LUA скрипт Clantag changer nl

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21 Июн 2021
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85
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10
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Код:
local language = Menu.Combo("ClanTag", "Tags", {"Disable", "Onetap", "Fatality", "Aimware", "Nixware", "gamesense", "pandora"}, 1)

ffi.cdef[[
        typedef int(__fastcall* clantag_t)(const char*, const char*);
    ]]
    local fn_change_clantag = Utils.PatternScan("engine.dll", "53 56 57 8B DA 8B F9 FF 15")
    local set_clantag = ffi.cast("clantag_t", fn_change_clantag)
    
    local onetap = {
        "onetap"
    }
    
    
    
    local Fatalityo = {
        "f",
        "fa",
        "fat",
        "fata",
        "fatal",
        "fatali",
        "fatalit",
        "fatality",
        "fatality.",
        "fatality.w",
        "fatality.wi",
        "fatality.win",
        "fatality.win",
        "fatality.win",
        "fatality.wi",
        "fatality.w",
        "fatality.",
        "fatality",
        "fatalit",
        "fatali",
        "fatal",
        "fata",
        "fat",
        "fa",
        "f",
        ""
    }
    
    
    
    
    local Aimwaree = {
        " AIMWARE.net ",
        " AIMWARE.net ",
        " AIMWARE.net ",
        " IMWARE.net  ",
        " MWARE.net A ",
        " WARE.net AI ",
        " ARE.net AIM ",
        " RE.net AIMW ",
        " E.net AIMWA ",
        " .net AIMWAR ",
        " net AIMWARE ",
        " et AIMWARE. ",
        " t AIMWARE.n ",
        "  AIMWARE.ne "
    }
    
    
    
    local nixwaree = {
        "n",
        "ni",
        "nix",
        "nixw",
        "nixwa",
        "nixwar",
        "nixware",
        "nixware.",
        "nixware.c",
        "nixware.cc",
        "nixware.cc",
        "nixware.c",
        "nixware.",
        "nixware",
        "nixwar",
        "nixwa",
        "nixw",
        "nix",
        "ni",
        "n",
        ""
    
    }
    
    local gamesensee = {
        "ga",
        "gam",
        "game",
        "games",
        "gamese",
        "gamesen",
        "gamesens",
        "gamesense",
        "gamesense",
        "gamesense",
        "gamesense",
        "gamesense",
        "gamesense",
        "amesense",
        "mesense",
        "esense",
        "sense",
        "ense",
        "nse",
        "se",
        "e",
        ""
    }
    
    
    
    local pandora = {
        "_______",
        "p_____a",
        "pa___ra",
        "pand_ra",
        "pandora",
        "_andor_",
        "__ndo__",
        "___d___",
        "_______"
    }
    
    
    local animationoff = {
        "",
    }

local old_time = 0
    Cheat.RegisterCallback("draw", function()
        if(language:GetInt() == 1) then
        local curtime = math.floor(GlobalVars.curtime)
        if old_time ~= curtime then
            set_clantag(onetap[curtime % #onetap+1], onetap[curtime % #onetap+1])
        end
        old_time = curtime
    end
            if(language:GetInt() == 0) then
                local curtime = math.floor(GlobalVars.curtime)
                if old_time ~= curtime then
                    set_clantag(animationoff[curtime % #animationoff+1], animationoff[curtime % #animationoff+1])
                end
                old_time = curtime
            end
                if(language:GetInt() == 2) then
                    local curtime = math.floor(GlobalVars.curtime)
                    if old_time ~= curtime then
                        set_clantag(Fatalityo[curtime % #Fatalityo+1], Fatalityo[curtime % #Fatalityo+1])
                    end
                    old_time = curtim
                end
                    if(language:GetInt() == 3) then
                        local curtime = math.floor(GlobalVars.curtime)
                        if old_time ~= curtime then
                            set_clantag(Aimwaree[curtime % #Aimwaree+1], Aimwaree[curtime % #Aimwaree+1])
                        end
                        old_time = curtime
                    end
                    if(language:GetInt() == 4) then
                        local curtime = math.floor(GlobalVars.curtime)
    
                        if old_time ~= curtime then
                            set_clantag(nixwaree[curtime % #nixwaree+1], nixwaree[curtime % #nixwaree+1])
                        end
                        old_time = curtime
                    end
                    if(language:GetInt() == 5) then
                        local curtime = math.floor(GlobalVars.curtime)
                        if old_time ~= curtime then
                            set_clantag(gamesensee[curtime % #gamesensee+1], gamesensee[curtime % #gamesensee+1])
                        end
                        old_time = curtime
                    end
                    if(language:GetInt() == 6) then
                        local curtime = math.floor(GlobalVars.curtime)
                        if old_time ~= curtime then
                            set_clantag(pandora[curtime % #pandora+1], pandora[curtime % #pandora+1])
                        end
                        old_time = curtime
                    end
end)
 
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