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Crack Lua Model changer

Забаненный
Забаненный
Статус
Оффлайн
Регистрация
16 Фев 2022
Сообщения
51
Реакции
27
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
купите саб нла
Hellfish#9343
Код:
Expand Collapse Copy
local g_entity_list = Utils.CreateInterface("client.dll", "VClientEntityList003")
local g_model_infot = Utils.CreateInterface("engine.dll", "VModelInfoClient004")
local g_client_string = Utils.CreateInterface("engine.dll","VEngineClientStringTable001")
local FRAME_NET_UPDATE_POSTDATAUPDATE_START = 2
local FRAME_RENDER_START = 5
ffi.cdef[[
  
    typedef struct _class
    {
        void** this;
    }aclass;

    typedef void*(__thiscall* get_client_entity_t)(void*, int);
    typedef void(__thiscall* find_or_load_model_fn_t)(void*, const char*);
    typedef const int(__thiscall* get_model_index_fn_t)(void*, const char*);
    typedef const int(__thiscall* add_string_fn_t)(void*, bool, const char*, int, const void*);
    typedef void*(__thiscall* find_table_t)(void*, const char*);
    typedef void(__thiscall* full_update_t)();
    typedef int(__thiscall* get_player_idx_t)();
    typedef void*(__thiscall* get_client_networkable_t)(void*, int);
    typedef void(__thiscall* pre_data_update_t)(void*, int);
]]

local ientitylist = ffi.cast(ffi.typeof("void***"), g_entity_list) or error("rawientitylist is nil", 2)
local get_client_entity = ffi.cast("get_client_entity_t", ientitylist[0][3]) or error("get_client_entity is nil", 2)
local g_model_info = ffi.cast(ffi.typeof("void***"), g_model_infot) or error("model info is nil", 2)
local get_model_index_fn = ffi.cast("get_model_index_fn_t", g_model_info[0][2]) or error("Getmodelindex is nil", 2)
local find_or_load_model_fn = ffi.cast("find_or_load_model_fn_t", g_model_info[0][43]) or error("findmodel is nil", 2)
local clientstring = ffi.cast(ffi.typeof("void***"), g_client_string) or error("clientstring is nil", 2)
local find_table = ffi.cast("find_table_t", clientstring[0][3]) or error("find table is nil", 2)
local get_client_networkable = ffi.cast("get_client_networkable_t", ientitylist[0][0]) or error("get networkable is nil", 2)

local custom_models = Menu.Switch("Advanced", "Enable Custom Models", false)
local custom_path = Menu.TextBox("Advanced", "Model Path", 128, "Path", "needs to be precise")

local function precache(path)
    local precachetable = ffi.cast(ffi.typeof("void***"), find_table(clientstring, "modelprecache"))
    if precachetable~= nil then
        find_or_load_model_fn(g_model_info, path)
        local addstring = ffi.cast("add_string_fn_t", precachetable[0][8]) or error("addstring nil", 2)
        local add_string_to_path = addstring(precachetable, false, path, -1, nil)
        if add_string_to_path == -1 then print("failed")
            return false
        end
    end
    return true
end


local paths = {
-- leet
"models/player/custom_player/legacy/tm_leet_variantf.mdl",
"models/player/custom_player/legacy/tm_leet_varianti.mdl",
"models/player/custom_player/legacy/tm_leet_varianth.mdl",
"models/player/custom_player/legacy/tm_leet_variantg.mdl",

-- fbi
"models/player/custom_player/legacy/ctm_fbi_variantb.mdl",
"models/player/custom_player/legacy/ctm_fbi_varianth.mdl",
"models/player/custom_player/legacy/ctm_fbi_variantg.mdl",
"models/player/custom_player/legacy/ctm_fbi_variantf.mdl",

-- st6
"models/player/custom_player/legacy/ctm_st6_variante.mdl",
"models/player/custom_player/legacy/ctm_st6_variantm.mdl",
"models/player/custom_player/legacy/ctm_st6_variantg.mdl",
"models/player/custom_player/legacy/ctm_st6_variantk.mdl",
"models/player/custom_player/legacy/ctm_st6_varianti.mdl",
"models/player/custom_player/legacy/ctm_st6_variantj.mdl",
"models/player/custom_player/legacy/ctm_st6_variantl.mdl",

-- swat
"models/player/custom_player/legacy/ctm_swat_variante.mdl",
"models/player/custom_player/legacy/ctm_swat_variantf.mdl",
"models/player/custom_player/legacy/ctm_swat_variantg.mdl" ,
"models/player/custom_player/legacy/ctm_swat_varianth.mdl",
"models/player/custom_player/legacy/ctm_swat_varianti.mdl",
"models/player/custom_player/legacy/ctm_swat_variantj.mdl",

-- balkan
"models/player/custom_player/legacy/tm_balkan_varianti.mdl",
"models/player/custom_player/legacy/tm_balkan_variantf.mdl",
"models/player/custom_player/legacy/tm_balkan_varianth.mdl",
"models/player/custom_player/legacy/tm_balkan_variantg.mdl",
"models/player/custom_player/legacy/tm_balkan_variantj.mdl",
"models/player/custom_player/legacy/tm_balkan_variantk.mdl",
"models/player/custom_player/legacy/tm_balkan_variantl.mdl",

-- sas
"models/player/custom_player/legacy/ctm_sas_variantf.mdl",

-- phoenix
"models/player/custom_player/legacy/tm_phoenix_varianth.mdl",
"models/player/custom_player/legacy/tm_phoenix_variantf.mdl",
"models/player/custom_player/legacy/tm_phoenix_variantg.mdl",
"models/player/custom_player/legacy/tm_phoenix_varianti.mdl",

-- proffesional
"models/player/custom_player/legacy/tm_professional_varf.mdl",
"models/player/custom_player/legacy/tm_professional_varf1.mdl",
"models/player/custom_player/legacy/tm_professional_varf2.mdl",
"models/player/custom_player/legacy/tm_professional_varf3.mdl",
"models/player/custom_player/legacy/tm_professional_varf4.mdl",
"models/player/custom_player/legacy/tm_professional_varg.mdl",
"models/player/custom_player/legacy/tm_professional_varh.mdl",
"models/player/custom_player/legacy/tm_professional_vari.mdl",
"models/player/custom_player/legacy/tm_professional_varj.mdl",
}



local names = {
-- leet
"The Elite Mr. Muhlik | Elite Crew",
"Prof. Shahmat | Elite Crew",
"Osiris | Elite Crew",
"Ground Rebel | Elite Crew",

-- fbi
"Special Agent Ava | FBI",
"Michael Syfers | FBI Sniper",
"Markus Delrow | FBI HRT",
"Operator | FBI SWAT",

-- st6
"Seal Team 6 Soldier | NSWC SEAL",
"'Two Times' McCoy | USAF TACP",
"Buckshot | NSWC SEAL",
"3rd Commando Company | KSK",
"Lt. Commander Ricksaw | NSWC SEAL",
"'Blueberries' Buckshot | NSWC SEAL",
"'Two Times' McCoy | TACP Cavalry",

-- swat
"Cmdr. Mae 'Dead Cold' Jamison | SWAT",
"1st Lieutenant Farlow | SWAT",
"John 'Van Healen' Kask | SWAT",
"Bio-Haz Specialist | SWAT",
"Sergeant Bombson | SWAT",
"Chem-Haz Specialist | SWAT",

-- balkan
"Maximus | Sabre",
"Dragomir | Sabre",
"'The Doctor' Romanov | Sabre",
"Rezan The Ready | Sabre",
"Blackwolf | Sabre",
"Rezan the Redshirt | Sabre",
"Dragomir | Sabre Footsoldier",

-- sas
"B Squadron Officer | SAS",

-- phoenix
"Soldier | Phoenix",
"Enforcer | Phoenix",
"Slingshot | Phoenix",
"Street Soldier | Phoenix",

-- proffesional
"Sir Bloody Miami Darryl | The Professionals",
"Sir Bloody Silent Darryl | The Professionals",
"Sir Bloody Skullhead Darryl | The Professionals",
"Sir Bloody Darryl Royale | The Professionals",
"Sir Bloody Loudmouth Darryl | The Professionals",
"Safecracker Voltzmann | The Professionals",
"Little Kev | The Professionals",
"Number K | The Professionals",
"Getaway Sally | The Professionals",

}

local agent_menu = Menu.Combo("agent", "Agent", names, 0)

Cheat.RegisterCallback("frame_stage", function(stage)

    --if stage ~= FRAME_NET_UPDATE_POSTDATAUPDATE_START and stage ~= FRAME_RENDER_START then return end-- todo:figure out why this causes crashes
  
    local local_player = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
    if local_player == nil
        then return
    end

  
    local player_address = get_client_entity(ientitylist, EngineClient.GetLocalPlayer())
    local index = local_player:GetProp("DT_BaseEntity", "m_nModelIndex")
    local newpath = string.gsub(custom_path:GetString(), [[\]], [[/]]) --to get rid of c escape sequences before passing string to ffi, doesn't seem to matter, but lets do it anyways
    if custom_models:GetBool() then
        if precache(newpath) then
            local model_idx = get_model_index_fn(g_model_info, newpath)
            if model_idx ~= -1 and model_idx ~= index then
                local_player:SetModelIndex(model_idx)
            end
        end

    else
        local model_idx = get_model_index_fn(g_model_info, paths[agent_menu:GetInt() + 1])
        if model_idx ~= index then
        local_player:SetModelIndex(model_idx)
        end
    end
  
end)
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
ох ноу
 
Код:
Expand Collapse Copy
local g_entity_list = Utils.CreateInterface("client.dll", "VClientEntityList003")
local g_model_infot = Utils.CreateInterface("engine.dll", "VModelInfoClient004")
local g_client_string = Utils.CreateInterface("engine.dll","VEngineClientStringTable001")
local FRAME_NET_UPDATE_POSTDATAUPDATE_START = 2
local FRAME_RENDER_START = 5
ffi.cdef[[
   
    typedef struct _class
    {
        void** this;
    }aclass;

    typedef void*(__thiscall* get_client_entity_t)(void*, int);
    typedef void(__thiscall* find_or_load_model_fn_t)(void*, const char*);
    typedef const int(__thiscall* get_model_index_fn_t)(void*, const char*);
    typedef const int(__thiscall* add_string_fn_t)(void*, bool, const char*, int, const void*);
    typedef void*(__thiscall* find_table_t)(void*, const char*);
    typedef void(__thiscall* full_update_t)();
    typedef int(__thiscall* get_player_idx_t)();
    typedef void*(__thiscall* get_client_networkable_t)(void*, int);
    typedef void(__thiscall* pre_data_update_t)(void*, int);
]]

local ientitylist = ffi.cast(ffi.typeof("void***"), g_entity_list) or error("rawientitylist is nil", 2)
local get_client_entity = ffi.cast("get_client_entity_t", ientitylist[0][3]) or error("get_client_entity is nil", 2)
local g_model_info = ffi.cast(ffi.typeof("void***"), g_model_infot) or error("model info is nil", 2)
local get_model_index_fn = ffi.cast("get_model_index_fn_t", g_model_info[0][2]) or error("Getmodelindex is nil", 2)
local find_or_load_model_fn = ffi.cast("find_or_load_model_fn_t", g_model_info[0][43]) or error("findmodel is nil", 2)
local clientstring = ffi.cast(ffi.typeof("void***"), g_client_string) or error("clientstring is nil", 2)
local find_table = ffi.cast("find_table_t", clientstring[0][3]) or error("find table is nil", 2)
local get_client_networkable = ffi.cast("get_client_networkable_t", ientitylist[0][0]) or error("get networkable is nil", 2)

local custom_models = Menu.Switch("Advanced", "Enable Custom Models", false)
local custom_path = Menu.TextBox("Advanced", "Model Path", 128, "Path", "needs to be precise")

local function precache(path)
    local precachetable = ffi.cast(ffi.typeof("void***"), find_table(clientstring, "modelprecache"))
    if precachetable~= nil then
        find_or_load_model_fn(g_model_info, path)
        local addstring = ffi.cast("add_string_fn_t", precachetable[0][8]) or error("addstring nil", 2)
        local add_string_to_path = addstring(precachetable, false, path, -1, nil)
        if add_string_to_path == -1 then print("failed")
            return false
        end
    end
    return true
end


local paths = {
-- leet
"models/player/custom_player/legacy/tm_leet_variantf.mdl",
"models/player/custom_player/legacy/tm_leet_varianti.mdl",
"models/player/custom_player/legacy/tm_leet_varianth.mdl",
"models/player/custom_player/legacy/tm_leet_variantg.mdl",

-- fbi
"models/player/custom_player/legacy/ctm_fbi_variantb.mdl",
"models/player/custom_player/legacy/ctm_fbi_varianth.mdl",
"models/player/custom_player/legacy/ctm_fbi_variantg.mdl",
"models/player/custom_player/legacy/ctm_fbi_variantf.mdl",

-- st6
"models/player/custom_player/legacy/ctm_st6_variante.mdl",
"models/player/custom_player/legacy/ctm_st6_variantm.mdl",
"models/player/custom_player/legacy/ctm_st6_variantg.mdl",
"models/player/custom_player/legacy/ctm_st6_variantk.mdl",
"models/player/custom_player/legacy/ctm_st6_varianti.mdl",
"models/player/custom_player/legacy/ctm_st6_variantj.mdl",
"models/player/custom_player/legacy/ctm_st6_variantl.mdl",

-- swat
"models/player/custom_player/legacy/ctm_swat_variante.mdl",
"models/player/custom_player/legacy/ctm_swat_variantf.mdl",
"models/player/custom_player/legacy/ctm_swat_variantg.mdl" ,
"models/player/custom_player/legacy/ctm_swat_varianth.mdl",
"models/player/custom_player/legacy/ctm_swat_varianti.mdl",
"models/player/custom_player/legacy/ctm_swat_variantj.mdl",

-- balkan
"models/player/custom_player/legacy/tm_balkan_varianti.mdl",
"models/player/custom_player/legacy/tm_balkan_variantf.mdl",
"models/player/custom_player/legacy/tm_balkan_varianth.mdl",
"models/player/custom_player/legacy/tm_balkan_variantg.mdl",
"models/player/custom_player/legacy/tm_balkan_variantj.mdl",
"models/player/custom_player/legacy/tm_balkan_variantk.mdl",
"models/player/custom_player/legacy/tm_balkan_variantl.mdl",

-- sas
"models/player/custom_player/legacy/ctm_sas_variantf.mdl",

-- phoenix
"models/player/custom_player/legacy/tm_phoenix_varianth.mdl",
"models/player/custom_player/legacy/tm_phoenix_variantf.mdl",
"models/player/custom_player/legacy/tm_phoenix_variantg.mdl",
"models/player/custom_player/legacy/tm_phoenix_varianti.mdl",

-- proffesional
"models/player/custom_player/legacy/tm_professional_varf.mdl",
"models/player/custom_player/legacy/tm_professional_varf1.mdl",
"models/player/custom_player/legacy/tm_professional_varf2.mdl",
"models/player/custom_player/legacy/tm_professional_varf3.mdl",
"models/player/custom_player/legacy/tm_professional_varf4.mdl",
"models/player/custom_player/legacy/tm_professional_varg.mdl",
"models/player/custom_player/legacy/tm_professional_varh.mdl",
"models/player/custom_player/legacy/tm_professional_vari.mdl",
"models/player/custom_player/legacy/tm_professional_varj.mdl",
}



local names = {
-- leet
"The Elite Mr. Muhlik | Elite Crew",
"Prof. Shahmat | Elite Crew",
"Osiris | Elite Crew",
"Ground Rebel | Elite Crew",

-- fbi
"Special Agent Ava | FBI",
"Michael Syfers | FBI Sniper",
"Markus Delrow | FBI HRT",
"Operator | FBI SWAT",

-- st6
"Seal Team 6 Soldier | NSWC SEAL",
"'Two Times' McCoy | USAF TACP",
"Buckshot | NSWC SEAL",
"3rd Commando Company | KSK",
"Lt. Commander Ricksaw | NSWC SEAL",
"'Blueberries' Buckshot | NSWC SEAL",
"'Two Times' McCoy | TACP Cavalry",

-- swat
"Cmdr. Mae 'Dead Cold' Jamison | SWAT",
"1st Lieutenant Farlow | SWAT",
"John 'Van Healen' Kask | SWAT",
"Bio-Haz Specialist | SWAT",
"Sergeant Bombson | SWAT",
"Chem-Haz Specialist | SWAT",

-- balkan
"Maximus | Sabre",
"Dragomir | Sabre",
"'The Doctor' Romanov | Sabre",
"Rezan The Ready | Sabre",
"Blackwolf | Sabre",
"Rezan the Redshirt | Sabre",
"Dragomir | Sabre Footsoldier",

-- sas
"B Squadron Officer | SAS",

-- phoenix
"Soldier | Phoenix",
"Enforcer | Phoenix",
"Slingshot | Phoenix",
"Street Soldier | Phoenix",

-- proffesional
"Sir Bloody Miami Darryl | The Professionals",
"Sir Bloody Silent Darryl | The Professionals",
"Sir Bloody Skullhead Darryl | The Professionals",
"Sir Bloody Darryl Royale | The Professionals",
"Sir Bloody Loudmouth Darryl | The Professionals",
"Safecracker Voltzmann | The Professionals",
"Little Kev | The Professionals",
"Number K | The Professionals",
"Getaway Sally | The Professionals",

}

local agent_menu = Menu.Combo("agent", "Agent", names, 0)

Cheat.RegisterCallback("frame_stage", function(stage)

    --if stage ~= FRAME_NET_UPDATE_POSTDATAUPDATE_START and stage ~= FRAME_RENDER_START then return end-- todo:figure out why this causes crashes
   
    local local_player = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
    if local_player == nil
        then return
    end

   
    local player_address = get_client_entity(ientitylist, EngineClient.GetLocalPlayer())
    local index = local_player:GetProp("DT_BaseEntity", "m_nModelIndex")
    local newpath = string.gsub(custom_path:GetString(), [[\]], [[/]]) --to get rid of c escape sequences before passing string to ffi, doesn't seem to matter, but lets do it anyways
    if custom_models:GetBool() then
        if precache(newpath) then
            local model_idx = get_model_index_fn(g_model_info, newpath)
            if model_idx ~= -1 and model_idx ~= index then
                local_player:SetModelIndex(model_idx)
            end
        end

    else
        local model_idx = get_model_index_fn(g_model_info, paths[agent_menu:GetInt() + 1])
        if model_idx ~= index then
        local_player:SetModelIndex(model_idx)
        end
    end
   
end)
@.v1pix кууу
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Код:
Expand Collapse Copy
local g_entity_list = Utils.CreateInterface("client.dll", "VClientEntityList003")
local g_model_infot = Utils.CreateInterface("engine.dll", "VModelInfoClient004")
local g_client_string = Utils.CreateInterface("engine.dll","VEngineClientStringTable001")
local FRAME_NET_UPDATE_POSTDATAUPDATE_START = 2
local FRAME_RENDER_START = 5
ffi.cdef[[
 
    typedef struct _class
    {
        void** this;
    }aclass;

    typedef void*(__thiscall* get_client_entity_t)(void*, int);
    typedef void(__thiscall* find_or_load_model_fn_t)(void*, const char*);
    typedef const int(__thiscall* get_model_index_fn_t)(void*, const char*);
    typedef const int(__thiscall* add_string_fn_t)(void*, bool, const char*, int, const void*);
    typedef void*(__thiscall* find_table_t)(void*, const char*);
    typedef void(__thiscall* full_update_t)();
    typedef int(__thiscall* get_player_idx_t)();
    typedef void*(__thiscall* get_client_networkable_t)(void*, int);
    typedef void(__thiscall* pre_data_update_t)(void*, int);
]]

local ientitylist = ffi.cast(ffi.typeof("void***"), g_entity_list) or error("rawientitylist is nil", 2)
local get_client_entity = ffi.cast("get_client_entity_t", ientitylist[0][3]) or error("get_client_entity is nil", 2)
local g_model_info = ffi.cast(ffi.typeof("void***"), g_model_infot) or error("model info is nil", 2)
local get_model_index_fn = ffi.cast("get_model_index_fn_t", g_model_info[0][2]) or error("Getmodelindex is nil", 2)
local find_or_load_model_fn = ffi.cast("find_or_load_model_fn_t", g_model_info[0][43]) or error("findmodel is nil", 2)
local clientstring = ffi.cast(ffi.typeof("void***"), g_client_string) or error("clientstring is nil", 2)
local find_table = ffi.cast("find_table_t", clientstring[0][3]) or error("find table is nil", 2)
local get_client_networkable = ffi.cast("get_client_networkable_t", ientitylist[0][0]) or error("get networkable is nil", 2)

local custom_models = Menu.Switch("Advanced", "Enable Custom Models", false)
local custom_path = Menu.TextBox("Advanced", "Model Path", 128, "Path", "needs to be precise")

local function precache(path)
    local precachetable = ffi.cast(ffi.typeof("void***"), find_table(clientstring, "modelprecache"))
    if precachetable~= nil then
        find_or_load_model_fn(g_model_info, path)
        local addstring = ffi.cast("add_string_fn_t", precachetable[0][8]) or error("addstring nil", 2)
        local add_string_to_path = addstring(precachetable, false, path, -1, nil)
        if add_string_to_path == -1 then print("failed")
            return false
        end
    end
    return true
end


local paths = {
-- leet
"models/player/custom_player/legacy/tm_leet_variantf.mdl",
"models/player/custom_player/legacy/tm_leet_varianti.mdl",
"models/player/custom_player/legacy/tm_leet_varianth.mdl",
"models/player/custom_player/legacy/tm_leet_variantg.mdl",

-- fbi
"models/player/custom_player/legacy/ctm_fbi_variantb.mdl",
"models/player/custom_player/legacy/ctm_fbi_varianth.mdl",
"models/player/custom_player/legacy/ctm_fbi_variantg.mdl",
"models/player/custom_player/legacy/ctm_fbi_variantf.mdl",

-- st6
"models/player/custom_player/legacy/ctm_st6_variante.mdl",
"models/player/custom_player/legacy/ctm_st6_variantm.mdl",
"models/player/custom_player/legacy/ctm_st6_variantg.mdl",
"models/player/custom_player/legacy/ctm_st6_variantk.mdl",
"models/player/custom_player/legacy/ctm_st6_varianti.mdl",
"models/player/custom_player/legacy/ctm_st6_variantj.mdl",
"models/player/custom_player/legacy/ctm_st6_variantl.mdl",

-- swat
"models/player/custom_player/legacy/ctm_swat_variante.mdl",
"models/player/custom_player/legacy/ctm_swat_variantf.mdl",
"models/player/custom_player/legacy/ctm_swat_variantg.mdl" ,
"models/player/custom_player/legacy/ctm_swat_varianth.mdl",
"models/player/custom_player/legacy/ctm_swat_varianti.mdl",
"models/player/custom_player/legacy/ctm_swat_variantj.mdl",

-- balkan
"models/player/custom_player/legacy/tm_balkan_varianti.mdl",
"models/player/custom_player/legacy/tm_balkan_variantf.mdl",
"models/player/custom_player/legacy/tm_balkan_varianth.mdl",
"models/player/custom_player/legacy/tm_balkan_variantg.mdl",
"models/player/custom_player/legacy/tm_balkan_variantj.mdl",
"models/player/custom_player/legacy/tm_balkan_variantk.mdl",
"models/player/custom_player/legacy/tm_balkan_variantl.mdl",

-- sas
"models/player/custom_player/legacy/ctm_sas_variantf.mdl",

-- phoenix
"models/player/custom_player/legacy/tm_phoenix_varianth.mdl",
"models/player/custom_player/legacy/tm_phoenix_variantf.mdl",
"models/player/custom_player/legacy/tm_phoenix_variantg.mdl",
"models/player/custom_player/legacy/tm_phoenix_varianti.mdl",

-- proffesional
"models/player/custom_player/legacy/tm_professional_varf.mdl",
"models/player/custom_player/legacy/tm_professional_varf1.mdl",
"models/player/custom_player/legacy/tm_professional_varf2.mdl",
"models/player/custom_player/legacy/tm_professional_varf3.mdl",
"models/player/custom_player/legacy/tm_professional_varf4.mdl",
"models/player/custom_player/legacy/tm_professional_varg.mdl",
"models/player/custom_player/legacy/tm_professional_varh.mdl",
"models/player/custom_player/legacy/tm_professional_vari.mdl",
"models/player/custom_player/legacy/tm_professional_varj.mdl",
}



local names = {
-- leet
"The Elite Mr. Muhlik | Elite Crew",
"Prof. Shahmat | Elite Crew",
"Osiris | Elite Crew",
"Ground Rebel | Elite Crew",

-- fbi
"Special Agent Ava | FBI",
"Michael Syfers | FBI Sniper",
"Markus Delrow | FBI HRT",
"Operator | FBI SWAT",

-- st6
"Seal Team 6 Soldier | NSWC SEAL",
"'Two Times' McCoy | USAF TACP",
"Buckshot | NSWC SEAL",
"3rd Commando Company | KSK",
"Lt. Commander Ricksaw | NSWC SEAL",
"'Blueberries' Buckshot | NSWC SEAL",
"'Two Times' McCoy | TACP Cavalry",

-- swat
"Cmdr. Mae 'Dead Cold' Jamison | SWAT",
"1st Lieutenant Farlow | SWAT",
"John 'Van Healen' Kask | SWAT",
"Bio-Haz Specialist | SWAT",
"Sergeant Bombson | SWAT",
"Chem-Haz Specialist | SWAT",

-- balkan
"Maximus | Sabre",
"Dragomir | Sabre",
"'The Doctor' Romanov | Sabre",
"Rezan The Ready | Sabre",
"Blackwolf | Sabre",
"Rezan the Redshirt | Sabre",
"Dragomir | Sabre Footsoldier",

-- sas
"B Squadron Officer | SAS",

-- phoenix
"Soldier | Phoenix",
"Enforcer | Phoenix",
"Slingshot | Phoenix",
"Street Soldier | Phoenix",

-- proffesional
"Sir Bloody Miami Darryl | The Professionals",
"Sir Bloody Silent Darryl | The Professionals",
"Sir Bloody Skullhead Darryl | The Professionals",
"Sir Bloody Darryl Royale | The Professionals",
"Sir Bloody Loudmouth Darryl | The Professionals",
"Safecracker Voltzmann | The Professionals",
"Little Kev | The Professionals",
"Number K | The Professionals",
"Getaway Sally | The Professionals",

}

local agent_menu = Menu.Combo("agent", "Agent", names, 0)

Cheat.RegisterCallback("frame_stage", function(stage)

    --if stage ~= FRAME_NET_UPDATE_POSTDATAUPDATE_START and stage ~= FRAME_RENDER_START then return end-- todo:figure out why this causes crashes
 
    local local_player = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
    if local_player == nil
        then return
    end

 
    local player_address = get_client_entity(ientitylist, EngineClient.GetLocalPlayer())
    local index = local_player:GetProp("DT_BaseEntity", "m_nModelIndex")
    local newpath = string.gsub(custom_path:GetString(), [[\]], [[/]]) --to get rid of c escape sequences before passing string to ffi, doesn't seem to matter, but lets do it anyways
    if custom_models:GetBool() then
        if precache(newpath) then
            local model_idx = get_model_index_fn(g_model_info, newpath)
            if model_idx ~= -1 and model_idx ~= index then
                local_player:SetModelIndex(model_idx)
            end
        end

    else
        local model_idx = get_model_index_fn(g_model_info, paths[agent_menu:GetInt() + 1])
        if model_idx ~= index then
        local_player:SetModelIndex(model_idx)
        end
    end
 
end)
куда, куда, полегче
 
бро ты сливаешь то что в открытом доступе , ты не можешь крякать это из нла - т.к при компиляции луа в нле нету комментов .
 
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