 0.003001 then
fast_trigger = true
RageBot.OverrideHitchance(enemy:EntIndex(), 0)
end
end
if awp == true then
local inaccuarcy = active_weapon:GetInaccuracy(active_weapon)
if inaccuarcy <= 0.001501 then
fast_trigger = true
RageBot.OverrideHitchance(enemy:EntIndex(), 0)
elseif inaccuarcy <= 0.002001 then
fast_trigger = true
RageBot.OverrideHitchance(enemy:EntIndex(), 0)
end
end
end
end
if fast_trigger == true then return end
if not boolVars[31] == true then return end
local me = get_localplayer()
if not me then return end
if is_in_air(me) then
Menu.FindVar("Aimbot", "Ragebot", "Accuracy", "Hit Chance", "SSG-08"):SetInt(intVars[25])
else
Menu.FindVar("Aimbot", "Ragebot", "Accuracy", "Hit Chance", "SSG-08"):SetInt(intVars[27])
end
if not me:GetProp("m_bIsScoped") then
Menu.FindVar("Aimbot", "Ragebot", "Accuracy", "Hit Chance", "AutoSnipers"):SetInt(intVars[26])
elseif me:GetProp("m_bIsScoped") then
Menu.FindVar("Aimbot", "Ragebot", "Accuracy", "Hit Chance", "AutoSnipers"):SetInt(intVars[28])
end
end
local function VectorLerp(vecSource, vecDestination, flPercentage)
return vecSource + (vecDestination - vecSource) * flPercentage
end
local function NormalizeYaw(flYaw)
while flYaw > 180 do
flYaw = flYaw - 360
end
while flYaw < -180 do
flYaw = flYaw + 360
end
return flYaw
end
local reference_pitch = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Pitch")
local reference_yawbase = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Base")
local vecTraceStart = Vector.new()
local function edgeyaw(UserCmd)
if not boolVars[35] == true then
return
end
local iLocalPlayerEntIndex = EngineClient.GetLocalPlayer()
if not iLocalPlayerEntIndex then
return
end
local pLocalPlayerEntity = EntityList.GetClientEntity(iLocalPlayerEntIndex)
local pLocalPlayer = pLocalPlayerEntity:GetPlayer()
local flVelocityZ = pLocalPlayer:GetProp('m_vecVelocity[2]')
-- local bInJump = bit.band(UserCmd.buttons, 2) == 2
if flVelocityZ ~= 0 or bInJump then
return
end
if ClientState.m_choked_commands == 0 then
vecTraceStart = pLocalPlayer:GetEyePosition()
end
local aTraceEnd = {}
local angViewAngles = EngineClient.GetViewAngles()
for flYaw = 18, 360, 18 do
flYaw = NormalizeYaw(flYaw)
local angEdge = QAngle.new(0, flYaw, 0)
local vecTraceEnd = vecTraceStart + Cheat.AngleToForward(angEdge) * 0x60
local traceInfo = EngineTrace.TraceRay(vecTraceStart, vecTraceEnd, pLocalPlayerEntity, 0x200400B)
local flFraction = traceInfo.fraction
local pEntity = traceInfo.hit_entity
if pEntity and pEntity:GetClassName() == 'CWorld' and flFraction < 0.3 then
aTraceEnd[#aTraceEnd + 1] = {
vecTraceEnd = traceInfo.endpos,
flYaw = flYaw
}
end
end
table.sort(aTraceEnd, function(a, b)
return a.flYaw < b.flYaw
end)
local angEdge
if #aTraceEnd >= 2 then
local vecTraceCenter = VectorLerp(aTraceEnd[1].vecTraceEnd, aTraceEnd[#aTraceEnd].vecTraceEnd, 0.5)
angEdge = Cheat.VectorToAngle(vecTraceStart - vecTraceCenter)
end
if angEdge then
local flYaw = angViewAngles.yaw
local flEdgeYaw = angEdge.yaw
local flDiff = NormalizeYaw(flEdgeYaw - flYaw)
if math.abs(flDiff) < 90 then
flDiff = 0
flYaw = NormalizeYaw(flEdgeYaw + 180)
end
local flNewYaw = -flYaw
flNewYaw = NormalizeYaw(flNewYaw + flEdgeYaw + 180)
flNewYaw = NormalizeYaw(flNewYaw + flDiff)
AntiAim.OverrideYawOffset(flNewYaw)
end
end
local start_curtime = GlobalVars.curtime
local old_pitch = reference_pitch:Get()
local override_legitAA = true
Cheat.RegisterCallback("pre_prediction", function(cmd)
rollanglesresolva(cmd)
edgeyaw(usercmd)
if not boolVars[34] == true then return end
local local_player = EntityList.GetLocalPlayer()
local legitAA_work = true
if not local_player then return end
local local_player_teamnum = local_player:GetProp("m_iTeamNum")
for _, entities in pairs({EntityList.GetEntitiesByName("CPlantedC4"), EntityList.GetEntitiesByName("CHostage")}) do
for _, entity in pairs(entities) do
local local_player_origin = local_player:GetRenderOrigin()
local entity_origin = entity:GetRenderOrigin()
local entity_get_distance = local_player_origin:DistTo(entity_origin)
local distance = entity_get_distance < 65 and entity_get_distance > 1
if distance and local_player_teamnum == 3 then
legitAA_work = false
end
end
end
if local_player_teamnum == 2 and local_player:GetProp("m_bInBombZone") and local_player:GetActiveWeapon():GetWeaponID() == 49 then
legitAA_work = false
end
if bit.band(cmd.buttons, 32) == 32 and legitAA_work then
if GlobalVars.curtime - start_curtime > 0.02 then
cmd.buttons = bit.band(cmd.buttons, bit.bnot(32))
if override_legitAA then
old_pitch = reference_pitch:Get()
override_legitAA = false
end
reference_pitch:Set(0)
reference_yawbase:Set(boolVars[33] and 4 or 1)
AntiAim.OverrideYawOffset(180 - Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Add"):Get())
end
else
if (not override_legitAA) then
reference_pitch:Set(old_pitch)
override_legitAA = true
end
start_curtime = GlobalVars.curtime
end
end)
local lp = EntityList:GetLocalPlayer()
local function sw(cmd)
local slowwalk_speed = intVars[44]
local slowwalk_ref = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Slow Walk")
if not boolVars[39] == true or not slowwalk_ref:GetBool() then
return
end
local lp = EntityList.GetLocalPlayer()
if not lp then return end
local min_speed = math.sqrt((cmd.forwardmove * cmd.forwardmove) + (cmd.sidemove * cmd.sidemove))
if min_speed <= 0 then
return
end
if lp:GetPlayer():GetProp("m_fFlags") == 262 or lp:GetPlayer():GetProp("m_fFlags") == 263 then
slowwalk_speed = slowwalk_speed * 2.94117647
end
if min_speed <= slowwalk_speed then
return
end
local speed_factor = slowwalk_speed / min_speed
cmd.forwardmove = cmd.forwardmove * speed_factor
cmd.sidemove = cmd.sidemove * speed_factor
end
function C_BasePlayer:CanHit()
local Localplayer = EntityList.GetLocalPlayer()
local TraceInfo = Cheat.FireBullet(self, self:GetEyePosition(), Localplayer:GetEyePosition())
if (TraceInfo.damage > 0 and ((TraceInfo.trace.hit_entity and TraceInfo.trace.hit_entity:GetPlayer() == Localplayer) or false)) then
return true
end
return false
end
function C_BasePlayer:GetFlag(shift)
return bit.band(self:GetProp("m_fFlags"), bit.lshift(1, shift)) ~= 0
end
function EntityList.GetEnemies()
local Enemies = {}
for _, Player in pairs(EntityList.GetPlayers()) do
if (not Player:IsTeamMate()) then
table.insert(Enemies, Player:GetPlayer())
end
end
return Enemies
end
local function teleportationed()
if (boolVars[45] == true and Menu.FindVar("Aimbot", "Ragebot", "Exploits", "Double Tap"):GetBool()) then
local Allow_Work = false
local Need_Teleport = false
local Localplayer = EntityList.GetLocalPlayer()
local Weapon = Localplayer:GetActiveWeapon()
local WeaponID = Weapon:GetWeaponID()
Allow_Work = true
if (Allow_Work) then
for _, Enemy in pairs(EntityList.GetEnemies()) do
if (not Enemy:IsDormant() and Enemy:CanHit()) then
Need_Teleport = true
end
end
end
if (Need_Teleport and not Localplayer:GetFlag(0)) then
Exploits.ForceTeleport()
end
end
end
local function selection()
local enemy = get_closest_enemy()
local players = get_enemies(EntityList.GetPlayers())
for i = 1, #players do
local sad = players[i];
local hp = sad:GetProp('m_iHealth')
if intVars[44] == 2 then
RageBot.SetTargetPriority(sad:EntIndex(), 200-hp)
end
if intVars[44] == 3 then
RageBot.SetTargetPriority(sad:EntIndex(), 100+hp)
end
end
if intVars[44] == 4 then
RageBot.SetTargetPriority(enemy:EntIndex(), 200)
end
end
local function ragebot2()
local enemy = get_closest_enemy()
if not enemy then return end
local entity = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if not entity then return end
local player = entity:GetPlayer()
local hp = enemy:GetProp('m_iHealth')
local active_weapon = player:GetActiveWeapon()
if active_weapon == nil then return end
local weapon_classid = active_weapon:GetWeaponID()
local binds = Cheat.GetBinds()
for i = 1, #binds do
if boolVars[44][4] == true then
if weapon_classid == 64 then
if binds[i]:GetName() == "Minimum Damage" and binds[i]:IsActive() then return end
if hp < 81 then
Menu.FindVar("Aimbot", "Ragebot", "Accuracy", "Minimum Damage", "R8 Revolver"):SetInt(hp)
else
Menu.FindVar("Aimbot", "Ragebot", "Accuracy", "Minimum Damage", "R8 Revolver"):SetInt(81)
end
end
end
if boolVars[44][1] == true then
if weapon_classid == 38 or weapon_classid == 11 then
if not boolVars[28] == true then
if binds[i]:GetName() == "Minimum Damage" and binds[i]:IsActive() then return end
if hp < 50 then
Menu.FindVar("Aimbot", "Ragebot", "Accuracy", "Minimum Damage", "AutoSnipers"):SetInt(hp)
else
Menu.FindVar("Aimbot", "Ragebot", "Accuracy", "Minimum Damage", "AutoSnipers"):SetInt(44)
end
end
end
end
if boolVars[44][2] == true then
if weapon_classid == 40 then
if binds[i]:GetName() == "Minimum Damage" and binds[i]:IsActive() then return end
if hp < 86 then
Menu.FindVar("Aimbot", "Ragebot", "Accuracy", "Minimum Damage", "SSG-08"):SetInt(hp)
else
Menu.FindVar("Aimbot", "Ragebot", "Accuracy", "Minimum Damage", "SSG-08"):SetInt(100)
end
end
end
if boolVars[44][3] == true then
if weapon_classid == 9 then
if binds[i]:GetName() == "Minimum Damage" and binds[i]:IsActive() then return end
if hp < 98 then
Menu.FindVar("Aimbot", "Ragebot", "Accuracy", "Minimum Damage", "AWP"):SetInt(hp+3)
else
Menu.FindVar("Aimbot", "Ragebot", "Accuracy", "Minimum Damage", "AWP"):SetInt(101)
end
end
end
end
if not boolVars[40] == true then return end
if weapon_classid == 38 or weapon_classid == 11 then
auto = true
else
auto = false
end
if weapon_classid == 40 then
scout = true
else
scout = false
end
if scout == true then
if hp >= 87 and hp <= 93 then
RageBot.SetHitboxPriority(enemy:EntIndex(), 3, 150)
elseif hp >= 71 and hp <= 86 then
RageBot.SetHitboxPriority(enemy:EntIndex(), 4, 150)
RageBot.SetHitboxPriority(enemy:EntIndex(), 5, 150)
RageBot.SetHitboxPriority(enemy:EntIndex(), 6, 150)
elseif hp <= 71 then
RageBot.SetHitboxPriority(enemy:EntIndex(), 2, 150)
RageBot.SetHitboxPriority(enemy:EntIndex(), 6, 200)
else
RageBot.SetHitboxPriority(enemy:EntIndex(), 0, 120)
end
end
if auto == true then
if hp >= 50 and hp <= 80 then
RageBot.SetHitboxPriority(enemy:EntIndex(), 4, 150)
RageBot.SetHitboxPriority(enemy:EntIndex(), 5, 150)
RageBot.SetHitboxPriority(enemy:EntIndex(), 6, 150)
elseif hp <= 50 then
RageBot.SetHitboxPriority(enemy:EntIndex(), 2, 250)
RageBot.SetHitboxPriority(enemy:EntIndex(), 1, 50)
RageBot.SetHitboxPriority(enemy:EntIndex(), 0, 50)
else
RageBot.SetHitboxPriority(enemy:EntIndex(), 0, 120)
end
end
end
ticks = 0
local function ticks_exploit()
if boolVars[47] == true then
ticks = ticks + 1
CVar.FindVar("net_fakelag"):SetInt(intVars[50])
if ticks > 1 and ticks < 8 then
ClientState.m_command_ack = 3 + ticks
elseif ticks > 8 and ticks < 12 then
ClientState.m_command_ack = 4 + ticks
else
ClientState.m_command_ack = 15 - ticks
end
if ticks >= 16 then
ticks = 0
end
else
CVar.FindVar("net_fakelag"):SetInt(0)
end
end
local function indicatorsylel()
local entity = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if not entity then return end
local delta = math.abs(normalize_yaw(AntiAim.GetCurrentRealRotation() % 360 - AntiAim.GetFakeRotation() % 360)) / 2
local finaldelta = math.floor(delta)
local player = entity:GetPlayer()
add_ylel = 0
local b = (math.floor(math.sin(GlobalVars.realtime * 3 + 4 + intVars[4] / 100) * 157 + 158 + intVars[4] / 80)) / 1000 * 3.92
if player and boolVars[41] == true then
Render.Text("Champion", Vector2.new(EngineClient.GetScreenSize().x/2-36, EngineClient.GetScreenSize().y/2+20), Color.new(1.0, 1.0, 1.0, 1.0), 14,smallestfont)
Render.Text("°"..finaldelta.."", Vector2.new(EngineClient.GetScreenSize().x/2+26, EngineClient.GetScreenSize().y/2+20), visualsakcentlel, 14,smallestfont)
if AntiAim.GetInverterState() == false then
Render.GradientBoxFilled(Vector2.new(EngineClient.GetScreenSize().x/2-41, EngineClient.GetScreenSize().y/2+40), Vector2.new(EngineClient.GetScreenSize().x/2+5, EngineClient.GetScreenSize().y/2+43), Color.new(0, 0, 0, 0), visualsakcentlel, Color.new(0, 0, 0, 0), visualsakcentlel)
Render.GradientBoxFilled(Vector2.new(EngineClient.GetScreenSize().x/2+5, EngineClient.GetScreenSize().y/2+40), Vector2.new(EngineClient.GetScreenSize().x/2+41, EngineClient.GetScreenSize().y/2+43), Color.new(1, 1, 1, 1.0), Color.new(0, 0, 0, 0), Color.new(1, 1, 1, 1.0), Color.new(0, 0, 0, 0))
else
Render.GradientBoxFilled(Vector2.new(EngineClient.GetScreenSize().x/2-41, EngineClient.GetScreenSize().y/2+40), Vector2.new(EngineClient.GetScreenSize().x/2+5, EngineClient.GetScreenSize().y/2+43), Color.new(0, 0, 0, 0), Color.new(1, 1, 1, 1.0), Color.new(0, 0, 0, 0), Color.new(1, 1, 1, 1.0))
Render.GradientBoxFilled(Vector2.new(EngineClient.GetScreenSize().x/2+5, EngineClient.GetScreenSize().y/2+40), Vector2.new(EngineClient.GetScreenSize().x/2+41, EngineClient.GetScreenSize().y/2+43), visualsakcentlel, Color.new(0, 0, 0, 0), visualsakcentlel, Color.new(0, 0, 0, 0))
end
end
if boolVars[41] == true then
if dt_ref:GetBool() then
add_ylel = add_ylel + 12
if Exploits.GetCharge() >= 1 then
Render.Text("DT", Vector2.new(EngineClient.GetScreenSize().x/2-4, EngineClient.GetScreenSize().y/2+31+add_ylel), visualsakcentlel, 14,smallestfont)
else
Render.Text("DT", Vector2.new(EngineClient.GetScreenSize().x/2-4, EngineClient.GetScreenSize().y/2+31+add_ylel), Color.new(1.0, 1.0, 1.0, 1.0), 14,smallestfont)
end
end
if autopeek_ref:GetBool() then
add_ylel = add_ylel + 12
Render.Text("PEEK", Vector2.new(EngineClient.GetScreenSize().x/2-12, EngineClient.GetScreenSize().y/2+31+add_ylel), Color.new(1.0, 1.0, 1.0, 1.0), 14,smallestfont)
end
if hs_ref:GetBool() then
if boolVars[5] == true then
alpha = b
else
alpha = 1
end
add_ylel = add_ylel + 12
Render.Text("HS", Vector2.new(EngineClient.GetScreenSize().x/2-4, EngineClient.GetScreenSize().y/2+31+add_ylel), Color.new(1.0, 1.0, 1.0, alpha), 14,smallestfont)
end
if Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Fake Duck"):GetBool() then
add_ylel = add_ylel + 12
Render.Text("DUCK", Vector2.new(EngineClient.GetScreenSize().x/2-12, EngineClient.GetScreenSize().y/2+31+add_ylel), Color.new(1.0, 1.0, 1.0, 1.0), 14,smallestfont)
end
if shot_time + 2 > GlobalVars.curtime and boolVars[29] == true then
add_ylel = add_ylel + 12
Render.Text("BRUTE", Vector2.new(EngineClient.GetScreenSize().x/2-16, EngineClient.GetScreenSize().y/2+31+add_ylel), Color.new(1.0, 1.0, 1.0, 1.0), 14,smallestfont)
end
end
if shot_time + 2 > GlobalVars.curtime and boolVars[29] == true and boolVars[42] == true then
render.box("[ CHAMPION ] Activated antibrute",45,1)
end
end
local math_lib = {
clamp = function(val, lower, upper)
if lower > upper then lower, upper = upper, lower end
return math.max(lower, math.min(upper, val))
end
}
local lua = {
color = Color.RGBA(157, 162, 255, 255),
font = Render.InitFont('Verdana', 11,{'r'}),
screen = EngineClient.GetScreenSize(),
logs = {
stuff = {},
num = 0,
reason = {
[1] = 'unknown',
[2] = 'spread',
[3] = 'occlusion',
[4] = 'prediction error'
},
hitgroups = {
[0] = "generic",
[1] = "head",
[2] = "chest",
[3] = "stomach",
[4] = "left arm",
[5] = "right arm",
[6] = "left leg",
[7] = "right leg",
[10] = "gear"
}
}
}
Cheat.RegisterCallback('draw',function()
lua.color = colorpicker:Get()
for i, log in ipairs(lua.logs.stuff) do
render.box(log.text,i*45,255)
if log.time + 5 < GlobalVars.realtime then table.remove(lua.logs.stuff,i) end
end
end)
Cheat.RegisterCallback('registered_shot',function(shot)
if not boolVars[42] == true then return end
lua.logs.num = lua.logs.num + 1
if shot.reason == 0 then
table.insert(lua.logs.stuff,{text = '[ CHAMPION ] Hit ' .. EntityList.GetClientEntity(shot.target_index):GetPlayer():GetName() .. "'s in " .. lua.logs.hitgroups[math_lib.clamp(shot.hitgroup,0,10)] .. ' for ' .. shot.damage .. ' damage [spread: ' .. string.format('%.3f°',shot.spread_degree) .. '] [hitchance:' .. shot.hitchance ..' | history:' .. shot.backtrack ..']',time = GlobalVars.realtime})
print('[ CHAMPION ] Hit ' .. EntityList.GetClientEntity(shot.target_index):GetPlayer():GetName() .. "'s in " .. lua.logs.hitgroups[math_lib.clamp(shot.hitgroup,0,10)] .. ' for ' .. shot.damage .. ' damage [spread: ' .. string.format('%.3f°',shot.spread_degree) .. '] [hitchance:' .. shot.hitchance ..' | history:' .. shot.backtrack ..']')
else
table.insert(lua.logs.stuff,{text = '[ CHAMPION ] Missed shot in ' .. EntityList.GetClientEntity(shot.target_index):GetPlayer():GetName() .. "'s " .. lua.logs.hitgroups[math_lib.clamp(shot.wanted_hitgroup,0,10)] .. ' due to ' .. lua.logs.reason[shot.reason] .. ' [spread: ' .. string.format('%.3f°',shot.spread_degree) .. '] [hitchance:' .. shot.hitchance ..' | history:' .. shot.backtrack ..']',time = GlobalVars.realtime})
print('[ CHAMPION ] Missed shot in ' .. EntityList.GetClientEntity(shot.target_index):GetPlayer():GetName() .. "'s " .. lua.logs.hitgroups[math_lib.clamp(shot.wanted_hitgroup,0,10)] .. ' due to ' .. lua.logs.reason[shot.reason] .. ' [spread: ' .. string.format('%.3f°',shot.spread_degree) .. '] [hitchance:' .. shot.hitchance ..' | history: '.. shot.backtrack ..']')
end
end)
Cheat.RegisterCallback("draw", function()
menu()
export()
register_draw()
indicatorsylel()
savecfg()
import()
loadcfg()
clatngaxd()
indica()
watermark()
end)
Cheat.RegisterCallback("prediction", function(cmd)
fakelag()
main(cmd)
selection()
ticks_exploit()
teleportationed()
Main()
sexbrute()
ExtendedDesynce(cmd)
dthp2()
ragebot2()
Anti_aim()
antiaim_xd()
quickpik(cmd)
ragebot()
scanning()
pitch_zero_on_landdd()
dtaccuratexd()
legbreakerxd()
end)
Cheat.RegisterCallback("registered_shot", function()
shotlogging()
end)
Cheat.RegisterCallback("createmove", function(cmd)
fakelag()
sw(cmd)
selection()
ticks_exploit()
ragebot2()
ragebot()
end)